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Voltaire
21st Oct 2008, 18:50
Don't think there's a thread for this. If there is, I'd probably be scolded for "resurrecting an ancient thread". Whiners. :rasp:

I wondered what stuff you guys wanted in the game. Not characters, settings, guns, but set pieces. The shoot-outs at battery park and Hell's Kitchen were OK, as were the hostage sequences. But what kinda stuff would the DX3 guys put in their shiny new plaything?

I'd personally like to be in a riot, or an imminent disaster (crashing plane? lot's of upside down fun...). Another note... DX1 never seemed to have much concept of time. If you sat tight on that freighter, it never sank. Ever. Just a thought.

Jerion
21st Oct 2008, 18:58
I think it would be cool to have to negotiate a crashed or sinking upside down A380. It's a HUGE plane and would probably have replaced the 747 as the commonplace jumbo aircraft by 2027.

Or maybe a couple of intense shootouts between crazed researchers and stressed-out tech support.

foxberg
21st Oct 2008, 19:25
How about sunk Egyptian pyramids revealing underground ancient installation with the laboratories with the artifacts left by first Greys?

CarloGervasi
21st Oct 2008, 22:51
The Greys weren't aliens, they were chimps after a lot of gene therapy. So I doubt they built any labs.

foxberg
22nd Oct 2008, 01:26
The Greys weren't aliens, they were chimps after a lot of gene therapy. So I doubt they built any labs.

The Greys that were the ancestors of Greys whose genes were taken to engineer new Greys.

Skulgun
22nd Oct 2008, 02:19
Something like this would be pretty sweet:

http://www.youtube.com/watch?v=L06DE8hktc0&feature=related

:cool:

Abram730
22nd Oct 2008, 03:17
The Greys weren't aliens, they were chimps after a lot of gene therapy. So I doubt they built any labs.

Yep
The idea was to "fake" an alien invasion. Problem, reaction, solution. But most of the starwars research didn't pan out.

DX wiki
Majestic 12 (also known as MJ-12, MJ12, Those Who Rule the World in Majesty and officially as The Majestic Council of the Twelve) is a splinter organization of the Illuminati, and lead by the former Illuminati member, Bob Page. While the Illuminati prefers to control by assimilating persons of intellect into a grand conspiracy, Majestic 12 plans to control the world in secret through the production of the "Gray Death nanovirus" and the virus's vaccine, Ambrosia. The organization's public fronts include Page Industries, which controls the global banking system and is run by Bob Page, VersaLife, a division of Page Industries, and UNATCO.

The virus is then spread to the public, and then UNATCO and FEMA are used to control the supply of the vaccine. It is provided in limited quantities, and the list of people to be vaccinated is limited to employees and conspirators of MJ12, as well as employees of MJ12 fronts, and to those for whom politicians request it, so long as they co-operate with MJ12.

Majestic 12 also uses complex information-processing systems, including artificial intelligence, at least two systems of which are prominent elements in the game's story, these being Daedalus and Icarus. Daedalus and Icarus are the results of previous efforts of the Illuminati to create an omnipresent surveillance tool to not only monitor, but evaluate world events and even individual lives. Before the events in the game, Page initiated the Aquinas Protocol, allowing MJ-12 to monitor and selectively censor all global communications.

Apart from use of the Gray Death/Ambrosia manipulation, sophisticated military technologies and advanced surveillance networks, MJ-12 is also not averse to using divide and conquer methods, weakening their enemies and turning them against one another. The organization also holds no apparent qualms about using other types of psychological tactics as they wage war on the world's government. One example of this is the exploitation of the bizarre traits of MiBs to intimidate or unnerve dissidents and coerce them in to submission, and to deter would-be assassins or spies when serving as bodyguards and security forces.

Majestic 12 HQ is based in Area 51 but has bases including but not limited to submerged Ocean Labs, concealed bases in UNATCO headquarters, bases in the sewage system beneath New York and Versalife Headquarters.

Majestic 12 military personnel bear the insignia XII, which is twelve in Roman numerals. Other symbols used include a hand menacing a globe; this is displayed in actual form in Majestic Twelve's facilities, including the restricted labs at VersaLife's Hong Kong building, as a kind of centrepoint. The symbol also appears on MJ-12 computer terminals, in this instance the globe being the azimuthal equidistant projection used by the UN flag, under the shadow of a translucent hand. The symbol can therefore be interpreted in either of two ways; as a display of MJ-12's actual covert control of the UN and associated agencies, such as UNATCO, or as an aspiration to the complete world domination which the group strives towards and very nearly acquires.

It is hinted, though never explicitly confirmed, that MJ12 had been a government agency under the control of Lucius DeBeers' Illuminati all through the 20th century. The motto of Majestic 12 is: "IPSA SCIENTIA POTESTAS EST" — Latin for "Knowledge Itself Is Power."

DXeXodus
22nd Oct 2008, 03:43
Hostage situations always make for tense gameplay. They can be frustrating but also highly rewarding upon accomplishment. So I think it would be great to have another one or two of those.

Also, a level similar to the MJ12 lab breakout. Where you have hardly any weapons at your disposal until you find your kit again.

Abram730
22nd Oct 2008, 04:45
The Greys that were the ancestors of Greys whose genes were taken to engineer new Greys.

Perhaps the War of the World broadcast gave some people ideas.

(The broadcast was a psychological warfare experiment conducted by The Princeton Radio Project. The Rockefeller Foundation funded the project in the fall of 1937. An Office of Radio Research was set up with Paul F. Lazersfeld as director, and Frank Stanton and Hadley Cantril as associate directors. Using demographic data on the broadcast’s audience gleaned from a 10-page interview questionnaire given to 135 people, they created a book, “Invasion From Mars: A Study in the Psychology of Panic.” )

http://www.mackwhite.com/tv.html

(It has the effect not only of obscuring what is really going on at research facilities such as Area 51, but of tainting UFO research in general as "kooky"--and does the job so thoroughly that one need only say "UFO" in the same breath with "JFK" to discredit research in that area as well. It also may, in the end, serve the same purpose as depicted in that Outer Limits episode--to unite the world's population against a perceived common threat, thus offering the pretext for one-world government.

The following quotes demonstrate that the idea has at least occurred to world leaders:

"In our obsession with antagonisms of the moment, we often forget how much unites all the members of humanity. Perhaps we need some outside, universal threat to make us realize this common bond. I occasionally think how quickly our differences would vanish if we were facing an alien threat from outside this world." (President Ronald Reagan, speaking in 1987 to the United Nations.

"The nations of the world will have to unite, for the next war will be an interplanetary war. The nations of the earth must someday make a common front against attack by people from other planets." General Douglas MacArthur, 1955)

Some one remarked that the best way to unite all the nations on this globe would be an attack from some other planet. In the face of such an alien enemy, people would respond with a sense of their unity of interest and purpose." (John Dewey, Professor of Philosophy at Columbia University, speaking at a conference sponsored by the Carnegie Endowment for International Peace, 1917)

And where was this "alien threat" motif given birth? Again, we find the answer in popular entertainment, and again the earliest source is The War of the Worlds--both Wells' and Welles' versions.

Perhaps it is no coincidence that H. G. Wells was a founding member of the Round Table, the think tank that gave birth to the Royal Institute for International Affairs (RIIA) and its American cousin, the CFR. Perhaps Wells intentionally introduced the motif as a meme which might prove useful later in establishing the "world social democracy" he described in his 1939 book The New World Order. Perhaps, too, another purpose of the Orson Welles broadcast was to test of the public's willingness to believe in extraterrestrials.)

ThatDeadDude
22nd Oct 2008, 08:31
But, weren't the Blue Fusion reactors alien technology or something? My memory's kinda grey on that point. I'm pretty sure that in general they left the origin of the greys pretty ambiguous.

But yeah, as to set-pieces I also hope there'll be some cool ones. I will disagree flat-out with anything that's overtly timed (cf above reference to freighter) because that kind of thing just doesn't seem to fit in Deus Ex, in my view.

TrickyVein
22nd Oct 2008, 10:40
**** the grays, or the greys, however the **** you want to say it.

I always thought it would be cool to play through the first blows of an all out thermonuclear war. Pakistan and India finally broke the ice here - maybe we could be witness to that.

foxberg
22nd Oct 2008, 12:27
The "grammar" makes this hard to read.

Hey genius, read the dictionary.

DXeXodus
22nd Oct 2008, 12:36
Please refrain from flame-baiting. We don't need another pointless argument.

-|°
22nd Oct 2008, 14:50
Hostage situations always make for tense gameplay. They can be frustrating but also highly rewarding upon accomplishment. So I think it would be great to have another one or two of those.

Also, a level similar to the MJ12 lab breakout. Where you have hardly any weapons at your disposal until you find your kit again.
The whole breakout was awesome. When I gotta make my way through UNATCO HQ, I felt kinda sorry to leave the place, and have the troopers chasing me. After all, we had to work with them, and listened to them when we were coming back from a mission. But, I suppose it's not probably gonna happen given DX 3's synopsis.
Another thing I liked in the escape was escorting Miguel. I know it's a pain if you want to be stealthy with him without taking everyone down on your path, but it was rewarding. I think it's the same as hostage situations you were talking about, but it's a even more rewarding that way, and adds a bit more of tense as you're not always sure whether there are soldiers left to bump into him.

What I also liked was the tense when I arrived in Hong-Kong. After the talk Maggie Chow, I was unsure on whom side she was, because of her utter lies, what Jock and Gordon Quick have said, and mainly because a mistake in the French translation :D (if you read Jock's mails, in English, Paul write something like "when Tracer gives you the signal, kill Maggie" and the French translation is something like "when Tracer delivers you the message, pass it on to Maggie").
Even if the developers didn't intend to make us doubt that much, I'd like to doubt, not only on what decisions to make, but also on who is your ally, and have the possibility to make the wrong choice (and be coherent).

(Sorry for the bad English)

Larington
22nd Oct 2008, 15:03
Now thats interesting. One bit of mistranslation and the whole meaning of the sentence radically changes.

Just goes to show - Get your localisation right or your game won't make sense for non-english (Or whatever language game was made in) players, thats especially important in games being lauded for their story.

Azrepheal
22nd Oct 2008, 15:45
Also, a level similar to the MJ12 lab breakout. Where you have hardly any weapons at your disposal until you find your kit again.

That would have to be done very carefully. Its been done in a few games where the makers have run out of ideas, so they make a level where you just lose all the stuff you have acquired. DX is the only one I think was done well, in that it truly felt like part of the story and led on to quite a few suprises, rather than just 'your weapons are gone, get them back'.

I think it would be nice to have a mission where the player has to puposefully get captured and have their weapons removed, as it would be the only method of getting into the enemies secret base. I dunno, could be cool.

Larington
22nd Oct 2008, 16:19
I suppose the whole mini-nuclear war thing could make for interesting narrative, of course, there is one small potential consequence of doing so:
http://www.gamepolitics.com/2008/10/22/are-nukes-why-fallout-3-won039t-be-released-india

Heh, I remember seeing a film talking about nuclear warfare with the express intention of trying to discourage their use by describing in visual form the potential consequences... Maybe that film ought to be re-released over there... :scratch:

Lazarus Ledd
22nd Oct 2008, 16:27
I'd like to play detective in one side mission, following trails leading me from one spot to another, talking to people.... It was great in REDSUN 2020 where i got really excited investigating

midna1
22nd Oct 2008, 17:26
ok at some point someone is going to put a proper maglev system to connect the game environments, either in mass effect 2 or 3, or perfect dark 2 or in Halo 4 rpg. Anyway just watch minority report. Ok the only 50 sec of that film that was any good were the maglev bits so:

You need a proper anti-grav maglev transport system with a huge anti-grav firefight and/ or chase above, below, around, upsidown the main city hub level..ok:mad2:

So this may require a modicum of skill to implement. So i dont expect it in deus ex 3.

Flobulon
22nd Oct 2008, 17:42
So this may require a modicum of skill to implement. So i dont expect it in deus ex 3.

Ouch!

Anyway, I always loved how Deus Ex handled "playing detective", as Lazarus mentioned. It was never necessary to read all the datacubes and emails, but doing so made me feel like I was uncovering a conspiracy, piecing the bits of the jigsaw together. I think it should be like this in DX3; it shouldn't manifest itself as side missions in my opinion, but rather as a sort of optional way to play the main story arc (i.e asking people about things, and finding clues in emails or whatever shouldn't be necessary to gameplay, but should be there as an option).

Abram730
24th Oct 2008, 06:17
Don't think there's a thread for this. If there is, I'd probably be scolded for "resurrecting an ancient thread". Whiners. :rasp:

I wondered what stuff you guys wanted in the game. Not characters, settings, guns, but set pieces. The shoot-outs at battery park and Hell's Kitchen were OK, as were the hostage sequences. But what kinda stuff would the DX3 guys put in their shiny new plaything?

I'd personally like to be in a riot, or an imminent disaster (crashing plane? lot's of upside down fun...). Another note... DX1 never seemed to have much concept of time. If you sat tight on that freighter, it never sank. Ever. Just a thought.

I like the idea of a riot. It has many sides to it.

To security/cops it's a wild out of control riot. To the people protesting it's their right to assemble.. as in "I peacefull protest to bring attention to an issue".

Events tend to have different perspectives and you can look at both perspectives or not.

A riot may be too many people to render, but then things are called riots when 12 people hold up signs and police arrest them.

A dramatic difference to illistate. 2 headlines of the same event but they sound different.

1)Police fearing for there lives, fire defensive shots at mob rioting last night. The crazed teens were in blatent violation of the cities new curfue.

2)Police gun down 12 unarmed girl scouts in cold blood for protesting the cities new curfue last night.

What people will see depends on what they want to see and what they are looking for. How you perceive an event affects how you act in an event and how you explain it.

Here is an example.. How fast can you count?
Test Your Awareness: Do The Test
http://www.youtube.com/watch?v=Ahg6qcgoay4

I like events that have more then one perspective. If done right you may not notice the other perspective.

What other perspective on protesters?
How about this one
http://www.youtube.com/watch?v=RdY1SfYo8bc
:eek: :mad2: :eek: :nut: ****

LeatherJacket
24th Oct 2008, 06:46
Hostage situation in Shanghai ... with a possibilty to snipe the bad guys from a mile away, if you have upgraded your sniper :D

I think having to protect someone from people wanting to kill could be a lot of fun too in DX world. Use the various items and hack security terminals to set up booby traps.

gamer0004
24th Oct 2008, 15:19
While this does sound as a cool idea which means it will probably be included in "DX"3 it would suck for non-lethal players. Besides, escort missions are an instant (gameplay) fail.