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LORD BLACKFIRE
16th Jul 2008, 03:12
Didn't catch the new forum til just now.

http://news.teamxbox.com/xbox/17090/BattleStations-Pacific-Screenshots/

Key Features

Combined Real-Time Strategy, Flight, and Naval Action gameplay: Command the air, sea, and sub forces. Launch full-scale attacks and at anytime switch to and take full-control of any plane, ship or sub. You command, fly the attack, fire the battleship’s 15-inch guns, and submerge the mini-sub anyway you choose throughout the battle.

Two Massive Campaigns: 28 full-scale battles across two unique campaigns. The historic American campaign begins after Midway and goes to Guadalcanal, Leyte, Iwo Jima, Okinawa, and more. The “what if” Japanese campaign begins at Pearl Harbor and goes to the Java Sea, Port Moresby, Midway, and beyond.

100 War Machines: Fighters, bombers, carriers, battleships, cruisers, destroyers, subs, mini subs and more. 17 US planes including the new Corsair fighters and Curtis Helldivers, and 20 Japanese planes including the Mitsubishi J2M Raiden (Thunderbolt), and the night-fighting Nakajima J1N1 Gekko.

Innovative Online Multi-player Battles: Huge multi-unit battles for up to eight players (four on each side) on Xbox Live and Games for Windows Live. The largest battle involves over 100 units. And five all-new online gameplay modes: Island capture, Duel, Siege, Escort, and Competitive.

New & Improved Features:

New Kamikaze attacks: The deadly attack is now fully integrated. Also features the manned Ohka, rocket powered kamikaze aircraft.

New Island Capture: Capture and hold islands. Support the landing forces and take over artillery, radar stations, and airstrips.

New Cockpit View: Go inside the WWII cockpits of fighters, dive bombers, torpedo planes and more.

New Skirmish mode: Team up with a friend against the AI and expand your single player and multi-player experience.

New Level of Realism: Greater detail and depth of field. New plane and ship destruction effects. Bullet tracers. New smoke and fire effects.

New Interface: Improved command and control map screen, artillery, and repair controls. New hints and tips feature for new players.

LORD BLACKFIRE
16th Jul 2008, 03:13
http://media.teamxbox.com/games/ss/1949/1216161407.jpg
Check out the carrier deck exploding into pieces.

LORD BLACKFIRE
16th Jul 2008, 03:15
http://media.teamxbox.com/games/ss/1949/1216161378.jpg

Sick water effects, no doubt done on a high end PC. Hopefully the 360 version will look at least a little similar.

M0n3y
16th Jul 2008, 15:07
1 word...awesome :D

chip5541
16th Jul 2008, 15:53
More awesome is Gamespot....

http://www.gamespot.com/pc/strategy/battlestationsmidway2/images.html?om_act=convert&om_clk=gsimage&tag=images;all



http://image.com.com/gamespot/images/2008/196/943501_20080715_screen016.jpg

http://image.com.com/gamespot/images/2008/196/943501_20080715_screen018.jpg

They have about 30 in total

justice7
16th Jul 2008, 18:28
This is awesome, game modes and AI opponents -- HUGE plus.

What about matchmaking? Any word there yet? (Keep pushing it guys)

Thedivingmongoose
17th Jul 2008, 15:23
I am glad they integrated all that! Skirmish and all the other things. I also saw they added a tail hook on that SB2C. I don't know if PC will get an editor but all will get a skirmish against AI.

Arrow
17th Jul 2008, 19:21
I'm gonna miss the Dauntless and the Wildcat, which really grew on me. >.>

David603
17th Jul 2008, 20:30
I'm gonna miss the Dauntless and the Wildcat, which really grew on me. >.>
I doubt either has been dropped, after all they will be needed for the early part of the Japanese campaign. I expect Eidos just wanted to show off their new planes.

Arrow
18th Jul 2008, 00:25
Yeah, but no one will want to fly them once they get the Hellcat, Corsair, and the Helldiver.

David603
18th Jul 2008, 00:47
Yeah, but no one will want to fly them once they get the Hellcat, Corsair, and the Helldiver.
They will be enemies in the early part of the campaign, and even later they should still be around on the escort carriers, which in general did not operate the larger, later types. And early war multiplayer maps should still have them.

LORD BLACKFIRE
18th Jul 2008, 02:40
1UP sounds positive: http://www.1up.com/do/previewPage?cId=3168860&p=4

chip5541
18th Jul 2008, 03:59
In the US we have a channel called G4 which did all the pressers and Q&A with some of teh devs. For the 2nd day covering games they did the new Tomb Raider and Battlestations: Pacific. I was surprised they spent a few moments more (at least it seemed like it) covering BP than TR. They actually sounded upbeat on the game which was a very good sign.

Red October
18th Jul 2008, 12:39
Hmm. looking at the pictures of the corasir firing rockets at the betty. The rockets look very strate and have no slope going down in their trajectory. Arrow, it looks like your fears of rockets dominating the skys might be well intended. :scratch:

David603
18th Jul 2008, 14:20
Hmm. looking at the pictures of the corasir firing rockets at the betty. The rockets look very strate and have no slope going down in their trajectory. Arrow, it looks like your fears of rockets dominating the skys might be well intended. :scratch:
Fortunately, each plane has only 8 rockets, but the Japanese don't have rockets, which could make dogfighting rather one-sided. I think the only planes to have rockets will be the Corsair and Hellcat, but the Helldiver and Avenger should be able to carry them as well. The Hurricane can as well, but I'm not sure that the Sea Hurricane did or whether they will be included in BSP.

LORD BLACKFIRE
18th Jul 2008, 14:31
Fortunately, each plane has only 8 rockets, but the Japanese don't have rockets, which could make dogfighting rather one-sided. I think the only planes to have rockets will be the Corsair and Hellcat, but the Helldiver and Avenger should be able to carry them as well. The Hurricane can as well, but I'm not sure that the Sea Hurricane did or whether they will be included in BSP.

I think the rockets could be useful against bombers but against fighters? Since the rockets are unguided you'd have to fire them like a torpedo, aiming not where your target is but where you expect him to be. Unless you are VERY close to your target and he doesn't deviate from his flight path you should almost always miss with rockets against a fighter.

David603
18th Jul 2008, 15:08
I think the rockets could be useful against bombers but against fighters? Since the rockets are unguided you'd have to fire them like a torpedo, aiming not where your target is but where you expect him to be. Unless you are VERY close to your target and he doesn't deviate from his flight path you should almost always miss with rockets against a fighter.
There is a screenshot on the Gamespot site that shows a Corsair killing 2 Gekkos with the same salvo of 8 rockets. The rockets seem to have very large hit borders.

LORD BLACKFIRE
18th Jul 2008, 15:22
There is a screenshot on the Gamespot site that shows a Corsair killing 2 Gekkos with the same salvo of 8 rockets. The rockets seem to have very large hit borders.

Not good. Let's hope that's just single player campaign candy - sort of like how AI DD's blow up so much more easily in the single player campaign of Midway than they do in multiplayer. They might very well nerf the rocket damage in multiplayer.

Arrow
18th Jul 2008, 16:35
I was always saying to NOT make rockets like this >.>
http://ca.youtube.com/watch?v=5wB8K5tSG4M

com345
18th Jul 2008, 17:11
I was always saying to NOT make rockets like this >.>
http://ca.youtube.com/watch?v=5wB8K5tSG4M

exactly my thoughts
but i give the devs some credit so i hope they will get it right

edit

ive just now seen the dev walktrough and have to say the missiles seem to fly very straight!

PLZ make em a little ballistic!!!

Red October
18th Jul 2008, 19:53
exactly my thoughts
but i give the devs some credit so i hope they will get it right

edit

ive just now seen the dev walktrough and have to say the missiles seem to fly very straight!

PLZ make em a little ballistic!!!

They could be like the rockets in Cod where they go straight for a little bit then swerve when the travel a little father. If you think of it those pictures where close range, the same amount of damage could be done with the machine gun, and all 8 rockets had to fired in a massive salvo. My bet is the rockets are selected as ordnance like the the 100 pound bombs and don't come automatically.

Arrow
18th Jul 2008, 20:07
One thing to consider also may be the manoeuvrability of planes, both the target plane and the attacking plane. Especially for the target plane, since rapid sharp turns and climbs may be enough to throw off rocket strikes. I'd still like to see some ballistics though.

Red October
18th Jul 2008, 21:15
One thing to consider also may be the manoeuvrability of planes, both the target plane and the attacking plane. Especially for the target plane, since rapid sharp turns and climbs may be enough to throw off rocket strikes. I'd still like to see some ballistics though.

It would be really cool if they made the physics super realistic and made it so when flak blew up right by rockets it would knock them off their flight path.

com345
18th Jul 2008, 21:48
that all together senses my thoughts as well
rockets sould be selectable payload (im quite sure they will be)
they should have an ballistic flight path
they should limit the maneuverability of the planes a bit until all are fired
they should not be able to penetrate heavy armor (like a BBs Hull) but can penetrate lesser armored sections/vehicles

my best example is the il2 sturmovik series thats the way rockets should behave in a WW2 game


something else: did i see right that the smoke from the muzzle blast is moving together with the ship? i know thats just a detail but if yes it would look a bit strange

F4F
18th Jul 2008, 22:43
http://xbox360media.ign.com/xbox360/image/article/890/890513/battlestations-pacific-20080715105053635_640w.jpg

I swear the little carrier is a CVE...Maybe the new home for the Wildcats....:D

David603
18th Jul 2008, 23:38
http://xbox360media.ign.com/xbox360/image/article/890/890513/battlestations-pacific-20080715105053635_640w.jpg

I swear the little carrier is a CVE...Maybe the new home for the Wildcats....:D
Yes, its a Bogue class escort carrier. If you go on Gamespot there are a bunch of screenshots showing the Bogue class from various angles. And yes, the escort carriers operated primarily older types of aircraft like the Wildcat and Dauntless right up to the end of the war. I think the reason why the gameplay trailers are showing Corsairs, Hellcats and Helldivers launching off escort carriers is that Eidos wanted to show some of their new units for E3, and this should be changed for the real game.

Arrow
19th Jul 2008, 02:00
It would be really cool if they made the physics super realistic and made it so when flak blew up right by rockets it would knock them off their flight path.

Quite pointless, since flak travels slowly compared to the rockets, and the rockets travel too quick to shoot them down with flak.

Red October
19th Jul 2008, 12:12
Quite pointless, since flak travels slowly compared to the rockets, and the rockets travel too quick to shoot them down with flak.

Why must you rain on my parade Arrow. :(

And has anyone gotten a good enough look at the CVs to see if the have their five inch guns?

M0n3y
19th Jul 2008, 12:14
t
they should not be able to penetrate heavy armor (like a BBs Hull) but can penetrate lesser armored sections/vehicles
like a DD or CL?

Arrow
19th Jul 2008, 14:52
Why must you rain on my parade Arrow. :(

Well, you could implement that, but I don't know how many people can shoot down a rocket in-flight.

F4F
19th Jul 2008, 22:04
Yes, its a Bogue class escort carrier. If you go on Gamespot there are a bunch of screenshots showing the Bogue class from various angles. And yes, the escort carriers operated primarily older types of aircraft like the Wildcat and Dauntless right up to the end of the war. I think the reason why the gameplay trailers are showing Corsairs, Hellcats and Helldivers launching off escort carriers is that Eidos wanted to show some of their new units for E3, and this should be changed for the real game.

Do you think the F4F and the Dauntless will survive and be available on CVE's?

Arrow
19th Jul 2008, 22:22
David thinks so. He told me in the other thread that if the De Ruyter made it through, then chances are the F4F and the Daunt will be back as well.

Besides, the Daunt's famous.

David603
19th Jul 2008, 23:39
Do you think the F4F and the Dauntless will survive and be available on CVE's?
I don't know for sure if the Wildcat will still be availible, but the Dauntless is in one of the gameplay trailers, dogfighting with a player controlled Zero. I think its part one of the dev walk through but I'll have to check again.

Edit: The Dauntless is in the second part of the Dev walk through, you first see it at 1:28 and around 10 seconds later the HUD shows the name Dauntless while the Zero's crosshairs are over it.

CVE's having older aircraft makes sense because, firstly that how it was in real life, and secondly having different aircraft would help to make a distinction between CVs and CVEs that goes beyond the CVE being slightly smaller than a CV.

com345
20th Jul 2008, 08:22
like a DD or CL?

DDs Hull? yes
CLs Hull? yes
CAs HUll? unlikeley
BBs Hull? never

but all kind of Guns/superstructure on all kind of ships
only except BBs main turrets since they where heay armored aswell

just my thoughts!

battleshipman
20th Jul 2008, 13:19
DDs Hull? yes
CLs Hull? yes
CAs HUll? unlikeley
BBs Hull? never

but all kind of Guns/superstructure on all kind of ships
only except BBs main turrets since they where heay armored aswell

just my thoughts!

:thumbsup: sounds about right to me.

Arrow
20th Jul 2008, 14:17
What about on CVs?

And I imagine on surfaced SSes it's a nigh instant kill, as is everything for a surfaced sub.

F4F
20th Jul 2008, 22:31
I don't know for sure if the Wildcat will still be availible, but the Dauntless is in one of the gameplay trailers, dogfighting with a player controlled Zero. I think its part one of the dev walk through but I'll have to check again.

Edit: The Dauntless is in the second part of the Dev walk through, you first see it at 1:28 and around 10 seconds later the HUD shows the name Dauntless while the Zero's crosshairs are over it.

CVE's having older aircraft makes sense because, firstly that how it was in real life, and secondly having different aircraft would help to make a distinction between CVs and CVEs that goes beyond the CVE being slightly smaller than a CV.

Yes, I've also seen the Dev and Daunt but only as opponent:( ,,,

M0n3y
21st Jul 2008, 08:06
What about on CVs?

And I imagine on surfaced SSes it's a nigh instant kill, as is everything for a surfaced sub.

CV's yes =)

and surfaced subs are an easy target to destroy with rockets

Red October
21st Jul 2008, 13:28
A little question, has any gotten a good enough look at a CV to see if it has its 5 inch guns.?

David603
21st Jul 2008, 15:01
A little question, has any gotten a good enough look at a CV to see if it has its 5 inch guns.?
I don't see that we can find out if the 5in guns are useable against surface targets or not by looking at pictures. After all, the BSM carriers have their 5in guns anyway, but they don't do any damage to surface targets. So we'll have to wait for the devs to confirm this.

com345
21st Jul 2008, 16:07
What about on CVs?

And I imagine on surfaced SSes it's a nigh instant kill, as is everything for a surfaced sub.

CVs are a good question how heavy was the hull armored? how heavy the flight deck? i dont know

but elevators/AA guns/Superstructure yes

Subs? yes!

David603
21st Jul 2008, 17:24
CVs are a good question how heavy was the hull armored? how heavy the flight deck? i dont know

but elevators/AA guns/Superstructure yes

Subs? yes!
American and Japanese carriers were essentially unarmoured. And there are lots of explosives and flamable substances on and below the flight deck that could make the situation a lot worse. The only exception to this rule are the American Midway class which had armoured decks and an armour belt, the Shinano (the Yamato class conversion) which had some quite heavy armour, and British carriers which sacrificed air group size for armour protection because they needed to operate closer inshore.

Arrow
21st Jul 2008, 18:40
I think that CVs should be vulnerable to rockets, but should be the toughest to destroy out of the main rocket-affected ships (that is, CLs, possibly CAs, and DDs).

Red October
22nd Jul 2008, 02:28
It all depends on the rockets the standerad rockets seen firing are 2.25 inches and are essentially modified bazooka rounds. However, there are some bigger rockets that the planes carried. If we had this rocket we could give the torpedo bomber a greater fear about it.


http://www.designation-systems.net/dusrm/app4/tiny-tim.html

http://forums.eidosgames.com/newreply.php?do=newreply&noquote=1&p=778145