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View Full Version : What were your favourite moments in Puppet no Longer?



GeorgeMaciver
17th Jan 2009, 22:46
This thread is specifically and exclusively for chat and screenshots on favourite moments in Puppet no Longer.

There was a significant change of pace here. Suddenly the story became more compelling than the immersive qualities of the game. I found myself wanting to hurry back to the boat so I could get back to England to search for the other gauntlet. This is where the story became powerful and compelling and I was drawn into it.

http://www.skribblerz.com/tr/tombraider/underworld/aatrupuppetnolonger29.jpg

http://www.skribblerz.com/tr/tombraider/underworld/aatrupuppetnolonger06.jpg

http://www.skribblerz.com/tr/tombraider/underworld/aatrupuppetnolonger16.jpg

1q2q3q4q5q
18th Jan 2009, 01:10
On the first screenshot it looks like there's storm clouds:thud: :thud:

Professor Black
18th Jan 2009, 06:04
I agree this was a nice turning point in the story.

hitnrun017
18th Jan 2009, 06:50
Just a little thing, but I love the wall run above the water and the ripples it makes.

GeorgeMaciver
20th Jan 2009, 17:40
I loved that wall run too but was glad there weren't too many of them in the game. I kept having flashbacks to St Francis Folly in TR:A and that wall run and jump in the sword room (which so many of us loved) :D

http://www.skribblerz.com/tr/anniversary/annivxfolly10.jpg

The_Underworld
21st Jan 2009, 00:15
Why does the first screenshot look like it's stormy outside? On 360 it's the same as remnants:scratch: . Or is it just the screenshot:confused:

Ok back on topic:D ........ I liked the end.?.?:hmm: (LOL:lol: )

rg_001100
21st Jan 2009, 01:08
I loved that wall run too but was glad there weren't too many of them in the game. I kept having flashbacks to St Francis Folly in TR:A and that wall run and jump in the sword room (which so many of us loved) :D

http://www.skribblerz.com/tr/anniversary/annivxfolly10.jpg

Ooh, Damocles room. That was really a room to *love*. There were more intense wall runs in TR:A, I personally think the ones in Obelisk of Khamoon are worse than in Great Pyramid's... but anyway.

TR:U's wallrun I thought was good. It was not very hard, but I think you had to do it quickly or else I think the grapple retracted to the point where you were unable to perform the jump.

hitnrun017
21st Jan 2009, 05:28
Ooh, Damocles room. That was really a room to *love*. There were more intense wall runs in TR:A, I personally think the ones in Obelisk of Khamoon are worse than in Great Pyramid's... but anyway.

TR:U's wallrun I thought was good. It was not very hard, but I think you had to do it quickly or else I think the grapple retracted to the point where you were unable to perform the jump.
Oh my god, those wallruns in Obelisk of Khamoon kicked my ass so much. It must have taken me about a half hour the first time I played Anniversary. But it was very thrilling.

GeorgeMaciver
21st Jan 2009, 08:47
I think that first screenshot is a little dark because she's swimming out of a cave area. Not sure now! :D

rg_001100
21st Jan 2009, 08:49
I think that first screenshot is a little dark because she's swimming out of a cave area. Not sure now! :D

:lol: The cave idea makes sense to me... unless she's not in the cave. The 2nd screenshot is sunnier, and although the TR:U weather is dynamic, it's not *that* dynamic.