View Full Version : Turning an animlightpoint on/off

26th Jan 2009, 20:14
I want to turn on an AnimLightPoint with a button, but a simple control device ain't working. The light is always on at the start.
I tried ticking "Inactive" but that didn't seem to have any effect. I even tried triggering a teleporttrap linked to the light, but that didn't do anything.

So how do I create an animlight that starts off and turns on when a button is frobbed?

In the abscence of TTLG I'm at a loss. :mad2:


26th Jan 2009, 21:31
Without being able to check in DromEd (so details may differ):

One way is to choose an off-like light mode for the AnimLight. AnimLight then switches the mode to the corresponding on-like light mode on receiving TurnOn.
Another way is to link a lever to the AnimLight and check "On" and "Reverse" in JointsState on the lever. This makes the lever send TurnOff to the AnimLight at the start.

26th Jan 2009, 21:57
I believe this is correct:

Set AnimLight>Mode>minimum brightness. That will start the light off. Have the switch's JointsState to be [None]; [None]; On; [None] ... [None]

If you are using a button, you need a TrapFlipFlop between the button and the light. Buttons only send TurnOn, ans you need alternating TurnOn/TurnOffs.