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Voltaire
23rd Oct 2008, 20:30
Re-reading the PCZ article on DX3, it appears that there are some interesting new conversational features. "Body language" exhibited by the AI is said to be a clue to further courses of action, and emphasis and intonation of speech (the way you say stuff) will apparently affect conversational pathways.

What do people think about this? How can it be sensibly integrated?

imported_van_HellSing
23rd Oct 2008, 20:34
One thing I'm quite sure of is that there will be a lie detector aug as one of the social augs. Possibly, this could also work both ways, with an aug allowing Adam to bluff without batting an eye.

Absentia
23rd Oct 2008, 20:41
Sure it's a cool idea and all, but how exactly can a MECHANICAL aug do that? If you're not altering the brain, how can you explain something which alters your perception on people's reactions?

imported_van_HellSing
23rd Oct 2008, 20:46
Ah, but you do need your brain to interface with your augs. It's not like you just slap a mannequin hand instead of your own and are magically able to control it, is it? That's actually the core of cybernetics - finding means to control.

imported_van_HellSing
23rd Oct 2008, 20:54
I was not arguing with you, the reply was meant for Absentia, you just happened to post quicker ;).

Abram730
24th Oct 2008, 10:51
-->Body language resources for DX3 team and anybody interested in it.<--

The NONVERBAL DICTIONARY
of GESTURES, SIGNS & BODY LANGUAGE CUES
http://www.scribd.com/doc/261995/Body-Language-Dictionary

Using Body Language
http://changingminds.org/techniques/body/body_language.htm

Don't look on torrents for the next two because you would find them, cough cough.


Secrets of Body Language
http://www.history.com/shows.do?episodeId=366944&action=detail
http://www.monstersandcritics.com/smallscreen/reviews/article_1436700.php/Review_Historys_Secrets_of_Body_Language_tonight_Oct._13
no reading required :D

BODY LANGUAGE
How to read others’ thoughts by their gestures
by Allan Pease
easy reading with good illustrations

:cool: :thumbsup: ;)
Yes I know, how helpful of me.:lol:
<--(pats self on back):rasp:

rokstrombo
24th Oct 2008, 11:37
Great topic guys!

I think a lie detector augmentation would be awesome. In the first game, there was very little deception on an interpersonal level (at least to the extent where you could alter your choices to reflect your assessment of this). I would imagine that being deceptive and manipulative could be a great asset in such desperate and confusing times, so there should be a way to overcome this if the player chooses.

Perhaps a more complex social skill that could be learned is to be a convincing liar. This would provide the player with more options in social situations. A higher skill level could mean that the lie is less likely to be later discovered. So perhaps someone of a lower skill level could lie in the first conversation, achieving slight advantage. But continual lying could lead to a poor reputation of your character, and lead to consequences down the road (maybe having to earn trust by a side mission, or having to pay extra for wares, etc).

An advantage to the player having conditional reputation is that there is an alternative means for the developer to distinguish between moral / immoral acts of certain types. For example, in the first game the player was rewarded for killing and looting friendly characters once their story-arc was complete (with money / weapons). In this way, boundless exploitation was encouraged. In reality however, there would be positive and negative consequences for either choice (depending on your perspective). The more the player is able to define their moral perspective, the more engaging the game will be. And I think social skills are a common and important way of defining this.

Cugros
24th Oct 2008, 12:19
I think socialism is a good idea(hehe). But why hasn't almost anyone mentioned social skills training? It doesn't have to be all fancy technology, just old plain people skills can do the same. It has been confirmed that there will be skill points, so this will be a good way to waste some of them. If you ask me, it does take human intellect to read feelings. Though it would be neat to be able to know for an example the heartbeat of NPCs, and then draw conclusions myself: "either he ran the last fifteen minutes straight, OR he is nervous".

But my point was, people skills should rely mostly (not entirely) on character stats and player brainpower. No actual lie detector, but one with clues, that may, or may not point out speakers truthfulness.

Maybe a bit off-topic, about the "moral-choise-consequences"-thing:
You should only be mostly detested by those people who you have lied to. In Oblivion it was annoying, since somehow the NPCs telepathicly all knew, what all you had done. Also, in my opinion DX should not say that one act is immoral, since most of the choices are not that simple.Ok, Killing once-allies for exploitation is immoral.
BTW, is there somewhere already a thread to discuss this "moral-choise-consequences"-thing? Propably yes. Where?

Cugros
24th Oct 2008, 12:23
Yes there is. From "DEUS EX 3 - THE FACTS Thread (aka "What Rene Said...")":

"CHARACTER/AUGMENTATION DEVELOPMENT
You do gain experience points throughout the game which you can use to either upgrade yourself or your weapons. It's a choice."

Experience points mean skills, not? Or have I severely misunderstood something?

Lady_Of_The_Vine
24th Oct 2008, 12:33
You've severely misunderstood two things. First, the "what Rene said" thread isn't reliable at all, because it's what Rene said, typed up and interpreted by members of the community, which typically ends in some ass backwards ideas getting passed around as fact. .

On the contrary, the "What Rene Said" thread contains only exact quotes uttered by the man himself. They have not been typed up and interpreted by a third party. :p

Cugros
24th Oct 2008, 12:48
Okay. I was also distracted by the RPG-thingie in same rene-quote-thread.
Plus I find XP-system without skills rather strange.
But it seems I was wrong, but this fact seems to resolve many contradictory and strange comments I have seen on the forum. My misinterpretation, I'm sorry.

But anyway, if character skill can't influence social situations, then there should be more player brainpower involved. I found that original DX ws fun partly cause it demanded actual thinking from the player. And apparently augs should have a bit bigger role.

gamer0004
24th Oct 2008, 15:24
Sure it's a cool idea and all, but how exactly can a MECHANICAL aug do that? If you're not altering the brain, how can you explain something which alters your perception on people's reactions?

Eidos Montreal clearly don't care about how something could work, as long as it looks cool they'll put it in DX3.

Mindmute
24th Oct 2008, 16:41
Eidos Montreal clearly don't care about how something could work, as long as it looks cool they'll put it in DX3.

And you base this comment on your intimate knowledge of the work they're developing, right? I mean, you do visit them at the studios and watch them work, that's how you came to this conclusion right?


I believe reading deception is possible without brain augmentation.

A simple way could be to read the blood vessel patterns with an advanced heat-sensitive system: when people lie, stress reactions cause certain vessels to recieve more blood than when they don't, sweat glands work a bit more, heart rate rises, (I believe I remember reading something about a project being done on an american university that rellied on "reading" someone's iris and it's involuntary reflexes) etc.. This happens even if they are good at it.


Please, if you are making comments like that one, at least think them over for two minutes and then only make them if you think they're relevant to the topic at hand, it seems like you just read that one quote that turns out to be wrong and found your "troll fodder" there.

gamer0004
24th Oct 2008, 18:09
And you base this comment on your intimate knowledge of the work they're developing, right? I mean, you do visit them at the studios and watch them work, that's how you came to this conclusion right?


I believe reading deception is possible without brain augmentation.

A simple way could be to read the blood vessel patterns with an advanced heat-sensitive system: when people lie, stress reactions cause certain vessels to recieve more blood than when they don't, sweat glands work a bit more, heart rate rises, (I believe I remember reading something about a project being done on an american university that rellied on "reading" someone's iris and it's involuntary reflexes) etc.. This happens even if they are good at it.


Please, if you are making comments like that one, at least think them over for two minutes and then only make them if you think they're relevant to the topic at hand, it seems like you just read that one quote that turns out to be wrong and found your "troll fodder" there.

I was referring to the tentacle aug and yes there have been many experiments with lie detectors and they all failed.

Voltaire
24th Oct 2008, 18:18
I was referring to the tentacle aug and yes there have been many experiments with lie detectors and they all failed.

None that you've heard of :rasp: You really think that lie detection technology would become immediately available should it become technologically viable? Whatsmore, there's 20 years of research between now and then, so there's no ruling out future developments into the matter.

And, let us not forget, it's all science-fiction anyway. I don't see anyone complaining that the dragon's tooth lightsabre wasn't grounded in current/ imminent scientific progress. A heart-rate monitor would be an easy way to simulate a lie detection system, with increasing/decreasing rates as the line of questioning got nearer the truth.

EDIT: This is not an invitation to tell me all about the most recent developments in lasersword technologies. Seriously.

foxberg
24th Oct 2008, 19:31
http://www.popularmechanics.com/science/research/4272246.html



This should turn a new page in the progress of the mankind. Just imagine the possibilities...

Ihsan
24th Oct 2008, 19:37
Perhaps it will make a difference where your character looks during a conversation. I am not sure, but in some other game i played if you looked at the clevage of the women you were talking to she got mad, or perhaps im not remebering correctly. Might be interesting, could be the new womens toilet joke for DX3.

Manderly "And Adam, please stop staring at the chests of all the secretaries, it embarresses the company more then you".

Mindmute
24th Oct 2008, 20:25
I was referring to the tentacle aug and yes there have been many experiments with lie detectors and they all failed.

Could you refer to the tentacle aug in the "tentacle aug thread" instead of here? This one discusses social augmentation and if it can be made in sensible way.

And fyi, they didn't *all* fail. Some, failed, some had a few bugs to work out and few were actually somewhat reliable. In development, something not working -exactly- as you need it to isn't failing, it's a breakthrough and a new problem to solve.
Give it 19 more years and one of those options can be effective enough to be used as standard.

gamer0004
25th Oct 2008, 08:22
None that you've heard of :rasp: You really think that lie detection technology would become immediately available should it become technologically viable? Whatsmore, there's 20 years of research between now and then, so there's no ruling out future developments into the matter.

And, let us not forget, it's all science-fiction anyway. I don't see anyone complaining that the dragon's tooth lightsabre wasn't grounded in current/ imminent scientific progress. A heart-rate monitor would be an easy way to simulate a lie detection system, with increasing/decreasing rates as the line of questioning got nearer the truth.


That's the whole problem right there. I hate all sci-fi just because it is so unrealistic and absurd while it is not trying to be. Just because a game is set in the future it doesn't mean that you can just do anything. There are certain boundaries. DX mostly stuck to that, but apparently DX3 won't.

"And fyi, they didn't *all* fail. Some, failed, some had a few bugs to work out and few were actually somewhat reliable. In development, something not working -exactly- as you need it to isn't failing, it's a breakthrough and a new problem to solve.
Give it 19 more years and one of those options can be effective enough to be used as standard."

Yes they all did. The ones that are now being used (by insurance companies and the like) are a complete fail. It is very easy to control those lie-characteristics and they are different for everyone.
However, there is still hope for the lie-detector fetishists: it might be possible to tell whether or not someone is lying based on brain-activity. For lying a different part if used while when you're telling the thruth you're using the memory part. However, this is not always the case either, we can't do it yet and it certainly won't be available within 20 years; first of all it might not even then be available in the normal way, let alone that there will be some portable brain scanning device.

Abram730
25th Oct 2008, 09:42
Okay. I was also distracted by the RPG-thingie in same rene-quote-thread.
Plus I find XP-system without skills rather strange.
But it seems I was wrong, but this fact seems to resolve many contradictory and strange comments I have seen on the forum. My misinterpretation, I'm sorry.

But anyway, if character skill can't influence social situations, then there should be more player brainpower involved. I found that original DX ws fun partly cause it demanded actual thinking from the player. And apparently augs should have a bit bigger role.

Using brain power should be rewarded as should exploration. Perhaps knowing body language or reading about it yourself, would give an advantage for a person that knows it. It also could be in books, notes emails ext. for explorers. perhaps a crash course as part of the trainer for a few basics. It would be good to have a deception skill or aug to detect it in others.

Consider what method acting did for movies and TV. A big jump can be hear in this body language system. Good acting can be scripted and a convincing performance is as easy as setting values for variables correctly. From the machine a great actor is born.

There is a huge range of things that could be done with this and I like the idea of body language even if it's basic and unaffected by skills or augs. Any implementation ads to the game and it lets them hide conspiracy in plan site as to not put it the faces of people who want to feel like the good guys whether they are or not, and splatter the bad guys whether they are or not. This is how they can make the game both more fun for the conspiracy with out forcing rambo to think to much.. Rambo will not care if he is working for the Illuminati... he will make up any number of reasons of why and will not care about body language. Rambo is happy and it's more fun for the player that wants to know the truth as you need to judge the NPC not just on what they say but how they say it and what they do with their bodies. It opens up speculation from the player as to true motives of NPC's during the game and that brings immersion with it.

example you ask a question and the NPC crosses his arms and pulls away telling you that there is nothing to worry about and explains why there is nothing to worry about... rambo agrees, but you noticed his body language was defensive and thus he was hiding something and hack his computer(pay dirt).

example you walk in on a conversation and it stops.. you ask what they were talking about and his eyes move to the right(right handed) and he says just taking about the kids. He told you what the conversation was about requiring him to remember, yet he was accessing the creative auditory parts of his brain. It's not likely he forgot so he lied.

Interesting idea if there are skills for this... a text box could have hit boxes changing the color of the response connecting to your tonality and body language posture. console left right tabs colors.
Aug could have a text box displaying analysis or superimposing colors on the the npc and opening other convo choices to respond to dishonesty. So skill to deceive and Aug to detect.
Some players may be able to do this without an aug but an aug would help you match colors(emotions) from NPC responses to colors of questions or responses for Adam.

example
grey - Do you know another way into the building?
red - tell me how to get in the building!
blue - I bet a guy as smart as you could get in that building?
grey -> maybe for the right price I could tell you(truthful(green))
red -> Go on in the front door(deceptive(red))
blue -> perhaps I know the door code(happy(pink))
ext..ext could have it suggest choices with a bracket

So call the Aug
ANNA: An Artificial Neural Network for Attention to Emotional Recognition

Layered Voice Analasis (video)
http://www.youtube.com/watch?v=m0fX7-Ljdes

Facial Expression Recognition (PDF)
http://people.csail.mit.edu/paulfitz/present/review-essa-pentland-95.pdf

Automatic multimodal emotion recognition system (video)
http://www.youtube.com/watch?v=3rFmGsd33gE
note the colors for emotions

Multimodal emotion recognition from expressive faces, body gestures and speech (PDF)
http://www.di.uniba.it/intint/DC-ACII07/Castellano.pdf

Abram730
25th Oct 2008, 09:56
My last post.. investigative tool not lie detector. It's based on probabilities and is just a tool like a polygraph. A tool so the player doesn't need to look for the cues. It's easy to miss them and that's why this technology will be used.

potential problems are that on a mass scale it looks for things out of the norm and thus forces conformity.. socialist, police state tech.

Mindmute
25th Oct 2008, 10:57
Yes they all did. The ones that are now being used (by insurance companies and the like) are a complete fail. It is very easy to control those lie-characteristics and they are different for everyone.

Firstly, I spoke about projects currently in development, not machines used by "insurance company and the like", those are two very different things.

Indeed, everyone's parameters are different, people respond diferently to stress and lying, that's why control questions exist.
You can't create a standard that says person X is lying if this line goes over value Y, however, the difference between a normal answer and a lie sets the parameter for that specific person.

Some things cannot be controlled either, you can't control the reactions of your iris and even minute changes in it's size can indicate stress, uncomfort, happiness, etc.
If the iris contracts suddenly, this could indicate that the person is lying.
You can't control the way blood flows to certain areas of your body either.
You can't control heart rate or skin conductivity either.
These are all physiological changes caused by the sympathetic nervous system when one lies. It's not fiction, it's a fact used by polygraphs today.

And those are all things that with time and development let's say 19 years with, possible new understanding of the human body and biomechanics, could be used to a certain degree.


My last post.. investigative tool not lie detector.

Make no mistake, when I say lie-detection, I'm not talking about a sure thing, it's exactly what Abrams said: no machine or method can offer you certainty, not even a polygraph can offer you near-perfect chances of knowing if the person is lying or not, however they allow you to make more than just an educated guess.
(using lie-detector instead of investigative tool as the correct term was due to English not being my first language, actually thought about how I should phrase that to avoid that misconception).


ps: (@gamer0004):I'm quite sure that if the method for determining if someone was lying in-game was 100% effective rather than 60 or 70ish %, that you'd be crying "dumbed down", instead of "it can't be done".

gamer0004
25th Oct 2008, 11:41
First of all, yes, people can control many of the factors on which the results are based. I do not know how or whatever, I do know it's possible which was (according to the one or two articles I've read about it) is the main problem.
Secondly, you say "You can't create a standard that says person X is lying if this line goes over value Y, however, the difference between a normal answer and a lie sets the parameter for that specific person". So you'd need a database for every person you'd encounter...
Thirdly, things like the iris changing sounds great but it only works in the Hollywood.
And "if the method for determining if someone was lying in-game was 100% effective rather than 60 or 70ish %" I would say it's nearly as unrealistic as the tentacle aug.

Mindmute
25th Oct 2008, 11:55
First of all, yes, people can control many of the factors on which the results are based. I do not know how or whatever, I do know it's possible which was (according to the one or two articles I've read about it) is the main problem.

It takes extensive training to be able to control ANY of those factors.
The average or even above average individual wouldn't fool the machine without extensive preparation.

Modern day polygraphs can be fooled with that same preparation, yet they are still admissable in court. It's plausible then that we could have a similar (not fool-proof) system as an augmentation for Adam.


Polygraph tests have also been criticized for failing to trap known spies such as double-agent Aldrich Ames, who passed two polygraph tests while spying for the Soviet Union.
"A Letter from Aldrich Ames on Polygraph Testing". (http://www.fas.org/sgp/othergov/polygraph/ames.html)




Secondly, you say "You can't create a standard that says person X is lying if this line goes over value Y, however, the difference between a normal answer and a lie sets the parameter for that specific person". So you'd need a database for every person you'd encounter...

There is a certain invention named Random Access Memory or RAM, you might have heard of it...
It can be used in a volatile way so that it stores temporary information which is lost when a system is reset.

Using that, it *could* work like this:
Talk to person, person introduces himself - no stress factor, parameters stored in memory location 1.
Person attempts to lie - parameters deviate from normal levels, possible lie detected.

All you need is a control reading for comparitive puporses (granted that in modern day polygraphs, there's quite more than one control reading. However if done on the fly, one could sufice).
That leaves you with one memory entry and an auxiliary one to store the info you're comparing. That's hardly a database and you'd only need those two memory positions for any person you'd meet, upon conversation end you just rekey the system and the memory is ready for the new input.




Thirdly, things like the iris changing sounds great but it only works in the Hollywood.

Erm no. It's simply biometrics, not much different from measuring one's blood pressure. I can't seem to find the article where I read about it, but I did find a patent application for the very same technology, here (http://www.prosecurityzone.com/Customisation/News/Biometrics/Iris%5FRecognition/Patent_application_for_lie_detection_technology.asp).



And "if the method for determining if someone was lying in-game was 100% effective rather than 60 or 70ish %" I would say it's nearly as unrealistic as the tentacle aug.

Which is why I hope they don't use an aug that lets you know for sure if the other person is lying.
However it's CERTAINLY PLAUSIBLE that using any of the solutions that me or others mentioned in this thread, a system could hint you if another person is lying or not in Deux Ex3.

You'd still take the risk, you'd just have a little bit more to go with than gut feelings.





edit: Please note that I'm not disagreeing with you, when you say they're putting things in just for the "cool-factor" and ignoring plausibility. However, simply because they're getting some things wrong, doesn't mean they won't get a few things right (I hope).

gamer0004
25th Oct 2008, 14:14
It takes extensive training to be able to control ANY of those factors.
The average or even above average individual wouldn't fool the machine without extensive preparation.

"A Letter from Aldrich Ames on Polygraph Testing". (http://www.fas.org/sgp/othergov/polygraph/ames.html)

There is a certain invention named Random Access Memory or RAM, you might have heard of it...
It can be used in a volatile way so that it stores temporary information which is lost when a system is reset.

Using that, it *could* work like this:
Talk to person, person introduces himself - no stress factor, parameters stored in memory location 1.
Person attempts to lie - parameters deviate from normal levels, possible lie detected.

All you need is a control reading for comparitive puporses (granted that in modern day polygraphs, there's quite more than one control reading. However if done on the fly, one could sufice).
That leaves you with one memory entry and an auxiliary one to store the info you're comparing. That's hardly a database and you'd only need those two memory positions for any person you'd meet, upon conversation end you just rekey the system and the memory is ready for the new input.




Erm no. It's simply biometrics, not much different from measuring one's blood pressure. I can't seem to find the article where I read about it, but I did find a patent application for the very same technology, here (http://www.prosecurityzone.com/Customisation/News/Biometrics/Iris%5FRecognition/Patent_application_for_lie_detection_technology.asp).



Which is why I hope they don't use an aug that lets you know for sure if the other person is lying.
However it's CERTAINLY PLAUSIBLE that using any of the solutions that me or others mentioned in this thread, a system could hint you if another person is lying or not in Deux Ex3.

You'd still take the risk, you'd just have a little bit more to go with than gut feelings.

edit: Please note that I'm not disagreeing with you, when you say they're putting things in just for the "cool-factor" and ignoring plausibility. However, simply because they're getting some things wrong, doesn't mean they won't get a few things right (I hope).

It is exactly how I feel and therefore I will buy DX3. However I will be hugely annoyed by the things they have done "wrong" already.

Anyway, "Talk to person, person introduces himself - no stress factor, parameters stored in memory location 1." Yeah, that's what they're trying to do, but because persons will often feel increased tense when someone asks them an important question this often does not work.
I believe that those tests in court are not fool proof and I believe that they are therefore not allowed in my country
What I said about the iris scans: your eyes have to be close and shouldn't move too much. Both factors are often not true in cases like the ones in which such an aug would be used.

Mindmute
25th Oct 2008, 15:11
I believe that those tests in court are not fool proof and I believe that they are therefore not allowed in my country
What I said about the iris scans: your eyes have to be close and shouldn't move too much. Both factors are often not true in cases like the ones in which such an aug would be used.

They really are not 100% reliable, but since some countries allow them, I suppose they have some potential. Especially after 19 years from now ;)

But for now, let's agree to disagree :D (and then cry together if it's done in an utterly horrible way).

WhatsHisFace
25th Oct 2008, 16:28
A conversation augmentation is the stupidest thing I've ever heard.

Mecranth
25th Oct 2008, 17:13
A conversation augmentation is the stupidest thing I've ever heard.

Odd, because I have encountered things much more so in the short amount of time I have been on these boards.

MaxxQ1
25th Oct 2008, 17:55
Odd, because I have encountered things much more so in the short amount of time I have been on these boards.

:lol: :lol:

About the polygraph and fooling it - yes, it can be fooled, especially after the person doing the fooling has had extensive biofeedback training, and has time to prepare - because he obviously KNOWS when he's going under a polygraph. Even the relatively short time needed to set the machine up and make the physical connections ought to be enough time for said person to relax their body, and other indicators.

However, if the person doesn't KNOW they're being "lie-detected", they will be more natural in their responses, and won't have had time to do that thing they do to fool polygraphs.

I'm not trying to justify how something like this might work in-game, but just tossing it out as one of probably several possibilities.

LatwPIAT
25th Oct 2008, 18:18
A conversation augmentation is the stupidest thing I've ever heard.

Why? The ability to expand upon PC/NPC interaction through augmented conversation could add heaps of gameplay. Say, if your aug tells you someone are stressed every time they speak about something, maybe that something could be worth investigating? Or maybe you notice someone seems afraid, so your reply tree expands to asking them why they are afraid.

gamer0004
25th Oct 2008, 19:01
I just hope that it, in that case, won't be implemented in a way like this:
-You speak to person A and B about Maagie Chow and both get tense about her.
-Because of that you should realise that the Dragons Tooth Sword is hidden in her apartment.
Which is often how things are implemented in games, although it in fact doesn't have to mean anything - she is a famous and supposedly attractive movie actress but is also infamous for her criminal activities.

WhatsHisFace
25th Oct 2008, 19:22
Why? The ability to expand upon PC/NPC interaction through augmented conversation could add heaps of gameplay. Say, if your aug tells you someone are stressed every time they speak about something, maybe that something could be worth investigating? Or maybe you notice someone seems afraid, so your reply tree expands to asking them why they are afraid.

In Deus Ex, you're never in a place long enough to get in touch with people and their emotions. It's a very "matter-of-fact" personality of a game, and unless this game is becoming a Wii exclusive, I'd prefer they keep the Zelda "heal this person's feelings" stuff out of it.

Deus Ex would be more likely to have an interrogation mechanic than an heart-to-heart augmentation, as I see it.

Mindmute
25th Oct 2008, 19:24
In Deus Ex, you're never in a place long enough to get in touch with people and their emotions. It's a very "matter-of-fact" personality of a game, and unless this game is becoming a Wii exclusive, I'd prefer they keep the Zelda "heal this person's feelings" stuff out of it.

Don't get where you got that people were proposing to heal other people's feelings...
During an interrogation it pays off to be good at reading people, if you find something scares them or makes them nervous it could give you an investigation line to pursue. The option to give you more dialogue options and push those sensitive issues could work really well.

In a game with so much deception and complexity like Deus Ex, the ability to read between lines with some sort of polygraph-like augmentation could add more depth (unless it's done in a really horrible way that actually dumbs it all down, if that happens then God help you Eidos Montreal... God help you ;))

Abram730
26th Oct 2008, 01:40
In Deus Ex, you're never in a place long enough to get in touch with people and their emotions. It's a very "matter-of-fact" personality of a game, and unless this game is becoming a Wii exclusive, I'd prefer they keep the Zelda "heal this person's feelings" stuff out of it.

Deus Ex would be more likely to have an interrogation mechanic than an heart-to-heart augmentation, as I see it.

sensing emotional tells is an interrogation mechanic and not a heart to heart. dialogs would open because of involuntary (micro expressions, swallows, iris contractions, voice stress) on words or just give you hints.

I spent quite a bit of time checking rooms and exploring... I wasn't running around the game like I was on crack.