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Polarshark
8th Oct 2008, 22:42
BSP should have depth charges that should have more visual on the surface

they should like be able to see from the surface that the depth charges has exploded and a big explosion in the water that just happen

crazyhorse128
9th Oct 2008, 15:33
Also they should do the realistic thing and also disrupt sonar

Red October
10th Oct 2008, 00:27
Also they should do the realistic thing and also disrupt sonar

They did that?? cool!

Also they should proportioall damge, so they air dropped depth charges aren't insatant kills.

extremeBismarck
5th Dec 2008, 21:01
They did that?? cool!
Also they should proportioall damge, so they air dropped depth charges aren't insatant kills.

Well, they didn't. The depth charges just disrupted the "Hydrophon". But when they threw their depth-charges, they were too fast for ASDIC.
I wish, that they would make this:
When a submarine goes deeper, it doesn't fall like a stone, it falls just with the bow and goes deeper with its engines.
You can see it here:
http://s8b.directupload.net/images/081205/j5vqd8p3.jpg (http://www.directupload.net)

Arrow
7th Dec 2008, 20:24
The shortcoming of the depth charge as deployed by surface ships was not the weapon itself, but how it was delivered. An attacking vessel would usually detect a submerged contact using its sonar (or in British parlance, Asdic). However, to drop its depth charges it had to pass over the contact to drop them over the stern. As such, sonar contact would be lost immediately prior to attack, thus rendering the hunter blind at the crucial moment.

The depth charges themselves didn't disrupt sonar, it was simply the method of delivery that was flawed.

David603
8th Dec 2008, 12:59
Hedgehog and Squid depthcharge throwing devices largely eliminated that particular problem, but speed would still disrupt sonar, as would to a certain extent the depth charges themselves.