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  1. Thread: German Preview

    by Bawabus
    Replies
    7
    Views
    1,523

    Holy Crap, I'm back on these forums

    As long as I can go through levels in the amazingly precise ways you could in Blood Money i.e. without killing anyone but my target and without leaving any evidence (aside from the dead guy) that I...
  2. Promising. IOI certainly deserves to have this...

    Promising. IOI certainly deserves to have this game purchased.
  3. Replies
    81
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    6,895

    IOI made a great game. They obviously learned...

    IOI made a great game. They obviously learned quite a lot from K&L1 to 2; hopefully they learn just as much from this outing, and take the words of some of the reviewers seriously when they say that...
  4. Thread: Reviews

    by Bawabus
    Replies
    266
    Views
    24,555

    Sticky: The game was doomed from the start, in terms of...

    The game was doomed from the start, in terms of what sort of scores it was going to get. Certain people don't like Kane and Lynch; you had to assume that the negative opnion that seems to permeate...
  5. Replies
    35
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    4,083

    I would only be throwing away money if they just...

    I would only be throwing away money if they just up and forgot everything they learned during the making of the series. They're trying to establish the Kane and Lynch series so that it will be...
  6. Thread: Developer Bios

    by Bawabus
    Replies
    23
    Views
    3,540

    Those were some bland questions.

    Those were some bland questions.
  7. Replies
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    4,083

    I realize the impetus is to leave endings open...

    I realize the impetus is to leave endings open for a sequel, but I really think they should give closure to these characters. These guys need to meet their ends.
  8. Thread: Developer Bios

    by Bawabus
    Replies
    23
    Views
    3,540

    Awesome. Mr. Winding not only has a strangely...

    Awesome. Mr. Winding not only has a strangely appropriate name considering his profession, but he's smart to boot!
  9. Replies
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    1,009

    The Traitor System

    I had the idea in my head to write this as a big long proposal/essay thinger, but I'm already writing a research paper; so, I'll spare you this time.

    The system set in place for designating a...
  10. The treacherous thing to do would be to leave...

    The treacherous thing to do would be to leave without your teammates, so I think it would be better that the people that decide to leave in the van get a "traitor" on their record because they've...
  11. That's an idea; it would take a lot of new art...

    That's an idea; it would take a lot of new art asset though.

    I think having to make some final stand would make team work much more of an issue, while giving even further opportunities to stab...
  12. Seriously! Wouldn't it be awesome to have to...

    Seriously! Wouldn't it be awesome to have to actually do work to defend the van and have the opportunity to try and kill who ever is inside with you to get more money for yourself?

    You could even...
  13. The game shouldn't take you out of the match once...

    The game shouldn't take you out of the match once you've gotten to the van. The way it is, they're missing out on a lot of opportunity for intrigue and betrayal.

    They should model everyone inside...
  14. Replies
    33
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    1,866

    I feel like they should do something to make...

    I feel like they should do something to make teamwork between the criminals more of a necessity in multiplayer. As it is, it's way too easy to just kill everyone early on and get to the van on your...
  15. Replies
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    10,707

    It's better with the censorship, trust me.

    It's better with the censorship, trust me.
  16. Replies
    19
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    1,536

    Do you think you can adapt to it? or has it been...

    Do you think you can adapt to it? or has it been impossible to get away from in your experience?
  17. Replies
    47
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    7,605

    Sticky: What kind of principles guide IOI's artificial...

    What kind of principles guide IOI's artificial intelligence design, and in what specific ways do they believe their AI, in its current state, enhances the experience in multi-player and...
  18. Sticky: I think the bleakness--the low feeling you get...

    I think the bleakness--the low feeling you get running through alleyways and small streets and the lack of music--is just a difference in style. I think they've done it well.
  19. Replies
    47
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    7,605

    Sticky: Are you guys willing to tweak the game's...

    Are you guys willing to tweak the game's multiplayer based on community feedback (not ignoring you own beliefs about how the multiplayer should be of course)?

    Is alcohol consumed at the IOI...
  20. Replies
    13
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    1,614

    It's part of the game, y'know? Just because you...

    It's part of the game, y'know? Just because you don't like it, don't mean it's bad or broken.
  21. Replies
    15
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    1,153

    A level where you burst in on a kabuki (I know...

    A level where you burst in on a kabuki (I know Kabuki is Japanese) themed charity dinner with stacks of money everywhere and lots of guards in suits with wires in their ears--a really high-class...
  22. Sticky: I also really want to stress that, for Fragile...

    I also really want to stress that, for Fragile Alliance and Undercover Cop, the AI need to be more difficult somehow. It's way too easy to run passed the majority of your AI opponents without even...
  23. Replies
    19
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    1,536

    I think it adds something. I haven't had a...

    I think it adds something. I haven't had a problem getting away from those people. They're marked as traitors right away anyway and I've saved a few people from being killed by people that try and...
  24. Replies
    30
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    1,960

    The one level presented in the demo is about as...

    The one level presented in the demo is about as short as the bank level in the first game where you have to jump over the wall at the end. It's a bit more of a straight shot, but it's no shorter in...
  25. Replies
    30
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    1,960

    Does anyone else feel like it might be a good...

    Does anyone else feel like it might be a good idea to make the players a wee bit weaker? or the cops a bit more numerous? The AI in multiplayer pose almost no threat to you even on your own.

    Maybe...
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