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dubit
22nd Feb 2008, 17:04
I was wondering if anyone could answer how the PS3 is hosting games. Is it on the Developers server or are individual players PS3's hosting these games? Over the last couple of days I've experienced some serious lag playing in some of the matches. Whereas other times the gameplay is fabulous. If these are being hosted on an individual players PS3 is there a way an "indicator" of the hosts' "Ping" could be displayed?

It would really help to be able to avoid those rooms where the connection may not be the greatest.
:)

CandyCollins
28th Feb 2008, 10:08
Its the PS3 Player who acts as Host. If they leave the game then it is cancelled (everyone else will get a Disconnect icon). Latency depends on the connection between your machine and the Host's machine which is why some games are lag free and others are lagtastic.

Unfortunately there seems to be no way of knowing how good your connection is to the host, I guess if you ask your host what country they are from it might give a bit of an indicator :scratch:

charliebrownau
29th Feb 2008, 00:53
Most console games dont have a proper standalone server
to host LOW ping dedicated servers since the programers
and companys are too LAZY and cheap to release them

A lot of FPS games on the PC will have standalone
dedicated server software (BF series is a good example)

Ive only seen THREE dedicated server programs for console
games hosted on a normal PC

MOHH (PSP) game server dedicated (runs on Windows)
SWBF1 for PS2 game server dedicated (runs on Windows)
SWBF2 for PS2 game server dedicated (runs on Windows)

Also unlike PC games the console games wont display ping
values , also due to consoles using this method they
reduce player amount in coop/multi since its hosted
on a home connection with low upsteam .