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  1. Deus Ex Universe showcased at IDGA night in Montreal!

    From cultmontreal.com:

    Last night was IGDA Demo Night at the SAT, an annual gathering where local game studios show off their latest unfinished projects to cheering and chattering colleagues. Each...
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    On a more relevant note, Cam Robinson from...

    On a more relevant note, Cam Robinson from Gamespot interviewed Jean-Francois Dugas (DX:HR Game Director) about The Fall, and managed to get him to comment about the mobile platform backlash--When...
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    Wow. Well edited, well choreographed, and gets...

    Wow. Well edited, well choreographed, and gets the characters right. Nicely done. :)
  4. Thread: Define DX

    by rhalibus
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    Getting back to the topic...:) "We give you...

    Getting back to the topic...:)

    "We give you the what, you give us the how" :)
  5. Oh my God I actually did that through the entire...

    Oh my God I actually did that through the entire post...:nut: I guess it would make better sense if it was Jensen. :) In any case, I'm sorry they weren't able to include the quest ending choices; I'm...
  6. Okay, fantastic game, and the DLC was even...

    Okay, fantastic game, and the DLC was even better! Now let's talk about the ending...

    This is how you could have made DX:HR one of the greatest games ever: Do what the first (and even the second)...
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    Okay, that's it--even with the review embargo,...

    Okay, that's it--even with the review embargo, websites are beginning to post complete walkthroughs.

    It's time to say good-bye until I play through the game. I might upgrade my nVidia 8800 GT with...
  8. One of the trailers seemed to show a FPS view...

    One of the trailers seemed to show a FPS view with motion blur, and it looked really cool...I hope it wasn't just a render...
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    I just saw a GTA IV graphics upgrade mod for the...

    I just saw a GTA IV graphics upgrade mod for the PC...damn it's pretty. But DX:HR isn't about photo-real graphics; it's about detail, clutter and interactivity with the environment. There may be a...
  10. Okay--I'm now definitely seeing too much...

    Okay--I'm now definitely seeing too much footage...but I can't stop! :nut:
  11. A quick serious concern that goes beyond gameplay...

    Okay, I've seen some videos of the leaked beta version, and it confirms my amazement at the depth of this game--I've totally got it preordered. However, I have some unfortunate issues with
    ...
  12. That's the one I'll be getting, to replace one of...

    That's the one I'll be getting, to replace one of the best cards ever made--the nVidia 8800GT--you served me well, my friend...:'(
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    Even with 1 gig of video RAM, you can either have...

    Even with 1 gig of video RAM, you can either have a few hi-res textures, or a lot of different lower-res textures; it's always a compromise. I'm for the latter; I'd rather see a lot of variety in the...
  14. Now that is a nice sweet bowl of Deus Ex. :)

    Now that is a nice sweet bowl of Deus Ex. :)
  15. Thank you EM for your effort; I know it took a...

    Thank you EM for your effort; I know it took a lot of risk, both in the coding and ego department. Thanks for Graeme for his wonderfully constructive and exhaustively researched argument for...
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    The Xbox only had 64 meg of memory, which is one...

    The Xbox only had 64 meg of memory, which is one of the reasons (not the only one) that DX:Invisible War was so much more claustrophobic than DX1. DX1 was designed for PC's, which at the time were...
  17. I've had a great time on this thread; it's been a...

    I've had a great time on this thread; it's been a part of my life. My menu bar displays YouTube, Hotmail, Ain'tItCoolNews, Facebook, and this forum. :)

    Favorite thread (a little narcissistic):...
  18. Sticky: I've actually made a few levels on the Unreal...

    I've actually made a few levels on the Unreal Engine, and once worked out the real world workspace on the Unreal 2 Engine: it's a cube about 3 km wide, which is about the size of Lower Manhattan. Not...
  19. Poll: Fantastic research and consolidation, Graeme! ...

    Fantastic research and consolidation, Graeme!

    I like the transparency option; then you could set it to full transparency and that would also be your on/off toggle right there. :)
  20. Poll: David Anfossi tweets: "Non, elle fait partie...

    David Anfossi tweets:

    "Non, elle fait partie de l'expérience de jeu. Cela ressort plus sur les vidéos qu'en vrai. Crois-moi, ce n'est pas aussi immersif que cela peut paraître. Aucune plainte...
  21. Poll: The interface of a game is one of the most...

    The interface of a game is one of the most important factors in immersion; and since every gamer has their own idea of what makes an immersive design, many of the games they play let you adjust the...
  22. Poll: Another big issue is that DX1 only highlighted...

    Another big issue is that DX1 only highlighted one thing at a time. In the DX:HR demo I can see multiple instances of at least four crates, turrets, or doors all highlighted at once:
    ...
  23. At the very least the game could allow a...

    At the very least the game could allow a transparency adjustment, like Fallout 3. I have my F3 HUD barely visible and it still provides info without interfering with the immersion. :)
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    You could pick up bodies and throw them at other...

    You could pick up bodies and throw them at other people. :) Other than that, yeah too claustrophobic and simplified. DX1 seemed to have limitless possibilities, while DX2 was like a...
  25. Cool responses so far! :) I have a question: The...

    Cool responses so far! :) I have a question: The old Deus Ex (with the modified Unreal Engine) had real mirrors: you could mirror a floor, put a mirror in the bathroom, have a mirror-wall at a...
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