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Type: Posts; User: Danie1

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  1. Replies
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    Poll: Absolutely NOT. In fact, I am begging please do...

    Absolutely NOT. In fact, I am begging please do not have another open world in a Thief game! The break in between the missions really disrupted the flow of the game, and the same areas over and over...
  2. Thread: Thief Tattoo

    by Danie1
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    Wow, bet that hurt for a while.

    Wow, bet that hurt for a while.
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    I want a complete game. After any of the Thief...

    I want a complete game. After any of the Thief series I would have accepted that was the last we would see of Garrett. If you go into Thief 4 thinking, "I'll follow up with Thief 5 to fill in the...
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    How about "I think it's about time I...

    How about "I think it's about time I leave...don't want to wear out my welcome." :)
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    Poll: I haven't time to read this entire thread, but...

    I haven't time to read this entire thread, but I'd like to add my personal thoughts. Thw world of Thief:DS felt very small. The fact that every mission, no matter how off worldish it was designed,...
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    Did any one of you touting AI reacting to shadows...

    Did any one of you touting AI reacting to shadows read this? Imagine an AI reacting to the shadow of the tip of your head out of their periphal view. Does that sound realistic? I'd also like AI to...
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    Poll: I say yes. I like finishing all my objectives,...

    I say yes. I like finishing all my objectives, but when I spend 30 minutes looking for 15 more loot to finish one objective, I get very impatient.
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    Thief: At the beingnning of "Assassins!" where...

    Thief: At the beingnning of "Assassins!" where Farkus gets killed.
    Thief II: Looking up at Angelwatch tower.
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    People! Let's get back to real world...

    People! Let's get back to real world biology/physics! Garrett can control the iris of his mechanical eye, so it isn't necessary to wait for his eyes to adjust! :D

    I think this was implemented well...
  10. I didn't like the "open world" between missions....

    I didn't like the "open world" between missions. It was cool and novel, but in the end it was too distracting from the story. It also added to what I consider a rampant problem of being too well...
  11. I like the city as the setting. I'd like see more...

    I like the city as the setting. I'd like see more of it instead of a new place.
  12. Waking guards would promote moving faster though...

    Waking guards would promote moving faster though levels and missions. Hence, if a player knocks out one guard, they'll likely go on a KO spree to finish objectives before they have to pay the...
  13. Everyone seems to be referenceing Constantine's...

    Everyone seems to be referenceing Constantine's Mansion for surrealism, but I don't forget Bonehoard. It's my favortie with its twisting caverns, huge climbing areas, rooms with puzzles, and of...
  14. So true. In Thievery UT, it used to be such that...

    So true. In Thievery UT, it used to be such that if a guard hit you, you'd slow down for just a second, and then you ended up dead.
  15. I like the guard exchange in Life of the Party,...

    I like the guard exchange in Life of the Party, where they argue about their respective masters.

    Benny is always a laugh, not always what he says, but just seeing that he got ANOTHER job as a...
  16. I prefer the sword. As stated by someone above,...

    I prefer the sword. As stated by someone above, it was for protection when things go south. Having a dagger makes it seem like Garrett is out to kill. That's fine if people like to/want to kill...
  17. LOL Good one!

    LOL Good one!
  18. To the OP: I summarized it in another thread, but...

    To the OP: I summarized it in another thread, but in short you want immersion breaking elements removed.

    I had no clue the player mechanics were built around third person in Thief DS, but now that...
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    It did. Leaning used to be useful for staying in...

    It did. Leaning used to be useful for staying in the dark and peeking around a corner. In Thief DS, leaning was useless.
  20. Abelo, while Princess Frosty's ideas are all...

    Abelo, while Princess Frosty's ideas are all throw backs to Thief II, it's pretty reflective of the displeasure at the changes attempted in Thief DS.

    In the end, people want an immersive game with...
  21. What makes a potion less silly than food? I'm not...

    What makes a potion less silly than food? I'm not trying to rude or anything, but I really think food is a good way to add health to the mission without needing to have an excuse to add health...
  22. Hey Nate. I like that idea. I can see that...

    Hey Nate.

    I like that idea. I can see that maybe both of your ideas could be incorporated by making more expensive inventory weigh less than regular priced items.
    I'd rather stay away from adding...
  23. From some of the complaints above: Food in the...

    From some of the complaints above:

    Food in the first two Thief games randomly restaored health, and when they did, it wa only 1 drop worth. Plums always restored two drops worth, but they were...
  24. I personally always wished I could get some cool...

    I personally always wished I could get some cool Thief posters up around my place.
  25. Too true! That style is so unique, it's hard to...

    Too true! That style is so unique, it's hard to find it in any other game. The ending music in Thief's final cut scene is also top notch.

    To throw in what I'd like, it's everything that was lost...
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