PDA

View Full Version : While we still have a voice-What do YOU want in BSM2?



Pages : [1] 2 3 4 5 6 7 8

Kai Robin
29th Mar 2007, 18:22
Hello all,

This thread has been created to give us a chance to voice what we would like to see while the game's groundwork is being built so it has a chance to be implemented. As always Keir's assitance will be vital for this thread's effectiveness.

To the devs-this thread has been created FOR YOU so with one quick glance you can see what exactly we are looking for in this continuation,this first post will be updated as the on what we're looking for so you don't have to scroll through 10 pages of who knows what, just this first post.

To the gamers-this thread is for us to intelligentely discuss what features we feel would best add the game, this is NOT a complaints thread.

UPDATE-DEBATE TOPIC
1-Air Ops, the general feel is their is dissasatisfaction on how this works,"takes to long to recover planes, not enough planes, ect," how would you like to see it resolved?

Stuff we're hoping for:

COMMUNITY SUPPORT
This cannot be emphasized enough. BSM can be won only through a team effort. Its only natural we'd want to stick with teams we know we are good with. Also, a long-lasting community (which will buy sequals) needs to be able to take the game into our own hands We NEED:
1-In game browser friends list
2-Clan Support/Clan matches
3-General chat room
4-Scenario Editor
5-Modability

SP Game/Gameplay General-
BSM had an amazing core engine but the state of the SP left many people feeling cheated, we're looking for:
1-Dynamic Campaign, let us make the strategic choices and fight it out tactically
2-OR a far more extensive and varied SP campaign
3-Skirmish mode, the entire forum is pleading for this one
4-Give carriers their secondary guns
5-Air-ops need heavy tweaking
6-Allow aircaft to be seen, but not the payload until the units are much closer thx jed212 3.30.07
7-Allow secondary weapons to be assigned auto fire, AA or AS thx drawde 3.30.07
8-New views, planes' cockpits, ships' bridges .. Welcome aboard! thx akrowaib 3.30.07
9-Replay Mode thx Chip5541 3.31.07
10-Destroyers can produce smoke screens. Zeros can kamikaze. Submarines can release decoys and debris to fool the tracking enemy vessel. Yamato and Musashi can fire "beehive" shells
thx Transparo 4.24.07
11-Sub TDC, its hard to hit with sub torps unless your point blank. thx andy3536 4.09.07
12-Permamnent ramifications for certain damage effects thx princecaspian4 4.10.07

MP Game
BSM came with some great MP missions but they become tiring quickly. We are hoping for:
1-More dynamic MP, we would like to be able to change it up, starting positions, forces ect.
1-Coop vs AI, it would be a blast to fight the Pacific Campaign with a friend.
2-Bots, many of us would like to be able to play the MP map for by ourselves for varied reasons
3-Connection host, preserve the connection best we can! thx gamerms999 3.29.07
4-Splitscreen gameplay, we'd like to play with our friends at home thx fahey 3.29.07
5-More "unique" missions, capture the flag with PT boats anyone? thx I3laze 3.30.07
6-Better point rating system, the one now seems totally useless thx jed212 3.30.07
7-Harbor assault missionwhere only mini subs can stay submerged at depth level 1 inside the harbor thx TheDivingMongoose 3.30.07
8-Anti hacking security that is updated regularly thx VoodooMessiah 3.30.07

Improved World-Realism update 3.30.07 thx Transparo
It would be amazing if BSM would take the next step forward in immersing the players in WWII naval combat. We would like to see-
1-Weather and time effects, battles in rain, night, ect, realtime "world lighting:
2-Improved damage models and effects, damage decals, model deconstruction, ect
3-Better sound effects, cannon fire needs more a HELLUVA lot more UMPH
4-Massive muzzle flash, shockwaves from broadside salvoes rippling across the water
5-Different types of ship sinkings, make it exciting thx Ryback14 3.31.07
6-Improved historical accuracy, ship classifications, ect... thx Flying CanOpener 4.01.07

Battlestations Atlantic update 4.24.07 thx PEPE13 4.07.07
The field of battle for BSM2 is unknown but many have expressed interest in the Atlantic theatre ops such as:
1-Protect a convoy from Wolf-Pack submarines.
2-Sink the Bismarck
3-Operation Sealion.
4-Operation Overlord.
5-The sinking of HMS Royal Oak by Günther Prien
6-Battle of the River Plate
8-Taranto
9-Cape Mata
10-The sinking of HMS Royal Oak by Günther Prien



ugh this thread is taking forever to update! i'll do the rest tommorow!
and stop writing walls of text!

Good hunting

K.R.

andy3536
29th Mar 2007, 18:36
Italians?
No but seriously, a much longer campain.
Skirmish mode.
Co-op campain.
More multiplayer maps, with some customisable.
Alot more content needs to be put in the sequel in genral(but please feel free to leave the italians out)
Mabee an option to be able to go back over campain missions once completed and swap units around.
Put as much as you can in the final copy of the game and don't try to overcharge people for dlc.
Glitch free over xbl would be nice, so more testing on that this time.

takevin
29th Mar 2007, 19:58
How about fixing the first and then move on.:nut: :mad2:

andy3536
29th Mar 2007, 20:22
How about fixing the first and then move on.:nut: :mad2:

lol, never thought of that :nut:

Bm God
29th Mar 2007, 20:36
How about fixing the first and then move on.:nut: :mad2:

genius :D :D

Bm God
29th Mar 2007, 20:37
i olny want a pc patch with skrimish:mad2:

Kai Robin
29th Mar 2007, 21:14
guys, THIS IS NOT A COMPLAINT THREAD, BM, Takevin, your comments ARE NOT appreciated. Take your complaints somewhere else, there are plenty of other topics for that. Don't clog the thread with useless comments.

Thedivingmongoose
29th Mar 2007, 21:23
I believe that BSM 2 would be more likely for the 360. I am glad the PC is getting attention (I heard form Keir). Since you can just add to BSM what you would want (skirmish, coop, more units and campaigns) there is not much sense in making another one...just adding to the original so you will have just one game with ALOT of things to do on it.

(For the things to add or make a new version to): (in addition to Kai) many many more units to the game before the DLC, Huge or more than one campaign, and a friends, players, and chat signal additions to multiplayer. That is all I can think of for now....

PS:be nice you two

takevin
29th Mar 2007, 21:38
guys, THIS IS NOT A COMPLAINT THREAD, BM, Takevin, your comments ARE NOT appreciated. Take your complaints somewhere else, there are plenty of other topics for that. Don't clog the thread with useless comments.

tough and too bad, voice of freedom bud. The first is still being worked on to get the glitches out, this thread is just as useless...:nut:

andy3536
29th Mar 2007, 21:53
Campain for both sides is a great idea!

xgamerms999
29th Mar 2007, 23:40
tough and too bad, voice of freedom bud. The first is still being worked on to get the glitches out, this thread is just as useless...:nut:

Lets not turn this into another one of the ALL HAIL threads, we have enogh of those, so with that I'll move on to say that we need more costomisable stuff and possibly clan features. I can't think of anything else currently exept if you do any future DLC charge all equally or not at all. Hope that wasn't to far off topic.:whistle:

ScottWAR
29th Mar 2007, 23:53
What I would like to see........... well, there are different possibilities.

One option would be to add a strategic element to the game. A Pacific wide map, where each player moves fleets, deploys units,...... the traditional wargame actions,.... and when fleets come into range for combat, the game switches to what we currently have,. with a few improvements.


Another option would be to go more in the Battlefield direction. Have larger maps, more players per map, with each player only controlling one unit/air squadron. Have deployment points (spawn points), that are capturable..... possibly only certain types of unit can capture.



But no matter what................ give us an editor, so we can make our own maps/scenarios.

xgamerms999
30th Mar 2007, 00:01
Also, do what Halo 2 did and make "connection host" that way nomatter who hosts the game is as good as it can be, also make it so if host quits, it changes to the new best "connection" host.

Kai Robin
30th Mar 2007, 00:43
Also, do what Halo 2 did and make "connection host" that way nomatter who hosts the game is as good as it can be, also make it so if host quits, it changes to the new best "connection" host.

thats a great idea, I'll update it the list soon.

fahey
30th Mar 2007, 04:51
This may or may not be practical, but I'd like to see a two or four player split screen mode for co-op play. I'd also like to see some differentiation in some of the unit characteristics, for example, the top speeds of the fighters and bombers on the U.S. and Japanese side.

chip5541
30th Mar 2007, 06:07
Alot of good suggestions here http://forums.eidosgames.com/showthread.php?t=64726

I would like to see a direct IP connection so we don't have to go through a service like gamespy and such.

Transparo
30th Mar 2007, 09:13
BSM 2

Conquer the Pacific Mode : This mode covers the entire pacific. Anyone who has played Rise of Nations will be familiar with this mode (conquer the world). Rome : Total war also uses this similar concept. The Strategic mode is turn-based and enters the battle mode when units on the strategic mode encounters the enemy. There will be two phase for this mode. Strategic mode and battle mode. Your fleet takes one turn to move and can perform one action per fleet. You may also perform repairs, remodels and upgrades to your ships in this mode.

Strategic mode : This is where you move task force around the entire pacific, form an overall strategy, and decide where to attack, what ships/planes to build. The entire pacific ocean is divided into grids or chess board. There may be natural resource to conquer such as oil on a particular island and the player must move the fleet to engage the island to do so. However, the actual BSM style battle does not begin in this phase. You may choose to surround the island (i.e. cut it from supplies) or conquer it by force. There may be local allied/or axis forces defending the island depending on which side you are on. Once u conquer the island, you may build shipyard, airfield and batteries on it to enhance its defensive capabilities. Shipyards and airfields can build units and takes several turns to complete. Units take a variable amount of resource requirement depending on the unit class. Each nation has an industrial capacity like how many tons of steel it produces per turn and oil per barrel. By capturing more resources your nation produces more per turn.

Battle Phase : This phase is where the classic battle BSM style begins, units on the map are derived from the strategic phase. For example : if 3 battleships are the attacking force, the same 3 battleship appears in the battle map and players can control them just like in the original BSM. The island will contain whatever the defenses it had from the strategic map. The outcome of this battle determines the success or failure of an action on the strategic map. Ships may retreat from this battle and will appear on the strategic map with whatever state and health it had from the battle.

This mode can be played vs AI and would allow for a dynamic campaign implementation.

More ship classes and hybrids : Battleships and cruisers can launch scout planes if they have them. hybrid classes like the ISE BB or mogami CA have a small flight deck. They should be allowed to launch planes but would have lesser variations and maybe only 1 slot for squad launch. Escort carriers is an interesting ship class, both sides have them. They should be implemented and can lauch 2 slots of squads. Normal carriers should be able to launch 4 slots of squads both in SP and MP.

Special abilities for units : Destroyers can produce smoke screens. Zeros can kamikaze. Submarines can release decoys and debris to fool the tracking enemy vessel. Yamato and Musashi can fire "beehive" shells

Others :

Weather effects
Night battles
More realistic and immersive sound effects : WW2 Cinema
More realistic damage models : vessels can be crippled and more difficult to repair. Speed reduced when flooded. Counterflood and listing.
More subsystems for ships : fire control, radar, which can be used (and damaged!)
Bigger maps

Keir
30th Mar 2007, 10:47
Great first post Kai Robin.

I'll make sure this thread gets the attention it deserves from both Eidos and the devs. If we get in early enough I'm sure the community will be able to have an impact into the sequel which would be absolutely fantastic for everyone.

I will definitely be forwarding this point to Eidos and the devs :thumbsup:

Kai Robin
30th Mar 2007, 13:34
BSM 2

Special abilities for units : Destroyers can produce smoke screens. Zeros can kamikaze. Submarines can release decoys and debris to fool the tracking enemy vessel. Yamato and Musashi can fire "beehive" shells

Others :

Weather effects
Night battles
More realistic and immersive sound effects : WW2 Cinema
More realistic damage models : vessels can be crippled and more difficult to repair. Speed reduced when flooded. Counterflood and listing.
More subsystems for ships : fire control, radar, which can be used (and damaged!)
Bigger maps


Hey, I summarzied your stuff, thnx.

andy3536
30th Mar 2007, 13:39
Great first post Kai Robin.

I'll make sure this thread gets the attention it deserves from both Eidos and the devs. If we get in early enough I'm sure the community will be able to have an impact into the sequel which would be absolutely fantastic for everyone.

I will definitely be forwarding this point to Eidos and the devs :thumbsup:

Sticky!

Scipio65
30th Mar 2007, 14:24
A wishlist to add to the good stuff listed above.

A repeat request on the scenario editor. Imagine the quality scenarios that will come out of a few weeks of all of us trying to create the best matches. Give us a way to save the best ones so everyone can try them. All we need is a few blank scenario maps and a unit allocation system, point based or whatever.

Control over the land based AA and artillery forts. If I have a carrier I can man the guns and defend my ship. If I have an airbase I have to rely on my fighters and the AI anti-aircraft gun crews.

Give the carriers at least one 5 inch gun, like the subs have. Even most of the escort carriers in the war had that. I don't think one 5 inch deck gun located on only one side of a carrier would necessarily overpower the game in their favor.

Add (to the ability to pass units to other players) the ability on some or all of the units the ability to assign different weapon systems to another player. Maybe limit it to only if they are a spectator. Exa: let me man the helm and artillery of my battleship, and my teammate man the AA guns. That would be interesting. Another example: I can man the helm, artillery and AA of my destroyer while my teammate handles the depth charges. This would add an element of commmand and control that actually existed on these ships.

I3laze
30th Mar 2007, 17:20
How about a Capture the flag Game mode. You could use a PT boat to zip along at speed trying to avoid the shells raining down all around you and getting soaked at the same time to capture the flag, or a sneaky sub to pop up to the surface and snatch it away and go back down to the deep or swoop down with thundering speed in a aircraft. There would be some tactical elements in it as you would need to set up defences to counter subs and Aircrafts from stealing it away from you. You would always be able to see who has the flag in the mini map and so you sneaky subs will be sniffed out eventually.

This could be a good clan match mode I think.

jed212
30th Mar 2007, 17:33
Ideas from people I've spoken with ingame, summarized below:

Mechanics
1. Allow the aircraft squadrons to merge (i.e. a squadron of 2 zeros and 1 zero can merge to form a squadron of 3). this will allow another new squadron to be launched from the airfield/carrier.
2. Have voice signatures so we know who is talking
3. Give the option of moving the units (within reason) at start up, which will make the maps diferent each time and more enjoyable.

Units
1. Marines to take/defend airfields and shipyards
2. Mine layers/mine sweepers to protect harbors

other
1. Fog of War - allow the type of unit (zero/dauntless, etc) to be seen, but not the payload until the units are much closer.
2. have a better point rating system, the one now seems totally useless, and the ranking system is meaningless. have a ranking system thats works. battlefield2 has a good one, allow the points to accumulate. show number of games played for each map, unit, etc. the data is thre, mine it boys!

and ofcourse bring on the Atlantic battles!!!


thx for a fantastic game, dont let us down!!!

andy3536
30th Mar 2007, 17:51
In maps like endgame at midway if you want to launch 12 aircraft of one type you have to launch them in 3 or 4 waves, it would be nice to be able to launch a carriers max output in one flight.
In air to air combat only tracer rounds hit and there is no gun convergance from the wings. This can make dogfighting more of a chor and less fun, especially when you have them right in your sights and all the rounds are going past left and right.
Many of the maps can just feel like a shoot em up, your need to have either the time at the start of, or before the mission on a map to plan your attack/defence, this will give you chance to try different things each time.
In multiplayer the shipyards on some maps need a cap on units as they can just bump out DD after DD or BB after BB, a total pionts per shipyard may be appropriate
Being able to join a formation controlled by another player.
And scipio 65 suggested being able to give your AA guns or artillery to other player while you still controll the ship which i think is an exelent idea.

Drawde
30th Mar 2007, 19:52
Not sure I can add much to this discussion as most of the things on my wish list are already in the first post!

One thing I would definitely like to see is increased ship gun ranges, particularly for larger-calibre guns. I know the developers intended this game to be accessible and fast-paced rather than a realistic sim, but the increased gun ranges could be countered by making the inaccuracy/dispersion of shells increase with range. This would add another layer of strategy to ship-vs-ship combat - do you sit and fire at a target on the horizon in the hopes of getting a lucky shot, or close the range to increase your chances of hitting?

Another ship-related feature which might add to the game is the ability to fire the secondary gun turrets on battleships and cruisers (e.g 6" guns on the Yamato, 5" on most US ships, 4.5" on British ships) seperately from the main guns. These could be treated as a seperate weapon choice (i.e primary/secondary/AA); when the player is controlling the main artillery, the AI controls the secondary guns, and vice versa.

Better sound is definitely another thing I'd like to see (or hear!) - the music in BS:M is very good and the speech isn't bad, but the sounds, particularly gunfire and explosions, are a bit weak.

Scipio65
30th Mar 2007, 20:51
Include a copy of "Learning to speak Japanese for Dummies" book in every game.:whistle:

Kai Robin
30th Mar 2007, 21:22
Include a copy of "Learning to speak Japanese for Dummies" book in every game.:whistle:

lol, probably the best idea yet.

akrowaib
30th Mar 2007, 21:37
A more reallistic (ie. immersive) stratégic map : paper , pencil marks rather than small bathroom 's toys,yelows ducks-(heuh ships), and islands drawn as thoses on marines 'charts..
But the way to use it is allready good ... no changes needed. (Exept "fog of war" as said above on big maps)

to choose a personal speed in game - It goes too fast for me :I want see all my planes flying, figthing and coming back to CV... and see carefully from a DD the SBD diving on enemies ships without be hurry to click and poiint on the map at every moment...

If we could meet some bad weathers.... Clouds are so beautiful in the game ! Why not rain and dark sky ?

One view added per units : planes' cockpits, ships'bridges .. Welcome aboard!
There you can drive the unit and perhaps command weapons..

no limited in time missions ("skirmish? or random generated ?)

Vince Vega
30th Mar 2007, 21:41
If we could meet some bad weathers.... Clouds are so beautiful in the game ! Why not rain and dark sky ?


Due to technology back then, flying at night was a near impossibility. Boating was hard enough as well, forget about attempting to it a target 1.7 Nauts away at night...

All that being said... it could be somewhat interesting. Only problem is, the ships don't put off a lot of light, and that was intentional... so you'd literally have nothing to fire at.

Could be neat to have a scenario where you are attacking at dawn and you have to try and navigate your forces into positon while the sun rises.

xgamerms999
30th Mar 2007, 21:44
First I'd like to say great job keeping this useful, constructive, and of course positive!!! I'd like to thank Kai for putting up (updating) our surgestions to the first post, so the devs. don't have to so much surfing, and also I'd like to add some more stuff. 1st, I like the idea Transparo has about conquering the pacific. You could keep a scoreboard of which side has won the war and how many times ect. you could also make an ability where, people build there own kind of fleets and can upgrade them. (In a way like Kingdom Under Fire. You could have like 3 diff. armies and choose the one you need at the time) Also I liek what Jed212 said about merging aircraft. Also the Marines and Mine things. And of course the mike sig. Lastly I'd like to add to my connection host and say, add that in the begining there is a "connection" host, not just after the 1st leaves. Well I'll check in later and thanks for the thread and sticky!!:)

Also like Scipio65 said, make AA at airfields Gamer useable and let some sort of aircraft launch off of BB's.

PS what is Thread Subscribtion?

Thedivingmongoose
30th Mar 2007, 22:47
Kaitens- those kamakazi subs that are launched off another larger sub, and also better effects to come with the explosion like more water flinging into the air and a black spot or hole on ship where it hit.(with the ability to give the launched Kaiten to a teamate).

There is already listing in the game. (and I agree with all the other posts especially night battles)

harbor assault missions/maps where only mini subs can stay submerged at depth level 1 inside the harbor (such as attack on pearl harbor). (more to come)

Kai Robin
30th Mar 2007, 23:38
First I'd like to say great job keeping this useful, constructive, and of course positive!!! I'd like to thank Kai for putting up (updating) our surgestions to the first post, so the devs. don't have to so much surfing, and also I'd like to add some more stuff. Lastly I'd like to add to my connection host and say, add that in the begining there is a "connection" host, not just after the 1st leaves. Well I'll check in later and thanks for the thread and sticky!!:)



Thanks for the nod, one question though, could you please explain "connection host," to me? I'm not familiar with this term (I play only a little MP, and no Xbox live) so I'm not sure of its full meaning.

I'll also re-consolidate the first post probably tommorow after more people have posted and re-organize it so its more streamlined (I can ramble if given room enough).

Thx everyone.

xgamerms999
30th Mar 2007, 23:53
Ya, also, the mini subs in pearl could self destruct, so ya. Thats an idea.....

PS, "connection" host means, no matter who hosts, a guy that has like no upload capabilities, it will pick the player in the room that has the best connection and so they're "connection" host. So basicly that is the guy with the best upload speed. The "HOST" just picks the settings, while the "connection" host keeps it running smooth. The "connection" host doesn't choose to be "it", if that is relivant. If you need to post my explaination up to, and if anypne thinks they can sum it up better give it a shot, I'll be readin and if I agree or disagree I'll post it. Anyways, hope this helps!

VoodooMessiah
30th Mar 2007, 23:56
I would like to see some anti hacking security that is updated regularly. I am sure there are people out there working on getting hacks going for this game and if hacks become available for this game then just like a sub copping depth charges.......it will be sent to the coral. I just hope they havent already hacked it.

xgamerms999
31st Mar 2007, 01:11
Also, just an isea, but a replay thing, I just had the most amazing bombing run, 6 lv. bombers bombing a stuck Musashi. It was amazing!!!! (sigh) I'll never see it again. (cry)

Kai Robin
31st Mar 2007, 02:39
Also, just an isea, but a replay thing, I just had the most amazing bombing run, 6 lv. bombers bombing a stuck Musashi. It was amazing!!!! (sigh) I'll never see it again. (cry)

how'd that happen?

xgamerms999
31st Mar 2007, 03:20
Hey I have been hear alot of ppl ask me if Germans or any others were going to be in this. I said no, but then I don't realy know. Also, did you know that the Iowa class was longer than the Yamato? pretty cool ayh? Also, I was wondering if it would be possible to make a Montana class? I think that would cool to see go up against the Yamato!

Transparo
31st Mar 2007, 03:38
Hey I have been hear alot of ppl ask me if Germans or any others were going to be in this. I said no, but then I don't realy know. Also, did you know that the Iowa class was longer than the Yamato? pretty cool ayh? Also, I was wondering if it would be possible to make a Montana class? I think that would cool to see go up against the Yamato!

Yes, legendary ships would be great to have, even though they are never completed or left the drawing board.

Super-Yamato class : Armed with 8 x 20.1 inch cannons. I believe thats the intended configuration, I could be wrong tho.

Montana-Class : When completed, throws a heavier broadside than the original Yamato-class. 12 x 16" cannons?


"xgamerms999 : Also, just an idea, but a replay thing, I just had the most amazing bombing run, 6 lv. bombers bombing a stuck Musashi. It was amazing!!!! (sigh) I'll never see it again. (cry)"

and definiteny the REPLAY mode, how did I forget that? :eek:

xgamerms999
31st Mar 2007, 03:42
Super-Yamato class : Armed with 8 x 20.1 inch cannons. I believe thats the intended configuration, I could be wrong tho.



How could I Forget

akrowaib
31st Mar 2007, 07:07
Scoreboards are well made and present all details needed exept the value of each objective, shots scored on enemies units, planes and vessels surviving...

If the player get it, he knows what to do to get higher score next time !

For instance he will have to bring suviving aircrafts back to CV instead of crashing it in pacific !! :eek:

Kai Robin
31st Mar 2007, 08:07
great ideas guys,

I'm gonna wait till the end of the day then reconsolidate all the info so you guys can brainstorm somemore. I'll try to put a tag in the list so you can get credit if you come up with some good ideas.

andy3536
31st Mar 2007, 10:12
great ideas guys,

I'm gonna wait till the end of the day then reconsolidate all the info so you guys can brainstorm somemore. I'll try to put a tag in the list so you can get credit if you come up with some good ideas.

Can we get put into the credits of the game aswell :whistle:

xgamerms999
31st Mar 2007, 20:24
Scoreboards are well made and present all details needed exept the value of each objective, shots scored on enemies units, planes and vessels surviving...

If the player get it, he knows what to do to get higher score next time !

For instance he will have to bring suviving aircrafts back to CV instead of crashing it in pacific !! :eek:

Are you adressing my post?
If you are, I meant how many times each side won the war.

xgamerms999
31st Mar 2007, 23:37
Also, make sure the options work, because "normal" still inverts my planes!

chip5541
1st Apr 2007, 01:42
Random battles generator.

ScottWAR
1st Apr 2007, 04:00
Random battles generator.

That would be a part of Skirmish Mode.

All parameters available to the user to manipulate, would also have a random setting.

xgamerms999
1st Apr 2007, 04:30
Also, I would love to have a Corsair!! I love those things!

VoodooMessiah
1st Apr 2007, 04:43
At the end of the game instead of just being able to see what units you killed on your score card, but be able to see everyone else's score card and also list how many of your AI units actually killed something.

Also I am not sure how the AI works, so correct me if i am wrong, but what i understand is that if you fly a squadron of say torp planes and you release your torps against an enemy ship, the ai in your squadron obviously follow your lead and also drop theirs, then when all torps hit and sink the ship if your torp was not the last one to hit the ship causing it to sink, but one of the ai torps happened to be the last one to hit, then you do not get a registered kill for the unit that sunk. If this is the case then that should be changed so that even though the ai was flying the other two planes in the squad it is you that has lead them in and manually selected the target and the angle of attack etc.

I know its a bit trivial but if you dont ask you dont get.:cool:

chip5541
1st Apr 2007, 05:47
Replay (movie) mode.

xgamerms999
1st Apr 2007, 05:47
At the end of the game instead of just being able to see what units you killed on your score card, but be able to see everyone else's score card and also list how many of your AI units actually killed something.

Also I am not sure how the AI works, so correct me if i am wrong, but what i understand is that if you fly a squadron of say torp planes and you release your torps against an enemy ship, the ai in your squadron obviously follow your lead and also drop theirs, then when all torps hit and sink the ship if your torp was not the last one to hit the ship causing it to sink, but one of the ai torps happened to be the last one to hit, then you do not get a registered kill for the unit that sunk. If this is the case then that should be changed so that even though the ai was flying the other two planes in the squad it is you that has lead them in and manually selected the target and the angle of attack etc.

I know its a bit trivial but if you dont ask you dont get.:cool:

I agree, also, so the same with the AI to the ships aswell.

akrowaib
1st Apr 2007, 05:52
Are you adressing my post?
If you are, I meant how many times each side won the war.

More : It would be very useful if the board translates into score every result shown in theses boards :
Hits checked on ships, acomplished objectives, time spent on first person in planes or DD, survivors units* , on sea and in Cv hangars.
At the moment we get only our final score .
all that is about solo game

*See IGN guides advice "As a rule, unless you are really hurting to re-arm the survivors (no spare craft) for a bomb run, it's better to leave the planes out on the sortie until they all die."
We may consider that perverse choice as a bug of the game

Ryback14
1st Apr 2007, 06:28
make different types of ship sinkings. make ships split apart in different ways.

like this:

http://img.photobucket.com/albums/v65/sociopath1/shipsink.jpg?t=1175409146

chip5541
1st Apr 2007, 07:02
ala Silent Hunter III/IV or Pacific Storm. That would be cool.

ScottWAR
1st Apr 2007, 10:23
Do not, I repeat DO NOT, make a console version, then port it directly to PC again. If PC gamers wanted to play console games, they wouldnt be PC gamers.

chip5541
1st Apr 2007, 13:28
I have ALL!!! :rasp:

andy3536
1st Apr 2007, 15:29
I have ALL!!! :rasp:

Show off :rolleyes:

NewYorkClass
1st Apr 2007, 16:12
Great game, really, Eidos...

But please put more empaphis on single player aspect for those of us that do not like going MP or cannot.

Please make skirmish maps, where you can choose what units to play with, and the computer will generate opponents to rival your choice. Either American or Japanese units. Ship challenges, etc, a nice idea, but a skirmish aspect is better.

Please make ALL units playable one way or the other. Missing American BBs that you can play in BSM? That is just silly.

Japanese and American campaigns.

Cheers for taking notice.

All the best.

xgamerms999
1st Apr 2007, 18:00
Do not, I repeat DO NOT, make a console version, then port it directly to PC again. If PC gamers wanted to play console games, they wouldnt be PC gamers.

DO, I repeat DO, make a console version!

xgamerms999
1st Apr 2007, 18:05
Missing American BBs that you can play in BSM? That is just silly.....

.......Cheers for taking notice.

All the best.

Sorry, I am a bit confused?

Pvt Sir Peter
1st Apr 2007, 20:13
Better in game host sysyem..

i was rapeing this person in the new maps with both yamato and musashi... he closed the map afer the iowa and NJ were gone...so do away with that... or put in a way to view stats by pressing select for example... we like to see what our score is.. when the host closes and quits we cant see it...

also more modern american BBs.... South Dakota class, North Carolina class

ScottWAR
1st Apr 2007, 20:48
DO, I repeat DO, make a console version!

Oh, sorry, that isnt what I meant. Go ahead and make a console version, but make the PC on its own. Dont port a console version. That was one of the main problems with the first version. Esepscially the multiplayer aspect. The MP part would have been 100 times better if the PC users didnt have to put up with the XBOX's limitations. 8 players is no where near enough people, considering most multiplayer games on the PC now allow 32, and sometimes 64 people on a single server.

Oh yeah, make sure PC users have a dedicated server option.

smane114
2nd Apr 2007, 02:31
for us people with mics i think that there should be a skrimish talk option.


confused? well i'll explain it:D

ok say like u get an ally with u and u want to command it without selecting it well u can say like "Huston, move to grid D-8." and the caption will say "eye eye, sir!" and whatever then the ship and or plane will move to that grid/location when he arrives he wll say "awaiting orders, sir." i think that will be a great idea!;)

Flying CanOpener
2nd Apr 2007, 03:07
Hi folks,

I'm really enjoying the game, but, alas, the single player campaign was far too short. Multiplayer is fun, but tends to get repetitive, in addition to the connection, latency, and crashing issues that are floating about.

If I was to work on Battlestations: <Insert Naval Battle Here>, here's what I would do, other than several listed above.

Accurately classify ships. The Renowns and Kongōs are not battleships, but rather battle cruisers ("fast battleship" in the case of the Kongōs was what the Imperial Japanese Navy used). As a result, their speed/armour should be adjusted. It makes no sense for them to only have one notch less armour and no speed penalty when speed was their armour (The Kongōs were deployed as escorts for IJN carrier battle groups). Giving them slightly less speed than a cruiser (CA) and slightly more armour than said cruisers would work well.
Put ships in their correct time period. There were no Fletchers around at Midway. the Sims and Gleaves/Bensons would have been much better. Same goes for the Avengers. They were at Midway, but not just after Pearl Harbor.
Expand the number of aircraft in the CAG in multiplayer. Nine aircraft, considering the playing habits of folks online, just doesn't cut the mustard.
Allow the player the ability to set ships to escort other ships from the command map. It's a pain on MP maps to try to match tracks with an escort...
Speaking of the Command Map, the ability to cancel a movement command would be welcome
Give DDs the ability to use active ASDIC to detect subs, and as extension, allow the AI to do so, with the resultant behaviour of DDs relentlessly hunting detected subs until destroyed or driven away.
An improved torpedo targeting reticle for surface ships. I just saw the reticle in the Oxford English Dictionary used as an example for the term "useless."


That's all I got at the moment, but I would much prefer the sequel be Battlestations: Jutland. I already have the singleplayer campaign outlined. Just give me a ring... ;)

the dive bomber
2nd Apr 2007, 06:44
-night battles
-a japanese campaign
-multiplayer levels where 1 player can fight AI
-more countrys with eache there experties like the luftwaffe and england
-a special abiytie with each vehicle:thumbsup: :lol:

xgamerms999
2nd Apr 2007, 20:47
also more modern american BBs.... South Dakota class, North Carolina class

Also, the Pency. was its own class, so lets not screw that up. It wasn't a New York class. Also I adressed your host thing in "connection" host. It is on the front (first) post.

xgamerms999
2nd Apr 2007, 20:49
Oh, sorry, that isnt what I meant. Go ahead and make a console version, but make the PC on its own. Dont port a console version. That was one of the main problems with the first version. Esepscially the multiplayer aspect. The MP part would have been 100 times better if the PC users didnt have to put up with the XBOX's limitations. 8 players is no where near enough people, considering most multiplayer games on the PC now allow 32, and sometimes 64 people on a single server.

Oh yeah, make sure PC users have a dedicated server option.

1 thing though, the game didn't have room for that many ppl. Anyways, I don't want to argue, so I'll leave it at that.

Tirpitz
2nd Apr 2007, 23:04
Italians?
No but seriously, a much longer campain.
Skirmish mode.
Co-op campain.
More multiplayer maps, with some customisable.
Alot more content needs to be put in the sequel in genral(but please feel free to leave the italians out)
Mabee an option to be able to go back over campain missions once completed and swap units around.
Put as much as you can in the final copy of the game and don't try to overcharge people for dlc.
Glitch free over xbl would be nice, so more testing on that this time.

Why not the Italian, German, French and British navy all clashing in a
Mediterranean theatre
(onslaught at mers el kebir, battle of crete/malta)
and a Atlantic theathre (convoys in the atlantic&arctic, hunt for the bismarck, escape through the canal, campaign of Norway)

and a pacific theathre with maps witch include all forces of the USN and IJN; like guadalcanal and many others : http://www.combinedfleet.com/map.htm#midway)

all units are available at his website http://www.voodoo.cz/battleships/

If that would be the package of BS2, than it would deserve truly a digital legacy

smane114
2nd Apr 2007, 23:59
I know this is going on for weeks but how about a new patch? i cant even play a game without dropping players! It makes me mad :mad2:

Kai Robin
3rd Apr 2007, 02:08
Guys,

As you can see I've updated the topic to be alot more streamlined. There's some stuff though I'd like to see the community discuss.

DEBATE TOPIC
1-Transparo suggested some new "special abilities" for ships-
Destroyers can produce smoke screens. Zeros can kamikaze. Submarines can release decoys and debris to fool the tracking enemy vessel. Yamato and Musashi can fire "beehive" shells.

Do you feel this is a good way to add some extra depth or perhaps thats just a little to much extra in a game where you have to manage your entire fleet? Can you trust the AI to handle it? But what if the AI launches a smoke-screen throwing a monkey wrench into your own battleplans, and just what are beehive shells? Discuss.

2-Air Ops, the general feel is their is dissasatisfaction on how this works,"takes to long to recover planes, not enough planes, ect," how would you like to see it resolved?

dnellis74
3rd Apr 2007, 03:51
1) Beehive shells would require some interface to select a muntion for the next reload. I can't imagine what that would be, esp, on an Xbox controller. And what if the AI decided to switch back the second you start using AA or torps? Its a cool idea, but not feasible IMHO

2) Giving the landing order makes planes 'inactive' and lets you reuse that slot. Unfortunately I also think this would make this too complicated for console world

( Can you tell I'm biased?. Mainly because PC games can scale for the hardware and consoles can't but I digress.)

ScottWAR
3rd Apr 2007, 06:06
1 thing though, the game didn't have room for that many ppl. Anyways, I don't want to argue, so I'll leave it at that.


This isnt a PC vs Console argument. Each has its own advantages. Instead of making one version, compromising the advantages of one or the other, make the versions seperately to take advantage of each platforms strengths.

Transparo
3rd Apr 2007, 12:59
The special abilities I mentioned would add some strategic or tactical value to each unit making them "unique" in some way. Also this would satisfy fans of a particular vessel class since they have more tactical capabilities as is in the actual naval warfare. However, how this would be implemented would be entirely up to the devs. Obviously, the problem would be balancing issue and the controls to trigger the special abilities. IMO, there could be a single command or key that would activate the special abilities, then you could turn it off as needed. The AI should not be able to activate or use the abilities on their own. Homeworld was a good example of unit special abilities.

Smoke Screens are used to screen retreating friendly ships or to protect them. For example : shield the carrier from artillery fire while they launch their planes. Or block the line of vision of attacking enemy vessels from your key vessels which has been severly damaged. They are mainly used for defensive measures. Putting a smoke screen between your BBs or any other vessel would make litte sense as that would obscure both the enemy's and your vision.

Beehive shells or "Sanshikidan" shells are special artillery designed by the japanese, mainly featured on the Yamato and Musashi. They function like shot gun shells when exploded releases hundreds shrapnels in the vicinity. They are used mainly against approaching aircraft where they set the fuse delay to explode at a set altitude. There is a minimum range this special type of shells can be used.
Source : http://forum.axishistory.com/viewtopic.php?t=51264

Decoys : released from subs to fool the sonar tracking device. This would make sub hunting more fun and challenging. Of course, the way subs are detected on radar or tactical map needs to be redesigned.

All this would require some feasbility study, balancing, or several concepts in the game redesinged. Since we are talking about BS:M 2, the devs could design an engine to incorporate these ideas. Based on BS:M 1, it is certainly very difficult since the engine has already been implemented. Note : I don't own an X360 so I do not know too much about controls :scratch:

Scipio65
3rd Apr 2007, 15:42
Since many of the scenarios take place in late 1944 thru 1945, allow the IJN to actually create kamikaze planes from some bases that would actually work, and damage ships on impact. Limit the numbers if necessary. Look on Google Earth around the Phillipines and Okinawa at all of the American destroyers, escort carriers and smaller ships that were sunk by kamikaze attacks.

Keep the current planes kamikaze effect limited like it is now, since these planes weren't loaded up with excessive explosives and such to really hurt a ship.

fahey
3rd Apr 2007, 17:14
I'm not sold on the whole idea of balance. I think it might be fun to have an option to use ships' and planes' historical stats, as opposed to the more balanced stats found in the current game. Perhaps this could be an option somewhere in the game to switch between balanced and historical stats.

ElvisNewton
3rd Apr 2007, 17:18
A feature I'd like to see for the sequel in multiplayer is advanded host settings so you can configure the map to auto-switch teams & auto-switch maps.
G.W.A.R has this..
It'd be fun to be able to play each map, once as US, once as Japanese, & then maybe switch to the next map if you want. Sorry if this is already in the thread. This would help support clan matches & things like that if it were in the sequel.


Scipio, if you could post instructions on how to see ships sunk in WW2 kamakaze on Google Earth, plz post some directions on that, because that would be cool to see.

Scipio65
3rd Apr 2007, 18:21
Scipio, if you could post instructions on how to see ships sunk in WW2 kamakaze on Google Earth, plz post some directions on that, because that would be cool to see.

last time I downloaded Google Earth, the default was already set for displaying these, but if it is not, under your layers settings check the box under Geographic Web called Best of Google Earth Community. Then when you zoom in on some of these areas you will see little "i" symbols. Run your cursor over one and it tells you the title of that little feature. Click on it and it gives you the user uploaded content, like a pic, little history bit, etc...


If you zoom in around 161135N & 1201115E you will see some of the american ships sunk in Linguyan Gulf.


Zoom in around 113000N & 1262000E and you will see the American ships that were sunk in the real Battle of Samar.


Just south of that there a few american ships sunk in Leyte Gulf / Surigao Strait area, from different parts of the war (no american ships sunk at Surigao strait battle)


Okinawa is at 262800N & 1275500E. Quite a few markers around there.


For any Flags of our Fathers fans, Iwo Jima is located at 244700N & 1410000E. Only one ship there though.


And jump over to 083000E & 1590000E and that is the Solomon Islands where there are lots of american ships sunk around Guadalcanal Island and Vella Gulf. Especially in the famous "Slot" between the islands. Which by the way is where that tsunami just hit the Solomon Islands a couple of days ago, on the islands around Vella Gulf. 075050N & 1565400E is Vella Gulf. Also where the famous John F. Kennedy PT109 was sunk.

Scipio65
3rd Apr 2007, 18:23
Forgot to add

Sibuyan Sea is at 122700N & 1230000E. Can't miss that once you zoom in. Eidos actually got the islands pretty close to authentic on this one.

ElvisNewton
3rd Apr 2007, 19:38
Thanks, google earth is probably the coolest thing since sliced bread. I was able to find the info pointers on lots of sunken ships, especially around the solomon islands... recognized quite a few names from the game(Northhampton, Wasp,etc).

How do I convert the units you gave me(eg: 161135N & 1201115E ) to units google earth will accept in the search pane? I tried them, but it'll say no results. It says it accepts GPS coords such as "34.407229, -122.107161" or "37 25.818' N, 122 05.36W", so maybe if I could convert the units?

Scipio65
3rd Apr 2007, 19:45
We're starting to get off topic for this thread here... but just to answer the last question.


I don't know. I never use the search feature, I just scroll and scan the map with my mouse until I find the latitude / longitude I am looking for. I know, old fashioned way. But if the search feature lets you convert to latitude longitude search, that should work.

Amit9821
3rd Apr 2007, 20:42
Hello all,

10-The ability to cancel a movement command would be welcome [B]thx
K.R.

On the PC version you are able to cancel the movement command by pressing the space bar. All you have to do is look up what the spacebar does in the Default Controls and match it up with what it does on the XBOX 360 version. Hope that helps with that issue.:)

VoodooMessiah
3rd Apr 2007, 22:23
Is there a screenshot button.....I looked in the control menu and couldnt find a dedicated key option for this. So a "In game Screenshot key so you can take screenshots during the game"

Also if there is a customisable map mode, be able to choose skins for your planes and ships and be able to upload your own designed skins and flags to fly on your ship. I know its not historical but it would be kool.

The game needs VOIP. You really need to be able to "speak" to other players without having to type a message.

Finally, for SP mode.. a save game option mid mission so that you don't have to go back to the start of the whole mission. Especially after you owned the first portion of the mission only to be robbed by a lucky AI shot that takes out your magazine or something lolz.:cool:

Dave2000
3rd Apr 2007, 23:03
make subs visually invisible at depth level four

xgamerms999
3rd Apr 2007, 23:54
Guys,

As you can see I've updated the topic to be alot more streamlined. There's some stuff though I'd like to see the community discuss.

DEBATE TOPIC
1-Transparo suggested some new "special abilities" for ships-
Destroyers can produce smoke screens. Zeros can kamikaze. Submarines can release decoys and debris to fool the tracking enemy vessel. Yamato and Musashi can fire "beehive" shells.

Do you feel this is a good way to add some extra depth or perhaps thats just a little to much extra in a game where you have to manage your entire fleet? Can you trust the AI to handle it? But what if the AI launches a smoke-screen throwing a monkey wrench into your own battleplans, and just what are beehive shells? Discuss.

2-Air Ops, the general feel is their is dissasatisfaction on how this works,"takes to long to recover planes, not enough planes, ect," how would you like to see it resolved?

I like the smoke screen, not to sure about the rest. I'm sure they could figure it out though. and as for #2, I see no way to resolve to everyones satisfaction.

xgamerms999
3rd Apr 2007, 23:57
last time I downloaded Google Earth, the default was already set for displaying these, but if it is not, under your layers settings check the box under Geographic Web called Best of Google Earth Community. Then when you zoom in on some of these areas you will see little "i" symbols. Run your cursor over one and it tells you the title of that little feature. Click on it and it gives you the user uploaded content, like a pic, little history bit, etc...


If you zoom in around 161135N & 1201115E you will see some of the american ships sunk in Linguyan Gulf.


Zoom in around 113000N & 1262000E and you will see the American ships that were sunk in the real Battle of Samar.


Just south of that there a few american ships sunk in Leyte Gulf / Surigao Strait area, from different parts of the war (no american ships sunk at Surigao strait battle)


Okinawa is at 262800N & 1275500E. Quite a few markers around there.


For any Flags of our Fathers fans, Iwo Jima is located at 244700N & 1410000E. Only one ship there though.


And jump over to 083000E & 1590000E and that is the Solomon Islands where there are lots of american ships sunk around Guadalcanal Island and Vella Gulf. Especially in the famous "Slot" between the islands. Which by the way is where that tsunami just hit the Solomon Islands a couple of days ago, on the islands around Vella Gulf. 075050N & 1565400E is Vella Gulf. Also where the famous John F. Kennedy PT109 was sunk.

THX!!!

Dave2000
4th Apr 2007, 00:05
oh, and something for the most hardcore players out there- the ability to turn the tactical map off

ElvisNewton
4th Apr 2007, 16:34
oh, and something for the most hardcore players out there- the ability to turn the tactical map off
This would be cool. Sounds like a job for.... Advanced Host Settings, although arrangements would have to be made for directing more than 1 squadron of planes.

Dogfighting is the weakest part of the game in my opinion, so any improvements to that would be nice.

xgamerms999
4th Apr 2007, 21:16
oh, and something for the most hardcore players out there- the ability to turn the tactical map off

I don't care for this idea, but if enough do fine, but put it at the bottom of ur thing to do list, there are much more importante things to do.

xgamerms999
4th Apr 2007, 21:20
Hello all,

This thread has been created to give us a chance to voice what we would like to see while the game's groundwork is being built so it has a chance to be implemented. As always Keir's assitance will be vital for this thread's effectiveness.

To the devs-this thread has been created FOR YOU so with one quick glance you can see what exactly we are looking for in this continuation,this first post will be updated as the on what we're looking for so you don't have to scroll through 10 pages of who knows what, just this first post.

To the gamers-this thread is for us to intelligentely discuss what features we feel would best add the game, this is NOT a complaints thread.

UPDATE-DEBATE TOPIC
1-Transparo suggested some new "special abilities" for ships-
Destroyers can produce smoke screens. Zeros can kamikaze. Submarines can release decoys and debris to fool the tracking enemy vessel. Yamato and Musashi can fire "beehive" shells.
Do you feel this is a good way to add some extra depth or perhaps thats just a little to much extra in a game where you have to manage your entire fleet? Can you trust the AI to handle it? But what if the AI launches a smoke-screen throwing a monkey wrench into your own battleplans, and just what are beehive shells? Discuss.

2-Air Ops, the general feel is their is dissasatisfaction on how this works,"takes to long to recover planes, not enough planes, ect," how would you like to see it resolved?

Stuff we're hoping for:

COMMUNITY SUPPORT
This cannot be emphasized enough. BSM can be won only through a team effort. Its only natural we'd want to stick with teams we know we are good with. Also, a long-lasting community (which will buy sequals) needs to be able to take the game into our own hands We NEED:
1-In game browser friends list
2-Clan Support/Clan matches
3-General chat room
4-Scenario Editor
5-Modability

SP Game/Gameplay General-
BSM had an amazing core engine but the state of the SP left many people feeling cheated, we're looking for:
1-Dynamic Campaign, let us make the strategic choices and fight it out tactically
2-OR a far more extensive and varied SP campaign
3-Skirmish mode, the entire forum is pleading for this one
4-Give carriers their secondary guns
5-Air-ops need heavy tweaking
6-Allow aircaft to be seen, but not the payload until the units are much closer thx jed212 3.30.07
7-Allow secondary weapons to be assigned auto fire, AA or AS thx drawde 3.30.07
8-New views, planes' cockpits, ships' bridges .. Welcome aboard! thx akrowaib 3.30.07
9-Replay Mode thx Chip5541 3.31.07
10-The ability to cancel a movement command would be welcome thx Flying CanOpener 4.01.07

MP Game
BSM came with some great MP missions but they become tiring quickly. We are hoping for:
1-More dynamic MP, we would like to be able to change it up, starting positions, forces ect.
1-Coop vs AI, it would be a blast to fight the Pacific Campaign with a friend.
2-Bots, many of us would like to be able to play the MP map for by ourselves for varied reasons
3-Connection host, preserve the connection best we can! thx gamerms999 3.29.07
4-Splitscreen gameplay, we'd like to play with our friends at home thx fahey 3.29.07
5-More "unique" missions, capture the flag with PT boats anyone? thx I3laze 3.30.07
6-Better point rating system, the one now seems totally useless thx jed212 3.30.07
7-Harbor assault missionwhere only mini subs can stay submerged at depth level 1 inside the harbor thx TheDivingMongoose 3.30.07
8-Anti hacking security that is updated regularly thx VoodooMessiah 3.30.07

Improved World-Realism update 3.30.07 thx Transparo
It would be amazing if BSM would take the next step forward in immersing the players in WWII naval combat. We would like to see-
1-Weather and time effects, battles in rain, night, ect, realtime "world lighting:
2-Improved damage models and effects, damage decals, model deconstruction, ect
3-Better sound effects, cannon fire needs more a HELLUVA lot more UMPH
4-Massive muzzle flash, shockwaves from broadside salvoes rippling across the water
5-Different types of ship sinkings, make it exciting thx Ryback14 3.31.07
6-Improved historical accuracy, ship classifications, ect... thx Flying CanOpener 4.01.07

Good hunting

K.R.

Great, it is basicly up to date, but I can't help thinking, we need MORE............. :lol: (Surgestions)

Pvt Sir Peter
4th Apr 2007, 23:11
to cancel movement in the 360 all u do is hit B.... that is how u cancel the waypoints u set.. its in the tutorial

mclendo
5th Apr 2007, 05:47
I think it would be neat to see a little more realistic ranges. For instance, the main batteries on the Yamato have a range of up to 42,000 meters (42km or 26 miles). As it is in the game, the range of the guns is only a fraction of that, and this is true for basically all of the ships. This increase in range would necessitate a change in the time control of the game. Specifically, a feature to speed up time would be required. This feature could come in handy in the game as it currently exists. Let the +/- button increase/decrease the passage of time to 1x, 2x, 4x, 8x, and maybe even 16x. Also, I would like to reiterate the need for more SP missions. I feel like I have bought a nice big box with nothing in it right now. There are so many awesome possibilities for missions, but there are only a handful of missions available.

Dave2000
5th Apr 2007, 13:17
I don't care for this idea, but if enough do fine, but put it at the bottom of ur thing to do list, there are much more importante things to do.

sorry, didnt realise you were the project leader for BS:M 2. STFU.

R0FLc0pt3r
5th Apr 2007, 14:03
It's all about the details:

- Debris from explosions aboard ships or from planes should fly through the air and land in the water, floating around....and stuff....

- When a ships sinks, you should see crew members jumping into the water, swimming away in lifeboats, and debris, fire, and maybe patches of oil should mark that spot where the ship sank.

- Maybe you could get points for picking up any survivors from ships that have sunk? Maybe a "single player only" type of thing.

- Larger muzzle flash and a ton of smoke whenever a ship (especially a BB) fires it's artillery.

- Bigger explosions!!!

xgamerms999
6th Apr 2007, 00:05
sorry, didnt realise you were the project leader for BS:M 2. STFU.

Really, I thought everybody knew:nut: .

xgamerms999
6th Apr 2007, 00:06
It's all about the details:

- Debris from explosions aboard ships or from planes should fly through the air and land in the water, floating around....and stuff....

- When a ships sinks, you should see crew members jumping into the water, swimming away in lifeboats, and debris, fire, and maybe patches of oil should mark that spot where the ship sank.

- Maybe you could get points for picking up any survivors from ships that have sunk? Maybe a "single player only" type of thing.

- Larger muzzle flash and a ton of smoke whenever a ship (especially a BB) fires it's artillery.

- Bigger explosions!!!

I concur!!:thumbsup: :thumbsup:

princecaspian4
6th Apr 2007, 00:33
i like the idea of smoke screens, all you need to do to stop the AI from messing it up is make it like the torpedoes, you need to say weather the AI can do it or only you can.
i also think that land should affect line of site, because now if a ship is anywhere with in your ships radius, you can see it, even if there is a mountain between you, i think that your sight should be blocked by land forms like that, that way you can hide a ship behind an island, and the enemy won't know that you are there.

i also think that it would be a good idea if you could merge squadrons of planes, that way if you have 3 squads up with only 1 plane each, you could make them into 1 squadron, and be able to launch more planes without needing the 3 squads of 1 land

Dave2000
6th Apr 2007, 12:36
i also think that it would be a good idea if you could merge squadrons of planes, that way if you have 3 squads up with only 1 plane each, you could make them into 1 squadron, and be able to launch more planes without needing the 3 squads of 1 land

yeah i was about to mention that myself

AdmiralSparky
7th Apr 2007, 01:41
First, I would like a longer campaign. This one isn't bad, but it could be better.

Second, maybe a campaign from the Japanese point of view. It could be better from multiple points of view.

Third, it needs some more of the units. Amazingly, this is just a sampling. They left out the Corsairs and many other American and Japanese units.

Fourth, larger battles. They have already hit a great number of units, but imagine having an entire Japanese battle fleet against a smaller number of Americans. At least 20 aircraft per carrier.

Fifth, better graphics. They are pretty good already, but they could be a lot better.

Last, more ppl for online. You could have 6 ppl on each side. Each directing a certain element of the fleet.

The Admiral

Captain Rascal
7th Apr 2007, 12:47
Ide like to see new ships added, more specificly some of the ones that almost made it but was scrapped.

Montana Class BB

http://www.history.navy.mil/photos/usnshtp/bb/bb67.htm

Those would be cool to use in game... :D

Flying CanOpener
7th Apr 2007, 15:04
i like the idea of smoke screens, all you need to
i also think that land should affect line of site, because now if a ship is anywhere with in your ships radius, you can see it, even if there is a mountain between you, i think that your sight should be blocked by land forms like that, that way you can hide a ship behind an island, and the enemy won't know that you are there.

You can still see them on the tactical map anyway.

What would really be nifty would be for non-Line of Sight shooting. Like for example on Solomon Islands, I couldn't hit the airfield despite being in range. Why? It wasn't in my line of sight. Not sure how you could put it in with the Xbox360's controller scheme, but for us PC folks, it would be nice.

PEPE13
7th Apr 2007, 18:50
Firstly I would like to say that Battlestations: Midway even with it's niggles is still a fantastic game and the only thing like it on XBOX360.

I'd like to agree with a few things before I make my suggestions...

1). Smoke Screens.
2). Skirmish Mode.
3). Online co-op against Ai.
4). Kamakaze/Kaiten/Shinyo/Ohka.
5). Playing the Campaign from both sides.
6). More online player slots.
7). Longer campaign mode (with less missions using a single unit).

Now for my ideas...

1). Battlestations: Atlantic.

Some level suggestions...
a). Protect a convoy from Wolf-Pack submarines.
b). Sink the Bismark.
c). The battle of Britain.
d). The Blitz.
e). Operation Sealion.
f). Operation Overlord.

2). I found the unit distribution confusing in multiplayer games, I think you should have better options of which particular units you control.
3). I'd like to see a short interval for teams to select units and discuss tactics before the game starts proper.
4). More voice options like being able to talk to anyone not just team mates, this would be really handy in 1 on 1 combat (my favourite because of unit distribution mentioned above).
5). Being able to undo individual waypoints not just canceling all waypoints.
6). Less Ai interference, sometimes my units decide what they want to do even after I have given them specific instructions.
7). Being able to use the Hurricane fighters and definatley the inclusion of the Spitfire or the Seafire in keeping with the nautical theme of the game.
8). I would love to see this game taken on land also, the use of tanks and self propelled field artillery with air cover. Recreating the Blitzkrieg or the desert war in Africa.

That's all I can think of for now, thanks for giving me the opportunity of making my opinions known and thanks for reading.

Now I'm off to play Battlestations: Midway...

Flying CanOpener
7th Apr 2007, 23:34
1). Battlestations: Atlantic.

Some level suggestions...
a). Protect a convoy from Wolf-Pack submarines.
b). Sink the Bismark.
c). The battle of Britain.
d). The Blitz.
e). Operation Sealion.
f). Operation Overlord.


A) Interesting
B) No offence, because it's a pet peeve of mine, but it's BismarCk, but could be split up into several missions
C) What's naval about it?
D) That was a part of the BoB
E) What's fun about destroyers sinking poorly-escorted barges?
F) Only naval thing there is NGFS against fixed targets. It'll be really boring tbh

Going on the concept, you could have...

(1) The sinking of HMS Royal Oak by Günther Prien
(2) Battle of the River Plate
(3) Invasion of Norway (Narvik)
(4) Taranto
(5) Cape Matapan
(6) Channel Dash
(7) Sirte
(8) Pick-a-Uboat Mission
(9) Convoy HX-106
(10) Convoy PQ-17
(11) North Cape
(12) Sinking of HMS Glorious

VoodooMessiah
8th Apr 2007, 09:05
Make it so that more players can actually play in a multiplayer game. Instead of the AI controlling the other weapons on your ship make it so that another player can control weapons on your ship. That is, one player drives the ship/controls the artillery, another player controls the flak guns and another player controls the torpedoes etc all on the same ship.

Also make it so that one player controls a squadron of planes whilst another actually drives the aircraft carrier. So that in effect you could have anything up to 14 or more players just on the aircraft carrier. (1 to drive the ship/control the flight deck. 1 to control the flak guns, either 3 flying squadrons or 9 or 12 people flying each individual plane) how awesome would that be!!!

Cross this game with Battlefield 2 and have a naval battle going on at the same time a land battle is going on....now that would be sensational!!!

Make multiplayer maps with anything up to 100 people playing at the same time (i think i read that somewhere before lol) where a naval fleet escorts transport ships full of troops that you have to get to land and then fight it out on land like in Battlefield 2.....i think that would be game of the year for sure if someone made a game like that!!!! Especially with the awesome graphics and game engines they have these days i m sure it is possible.

I wish I was gifted enuff to make games....lolz!!!!:)

andy3536
8th Apr 2007, 09:06
Better sub controls, like a torp data computer. Just to make it possible to hit somthing thats not on top of you.

Forceman4077
9th Apr 2007, 09:07
Each capital ship have their own number ex Lexington was cv-2 not 60, Enterprise was cv-6. Also more planes ex Hellcat, Helldiver, and the Corsair. But to launch these new planes you need the Essex class aircraft carrier.
P.S. better AI and less system crashes/freezing/laggout/lost connection
Thank You/Love the game

akrowaib
9th Apr 2007, 15:24
It is obvious that there are too many improvements a lot of which unconnected with bases'game... BSM is not a sim ! flying in a cokpits'plane, firing torpedoes with TDC in subs, fight with troops and tanks just landed... Hum..Just dreams ? Kai robin will sort ?

But BSM Atlantic , That sounds good !
Atlantic with rough weather, rough seas and convois with AI sending you Uboats and Stukas ... Great !Great !
Bismarck, of course.. Destroyers battle in Norway fjords 1940 ...
Christmas !!

Has anybody speak of better free cam ?
On PC : not only Ctrl key and mouse , that moves the plane ..
Need a real free caméra : Sometimes, will be able to organize the game-plan then look at the fight going on ...Amidst the show !

Kai Robin
9th Apr 2007, 17:45
It is obvious that there are too many improvements a lot of which unconnected with bases'game... BSM is not a sim ! flying in a cokpits'plane, firing torpedoes with TDC in subs, fight with troops and tanks just landed... Hum..Just dreams ? Kai robin will sort ?
!

Yes, I will sort through all this mumbo-jumbo :) in good time for the second-round update, today or tommorow maybe :thumbsup:

andy3536
9th Apr 2007, 21:19
It is obvious that there are too many improvements a lot of which unconnected with bases'game... BSM is not a sim ! flying in a cokpits'plane, firing torpedoes with TDC in subs, fight with troops and tanks just landed... Hum..Just dreams ? Kai robin will sort ?

But BSM Atlantic , That sounds good !
Atlantic with rough weather, rough seas and convois with AI sending you Uboats and Stukas ... Great !Great !
Bismarck, of course.. Destroyers battle in Norway fjords 1940 ...
Christmas !!

Has anybody speak of better free cam ?
On PC : not only Ctrl key and mouse , that moves the plane ..
Need a real free caméra : Sometimes, will be able to organize the game-plan then look at the fight going on ...Amidst the show !

When i spoke of sub tdc i don't want another silent hunter game, i think that when you aim at a ship the torp should be fired at the piont were the ship will be given the same speed and course.
As lets face it at the moment the subs are a load of rubbish, you can only hit a target thats right on top of you. And it would also be nice if the ships handled like ships and less like sports cars as it will mean you have to get your ships in possition earlier.
This game is advertised as stratergy and i don't think adding a little more stategy for the sequel will do any harm.

SonderKommando
9th Apr 2007, 22:01
Alot of what i would like to see has already been mentioned many times, as a German i would like to see BS-Atlantic... that is an OUTSTANDING idea. Edios could turn Battlestations into a series, like EA GAMES and there Battlefield series.

1} Permenent damage (i.e. Main guns) it would be impossible for a Main gun to be fixed by hand on a BB, once the Main guns are down.... there usualy down untill they get back to the port

2}I would like to see a wide variety of aircraft implemented rather than having only the Avenger, Dauntless, and Wildcat the majority of the time. like take Operation MI for example. it would be much more interesting if we had Curtiss P-40 Warhawk's taking off from the airfield, same with B-25 Mitchel's

3} Nature, it would bring more of a reality touch if you saw a fock of seaguls flying around.... Dolphins following ships. Sharks leaping into the air after they struck there prey.

4}AA guns. Say you have a Shipport... and its about to be bombed by dive bombers, it would be cool if you could switch between the Port and Ground AA

5} MORE VIOLENT WAVES!!!! it wasnt rare to see Battleships getting nailed
with huge waves.

6}Outstanding thread. :) :thumbsup: :thumbsup: :thumbsup: :D

edthefirst
10th Apr 2007, 01:12
For map editing/MP playing

We should implement user created levels in MP. If anyone has Counter-Strike : Source this may be clearer
Say a server is running a map that you dont have, then you could when connecting to the server you download it and a progress bar shows how far you are.
Also add a zoom out feature, although that makes the game less realistic it does help getting a better view of whats going on around your ship (im not saying you could zoom out to where your ship is a speck im talking about a reasonable zoom out say 100ft?)

Simple but it will add variety to gameplay and replay value.

chip5541
10th Apr 2007, 05:45
5} MORE VIOLENT WAVES!!!! it wasnt rare to see Battleships getting nailed
with huge waves.




Check out the original tech trailer when it was called Midway. At the end you see some waves. ;)
I had asked about this too a long time ago.

andy3536
10th Apr 2007, 16:49
Alot of what i would like to see has already been mentioned many times, as a German i would like to see BS-Atlantic... that is an OUTSTANDING idea. Edios could turn Battlestations into a series, like EA GAMES and there Battlefield series.

1} Permenent damage (i.e. Main guns) it would be impossible for a Main gun to be fixed by hand on a BB, once the Main guns are down.... there usualy down untill they get back to the port

2}I would like to see a wide variety of aircraft implemented rather than having only the Avenger, Dauntless, and Wildcat the majority of the time. like take Operation MI for example. it would be much more interesting if we had Curtiss P-40 Warhawk's taking off from the airfield, same with B-25 Mitchel's

3} Nature, it would bring more of a reality touch if you saw a fock of seaguls flying around.... Dolphins following ships. Sharks leaping into the air after they struck there prey.

4}AA guns. Say you have a Shipport... and its about to be bombed by dive bombers, it would be cool if you could switch between the Port and Ground AA

5} MORE VIOLENT WAVES!!!! it wasnt rare to see Battleships getting nailed
with huge waves.

6}Outstanding thread. :) :thumbsup: :thumbsup: :thumbsup: :D


Have you tried silent hunter 3!

SonderKommando
10th Apr 2007, 19:02
Have you tried silent hunter 3!

No I havent is it any good? isnt it only subs though? I want a game with ariplanes subs and ships. Like BSM, but i REAAALY want a game like BSM to be set in the Atlantic... that would be SOOOOO FUUUUNNN!!!!

andy3536
10th Apr 2007, 19:46
No I havent is it any good? isnt it only subs though? I want a game with ariplanes subs and ships. Like BSM, but i REAAALY want a game like BSM to be set in the Atlantic... that would be SOOOOO FUUUUNNN!!!!

Yes unfortunatly you can only play as a sub, but is a good sim and probobly going very cheap as there is a silent hunter 4 now (pacific though).

Dave2000
10th Apr 2007, 20:40
i know multi-player custom maps probably won't happen, due to the fact that MS probably wont allow it, but i think having a feature where you can create your own single player maps (map, units, victory conditions, triggers- everything that makes up a single player mission) would be excellent

SonderKommando
10th Apr 2007, 21:08
it would also be cool if we had a Mod editor

chip5541
10th Apr 2007, 22:52
it would also be cool if we had a Mod editor


I second and third that but it has been asked, begged for, many times in many threads.

princecaspian4
10th Apr 2007, 23:20
i would like to see more permanent damage, and have that damage effect performance, ex. if your engines are taken out, once they are fixed, they are back to full power, i think that if an engine is taken out when you get it back up you should only have limited power, and have it so that as time goes by (if you have damage control people on the engins) your max speed should go back up, but still be capped at some level so that you won't get it running like new again, that way it won't be like it is now where a ship is just as potent a fighting machine when it has a sliver of health left as it was when it was new. i also think that damage should be more visible, but that isn't too important, what is important, is damage effecting performance.
also i don't think that there are any "sweet spots" for torps, i think there should be, because now if you hit an enemy with a torp, and they have everyone on water, it doesn't do too much, but in reality 1 torp can do a lot of damage, i have heard of torps blowing DDs in half, i am not asking to be able to blow yamato in half with one torp, that would be unrealistic, but it wouldn't be unrealistic for that to happen to a DD.
i also think that bigger ships should have more damage control people because they have more people to divide into damage control groups, they don't even need to be as effective as the individual damage control crews are right now, you could have maybe 5 people, but have the total effectiveness of those 5 equal the effectiveness of the 3 there is now, but that way you can break them up more so that you can fix more things, if you put all 5 on one thing it would be the same as having all 3 on one thing now, but now instead of only being able to chose 3 things to fix, you can fix more at once, just not as quickly, that way you could set the damage control at the beginning and leave it, i often do this (i put 2 on water and 1 on fire), but if the guns are taken out and i am too busy to fix it (or don't notice) the ship just goes around with no guns, but if you have more people, you could put one on guns and still have enough to bee effective on water and fire (because having only 1 on water isn't' good enough. i understand that you could say that having only 3 is part of the strategy, but i think that bigger ships with a larger crew, should be able to split up their damage control more then smaller ships can.
i also think that there should be weather and waves, and when you are under a storm, you can't be seen, but as a trade off, you could have it so that your ship may sink if it is in the storm for too long, ex. a wave capsizes smaller ships so that the longer you stay hidden the more you run the risk of loosing a ship (but the with the larger ships, i don't think that they should capsize, i would say only DDs there can be other trade offs for the larger ships), or planes may crash when they are in the storm. i said "may" because i don't think that it should happen instantly, you shouldn't have it so that when your ship goes into a storm it immediately capsizes, i was thinking that it could be like the sub's crush depth, they can't bee seen, but there is the trade off of the pressure damaging the hull, the trade of for the storm is that you run the risk of sinking if you stay in it for too long.

BSMjunkieno1
11th Apr 2007, 00:24
Since I only have the PC version, here are a few things that may be interesting for the sequel, provided that there will be a PC version of the game :

Dynamic campaign (play as the US or Japan)
More units
Scenario Editor for both single and multiplayer (I believe this will greatly improve the game's replay value)
Co-op vs. AI for single and multiplayer

However, I'm gonna rank these suggestions according to personal preference so.....

1st - Scenario Editor for both single and multiplayer
2nd - Dynamic campaign (play as the US or Japan)
3rd - More units (if you have room for them)
4th - Co-op vs. AI for single and multiplayer

BSMjunkieno1
11th Apr 2007, 00:43
1. Fog of War - allow the type of unit (zero/dauntless, etc) to be seen, but not the payload until the units are much closer.

Allow me to put my 2 cents in by saying that this is a good idea however, wouldn't we be able to tell what kind of aircraft it is we're dealing with as it draws near? There is a difference in structure which would make the aircraft easier to identify, like for example, you'd be able to tell the difference between a Zero and a Val just by looking at it from a certain distance so you'd get a general idea of what the payload of this particular aircraft would be. In my opinion, I don't really see the need to "hide" a certain aircraft's payload, especially if you already know what it is.

Just to let you know that I'm not trying to make you look stupid or anything jed, I'm merely trying to make a point so I apologize in advance if I belittled you in any way.

Thriller68
11th Apr 2007, 01:33
How about this.

I do not know how this can be impelemented but how about some sort of reward for players who gamble on a unique strategedy?

Lets say I have to destroy a ship yard. Some how I am able to slip a DD past the enemy Cruisers and am racing toward their ship yard. This sounds like an exciting sure fire way to take out the yard, but I know that the DD's guns will not destroy the yard before I am destroyed by coastal guns.

Knowing this I am not going to waste the ship and time to do that. I am going to lumber a BB over there to do it, or whittle away at is with dive bombers. Or somthing equally as boring.

Now, lets say some how the computer reconizes my DD action's as a unique gambit and somehow boosts my attacking DD, giving me a change to pull of an unorthodox, and daring attack.

I think this would reward players who are trying to do somthing different with their strategedy, and add a lot of variety, as opposed to a conservative approach.





"Speed is Armor"

SonderKommando
11th Apr 2007, 02:47
"the best defence is a good offence"

Dave2000
11th Apr 2007, 02:59
How about this.

I do not know how this can be impelemented but how about some sort of reward for players who gamble on a unique strategedy?

Lets say I have to destroy a ship yard. Some how I am able to slip a DD past the enemy Cruisers and am racing toward their ship yard. This sounds like an exciting sure fire way to take out the yard, but I know that the DD's guns will not destroy the yard before I am destroyed by coastal guns.

Knowing this I am not going to waste the ship and time to do that. I am going to lumber a BB over there to do it, or whittle away at is with dive bombers. Or somthing equally as boring.

Now, lets say some how the computer reconizes my DD action's as a unique gambit and somehow boosts my attacking DD, giving me a change to pull of an unorthodox, and daring attack.

I think this would reward players who are trying to do somthing different with their strategedy, and add a lot of variety, as opposed to a conservative approach.





"Speed is Armor"


don't confuse a unique strategy with a bad strategy. there's a reason why DD's can get blown up by coastal guns- so sending a DD where it shouldn't go is uniquely stupid.

princecaspian4
11th Apr 2007, 03:17
Allow me to put my 2 cents in by saying that this is a good idea however, wouldn't we be able to tell what kind of aircraft it is we're dealing with as it draws near? There is a difference in structure which would make the aircraft easier to identify, like for example, you'd be able to tell the difference between a Zero and a Val just by looking at it from a certain distance so you'd get a general idea of what the payload of this particular aircraft would be. In my opinion, I don't really see the need to "hide" a certain aircraft's payload, especially if you already know what it is.

Just to let you know that I'm not trying to make you look stupid or anything jed, I'm merely trying to make a point so I apologize in advance if I belittled you in any way.

zeros can carry bombs, kates can carry bombs or torps, the planes could have dropped their payload and be returning or acting as decoys, or if the enemy is running out of planes, it is common for them to put out dive bombers without bombs and use them as fighters, if you can't see what they are carrying, you could send your fighters after their fighter escort and let the real bombers through, it would add more strategy,
i agree there should be more fog of war, i say that land masses should also block your view so that you can't see a ship on the opposite side of a mountain.
i also think that there should be more of a fog when you are looking long distances, when i play Solomon, i just zoom in and by the shape of the ships i see, i know what they are launching

also, in response to the idea of the computer enhancing the abilities of units because they are being sent to do a task that they aren't capable of, it won't work, because then i could send my DD after a BB, going along with what you were saying, the computer would give my DD superpowers so that it could do (or at least have a chance of doing) what it is being tasked to do, which in this case is taking bout a BB, so that would mean that ship class doesn't matter because to give the DD a chance at taking out a BB (even one with only a sliver of health left) it would need to be equal to at least a CL (more likely a CA) if that happens everyone will just use their DDs because they are quick and the computer will up their class to give them a chance at whatever they are doing, and even in the scenario that was given to explain this idea, it wasn't a daring plan, it is a stupid plan, all you need to do is shoot out the coastal guns and then you will have free reign over the shipyards until an enemy ship came. it wouldn't' reward strategy, it would take away from the strategy, because it would be a strategic blunder to send a DD into some situations, with this system it would reward you for such blunders by enhancing the powers of the DD or whatever ship you have sent in that isn't capable of the task given

Armistead
11th Apr 2007, 04:19
well, I doubt anyone would want to be stuck as a aa shooter on a ship, not too mention, I would rather use my guns. It would be nice, if you end up in spec mode, that you could atleast pick one of the aa guns, fortress, or something like that.

VoodooMessiah
11th Apr 2007, 07:18
I agree with you armistead, but it was just a suggestion and yes some things may be boring depending on the game etc, but it would be nice to have that option there and if no - one filled it then as usual the ai controls it....

besides when i read the thread title......i didnt see in it anywhere that said.....make sure you ask for what we already have......and i am sure if anyone said to people 20years ago that people would be playing multiplayer computer games, over the internet and against people around the world in real time they would of said "you're dreaming"

If anyone thinks that computer games and technology are at their best now, then you are sleeping and should remove your hand from inside your pants.:rolleyes:

So i only put in a suggestion.......i didnt think it was that unrealistic.....just look at bf2 and games like that.....you don't get if you don't ask....Anyway everyone is entitled to their own opinion.........so burn my suggestion i don't care....i luv this game and will luv it even more if just the suggestions on the first page are done.

I suppose if/when someone does make a game with multi player/multi battle options I bet my ballz the sceptics will be the first ones playing it......:lmao: Takes deep breath....mmmm...i feel better now!!!!!

Tirpitz
11th Apr 2007, 13:20
Ide like to see new ships added, more specificly some of the ones that almost made it but was scrapped.

Montana Class BB

http://www.history.navy.mil/photos/usnshtp/bb/bb67.htm

Those would be cool to use in game... :D

then I'd prefere the real (historical) units from the axis&allies who fought in action during WW II campaigns over the world at this site : www.voodoo.cz/battleships

Thriller68
12th Apr 2007, 00:55
I have to agree with Princecapsian4, even thought he disagrees with me.

But I think that point that needs to be made, is that too many players use too conservative of stratagies. There is not a lot of ways to improvise and gamble on a unique strategdy. I wish that some how players who want to roll the dice have a bit more of a chance. I am not talking about making a DD as strong as a BB. I also realize that there is a thin (and possiblely red) line between a strategic gamble, and a foolish blunder. I would like the see more latter.

As I said before: too many players are conservative with their strategies. And a perfect example is the Soloman Islands. The Japanese is to rush the ship yards with bombers, While Kongos and Tones sink the American's ship and destroy the ship yards. Then, toss up some more planes, and roll over their Carriers with your combined force. Not a lot of variation, and no one wants to gamble on somthing different if they know the formula to win.

Or, Steel Monsters: everyone either go north/everyone go south.

Or, Surgaio (spelling?) Strait: destroy ship yards, mop up, sail through.

Or, Operation MI: Fighters defend bombers, bomb. Rinse, lather, repeat.

But what if the Japanese gambled in the Soloman's by blitzing the CVs, or raced to the enemy ship yards with some DDs? And what if it worked? As opposed to gambling the game away on a tactic that works on once out of every thirty-five times? I think that would be cool?

But, really, I would be happy with anyway to have variation on strategies, and innovative approaches to the game. I think that would make the game more dynamic, and less of a static slugging match.

Thriller68
"Speed is Armour"

real468
12th Apr 2007, 03:51
The two biggest things this game are missing. Weather you can do without but there is no point to a strategy game where you can see everything that your opponent is doing. I think this game would benefit from a good fog of war system Company of heroes had it down pat perfect system if your looking for an example.

You should not be able to see what your opponent is doing unless you have a scount plane tracking them or you use your scope/binoculars to track them. I think the game would be alot more fun if we actually had to go hunting for our oppenents ships or units , and we could try launching suprise attacks

just my two cents love the game otherwise

Sleepy Sandman
12th Apr 2007, 13:43
But I think that point that needs to be made, is that too many players use too conservative of stratagies. There is not a lot of ways to improvise and gamble on a unique strategdy. I wish that some how players who want to roll the dice have a bit more of a chance. I am not talking about making a DD as strong as a BB. I also realize that there is a thin (and possiblely red) line between a strategic gamble, and a foolish blunder. I would like the see more latter.

As I said before: too many players are conservative with their strategies. And a perfect example is the Soloman Islands. The Japanese is to rush the ship yards with bombers, While Kongos and Tones sink the American's ship and destroy the ship yards. Then, toss up some more planes, and roll over their Carriers with your combined force. Not a lot of variation, and no one wants to gamble on somthing different if they know the formula to win.

Or, Steel Monsters: everyone either go north/everyone go south.

Or, Surgaio (spelling?) Strait: destroy ship yards, mop up, sail through.

Or, Operation MI: Fighters defend bombers, bomb. Rinse, lather, repeat.

But what if the Japanese gambled in the Soloman's by blitzing the CVs, or raced to the enemy ship yards with some DDs? And what if it worked? As opposed to gambling the game away on a tactic that works on once out of every thirty-five times? I think that would be cool?

But, really, I would be happy with anyway to have variation on strategies, and innovative approaches to the game. I think that would make the game more dynamic, and less of a static slugging match.


That sounds like it should be in the "tactics" thread. I TOTALLLLLLY agree, and hope that you find a game where people are experienced and creative with their tactics. They're hard to find at times, but if you find a good lobby, with experienced players who know how to get the most out of their assests, it really makes BS:M as entertaining as what it should be!

xgamerms999
12th Apr 2007, 21:10
I have to agree with Princecapsian4, even thought he disagrees with me.

But I think that point that needs to be made, is that too many players use too conservative of stratagies. There is not a lot of ways to improvise and gamble on a unique strategdy. I wish that some how players who want to roll the dice have a bit more of a chance. I am not talking about making a DD as strong as a BB. I also realize that there is a thin (and possiblely red) line between a strategic gamble, and a foolish blunder. I would like the see more latter.

As I said before: too many players are conservative with their strategies. And a perfect example is the Soloman Islands. The Japanese is to rush the ship yards with bombers, While Kongos and Tones sink the American's ship and destroy the ship yards. Then, toss up some more planes, and roll over their Carriers with your combined force. Not a lot of variation, and no one wants to gamble on somthing different if they know the formula to win.

Or, Steel Monsters: everyone either go north/everyone go south.

Or, Surgaio (spelling?) Strait: destroy ship yards, mop up, sail through.

Or, Operation MI: Fighters defend bombers, bomb. Rinse, lather, repeat.

But what if the Japanese gambled in the Soloman's by blitzing the CVs, or raced to the enemy ship yards with some DDs? And what if it worked? As opposed to gambling the game away on a tactic that works on once out of every thirty-five times? I think that would be cool?

But, really, I would be happy with anyway to have variation on strategies, and innovative approaches to the game. I think that would make the game more dynamic, and less of a static slugging match.

Thriller68
"Speed is Armour"

Where do you play, caues me and you have diff. stories. Maybe its just the ppl I play with?

Cpt.sharp
13th Apr 2007, 15:41
atlantic and med theaters

larger maps

fog of war

smoke stacks so you can see ships from far away inside the fog of war

weather affects.

dence fog :o

i want FOG!!!

The_Stoic
13th Apr 2007, 20:26
What I'd think would make the perfect game. Some suggestions repeated by others:

-Game could start again at Pearl but you can be either side.

-A ‘risk’ type single player where you and the computer take turns deploying your fleets in the pacific, attacking and defending throughout the entire campaign. You don’t ‘purchase’ units but instead have them constructed as the war goes on at historic naval yards, in realistic time. Enemies can launch assaults against these shipyards to try and cripple your war machine/vice versa.

-Allow history to be altered by the choices the player makes. (Maybe the Japanese win at Midway?) There should be multiple ending points (not necessarily endings). Americans can win the pacific, Japanese can win the pacific, or but sides are stalemated without carriers. (I.E. Japanese victory would be an attack on San Francisco, invasion of Hawaii, etc..)

-Have missions effect other missions more. The player doesn’t restart missions but instead deals with the consequences of failing to defend a strategic stronghold. (Say your mission is to strike an air and naval base. You destroy the battleship docked at the base but have to withdrawal before your carrier is counterattacked, leaving the enemy airbase intact. Those units are available for the enemy on their next turn or to be used later on.) Failed missions to strike convoys, etc...have an affect on the effectivness of the enemy.

-Torpedoes and bombs do more realistic damage. Anti-aircraft fire does more damage too, making it harder to get through the AA cover. Getting off that shot should mean something.

-Ships turn/stop, accelerate, etc...realistically. Torpedoes need to be able to be dropped further away than .3 kms out, having ships take more than three seconds to jump from full throttle to reverse would make this possible.

-Ships, airfields, etc…take realistic damage. If bombers are able to hit the flight deck of a carrier or bombard a runway to the point that it is torn up, no more fighters can be launched. Destroying a ship is not as important as taking it out of the fight. Likewise, gun emplacements on battleships, etc…should be destroyable but not repairable. Have ships show the damage, torn up hulls, etc…

-Make guns sound and look like the behemoth sluggers that they are. Flash, ocean ripple, explosions throw up debris, thunderous booms!

-Have ships sink according to physics. If torps hit a certain spot enough times to rip open a massive breach, have the ship sink accordingly. Likewise, if bombers blast away the midsection of a ship, have it break up from the explosions. Also, ships shouldn’t be able to sink fully in shallow waters. Let ships block up channels if sunk in strategic locations, hampering the foolish enemy who tried to sneak their battleship out the only harbor exit.

-Incorporate ground elements. Not necessarily controlling them but if a land based invasion is going on, the player should be able to help out, dropping munitions on armored vehicles, strafing infantry, bombarding lines, etc…allowing your forces to move up quicker. Incorporate these invasion scenarios into the overall campaign, fighting for key locations to expand your lines.

-Improve the ‘background’ elements in general. Crew members should not just be taking a stroll from one end of the ship to another as torpedoes are impacting and dive bombers dropping fiery death on them. Have them run around manning guns, getting shot by strafing fire, being thrown off the deck as the ship is hit or explosions send them to Davey Jone’s locker. Same with land installations. Have pilots running up to fighters as they are scrambled, firefighter crews driving towards the nearest area in need.

-Rescue ships should be available. You should be able to earn points for picking up stranded seamen/pilots, from either side. (Maybe more so for picking up the enemy).

-Fix plane problem. Maybe by having different level AI pilots? If your pilots have taken off, completed their objective and then land, have them upgraded to the next level making them more accurate as the war progresses (their experience carries over to the next battles where they are involved). Purposefully ditching them should be bad. Allow Japanese kamikazes only after the year they showed up (not sure exactly) and within a certain distance of Japan itself.

-Please get rid of the main character. He sounds like he should be working at walmart, not commanding a naval fleet. If you must have a main character, give me a guy whose been in the navy for fifteen years and has some experience behind him not someone who spends the war whining.

-Battles take place in storms that throw waves over the decks, blur your vision with heavy rain, etc..night time would be cool too but I'm not sure if battles were fought often at night (except raids).

-An ability to speed up time in singleplayer. Attack on force Z is a good example where I'd like to just fastforward so my planes can get where I sent them to RV without waiting ten realtime minutes.

-Fog of war mentioned by real468 a couple posts back.

-Bigger battles!

Flying CanOpener
14th Apr 2007, 03:50
What I'd think would make the perfect game. Some suggestions repeated by others:

-Game could start again at Pearl but you can be either side.

-A ‘risk’ type single player where you and the computer take turns deploying your fleets in the pacific, attacking and defending throughout the entire campaign. You don’t ‘purchase’ units but instead have them constructed as the war goes on at historic naval yards, in realistic time. Enemies can launch assaults against these shipyards to try and cripple your war machine/vice versa.

Sounds a bit like Pacific Storm to me. (And for the record, I own both, but I have yet to play Pacific Storm because I keep on playing Battlestations Midway!)

Anyway, I just had an epiphany, so hear me out on this multiplayer map...

We'll call it "Guadalcanal," and it will be conglomeration of the first two Naval Battles of Guadalcanal, which took place from 10-123 November 1942 (Check out what really happened there) (http://www.ibiblio.org/hyperwar/USN/USN-CN-Guadalcanal/index.html). Several engagements took place at night at extremely close ranges, making it perhaps the most intense surface engagement outside of Leyte Gulf.

The map itself will be an enlarged version of Vella Gulf in order to keep engagement ranges close, with several more channels to maneuver around in. On each end will be two shipyards guarded by four fortresses (You'll see why in a minute). Of course, the main objective of the map will be to eliminate the shipyards, and with the ships on the map, making them a tough target to crack open needs to be done in the name of play balance.

As for the Fleets, they will be laid out as follows:

Allies
Player 1: 1 New York-class BB (USS New York), 1 Atlanta-class CL (USS Atlanta)
Player 2: 1 South Dakota-class BB (USS South Dakota)*, 1 Atlanta-class CL (USS Juneau)
Player 3: 1 Shipyard (Dispensing Fletcher-class DDs), 1 Northampton class CA (USS Northampton)
Player 4: 1 Shipyard (Dispensing Fletcher-class DDs), 1 Northampton class CA (USS Louisville)

Japanese
Player 1: 1 Kongo-class BB (IJN Hiei), 1 Nagara-class CL (IJN Nagara)
Player 2: 1 Kongo-class BB (IJN Kongo), 1 Nagara-class CL (IJN Natori)
Player 3: 1 Shipyard (Dispensing Fubuki-class DDs), 1 Takao-class CA (IJN Takao)
Player 4: 1 Shipyard (Dispensing Fubuki-class DDs), 1 Takao-class CA (IJN Maya)

As you can see, this some heavy duty surface actions in tight quarters. As a result, I would have the bases placed in coves with high cliffs surrounding them to prevent battleships from plinking them from long range, which would take place virtually every match if you put BBs in Vella Gulf. So in other words, if you want to win the match, you have to earn it. The secondary objective would be to eliminate both opponents' battleships, which may just me something quite doable.

If this isn't intense enough for you, then perhaps I can sweeten the pot. It would be completely awesome if we could get some night fighting in this game (These engagements took place at night in real life), and this is how I would implement it:

*Detection range is reduced to 1.0 miles without visual aid
*Visual aid is in the form of searchlights, which would work on the principle of flashlights in FPS games. You hit the key, and you can pan around the map with the searchlights. If you illuminate a ship, you detect it. Of course, the moment you turn on your searchlight, you are instantly detected by anyone who sees your light...even if you can't see them.
*Seeing muzzle flashes and tracers give temporary detection for opponents because of their brightness

Opinions?

xgamerms999
14th Apr 2007, 05:58
Sounds a bit like Pacific Storm to me. (And for the record, I own both, but I have yet to play Pacific Storm because I keep on playing Battlestations Midway!)

Anyway, I just had an epiphany, so hear me out on this multiplayer map...

We'll call it "Guadalcanal," and it will be conglomeration of the first two Naval Battles of Guadalcanal, which took place from 10-123 November 1942 (Check out what really happened there) (http://www.ibiblio.org/hyperwar/USN/USN-CN-Guadalcanal/index.html). Several engagements took place at night at extremely close ranges, making it perhaps the most intense surface engagement outside of Leyte Gulf.

The map itself will be an enlarged version of Vella Gulf in order to keep engagement ranges close, with several more channels to maneuver around in. On each end will be two shipyards guarded by four fortresses (You'll see why in a minute). Of course, the main objective of the map will be to eliminate the shipyards, and with the ships on the map, making them a tough target to crack open needs to be done in the name of play balance.

As for the Fleets, they will be laid out as follows:

Allies
Player 1: 1 New York-class BB (USS New York), 1 Atlanta-class CL (USS Atlanta)
Player 2: 1 South Dakota-class BB (USS South Dakota)*, 1 Atlanta-class CL (USS Juneau)
Player 3: 1 Shipyard (Dispensing Fletcher-class DDs), 1 Northampton class CA (USS Northampton)
Player 4: 1 Shipyard (Dispensing Fletcher-class DDs), 1 Northampton class CA (USS Louisville)

Japanese
Player 1: 1 Kongo-class BB (IJN Hiei), 1 Nagara-class CL (IJN Nagara)
Player 2: 1 Kongo-class BB (IJN Kongo), 1 Nagara-class CL (IJN Natori)
Player 3: 1 Shipyard (Dispensing Fubuki-class DDs), 1 Takao-class CA (IJN Takao)
Player 4: 1 Shipyard (Dispensing Fubuki-class DDs), 1 Takao-class CA (IJN Maya)

As you can see, this some heavy duty surface actions in tight quarters. As a result, I would have the bases placed in coves with high cliffs surrounding them to prevent battleships from plinking them from long range, which would take place virtually every match if you put BBs in Vella Gulf. So in other words, if you want to win the match, you have to earn it. The secondary objective would be to eliminate both opponents' battleships, which may just me something quite doable.

If this isn't intense enough for you, then perhaps I can sweeten the pot. It would be completely awesome if we could get some night fighting in this game (These engagements took place at night in real life), and this is how I would implement it:

*Detection range is reduced to 1.0 miles without visual aid
*Visual aid is in the form of searchlights, which would work on the principle of flashlights in FPS games. You hit the key, and you can pan around the map with the searchlights. If you illuminate a ship, you detect it. Of course, the moment you turn on your searchlight, you are instantly detected by anyone who sees your light...even if you can't see them.
*Seeing muzzle flashes and tracers give temporary detection for opponents because of their brightness

Opinions?
For now I'll leave it at interesting...

skborgen
14th Apr 2007, 20:29
I think this game is cool, just thought Id say so. I would like to see more of a global conflict where the player can take control of any of the major nations. Similiar to the Koei game pto iv. Take control of territories for materials maybe an r and d section for the building of new units based on what the player is trying to achieve in his campaign, all of this for the single player mode of course. I believe an open campaing in the single player version of this game would be fantastic giving the player total freedom on what moves to make in his campaign, taking control of how much material to use for the building of more ships,planes ect...

Admiral Biilly-o
16th Apr 2007, 02:04
VIVA ITALIA! anyone else for some italian and german ships?

Shoneghosts
17th Apr 2007, 05:50
I think they should finish the Pacific war and have the Atlantic theater as well. Like in the Atlantic one you can pretend the Z-plan was never canceled. Also I think the no fog of war right now is perfect and makes it more realistic,

Pharseer
17th Apr 2007, 07:08
Please allow us to play CO-OP against the other side in online battles!

This would eliminate the need for people to join games everytime in MP, a lot of times there are not enough people online to have a game, if the AI was enabled we could still play on the same team as our friends and have a great time at the times we can play!

Please allow co-op in the new game either in campaign or in MP so that no opposing players are required as long as at least 2 people are on one team!

Thanks!

xgamerms999
17th Apr 2007, 19:39
Please allow us to play CO-OP against the other side in online battles!

This would eliminate the need for people to join games everytime in MP, a lot of times there are not enough people online to have a game, if the AI was enabled we could still play on the same team as our friends and have a great time at the times we can play!

Please allow co-op in the new game either in campaign or in MP so that no opposing players are required as long as at least 2 people are on one team!

Thanks!

Well its not nessasaraly that there are no ppl, it could be that they don't want ur map, or you have their slot. Anyways, thats all for now. Wait, how about ppl can join in the middle of a game if there is an open space(make it an option!)

xgamerms999
17th Apr 2007, 19:54
Also, I was just reading around, and some one surgested that you can pick up saloirs out of the water. I like that idea, and how about, airmen can eject and parachute to the water or whatever!!

Kai Robin
18th Apr 2007, 02:22
Also, I was just reading around, and some one surgested that you can pick up saloirs out of the water. I like that idea, and how about, airmen can eject and parachute to the water or whatever!!

i think its cool, but honestly more or less a waste of processing resources.....

anyways it looks like people are actually posting kewl sstuff so i'll have to update again....errr..the life of a procastinator...

slonnee1
18th Apr 2007, 10:51
Hello everyone,

You have sen me online I am sure as Mogami. The following are a list of things that I feel would add to the Immersion in the game.

1.) With the point of kamikazie's, All planes should do so and cause damage. If the plane has it's ordinance on it, it should explode as well. This will stress the importance of AA cover.

2.) Realistic collision damage. A cheap tactic for DD's is to get in front of a carrier and stop, effectively making the game shut the carriers engines down and pinning it. I don't know about you but if a carrier rammed a tin can (thats destroyers in WW2 talk) dead smack in the middle, it would split her in 1/2 and just keeep chuggin along. I think alot more realistic collision damage as well as the 2nd armaments on the carriers would be a welcomed addition. Akagi had 5"guns on her. Put em back on so she can defend herself from such a rediculous tactic.

3.) Wider variety of ships. Even if you made these some of the unlockable hidden objectives, this would be a neat feature. Maybe put some of the light carriers against one another in smaller engagements.

4.) The ability to launch in multiplayer mode more then 9 planes total at an enemy. Very unrealistic. Kick it up to 12 or 15 at least.

5.) Improved controllability for airplanes with joysticks for the PC version of the software.

6.) This was mentioned before but I will say it again here, Make a Japanese campaign.

7.) This was also mentioned before but is worth re-mentioning. Make an open ended campaign. One where you Pick a side and start the war and fight for specific area's.

8.) A new Multi player mode. Make an Online global conquest. Both teams start and have these skirmishes that are in game. Whatever side wins gets to pic the next base of attack. IE japan attacks manilla, they win, they have a choice of 3-4 new bases to attack. USA has to defend. this keeps going until all the bases are captured.

those are just some things that i can see could use improvement.




UPDATE-DEBATE TOPIC
1-Transparo suggested some new "special abilities" for ships-
Destroyers can produce smoke screens. Zeros can kamikaze. Submarines can release decoys and debris to fool the tracking enemy vessel. Yamato and Musashi can fire "beehive" shells.
Do you feel this is a good way to add some extra depth or perhaps thats just a little to much extra in a game where you have to manage your entire fleet? Can you trust the AI to handle it? But what if the AI launches a smoke-screen throwing a monkey wrench into your own battleplans, and just what are beehive shells? Discuss.

2-Air Ops, the general feel is their is dissasatisfaction on how this works,"takes to long to recover planes, not enough planes, ect," how would you like to see it resolved?

Stuff we're hoping for:

COMMUNITY SUPPORT
This cannot be emphasized enough. BSM can be won only through a team effort. Its only natural we'd want to stick with teams we know we are good with. Also, a long-lasting community (which will buy sequals) needs to be able to take the game into our own hands We NEED:
1-In game browser friends list
2-Clan Support/Clan matches
3-General chat room
4-Scenario Editor
5-Modability

SP Game/Gameplay General-
BSM had an amazing core engine but the state of the SP left many people feeling cheated, we're looking for:
1-Dynamic Campaign, let us make the strategic choices and fight it out tactically
2-OR a far more extensive and varied SP campaign
3-Skirmish mode, the entire forum is pleading for this one
4-Give carriers their secondary guns
5-Air-ops need heavy tweaking
6-Allow aircaft to be seen, but not the payload until the units are much closer thx jed212 3.30.07
7-Allow secondary weapons to be assigned auto fire, AA or AS thx drawde 3.30.07
8-New views, planes' cockpits, ships' bridges .. Welcome aboard! thx akrowaib 3.30.07
9-Replay Mode thx Chip5541 3.31.07
10-The ability to cancel a movement command would be welcome thx Flying CanOpener 4.01.07

MP Game
BSM came with some great MP missions but they become tiring quickly. We are hoping for:
1-More dynamic MP, we would like to be able to change it up, starting positions, forces ect.
1-Coop vs AI, it would be a blast to fight the Pacific Campaign with a friend.
2-Bots, many of us would like to be able to play the MP map for by ourselves for varied reasons
3-Connection host, preserve the connection best we can! thx gamerms999 3.29.07
4-Splitscreen gameplay, we'd like to play with our friends at home thx fahey 3.29.07
5-More "unique" missions, capture the flag with PT boats anyone? thx I3laze 3.30.07
6-Better point rating system, the one now seems totally useless thx jed212 3.30.07
7-Harbor assault missionwhere only mini subs can stay submerged at depth level 1 inside the harbor thx TheDivingMongoose 3.30.07
8-Anti hacking security that is updated regularly thx VoodooMessiah 3.30.07

Improved World-Realism update 3.30.07 thx Transparo
It would be amazing if BSM would take the next step forward in immersing the players in WWII naval combat. We would like to see-
1-Weather and time effects, battles in rain, night, ect, realtime "world lighting:
2-Improved damage models and effects, damage decals, model deconstruction, ect
3-Better sound effects, cannon fire needs more a HELLUVA lot more UMPH
4-Massive muzzle flash, shockwaves from broadside salvoes rippling across the water
5-Different types of ship sinkings, make it exciting thx Ryback14 3.31.07
6-Improved historical accuracy, ship classifications, ect... thx Flying CanOpener 4.01.07

Good hunting

K.R.

Captain Rascal
18th Apr 2007, 12:22
I love the fact that you can see your ship sink and all, also added with the holes in her bubbling air....BUT

Wouldn't it be better if sometimes you saw her sink and break apart? I mean actually see it break in half..heh :D Thats what I would like to see.

EDIT: A slight adjustment to the above, also have it so the main guns fall from the ship when capsized.

~throws two cents into the barrel~

xgamerms999
18th Apr 2007, 19:08
i think its cool, but honestly more or less a waste of processing resources.....

anyways it looks like people are actually posting kewl sstuff so i'll have to update again....errr..the life of a procastinator...

You could make it for extra points, maybe get extra ppl for Damage Control, stuff like that!

xgamerms999
18th Apr 2007, 19:13
8.) A new Multi player mode. Make an Online global conquest. Both teams start and have these skirmishes that are in game. Whatever side wins gets to pic the next base of attack. IE japan attacks manilla, they win, they have a choice of 3-4 new bases to attack. USA has to defend. this keeps going until all the bases are captured.

those are just some things that i can see could use improvement.

This has been surgested many times... we can only hope that this is addressed. Also I like that thing about spliting DDs in half, althogh I wouldn'd be to physced if that was my tatic! HEHE!

Flying CanOpener
18th Apr 2007, 22:56
Hello everyone,
1.) With the point of kamikazie's, All planes should do so and cause damage. If the plane has it's ordinance on it, it should explode as well. This will stress the importance of AA cover.

We have real AA Cover in the game?

Any way, kamikaze attacks should stay out, as during the timeframe no one was exactly sending waves of planes that drop bombs then promptly plop themselves on top of your ship in order to not only cause damage to your ship, but to free up your squadron screen to send more planes to drop bombs and flop themselves onto ships.

Got to go, more on this later.

xgamerms999
18th Apr 2007, 23:40
We have real AA Cover in the game?

Any way, kamikaze attacks should stay out, as during the timeframe no one was exactly sending waves of planes that drop bombs then promptly plop themselves on top of your ship in order to not only cause damage to your ship, but to free up your squadron screen to send more planes to drop bombs and flop themselves onto ships.

Got to go, more on this later.

Somthing tells me that the timeframe is gunna be expanded. Well, thats all for now!

princecaspian4
19th Apr 2007, 02:51
-A ‘risk’ type single player where you and the computer take turns deploying your fleets in the pacific, attacking and defending throughout the entire campaign. You don’t ‘purchase’ units but instead have them constructed as the war goes on at historic naval yards, in realistic time. Enemies can launch assaults against these shipyards to try and cripple your war machine/vice versa.

-Ships, airfields, etc…take realistic damage. If bombers are able to hit the flight deck of a carrier or bombard a runway to the point that it is torn up, no more fighters can be launched. Destroying a ship is not as important as taking it out of the fight. Likewise, gun emplacements on battleships, etc…should be destroyable but not repairable. Have ships show the damage, torn up hulls, etc…


-Have ships sink according to physics. If torps hit a certain spot enough times to rip open a massive breach, have the ship sink accordingly. Likewise, if bombers blast away the midsection of a ship, have it break up from the explosions. Also, ships shouldn’t be able to sink fully in shallow waters. Let ships block up channels if sunk in strategic locations, hampering the foolish enemy who tried to sneak their battleship out the only harbor exit.

-Bigger battles!
i like the risk idea, it sounds like the game rise of nations.
i also agree with airfields and especially carriers taking damage to the flight deck, in real life if a bomb got through it would rip a big hole in the deck, and planes wouldn't be able to launch or land (depending on where the hole was) until it was repaired; but in this game, i have hit a carrier right in front of a launching plane and the plane just went on like nothing had happened. i know that the deck can be damaged, it is one of the things on the damage control screen, but i have never seen it damaged.
on the point of ships sinking according to the damage received, they already do, i was playing a game, and yamato had taken many torp hits, all of them in the bow (the bow was so flooded that the very front was completely submerged and the water was breaking on deck), when it went under it went bow first, and it took about 20-30 seconds after the ship went under for the aft part of the ship to go under. so they do go down according to physics. what i would like to see is that damage affecting the performance of the ship, because in the example i just gave, i don't think that the ship would have been able to make top speed with the bow completely submerged.

xgamerms999
19th Apr 2007, 02:58
I have had my fkight deck damaged, but I repaired it imeditly(Taking off and Landing is important!!)

princecaspian4
20th Apr 2007, 01:10
I have had my fkight deck damaged, but I repaired it imeditly(Taking off and Landing is important!!)

yes, but you Repaired it immediately, also, what did it take to damage it, because one bomb should be all it takes to stop flight ops for a while, but i have been in a carrier and taken many bomb hits without having any problems in launching planes.


Hello everyone,

You have sen me online I am sure as Mogami. The following are a list of things that I feel would add to the Immersion in the game.

1.) With the point of kamikazie's, All planes should do so and cause damage. If the plane has it's ordinance on it, it should explode as well. This will stress the importance of AA cover.

2.) Realistic collision damage. A cheap tactic for DD's is to get in front of a carrier and stop, effectively making the game shut the carriers engines down and pinning it. I don't know about you but if a carrier rammed a tin can (thats destroyers in WW2 talk) dead smack in the middle, it would split her in 1/2 and just keeep chuggin along. I think alot more realistic collision damage as well as the 2nd armaments on the carriers would be a welcomed addition. Akagi had 5"guns on her. Put em back on so she can defend herself from such a rediculous tactic.



on your point of kamikaze, yes, if they have their bombs, you should do more damage, but they shouldn't do much damage if they don't have any ordnance, real kamikaze planes had kamikaze packs, essentially they were packed with explosives, but even with that, planes couldn't get fast enough to penetrate far enough to do as much damage as a bomb, a bomb can penetrate much farther on it's own then when it has a big plane strapped to it, so even if the plane has a bomb on it, it shouldn't do as much damage as the bomb would have if dropped on it's own, and a plane without a suicide pack shouldn't do much damage at all, maybe to a carrier's flight deck, bun not much damage to the ship it's self.
on your other point, i agree that a collision should do more damage, maybe not split it in half, but it would cause major damage, maybe some flooding

Flying CanOpener
21st Apr 2007, 02:58
Somthing tells me that the timeframe is gunna be expanded. Well, thats all for now!

If the Kamikaze concept is implemented, then US AAA will be vastly improved to match historical levels, which in the context of the game will mean that kamikaze attacks against any American ship in a group will be fruitless, and even against a single ships would be fraught with danger.

xgamerms999
21st Apr 2007, 03:07
Well, some ships have been sunk by Kamakzis so, I'm sure there'll be a sweet spot or somthing

U.S.S Thecreeper
23rd Apr 2007, 20:25
1: have the campaign go the battle of leyte gulf

2: Battle of the Atlantic (Ex: hunt for the bismarck, u-boat hunting, protecting conveys)

3: Permant damage to certain parts of ship (Ex:battle ship guns )

4: have ships be able to get off a shot or two as there sinking

5: weather effects

6:make ships run aground when the hit a beach

7:altenative campaign for japan,

8: have units get better as they rack up kills

9:be able to pick and choose what units you get for a mission

xgamerms999
23rd Apr 2007, 23:57
Well since there may be Germans, what are we gunna do for CVs? We could use this, but it was never completed...

KMS Graf Zeplin (http://en.wikipedia.org/wiki/German_aircraft_carrier_Graf_Zeppelin)

Captain Rascal
24th Apr 2007, 11:28
I would like to see the repair option for ships be removed or the ability to repair the ship removed. Maybe have it so it has to return to a shipyard to get repaired.

During a battle if a ship gets hit with a torp you dont see 5-6 guys jump overboard and start patching it so it can take another shot...its silly....lol

xgamerms999
24th Apr 2007, 20:28
Make an option (like you do with bombs) for rockets!! You can do this for fighters (only or not).This was surgested by derrickkobla (dif. thread).

Admiral Biilly-o
1st May 2007, 22:13
Kreigsmarine and the RN italian navy is all i want. and the british to battle them.

Kai Robin
4th May 2007, 15:29
ackt@i havne't been very active on the forum lately, I promise I'll update soon
. On a side note, gaming on BSM has been fantasic. I've joined the CSF, have become a much better player and win moreso on average than lose. hehehehehe.........

Cheating is defintely becoming a problem online though, that needs to be fixed.

xgamerms999
4th May 2007, 22:59
You must be on PC right? I don't know of any cheats on 360.

ironzachattack
5th May 2007, 19:50
They should have torpedoe tubes like the real ones did like on this look at the armament at bottom right

http://en.wikipedia.org/wiki/Renown_class_battlecruiser


And also they are not battleships they are bettlecruisers:lol:

crazyhorse128
5th May 2007, 20:14
how about shifting the sequal to modern day, a made-up conflict where BB's can launch tomahawk's and DD's, instead of deph-charges anti sub helicopters (which can be player controlled) plaanes like the Harrier, hornet and tomcat would apear on the CV's :scratch:

xgamerms999
5th May 2007, 22:01
how about shifting the sequal to modern day, a made-up conflict where BB's can launch tomahawk's and DD's, instead of deph-charges anti sub helicopters (which can be player controlled) plaanes like the Harrier, hornet and tomcat would apear on the CV's :scratch:

I don't know...
I think we should stick to WWII, but thats just me.

crazyhorse128
6th May 2007, 07:27
you could get some quite interessting battles and pices of action ie. the flack guns on a ship will become SAM's and helicopters would be an interessting feature in a BS:M2

chip5541
6th May 2007, 09:58
I still say WWI would rock.:rasp:

Kai Robin
6th May 2007, 12:36
how about shifting the sequal to modern day, a made-up conflict where BB's can launch tomahawk's and DD's, instead of deph-charges anti sub helicopters (which can be player controlled) plaanes like the Harrier, hornet and tomcat would apear on the CV's :scratch:

Its not going to happen.

crazyhorse128
6th May 2007, 15:32
I still say WWI would rock.:rasp:
there would be little variation in the fifferent types of ships and CV's wouldnt be advaidible modern day would be fun and you know it would

crazyhorse128
6th May 2007, 21:54
I would call it Battlestations Modern Day!!! and Kai Robin i thing that it would work, I speant a good few hours working with basic imagery tools (thank you Paint and google images) to produce........UNADVAIDIBLE RIGHT NOW as photo shack has just crashed :mad2: the box cover for the sequal!!!!, coming soon!

crazyhorse128
6th May 2007, 22:03
http://img217.imageshack.us/img217/1443/finishah6.jpg (http://imageshack.us)
yea look how cool!!

andy3536
7th May 2007, 10:35
http://img217.imageshack.us/img217/1443/finishah6.jpg (http://imageshack.us)
yea look how cool!!

Get rid of that f-14 and you could have battlestations falklands!
Honestly though i would have to say i would prefere this to remain in WW2 but more british carrier operations would be nice!

crazyhorse128
7th May 2007, 12:59
falklands would be good however there was no real navy v navy action whilst modern day....

Tex Vindictive
7th May 2007, 14:11
Battlestations 2142

Stealth looking ships.

http://www.defenseindustrydaily.com/images/SHIP_Stiletto_lg.jpg
http://www.fas.org/man/dod-101/sys/ship/arsenal_72.jpg
http://www.swath.com/History/seashad.jpg

Josheua13
7th May 2007, 15:02
Just and idea, but has anyone considered stepping away from the realm of reality. Take the beautiful models and scenes of battlestations midway and throw them into a shattered universe. Lets say, for some reason, two of the U.S.'s carriers were at Pearl and sunk during the attack. Japan manages to take midway, and pearl becomes a wrecked outpost. Now its 1944, and Admiral Nimitz leads the shattered U.S. fleet and British escorts on one last daring mission. Push behind the Japanese fleet undetected and cut Midway out of the fight with a series of raids and supply attacks culminating in a midway-ish battle in which battleships fought it out on the line while the carriers pummeled eachother with their aircraft. This could allow the introduction of many never-were designs like the super Yamato and Montana class battleship, as well as make for a compelling alternate history. (Not to mention it would make free battles and such much more plausible in a somewhat historical game).

Just a thought.

-Josh

crazyhorse128
7th May 2007, 19:17
Tex Vindictive youve been watching too much tomorow never dies, but to the more pressing matters at hands, Josheua13 good idea but i am strongly for BS:Modern Day

xgamerms999
7th May 2007, 19:52
Nothin against ya horse, but I'd rather play josh's game.

crazyhorse128
7th May 2007, 22:04
it would be good however all the nerds (not implying anyone person) will be all 'ohhhh the insert name here was not that fast' and 'noooo you got it all wrong the insert name here had 4 barrels not 3' you get my point?

crazyhorse128
7th May 2007, 22:15
Well, some ships have been sunk by Kamakzis so, I'm sure there'll be a sweet spot or somthing
the US carriers had wooden decks, that wre often damp in flamable liquids etc so they particually sufferd to the kamakazis

VTROOPER
15th May 2007, 00:22
I vote for mine lairs/sweperrs

chip5541
15th May 2007, 05:04
Naw! You could see where the mine layer was deploying the mines so it would defeat the whole purpose.

Keir
15th May 2007, 10:24
Thanks for all the replies folks. My job today is to go through this and pick out and prioritise the main points to pass onto the the producer, product manager and dev guys :thumbsup:

Thanks again.

chip5541
15th May 2007, 13:08
Ability to turn off screen information (perfect for making movies) or a movie maker along the lines of Stuntman.

xgamerms999
15th May 2007, 17:17
Thanks for all the replies folks. My job today is to go through this and pick out and prioritise the main points to pass onto the the producer, product manager and dev guys :thumbsup:

Thanks again.

GREAT, you are finally back!! I think "connection" host should be high on your priorities. For further explaination, check one of my earlier posts in this forum, if it doesn't help. PM me and I'll try to clear it up!:)

chip5541
15th May 2007, 17:49
yup. Option of Direct IP connection.

crazyhorse128
15th May 2007, 19:32
Thanks for all the replies folks. My job today is to go through this and pick out and prioritise the main points to pass onto the the producer, product manager and dev guys :thumbsup:

Thanks again.

make sure you pass on your recomndations for BS:Modern Day (and the cover work)

Tex Vindictive
16th May 2007, 18:59
Thanks for all the replies folks. My job today is to go through this and pick out and prioritise the main points to pass onto the the producer, product manager and dev guys :thumbsup:

Thanks again.

Keir, I would say thank you but I have see the final product before doing so. The reason is, i know people had connection issue, but truthfully if the game doesn't have any abilities to edit levels so the same maps aren't played over and over again its going to get boring really quickly. And the reason it will get boring real quick is because people will already know the game play of the game.

I hope to see skirmish mode for people, and some type of edit tool for other maps. Otherwise if Eidos says something like ' We listened to our gamer releasing this game (BSM2)', and one of those 2 abilities aren't in the game, put it on the discount rack.

princecaspian4
17th May 2007, 01:03
Thanks for all the replies folks. My job today is to go through this and pick out and prioritise the main points to pass onto the the producer, product manager and dev guys :thumbsup:

Thanks again.

that's why we love you Keir, you listen to us and get our concerns to the people who make the game, and before BM came out you told us about it, right now i am spending a lot of time on a forum for a different game, and there is no one like you who tells us about the game, all we can do is guess and go over what little (and very cryptic) info we have :mad2:
thank you Keir,
PS i like the idea of mines
and you need to make it so that things like cloud cover and land effect what you can see on the map, right now you can see over mountains, so my ship can't hide there and ambush a ship as it goes past because they know i am there long before, and planes should be able to fly over clouds and not be seen by ships, the drawback is they can't see the enemy ships, it would add some more strategy to it.
also for BM2 you need a better single player, I'm sorry but the story wasn't that good, i think it would have been better without it, and you didn't control enough ships, i understand that you need to start out small, but you need to control more ships and sooner in the game.
also, i think you need to find some way of randomizing where the ships start off, right now if you play a map with subs, everyone knows where the subs are and sends a DD after them right away, a subs biggest advantage is stealth, it looses that advantage if you know where it starts off, and it is hard to get away far enough that a DD won't spot you a minute into the game, if you made it so that the sub didn't always start in the same place you wouldn't have that problem,

Kai Robin
18th May 2007, 13:59
Well I've read through the entire topic and haven't seen anything in particular that hasn't mentioned before since the last update.

As for "modern day battlestations" i'd toss that out the window.

Do any of you even know anything about modern day naval warfare? I don't know that much myself, but I've played jane's combat simulations to get the jist of it.

Do you really wanna spend entire MP sessions shooting down missiles with your Aegis fire control and tossing a tomahawk here and there while the CV's planes are responsible for everything!?!?!?!

HELLO!!! Modern day is all about the carriers people!!! There will be no more awesome surface to surface duels, THERE IS NO SUCH THING AS A SLUGFEST BETWEEN WARSHIPS IN MODERN WARFARE! The US Navy's warships can be broken down carriers (most importnatly Nimitz class), Ticonderoga Class Cruisers, Burke Class destroyers, and submarine classes. And ya know what? Those CA and DD's missions are to protect the carrier group, there is no splitting off from the carrier group. The closest thing to a "heavy surface warship" is the russian Kirov class, and there only two in commission, and they'd probably be sunk by Super Hornets first anyways.

sheesh, i'm done rambling.

Dogmeatz
19th May 2007, 04:39
Great game loved it, but plenty of room for tweaking and improvement.

Mainly for Online
A better online Lobby with chat function, news (so pple know about new patch etc) and a buddy tracker would be great.

More maps or the ability to change the starting forces would add heaps to the re playability in multilayer.

VOIP option maybe for team m8's would be kinda sweet as well.

and to keep it brief for Single player
Just a longer and maybe more dynamic campaign, so perhaps you could build up different forces take non linear mission option so each time you replayed SP it would be a new experience.

An option to play the SP campaign co op in multi player would also be fun.


and Finally
for the PC version a few more hotkeys etc since the controls at moment for pc version feel like there almost directly ported from xbox, pc's have alot more buttons use em ;)


Anyway thanks Keir for the DLC good news :thumbsup: and Kai for compiling the community feedback, BSM is a pioneering title but is well on the way to evolving into a kickass classic ;)

crazyhorse128
19th May 2007, 09:01
HELLO!!! Modern day is all about the carriers people!!!

Yea but it doesnt have to be 100% realistic I mean if it was who would be the enemy, my ideas in the less realistic BS:Modern Day the enemy's could be something like...
-China
-MEC,middle east coalition
-crank it back a few years The Soviet Union (and yes I know that the USSR navy was anything but poor)
-Germany (note not Nazi germany)
-North Korea

xgamerms999
19th May 2007, 20:29
Yea but it doesnt have to be 100% realistic I mean if it was who would be the enemy, my ideas in the less realistic BS:Modern Day the enemy's could be something like...
-China
-MEC,middle east coalition
-crank it back a few years The Soviet Union (and yes I know that the USSR navy was anything but poor)
-Germany (note not Nazi germany)
-North Korea
I'm still not sold.

crazyhorse128
19th May 2007, 21:02
of course my ideas are not solid as ive done in the space of 1 month what it takes a highly paid game dev's in an office with survey results etc. to help them make design the sequal about 1 year, so yes there are flaws in my idea but If I was paid money to think and develop my ideas I wouldnt be here writing this post but chilling out in my hot tub whilst sipping on a cocktail some were hot

Kai Robin
20th May 2007, 14:26
I'm still not sold.

Neither am I. This is not like the difference between a Call of Duty 3 and Call of Duty 4: Modern Warfare, even if the setting is different it still boils down to you still run around and shoot things with guns. BSMidway and BSModern is a complete and total change, like I said, its all about carrier warfare, WWII was the turning point yes but its feasible to have surface ships do something on their own. I could careless playin BSModern sitting around in a CV battlegroup shooting down missiles all day. It doesn't matter who you'll pit the US against, the Chinese, the Russians, the North Koreans, their warships will all be sunk my Super-Hornest equipped with tomahawk, and if not then subs.

You could totally re-write the rules of warfare, but what would be the point? Modern warships are plaid and uniteresting, their essentially econo-boxes stuffed with advanced technology.

Why would I care to fight with an econo-box with missiles if I could control a battleship almost 3-football fields long bristiling with cannons and machine guns?

VTROOPER
20th May 2007, 17:22
No Battle Stations:modern Day . The Moden Fleet Is Bilt Arownd Cv And Missal Ca And Dd . Also Mostly Air Combat.DONT BELEVE ME GO WACH THE MILITARY CHANAL . Put My Vote In For The F4u And Also Cve's (a.k.a. Combustibl,vonrabl,expendabl)

princecaspian4
20th May 2007, 22:01
ya, no Battle Stations:modern day, you would be able to play entire games never seeing the enemy, the game would just be firing some missiles at your enemy (as they do the same), and hope that your attack does more damage then theirs does.

xgamerms999
20th May 2007, 23:26
I want the F4U-Corsair!!

Keir
21st May 2007, 11:30
Top stuff. This has made for a great document, I'm passing it on in a meeting this afternoon.

chip5541
21st May 2007, 15:45
PS3 please :D

xgamerms999
21st May 2007, 19:58
Top stuff. This has made for a great document, I'm passing it on in a meeting this afternoon.

Do you think you could share the list of what "made the cut."?

Keir
21st May 2007, 22:37
Do you think you could share the list of what "made the cut."?

I will do - but that will be ages away. This is now going to be discussed and thought through. I don't want to give you false expectations - announcements of this nature won't be made for some time; that's the reality of game development.

However, I certainly will keep you informed as best I can and the new product manager at head office is very community minded.

In the meantime, he's asked me to give him a wishlist of assets that the community would like to see; hopefully I'll be able to post some concept art and stuff soonish to keep things ticking over :)

crazyhorse128
22nd May 2007, 17:09
fine then no BSM:Modern Day but what next then the only other good option I see is BS:Atlantic/Mediteranian, But sheesh at kest I put SOME effort into my ideas

Kai Robin
22nd May 2007, 18:38
fine then no BSM:Modern Day but what next then the only other good option I see is BS:Atlantic/Mediteranian, But sheesh at kest I put SOME effort into my ideas

Believe me, I want the Med as well.

crazyhorse128
22nd May 2007, 21:45
I accept defeat my arms are behind my head and I am on my knees, but you lot were all there critisising me saying how rubbis my ideas were and let me see how may suggestions have you put forward 1,2,3 !NON! and if you have have you put any effort into your ideas I provided humr and maybe a few laughs here and there as people saw my proposed cover work, but it is not for someone who has made little or no contribution in this thread or on this forum to tell me how c!*^ my ideas are. and yes I think there is no much wrong with BS:ATLANTIC/MEDITERANIAN thank you



ps.cover work coming soon

Kai Robin
23rd May 2007, 00:34
I accept defeat my arms are behind my head and I am on my knees

Woah buddy your taking this the wrong way. I simply explained why BSModern would not work, there was no personal criticism.

U.S.S Thecreeper
23rd May 2007, 00:42
Maybe a alternate history one in which the war went longer so there would be stuff like jets, that giant aircraft carrier made out of ice that was never made, and varoius other ships and aircraft that where never made.

Kai Robin
23rd May 2007, 00:55
Maybe a alternate history one in which the war went longer so there would be stuff like jets, that giant aircraft carrier made out of ice that was never made, and varoius other ships and aircraft that where never made.

lol, another warship gunner fan?

chip5541
23rd May 2007, 05:05
How about an Alien style? with Geigeresque styled ships :scratch: :lmao:

TARKUS512
23rd May 2007, 17:14
[/INDENT]I still want to see PTs in a BSM II. It dose not seem like too many players like PT's. Those maps don't seem to be popular with a majority of the open games I see. Although I've been in battle with several opponents and allies that ejoy the use off PTs (I do!) as well as command there craft succsessfuly.[INDENT]I beleave that the roll that PTs played in the Pacific Theater was verey significant to the success of many opperations, but as represented in the game are not attractive enough to the majority of players. I think that if maps were created maybe spacificly for PTs, or that had a crucial roll or goal. that more gamers would utilize and enjoy them more.

crazyhorse128
23rd May 2007, 20:47
http://http://images6.theimagehosting.com/B000A0XSP4.01._AA280_SCLZZZZZZZ_V59078176_.th.jpg (http://server6.theimagehosting.com/image.php?img=B000A0XSP4.01._AA280_SCLZZZZZZZ_V59078176_.jpg)

crazyhorse128
23rd May 2007, 20:48
Sory about the size if you are unclear, the ship is the bismark, the plane on the left is a spitfire a u-boat can be seen on the bottom and there is a stuka on the right

VTROOPER
23rd May 2007, 21:53
it you want to see the all the ship classes look up list of world war II ship classes on wikipedia.com .

chip5541
24th May 2007, 09:58
More camera options.

VTROOPER
24th May 2007, 10:11
also the rest of the ships in the US pacific fleet. we need the Essex class.(we are not haveing F4U in land bases).

crazyhorse128
24th May 2007, 19:12
what is it with people and the corsair, but in the subject of cameras what about gun cam and also shell cam where like on torps or bombs you can follow your payload till impact, !!!MAKE THE BRITISH A MORE PROMINANT TEAM!!!! AND FOR CHRISTS SAKE US BRITS ARE NOT ALL PISH POSH LIKE A CUP OF TEA GOVNA

xgamerms999
24th May 2007, 20:07
I want the F4U-Corsair!!

crazyhorse128
24th May 2007, 20:22
Agh!!!!!

xgamerms999
24th May 2007, 20:43
Agh!!!!!

The F4U-Corsair OWNS!!!

crazyhorse128
24th May 2007, 20:51
if we are going onto which planes we like.....
-Spitfire
-Lancaster
and I'd love to see the Stuka

VTROOPER
24th May 2007, 21:20
its called seafire.
- helldiver
- B-24
- hellcat
- P-51
- P-47
but there is only on rely cool battle in the mediterranean and it is malta.

wayneflo
24th May 2007, 21:31
if maps were created maybe spacificly for PTsI really enjoy the PT boat battle in Suriago Strait, especially as targets. It's the map where PTs play the most significant role.

Sibuyan Sea has significant PT boats, but they have such a long way to travel to become part of the action.

PTs might be interesting as a squadron, like planes. I have pretty limited experience with driving them.

VTROOPER
24th May 2007, 21:33
we are talking abowt planes

VTROOPER
25th May 2007, 00:13
What map dude. becaws i havent seen it at all.

crazyhorse128
25th May 2007, 15:15
its called seafire.
No I meant Spitfire
http://en.wikipedia.org/wiki/Supermarine_Spitfire
you mean
http://http://en.wikipedia.org/wiki/Supermarine_Seafire

xgamerms999
25th May 2007, 20:43
Crazyhorse, I love your sig!!

crazyhorse128
25th May 2007, 21:01
okay?

VTROOPER
26th May 2007, 00:07
there is a pikter of a seafire in the same part of a book abowt WWII planes i have so they are the same.

crabclaw12
28th May 2007, 01:22
Hello all,

This thread has been created to give us a chance to voice what we would like to see while the game's groundwork is being built so it has a chance to be implemented. As always Keir's assitance will be vital for this thread's effectiveness.

To the devs-this thread has been created FOR YOU so with one quick glance you can see what exactly we are looking for in this continuation,this first post will be updated as the on what we're looking for so you don't have to scroll through 10 pages of who knows what, just this first post.

To the gamers-this thread is for us to intelligentely discuss what features we feel would best add the game, this is NOT a complaints thread.

UPDATE-DEBATE TOPIC
1-Air Ops, the general feel is their is dissasatisfaction on how this works,"takes to long to recover planes, not enough planes, ect," how would you like to see it resolved?

Stuff we're hoping for:

COMMUNITY SUPPORT
This cannot be emphasized enough. BSM can be won only through a team effort. Its only natural we'd want to stick with teams we know we are good with. Also, a long-lasting community (which will buy sequals) needs to be able to take the game into our own hands We NEED:
1-In game browser friends list
2-Clan Support/Clan matches
3-General chat room
4-Scenario Editor
5-Modability

SP Game/Gameplay General-
BSM had an amazing core engine but the state of the SP left many people feeling cheated, we're looking for:
1-Dynamic Campaign, let us make the strategic choices and fight it out tactically
2-OR a far more extensive and varied SP campaign
3-Skirmish mode, the entire forum is pleading for this one
4-Give carriers their secondary guns
5-Air-ops need heavy tweaking
6-Allow aircaft to be seen, but not the payload until the units are much closer thx jed212 3.30.07
7-Allow secondary weapons to be assigned auto fire, AA or AS thx drawde 3.30.07
8-New views, planes' cockpits, ships' bridges .. Welcome aboard! thx akrowaib 3.30.07
9-Replay Mode thx Chip5541 3.31.07
10-Destroyers can produce smoke screens. Zeros can kamikaze. Submarines can release decoys and debris to fool the tracking enemy vessel. Yamato and Musashi can fire "beehive" shells
thx Transparo 4.24.07
11-Sub TDC, its hard to hit with sub torps unless your point blank. thx andy3536 4.09.07
12-Permamnent ramifications for certain damage effects thx princecaspian4 4.10.07

MP Game
BSM came with some great MP missions but they become tiring quickly. We are hoping for:
1-More dynamic MP, we would like to be able to change it up, starting positions, forces ect.
1-Coop vs AI, it would be a blast to fight the Pacific Campaign with a friend.
2-Bots, many of us would like to be able to play the MP map for by ourselves for varied reasons
3-Connection host, preserve the connection best we can! thx gamerms999 3.29.07
4-Splitscreen gameplay, we'd like to play with our friends at home thx fahey 3.29.07
5-More "unique" missions, capture the flag with PT boats anyone? thx I3laze 3.30.07
6-Better point rating system, the one now seems totally useless thx jed212 3.30.07
7-Harbor assault missionwhere only mini subs can stay submerged at depth level 1 inside the harbor thx TheDivingMongoose 3.30.07
8-Anti hacking security that is updated regularly thx VoodooMessiah 3.30.07

Improved World-Realism update 3.30.07 thx Transparo
It would be amazing if BSM would take the next step forward in immersing the players in WWII naval combat. We would like to see-
1-Weather and time effects, battles in rain, night, ect, realtime "world lighting:
2-Improved damage models and effects, damage decals, model deconstruction, ect
3-Better sound effects, cannon fire needs more a HELLUVA lot more UMPH
4-Massive muzzle flash, shockwaves from broadside salvoes rippling across the water
5-Different types of ship sinkings, make it exciting thx Ryback14 3.31.07
6-Improved historical accuracy, ship classifications, ect... thx Flying CanOpener 4.01.07

Battlestations Atlantic update 4.24.07 thx PEPE13 4.07.07
The field of battle for BSM2 is unknown but many have expressed interest in the Atlantic theatre ops such as:
1-Protect a convoy from Wolf-Pack submarines.
2-Sink the Bismarck
3-Operation Sealion.
4-Operation Overlord.
5-The sinking of HMS Royal Oak by Günther Prien
6-Battle of the River Plate
8-Taranto
9-Cape Mata
10-The sinking of HMS Royal Oak by Günther Prien



ugh this thread is taking forever to update! i'll do the rest tommorow!
and stop writing walls of text!

Good hunting

K.R.

i think all those ideas are great especially the bismark and showing big gaping holes when a torpedo strikes you i also think that bigger battles with entire fleets and 12 carriers on each side i also think you should be able to rescue the men on the ships that are sinking and they could help you health or help repair your ships and taking out the f4f wildcat and replacing it with the f6f the better model i am thinking that it would be cool if we could choose what kind of units we wanted to place on a map kinda like costom matches where you choose your own objectives those are some ideas

crazyhorse128
28th May 2007, 10:26
i also think you should be able to rescue the men on the ships that are sinking
Dont you ever steal my ideas and post them as yours again, see 'Cool ideas for scoring points'

VTROOPER
28th May 2007, 17:27
i want to rescue men from ship. and all ships lonch rescue party to save men. and rescue ships can be prodsed at the ship yard.

Kai Robin
28th May 2007, 17:42
i want to rescue men from ship. and all ships lonch rescue party to save men. and rescue ships can be prodsed at the ship yard.

Guys no offense but c'mon, thats just a ridiculous idea. The only way you would have time for that is if you were 4v4 and you were knocked out.

Now as a bonus mission, say rescue the sailors in your PT boats before the sharks get them, that would be fun, but not in a main battle. So i'll meet you halfway.

crazyhorse128
28th May 2007, 17:57
lol:lol:

VTROOPER
28th May 2007, 20:47
naby distroyer can do that and rescue men from sinking aircraft carrier. and fire ships put out fires on ships in a heabors. espesaly for the oilers. and ships sude brake were it explodes and can survive a magazen explosan but the front guns are dameged beond repair.

crazyhorse128
28th May 2007, 22:12
fire ship and the like would be quite amusing

xgamerms999
29th May 2007, 23:16
Make BSM 2 Windows Live.

crazyhorse128
30th May 2007, 07:42
ooh that would be good

xgamerms999
30th May 2007, 16:17
Also, give us the seaplanes that were on the back of ships.
This could add to all maps(ecspecialy Steel).

crazyhorse128
30th May 2007, 22:03
Also, give us the seaplanes that were on the back of ships.
This could add to all maps(ecspecialy Steel).
sea planes would make Steel a little bit more interessting

andy3536
30th May 2007, 22:30
sea planes would make Steel a little bit more interessting

If your going to introduce seaplanes then the maps will have to be bigger, there not all that usefull with the game in it's current format as can be seen with the end game at midway mission, once the subs are taken care of there's not much need for the catalinas you've been given and there just flying around in circles doing nothing for the most part.

VTROOPER
31st May 2007, 01:07
those hunks of flying junk are only helpfull in that misson. to help find the dange jap carriers.

crazyhorse128
31st May 2007, 09:29
exactly

The_Stoic
31st May 2007, 13:59
Dont you ever steal my ideas and post them as yours again, see 'Cool ideas for scoring points'

You mean the original idea you posted four days after I suggested it on page six of this thread? :rasp:

No idea is original.

:D

crazyhorse128
31st May 2007, 14:02
hmm

Cpt.sharp
31st May 2007, 16:18
Make the turrets harder to destroy but once they have been, they are down for the rest of the match. :)

an option to turn on a Broadside fire. so you dont have to fire one cannon at a time, you can wait till every thing has loaded then fire a broadside. This would tilt the ship and look GREAT!!

Smoke screens

larger maps?

a diffrence in power of guns.

So 15" guns do more damage then 14".

more to come.

eddiemurphy
31st May 2007, 21:00
online co op
more game types online like protect the cargo convoy
i what to see the HMS belfast
differences that make a jap destroyer better than an american one etc not all equal
beable to make your ships to follow (escort etc) other players ships online not just your own
easyier way of giving unit to allies
some famous landmarks or stuff lke d-day beaches
you can repair ship fully at docks or upgrade old ones if you are high enough rank like in rainbow sixvegas

eddiemurphy
31st May 2007, 21:21
view from the bridge but also able to play from this view only what you can see though

VTROOPER
31st May 2007, 21:38
rapair ships. going of the distroyed terent one for raparing terrents.(parden my spelling)

crazyhorse128
31st May 2007, 21:52
as well as bridge cam, which would have to have some sort of skin on it to make it seam more real, add a payload follower cam, lke with bombs and torps

xgamerms999
31st May 2007, 22:52
I like the current system for giving out units.

VTROOPER
1st Jun 2007, 00:18
i say we need the B-29 "super fortress" and the A-bombe

crazyhorse128
1st Jun 2007, 09:03
yea, on solomons if you drop it at the start where every one is bunched toghether near the docks then its victory, in 1 bomb, but thats the problem it would kill the game, and if it was part of the game the devs would have to make the plane super slow to gibe the japenese player a chance to win

Demonium
5th Jun 2007, 19:14
Hi there to all of you...

I am new to this forum. I like very much Battle stations Midway.

Some proposals to make the next game better:

Remove the infinite ammo from planes and infinite fuels and make the planes to go for repairs and refuel to airport or to aircraft more often.

Torpedoes should do more damage to make it more real.

Bullets should harm planes more. 3-4 bullets should bring down a fighter plane...

The planes when damaged should have holes from bullets, and more smoke from their engines...

Also their death animations should include broken wings and different textures on each type of damage...low/medium/heavy.

Ships are too fast and they turn extremely unrealistic...

Better explosions and you should "feel" the impact of a torpedo on your ship...A part of it could be lifted above the sea like in one of the trailers...

Generally a bit MORE REALISM and the game could become perfect.


A second idea is to make a similar game but in modern times...and modern technology...;)


A question please by the way...Is there any editor?

2) Do you know were the .ini file of the game is?:scratch:

VTROOPER
5th Jun 2007, 19:23
Demonium some one tride battle stations:modern day.