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mappalazarou
25th Feb 2014, 18:08
(I wish this was a poll!)

I'm talking about familiar locations from the series thus far (although particularly Soul Reaver) and how they could potentially fit into a Nosgoth map. The announcement and tease at the 'classic skins', as well as a recent playthrough of Soul Reaver, has me all geared up for bouncing around some fun ideas!

My thoughts on a couple of places.

- The Silenced Cathedral: An incomplete version, but the landmark/weapon (however far along in its construction) would still be highly-protected by human forces. Throughout the war the humans could lose and regain control the Cathedral several times, and ultimately abandon it to the legions of Zephon. I imagine the battles themselves would take place outside of the actual cathedral, or perhaps in an area much like the open courtyard area Raziel has to ascend by clambering various rooftops before actually getting inside the building.

- The Drowned Abbey: But before it is drowned of course! Perhaps the flooding of the abbey is the final result of the various skirmishes there between the vamps and the humans. Of course, you could have the battle take place in a larger, so-far-unseen portion of the vast abbey (which, let's face it, was large enough to have whole areas inaccessible during Raziel's crusade to murder his brethren). It'd be interesting to see the nearby rivers which would one day converge on the abbey, being a map not too dissimilar in design to Freeport.

Any ideas, guys? :D

Vampmaster
25th Feb 2014, 18:11
Turelim clan territory, Kain's mountain retreat, Undercity.

mappalazarou
25th Feb 2014, 18:20
I was thinking the Turelim territory too, since the smokestack is an important military stronghold due to its importance for the vamps. I'm not so sure about the Mountain Retreat itself as I think it'd be too difficult for vampire hunters to navigate up to (considering what Raziel would have had to do in order to reach it himself), although I would love to see it finally appear in a game.

The Undercity! Yes! It would be really interesting to have a subterranean map for the vamps and humans to battle away in. The inclusion of it as a map in Nosgoth might also add to the canon and why it didn't appear in Soul Reaver. I know it was cut but maybe, story-wise, the Undercity was collapsed by the various battles which took place down there!

I'd also like to see a temple amongst the slums, as a nice nod to the Priestess and the Vampire Cult which also never appeared in the final game.

Lord_Aevum
25th Feb 2014, 18:37
I should elaborate more later, but:

- Pillars of Nosgoth/Sanctuary of the Clans - they say it's not LoK without a playable Pillars area! :)
- (Ruined) City of the Dumahim - seeing this place in its heyday would be great
- Silenced Cathedral - to explore this (http://img1.wikia.nocookie.net/__cb20120313114854/legacyofkain/images/5/59/SR1-Promotional-SilencedCath2.jpg) in an in-game environment... *drools*

mappalazarou
25th Feb 2014, 18:44
I thought about the Sanctuary of the Clans too! But with it being at the heart of vamp-controlled territory, and right in the middle of all of the Brethren's fortresses, wouldn't it be impossible for humans to penetrate? I'd like to see the Pillars appear via other means though, perhaps on murals or on art designs on the walls of some of the new maps.

The Ruined City! I thought about this too! I couldn't make my mind up about being happy with its potential inclusion because of how the Elder God describes its ultimate fate, as Dumah himself never saw an attack by the humans coming as he didn't see them as any sort of threat. Unless the battle that takes place here shows how the humans overcame the vamps who lived there, but wouldn't that battle be near to the end of the War for Nosgoth? And wouldn't Dumah himself be involved since he is still there when Raziel comes for his soul?

I'm glad you agree with the Cathedral! :D

Vampmaster
25th Feb 2014, 18:47
I meant this Undercity:
http://www.thelostworlds.net/SR1/The_Undercity_and_The_Temple.html

It was the Lost City that collapsed under the abyss, wasn't it?

mappalazarou
25th Feb 2014, 18:58
I meant the same Undercity! Although reading back, I probably should have worded that better...

By 'subterranean' I meant that it was underneath the Human Citadel and therefore would have a cavern-like setting

Lord_Aevum
25th Feb 2014, 19:12
Raziel penetrated the Sanctuary on his own, though, in five minutes. I know that was a special case, but the defences were still pretty pathetic and worn down by then, even in comparison to old ruins like the Lighthouse or the Fire Glyph altar.

Someone has already written a powerful argument for including it in the game, which appeals to my confirmation bias like nothing ever before. You can read it here (http://forums.eu.square-enix.com/showthread.php?t=9552&page=2&p=84730#post84730); see if it's convincing!

As for the City, it's my opinion that the Dumahim's arrogance and overconfidence over the humans would be best vindicated if their fortress already successfully repelled multiple human attacks with ease – and if so, there's no better time to show those :)

Ambusher
25th Feb 2014, 19:19
Any locations from SR1, because Nosgoth and Soul Reaver are closely related.

mappalazarou
25th Feb 2014, 19:30
Raziel penetrated the Sanctuary on his own, though, in five minutes. I know that was a special case, but the defences were still pretty pathetic and worn down by then, even in comparison to old ruins like the Lighthouse or the Fire Glyph altar.

Someone has already written a powerful argument for including it in the game, which appeals to my confirmation bias like nothing ever before. You can read it here (http://forums.eu.square-enix.com/showthread.php?t=9552&page=2&p=84730#post84730); see if it's convincing!

As for the City, it's my opinion that the Dumahim's arrogance and overconfidence over the humans would be best vindicated if their fortress already successfully repelled multiple human attacks with ease – and if so, there's no better time to show those :)
He does make a good case, you're right! I still think it'd be too buried at the heart of Kain's empire though, like he says. For some reason I feel that if the clans can unite their vampy armies against the humans then they could protect the Sanctuary and anything within its close vicinity.

I've always seen it as like attacking the capital of a country. First you have to win the lands between here and there, and I guess I could buy that logic especially since Nosgoth is death-match orientated. I'm not sure I'd be convinced by it though. If the humans were powerful enough to breach the Sanctuary then I think, realistically, some sort of unexplained cataclysm must have occurred in order for them to be in the state they are by the time Raziel is reborn.

I like the idea that maybe they kept the Razielim flags up (or even put them back up following Raziel's execution) because they were helping fight the humans off is a really, really clever idea and fills in what I considered to be a bit of a plot-hole in Soul Reaver.

I really like the idea you have for the City of Dumahim! I think that's an excellent way to keep it consistent.

Any locations from SR1, because Nosgoth and Soul Reaver are closely related.

I agree that they're closely related, although not just any location should appear

Razaiim
25th Feb 2014, 20:15
As much as I want to see some of these places, keep this in mind: many of the places visited in the soul reaver eras and were intended to be released (Turel's smokestack) were near the center of Kain's Empire. The locations seen in Nosgoth are outlying territories that held only nominal vampire occupation until the Vampires acknowledged the humans as a returning threat. In all the blogs so far, the vampires are taking the fight to the humans. Hence it seems highly unlikely/unreasonable to have playable areas in some locations.

Sluagh
25th Feb 2014, 22:23
As much as I want to see some of these places, keep this in mind: many of the places visited in the soul reaver eras and were intended to be released (Turel's smokestack) were near the center of Kain's Empire. The locations seen in Nosgoth are outlying territories that held only nominal vampire occupation until the Vampires acknowledged the humans as a returning threat. In all the blogs so far, the vampires are taking the fight to the humans. Hence it seems highly unlikely/unreasonable to have playable areas in some locations.

Yeah. It might be interesting seeing some campaigns in other areas, like behind enemy lines sorta stuff. I mean the small teams that feature in Nosgoth I suppose are kind of symbolic of skirmishes on the hinters of wider battles, I suppose. Some objective stuff further into the Kain empire might be quite cool, and be suitably depicted as the work of small groups.

IKathaarI
25th Feb 2014, 22:30
Well they announced the next map will be deep within vampire territory, so with that concept in mind, ANYTHING is up for grabs. I'd love to see the sanctuary of the clans, Raziel's territory, the Cathedral, Dumahim territory, Drowned Abbey, pretty much every location in SR1.

WraithShadow13
25th Feb 2014, 23:16
one of the things i, personally, would love to see is the Final boss Chambers for each of the Lieutenants, before they came to be where they were in Soul Reaver. Each one has their own level with some great designs, so it would be interesting to see what they looked like BEFORE they came to be where they were at Raziels return.

IKathaarI
25th Feb 2014, 23:36
Dumah's throne room <3

Gugulug5000
26th Feb 2014, 03:36
(I wish this was a poll!)

^This. If we could somehow get a poll going, it would definitely help the devs at Psyonix see which areas the players want the most. I'm sure there must be some way to make one, but I honestly have a rather limited knowledge of forums.

Gugulug5000
26th Feb 2014, 03:58
He does make a good case, you're right! I still think it'd be too buried at the heart of Kain's empire though, like he says. For some reason I feel that if the clans can unite their vampy armies against the humans then they could protect the Sanctuary and anything within its close vicinity.

I've always seen it as like attacking the capital of a country. First you have to win the lands between here and there, and I guess I could buy that logic especially since Nosgoth is death-match orientated. I'm not sure I'd be convinced by it though. If the humans were powerful enough to breach the Sanctuary then I think, realistically, some sort of unexplained cataclysm must have occurred in order for them to be in the state they are by the time Raziel is reborn.

I like the idea that maybe they kept the Razielim flags up (or even put them back up following Raziel's execution) because they were helping fight the humans off is a really, really clever idea and fills in what I considered to be a bit of a plot-hole in Soul Reaver.

I really like the idea you have for the City of Dumahim! I think that's an excellent way to keep it consistent.


I agree that they're closely related, although not just any location should appear

I'm flattered that my previous post is getting this much attention. Lol You have some good points as well, but I think a unified group of humans could easily overpower a unified group of vampires. Think about it, the vampires are uniting out of necessity. They still hate each other. The humans would be unified in a common cause without the internal fighting the vampires would have, plus the humans would be fighting for their freedom, a very powerful cause. So I think if the humans attacked the Sanctuary, they could take it, but the fact of whether or not they actually do is irrelevant when determining whether or not to put it in the game.

Your point about taking all the lands between "here and there" is very valid. It would be tough to get deep in vampire territory without taking other points, though it wouldn't be impossible. However, the amount of time left open in this time period (~1000 years) could permit the humans to take key points that are close to the Sanctuary and still give the vampires plenty of time to retake them by the time Raziel returns. Plus, not all of the clan territories necessarily match those given in Soul Reaver. The Silent Cathedral (which is very close to the Sanctuary) could still be under the control of the humans. We are never given a time frame for when the Zephonim moved in.

As for the unexplained cataclysm you mentioned, Kain's return could be a likely candidate, however, by the time Soul Reaver comes around the clans are "scattered to the corners of Nosgoth." I like to think that there is no real winner from the war for Nosgoth. Both the humans and the vampires get screwed in the end because of the war, and that's what we see in Soul Reaver.

I too, love the idea of Dumah's clan territory, and I like the way it's been described in this forum. I also agree that pretty much any location from SR would be a great addition. Hopefully we'll get some cool places coming up soon.

GenFeelGood
26th Feb 2014, 05:03
I wanna see vampire territory on the front lines, currently under human occupation. Some historical places if possible like Malek's Bastion, Nupraptor's Retreat, Uschtenheim, Coorhagen and the maybe what remains of the Sarafan Stronghold on the Southern Great Lake.

Lord_Aevum
26th Feb 2014, 12:18
About the Silenced Cathedral, we have to keep in mind that it was already completed by the time of Raziel's execution, or else its big mossy spiral minaret wouldn't be visible in the mountains during the intro video. It's ready to go. This means Zephon's conquest of the Cathedral has to take place soon after Raziel's death, at the very latest (which seems to make the most sense). It can't just stand there under human control, apparently finished, for another few hundred years – the humans would play their hymn.

Yet, this war is indeed hundreds of years later. The Cathedral's also supposed to be potent even by the time Raziel returns, meaning that if the humans actually take it back during this war, it should mean game over for the vampires. They'll use the pipes, which means we're done. End of story. So in respect of Soul Reaver's world, any deathmatch in the Cathedral should work with the premise that the Zephonim already control it, and never really cede that control.

DX2014
26th Feb 2014, 13:36
Vorador's mansion.

Sluagh
26th Feb 2014, 13:41
About the Silenced Cathedral, we have to keep in mind that it was already completed by the time of Raziel's execution, or else its big mossy spiral minaret wouldn't be visible in the mountains during the intro video. It's ready to go. This means Zephon's conquest of the Cathedral has to take place soon after Raziel's death, at the very latest (which seems to make the most sense). It can't just stand there under human control, apparently finished, for another few hundred years – the humans would play their hymn.

Yet, this war is indeed hundreds of years later. The Cathedral's also supposed to be potent even by the time Raziel returns, meaning that if the humans actually take it back during this war, it should mean game over for the vampires. They'll use the pipes, which means we're done. End of story. So in respect of Soul Reaver's world, any deathmatch in the Cathedral should work with the premise that the Zephonim already control it, and never really cede that control.

It would make sense for the Zephonim to control it soon in the time-frame, looking at its decay. However, do we definitely take the SR cut content as canon in this regard? I mean, the way it was portrayed in the release version was that the humans' Hymn of Death was the action of some desperate people, deluded and hiding away in their stone edifice. It didn't end up as pivotal to the eventual plot. Of course, the Sound Glyph had an effect on vampires, but the idea of a weapon of mass destruction like that, post SR seems a bit unlikely considering all the events that have happened, changes to the timeline etc. I know that we are talking about the older timeline here. Also, I'm not saying, however, that it couldn't have some kind of significance to Nosgoth, or be recycled in some way. It certainly would make an interesting objective.

mappalazarou
26th Feb 2014, 14:14
I wanna see vampire territory on the front lines, currently under human occupation. Some historical places if possible like Malek's Bastion, Nupraptor's Retreat, Uschtenheim, Coorhagen and the maybe what remains of the Sarafan Stronghold on the Southern Great Lake.

I would love to see the remains of the Sarafan Stronghold from Soul Reaver 2, although would they have survived Kain's conquest? The Stronghold itself lies close to the Pillars and therefore the heart of Kain's empire. For some reason I presumed that the Tomb of the Sarafan in Soul Reaver could have been the actual ruins.

I thought about the area surrounding Nupraptor's Retreat too. Maybe the valley where the skull fell into could be visible, but the map itself would be some distance away in order to preserve the layout of the location as it appears in Soul Reaver?


About the Silenced Cathedral, we have to keep in mind that it was already completed by the time of Raziel's execution, or else its big mossy spiral minaret wouldn't be visible in the mountains during the intro video. It's ready to go. This means Zephon's conquest of the Cathedral has to take place soon after Raziel's death, at the very latest (which seems to make the most sense). It can't just stand there under human control, apparently finished, for another few hundred years – the humans would play their hymn.

Yet, this war is indeed hundreds of years later. The Cathedral's also supposed to be potent even by the time Raziel returns, meaning that if the humans actually take it back during this war, it should mean game over for the vampires. They'll use the pipes, which means we're done. End of story. So in respect of Soul Reaver's world, any deathmatch in the Cathedral should work with the premise that the Zephonim already control it, and never really cede that control.

Quite true! I feel stupid for forgetting that it made an appearance during Raziel's execution. Perhaps it wasn't completed inside however? We only see the exterior structure in that scene. Whose to say that the actual sound pipes have been fully installed by that point?

Vorador's mansion.
Hmm. Whilst it would certainly be interesting to see again, I find it difficult to imagine that the mansion had any sort of maintenance following Vorador's execution and so - ultimately - was swallowed by the marsh long before Kain's conquest was over.


It would make sense for the Zephonim to control it soon in the time-frame, looking at its decay. However, do we definitely take the SR cut content as canon in this regard? I mean, the way it was portrayed in the release version was that the humans' Hymn of Death was the action of some desperate people, deluded and hiding away in their stone edifice. It didn't end up as pivotal to the eventual plot. Of course, the Sound Glyph had an effect on vampires, but the idea of a weapon of mass destruction like that, post SR seems a bit unlikely considering all the events that have happened, changes to the timeline etc. I know that we are talking about the older timeline here. Also, I'm not saying, however, that it couldn't have some kind of significance to Nosgoth, or be recycled in some way. It certainly would make an interesting objective.

I'm sure it was said in Soul Reaver that the Cathedral was designed as the ultimate weapon to battle the vampy race. That said, since the upper levels were never accessible, whose to say whether or not the human builders succeeded in completing the weapon? I don't think that the places cut from the retail release of Soul Reaver can be included as strict canon. That said, both the pinnacle of the Silenced Cathedral and the boss chamber from Kain's Mountain Retreat appear in the Chronoplast visions. Does that mean that the areas themselves actually exist in Nosgoth? And that Raziel was so close to reaching them in his own personal timeline, but that it was Kain's escape into the past which changed events?

Lord_Aevum
26th Feb 2014, 14:30
It's supposed to be poised to go, even in the current storyline. Daniel said Kain may still use it to wipe out his tainted vampire race someday in a future game. Raziel says its pipes were "once tuned to blast a deadly hymn", and Ariel describes it as "a stifled titan".

The purpose of the Cathedral was always to blast that hymn; it isn't a repurposed building. Those pipes are critical to the architecture, and even seem to be involved in load bearing from tier to tier. I really don't know that it's believable we would be looking at this worn down, lichen-covered minaret spire with massive holes hollowed out of it in the intro, ready for sound emission, if it wasn't very, very close to completion.

Sluagh
26th Feb 2014, 14:31
I'm sure it was said in Soul Reaver that the Cathedral was designed as the ultimate weapon to battle the vampy race. That said, since the upper levels were never accessible, whose to say whether or not the human builders succeeded in completing the weapon?

Yes, I think your right it did. However, it seems to have been a failure. So I suppose one possible reason could be not being completed. Or it could be they turned it on and it made a squeaky farting noise, then died. "Back to the drawing board..."


It's supposed to be poised to go, even in the current storyline. Daniel said Kain may still use it to wipe out his tainted vampire race someday in a future game. Raziel says its pipes were "once tuned to blast a deadly hymn", and Ariel describes it as "a stifled titan".


Thanks Aevum for some confirmation on that. I can kind of imagine Kain keeping something like that. I suppose a lot of the air vents and things still seemed to be working in SR age. Pretty big fail for the humans if they didn't manage to get it blasting out its toot of destruction. Although, would all the other clans be too happy having Zephon sitting on such a dangerous thing? Even if it might backfire and kill the whole load of them? Also if I was Zephon and quite a sharp tool in the box, would I park my colossal behind inside such a dangerous structure? It's a bit like being trapped in the power plant when it melts down. Unless of course putting myself into the network of pipes was a way of stopping it functioning properly.

Vampmaster
26th Feb 2014, 14:52
Hmm. Whilst it would certainly be interesting to see again, I find it difficult to imagine that the mansion had any sort of maintenance following Vorador's execution and so - ultimately - was swallowed by the marsh long before Kain's conquest was over.

Actually, there could be many uses for it. Even in a ruined state it could make a great hiding place for humans or even Razielim from earlier on when they were being hunted. It's right in the middle of the Termogent forest, which would be dead or dying (would look creepy), but still a great way to provide cover as a way of sneaking an army into the heart of Kain's empire.

EDIT: So, yeah. Vorador's front lawn, pillars and statues torn down by Raziel (or whoever in this timeline) centuries earlier and surrounded by the dead (due to corrupted pillars and smokestacks) Termogant forest. The Ignus fatuus (which I looked up to be some sort of spirits) still around, maybe some ghostly screams/weeping of Vorador's victims. Some sort of tomb for Vorador as well.

mappalazarou
26th Feb 2014, 15:41
You've convinced me, vamp!

I made a thread eons ago where I said I'd like to see some Nosgothic ruins appear in one of the maps (to which no-one replied) and this might just be the perfect way to incorporate that idea :D

Morkel86
27th Feb 2014, 15:51
Personally I would love one of the old Vampire ruins you see in Soul Reaver 2, or even the citadel we visit in Defiance... but I suspect they are a bit out of reach for both humans and vampires

mappalazarou
27th Feb 2014, 16:09
I would love to see either (of both) of those appear, even in the background :D

mappalazarou
27th Feb 2014, 18:00
I would also like to see a map where the humans have the overall advantage. Perhaps an indoor level with rays of sunlight seeping down into the map, meaning that the vamps would have to navigate through the terrain more carefully in order to reach their targets. It would also mean that should the humans decide to protect themselves by standing in the sunlight, the vamps would have to come up with alternate ways to lure them out.

Junanagou
27th Feb 2014, 22:19
Avernus Cathedral and Dark Eden should be in, of course. Epic places ! =)

Ygdrasel
28th Feb 2014, 02:18
Dark Eden would be amazing to see here.

mappalazarou
28th Feb 2014, 13:29
I think that those are both excellent choices :D It would give us some insight into the decay of the cathedral and Dark Eden post-Blood Omen

RainaAudron
28th Feb 2014, 14:16
I´d agree with Avernus if it would be mostly pile of stone and rubble - it burned down after all. Would be nice setting though if it included the streets and the main Cathedral building exposed or something similar.

Vampmaster
28th Feb 2014, 14:31
I´d agree with Avernus if it would be mostly pile of stone and rubble - it burned down after all. Would be nice setting though if it included the streets and the main Cathedral building exposed or something similar.

A thousand years is plenty of time to rebuild the city. Maybe they'd be afraid to go near the remains of the cathedral due to it's association with demon cults. Perhaps if the cathedral itself is rubble, the underground part would be exposed.

Kazimira
28th Feb 2014, 21:18
Vampires are quite over confidant they may have let humans get into some places for the fun of driveing them back again. Sometimes failing sometimes not.

Nyxios
1st Mar 2014, 13:15
And why not Termogent Forest? An all nature map, with plenty of trees to hide : a perfect ambush place for both humans and vampires. The center of the map could be the long lasted ruins of Vorador's mansion with a few walls still standing. These ruins could be a place to protect in Siege mode. I know this place wouldn't be of great importance to both factions but it would be such an enjoying place to play, always thrilling in the bushes, waiting for a vampire/human to come.

Edit : plus, I remember that there were ruined towers in Termogent forest (Blood omen era), which means places to hide and retaliate in siege mode.

NaughtyPeon
1st Mar 2014, 23:59
And why not Termogent Forest? An all nature map, with plenty of trees to hide : a perfect ambush place for both humans and vampires. The center of the map could be the long lasted ruins of Vorador's mansion with a few walls still standing. These ruins could be a place to protect in Siege mode. I know this place wouldn't be of great importance to both factions but it would be such an enjoying place to play, always thrilling in the bushes, waiting for a vampire/human to come.

Edit : plus, I remember that there were ruined towers in Termogent forest (Blood omen era), which means places to hide and retaliate in siege mode.

Also want Silenced Cathedral and Voradors Mansion. Shacks and ruins are starting to get boring, all the maps except Freeport have the same setting really, it feels more like a set of Xena The Warrior Princess rather then a LoK series. A wooded area would be a nice change of pace and Voradors Mansion could remind us that were still playing the LoK series and rekindle some good old memories 8D

Nyxios
2nd Mar 2014, 18:56
I also want Silenced Cathedral. And some vampiric places such as Dumah's castle or Turel territory (we did not see it in SR). And of course the Pillars just for the fun of it.
By the way, I don't recall there was any announcement about the number of maps which would be created. We only know for the moment about the number of classes (10). Can someone enlighten me?

Ygdrasel
3rd Mar 2014, 02:41
Termogent forest, climbing up the trees and lunging from branches...Mmm.

I keep imagining the Silenced Cathedral as part of a particular game mode, maybe Siege. Humans race to activate the weapon (maybe via activating various mechanisms [capturing points] to enable the weapon then racing to turn it on) while vampires rally to fend them off...Effectively a mirror of how Soul Reaver almost ended. Since Nosgoth takes place presumably before Zephon moved in and assimilated the whole place, seems it could work.

The Pillars is too small a place, I think, to be a map in and of itself. Maybe a base in a capture-the-flag style mode.

Auramancer
21st May 2014, 04:01
I'm interested to see the different maps that will add variety to the world we play in. I believe that Termogent Forest would be likely still a wasteland with only ruins (we have that already) but I would, however, love to see an actual forest map. Vampires scaling trees, flying from the canopy with little visibility, etc. I recall quite a bit of the world being shrouded in dense forests at one point in older iterations of the Kain games.

What kind of maps would you like to play on?

Tanath11
21st May 2014, 05:51
Id just like to see some vampire maps. All of the maps so far are human home territory, it be nice to play in one of the clan territory's, and have humans in chains in back ground etc.

Bazielim
21st May 2014, 15:30
Id just like to see some vampire maps. All of the maps so far are human home territory, it be nice to play in one of the clan territory's, and have humans in chains in back ground etc.
The next map to be released is the underground Razielim city mentioned in the Razielim lore blog.

Lirka_
21st May 2014, 18:12
As long as they have humans in chains that keep saying "Oh please, help me kind sir!" and "Ooooohhhhhoooooooohhh" I'm happy

Diaphonos
22nd May 2014, 05:38
Definitely would like to see more vampire maps (I know a Razielim city is coming). And perhaps some Reaver-related ruins would also be interesting to visit.

WingsOfAFish
22nd May 2014, 06:43
I'm going to be really boring and say the Necropolis! As Melchiah was the weakest of Kains "son" and I think it was stated by Raziel in SR1 that he was given the poorest cut of lands to rule, it strikes me that it would be the easiest place for the humans to strike in the bid of gaining a foothold into vampire lands!