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Azrepheal
22nd Sep 2008, 23:17
I thought Id mentioned this in a thread aaages ago but looked for some time and couldn't find it, so apologies if this is a repetition :nut:

Just wondering what anyone else thinks about the possibility of allowing mech-augs as well as nano-augs. Unless something has gone very wrong, nano-augmentation will be available in DX3, but I think have the ability to also have mechanical-augmentation could really add something to the game. Optional, of course, to keep with the sandbox feel. The way I see it would be that the mech-augs would be more... ummm... devestating (think 'skull-gun') but of course be extremely obvious to any npcs.

Like the sign says, 'We do not welcome augmented people here' - youd have a choice of entering a place where people would act hostile to you (but with sufficient firepower via mech-augs to protect yourself) or just your sneak in looking 'normal' with your nano-augs and hope they dont find out.

I know nano-augs can be used offensively, its just that most of them seem to favour stealth and avoidance where as the few mech-augs we see in DX1 tend to favour a more... physical solution to any problems :P

So just a thought. Any takers?

imported_van_HellSing
22nd Sep 2008, 23:28
Just give me physiopharmaceutical augmentation and I'll be happy. :cool:

"Some of these people are androids, watch the way they move." :nut:

DXeXodus
23rd Sep 2008, 04:47
Being able to mechanically augment ones self in the game would be great. If the game turn out to be a prequel I strongly believe that this should be incorporated into the game. As you say, it should impact game-play considerably in terms of the way characters interact with you. I just don't want it to become too over the top, making it impossible for you to talk normally to anyone.

Lo Bruto
23rd Sep 2008, 05:23
I'm pretty sure that if the game's a prequel (it is :whistle: ), it will deal with Mech augmentation.

You can remove a limb or another part of you body (eyes, organs) and put a mechanical one to improve on certain status, but this will also change the way NPCs reacts on dialogue. Some extremists will even gang up to attack you if you turn out to be a Gunther-like guy.

ThatDeadDude
23rd Sep 2008, 10:36
Some extremists will even gang up to attack you if you turn out to be a Gunther-like guy.

And then they'll run away when their weapons bounce off you :D

Blade_hunter
23rd Sep 2008, 14:41
Prequel or sequel can allow the mech augmentations, I don't think the nano technology used by the dentons is perfect in all therms, the mech mods have some strength even compared to nano augmented agents.

We can use many kind of creatures like cyborgs and even genetically modified humans.
the creatures variety, enhance the possibilities of the game, even if in DX games the mech mods looks to be an obsolete technology they have some advantages that the nano augmented agents doesn't present.

We can find a corporation that wants to use the mech mod technologies and enhance them to make them stronger for they own uses can be possible.

the mech mods like many things in the game can enhance the gameplay, the variety, the universe and the story, sequel, midquel or prequel.

I don't see any reason to allow this only in a prequel and more if you can choose what creature you are in the beginning of the game.

mech mod, nano augmented, genetically modified human ...

or an other way is we are genetiacally modified and we can choose our augmentations to be a mach mod, a nano augmented agent or a mutant with the human appearance

I think we can take a look to the way and the available builds and possibilities ...

Romeo
23rd Sep 2008, 17:09
Being able to mechanically augment ones self in the game would be great. If the game turn out to be a prequel I strongly believe that this should be incorporated into the game. As you say, it should impact game-play considerably in terms of the way characters interact with you. I just don't want it to become too over the top, making it impossible for you to talk normally to anyone.
Hey man, it'd be realistic. If you saw some freak in 300 pounds of metal and tubes, you probably wouldn't strike up a conversation either. lol

El_Bel
23rd Sep 2008, 18:01
Hey man, it'd be realistic. If you saw some freak in 300 pounds of metal and tubes, you probably wouldn't strike up a conversation either. lol

Hey back off freek. Stay away from me. I dont want any trouble.
Relax i work for unatco.
Yeah, and what do you want?
Have you seen an industrial size generator around here?
I wouldnt tell YOU about it mech. I dont know anything.
1: Intimidation with violence.
2: Try persuade him mechs are people and you work for the good of the country and blah blah blah.

All the choices are going to give you the answer and it doesnt matter if you are a mech or not. But it matters, about how people see you.
The augmented character will have an easier time asking but in the end they all have the same information.

Hey! And if they implement Hitman type stealth(Steel cloths, watch the way you talk) Mech augs could make it impossible in most situations. ("Hey, we dont have mechs in NSF.. Shoot him!!)

Nathan2000
23rd Sep 2008, 18:05
Hey man, it'd be realistic. If you saw some freak in 300 pounds of metal and tubes, you probably wouldn't strike up a conversation either. lol

Until he'd be seeing them on every corner. When it stops to be something new, people will probably get used to it.


Prequel or sequel can allow the mech augmentations, I don't think the nano technology used by the dentons is perfect in all therms, the mech mods have some strength even compared to nano augmented agents.
I don't think so. At the time when DX is set, mech-augs seem to be heading towards complete retirement, never mind their advantages. Simons even says, that Gunther is (was) the last of them (among UNATCO agents - for sure).

Romeo
23rd Sep 2008, 18:06
"Hey, we don't have mechs in McCaw's *Escort* Service..."

gamer0004
23rd Sep 2008, 18:33
Let me remind you all of Jordan Shea; she was mech augmented but yet run a popular bar.

Romeo
23rd Sep 2008, 20:00
She was heedayose.

Besides, there's a difference between a bartender and a "companian". lol

El_Bel
24th Sep 2008, 00:01
Take a look at this unaugmented guy :eek:

http://www.youtube.com/watch?v=QhkE3VTuPhk

Abram730
11th Oct 2008, 02:33
If you want wall walking here is the nonotech explanation.

nanohairs
They take advantage intermolecular/Van Der Waals forces using billions of 200 nanometer sized split ends. A self cleaning dry adhesive that is now being manufactured and so wall climbing is a now technology.

A look at the gecko's feet(13:30)
Robert Full: How engineers learn from evolution
http://www.youtube.com/watch?v=BUmOKfllAEo
experimental adhesive
http://www.youtube.com/watch?v=HTbrsx1zARs

Robert Full: Secrets of movement, from geckos and roaches.
http://www.youtube.com/watch?v=Ascql_RoeBU

Also invisibility not far off
http://news.nationalgeographic.com/news/2008/08/080812-invisibility-cloak.html

Shape-shifting robot forms from magnetic swarm
http://www.youtube.com/watch?v=e44hA6IBtkA
perhaps those would be used to block off streets by security but drop into pebbles from an emp.

I don't think they'd get that to a nano stage in the time frame(t2000 style)
but perhaps a research reference, combine the swarm idea with ferrofluid fluids and you should understand the concept.
Sachiko Kodama, Yasushi Miyajima "Morpho Towers
http://www.youtube.com/watch?v=me5Zzm2TXh4
Experiment on Fluid Motion
http://www.youtube.com/watch?v=bu6L2M2gpu4
Dynamic Self Organisation of Ferrofluid
http://www.youtube.com/watch?v=Gpu1gJ6GmVg

or perhaps a lobby display in an office building.

Eidos can use or not any idea I post, as they see fit. That's the point of posting.

K^2
11th Oct 2008, 03:15
Nanotech is nothing new. It has become a little more popular over the past few years due to it becoming more commercially viable, but we've been building nanostructures for decades. But nanoaugmentation requires nanomachines. And we are nowhere close on that. We can build some very simple mechanisms, but there is no way to build a bunch of these that act independently. By '27 we'll only be starting to build some nanomachines. So nanoaugmentation is out of the question.

But sure, use of nanomaterials, like gecko adhesives, is entirely possible.