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Shrykull_the1st
17th Nov 2008, 23:43
Well, it has been one year since I mapped the entire Nosgoth from Soul Reaver 1, based on the actual areas extracted with ModelEx. It turn out an excellent work and it served to have a notion of how all the different areas come together.

Then I made a sketch map of Soul Reaver 2 hand-drawed in papper, and it also revealed very interesting to see where certain areas really are.

The same thing I did with Defiance and some levels of Blood Omen 2.

Since then, I've always been very keen on doing these maps, especially of Blood Omen 2. The thing is I would like to make these maps in Photoshop, as I did for Soul Reaver 1, and for that I would need the program to read those bigfiles. =P

So how about it Vampmaster? Any news? =)

Linikratyo
18th Nov 2008, 16:09
You have to download the Soul Spiral utility to open the .big file
http://www.thelostworlds.net/Software/Soul_Spiral.html

Vampmaster
18th Nov 2008, 20:52
The newest version of ModelEx will have support for the spectral realm areas and the alternate skins for each model. There's no animations yet and still no support for SR2 or Defiance. I really want to attempt those, but I need to get the file saves working on first. I had a ModelEx last year that was almost ready for release, but I couldn't decide on a good enough way to do the saves and ended up restarting after I'd discovered this new stuff. I'm in the middle of moving house, but I'm planning on finishing off ModelEx once I'm done with moving in. I have two weeks off over christmas, so I should be able to get lot done over then.

Omega
19th Nov 2008, 10:54
The day you and/or blinc get models extracted out of Defiance will be the day I cry.

I only wish I knew how to do that sort of thing, so I could offer my help!

Vampmaster
19th Nov 2008, 20:35
Well, one thing you can do is if you can find an objects name while the game is running using winhack, then scroll down a bit and start typing junk values. Just change a few lines here and there, switch to the game and see if the object has deformed of discoloured or anything. Then just let me know and then I can figure out how the game processes the data. This will crash the game eventually though.

Shrykull_the1st
19th Nov 2008, 23:18
I started drawing the levels of Blood Omen 2. So far I have The Slums and The Den. What's difficult is how to connect the levels afterwards...

blincoln
21st Nov 2008, 01:51
There's an image in the manual that shows an overview of the whole section of Nosgoth that Blood Omen 2 takes place in. It's easy to miss, because it's behind some other text.

Linikratyo
21st Nov 2008, 14:57
There's an image in the manual that shows an overview of the whole section of Nosgoth that Blood Omen 2 takes place in. It's easy to miss, because it's behind some other text.

I CAN'T FIND IT!!!!!!!!!!!!!!!!

Ardeth Silvereni
21st Nov 2008, 17:37
I think the image only appears in some manuals, for example, I'm in the UK and it's not in my PS2 or PC manuals. I believe the picture being referred to is this (http://www.angelfire.com/realm/silvereni/meridian.html).

The most interesting thing for me is seeing the Eternal Prison (I think that's it, top right), allowing us to officially discount the Beast's direction far to the North as incorrect. The Device was below Meridian (a southern city), and the Eternal Prison is nearby, reachable through a tunnel.

Linikratyo
21st Nov 2008, 19:53
The most interesting thing for me is seeing the Eternal Prison (I think that's it, top right), allowing us to officially discount the Beast's direction far to the North as incorrect. The Device was below Meridian (a southern city), and the Eternal Prison is nearby, reachable through a tunnel.

I didn't make sense at all right?? :scratch:

blincoln
21st Nov 2008, 21:19
I think the image only appears in some manuals, for example, I'm in the UK and it's not in my PS2 or PC manuals. I believe the picture being referred to is this (http://www.angelfire.com/realm/silvereni/meridian.html).

That's the one. Thanks!


The most interesting thing for me is seeing the Eternal Prison (I think that's it, top right), allowing us to officially discount the Beast's direction far to the North as incorrect. The Device was below Meridian (a southern city), and the Eternal Prison is nearby, reachable through a tunnel.

Yeah, I remember thinking along those lines when I saw it, that everything was a lot closer together than was implied by the cinematics and dialogue. I'm pretty sure my walk into work is longer than the distance from one end of the game-world to the other (minus the Hylden City, although given the other distances it's probably just offshore :)).

Shrykull_the1st
21st Nov 2008, 21:42
Wow! I had no ideia that picture existed! It's going to be interesting when I get the drawings done and then compare them with that image. I still have to analyse it better...didn't have the time yet...

Shrykull_the1st
26th Nov 2008, 02:01
Well suposedly the orientation of that map isn't like the up is North, etc... I say this according to the map shown in the intro movie. However, in the first level, Umah says to Kain to go East to the bridge that leads to the Cabal in the lower city. I've oriented my drawing that way, and if the image was oriented "correctedly" then the Slums would be the western segment of that overview. I'm having some trouble matching the areas to that map. Haven't drawn more levels yet...

Shrykull_the1st
21st Jan 2009, 18:04
If anyone's interested, here's a quick drawing of one of my favourite buildings, Vorador's Mansion:

http://img155.imageshack.us/img155/9341/voradorsmansionsu0.jpg

I know, this one is a bit confusing because of the diferent floor levels which were drawn on the same page =P but still, it is easy to figure out the main areas.

RainaAudron
21st Jan 2009, 19:09
If anyone's interested, here's a quick drawing of one of my favourite buildings, Vorador's Mansion:

http://img155.imageshack....41/voradorsmansionsu0.jpg

I know, this one is a bit confusing because of the diferent floor levels which were drawn on the same page =P but still, it is easy to figure out the main areas.

are sure the link works, Shrykull? cause it didn´t for me:confused:

Shrykull_the1st
21st Jan 2009, 19:43
Fixed the link.

And here are the maps from BO2. These are the more interesting up to The Canyons. The others were buildings and got very confusing. And I appolegize in advance for the things on the other side of the sheet.

So here we have:

The Slums: http://img135.imageshack.us/img135/8273/m001ri8.jpg

The Den: http://img135.imageshack.us/img135/4415/m002dj1.jpg
(see how the moon switches places between the beginning and the end =P)

The Lower City: http://img135.imageshack.us/img135/4589/m003wz9.jpg

The Upper City: http://img135.imageshack.us/img135/8342/m004lt2.jpg
(notice the entering to The Device)

And according to the Meridian map from some posts above, we should have something like this: http://img135.imageshack.us/img135/5449/meridianmapwz0.jpg

Shrykull_the1st
22nd Jan 2009, 09:57
So...any comments? I was trying to build Meridian, however I find it a bit difficult to merge all the levels together, especially The Den. Did you notice the level design, how the end points to the the beggining, into the sea? I found it strange...

Shrykull_the1st
27th Jan 2009, 11:41
Some 50 views and not a single opinion....

blincoln
27th Jan 2009, 13:46
Nice work :).

RainaAudron
27th Jan 2009, 21:13
Some 50 views and not a single opinion....

I like them;) the only problem is that I don´t exactly remember the layouts of the levels :lol: (haven´t played it in more than year)..