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View Full Version : ALL MAPS General impression about the environment feel of the maps



underfox
22nd Oct 2013, 18:48
It's weird but I really don't feel like beeing in the LOK universe anymore, LoK had this " greenish" atmosphere that is " greatly " accentuated when you dematerialise to the spirit world a bit like Deus ex: HR has this golden / yellowish atmosphere.
Now dematerialization is not an option in this game, I understand that all to well, but that doesn't stop you for going to a more " greenish / gothic architectural environment style no?

For the moment Maps are just.... well ... maps without a real connection to the previous LoK games. which is a shame really since it is supposed to be taking place in that universe.

The gothic side stuffed with symbolism and mural painting of the LoK series seems to have completly disapeared here, now it takes place in a medievalish world which I'm not too fond of since medieval games are " everywhere " nowadays.

The human citadel for exemple is a great exemple of the LoK architectural style. it's very gothic with a little touch of medieval . For the moments, the maps in the game are just medieval like villages. At least the 2 I have played.

where are the cathedrals? the symbols? those tall walls surrounded by water that were supposed to defend the humans againt vampires?

here are some screenshot to potray better what I mean about the environment feel of the LoK games



http://i.imgur.com/ObzFu.jpg

http://images2.wikia.nocookie.net/__cb20100912212944/legacyofkain/images/2/2c/SR2-Urban.jpg

http://cdn-static.gamekult.com/gamekult-com/images/photos/00/00/36/32/ME0000363253_2.jpg

http://www.jeuxvideo.com/screenshots/images/00010/00010882_021.htm

http://image.jeuxvideo.com/images/xb/l/o/lokdxb021.jpg

http://www.jeuxvideo.com/screenshots/images/00010/00010882_023.htm

http://www.jeuxvideo.com/screenshots/images/00010/00010882_039.htm

http://image.jeuxvideo.com/images/xb/l/o/lokdxb023.jpg

http://images3.wikia.nocookie.net/__cb20121228231402/legacyofkain/images/c/c8/SR2-Stronghold-Strong04-EraA-TopBack.PNG




EDIT:

After watching some videos about the environments of this game, I think I know why it feels off. In nosgoth, the architecture of the game uses a lot of wood, when it should mainly be stone based architecture. Previous games does use some wood but not as much as nosgoth makes use of it.

Monkeythumbz
23rd Oct 2013, 12:55
Please bear in mind that these are just the first three maps of the game, all set ni previously unvisited (but still known) areas of Nosgoth.

We've taken feedback about the game's environments on-board and look forward to sharing our future maps with you in due course.

underfox
23rd Oct 2013, 20:45
No worries I understand it very well . I will be waiting for the future maps :P

keep up the good work.

The_Hylden
24th Oct 2013, 15:26
By the way, the "greenish" look you're referring to seems to be simply the fog they had to use on PS1 and 2 to close off the edge of the geometry to the world. It was a technical issue, but one that's not inherent to the Legacy of Kain world.

underfox
24th Oct 2013, 21:27
Hi The_hylden

The fog it self served indeed to hide the geometry because of the limitation of the console at the time yes, but the color they choose for it was a design choice . It has been depicted on many artworks of both the games and the comic books.



http://www.thelostworlds.net/Library/Images/Comic_Books-Comic-SR-Front.JPG

The green/blue evironmental ambience is also present in the CGI intro of the first soul reaver game.

[thum=http://www.nosgoth.net/Soul_Reaver/motion/intro14.jpg][/thumb]



Also, notice how they choose a green tone for the vertex coloring of their environment in the first game.

http://i48.tinypic.com/2wg8aqt.jpg
http://199.101.98.242/media/shots/89-Legacy_of_Kain_Soul_Reaver-4.jpg


Unfortunatly LoK:defiance kinda lost that environment ambient aspect. In my humble opinion, that's when I thought it had lost a little bit of it's identity somehow. Don't get me wrong I liked Defiance, but it wasn't as great as the previous one in terms of ambience. It had a great narrativeexcelently written, great voice acting and great graphics at the time, but nosgoth in defiance seemed very diferent than the nosgoth in the previous game ( I know diferent times etc..) and the gameplay had some issues too ( dat camera :P)

The_Hylden
25th Oct 2013, 02:24
Well, I agree that Defiance lost a bit of the aesthetic, namely in a less than realistic approach to character design, kind of a more simplistic version of architecture and maps, mostly because of the camera design (more like Devil May Cry), and of course the repetition in fighting and areas (Vampire Citadel). However, the greenish nature of the fog hiding the edge of the geometry is not really one of those things that was missed for me. I appreciated a similar fill light was used in promotional material and for the FMV's (although, due to this many, many people have thought, and still do, that Kain is green-skinned, which is a huge downer to that). SR2 didn't really have that fog. The path to the Pillars and the Swamp of Termagant Forest are obviously going to be green, because of the nature of the foliage and I did enjoy the kind of glow that the Pillars had, with the fireflies and such. Defiance shows us this area from a colder, snowy whether perspective when Kain stops on by, so I wouldn't expect anything of that sort. Raziel's jaunt through it is green enough. Spectral is still its radiant blue-to-purple scheme it was in SR2. SR1's Spectral also had greenish hues, but that was dropped in SR2.

Anyway, I get what you're saying, and for this time period -- kind of a bridge between the Nosgoth we saw in BO1/SR2/Defiance and the wasteland of SR1 -- it would be nice to see more of that expressed in the artwork. The foliage (which should be more lack thereof), lighting, etc., would go a long way to helping meld this properly. I don't want to limit them to green hues to do it, however. It's the architecture, the showing of daytime with a haze over it, due to the smokestacks blotting parts of the sun -- that all needs to sell it.


Incidentally, please use the thumb code (http://forums.eidosgames.com/misc.php?do=bbcode#thumb) on pics wider than 800 pixels, so as not to stretch the forum boarders. Thanks.

underfox
25th Oct 2013, 05:45
Forgive me about the images and thank you for resizing them, I'm used to have them automaticaly resized on other forums so I didn't thought about it :S

On this last post I kinda gave the impression of focusing too much on the color but it was only to showcase the ambience it gave to the game :P, I perfectly understand that focusing too much on this color would turn the environment of the game monochromatic and thus borring to look at. still I would love to see a map (in the future who knows) featuring the atmosphere of the SR 1 and 2.
You spoke about Devil may cry and it made me remember a level I loved in the new DmC, mainly because of the atmosphere almost Soul Reaver like it had. You know? that otherworldly atmosphere ( The art direction of DmC is really something. )





Those artists at ninja theory are beasts, up until now they kept making little gaming joys. ( enslaved <3 )

Xaragoth
25th Oct 2013, 07:20
Forgive me about the images and thank you for resizing them, I'm used to have them automaticaly resized on other forums so I didn't thought about it :S

On this last post I kinda gave the impression of focusing too much on the color but it was only to showcase the ambience it gave to the game :P, I perfectly understand that focusing too much on this color would turn the environment of the game monochromatic and thus borring to look at. still I would love to see a map (in the future who knows) featuring the atmosphere of the SR 1 and 2.
You spoke about Devil may cry and it made me remember a level I loved in the new DmC, mainly because of the atmosphere almost Soul Reaver like it had. You know? that otherworldly atmosphere ( The art direction of DmC is really something. )





Those artists at ninja theory are beasts, up until now they kept making little gaming joys. ( enslaved <3 )

Their writers however need to be slapped silly for ruining Dante >:(


To toss in my 2 cents: I feel while the current Artstyle holds it's own and is nice and varied, to a certain degree I have to agree with underfox. As a LoK-Fan, the green tint is a thing that became a part of the world for a lot of us. Not to mention the Architecture. Maybe not every map has to use that kind of fog due to the fact that it'd quickly all look very similar, but maybe for one or two we could get that nice tint back as a homage to the old games? Preferably in a giant structure like a cathedral with a lot of vertical design instead of a flat, horizontal arena towns.