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View Full Version : Forget about IW and make Deus Ex 3 the real Deus Ex 2?



brambi
22nd Dec 2007, 13:10
That might be weird,

But i didn't really see it as a sequel, to be honest, i didn't even finish it(IW) because i was traumatized how they could screw up a high potential story from in deus ex 1 to something soooooo terrible.

I don't really think that forgetting about IW would be a bad idea, and make Deus Ex 3 the REAL Deus Ex 2

But this IS just my idea though.

Just because i didn't like the sequel. the universal ammo, the inventory, the characters, the part when you can't enter building in 15 different ways(wich was possible in deus ex 1), no actual "hey this could actually happen in real life" feelings,... i can go on with this for days.

Eidos can make one of the best games in history of gaming, why won't you take this great opportunity and make deus ex 3 the best game ever?

Harakiribert
22nd Dec 2007, 14:15
I disagree. Disregarding IW because it didn't live up to the expectations is imo the wrong way. The devs should deal with it.

WhatsHisFace
22nd Dec 2007, 15:36
For some reason Eidos has a problem with it's games having numbers in the title. Hence, we get stupid subtitles. They will most likely do the same here.

RÆPËR
22nd Dec 2007, 16:13
I have thought about this too, only with a different twist. In IW, it assumed that JC merged with helios, how about for dx3, it is assumed that JC killed Bob Page. Or another one of the endings. That way IW is still recognized, and we can still play as JC.



Plus it leaves room for DX4 and DX5 ;)

Elsnare
22nd Dec 2007, 21:15
I have thought about this too, only with a different twist. In IW, it assumed that JC merged with helios, how about for dx3, it is assumed that JC killed Bob Page. Or another one of the endings. That way IW is still recognized, and we can still play as JC.



Plus it leaves room for DX4 and DX5 ;)

Actually in IW, all 3 endings from DX1 took place. The collapse, JC merged with Helios ect.

Newbie2356
22nd Dec 2007, 23:06
I don't think that dx3 should be the real dx2 because isn't dx3 going to be a prequel to dx1 and 2?

WhatsHisFace
22nd Dec 2007, 23:18
NO. For goodness sake NO it's a SEQUEL.

Dave W
22nd Dec 2007, 23:53
Good lord, another brilliant topic about "LOL IW WAS BAD"

Post in another topic! Don't clutter the forum with another one! :mad2:

Newbie2356
23rd Dec 2007, 00:56
I don't see how it can be a sequel because in dx2 IW the series had 4 endings that cant be continued really

Dave W
23rd Dec 2007, 04:00
*2 endings that can't be continued.

Elsnare
23rd Dec 2007, 08:43
I agree, the IW endings are too diffrent to use the same idea as with DX1 endings. I still vote for IW never happening!

DarkForge
23rd Dec 2007, 10:07
I get that a lot of people were disappointed with IW, but personally I feel that to completely ignore it would be pointless. For the record I do feel this way about a lot of things, like the reboot of the James Bond film franchise for example. So what, just because Casino Royale is the highest-grossing Bond film to date, I'm just supposed to ignore all 20 of the films that came before and pretend they never happened? No, I'm not so keen on that approach.

I apply this same opinion to IW. For all of its faults and all of its failings, IW was still somewhat of a commercial and critical success. Say what you want about it - the fact remains that it must have done something right somewhere. Maybe it's a dissapointment in the eyes of many DX fans, maybe it doesn't hold a candle to the first game, but it's still a legitimate and canonical chapter in the franchise with just as much relevance as DX1.

To disregard IW would be to disregard the few good points it did have, and in turn disregard the purpose of it even existing in the first place. It's all down to opinion and perspective of course, but I think it'd be a real shame to ignore IW. I choose to accept that nothing is perfect and move on, and I choose to focus on the positive contributions made by IW instead of forcing all the time and effort gone into making it to be completely wasted and meaningless. :(

Yeah, I'll get off my soapbox now... :p

Dave W
23rd Dec 2007, 15:40
Frankly, I don't know why people complain about the story. I think it's easily as good as the original storyline. Even when I first played it and didn't particularly enjoy the game, I thought the storyline was brilliant. The way it linked in with the original was very well done.

gamer0004
23rd Dec 2007, 17:36
Frankly, I don't know why people complain about the story. I think it's easily as good as the original storyline. Even when I first played it and didn't particularly enjoy the game, I thought the storyline was brilliant. The way it linked in with the original was very well done.

What the ****? The way it linked in with the original was very well done? It was really really bad. At first I thought the line you saw when levels were loading ("after Area-51 was destroyed...") was a fault of the developers. Because it was simpy impossible in DX to finish the game in multipe ways (not only because you simply weren't able to do so, but because in theory one ending would eliminate all other possible endings).

Laputin Man
24th Dec 2007, 02:00
What the ****? The way it linked in with the original was very well done? It was really really bad. At first I thought the line you saw when levels were loading ("after Area-51 was destroyed...") was a fault of the developers. Because it was simpy impossible in DX to finish the game in multipe ways (not only because you simply weren't able to do so, but because in theory one ending would eliminate all other possible endings).

Yes, I really don't understand why they didn't just choose one of the endings from the first game and stuck with it. Maybe because they wanted the players from the first game feel like thier choice in the last game was valid and had some impact on how the second began? I don't really think that was the effect though, it felt like making a choice in the last game had less of an impact not to mention that there are some logical problems from having all 3 endings happen at once. Just as gamer0004 said.

Dave W
24th Dec 2007, 16:25
What the ****? The way it linked in with the original was very well done? It was really really bad. At first I thought the line you saw when levels were loading ("after Area-51 was destroyed...") was a fault of the developers. Because it was simpy impossible in DX to finish the game in multipe ways (not only because you simply weren't able to do so, but because in theory one ending would eliminate all other possible endings).

Firstly, I'd be interested in knowing how you'd have done it, otherwise you're in no position to say it was badly done. It's fairly simple to figure out they merged the endings - JC merged with Helios, which destroyed Area 51 and killed Page. I was actually talking about how well the storyline during the game fitted in with the original game.

Kneo24
25th Dec 2007, 04:07
If you bother to try and play IW with no expectations, the game becomes somewhat enjoyable. Flawed, yes, but it's still something that you can digest without a bad taste in your mouth.

Smoke Screen
25th Dec 2007, 04:23
I hope the story of DX3 plays more than hundred years after the events in
DX:IW to loosen the boundarys to old storylines and give the possibility for
a new story. Still there will be consequences but a larger distance in time
offers more freedom. I only hope that the DX3-Story will be as well developed
as the DX-Story and the game keeps or further developes the gamemechanics
of DX. Im kinda tired of simplifications and small levels.
I share a former posters opinion that DX:IW was not the badest game ever,but
it was sacrificed to crossplatformdevelopment.I hope with DX3 this fatal error
will not be repeated.
I dont share the opinion of the entryposter. DX:IW is part of the series and
it feels wrong to me to simply ignore it.
But who knows what the devs have in mind. Its all speculation talk at this time.

SageSavage
25th Dec 2007, 09:20
I hope the story of DX3 plays more than hundred years after the events in
DX:IW to loosen the boundarys to old storylines and give the possibility for
a new story.That would be pointless since nobody could recognize it as Deus Ex anymore. It would be a whole new world with new architecture, new fashion styles, new politics, new technology etc...

gamer0004
25th Dec 2007, 11:24
Firstly, I'd be interested in knowing how you'd have done it, otherwise you're in no position to say it was badly done. It's fairly simple to figure out they merged the endings - JC merged with Helios, which destroyed Area 51 and killed Page. I was actually talking about how well the storyline during the game fitted in with the original game.

Helios needed Area 51 for his plans (he needed the aquinas router to rule the world) so he wouldn't destroy it.

And I would've picked one of the three options for IW.

Smoke Screen
25th Dec 2007, 13:25
That would be pointless since nobody could recognize it as Deus Ex anymore. It would be a whole new world with new architecture, new fashion styles, new politics, new technology etc...

I cant see that. I guess augmentation for example is widely spread then,and
probably there are political and social tensions between a augmented upper class and those who cant afford augs or even hate it.
Its no problem to lay out a scenario that fits with a different texture set and
architecture. What makes DX a unique game are the inner structure and mechanics,not the brushes and models. Well,im not one of those who wanna
see a recaped version of DX as DX3,but a new game that keeps the goodys
from the original but is further advanced in structure.

JulianP
25th Dec 2007, 19:33
Firstly, I'd be interested in knowing how you'd have done it, otherwise you're in no position to say it was badly done. It's fairly simple to figure out they merged the endings - JC merged with Helios, which destroyed Area 51 and killed Page. I was actually talking about how well the storyline during the game fitted in with the original game.
Eh? One doesn't need to have a solution how to make something better in order to express an opinion.


Helios needed Area 51 for his plans (he needed the aquinas router to rule the world) so he wouldn't destroy it.

And I would've picked one of the three options for IW.
But Area 51 could've become destroyed due to some unforeseen complication resulting from the merging.

gamer0004
26th Dec 2007, 09:35
"Was destroyed" sounds like it was destroyed by someone who wanted to blow it up, not that it blew itself up because of an accident. Besides, it is very hard to blow A-51 up and I don't see how it could have happend because of Helios merging with JC Denton.
Finished the game yesterday for the 6th time, but this time without items, skills or biomods (I can use crates, only items that go into your inventory are not allowed). Must be the 2nd person on Earth to do this :)
Started my own DX:IW no-item run, but I think it will be pretty impossible (had to install a biomod in the first part of the game before I could do anything else for instance).

Red
26th Dec 2007, 10:51
Besides, it is very hard to blow A-51 up and I don't see how it could have happend because of Helios merging with JC Denton.

It could be done by remotely triggering the core overload via the computer connection... But it wouldn't make any sense since JC merged with Helios next door - too close to survive the blast. Plus they need the global connections to actually control everything, so... Yeah, possible, yet improbable. :)

gamer0004
27th Dec 2007, 09:49
It could be done by remotely triggering the core overload via the computer connection... But it wouldn't make any sense since JC merged with Helios next door - too close to survive the blast. Plus they need the global connections to actually control everything, so... Yeah, possible, yet improbable. :)

Area 51 is an enormous bomb-proof bunker. You'd need a nucleair explosoin to blow the place up (like you do when you go for Tong's ending).