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IDNeon
16th Jun 2009, 06:21
I think one mission should be imperative that only the item in need is taken, and that a game mechanic has an incentive for getting every piece of loot in the game (like to maintain using cool instruments you have to get nearly 100% of the loot on Expert).

Thus, this one mission makes it very tempting to take the loot that is available, but if you do it will drastically alter the story line.

This could introduce an interesting story line arc that is available to those who want to pursue it.

Hypevosa
16th Jun 2009, 06:45
Thieves would not take kindly to being restricted to taking one item...

Although it sounds interesting to me. But also people don't want more story arcs... maybe instead the greedy ones just get to be chased through the streets ambush style?

IDNeon
16th Jun 2009, 06:50
I disagree, preventing from people doing things is what makes a game more interesting. Linear progression is retarded, forcing players to adapt often to harder missions with earlier gear or earlier strategies that seemed outdated is a perfect way to continually intrigue a person and enhance the game play.

Hypevosa
16th Jun 2009, 07:07
The name of the game is thief... and putting someone in a level where they are there to steal a single item, and telling them they aren't allowed to steal anything else, is something that will piss someone off.

Maybe I'm misunderstanding your argument, I'm not talking about linear progression >_>

esme
16th Jun 2009, 12:47
I'd need a really good ... make that excellent, reason for not taking everything that isn't nailed down and it would have to be explained to me in words of one syllable beforehand

but were such a reason provided then I'd do it

but I'd be back later http://www.ttlg.com/forums/images/smilies/ebil.gif

Hypevosa
16th Jun 2009, 12:54
I'd say just penalize the person somehow by making the game harder for them, don't autofail them if you're going to do that...

Lookinglass
16th Jun 2009, 13:04
Sounds a really good idea, a couple of missions interspersed which toy with the usual formula can make things much more exciting, read somewhere else about an occasional daylight mission too.

jay pettitt
16th Jun 2009, 14:38
Choose wisely (http://www.youtube.com/watch?v=IKOckpO1WA8&eurl=http%3A%2F%2Fvideo.google.co.uk%2Fvideosearch%3Fhl%3Den%26um%3D1%26q%3Dindiana%2520jones%2520last%2520crusade%2520chalice%26ndsp%3D20%26ie%3DUTF-8%26sa%3DN%26tab%3Div&feature=player_embedded)

esme
16th Jun 2009, 14:49
heh :D

Hypevosa
16th Jun 2009, 20:35
Choose wisely (http://www.youtube.com/watch?v=IKOckpO1WA8&eurl=http%3A%2F%2Fvideo.google.co.uk%2Fvideosearch%3Fhl%3Den%26um%3D1%26q%3Dindiana%2520jones%2520last%2520crusade%2520chalice%26ndsp%3D20%26ie%3DUTF-8%26sa%3DN%26tab%3Div&feature=player_embedded)

now this I wouldn't mind... a bunch of fake loot with only one realy piece and the fake loot kills you.

esme
16th Jun 2009, 23:07
he chose .... poorly :D

I'm starting to warm to this idea

but I absolutely hate 'Gotcha' traps where there is something you cannot avoid doing and it spawns 20 heavily armed guards who can all run faster than you, are oblivious to flashbombs and you have to get away across an invisible bridge over lava that of course the AI being AI can see perfectly

so there had better be some subtle way of identifying the right item like some prophecy in a mouldy old book somewhere and a large, friendly, hard to miss warning that picking up the wrong thing results in death

Hypevosa
16th Jun 2009, 23:36
the object in question is the cup of a famous king, said to have the magical power of making the imbiber invisible. During normal daylight hours the cup is on display, but at night it's stored amongst 20 others (which are all fake everything, so worthless as loot, but set off an alarm immediately when picked up) to make sure no one steals it. You figure out which is the correct cup by reading the various guest books in the gallery, where some of the details of the cup are written by observers. Example:

First guest book has a bunch of useless comments, and then:

The Silver seems much more pure than I've seen workmanship of elsewhere... it seemed to have a magic about it -Lady VanVernon (clue is it's a silver cup)

Another guest book full of useless comments except for:
I do say the rubies... they shone with a fire I've never seen in other stones, it was absolutely fascinating - Lord Rumsford

Final Guest book:
Who'd have guessed that the king would prefer a tankard over a nice goblet... he must have been a drunk - Lord Bafford

Nothke
16th Jun 2009, 23:37
Choose wisely (http://www.youtube.com/watch?v=IKOckpO1WA8&eurl=http%3A%2F%2Fvideo.google.co.uk%2Fvideosearch%3Fhl%3Den%26um%3D1%26q%3Dindiana%2520jones%2520last%2520crusade%2520chalice%26ndsp%3D20%26ie%3DUTF-8%26sa%3DN%26tab%3Div&feature=player_embedded)

haha! great, the choose poorly outcome actually looks like when Trickster casts a spell on you if he notices you in the maw (you start dying rapidly).

DoomyDoomyDoomDoom
17th Jun 2009, 00:16
the object in question is the cup of a famous king...

It's fun to learn of loot in notes and such.

Hypevosa
17th Jun 2009, 00:23
:D like I said, you could glean information about the correct cup from the notes in the guest books throughout the gallery, and it could randomly generate which cup was which right time.