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B47M4N
27th Dec 2008, 00:38
Well, now that it's been reported that the dark knight game made by pandemic being distributed by EA will be released, I predict that Batman: AA will be delayed by a couple of months to maybe a whole year.

(For those of you who haven't read about the DK game go here http://videogamecentral.com/gamersvo...-and-xbox-360/)

It's reported that since they didn't release the game along side the movie the company's missed out on about a 100 million dollar profit. So knowing that entertainment is a business before anything else, I'm more than sure that Arkham Asylum will be delayed to make room for this Dark knight game. So, i'm quite sure the game (Arkham Asylum) will be delayed by a couple months to maybe a whole year. I've seen this happen alot for both games and movies. Companies move release dates to accommodate their business plans.

Mind you, this is all speculation by me. Only fact in what i'm stating is that The dark knight game is still a go and that they've missed out on a million dollar profit for not releasing this game with the movie. I certainly hope i'm wrong, and that the game (Arkham Asylum) will remain unchanged in it's release date. But one can only hope.

Blak Puddn
28th Dec 2008, 17:53
With respect I will have to disagree with you. The Dark Knight game has been cancelled due to poor quality,missed deadlines, as well as the unfornate passing of Heath Ledger who was to voice the Joker for the game. The New and only Batman game currently being developed intitled Arkham Asylum has indeed replaced the Dark Knight which was to be an open world Batman game based on events that hapened in the recent film. Pesonally I would like to have an open world Batman game for a few reasons: Having and open world of gotham city would would be fantastic simply because you would have lots of options in terms of having the ability to have the Batmobile an Batpod in game. You could also have all of Batmans rogues in the game a similar set up like Crackdown where you have gangs all over Gotham City. You would be able to play as Bruce Wayne in Waynemanor tell you wouldn't want to have Bruce Wayne see the Batsignal from the mansion the go to the Batcave to change into Batman and drive to a scene of a crime collect clues and then go after the bad guys. I would have loved to play an open world Batman game who knows with the awesome success of Batman Arkham Asylum the developers at Eidos,Rocksteady and WB's will agree to make a open world Batman.

Kai Rei
28th Dec 2008, 18:10
I prefer it this way. The Dark Knight would have only pushed Batman: Arkham Asylum further and further away from seeing the light of day, anyhow.

It also mean's that Dc can concentrate more on Batman: Arkham Asylum, which for the most part, look's a more superior game.

Also, most, if not all of us have already seen The Dark Knight, and therefor know the storyline and how the game would play out. With B:AA, everything is new, the storyline is far more interesting and.. well... It's just bett3r 0K!!!1one11

door noob
28th Dec 2008, 18:13
With respect I will have to disagree with you. The Dark Knight game has been cancelled due to poor quality,missed deadlines, as well as the unfornate passing of Heath Ledger who was to voice the Joker for the game. The New and only Batman game currently being developed intitled Arkham Asylum has indeed replaced the Dark Knight which was to be an open world Batman game based on events that hapened in the recent film. Pesonally I would like to have an open world Batman game for a few reasons: Having and open world of gotham city would would be fantastic simply because you would have lots of options in terms of having the ability to have the Batmobile an Batpod in game. You could also have all of Batmans rogues in the game a similar set up like Crackdown where you have gangs all over Gotham City. You would be able to play as Bruce Wayne in Waynemanor tell you wouldn't want to have Bruce Wayne see the Batsignal from the mansion the go to the Batcave to change into Batman and drive to a scene of a crime collect clues and then go after the bad guys. I would have loved to play an open world Batman game who knows with the awesome success of Batman Arkham Asylum the developers at Eidos,Rocksteady and WB's will agree to make a open world Batman.

it's been reanounce check out the link at the top of the page

ICK14
29th Dec 2008, 19:38
it's been reanounce check out the link at the top of the page

The link doesn't work.....

Wigglez
30th Dec 2008, 04:39
The dark knight would have gotten alot of customers for the movie that came out. Batman Begins didn't get a bunch of hype but The Dark Knight did mainly because Heath Ledger died. Everybody was like "We have to see it because it was his last movie." Wrong. There's another movie coming out with him in it that didn't finish recording while he passed. But the dark knith game would have sucked too along with the Batman Begins game. even though it was good. It only sucked because it was based off of the movie. But since the Dark Knight came out, Batman has been getting alot of juice these days and AA is deff gonna be popular. Especially with its original story. I wouldn't really call it original though because there was an episode of The Batman where the Joker was first seen in Arkham releasing all of the criminals. But I have a prediction for this game. So far we saw that the Joker is gonna be running the show. What if there was a higher power running the Joker, making him get caught to start this whole thing? That would be great. Sorry for the maybe spoilers :hmm:

B47M4N
31st Dec 2008, 22:25
The link doesn't work.....

http://videogamecentral.com/gamersvoice/index.php/2008/ea-announces-the-dark-knight-video-game-for-ps3-and-xbox-360/

What's Contained in the link:
Posted on October 7th, 2008

EA Announces The Dark Knight Video Game For PS3 And Xbox 360

Electronic Arts has confirmed that they will be releasing The Dark Knight, based on the popular Batman summer blockbuster for the PS3 and Xbox 360.

Electronic Arts and Pandemic Studios have confirmed that the Dark Knight is indeed coming to home consoles, which is based on one of the best blockbuster action-adventure movies of recent years. It has been said that the game will be released on PlayStation 3 and Xbox 360.

The Dark Knight looks to be on scheduled for a 2009 release, but more on the release date and details as soon as they become available.

ICK14
31st Dec 2008, 23:33
http://videogamecentral.com/gamersvoice/index.php/2008/ea-announces-the-dark-knight-video-game-for-ps3-and-xbox-360/

What's Contained in the link:
Posted on October 7th, 2008

EA Announces The Dark Knight Video Game For PS3 And Xbox 360

Electronic Arts has confirmed that they will be releasing The Dark Knight, based on the popular Batman summer blockbuster for the PS3 and Xbox 360.

Electronic Arts and Pandemic Studios have confirmed that the Dark Knight is indeed coming to home consoles, which is based on one of the best blockbuster action-adventure movies of recent years. It has been said that the game will be released on PlayStation 3 and Xbox 360.

The Dark Knight looks to be on scheduled for a 2009 release, but more on the release date and details as soon as they become available.


Alright. Kool! THANKS!!

Drazar
1st Jan 2009, 02:50
I really don't see why these games would differ the release date, one is done by EA and might get canceled again, and this game is done by Eidos.

The Lilac Pilgrim
1st Jan 2009, 04:30
@Drazar: The games may differ in release date because The Dark Knight would largely outsell Batman: Arkham Asylum. The Dark Knight was massively hyped up, especially with that large scale Why So Serious? (http://www.whysoserious.com) ad campaign/competition and the passing of Heath Ledger. It's a very logical assumption that most people then would buy that game instead of this one. I know some people would buy both, but then many people would completely forget about this one because of the TDK game. So it would be a good marketing strategy to either release this game before TDK (assuming that 1] it can be finished that quickly and/or 2] TDK ill be delayed again or else isn't due to be released for a while) or else release it after when everyone's played/bought/seen the TDK game.

I personally don't think they should release the TDK game at all. While the movie was good, I can't see a playable version of it being fun to me. Of course, I've been wrong before.

B47M4N
19th Jan 2009, 08:56
Well, turns out the studio that was making this "Dark Knight" video game (Pandemic Brisbane) has been canceled due to the studio shutting down. So, no worries for us, Arkham Asylum is coming up roses. :D

For those who like reading the articles and whatnot:
It has been announced by EA and Pandemic Studios that it will come out on PlayStation 3 and Xbox 360 consoles. However Pandemic Brisbane, who was responsible for developing the game, has since been shut down and the project canned.

I didn't include a link, sue me.

Happy Batman:AA everyone

Blak Puddn
19th Jan 2009, 13:31
How Pandemic's Dark Knight Turned Into A Nightmare
Posted by David Wildgoose at 3:21 PM on January 16, 2009


Pandemic's Brisbane studio is no more, the result of ongoing cost and headcount reductions throughout Electronic Arts. To put it kindly, EA restored the studio's independence; in effect, they washed their hands of several years of aborted projects and management decisions. In the aftermath, we have heard from several inside sources who have each shared their thoughts on how it all went wrong.



NOTE: While our sources generally agree on the series of events that led to the studio's closure, they have each placed varying emphasis on the significance of certain factors. This is understandable, as their different roles at the company afforded them unique perspectives on the situation, and shouldn't detract from the core reasons why the studio eventually closed. We have noted these differences where they arise.

When Pandemic Brisbane wrapped up Destroy All Humans 2 in late 2006, they didn't want to work on another iteration of the series. THQ wanted them to do another sequel, this time on Xbox 360 and PS3, but Pandemic eventually declined the offer. Instead, their focus shifted to a couple of new IPs.

At this point, the studio was split into two small teams - Alpha and Bravo. Alpha began pre-production on a concept that would eventually become a project known internally as "The Next Big Thing". It was to be an open world game for the Wii. (Our sources did not reveal any more details than this about the actual game design, except to say it still looks impressive today.)

The Bravo team were pitching a few ideas to Pandemic's LA office, but they were all rejected in favour of an LA concept billed as Destroy All Humans except with Crypto replaced with the son of Satan and tormented souls as collectibles. Enthusiasm for this project was low and within a few months it was canned, to Brisbane's relief. (Despite some thematic similarities to Dante's Inferno, in development at EA Redwood Shores, one source assures us there is no connection between these two games.)

Bravo's new project came as a result of Pandemic's negotiations with Time Warner and DC Comics, which in turn lead to a contract with EA to make a Batman game. The only hitch was that EA's rights to the Batman IP were set to expire in 18 months. EA needed the Batman game released within that timeframe. Pandemic felt this meant EA would do anything they could to ensure that timeframe would be met and they could recoup their investment.

Pre-production commenced with the Brisbane team excited by the idea of turning such a revered franchise into the as-yet-untitled game. It seems that it took several months before the team was informed that the Batman game they were making had to be based on the upcoming Dark Knight film. This not only meant they were tied to a very specific vision of Batman - and that several months worth of planning had to be scrapped - but they were now tied to an even tighter deadline: the theatrical release of the movie.

With the Batman game now officially a Dark Knight game, Pandemic decided to make an open world Gotham City despite none of the senior members of the team having experience in making open world games. (Mercenaries was made in LA, not Brisbane.)

Compounding this problem was the choice of technology: the internal engine being used at the LA office for Saboteur. It soon proved unsuitable for the type of huge open world it needed to handle. One source notes that they never got the streaming to work properly and that instead of scrapping the engine, they kept modding it in directions it was originally never intended to go. Another mistake.

(None of this should not be taken as a criticism of Saboteur, still very much in development at Pandemic LA. Our sources believe that title is well on track to deliver a quality game. What's important is that the Saboteur tech was built for that type of game, not the streaming open world environments of the Dark Knight game.)

The tech issues were exacerbated by introducing an HDR lighting "solution" which not only took seven months to implement, but needed more valuable time whenever environmental changes were made. Our sources do disagree on this point: one claims that it would take an entire weekend to re-bake the lighting information into the building meshes; another claims this is an exaggeration.

While our sources agree the results were visually impressive, the game would bring the studio's dev kits to their knees, typically crashing within minutes of being loaded and rarely capable of running at more than 5 frames per second. One source claims this is what happens when management prioritises art beyond the capabilities of the game's technology.

On the design side, the design team didn't receive level design tools until six months into the project. Meanwhile, management was making design decisions above the Lead Designer, many of which had to be reversed once the tools were in place.

As for the quality of the design, our sources disagree. One says many of the game's mechanics were brilliant and potentially revolutionary, while the batmobile and batbike were loads of fun once you looked past the streaming problems. Another says the missions were mostly borrowed from other open world games and the core gameplay was dull and boring. The work on the sound design, however, was reportedly magnificent and beautifully responsive to the in-game action.

Either way, for the Dark Knight to become a title worthy of the Batman name, it needed more resources to sort out its host of design and technical problems. More and more people were brought onto the team, mostly as external contractors. At one point, our source says, there were 130 people working on the game. The human resources were there, but a more important resource was missing.

Time.

The real killer was having to hit the same release date as the movie. Eventually it became clear this would be impossible and the decision was made to focus on launching to coincide with the Dark Knight DVD release in December 2008. This would be the absolute deadline, as EA's rights to the Batman IP expired in December.

By September, the Dark Knight game was supposed to be in alpha. However, there were still massive problems with the game: huge glitches with the missions, the graphics, the technology. These were all issues that potentially could have been fixed, but essentially the quality just wasn't at a level it should have been at that time in the production schedule. The game had to ship just a few months later, but everyone knew it was in no state to do so.

The Dark Knight was canned.

Pandemic Brisbane lost about 20 people at this point, not an unusual move when a major project like that goes under. The remainder of the Bravo team stayed on, unsure of what would happen next. Then when in December EA made moves to reduce its workforce, Pandemic's Brisbane studio was always a prime candidate to feel those cuts.

One source claims that EA's new label structure is setup to make this type of cut easy to administer. On the one hand, EA promotes the likes of Bioware, DICE, Maxis and Pandemic and forges high profile deals with the likes of Valve and Grasshopper because, to gamers, those names are more valuable than EA.

On the other hand, our source claims, EA affords these teams a degree of autonomy that makes it easier to pull the plug when things don't go according to plan. Pandemic's inability to produce a hit title in recent years meant that something had to give. One source suggests that Brisbane was amputated in order to save the rest of the patient in LA.

The end result is that Pandemic Brisbane was let go by EA. The Alpha team is apparently still together in some form and retains the rights to "The Next Big Thing". They may be in a position to pitch this Wii title to other publishers. The Bravo team is gone. And so is the Dark Knight game.

WhatsHisFace
21st Jan 2009, 16:11
Thank you for that excellent read, Puddn.

dark_angel_7
21st Jan 2009, 17:48
I feel Batman:AA would've beaten EA's Batman game so I'm confident on its success.

Zsasz
21st Jan 2009, 22:03
Wow... Just wow...

EA were going to release something that ISN'T Madden?

Gotham_Knight
24th Jan 2009, 01:33
Wow... Just wow...

EA were going to release something that ISN'T Madden?

Honestly if EA is going to release a batman game it'll be Madden with Batman characters

Stealthguy1986
24th Jan 2009, 05:31
As far the info. and the hype is concerned, the game can be a big sellar but we haven't seen any gameplay videos so the predictions will be biased in nature. However I have a 'gut -feeling' that game will be poorly optimized for the pc version.