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jordan_a
22nd Nov 2008, 08:22
MIGS 2008

ON FLICKR

MIGS 2008 - M. Stéphane D'Astous
http://www.flickr.com/photos/26071085@N02/sets/72157609756391294/

MIGS 2008 - M.Warren Spector
http://www.flickr.com/photos/26071085@N02/sets/72157609720941427/

ON FACEBOOK

http://img140.imageshack.us/img140/6931/sanstitreet0.jpg
http://www.facebook.com/profile.php?id=704999583&ref=profile

http://img204.imageshack.us/img204/9968/dsc0203fp3.jpg

http://img374.imageshack.us/img374/6687/dsc0205nz7.jpg

GmanPro
22nd Nov 2008, 08:35
Sweet :thumbsup:

Can't wait to see more.

Tracer Tong
22nd Nov 2008, 10:38
In Montreal... We live in a polygon

:nut:

IH-Denton
22nd Nov 2008, 11:55
That's just a preview of two amazing days.

Is there any official reports or any intervew discovering some datails of the summit?

Yargo
22nd Nov 2008, 17:37
Who's the silly looking guy holding the hat :rasp:

Jerion
22nd Nov 2008, 17:43
Sweet! Gimme a minute to transplant those posts from the other thread. :D

EDIT: Um, I don't think I can actually do that. :nut:

jordan_a
22nd Nov 2008, 19:13
See 1st post.

Jerion
22nd Nov 2008, 19:20
I need a link to the album!

jordan_a
22nd Nov 2008, 19:23
here (http://www.facebook.com/profile.php?id=704999583&ref=profile)

Jerion
22nd Nov 2008, 19:24
Thanks. :cool:

AdamJensen
22nd Nov 2008, 19:50
here (http://www.facebook.com/profile.php?id=704999583&ref=profile)

How am I supposed to use that link? Facebook newbie here :D I would still like to see the slides!

Gaiiden's journal (http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251283) over at gamedev seems to have a decent coverage of the even—I haven't read it yet.

Jerion
22nd Nov 2008, 20:20
I wish I could have been there for Scott Simpson's talk. :)

Yargo
22nd Nov 2008, 21:58
here (http://www.facebook.com/profile.php?id=704999583&ref=profile)

You have a private account so you have to be friends with everyone who wants to see the pictures.

WhatsHisFace
22nd Nov 2008, 22:05
Somebody please get at a transcript or at least a paraphrase of what Warren Spector had to say.

jordan_a
22nd Nov 2008, 22:22
I have 130 pictures, where can I put them?

El_Bel
22nd Nov 2008, 22:28
Photobucket in a public album!! And than give us the link!!

IH-Denton
22nd Nov 2008, 23:54
Photobucket in a public album!! And than give us the link!!
Yep. I dont have FB's account too... :mad2:
There're some good sites for sharing photos:
http://www.flickr.com
http://photobucket.com
http://www.esnips.com

SageSavage
23rd Nov 2008, 02:11
Is there any official reports or any intervew discovering some datails of the summit?
*cough* May I present to you this comment of mine?
http://forums.eidosgames.com/showpost.php?p=893307&postcount=35

jordan_a
23rd Nov 2008, 02:22
Here you go folks! I had forgotten how useful Flickr was. :nut:

MIGS 2008 - M. Stéphane D'Astous
http://www.flickr.com/photos/26071085@N02/sets/72157609756391294/

MIGS 2008 - M.Warren Spector
http://www.flickr.com/photos/26071085@N02/sets/72157609720941427/

Yargo
23rd Nov 2008, 03:39
Thanks a bunch for the pictures. Great lecture by Warren! Wish I had been there! I think he's got the right idea.

I loved that final quote. :thumbsup:

Reasonable people adapt themselves to the world.
Unreasonable people attempt to adapt the world to themselves.
All progress, therefore, depends on unreasonable people.
-George Bernard Shaw

APostLife
23rd Nov 2008, 07:11
WOW. The presentation was excellent. I didn't know that Warren Spector was very insightful as you looked in the photos of the slides.

Besides that, the presentation is something about Disney? The title of each slide has the Disney font type? But whatever he was talking about, it would probably relate to other topics.

IH-Denton
23rd Nov 2008, 09:51
*cough* May I present to you this comment of mine?
http://forums.eidosgames.com/showpost.php?p=893307&postcount=35
Thanx, but i've already read this interview. I think maybe another content was released (some video preferably)

imported_van_HellSing
23rd Nov 2008, 12:11
Gaiiden's journal (http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=251283) over at gamedev seems to have a decent coverage of the even—I haven't read it yet.

"I met with their marketing director Andre Vu and he showed me a bunch of screens and concept art and toured me through the newer sections of the studio, also gave me a quick in-game demo of the facial animations, which are of the quality of Uncharted's pre-rendered cutscenes. Wow."

:D

El_Bel
23rd Nov 2008, 12:50
Innovation.. Everybody talks about innovation. But is it really so important? I think too much innovation can kill a game or innovation for the sake of innovation is bad.
I think that in an old interview Spector said that he started making games because he was sick of seeing game flaws. He took than the Daikatana, wich didnt work and he designed "Shooter" wich became Deus Ex. When he started correcting mistakes he had to do new things. It was than that he started to innovate!
The creators of WoW. They played an other and they talked about how could they improve their favorite game. This was innovation. Then they took their ideas and made WoW.
So i say no. Dont try to innovate everyday. Try to innovate when it is necessary. Or else you will try to fix something that isnt broken and chances are that you will brake it.

spm1138
24th Nov 2008, 07:42
Innovation.. Everybody talks about innovation. But is it really so important?

Yes, absolutely.

Without it you just wind up making the same game over and over again and this is bad for everybody.

Without innovation you'd still be typing "E, THROW AXE AT DWARF, INV".

Every genre who's conventions are now adhered to slavishly is the result of innovation somewhere along the line. All the things that you think are the way things should be done were at one time quite different and were probably collected from a whole bunch of different games that did one different thing each.

GmanPro
24th Nov 2008, 08:10
Its a slippery slope. Too much of anything can be bad if you are not careful.

There are too few games with Deus Ex's style of gameplay, and quite frankly, I haven't gotten my fill of them. So I'm hoping that EM doesn't stray too far by trying to innovate. But that doesn't mean they shouldn't at least try to improve on DX's structure. Very slippery indeed...