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Joseph Manderley's Corpse
21st Jan 2008, 21:06
sometime before the game is released.

I remember everyone freaking out about "pixel shaders" and other video requirements for DXIW in the month or so after the demo was released.

I will be ready for a new desktop PC in the next year or so and don't want to buy something that wont run the game well, but have no intention on buying something that costs $4,000 just to run it.

AaronJ
22nd Jan 2008, 02:08
Best guess:

Minimum system requirements are: Microsoft Windows 2000, XP, Pentium 3 1.0Ghz or Athlon XP Equivalent, 256MB RAM, 100% DirectX 9.0c -compatible 64MB 3D Accelerated Card with TnL (GeForce 3Ti / Radeon 9 series).

Microsoft Windows 2000/XP compatible sound card (100% DirectX 9.0c -compatible), Quad-speed (4x) DVD-ROM drive, 9.9GB free disk space, 100% Windows 2000/XP compatible mouse and keyboard.

Recommended system requirements are: Pentium 4 2.0Ghz or Athlon XP Equivalent, 512MB RAM, 100% DirectX 9.0c-compatible 256MB 3D Accelerated Card (Nvidia GeForce 5900 / Ati 9800XT), Microsoft Windows 2000/XP compatible sound card (100% DirectX 9.0c -compatible), Eight-speed (8x) DVD-ROM drive or faster, 9.9GB free disk space.

Optimal system requirements are: Pentium 4 3.0Ghz or Athlon XP/64bit Equivalent, 1GB RAM, 100% DirectX 9.0c -compatible 512MB 3D Accelerated Card (Nvidia GeForce 7800 / Ati X-1800).

Papy
22nd Jan 2008, 02:41
Optimal system requirements are: Pentium 4 3.0Ghz or Athlon XP/64bit Equivalent, 1GB RAM, 100% DirectX 9.0c -compatible 512MB 3D Accelerated Card (Nvidia GeForce 7800 / Ati X-1800).
So when the game is supposed to be out? December 2005?

Joseph Manderley's Corpse
22nd Jan 2008, 03:17
So when the game is supposed to be out? December 2005?

sounds like it:lol: :lol: :lol:

Freddo
22nd Jan 2008, 04:32
Best guess:While we do know that Deus Ex 3 will use the same game engine as the last two Tomb Raider games (Legend & Anniversary) it's not likely the specs will stay the same. For example, just to mention something, spending time today on supporting a pixel shader 1.x codepath is a waste of time and money. We will hopefully also see much larger areas, if they learned from their mistakes from DX:IW, which require a noticeably higher fillrate and so on.

I suppose the big question regarding the PC requirements is whether it will require DirectX10 or work just fine with DirectX9 with a Pixel Shader 3.0 card.

I'm leaning towards DX9 support, since DX10 will require Windows Vista (or future Windowses) and thus annihilating the huge XP installbase. But then again, the market may be very different in late 2009 or whenever this game is done.

gamer0004
22nd Jan 2008, 16:11
I think (and sure hope) that it will be compatible with DirectX 9. However, I'll be willing to buy a brand new PC for this game.

BTW: aren't they going to use the next-gen crystal dynamics engine?

Unstoppable
22nd Jan 2008, 16:25
I tihnk most likely it will be a game that support DX 9. To not do so would be to limit your sales since not everyone can run DX 10. It will probably be very scalable and run on a variety of systems. Then if you want the full experience you'll need the recommend specs or greater.

WhatsHisFace
22nd Jan 2008, 19:51
As a console game, it will have comparable specs to say, Gears of War at the worst, I'd imagine.

jd10013
22nd Jan 2008, 20:02
yea, It'll probably be dx9 with dx10 supported. that, about a gig of ram and a dual core processor will probably be it. I'd be real surprised to see it coded for single core processor.

humbug
22nd Jan 2008, 22:34
BTW: aren't they going to use the next-gen crystal dynamics engine?

Yes, Tomb raider underworld has a brand new engine. I can't see any logical reason why they would use the anniversary engine.

Unstoppable
23rd Jan 2008, 04:00
Just remember they are working on the engine as we speak. They have many talented programmers tweaking the engine to mold it for the world of Deus Ex. So we might get something that does not resemble the Tomb Raider engine as much as we thought it would.

I am hoping to be pleasently surprised.