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Wildeheart
25th Nov 2008, 23:23
Another question I thought might provoke some interesting discussion and give the developers some idea of which play styles were most popular amongst players of the original.

How will you play DX3 on your first playthrough if the play styles are broadly similar to the earlier games?

I'm a massive player of immersive games as a character as similar to myself as possible, that means for me I'll be maxing out those hacking and electronics skills (I'm a software developer by occupation and a keen hobbyist electrician/engineer) and solving as many problems as I can without the use of force (yes I'm a pacifist too! ;) )

So what way will you play first time out?

Walking tank when equipped with heavy weaponry?
Elite hacker that few systems can withstand?
Stealthy super spy?
Master diplomat?
None of the above?

3nails4you
25th Nov 2008, 23:54
I would attempt to be stealthy, but not totally. I like to be stealthy to a point, so that when I DO burst out and take them out it looks completely epic. Also, computer skills are very important to me.

Wildeheart
26th Nov 2008, 01:06
I would attempt to be stealthy, but not totally. I like to be stealthy to a point, so that when I DO burst out and take them out it looks completely epic. Also, computer skills are very important to me.

I find this style of play really interesting actually. What skills/augs did you go for in DX1/2? Are there any other games you've played in this manner that you've found really support this style of play?

Psychomorph
26th Nov 2008, 01:14
I'm more into stealth. I like the physical aspect (climbing, moving, sneaking).

I prefer to be invisible and accurate, but try to play as real time as possible, means if I do a mistake, I sort it out, instead of hitting the quick load button instantly (unless the game is screwed totally and requires a restart).

Therefore I demand proper weapon handling, Splinter Cell was an absolutle mess regarding this and DX1 was just as much a mess. In DX1 weapons were only usable when enough skill points were assigned, but even if someone is new to weapons, DX1 was just an exeggeration. Considering Adam is security personel, he has to be good at using weapon systems from the first minute on.

I beg you, implement proper weapon handling, please.

DenisFC
26th Nov 2008, 01:26
I like hacking the terminal for set the turrets doing my dirt job.

Computer skill,
Lockpick skill,
The other yellow thing for unlocking door - skill.

And the pistol* skill for the unlucky time where i need to shoot somebody.

All full.

*Whit a pistol full upgraded. Scoop and all thing.

EDIT: Ho yeah, a lot of lam and emp and scramble.

GmanPro
26th Nov 2008, 01:26
In my opinion, improving your skill in a weapon should really only affect things like reload time, draw time, rate of fire etc. That seems reasonable to me. Although I did like some of the things from DX1. For example, if you take your time and slowly take aim at a target, the crosshairs would gradually shrink down to near perfect accuracy. This to me makes sense in real world situations. If you take your time, getting off a single shot with 100% accuracy is very possible. Then after you've had your free shot and the enemy is on to you, your crosshairs would blow up to massive proportions again because you're running around and your heart is pumping super-fast (although I think JC had nano-tech to control his heart rate so he wouldn't get overly anxious, but DX3 is a prequel so they wouldn't have that stuff yet).

But I agree that being a security guard (those guys are usually ex-millitary or special forces etc) AJ should be proficient in most weapons. But experimental guns like plasma rifles wouldn't be something he'd ever used before I think.

Wildeheart
26th Nov 2008, 01:28
In my opinion, improving your skill in a weapon should really only affect things like reload time, draw time, rate of fire etc. That seems reasonable to me. Although I did like some of the things from DX1. For example, if you take your time and slowly take aim at a target, the crosshairs would gradually shrink down to near perfect accuracy. This to me makes sense in real world situations. If you take your time, getting off a single shot with 100% accuracy is very possible. Then after you've had your free shot and the enemy is on to you, your crosshairs would blow up to massive proportions again because you're running around and your heart is pumping super-fast (although I think JC had nano-tech to control his heart rate so he wouldn't get overly anxious, but DX3 is a prequel so they wouldn't have that stuff yet).

But I agree that being a security guard (those guys are usually ex-millitary or special forces etc) AJ should be proficient in most weapons. But experimental guns like plasma rifles wouldn't be something he'd ever used before I think.

I totally agree with everything this guy just said!

Jerion
26th Nov 2008, 01:32
I like to play stealthy in "real-time". I also tote a powerful automatic weapon and/or a heavy weapon alongside a sniper, pistol, and a non-lethal weapon. You never know when a situation is gonna turn real ugly- there's always a surprise.


I'm more into stealth. I like the physical aspect (climbing, moving, sneaking).

I prefer to be invisible and accurate, but try to play as real time as possible, means if I do a mistake, I sort it out, instead of hitting the quick load button instantly (unless the game is screwed totally and requires a restart).

Therefore I demand proper weapon handling, Splinter Cell was an absolutle mess regarding this and DX1 was just as much a mess. In DX1 weapons were only usable when enough skill points were assigned, but even if someone is new to weapons, DX1 was just an exeggeration. Considering Adam is security personel, he has to be good at using weapon systems from the first minute on.

I beg you, implement proper weapon handling, please.

They have said that aiming will not be controlled through generic weapon skill points as it was in DX 1; if you are using a very accurate weapon and can aim precisely with the mouse, you're going to hit the target. :)

K^2
26th Nov 2008, 01:43
I always destroy everything half-threatening from a distance. Sniper, remote drone, bot domination, turrets. Whatever works. I don't move into an area without making sure that I won't be surprised by something.

GmanPro
26th Nov 2008, 01:46
Lol, I'm gonna try everything. Maybe go through the whole game pure melee. :cool:

Yargo
26th Nov 2008, 01:51
Considering they have said you can distribute skill points to augs or weapons, I'll probably go completely Aug'd. 80% robot = total BA :cool:

Mr. Perfect
26th Nov 2008, 02:02
I tend to play for keeps. Completely secure one area before moving on to the next. That's not to say I don't use stealth, or that everyone dies. Far from it. I'll sneak in and baton everyone if it's a group of people who don't deserve to be harmed(the police for example). But when an area is finished, there's nothing hostile still in working condition. Turrets are destroyed, systems hacked, guards taking a nap in some dark corner somewhere...

Oh, and I am definitely going to be careful with who gets killed. The first time through DX1 I killed all the "terrorist" NSF. You can bet I felt bad when Paul turned out to be one of them, and you realized these where the people fighting the secret powers you didn't know about.

Bloodwolf806
26th Nov 2008, 03:21
I'll make each decision when the problem arises, like real life.

Wildeheart
26th Nov 2008, 03:28
I'll make each decision when the problem arises, like real life.

Surely though everyone has a personality archetype that makes them who they are?

I don't think you'll find many pacifists who'll make a decision to go to town with a machine gun no matter what the situation, just as someone who likes to solve problems with their fists won't usually even look for the social/conversational solution to a problem because they'll shoot first and ask questions later.

Wildeheart
26th Nov 2008, 03:33
I tend to play for keeps. Completely secure one area before moving on to the next. That's not to say I don't use stealth, or that everyone dies. Far from it. I'll sneak in and baton everyone if it's a group of people who don't deserve to be harmed(the police for example). But when an area is finished, there's nothing hostile still in working condition. Turrets are destroyed, systems hacked, guards taking a nap in some dark corner somewhere...

Oh, and I am definitely going to be careful with who gets killed. The first time through DX1 I killed all the "terrorist" NSF. You can bet I felt bad when Paul turned out to be one of them, and you realized these where the people fighting the secret powers you didn't know about.

I used to play like this but I realised I was turning the game into a bit of a grind rather than immersing myself in the story, it also leaves less there for the replays.

Now when I play RPG's that have plenty of depth and choice I tend to rush through them a little putting myself in the character's shoes, when something's a matter of life and death you don't tend to hang around in case you missed a medkit here and there. It's not that I'll miss all this stuff totally though, I know I'll play the game a million times anyway so if I'm still finding new cool little things on the 10th playthrough I'll be a very happy guy.

I played the original Deus Ex in a very completist fashion like you described and whilst I've completed it about 10-15 times now I realised I wasn't seeing much new after maybe the 2nd playthrough because I'd discovered every little nook and every cool easter egg the first time I played.

3nails4you
26th Nov 2008, 03:36
I find this style of play really interesting actually. What skills/augs did you go for in DX1/2? Are there any other games you've played in this manner that you've found really support this style of play?

I usually bump up handheld weapons and rifles as far as weapons, because I find that I use the pistol most for ammo efficiency, and rifles come in handy when that runs out. Also I like to improve computers/hacking and lockpicking for skills (all up about a level or so, obviously can't improve all of these a lot at the beginning). As far as augs, I honestly use them very little. When I did, it was usually ballistic protection so that I could rush into a room and take them on without as much worry. I did use autohealing a LOT so that I could sneak around and not worry quite as much about finding medkits. I didn't really avoid confrontation much, but rather found the best way to approach it by sneaking all around (the guards in the Hong Kong MJ12 Helibase for example) wherever the enemies are and finding where the most backs are turned and the most people can be effected by the least amount of ammo. Most games honestly don't work to well with this tactic, and Deus Ex is really unique in the ways it allows for different approaches. That is also another thing IW actually got right. Most games are either "Go in guns-a-blazing" or "Sneaking only," or are far too linear for this to really work. One of the great things about Deus Ex is if I got into a tight spot with almost no ammo, no grenades, and seemingly no way out, I could crouch in a ventilation shaft and plan the best way to use only my baton to take out the small-sized army.

Wildeheart
26th Nov 2008, 03:51
I usually bump up handheld weapons and rifles as far as weapons, because I find that I use the pistol most for ammo efficiency, and rifles come in handy when that runs out. Also I like to improve computers/hacking and lockpicking for skills (all up about a level or so, obviously can't improve all of these a lot at the beginning). As far as augs, I honestly use them very little. When I did, it was usually ballistic protection so that I could rush into a room and take them on without as much worry. I did use autohealing a LOT so that I could sneak around and not worry quite as much about finding medkits. I didn't really avoid confrontation much, but rather found the best way to approach it by sneaking all around (the guards in the Hong Kong MJ12 Helibase for example) wherever the enemies are and finding where the most backs are turned and the most people can be effected by the least amount of ammo. Most games honestly don't work to well with this tactic, and Deus Ex is really unique in the ways it allows for different approaches. That is also another thing IW actually got right. Most games are either "Go in guns-a-blazing" or "Sneaking only," or are far too linear for this to really work. One of the great things about Deus Ex is if I got into a tight spot with almost no ammo, no grenades, and seemingly no way out, I could crouch in a ventilation shaft and plan the best way to use only my baton to take out the small-sized army.

Brilliant post dude. Turns out I had a load out very similar to yours in DX1, although I didn't go for health regen but other than that we went pretty much the same ;)

Yargo
26th Nov 2008, 04:24
Long gameplay style summary

I like it, but in the MJ12 helibase I preferred gassing everyone with the fuel! The unorthodox approach is always a winner in my book.:D

3nails4you
26th Nov 2008, 05:45
I like it, but in the MJ12 helibase I preferred gassing everyone with the fuel! The unorthodox approach is always a winner in my book.:D

Nice quoting :D Gassing is always fun but I also love figuring out all the ways to take them out.

GmanPro
26th Nov 2008, 09:14
I'm gonna play through it the same way I usually go through RPG's. First I'm gonna just play through however I feel like. Get whatever augs I think sound cool. Do whatever strikes me as the most fun thing to do. Basically just make a weak character on purpose so it's more challenging and memorable.

Then I'm gonna power game. Do everything as efficiently as I possibly can. And after that, If the game is still fun to me, I'll mess around with it a couple more times, try to find all the cookies and whatnot/ maybe get some mods... :cool:

spm1138
26th Nov 2008, 10:35
Walk softly and carry a big stick. And by stick I mean gun.

There was something just so satisfying about sneaking up behind somebody cloaked/silent and blowing their head off or backstabbing them.

I got a lot of mileage out of the rifles with silencers fitted on my last playthrough. Rainbow Six stylee. My main non-lethal weapon was just avoidance.

I guess I'll be using even more avoidance in DX3 though even with the fancy new knife implant so as to avoid pissing off anyone I want to work with.

In the MJ12 helibase you can very simply resolve the situation with a gas grenade and the autoshottie :D

Psychomorph
26th Nov 2008, 11:03
They have said that aiming will not be controlled through generic weapon skill points as it was in DX 1; if you are using a very accurate weapon and can aim precisely with the mouse, you're going to hit the target. :)
Nice! Thanks for the intel.

Mezmerizer
26th Nov 2008, 14:20
I always play such games, RPGs and shooters as a man who uses his head, <think before act> and the pick the sniper rifle or the crossbow and... kill :D

gamer0004
26th Nov 2008, 15:47
Non-lethal in combination with using air vents and sneaking to be more effective. Carrying GEP gun, assault rifle, LAM's, some EMP grenades, baton, prod, pepper gun (very useful if handled correctly), occasionally some gas grenades, medkits (oh wait...), cloak, radar invisibility, food (always good for some healing [but wait...]), lockpicks, multitools... After that I'll try to finish the game without any items, but I think it won't be possible in DX3 because this game will be combat based (and no, DX wasn't).

D. Denton
26th Nov 2008, 22:48
Oeeeh nice topic hehehe.....

I would be a stealth player for most..
That picture of the mechanical arm with the knife i'm just loving it. ( To bad they don't bring out a 3d Studio Max file for it. So i can use it for sigs/fansite )

So,

A spy with the hacking and electronics skill and having the stealth augs like IW for human's and camera's/Bot's.
But with a small tint off assassination.
Also I would like to use the same arm to smash through a wall and when through the wall the knife pops out killing the guy behind it. Only when needed offcourse when I'm on the run and need to go that way. A cool future for you're other arm would be a Spiderbot launcher :D like the bot in IW. Launching it from a vent to clear a room. Offcourse nothing would be better to hack a Turret and set it to fire on you're enemies :cool:

Mindmute
26th Nov 2008, 23:46
Stealth, a silenced handgun and a meele weapon, maybe a little sniper thrown into the mix for flavour..
There's no other way for me (except for the next playthroughs ;)).

DXeXodus
27th Nov 2008, 11:16
Lethal stealth. Silent Assassin type of player. In other words... Not afraid to get my hands dirty, so long as its quick and quiet. :D

Wildeheart
27th Nov 2008, 13:20
Lethal stealth. Silent Assassin type of player. In other words... Not afraid to get my hands dirty, so long as its quick and quiet. :D


I love this style! I started playing like this on DX1 only non-lethal, however once the MJ12 commandos came in and the stakes stepped up I switched to the head shots. There's nothing more satisftying than a silenced sniper shot taking out a guy who never knew what hit him ;)

gamer0004
27th Nov 2008, 14:59
I love this style! I started playing like this on DX1 only non-lethal, however once the MJ12 commandos came in and the stakes stepped up

One prod in their back or 4 darts in their body will do the job...
The real problem are the MIB and WIB... I found out that a GEP gun is quick and effective ^^

spm1138
27th Nov 2008, 15:19
You can taze them, it just takes a lot of tazer juice.

Malah
27th Nov 2008, 15:40
A stealthy EW specialist. A silenced pistol, one vey sharp knife and my toolkit = win
I love searching for vents, unused corridors, turning tech on its owners etc.

I hope headshots actually count when I want to sneak and pop one into the guard blocking my way.

IMO it shouldn't matter that the guy is hardcore and guards the door leading to the boss. If I have a large caliber AP bullet in my pistol, it should blow your head off, not alert you that someone must be around.

GmanPro
27th Nov 2008, 18:38
^^
Yeah I remember that.

It was annoying when sometimes I'd sneak up close to a MJ12 commando or an MiB and snipe them right in the center of their skull, and they'd just turn around and start shooting back. Not always tho... sometimes the headshot would do it's job. It felt very inconsistent imo.

rhalibus
27th Nov 2008, 19:18
Fun topic! :)

I tried to play Deus Ex like it was real--the people were real, the environment was real--and I was never dissapointed.

My MO, like so many people here, was "stealth until caught": wait 'till guards were alone and then tranq them, find alternate routes into buildings, and then run/hide or shoot my way out if I tripped an alarm.

One of the most tense moments was when I tranq'ed a guard, who ran across the room to the alarm panel and passed out right before he could activate it. It's real-world moments like that one that put Deus Ex in a class of its own. I hope DX3 continues that tradition...

Mr. Perfect
28th Nov 2008, 07:01
I used to play like this but I realised I was turning the game into a bit of a grind rather than immersing myself in the story, it also leaves less there for the replays.

Well, maybe it does a little, but as you'd guess from my name, that's just how I work. :D For additional run throughs, I just kept uping the difficulty level until I hit "Realistic". The increased dificulty really changes which weapons, augs or tactics work. On easy the ballistic protection let you run around like a tank, but at normal difficulty it only takes the edge off and you are forced to play differently.

Since hitting realistic, I vary the game by changing weapon load out. Next time trough I'm thinking of doing a silenced assault rifle as the main weapon.

LatwPIAT
28th Nov 2008, 07:45
I've only played DX twice, but I always fell into the archtype Stealth+GEP+Pistol+Sniper+Lockpick+Electronics+Hacking. I'd probably do the same in DX3 if I buy it. Whatever AT missile they have, together with stealth, sniping, pistols, lockpicks, electronics and hacking.

I always found that 3rd level hacking + 2nd level Lockpicks and Electronics makes all the doors in the world open to me. Then I spend my remaining skill point on Pistols and Rifles, and I'm good to go against any enemy.

mouse
28th Nov 2008, 08:11
I'd like to play the stealthy style too. Hide in the corners, crawling through ait shafts, pick locks and hack computers. I also try to be as non-lethal as possible - I dont want to hurt my possible future allies ;)

GmanPro
28th Nov 2008, 08:32
I'm gonna use some tear gas :thumbsup:

prolonged exposure may cause skin irritation... Prolonged exposure? it's like giving them cigarettes or something. :D

general kane
28th Nov 2008, 09:30
Walking tank when equipped with heavy weaponry

Master diplomat

u can say a mix of both .

GmanPro
28th Nov 2008, 09:33
You can get more of what you want with a kind word and a gun, than you can with just a kind word. :thumbsup:

DXeXodus
28th Nov 2008, 10:35
I just really hope that swords, batons, knives, riot prods, etc work as they should. In Invisible war I found that most of these only tended to slightly "annoy" the enemy. Also, what kind of Nano-sword requires you to hit someone over four times to kill them?

Wildeheart
28th Nov 2008, 10:57
I just really hope that swords, batons, knives, riot prods, etc work as they should. In Invisible war I found that most of these only tended to slightly "annoy" the enemy. Also, what kind of Nano-sword requires you to hit someone over four times to kill them?

I agree totally, universal ammo was only half the issues with the broken weapons of DX2.

spm1138
28th Nov 2008, 13:24
I just really hope that swords, batons, knives, riot prods, etc work as they should. In Invisible war I found that most of these only tended to slightly "annoy" the enemy. Also, what kind of Nano-sword requires you to hit someone over four times to kill them?

*Hits cloak*
*Sneaks up on victim*
*Whips out baton*
*smack* *smack* *smack* ARGH! *smack* *smack* *smack* ARGH! *smack* *smack* *smack* ARGH! *smack* *smack* *smack* *smack* ARGH! *smack* *smack* *smack* *thud*

It's a wonder none of them sued for police brutality.

Jerion
28th Nov 2008, 17:11
^^ :lol:

@ DXe: One that glows orange for some people and blue for others. Seriously. I played through DX 1 recently and the thing was ORANGE.

WTO SpecOp #1136
28th Nov 2008, 18:40
I would probably start out a little stealthy (silent pistol, stun prod), then when I get some good equipment (silent pistol, stun prod, melee weapon, tranquillizer, sniper, etc.) I would probably be knocking out people left to right :cool: and would use lethal force only if I get in a very bad situation:eek: . Of course I will use some invisible augs and computer hacking skills.