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Keir
6th Feb 2007, 14:39
Hi everyone,

Here's a quick update on the state of play for a first patch. Other than the fact that the dev team have been reading all the posts here and elsewhere, and are now currently beavering away on the patch, none of the following is set in stone - but I'll keep you updated as things move progress.

It'll be around four weeks until the patch is delivered to he QA department at Eidos. It would then be tested for around 5-7 days.

So here's the juicy part, the patch will include (but is not limited to):


1. GameSpy functionality fix
Existing accounts often don’t work, meaning people need to set up new accounts.

2. A fix for the fundamental issues with the multiplayer functionality
Implementation of code that'll work with routers without the need for all the fuss that many have experienced.


3. Further optimisation
Network data traffic is being optimised by reducing the size of the packet overheads. We're also trying to ensure that the clients do not get disconnected even if the bandwidth is low and the client – server connection gets out of synch.

I've been told the studio has already started to work on the patch, which will remain our top priority for the next 3-4 weeks. We consider the PC patch more urgent than a patch for the X360, so have scheduled the tasks accordingly.

On behalf of myself and the dev team, thanks for all your feedback. I'll keep you updated with the progress of the patch.

EuT.be
6th Feb 2007, 14:45
IF possible, could there be a dedicated server version added? In the way like that you dont need to wait on the host owner who might be AFK for xx minutes/hours or something... Makes it easy to give clans the opportunity of hosting servers.

Keir
6th Feb 2007, 15:09
IF possible, could there be a dedicated server version added? In the way like that you dont need to wait on the host owner who might be AFK for xx minutes/hours or something... Makes it easy to give clans the opportunity of hosting servers.

Good call, I'll flag this :thumbsup:

whoopy91
6th Feb 2007, 15:24
oooh, pleace dont



PLEACE fix the crahshes first, I refuse too play this game until its fixed:mad:
the game keeps crashing, single and mulitplayer.
the PC just reboots over and over :mad2: :mad2: :mad2:


NO, its not my cooling or PSU or something else, since i cnapl ay much more demanging games like COH and BF2 without even slight heat problems, and it never crashes


PLEACE fix the crashes :(

Keir
6th Feb 2007, 15:36
oooh, pleace dont



PLEACE fix the crahshes first, I refuse too play this game until its fixed:mad:
the game keeps crashing, single and mulitplayer.
the PC just reboots over and over :mad2: :mad2: :mad2:



You're experiencing crashes in single player?

Could you post your computer's DXDIAG?

Samsonov
6th Feb 2007, 15:49
While - as dedicated MP player - I am happy that the patch is focused on multiplayer issues, I must say I find this list pitifully short and weak :(

What's with improved server browser or the most basic ability - to see player's pings while in game? etc etc.

whoopy91
6th Feb 2007, 16:22
You're experiencing crashes in single player?

Could you post your computer's DXDIAG?

yeah, sure here it is :
I hope you find something

------------------
System Information
------------------
Time of this report: 2/6/2007, 17:39:48
Machine name: CENTURION
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: Dutch (Regional Setting: Dutch)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 04/28/06 13:01:45 Ver: 08.00.12
Processor: AMD Athlon(tm) 64 Processor 4000+, MMX, 3DNow, ~2.4GHz
Memory: 2048MB RAM
Page File: 527MB used, 3412MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: The file d3d9d.dll is a debug version, which will run slower than the retail version.
Display Tab 1: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 1: The file P17.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 7950 GX2
Manufacturer: NVIDIA
Chip type: GeForce 7950 GX2
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0294&SUBSYS_035B10DE&REV_A1
Display Memory: 512.0 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)
Monitor: Plug en Play-monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.9145 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 8/8/2006 14:54:00, 4495744 bytes
WHQL Logo'd: No
WHQL Date Stamp: None
VDD: n.v.t.
Mini VDD: nv4_mini.sys
Mini VDD Date: 8/8/2006 14:54:00, 3958272 bytes
Device Identifier: {D7B71E3E-41D4-11CF-D750-512300C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0294
SubSys ID: 0x035B10DE
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

-------------
Sound Devices
-------------
Description: Sound Blaster Audigy
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: P17.sys
Driver Version: 5.12.0001.0608 (English)
Driver Attributes: Final Retail
WHQL Logo'd: No
Date and Size: 3/17/2006 16:10:00, 1163264 bytes
Other Files:
Driver Provider: CREATIVE
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 100, 192000
Static/Strm HW Mix Bufs: 65, 63
Static/Strm HW 3D Bufs: 65, 63
HW Memory: 0
Voice Management: Yes
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): Yes
Registry: OK
Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
Description: Sound Blaster Audigy
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: P17.sys
Driver Version: 5.12.0001.0608 (English)
Driver Attributes: Final Retail
Date and Size: 3/17/2006 16:10:00, 1163264 bytes
Cap Flags: 0x41
Format Flags: 0xFFF

-----------
DirectMusic
-----------
DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
DLS Version: 1.00.0016.0002
Acceleration: n/a
Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
Sound Blaster Audigy, Software (Kernel Mode), Output, DLS, Internal
Microsoft MIDI-mapper (emulatie), Hardware (Not Kernel Mode), Output, No DLS, Internal
Creative SoundFont Synth (emulatie), Hardware (Not Kernel Mode), Output, No DLS, Internal
Microsoft GS Wavetable-software (emulatie), Hardware (Not Kernel Mode), Output, No DLS, Internal
Registry: OK
Test Result: Not run

-------------------
DirectInput Devices
-------------------
Device Name: Muis
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Toetsenbord
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Microsoft Wireless Optical Desktop® 2.10
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x009D
FF Driver: n/a

Device Name: Microsoft Wireless Optical Desktop® 2.10
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x009D
FF Driver: n/a

Device Name: Microsoft Wireless Optical Desktop® 2.10
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x009D
FF Driver: n/a

Device Name: Logitech Attack 3
Attached: 1
Controller ID: 0x1
Vendor/Product ID: 0x046D, 0xC214
FF Driver: n/a

Poll w/ Interrupt: No
Registry: OK

-----------
USB Devices
-----------
+ USB-hoofdhub
| Vendor/Product ID: 0x10DE, 0x005A
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 12/31/2002 13:00:00, 57600 bytes
| Driver: usbd.sys, 12/31/2002 13:00:00, 4736 bytes
|
+-+ USB-HID
| | Vendor/Product ID: 0x046D, 0xC214
| | Location: Logitech Attack 3
| | Matching Device ID: usb\class_03
| | Service: HidUsb
| | OEMData: 01 00 00 10 0B 00 00 00
| | Driver: hidclass.sys, 12/31/2002 13:00:00, 36224 bytes
| | Driver: hidparse.sys, 12/31/2002 13:00:00, 24960 bytes
| | Driver: hid.dll, 12/31/2002 13:00:00, 20992 bytes
| | Driver: hidusb.sys, 12/31/2002 13:00:00, 9600 bytes
| |
| +-+ HID-compliant spelbesturing
| | | Vendor/Product ID: 0x046D, 0xC214
| | | Matching Device ID: hid_device_system_game
| | | OEMData: 01 00 00 10 0B 00 00 00

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ HID-toetsenbordapparaat
| Vendor/Product ID: 0x045E, 0x009D
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| Driver: kbdhid.sys, 12/31/2002 13:00:00, 14848 bytes
| Driver: kbdclass.sys, 12/31/2002 13:00:00, 25216 bytes
|
+ Toestenbordstuurprogramma voor Terminal Server
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 00:03:48, 40840 bytes
| Driver: kbdclass.sys, 12/31/2002 13:00:00, 25216 bytes
|
+ HID-compliant muis
| Vendor/Product ID: 0x045E, 0x009D
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouclass.sys, 12/31/2002 13:00:00, 23552 bytes
| Driver: mouhid.sys, 12/31/2002 13:00:00, 12288 bytes
|
+ Stuurprogramma voor muis van Terminal Server
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 00:03:48, 40840 bytes
| Driver: mouclass.sys, 12/31/2002 13:00:00, 23552 bytes

----------------------------
DirectPlay Service Providers
----------------------------
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)

DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not run
DirectPlay Test Result: Not run
Registry: OK

-------------------
DirectPlay Adapters
-------------------
DirectPlay8 Serial Service Provider: COM1
DirectPlay8 IPX Service Provider: IPX Adapter 1 - (00000000,0015F23EFE71)
DirectPlay8 TCP/IP Service Provider: LAN-verbinding 2 - IPv4 -

-----------------------
DirectPlay Voice Codecs
-----------------------
Voxware VR12 1.4kbit/s
Voxware SC06 6.4kbit/s
Voxware SC03 3.2kbit/s
MS-PCM 64 kbit/s
MS-ADPCM 32.8 kbit/s
Microsoft GSM 6.10 13 kbit/s
TrueSpeech(TM) 8.6 kbit/s

-------------------------
DirectPlay Lobbyable Apps
-------------------------

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 68.4 GB
Total Space: 238.5 GB
File System: NTFS
Model: SAMSUNG SP2504C

Drive: F:
Model: BENQ DVD LS DW1655
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (Dutch), 12/31/2002 13:00:00, 49536 bytes

Drive: E:
Model: TH3631X XJO725H SCSI CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (Dutch), 12/31/2002 13:00:00, 49536 bytes

Drive: G:
Model: TH3631X XJO725H SCSI CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (Dutch), 12/31/2002 13:00:00, 49536 bytes

Drive: H:
Model: TH3631X XJO725H SCSI CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (Dutch), 12/31/2002 13:00:00, 49536 bytes

Drive: I:
Model: TH3631X XJO725H SCSI CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (Dutch), 12/31/2002 13:00:00, 49536 bytes

Drive: D:
Model: NERO IMAGEDRIVE2 SCSI CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (Dutch), 12/31/2002 13:00:00, 49536 bytes

--------------
System Devices
--------------
Name: Marvell Yukon 88E8053 PCI-E Gigabit Ethernet Controller
Device ID: PCI\VEN_11AB&DEV_4362&SUBSYS_81421043&REV_15\4&23E04D34&0&0018
Driver: C:\WINDOWS\system32\DRIVERS\yk51x86.sys, 8.24.0003.0003 (English), 3/30/2005 07:24:00, 230400 bytes

Name: Sound Blaster Audigy
Device ID: PCI\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00\4&2411F011&0&4090
Driver: C:\WINDOWS\system32\ksuser.dll, 5.03.2600.2180 (Dutch), 8/4/2004 01:03:14, 4096 bytes
Driver: C:\WINDOWS\system32\ksproxy.ax, 5.03.2600.2180 (Dutch), 8/4/2004 01:03:38, 130048 bytes
Driver: C:\WINDOWS\system32\drivers\ks.sys, 5.03.2600.2180 (Dutch), 8/3/2004 23:15:22, 140928 bytes
Driver: C:\WINDOWS\system32\drivers\drmk.sys, 5.01.2600.2180 (English), 8/3/2004 23:08:00, 60288 bytes
Driver: C:\WINDOWS\system32\drivers\portcls.sys, 5.01.2600.2180 (English), 8/3/2004 23:15:50, 145792 bytes
Driver: C:\WINDOWS\system32\drivers\stream.sys, 5.03.2600.2180 (Dutch), 8/3/2004 23:08:04, 48640 bytes
Driver: C:\WINDOWS\system32\wdmaud.drv, 5.01.2600.2180 (English), 8/4/2004 00:03:40, 23552 bytes
Driver: C:\WINDOWS\system32\CtDvInst.dll, 0.03.0000.0030 (English), 6/27/2005 11:37:22, 133632 bytes
Driver: C:\WINDOWS\system32\drivers\ctoss2k.sys, 5.12.0001.1164 (English), 12/8/2005 11:54:52, 114688 bytes
Driver: C:\WINDOWS\system32\drivers\ctsfm2k.sys, 5.12.0001.1164 (English), 12/8/2005 11:54:44, 142336 bytes
Driver: C:\WINDOWS\system32\sfman32.dll, 5.12.0001.0130 (English), 12/8/2005 11:54:48, 21504 bytes
Driver: C:\WINDOWS\system32\sfms32.dll, 5.12.0001.1164 (English), 12/8/2005 11:54:46, 120832 bytes
Driver: C:\WINDOWS\system32\ct2mgm.sf2, 9/22/1999 07:18:00, 2167684 bytes
Driver: C:\WINDOWS\system32\P17res.dll, 5.12.0001.0405 (English), 1/25/2006 14:55:48, 137728 bytes
Driver: C:\WINDOWS\system32\P17.dll, 1.00.0001.0107 (English), 3/17/2006 16:11:56, 81408 bytes
Driver: C:\WINDOWS\system32\drivers\P17.sys, 5.12.0001.0608 (English), 3/17/2006 16:10:00, 1163264 bytes
Driver: C:\WINDOWS\system32\drivers\Pfmodnt.sys, 3.00.0000.0011 (English), 12/22/2004 19:58:14, 8704 bytes
Driver: C:\WINDOWS\system32\drivers\p17filt.sys, 5.10.0000.3558 (English), 3/20/2006 18:34:56, 1452032 bytes
Driver: C:\WINDOWS\system32\A3d.dll, 80.00.0000.0003 (English), 4/11/2002 01:41:06, 65536 bytes
Driver: C:\WINDOWS\system32\P17CPI.dll, 1.00.0000.0002 (English), 10/2/2003 18:48:18, 53248 bytes

Name: nForce Memory Controller
Device ID: PCI\VEN_10DE&DEV_02FF&SUBSYS_81D21043&REV_A2\3&267A616A&0&05
Driver: n/a

Name: nForce Memory Controller
Device ID: PCI\VEN_10DE&DEV_02FE&SUBSYS_81D21043&REV_A2\3&267A616A&0&02
Driver: n/a

Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10DE&DEV_02FD&SUBSYS_00000000&REV_A1\3&267A616A&0&18
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (Dutch), 12/31/2002 13:00:00, 68224 bytes

Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10DE&DEV_02FC&SUBSYS_00000000&REV_A1\3&267A616A&0&10
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (Dutch), 12/31/2002 13:00:00, 68224 bytes

Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10DE&DEV_02FB&SUBSYS_00000000&REV_A1\3&267A616A&0&20
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (Dutch), 12/31/2002 13:00:00, 68224 bytes

Name: nForce HyperTransport Bridge
Device ID: PCI\VEN_10DE&DEV_02FA&SUBSYS_81D21043&REV_A2\3&267A616A&0&01
Driver: n/a

Name: nForce Memory Controller
Device ID: PCI\VEN_10DE&DEV_02F9&SUBSYS_81D21043&REV_A2\3&267A616A&0&04
Driver: n/a

Name: nForce Memory Controller
Device ID: PCI\VEN_10DE&DEV_02F8&SUBSYS_81D21043&REV_A2\3&267A616A&0&03
Driver: n/a

Name: PCI standard RAM Controller
Device ID: PCI\VEN_10DE&DEV_02F4&SUBSYS_81D21043&REV_A2\3&267A616A&0&00
Driver: n/a

Name: NVIDIA GeForce 7950 GX2
Device ID: PCI\VEN_10DE&DEV_0294&SUBSYS_035B10DE&REV_A1\6&331D7F57&0&00080020
Driver: C:\WINDOWS\system32\DRIVERS\nv4_mini.sys, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 3958272 bytes
Driver: C:\WINDOWS\system32\nv4_disp.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 4495744 bytes
Driver: C:\WINDOWS\system32\nvsvc32.exe, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 155715 bytes
Driver: C:\WINDOWS\system32\nvhwvid.dll, 6.14.0010.9145 (), 8/8/2006 14:54:00, 581632 bytes
Driver: C:\WINDOWS\system32\nvapi.dll, 6.14.0010.9145 (), 8/8/2006 14:54:00, 196608 bytes
Driver: C:\WINDOWS\system32\nvoglnt.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 5636096 bytes
Driver: C:\WINDOWS\system32\nvcpl.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 7630848 bytes
Driver: C:\WINDOWS\system32\nvmctray.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 86016 bytes
Driver: C:\WINDOWS\system32\nvwddi.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 81920 bytes
Driver: C:\WINDOWS\system32\nvnt4cpl.dll, 6.14.0010.11047 (English), 8/8/2006 14:54:00, 286720 bytes
Driver: C:\WINDOWS\system32\nvmccs.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 229376 bytes
Driver: C:\WINDOWS\system32\nvdisps.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 5611520 bytes
Driver: C:\WINDOWS\system32\nvgames.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 3039232 bytes
Driver: C:\WINDOWS\system32\nvmccss.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 188416 bytes
Driver: C:\WINDOWS\system32\nvmobls.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 888832 bytes
Driver: C:\WINDOWS\system32\nvvitvs.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 2904064 bytes
Driver: C:\WINDOWS\system32\nvwss.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 1232896 bytes
Driver: C:\WINDOWS\help\nvcpl.hlp, 8/8/2006 14:54:00, 177897 bytes
Driver: C:\WINDOWS\help\nvwcplen.hlp, 8/8/2006 14:54:00, 55444 bytes
Driver: C:\WINDOWS\system32\nvcod.dll, 1.00.0000.0035 (English), 8/8/2006 14:54:00, 35840 bytes
Driver: C:\WINDOWS\system32\nvcodins.dll, 1.00.0000.0035 (English), 8/8/2006 14:54:00, 35840 bytes

Name: NVIDIA GeForce 7950 GX2
Device ID: PCI\VEN_10DE&DEV_0294&SUBSYS_035B10DE&REV_A1\6&2F31D14A&0&00000020
Driver: C:\WINDOWS\system32\DRIVERS\nv4_mini.sys, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 3958272 bytes
Driver: C:\WINDOWS\system32\nv4_disp.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 4495744 bytes
Driver: C:\WINDOWS\system32\nvsvc32.exe, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 155715 bytes
Driver: C:\WINDOWS\system32\nvhwvid.dll, 6.14.0010.9145 (), 8/8/2006 14:54:00, 581632 bytes
Driver: C:\WINDOWS\system32\nvapi.dll, 6.14.0010.9145 (), 8/8/2006 14:54:00, 196608 bytes
Driver: C:\WINDOWS\system32\nvoglnt.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 5636096 bytes
Driver: C:\WINDOWS\system32\nvcpl.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 7630848 bytes
Driver: C:\WINDOWS\system32\nvmctray.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 86016 bytes
Driver: C:\WINDOWS\system32\nvwddi.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 81920 bytes
Driver: C:\WINDOWS\system32\nvnt4cpl.dll, 6.14.0010.11047 (English), 8/8/2006 14:54:00, 286720 bytes
Driver: C:\WINDOWS\system32\nvmccs.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 229376 bytes
Driver: C:\WINDOWS\system32\nvdisps.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 5611520 bytes
Driver: C:\WINDOWS\system32\nvgames.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 3039232 bytes
Driver: C:\WINDOWS\system32\nvmccss.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 188416 bytes
Driver: C:\WINDOWS\system32\nvmobls.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 888832 bytes
Driver: C:\WINDOWS\system32\nvvitvs.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 2904064 bytes
Driver: C:\WINDOWS\system32\nvwss.dll, 6.14.0010.9145 (English), 8/8/2006 14:54:00, 1232896 bytes
Driver: C:\WINDOWS\help\nvcpl.hlp, 8/8/2006 14:54:00, 177897 bytes
Driver: C:\WINDOWS\help\nvwcplen.hlp, 8/8/2006 14:54:00, 55444 bytes
Driver: C:\WINDOWS\system32\nvcod.dll, 1.00.0000.0035 (English), 8/8/2006 14:54:00, 35840 bytes
Driver: C:\WINDOWS\system32\nvcodins.dll, 1.00.0000.0035 (English), 8/8/2006 14:54:00, 35840 bytes

Name: nForce Memory Controller
Device ID: PCI\VEN_10DE&DEV_027F&SUBSYS_81D21043&REV_A2\3&267A616A&0&06
Driver: n/a

Name: nForce Memory Controller
Device ID: PCI\VEN_10DE&DEV_027E&SUBSYS_81D21043&REV_A2\3&267A616A&0&07
Driver: n/a

Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10DE&DEV_01B3&SUBSYS_00000000&REV_A3\5&31239E6A&0&080020
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (Dutch), 12/31/2002 13:00:00, 68224 bytes

Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10DE&DEV_01B3&SUBSYS_00000000&REV_A3\5&31239E6A&0&000020
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (Dutch), 12/31/2002 13:00:00, 68224 bytes

Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10DE&DEV_01B3&SUBSYS_00000000&REV_A3\4&A70D623&0&0020
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (Dutch), 12/31/2002 13:00:00, 68224 bytes

Name: nForce4 HyperTransport Bridge
Device ID: PCI\VEN_10DE&DEV_005E&SUBSYS_815A1043&REV_A4\3&267A616A&0&48
Driver: n/a

Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A3\3&267A616A&0&B8
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (Dutch), 12/31/2002 13:00:00, 68224 bytes

Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10DE&DEV_005D&SUBSYS_00000000&REV_A3\3&267A616A&0&B0
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (Dutch), 12/31/2002 13:00:00, 68224 bytes

Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_10DE&DEV_005C&SUBSYS_00000000&REV_A2\3&267A616A&0&90
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 5.01.2600.2180 (Dutch), 12/31/2002 13:00:00, 68224 bytes

Name: Standard Enhanced PCI naar USB-hostcontroller
Device ID: PCI\VEN_10DE&DEV_005B&SUBSYS_815A1043&REV_A4\3&267A616A&0&59
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.2180 (English), 12/31/2002 13:00:00, 26624 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 12/31/2002 13:00:00, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (Dutch), 8/4/2004 02:03:24, 76288 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 12/31/2002 13:00:00, 57600 bytes
Driver: C:\WINDOWS\system32\hccoin.dll, 5.01.2600.2180 (English), 12/31/2002 13:00:00, 7168 bytes

Name: Standard OpenHCD USB Host-controller
Device ID: PCI\VEN_10DE&DEV_005A&SUBSYS_815A1043&REV_A2\3&267A616A&0&58
Driver: C:\WINDOWS\system32\drivers\usbohci.sys, 5.01.2600.2180 (English), 12/31/2002 13:00:00, 17024 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 12/31/2002 13:00:00, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (Dutch), 8/4/2004 02:03:24, 76288 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 12/31/2002 13:00:00, 57600 bytes

Name: NVIDIA Network Bus Enumerator
Device ID: PCI\VEN_10DE&DEV_0057&SUBSYS_81411043&REV_A3\3&267A616A&0&98
Driver: C:\WINDOWS\system32\DRIVERS\nvnetbus.sys, 1.00.0000.0482 (English), 4/6/2005 03:22:30, 12928 bytes
Driver: C:\WINDOWS\system32\DRIVERS\nvnrm.sys, 1.00.0000.0482 (English), 4/6/2005 03:22:12, 261888 bytes
Driver: C:\WINDOWS\system32\DRIVERS\nvsnpu.sys, 1.00.0000.0482 (English), 4/6/2005 03:22:02, 208256 bytes
Driver: C:\WINDOWS\system32\bdco1.dll, 1.00.0000.0000 (English), 4/6/2005 03:19:20, 9728 bytes
Driver: C:\WINDOWS\system32\bdco1ins.dll, 1.00.0000.0000 (English), 4/6/2005 03:19:20, 9728 bytes
Driver: C:\WINDOWS\system32\nvconrm.dll, 1.00.0000.0017 (English), 4/4/2005 19:00:26, 32256 bytes

Name: NVIDIA nForce4 Serial ATA Controller
Device ID: PCI\VEN_10DE&DEV_0055&SUBSYS_815A1043&REV_F3\3&267A616A&0&88
Driver: C:\WINDOWS\system32\DRIVERS\nvata.sys, 5.10.2600.0552 (English), 8/18/2005 17:52:06, 93568 bytes
Driver: C:\WINDOWS\system32\idecoi.dll, 1.00.0000.0001 (English), 8/18/2005 17:52:08, 289792 bytes
Driver: C:\WINDOWS\system32\idecoins.dll, 1.00.0000.0001 (English), 8/18/2005 17:52:08, 289792 bytes
Driver: C:\WINDOWS\system32\NVCOI.DLL, 1.00.0000.0029 (English), 8/3/2005 14:52:08, 33280 bytes

Name: NVIDIA nForce4 Serial ATA Controller
Device ID: PCI\VEN_10DE&DEV_0054&SUBSYS_815A1043&REV_F3\3&267A616A&0&80
Driver: C:\WINDOWS\system32\DRIVERS\nvata.sys, 5.10.2600.0552 (English), 8/18/2005 17:52:06, 93568 bytes
Driver: C:\WINDOWS\system32\idecoi.dll, 1.00.0000.0001 (English), 8/18/2005 17:52:08, 289792 bytes
Driver: C:\WINDOWS\system32\idecoins.dll, 1.00.0000.0001 (English), 8/18/2005 17:52:08, 289792 bytes
Driver: C:\WINDOWS\system32\NVCOI.DLL, 1.00.0000.0029 (English), 8/3/2005 14:52:08, 33280 bytes

Name: Standaard Dual Channel PCI IDE Controller
Device ID: PCI\VEN_10DE&DEV_0053&SUBSYS_815A1043&REV_F3\3&267A616A&0&78
Driver: C:\WINDOWS\system32\DRIVERS\pciidex.sys, 5.01.2600.2180 (Dutch), 12/31/2002 13:00:00, 25088 bytes
Driver: C:\WINDOWS\system32\DRIVERS\atapi.sys, 5.01.2600.2180 (English), 12/31/2002 13:00:00, 95360 bytes
Driver: C:\WINDOWS\system32\DRIVERS\pciide.sys, 5.01.2600.0000 (Dutch), 12/31/2002 13:00:00, 3328 bytes

Name: NVIDIA nForce PCI System Management
Device ID: PCI\VEN_10DE&DEV_0052&SUBSYS_815A1043&REV_A2\3&267A616A&0&51
Driver: n/a

Name: PCI standard ISA bridge
Device ID: PCI\VEN_10DE&DEV_0050&SUBSYS_00000000&REV_A4\3&267A616A&0&50
Driver: C:\WINDOWS\system32\DRIVERS\isapnp.sys, 5.01.2600.0000 (Dutch), 12/31/2002 13:00:00, 36352 bytes

Name: Silicon Image SiI 3132 SATALink Controller
Device ID: PCI\VEN_1095&DEV_3132&SUBSYS_819F1043&REV_01\4&E2974D5&0&0010
Driver: C:\WINDOWS\system32\DRIVERS\SI3132.sys, 1.00.0000.0009 (Dutch), 1/19/2005 23:30:52, 67200 bytes
Driver: C:\WINDOWS\system32\DRIVERS\SiWinAcc.sys, 1.00.0000.0011 (Dutch), 11/1/2004 20:21:32, 10368 bytes
Driver: C:\WINDOWS\system32\SilSupp.cpl, 3.00.0000.0018 (Dutch), 1/11/2005 19:56:46, 78336 bytes

Name: Texas Instruments OHCI Compliant IEEE 1394 Host Controller
Device ID: PCI\VEN_104C&DEV_8023&SUBSYS_808B1043&REV_00\4&2411F011&0&5890
Driver: C:\WINDOWS\system32\DRIVERS\ohci1394.sys, 5.01.2600.2180 (English), 12/31/2002 13:00:00, 61056 bytes
Driver: C:\WINDOWS\system32\DRIVERS\1394bus.sys, 5.01.2600.2180 (English), 12/31/2002 13:00:00, 53248 bytes
Driver: C:\WINDOWS\system32\DRIVERS\nic1394.sys, 5.01.2600.2180 (English), 12/31/2002 13:00:00, 61824 bytes
Driver: C:\WINDOWS\system32\DRIVERS\arp1394.sys, 5.01.2600.2180 (English), 12/31/2002 13:00:00, 60800 bytes
Driver: C:\WINDOWS\system32\DRIVERS\enum1394.sys, 5.01.2600.0000 (English), 8/17/2001 22:46:40, 6400 bytes

Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1103&SUBSYS_00000000&REV_00\3&267A616A&0&C3
Driver: n/a

Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1102&SUBSYS_00000000&REV_00\3&267A616A&0&C2
Driver: n/a

Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1101&SUBSYS_00000000&REV_00\3&267A616A&0&C1
Driver: n/a

Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1100&SUBSYS_00000000&REV_00\3&267A616A&0&C0
Driver: n/a

------------------
DirectX Components
------------------
ddraw.dll: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 266240 bytes
ddrawex.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 27136 bytes
dxapi.sys: 5.01.2600.0000 English Final Retail 12/31/2002 13:00:00 10496 bytes
d3d8.dll: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 1179648 bytes
d3d8d.dll: 5.04.0000.2904 English Final Debug 12/1/2004 17:00:00 1390792 bytes
d3d8thk.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 8192 bytes
d3dref8.dll: 5.04.0000.2904 English Final Debug 12/1/2004 16:59:30 248008 bytes
d3d9.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 1689088 bytes
d3d9d.dll: 9.15.0779.0000 English Final Debug 9/28/2006 16:05:24 3080472 bytes (problem)
d3dref9.dll: 9.15.0779.0000 English Final Retail 9/28/2006 16:04:02 339736 bytes
d3dim.dll: 5.01.2600.0000 English Final Retail 12/31/2002 13:00:00 436224 bytes
d3dim700.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 825344 bytes
d3dref.dll: 5.04.0000.2904 English Final Debug 12/1/2004 16:59:12 106696 bytes
d3dramp.dll: 5.01.2600.0000 English Final Retail 12/31/2002 13:00:00 590336 bytes
d3drm.dll: 5.01.2600.0000 English Final Retail 12/31/2002 13:00:00 350208 bytes
d3dxof.dll: 5.01.2600.0000 English Final Retail 12/31/2002 13:00:00 47616 bytes
d3dpmesh.dll: 5.01.2600.0000 English Final Retail 12/31/2002 13:00:00 34816 bytes
dplay.dll: 5.00.2134.0001 Dutch Final Retail 12/31/2002 13:00:00 33040 bytes
dplayx.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 229888 bytes
dpmodemx.dll: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 24064 bytes
dpwsock.dll: 5.00.2134.0001 English Final Retail 12/31/2002 13:00:00 42768 bytes
dpwsockx.dll: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 57856 bytes
dplaysvr.exe: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 30208 bytes
dpnsvr.exe: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 18432 bytes
dpnet.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 375296 bytes
dpnlobby.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 3584 bytes
dpnaddr.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 3584 bytes
dpvoice.dll: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 212480 bytes
dpvsetup.exe: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 83456 bytes
dpvvox.dll: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 116736 bytes
dpvacm.dll: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 21504 bytes
dpnhpast.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 35328 bytes
dpnhupnp.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 60928 bytes
dpserial.dll: 5.00.2134.0001 Dutch Final Retail 12/31/2002 13:00:00 53520 bytes
dinput.dll: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 164352 bytes
dinput8.dll: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 186880 bytes
dinput8d.dll: 5.01.2600.1106 English Final Debug 12/1/2004 16:59:32 359624 bytes
dimap.dll: 5.01.2600.0000 English Final Retail 12/31/2002 13:00:00 44032 bytes
diactfrm.dll: 5.01.2600.0000 Dutch Final Retail 12/31/2002 13:00:00 395264 bytes
joy.cpl: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 69632 bytes
gcdef.dll: 5.01.2600.0000 Dutch Final Retail 12/31/2002 13:00:00 77312 bytes
pid.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 35328 bytes
gameenum.sys: 5.01.2600.2180 English Final Retail 8/3/2004 22:08:22 10624 bytes
dsound.dll: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 367616 bytes
dsound3d.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 1294336 bytes
dswave.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 19456 bytes
dswaved.dll: 5.03.0000.0900 English Final Debug 12/1/2004 16:58:30 30920 bytes
dsdmo.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 181760 bytes
dsdmoprp.dll: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 72192 bytes
dmusic.dll: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 104448 bytes
dmusicd.dll: 5.04.0000.2904 English Final Debug 12/1/2004 16:59:26 134344 bytes
dmband.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 28672 bytes
dmbandd.dll: 5.03.0000.0900 English Final Debug 12/1/2004 16:58:30 41160 bytes
dmcompos.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 61440 bytes
dmcompod.dll: 5.03.0000.0900 English Final Debug 12/1/2004 16:59:22 73928 bytes
dmime.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 181248 bytes
dmimed.dll: 5.04.0000.2904 English Final Debug 12/1/2004 16:59:28 240328 bytes
dmloader.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 35840 bytes
dmloaded.dll: 5.03.0000.0900 English Final Debug 12/1/2004 16:58:32 52424 bytes
dmstyle.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 105984 bytes
dmstyled.dll: 5.03.0000.0900 English Final Debug 12/1/2004 16:59:08 117448 bytes
dmsynth.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 103424 bytes
dmsynthd.dll: 5.03.0000.0900 English Final Debug 12/1/2004 16:59:06 112840 bytes
dmscript.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 82432 bytes
dmscripd.dll: 5.03.0000.0900 English Final Debug 12/1/2004 16:59:08 115912 bytes
system.dll: 1.01.4322.2032 English Final Retail 10/8/2006 10:01:30 1224704 bytes
Microsoft.DirectX.Direct3D.dll: 9.05.0132.0000 English Final Retail 2/2/2007 18:01:32 473600 bytes
Microsoft.DirectX.Direct3DX.dll: 5.04.0000.3900 English Final Retail 2/2/2007 18:01:29 2676224 bytes
Microsoft.DirectX.Direct3DX.dll: 9.04.0091.0000 English Final Retail 2/2/2007 18:01:30 2846720 bytes
Microsoft.DirectX.Direct3DX.dll: 9.05.0132.0000 English Final Retail 2/2/2007 18:01:30 563712 bytes
Microsoft.DirectX.Direct3DX.dll: 9.06.0168.0000 English Final Retail 2/2/2007 18:01:30 567296 bytes
Microsoft.DirectX.Direct3DX.dll: 9.07.0239.0000 English Final Retail 2/2/2007 18:01:30 576000 bytes
Microsoft.DirectX.Direct3DX.dll: 9.08.0299.0000 English Final Retail 2/2/2007 18:01:31 577024 bytes
Microsoft.DirectX.Direct3DX.dll: 9.09.0376.0000 English Final Retail 2/2/2007 18:01:31 577536 bytes
Microsoft.DirectX.Direct3DX.dll: 9.10.0455.0000 English Final Retail 2/2/2007 18:01:31 577536 bytes
Microsoft.DirectX.Direct3DX.dll: 9.11.0519.0000 English Final Retail 2/2/2007 18:01:31 578560 bytes
Microsoft.DirectX.Direct3DX.dll: 9.12.0589.0000 English Final Retail 2/2/2007 18:01:32 578560 bytes
Microsoft.DirectX.DirectDraw.dll: 5.04.0000.2904 English Final Retail 2/2/2007 18:01:32 145920 bytes
Microsoft.DirectX.DirectInput.dll: 5.04.0000.2904 English Final Retail 2/2/2007 18:01:33 159232 bytes
Microsoft.DirectX.DirectPlay.dll: 5.04.0000.2904 English Final Retail 2/2/2007 18:01:33 364544 bytes
Microsoft.DirectX.DirectSound.dll: 5.04.0000.2904 English Final Retail 2/2/2007 18:01:33 178176 bytes
Microsoft.DirectX.AudioVideoPlayback.dll: 5.04.0000.2904 English Final Retail 2/2/2007 18:01:32 53248 bytes
Microsoft.DirectX.Diagnostics.dll: 5.04.0000.2904 English Final Retail 2/2/2007 18:01:32 12800 bytes
Microsoft.DirectX.dll: 5.04.0000.2904 English Final Retail 2/2/2007 18:01:32 223232 bytes
dx7vb.dll: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 619008 bytes
dx8vb.dll: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 1227264 bytes
dxdiagn.dll: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 2113536 bytes
mfc40.dll: 4.01.0000.6140 English Final Retail 12/31/2002 13:00:00 924432 bytes
mfc42.dll: 6.02.4131.0000 English Final Retail 12/31/2002 13:00:00 1028096 bytes
wsock32.dll: 5.01.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 24576 bytes
amstream.dll: 6.05.2600.2180 English Final Retail 12/31/2002 13:00:00 70656 bytes
devenum.dll: 6.05.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 59904 bytes
dxmasf.dll: 6.04.0009.1133 Dutch Final Retail 8/24/2006 13:18:10 499254 bytes
mciqtz32.dll: 6.05.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 35328 bytes
mpg2splt.ax: 6.05.2600.2180 English Final Retail 12/31/2002 13:00:00 148992 bytes
msdmo.dll: 6.05.2600.2180 English Final Retail 12/31/2002 13:00:00 14336 bytes
encapi.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 20480 bytes
qasf.dll: 11.00.5721.5145 English Final Retail 10/18/2006 21:47:18 211456 bytes
qcap.dll: 6.05.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 192512 bytes
qdv.dll: 6.05.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 279040 bytes
qdvd.dll: 6.05.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 385536 bytes
qedit.dll: 6.05.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 562688 bytes
qedwipes.dll: 6.05.2600.2180 English Final Retail 12/31/2002 13:00:00 733696 bytes
quartz.dll: 6.05.2600.2749 Dutch Final Retail 8/30/2005 04:56:40 1291264 bytes
strmdll.dll: 4.01.0000.3936 Dutch Final Retail 8/24/2006 13:19:52 246814 bytes
iac25_32.ax: 2.00.0005.0053 English Final Retail 12/31/2002 13:00:00 199680 bytes
ir41_32.ax: 4.51.0016.0003 English Final Retail 12/31/2002 13:00:00 848384 bytes
ir41_qc.dll: 4.30.0062.0002 English Final Retail 12/31/2002 13:00:00 120320 bytes
ir41_qcx.dll: 4.30.0064.0001 English Final Retail 12/31/2002 13:00:00 338432 bytes
ir50_32.dll: 5.2562.0015.0055 English Final Retail 12/31/2002 13:00:00 755200 bytes
ir50_qc.dll: 5.00.0063.0048 English Final Retail 12/31/2002 13:00:00 200192 bytes
ir50_qcx.dll: 5.00.0064.0048 English Final Retail 12/31/2002 13:00:00 183808 bytes
ivfsrc.ax: 5.10.0002.0051 English Final Retail 12/31/2002 13:00:00 154624 bytes
mswebdvd.dll: 6.05.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 204800 bytes
ks.sys: 5.03.2600.2180 Dutch Final Retail 8/3/2004 23:15:22 140928 bytes
ksproxy.ax: 5.03.2600.2180 Dutch Final Retail 8/4/2004 01:03:38 130048 bytes
ksuser.dll: 5.03.2600.2180 Dutch Final Retail 8/4/2004 01:03:14 4096 bytes
stream.sys: 5.03.2600.2180 Dutch Final Retail 8/3/2004 23:08:04 48640 bytes
mspclock.sys: 5.03.2600.2180 Dutch Final Retail 8/3/2004 21:58:40 5376 bytes
mspqm.sys: 5.01.2600.2180 Dutch Final Retail 8/3/2004 21:58:42 4992 bytes
mskssrv.sys: 5.03.2600.2180 Dutch Final Retail 8/3/2004 21:58:42 7552 bytes
swenum.sys: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 4352 bytes
mpeg2data.ax: 6.05.2600.2180 English Final Retail 12/31/2002 13:00:00 118272 bytes
msvidctl.dll: 6.05.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 1432576 bytes
vbisurf.ax: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 30720 bytes
msyuv.dll: 5.03.2600.2180 English Final Retail 12/31/2002 13:00:00 17408 bytes
wstdecod.dll: 5.03.2600.2180 Dutch Final Retail 12/31/2002 13:00:00 51200 bytes

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DirectShow Filters
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DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,,
WMAPro over S/PDIF DMO,0x00600800,1,1,,
WMA Voice Decoder DMO,0x00600800,1,1,,
WMVideo 8 Decoder DMO,0x00800001,1,1,,
Mpeg4s Decoder DMO,0x00800001,1,1,,
WMV Screen decoder DMO,0x00800001,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg43 Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000
ffdshow MPEG-4 Video Decoder,0xff800001,2,1,ffdshow.ax,1.00.0002.1997
Creative LiveRecording Filter,0x00400000,0,1,LiveRec.ax,2.01.0001.0000
Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.2749
Creative EAX Dream,0x001fffff,2,0,,
ffdshow raw video filter,0x00200000,2,1,ffdshow.ax,1.00.0002.1997
CT Upsampler filter,0x00100000,1,1,Upsample.ax,2.00.0005.0000
Nero Scene Detector 2,0x00200000,2,0,NeSceneDetector.ax,3.02.0000.0030
ffdshow Audio Decoder,0x3fffffff,1,1,ffdshow.ax,1.00.0002.1997
Creative Wave Writer,0x00200000,1,0,WavWrite.ax,3.01.0004.0000
DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.2180
Nero Digital Audio Decoder,0x00600000,1,1,NeAudio.ax,3.02.0000.0030
Creative MLP Source Filter,0x00400000,0,1,MlpSrc.ax,3.00.0000.0000
Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.2749
WM ASF Reader,0x00400000,0,0,qasf.dll,11.00.5721.5145
Creative NVF Filter,0x00400000,0,1,NvfSrc.ax,3.00.0000.0000
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,11.00.5721.5145
AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.2749
BPM Metadata,0x001fffff,1,1,MetaBPM.ax,1.00.0004.0000
WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.2749
Indeo® video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.0015.0055
CyberLink AudioCD Filter (PDVD7),0x00600000,0,1,CLAudioCD.ax,5.00.0000.4417
BPM Metadata,0x001fffff,1,1,MetaBPMu.ax,2.00.0002.0000
Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
CyberLink Audio Decoder (PDVD7),0x00600000,1,1,CLAud.ax,6.01.0000.3613
WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
CT Time-Scaling filter,0x00100000,1,1,TimeScal.ax,2.03.0001.0000
StreamBufferSink,0x00200000,0,0,sbe.dll,6.05.2600.2180
WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero Resize,0x00200000,1,1,NeResize.ax,3.02.0000.0030
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2749
CyberLink Audio Effect (PDVD7),0x00200000,1,1,claudfx.ax,6.00.0000.2731
Indeo® video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.0015.0055
WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
SVM Metadata,0x001fffff,1,1,MetaSVM.ax,1.00.0006.0000
Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000.4487
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.2749
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
MP3 Encoder Filter,0x00200000,1,0,,
MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050
CyberLink Audio Digital Transcoder (PDVD6.x),0x00200000,1,1,CLADT.ax,1.00.0000.0717
Nero Audio Stream Renderer,0x00200000,1,0,NeRender.ax,3.02.0000.0030
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.2180
ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000
Nero Digital AVC Audio Encoder,0x00200000,1,2,NeNDAud.ax,3.02.0000.0030
Nero Digital AVC File Writer,0x00200000,1,0,NeNDMux.ax,3.02.0000.0030
Nero Digital AVC Null Renderer,0x00200000,1,0,NeNDMux.ax,3.02.0000.0030
Nero Digital AVC Muxer,0x00200000,2,1,NeNDMux.ax,3.02.0000.0030
Nero Digital AVC Video Enc,0x00200000,1,2,,
CyberLink SAC Video Decoder(PDVD7 HomeNetwork),0x00200000,2,3,CLVSD.ax,6.00.0000.2122
WMS Filter,0x00400000,0,1,,
Nero QuickTime(tm) Video Decoder,0x00400000,1,1,NeQTDec.ax,3.02.0000.0030
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2749
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.2749
File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,11.00.5721.5145
Nero Digital AVC Subpicture Enc,0x00200000,1,0,NeNDMux.ax,3.02.0000.0030
Nero Format Converter,0x00200000,1,1,NeroFormatConv.ax,3.02.0000.0030
WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.2180
Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.05.2600.2749
Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000
Nero Photo Source,0x00200000,0,1,NePhotoSource.ax,3.02.0000.0030
CyberLink Demux (PDVD7),0x00602000,1,0,CLDemuxer.ax,1.00.0000.4528
CyberLink MPEG Splitter(Scramble),0x00200000,1,2,CLSplter.ax,3.01.0000.1424
WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
PCM to EXT,0x00200000,0,0,Pcm2Ext.ax,6.00.0002.0000
Nero Video Analyzer,0x00200000,2,0,NeVideoAnalyzer.ax,3.02.0000.0030
CyberLink BDROM Navigator,0x00600000,0,3,CLBDROMNav.ax,1.00.0000.2413
Stream Control Filter,0x001fffff,1,1,StreamCon.ax,1.00.0000.0001
Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero ES Video Reader,0x00600000,0,1,NDParser.ax,3.02.0000.0030
Noise Reduction,0x00100000,1,1,,
CT Karaoke filter,0x00100000,1,1,Karaoke.ax,2.00.0003.0000
CyberLink Line21 Decoder (PDVD7),0x00200000,0,2,CLLine21.ax,4.00.0000.6929
Creative AC3 Source Filter,0x00400000,0,1,AC3Srcu.ax,3.01.0000.0000
Nero Audio CD Filter,0x00200000,0,1,NeAudCD.ax,3.02.0000.0030
Creative PCM Raw Writer,0x00200000,1,0,RawWritu.ax,1.00.0000.0000
Creative MP3 Source Filter,0x00400000,0,1,Mp3Src.ax,3.01.0003.0000
Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ASX file Parser,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,11.00.5721.5145
NSC file Parser,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
CT PDP filter,0x00100000,1,1,PDP.ax,1.00.0008.0000
ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.2749
Windows Media source filter,0x00600000,0,2,wmpasf.dll,11.00.5721.5145
Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2749
Peak Follower Filter,0x001fffff,1,1,PassPeak.ax,1.00.0000.0003
Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero DVD Navigator,0x00600000,0,4,NeDVD.ax,3.02.0000.0030
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.05.2600.2180
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.2180
Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.2749
CyberLink Push-Mode CLStream (PDVD7),0x00200000,0,1,CLStream(PushMode).ax,1.00.0000.1524
CyberLink Audio Decoder (PDVD7 UPnP),0x00200000,1,1,CLAud.ax,6.00.0000.1803
WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.2180
Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.2749
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mp4sds32.ax,8.00.0000.0344
Nero Audio Sample Renderer,0x00200000,1,0,NeRender.ax,3.02.0000.0030
CyberLink Audio Spectrum Analyzer (PDVD7),0x00200000,1,1,CLAudSpa.ax,1.00.0000.0924
Nero Vcd Navigator,0x00600000,0,2,NeVcd.ax,3.02.0000.0030
DivX Decoder Filter,0xff800000,1,1,DXdec.ax,6.00.0000.1571
Creative AC3 Source Filter,0x00400000,0,1,AC3Src.ax,3.00.0002.0000
Nero Audio Processor,0x00200000,1,1,NeAudioConv.ax,3.02.0000.0030
CT SmartVolumeManagement filter,0x00100000,1,1,DSCompr.ax,1.00.0002.0000
Creative Audio Gain Filter,0x00200000,1,1,AudGain.ax,1.00.0000.0000
WM ASF Writer,0x00400000,0,0,qasf.dll,11.00.5721.5145
WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero Mpeg2 Encoder,0x00200000,2,1,NeVCR.ax,3.02.0000.0030
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.2180
Creative MP3 Writer,0x00200000,1,0,MP3Write.ax,3.00.0002.0000
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000.4487
Nero Video Stream Renderer,0x00200000,1,0,NeRender.ax,3.02.0000.0030
File writer,0x00200000,1,0,qcap.dll,6.05.2600.2180
AudSkip Filter,0x001fffff,1,1,AudSkip.ax,1.00.0000.0004
Creative MLP Source Filter,0x00400000,0,1,MlpSrcu.ax,3.01.0000.0000
CyberLink Video/SP Decoder (PDVD7),0x00602000,2,3,CLVSD.ax,6.00.0000.3614
SVM Metadata,0x001fffff,1,1,MetaSVMu.ax,2.00.0002.0000
CT HPVirtualizer filter,0x00100000,1,1,Virtual.ax,1.00.0000.0000
CyberLink BDRE Navigator,0x00600000,0,3,CLBDRENav.ax,1.00.0000.2211
Nero PS Muxer,0x00200000,1,1,NePSMuxer.ax,3.02.0000.0030
WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.0000
DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.2180
CyberLink DVD Navigator (PDVD7),0x00600000,0,3,CLNavX.ax,7.00.0000.2413
CyberLink TimeStretch Filter (PDVD7),0x00200000,1,1,clauts.ax,1.00.0000.4024
Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.2180
Cyberlink SubTitle Importor (PDVD7),0x00200000,1,1,CLSubTitle.ax,1.00.0000.1604
Nero Splitter,0x00600000,1,3,NeSplitter.ax,3.02.0000.0030
CT CMSS3 filter,0x00100000,1,1,CMSS3.ax,3.00.0013.0000
AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.2749
.RAM file Parser,0x00600000,1,0,wmpasf.dll,11.00.5721.5145
Nero File Source / Splitter,0x00600000,0,3,NeFSource.ax,3.02.0000.0030
CyberLink HDDVD Navigator,0x00600000,0,6,HDDVDNav.ax,
WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.2180
Creative NVF Filter,0x00400000,0,1,NvfSrcu.ax,3.01.0001.0000
Creative MP3 Source Filter,0x00400000,0,1,,
Indeo® audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053
Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,11.00.5721.5145
CyberLink MPEG-4 Splitter (PDVD7),0x00600000,1,2,clm4splt.ax,1.00.0000.3229
CyberLink HD/BD Mixer (PDVD6.x),0x00200000,1,2,CLHBMixer.ax,1.00.0000.1020
Creative PCM Raw Writer,0x00200000,1,0,RawWrit.ax,1.00.0000.0000
AC3 Source Filter,0x00400000,0,1,,
ffdshow Audio Processor,0x00200000,1,1,ffdshow.ax,1.00.0002.1997
Noise Reduction,0x00100000,1,1,NoisRedu.ax,3.00.0002.0000
ASF DIB Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ASF ACM Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ASF ICM Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ASF URL Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145
9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000
Nero Video Processor,0x00200000,1,1,NeroVideoProc.ax,3.02.0000.0030
Nero Video Decoder,0x00600000,2,2,NeVideo.ax,3.02.0000.0030
Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
CyberLink VC-1 Decoder (PDVD6.x),0x00600400,1,3,clvc1dec.ax,1.07.0000.7223
SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.2180
Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.2180
Creative WMA Writer,0x00200000,1,0,WMAWrite.ax,3.01.0004.0000
WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero Audio CD Navigator,0x00200000,0,1,NeAudCD.ax,3.02.0000.0030
StreamBufferSource,0x00200000,0,0,sbe.dll,6.05.2600.2180
Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.2180
Creative WMA Source Filter,0x00400000,0,1,WmaSrc.ax,3.01.0001.0000
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.2180
Nero Scene Detector,0x00200000,1,0,NeSceneDetector.ax,3.02.0000.0030
AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2749
Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.2749
QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.2749
Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.2749
XML Playlist,0x00400000,1,0,wmpasf.dll,11.00.5721.5145
CyberLink Audio Decode (PDVD6.x),0x00200000,1,1,CLAud_BD.ax,8.01.0000.7413
Nero File Source,0x00200000,0,1,NeFileSrc.ax,3.02.0000.0030
Nero QuickTime(tm) Audio Decoder,0x00400000,1,1,NeQTDec.ax,3.02.0000.0030
Nero File Source (Async.),0x00400000,0,1,NeFileSourceAsync.ax,3.02.0000.0030
NVF Filter,0x00400000,0,1,,
Nero DVD Decoder,0x00600000,2,2,NeVideo.ax,3.02.0000.0030
Nero Digital Parser,0x00600000,0,3,NDParser.ax,3.02.0000.0030
AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.2180
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.2749
File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.2749
File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.2749
WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
CyberLink Video/SP Decoder (PDVD6.x),0x00200000,2,3,CLVSD_BD.ax,6.00.0000.8523
PVTimeScale Plugin,0x00200000,1,1,,
Creative CDDA Source Filter,0x00400000,0,1,CDDA.ax,3.00.0002.0000
CyberLink Demux (PDVD7 UPnP),0x00200000,1,0,CLDemuxer.ax,1.00.0000.3421
Creative LiveRecording Filter SxS,0x00400000,0,1,LiveRecu.ax,5.00.0001.0000
Nero Frame Capture,0x00200000,1,1,NeCapture.ax,3.02.0000.0030
WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Creative Internet Source Filter,0x00400000,0,1,InetSrcu.ax,1.00.0000.0000
Nero Video Sample Renderer,0x00200000,1,0,NeRender.ax,3.02.0000.0030
CyberLink H.264/AVC Decoder (PDVD6.x),0x00600400,1,2,CL264dec.ax,1.99.0000.1207
Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.2180
Nero DV Splitter,0x00200000,1,2,NeDVSplitter.ax,3.02.0000.0030
CyberLink Streamming Filter (PDVD7),0x00200000,0,1,CLStream.ax,1.01.0000.1524
QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2749
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.2749
Sony ExpressFX Chorus,0x00200000,1,1,sfxpfx2.dll,
Sony ExpressFX Delay,0x00200000,1,1,sfxpfx2.dll,
Sony ExpressFX Distortion,0x00200000,1,1,sfxpfx1.dll,
Sony ExpressFX Equalization,0x00200000,1,1,sfxpfx2.dll,
Sony ExpressFX Flange/Wah-Wah,0x00200000,1,1,sfxpfx1.dll,
Sony ExpressFX Amplitude Modulation,0x00200000,1,1,sfxpfx2.dll,
Sony ExpressFX Reverb,0x00200000,1,1,sfxpfx1.dll,
Sony ExpressFX Stutter,0x00200000,1,1,sfxpfx1.dll,
Sony ExpressFX Dynamics,0x00200000,1,1,sfxpfx3.dll,
Sony ExpressFX Graphic EQ,0x00200000,1,1,sfxpfx3.dll,
Sony ExpressFX Noise Gate,0x00200000,1,1,sfxpfx3.dll,
Sony ExpressFX Time Stretch,0x00200000,1,1,sfxpfx3.dll,
Sony ExpressFX Audio Restoration,0x00200000,1,1,xpvinyl.dll,
Sony Multi-Band Dynamics,0x00200000,1,1,sfppack2.dll,
Sony Track Compressor,0x00200000,1,1,sftrkfx1.dll,
Sony Dither,0x00200000,1,1,sftrkfx1.dll,
Sony Chorus,0x00200000,1,1,sfppack1.dll,
Indeo® video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.0016.0003
Sony Distortion,0x00200000,1,1,sfppack3.dll,
Sony Wave Hammer,0x00200000,1,1,sfhammer.dll,
Sony Gapper/Snipper,0x00200000,1,1,sfppack3.dll,
Sony Acoustic Mirror,0x00200000,1,1,sfmirror.dll,
Sony Simple Delay,0x00200000,1,1,sfppack1.dll,
Sony Reverb,0x00200000,1,1,sfppack1.dll,
Sony Multi-Tap Delay,0x00200000,1,1,sfppack1.dll,
Sony Track Noise Gate,0x00200000,1,1,sftrkfx1.dll,
Sony Graphic EQ,0x00200000,1,1,sfppack2.dll,
Sony Track EQ,0x00200000,1,1,sftrkfx1.dll,
Sony Smooth/Enhance,0x00200000,1,1,sfppack3.dll,
Indeo® video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.0016.0003
Sony Resonant Filter,0x00200000,1,1,sfresfilter.dll,
Sony Parametric EQ,0x00200000,1,1,sfppack2.dll,
Sony Time Stretch,0x00200000,1,1,sfppack1.dll,
Sony Noise Gate,0x00200000,1,1,sfppack2.dll,
Sony Paragraphic EQ,0x00200000,1,1,sfppack2.dll,
Sony Vibrato,0x00200000,1,1,sfppack3.dll,
Sony Pitch Shift,0x00200000,1,1,sfppack1.dll,
Sony Flange/Wah-wah,0x00200000,1,1,sfppack3.dll,
Sony Graphic Dynamics,0x00200000,1,1,sfppack2.dll,
Sony Amplitude Modulation,0x00200000,1,1,sfppack3.dll,

WDM streaming-gegevenstransformaties:
Microsoft Kernel akoestische echo-opheffing,0x00000000,0,0,,
Microsoft Kernel GS Wavetable-synthesizer,0x00200000,1,1,,5.03.2600.2180
Microsoft Kernel DLS-synthesizer,0x00200000,1,1,,5.03.2600.2180
Microsoft Kernel DRM-audiodecoder,0x00200000,1,1,,5.03.2600.2180

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,,
MSScreen encoder DMO,0x00600800,1,1,,
WMVideo9 Encoder DMO,0x00600800,1,1,,
MSScreen 9 encoder DMO,0x00600800,1,1,,
DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.2180
ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.00.0002.1997
Indeo® video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.2749
Nero Digital AVC Video Enc,0x00200000,1,2,NeNDVid.ax,3.02.0000.0030
CineForm HD Codec V2.5,0x00200000,1,1,qcap.dll,6.05.2600.2180
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.2180
ffdshow Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.05.2600.2180
ffdshow Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel 4:2:0 Video V2.50,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel Indeo(R) Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel Indeo® Video 4.5,0x00200000,1,1,qcap.dll,6.05.2600.2180
Indeo® video 5.10,0x00200000,1,1,qcap.dll,6.05.2600.2180
Intel IYUV-codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft MPEG-4 Video Codec V2,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft MPEG-4 Video Codec V1,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.2600.2180
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.2600.2180
VP60® Simple Profile ,0x00200000,1,1,qcap.dll,6.05.2600.2180
VP61® Advanced Profile,0x00200000,1,1,qcap.dll,6.05.2600.2180

Audio Compressors:
WMA Voice Encoder DMO,0x00600800,1,1,,
WM Speech Encoder DMO,0x00600800,1,1,,
WMAudio Encoder DMO,0x00600800,1,1,,
IAC2,0x00200000,1,1,quartz.dll,6.05.2600.2749
Lernout & Hauspie CELP 4.8kbit/s,0x00200000,1,1,quartz.dll,6.05.2600.2749
Lernout & Hauspie SBC 8kbit/s,0x00200000,1,1,quartz.dll,6.05.2600.2749
Lernout & Hauspie SBC 12kbit/s,0x00200000,1,1,quartz.dll,6.05.2600.2749
Lernout & Hauspie SBC 16kbit/s,0x00200000,1,1,quartz.dll,6.05.2600.2749
ffdshow Audio Decoder,0x00200000,1,1,quartz.dll,6.05.2600.2749
IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2749
PCM,0x00200000,1,1,quartz.dll,6.05.2600.2749
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2749
ACELP.net,0x00200000,1,1,quartz.dll,6.05.2600.2749
DSP Group TrueSpeech(TM),0x00200000,1,1,quartz.dll,6.05.2600.2749
Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.2749
Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.2749
GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.2749
MSN Messenger Audio Codec,0x00200000,1,1,quartz.dll,6.05.2600.2749
Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.2749
CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.2749
CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.2749
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.2749

Audio Capture Sources:
Sound Blaster Audigy,0x00200000,0,0,qcap.dll,6.05.2600.2180

Midi Renderers:
Creative SoundFont Synth,0x00200000,1,0,quartz.dll,6.05.2600.2749
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.2749
Microsoft GS Wavetable-software,0x00200000,1,0,quartz.dll,6.05.2600.2749

WDM streaming-opnameapparaten:
,0x00000000,0,0,,
Sound Blaster Audigy,0x00000000,0,0,,

WDM streaming-opbouwprincipeapparatuur:
Creative SoundFont Synth,0x00200000,1,1,,5.03.2600.2180
Sound Blaster Audigy,0x00000000,0,0,,

WDM streaming-mixer-apparatuur:
Microsoft Kernel Wave-audiomixer,0x00000000,0,0,,

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,0,encdec.dll,6.05.2600.2180
Encrypt/Tag,0x00200000,0,0,encdec.dll,6.05.2600.2180
XDS Codec,0x00200000,0,0,encdec.dll,6.05.2600.2180

Audio Renderers:
Sound Blaster Audigy,0x00200000,1,0,quartz.dll,6.05.2600.2749
CyberLink Audio Renderer (PDVD7),0x00200000,1,0,CLADR.ax,6.00.0000.2812
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.2749
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.2749
DirectSound: Sound Blaster Audigy,0x00200000,1,0,quartz.dll,6.05.2600.2749

WDM-streaming systeemapparaten:
Creative SoundFont Synth,0x00200000,1,1,,5.03.2600.2180
Sound Blaster Audigy,0x00200000,1,1,,5.03.2600.2180

Tex Vindictive
6th Feb 2007, 16:24
Thank you. Take 7-8 weeks if needed but at least you guys have posted something. Thank you.
I know the dedicated server thing might not happen, if it wasn't scripted, I understand, but the other stuff would be nice for those people with low end machines. :mad2:
Thanks for reading the forums. I know patches can only do so much because the basic program is already writing. If some type of dedicated server patch was to come out for this game, I'm ready to host a server. :cool:

Vinny - TEXCLAN.COM ROCKS

ravem
6th Feb 2007, 16:42
I have a decent machine, but end up getting dropped in more than 60 percent of my games. I pretty much don't bother trying anymore, so anything that can be done would be appreciated.

Iason
6th Feb 2007, 16:47
i have a few things


1) make it so demo players are unable to join any server running the full game maps

2) optimize the kick ability, so you dont have to click 3 keys to kick someone

3) make it so the host is able to put a password on the server, so random people using "quick game" dont litter the server in 2 seconds. makes it easier to have 8 friends set up a game without having to kick random people all the time while the people have to reconnect over and over again to get in.

4) everytime i want to update the server list i have to click back and then join server. please make a button that will update the server list, or make it update automatically

just a few things that has been bugging me

justin3d
6th Feb 2007, 17:04
Hi everyone,
So here's the juicy part, the patch will include (but is not limited to):

1. GameSpy functionality fix
Existing accounts often don’t work, meaning people need to set up new accounts.

2. A fix for the fundamental issues with the multiplayer functionality
Implementation of code that'll work with routers without the need for all the fuss that many have experienced.


3. Further optimisation
Network data traffic is being optimised by reducing the size of the packet overheads. We're also trying to ensure that the clients do not get disconnected even if the bandwidth is low and the client – server connection gets out of synch.

I've been told the studio has already started to work on the patch, which will remain our top priority for the next 3-4 weeks. We consider the PC patch more urgent than a patch for the X360, so have scheduled the tasks accordingly.

On behalf of myself and the dev team, thanks for all your feedback. I'll keep you updated with the progress of the patch.


Does the MP fix include a fix to the LAN game crash? If someone hosts and others try to go to the server browser, they crash. PLEASE fix this.

Samsonov
6th Feb 2007, 17:05
i have a few things

2) optimize the kick ability, so you dont have to click 3 keys to kick someone


I support all of your suggestions but how do you kick someone, even if it's with 3 key clicks???

Also, I am not sure posting bazillion of kilobytes of DXDIAG text is a smart thing to do in a thread devoted to patch info - isn't there some tech support board or thread for that?

Keir
6th Feb 2007, 17:59
While - as dedicated MP player - I am happy that the patch is focused on multiplayer issues, I must say I find this list pitifully short and weak :(


Hi, I did say the patch includes, (but is not limited to) those fixes. They are the priorities which are being focussed on at the moment.

I'll keep you up to date with what's being done and when as soon as I find out :)

whoopy91
6th Feb 2007, 18:09
keir, did you find anything ? in my dxdiag ?

kilrbe3
6th Feb 2007, 18:23
I think its ur 7950GX2

Dual Core GPU might be the problem.. Got another card around to test?

chip5541
6th Feb 2007, 18:31
I am thinking it could be


DirectX Files Tab: The file d3d9d.dll is a debug version, which will run slower than the retail version.
Display Tab 1: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.

OperationPhoenix
6th Feb 2007, 18:40
Yeah and fix that annoying gun glitch this drives me up the wall!!
(where the guns does these constant warps from side to side)
While I know that its probably not 'critical' it sure deviates from the eye candy in this game.
Gun Glitch (http://home.comcast.net/~operation_phoenix/glitch.avi)

Hinge
7th Feb 2007, 02:34
Would you add a respawn/rebuild delay option in the hosting menu (choices = 0, 1, 2, 5, or 10 minutes) so a) players will be discouraged from crashing their planes after dropping their bombs/torpedoes and b) players will sink opponents ships versus leaving them barely floating?

Hinge

Kai Robin
7th Feb 2007, 05:33
Give the Devs my thanks,

I sure have complained alot, but only because I felt this game was to good to have such manhandled MP at the start :)

I was playin Great Naval Battles Pacific at 8yrs old while all the other kids were playin Pokemon, so I've waited years for a game like this.

dflsam
7th Feb 2007, 05:36
The CRASH TO DESKTOP bug needs to be FIXED FIRST.
While hosting a LAN server, all Clients CRASH TO DESKTOP upon connection

I CANNOT play this game in LAN mode WHATSOEVER. :mad2:


P.S. DEV'S PLEASE CREATE A DEDICATED SERVER...PLEASE!!

Budlater
7th Feb 2007, 13:13
Any plans for some single player love in the future? . Instant action or skirmish mode maybe ? :)

lpjd
7th Feb 2007, 13:46
Thanks for the update Keir. I would imagine single player stuff would come much later as most have probably already finished the pitifully short SP game and are mostly playing MP now. Glad to know that PC is the first focus as well. Only fair since the X-Box crew got the demo first. :D

Kelvaris
7th Feb 2007, 15:18
Hey Keir,

What a great game, you guys really hit the nail on the head. From the simplicity of the interface to the ease of use the design of the game is just awesome. Then you throw in the complex tactics it allows for and you make an armchair admiral like myself go nuts. Thank you.

A couple of things I have noticed while playing the last couple of days, I thought maybe you could take them back to the design team.


1) During MP the game has a sort of crash about 2/3rds the way though the game. The combat screen goes black, and the sound goes pure static. My gut tells me this is some sort of driver conflict. You can still switch to tactical and control it so it isn’t a traditional crash.

2) Would it be possible to add a multiplayer skirmish against the computer? There are a lot of times when I just want to play by myself or with my brother, and we would much rather play with each other than against.

3) This is probably for the expansion, but the addition of P-38's for the "late war" would be awesome.


Once again I thank you for a great game. I am glad you guys were able to make it for a console and maintain the integrity of it for the PC. Thank!

-Kel

Vindicator
7th Feb 2007, 20:11
I really do love this game. First game with ship to ship combat that got it right. I mean I really Love Battleships :)

But that said, there are a few little things that could use a new look

First of all, why is there no skirmish mode? what gives with that?
The Range needs to be addressed with the battleships. its to short.
A few more sound effects would not hurt the game.

It3llig3nc3
7th Feb 2007, 21:32
This is great news that we know the patch is on the way.
I guess in these early days of a new release the forum is a "goldmine" of ideas, problems, errors, issues so what determines the outcome of the patch is the amount of resource they have on it and also how fast it should be pushed out.

In my opinion the developers took a good decision by attacking the burning issue of the network connection problems. This problem group actually drives away players from the title the most. (as the product is not usable)
Also this is the best thing that is ACHIEVABLE on short term so has a good payoff. (adding more maps, single player content etc... would require much more resources that would delay the patch too long. Given the short singleplayer content the best they can do is to fix multiplayer so until some decent updates comes up content wise at least it can be said: enjoy the multiplayer game in the meantime. Obviously it has to work flawlessly).

So I like their patch approach logic and although I could list 10-20 things I would want in it, I just say: thanks for the wise decision and if you need any help testing it I'm available - just like many other people on this forum I guess...

GO GO GO!

OperationPhoenix
8th Feb 2007, 16:46
Yes also a way to kick players once you have started the game.I host 8 player games all the time,and so far we have been lucky not to have any jerks in our games,but its bound to happen,and I dont want to have to close the server just because one asshat is messing the game up for everyone.

_Master__Yoda__
8th Feb 2007, 17:06
Dont forget, DECIATED SERVER!!!!! Because, the MP of the game feels so 97 with Dark Forces 2 back in the day of the zone.com

whoopy91
8th Feb 2007, 17:10
ok, I reinstalled windows, defragged my HDD etz, and now I dont get any crahes anymore :)

Tex Vindictive
8th Feb 2007, 18:35
ok, I reinstalled windows, defragged my HDD etz, and now I dont get any crahes anymore :)

All for this game? WOW, now that's a gamer! :)

Evilmonkee
8th Feb 2007, 20:27
All for this game? WOW, now that's a gamer! :)

When I read that I came to a certain realization. I've been a computer "gamer" since my first computer which was a Commodore Vic-20, back in 1981. Gaming on that machine required programming it yourself first by entering lines of code from a manual. Over the years there have always been the easy plug&play consoles like Colecovision, Intellivision, Atari, NES, etc. But for a long time, gaming on a PC was rarely install&play. There always seemed to be software conflicts, driver conflicts, tweaking, upgrading, troubleshooting, bugs, patches, crashes, and the dreaded system corruption. PC gaming has been more of a hobby than entertainment. You had to get your hands dirty. If you wanted to just play a game that just worked, but suffered inferior graphics and lower resolution on a bigger screen, you bought a console.

Anyway, that's just my walk down memory lane on what it was like to be a true gamer.

antiSniper07
8th Feb 2007, 20:31
Anyway, that's just my walk down memory lane on what it was like to be a true gamer.

Hmmm.. and your not in the OldFartzGaming.com community? What a shame :whistle:

chip5541
8th Feb 2007, 20:45
When I read that I came to a certain realization. I've been a computer "gamer" since my first computer which was a Commodore Vic-20, back in 1981. Gaming on that machine required programming it yourself first by entering lines of code from a manual. Over the years there have always been the easy plug&play consoles like Colecovision, Intellivision, Atari, NES, etc. But for a long time, gaming on a PC was rarely install&play. There always seemed to be software conflicts, driver conflicts, tweaking, upgrading, troubleshooting, bugs, patches, crashes, and the dreaded system corruption. PC gaming has been more of a hobby than entertainment. You had to get your hands dirty. If you wanted to just play a game that just worked, but suffered inferior graphics and lower resolution on a bigger screen, you bought a console.

Anyway, that's just my walk down memory lane on what it was like to be a true gamer.

:thumbsup: Vic-20. Now those were the days. Spiders of Mars! :D Very true but even though not the graphics we have today they still worked and worked well.

Tex Vindictive
8th Feb 2007, 21:17
I've been a computer "gamer" since my first computer which was a Commodore Vic-20, back in 1981. Gaming on that machine required programming it yourself first by entering lines of code from a manual.

Yeah, i'm an old Apple II user from back in the day (ummm 1979). Maybe some of you might remember Heathkits.

zycore
9th Feb 2007, 16:31
Keir, Please have them patch the major game issues first.

These are the bugs I have encountered so far. When launching the game after inserting the game DVD The game will not launch. If I click on the desktop Icon for the game it will launch no problems. The Xbox 360 Controler for the PC with current drivers for the controler has no rumble effect while in game. Battlestations Midway seems to interfear with my screen saver/power settings for windows XP. After playing a game my screen saver will not go on untill I reset it and my power setting revert to "Never Turn off monitor" and I have to reset my previous power settings "turn off monitor after 30 min's"
The last bug is the strangest one. I have just been turning my monitor off when not using my computer to avoid damaging my LCD.


I have stoped playing the game becuase I sometimes forget to reset my screen saver or turn off my monitor after playing Battlestations Midway. It keeps messing with my screen saver/power settings! Please fix this! I have seen other posts reporting the smae problem.! ****

Beastttt
9th Feb 2007, 23:55
yep played my first star trek game on 1
learned northstar basic on it


Yeah, i'm an old Apple II user from back in the day (ummm 1979). Maybe some of you might remember Heathkits.

EuT.be
10th Feb 2007, 10:17
All for this game? WOW, now that's a gamer! :)
Well, I'm about to do the same on my system since I'm encountering Graphical and sound problems in games @ general. But BS:M beats to it that my sound goes totally corrupt no matter what setting I use! As I do know I've got a LOT of junk of my system in several non-standard "You're allowed to delete this file" folders.

But if the sound problems remain, be sure Keir will know about it

david72
10th Feb 2007, 16:54
Yeah, i'm an old Apple II user from back in the day (ummm 1979). Maybe some of you might remember Heathkits.

While we are on the subject my first computer was a speccy 48k rubber keyboard job that I ended up taking to bits and turning into a spectrum +, after that it was the 128k version with the built on tape machine. Anyway for a patch yes I would love to clear up the server issues as I can connect to start with but then get booted fom the system and have trouble relogging on however I would also like to see an offline skirmish mode as well as I think the single player missions are a little short, that said I really like the game as it is different from all the other base build R.T.S's out there.

whoopy91
11th Feb 2007, 11:15
All for this game? WOW, now that's a gamer! :)

wel, thank you if you dont mean it in a nerdy way :thumbsup:

imnotcanadian
11th Feb 2007, 18:30
Will the demo be patchable?

Dyn
12th Feb 2007, 00:10
@Keir

hope it will be more fixed, as only GameSpy and Netcode.


these is not all!

EuT.be
12th Feb 2007, 10:15
hope it will be more fixed, as only GameSpy and Netcode.
Like Keir said, the patch includes these fixes which means there'll be more fixes included.

To Keir:
Perhaps, to support clans, add a field where you can define/add a clantag which shows in front of the name. In this way, we dont have to register a new gamespy account with the tag included and it is easy for those who had been kicked from clans to modify the tag.

ChrisUK27
13th Feb 2007, 17:58
If they dont fix the crashes Eidos will be getting a piece of my mind! :mad:

It3llig3nc3
13th Feb 2007, 19:55
Will the demo be patchable?

Honestly if I were the developer I would intentionally make the full version incompatible with the demo so not even the one map the demo has would be cross playable (e.g. demo owners would only be able to play with other demo owners)
This is mostly to make sure the DEMO exists only for it's purpose: to provide an opportunity to TRY the game.

Besides since the game is out I think the most useful thing would be to issue a simple single-player demo with one mission in it and that's it.

geoffny25
13th Feb 2007, 20:29
a skirmish mode would be really nice in that new patch as well, if you guys could put it in, im finding that it gets pretty dull after all the missions are done. :)

BlackLotus
13th Feb 2007, 22:11
Thanks for the update, it's nice to know you're working on one. I've done my part by submitting a list of every bug and important missing features to Eidos Support that I had found since the Demo release and also while playing the full game.

I've only just subscribed to this forum, as I was mostly posting on the BSM forum @ www.gamespot.com since the Demo came out, and seeing all the posts from people that had trouble with the game (mostly network/router/firewall related) and dissed the game because of this made me sad. If you don't mind, I will post a link to this Thread on the Gamespot forums to reassure the community there and let them know you're working on it! And also... to let them know about this forum!

Thanks a bunch!

Dyn
15th Feb 2007, 00:32
also please fix the sounds.

xxSWxxNinja
15th Feb 2007, 03:21
Excellent game totally lovethe level of detail wrapped in a nice playable package cant say that ive had any problems at all with the game it seems ive been lucky. After this patch for the MP is there any plans for a sizeable patch to add new maps maybe new challenges also or the games gonna loose its lifespan rather rapidly.

Anyways keep up the good work fella's :D :thumbsup:

BreakYoSelf
15th Feb 2007, 18:35
I was thirlled about the concept of this game and saw good reviews on IGN but I have been unable to play because of crashes even in the single player mode. Where can I get support. I have a new top notch machine and have never had problems with BF2, etc. I am running Vista now (is this an issue?) Please advise where I can get support.

Break

chip5541
15th Feb 2007, 20:51
vista does have issues eps if you have an Nvidia card. Seems the drivers are the issue for many people.

MaxKarnage
16th Feb 2007, 07:30
yeah, sure here it is :
I hope you find something

------------------
System Information
------------------
Time of this report: 2/6/2007, 17:39:48
Machine name: CENTURION
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: Dutch (Regional Setting: Dutch)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 04/28/06 13:01:45 Ver: 08.00.12
Processor: AMD Athlon(tm) 64 Processor 4000+, MMX, 3DNow, ~2.4GHz
Memory: 2048MB RAM
Page File: 527MB used, 3412MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: The file d3d9d.dll is a debug version, which will run slower than the retail version.
Display Tab 1: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 1: The file P17.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
--------------------



In case your still having trouble with game crashes...
Hopefully this will fix yours and other people's problems. A real helpful thing to self check is to go to Start/Run and type in "dxdiag" without quotes and "save all information" to a text file you can open. At the top you'll see what it finds that is usually the culprit of driver and game conflicts. Look at the part I quoted above to see what to look for in the file. You can safely ignore the rest of the file for now.
You have the latest DirectX installed but your using an old directx file somehow. Your also using old Audigy and Nvidia drivers.


I recommend downloading the latest drivers for sound http://soundblaster.com/support/

and the latest Nvidia driver http://www.nvidia.com/object/winxp_2k_93.71.html
and last get the latest DirectX again since you have an old debug file loaded.
http://www.microsoft.com/downloads/details.aspx?FamilyId=0A9B6820-BFBB-4799-9908-D418CDEAC197&displaylang=en



If your an ATI user go to http://ati.amd.com/support/driver.html to check your version against the latest posted driver.

I would go get DriverCleaner 3 and run it after uninstalling your old drivers and rebooting into safe mode. Select the brand card(s) you have and click clean. After rebooting back to windows run the install for the new drivers.

BreakYoSelf
16th Feb 2007, 17:12
Would appreciate anyhelp with constants crashes in single player. I do nto eblieve it has anythign to do with unsigned audio drivers because I uninstalled them and it still would crash. Thank you.

System Information
------------------
Time of this report: 2/16/2007, 10:31:47
Machine name: TIMOTHY-2F38F93
Operating System: Windows Vista™ Home Premium (6.0, Build 6000) (6000.vista_rtm.061101-2205)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Dell DXG051
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A06
Processor: Intel(R) Pentium(R) D CPU 3.20GHz (2 CPUs), ~3.2GHz
Memory: 2044MB RAM
Page File: 966MB used, 3342MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6000.16386 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: The file ctaud2k.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 2: The file ctaud2k.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 7800 GTX (Microsoft Corporation - WDDM)
Manufacturer: NVIDIA
Chip type: GeForce 7800 GTX
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0091&SUBSYS_02F810DE&REV_A1
Display Memory: 520 MB
Dedicated Memory: 248 MB
Shared Memory: 271 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: nvd3dum.dll,nvapi.dll
Driver Version: 7.15.0010.9746 (English)
DDI Version: 9Ex
Driver Attributes: Final Retail
Driver Date/Size: 12/8/2006 04:25:00, 3061352 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-43D1-11CF-7C55-F22201C2CA35}
Vendor ID: 0x10DE
Device ID: 0x0091
SubSys ID: 0x02F810DE
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_B ModeVC1_A ModeWMV9_B ModeWMV9_A

BlackLotus
16th Feb 2007, 17:39
Would appreciate anyhelp with constants crashes in single player. I do nto eblieve it has anythign to do with unsigned audio drivers because I uninstalled them and it still would crash. Thank you.

System Information
------------------
Time of this report: 2/16/2007, 10:31:47
Machine name: TIMOTHY-2F38F93
Operating System: Windows Vista™ Home Premium (6.0, Build 6000) (6000.vista_rtm.061101-2205)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Dell DXG051
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A06
Processor: Intel(R) Pentium(R) D CPU 3.20GHz (2 CPUs), ~3.2GHz
Memory: 2044MB RAM
Page File: 966MB used, 3342MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10
DX Setup Parameters: Not found
DxDiag Version: 6.00.6000.16386 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: The file ctaud2k.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 2: The file ctaud2k.sys is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 7800 GTX (Microsoft Corporation - WDDM)
Manufacturer: NVIDIA
Chip type: GeForce 7800 GTX
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0091&SUBSYS_02F810DE&REV_A1
Display Memory: 520 MB
Dedicated Memory: 248 MB
Shared Memory: 271 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: nvd3dum.dll,nvapi.dll
Driver Version: 7.15.0010.9746 (English)
DDI Version: 9Ex
Driver Attributes: Final Retail
Driver Date/Size: 12/8/2006 04:25:00, 3061352 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-43D1-11CF-7C55-F22201C2CA35}
Vendor ID: 0x10DE
Device ID: 0x0091
SubSys ID: 0x02F810DE
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_B ModeVC1_A ModeWMV9_B ModeWMV9_A

Humm.. this is a PATCH NEWS thread, not a bug report... don't mix it all up...

MaxKarnage
16th Feb 2007, 18:15
Ya its a patch thread but to still try and help you out...
Do you have XP installed too? The game will run much better if you run it from XP.

If you don't you may be missing some DX9 files that don't come with Vista. Go download the most recent DX9 and let it run. It won't overwrite dx10 files, it will only add what it sees as missing. Your also using an older Nvidia driver. There is a new one posted 3 days ago, you can find it here.
http://www.nvidia.com/object/winvista_x86_100.64.html

Vista drivers aren't matured yet. It's best to keep an eye out for new drivers.
Also, you can right click the battlestations.exe file and make sure you run it as administrator and in xp sp2 comp mode. I can run it fine in Vista it's just too slow. I will go try it with the latest drivers to test it again.

Fist
16th Feb 2007, 19:14
Will the patch have password on the server option :scratch:

BreakYoSelf
18th Feb 2007, 14:04
Thank you very much. It worked. I had actually already downloaded the NVIDIA driver the day before and the game still did not play. But followed your advice and downloaded DX9 and now game runs perfect. I had actually pulled one Direct X .dll file initially to get the game to start but I did run the whole download. So as far as trouble shooting for helping others looks like the DX9 is the key.

Thanks agian, off to play the game now.

Break

imnotcanadian
18th Feb 2007, 15:56
Will the demo be patchable?

Anybody? I'm just curious...if its not going to be one of those patchable demos,then I'll go ahead and uninstall it.

whoopy91
18th Feb 2007, 16:27
Anybody? I'm just curious...if its not going to be one of those patchable demos,then I'll go ahead and uninstall it.
uninstall it then, we dont care about you

BlackLotus
18th Feb 2007, 17:44
uninstall it then, we dont care about you

He means he'll uninstall it now to install the patched demo later... no need to be a hater...

Cameraman
18th Feb 2007, 21:06
Was the LAN bug mentioned to the developers (the full game seems to crash when trying to do a lan game and the only way to fix it is to switch it with the demo's exe). This obviously won't work after a patch is applied, so it's important to have it fixed.

hoseab
18th Feb 2007, 22:20
Will the patch include a fix for the Joystick settings? I still have not been able to get my Logitech or Sidewinder USB joysticks to work.

Hosea

imnotcanadian
18th Feb 2007, 22:58
uninstall it then, we dont care about you

And nobody asked of your opinion either.



He means he'll uninstall it now to install the patched demo later... no need to be a hater...

But yes,thats what I meant.

BlackLotus
18th Feb 2007, 23:59
Will the patch include a fix for the Joystick settings? I still have not been able to get my Logitech or Sidewinder USB joysticks to work.

Hosea

What's wrong with it? If it's always setting the key to the same thing when you try to customize one, it's because you have an axis that is not at the "Neutral" or 'center" position. If your joystick has a Throttle for instance, make sure it's set to the middle or the game will detect that it's either set to +Throttle or -Throttle

NimitsTexan
19th Feb 2007, 06:07
It seems several joysticks (Thrustmaster Cougar, Saitek X-52) are not recognized at all.

BlackLotus
19th Feb 2007, 07:36
It seems several joysticks (Thrustmaster Cougar, Saitek X-52) are not recognized at all.

Have you actually tested this yourself or you're basing your facts on some people that said they couldn't get theirs to work?

I have a Saitek Cyborg 3D Gold USB joystick and I was able to configure it manually just fine after I set my Throttle to the "idle" position... As for the X-52 and the like (Joystick with separate Throttle controller and/or pedals) that's different story. You may be able to configure the stick itself, but I don't think you'll get the rest to work. Those usually only work with advanced simulation games that especially support the stick. Otherwise, use the programmable software and you should be able to emulate the buttons it can't map, no?

zycore
22nd Feb 2007, 19:20
Where is the fooken patch?!!! I have not played this game since I instaled it. The game disables my Screen saver and disables the ability to turn my LCD monitor off automaticaly. So if I play the game and forget to reset my screen saver and power settings or just turn off the LCD then my LCD will get ruind with a burnt in image. Till this is patched I will not play this buggy game.


:confused: :mad2: this sucks

Tex Vindictive
22nd Feb 2007, 19:44
zycore, what brand video card are you using? It must be something in your settings, because I running the same thing you are. P4 3.0 HT, 2GB, and the viddy card is a BFG GeForce 7800 OC 256MB. The game was running since day one of the demo on my machine. Hope you resolve this soon. I remember when BF2 first came out and I had to turn off the HT, but the next patch fixed it. But I never had trouble with BS:M on this machine.

zycore
22nd Feb 2007, 20:11
Its a EVGA brand. It has nothing to do with the Video card. The game disables your screen saver and Power settings so your screen saver wont go on when your playing or your monitor wont auto power off while gaming. The game should enable thoses settings when the game is closed. The problem is it dose not. I have read other people having the same problem. They need to patch the game to correct this problem. Thanks for your concern.


The demo did not have this problem for me. I am talking about the full game. DVD.

OperationPhoenix
23rd Feb 2007, 06:21
You know what Zycore,your right,I run seti@home as a screensaver and every time I play the game (which isnt much anymore :mad: ) even though I turn seti off (the program itself not the screensaver),it wont start back up unless I reset the properties.

Lord_Zath
23rd Feb 2007, 17:28
yup I also have the problem.

zycore
23rd Feb 2007, 18:27
Some patch upadte news would be nice. Maybe someone (Moderator) could update us on the progres of the patch?

chip5541
23rd Feb 2007, 19:54
Since today is Friday and it is already late in teh UK more than likely we won't have any news until monday. The 360 news has been updated with new content coming soon so I would imagine the PC should be at the same time or shortly there abouts.

Samsonov
23rd Feb 2007, 21:45
Since today is Friday and it is already late in teh UK more than likely we won't have any news until monday. The 360 news has been updated with new content coming soon so I would imagine the PC should be at the same time or shortly there abouts.

"You would imagine"? Sorry, mate but aren't you some kind of moderator on these boards? One "would imagine" you're in direct contant with the developers and might ask them a thing or two, no?

Cameraman
23rd Feb 2007, 22:46
Moderators aren't necessarily part of the dev team. Keir would likely know all about this though.

chip5541
23rd Feb 2007, 23:13
Thats true. I moderate the forum. I don't have direct contact with teh devs. Keir said that as soon as he hears something then he will post it. He has made note of the concerns and the comments posted on this and other boards and has forwarded them to teh devs. That is all I can say ATM.

Servili007
24th Feb 2007, 05:14
hose, i had that too with my joystick, solution was real simple though, change USB port (this game ESPECIALLY does not like usb hubs)

Fist
24th Feb 2007, 12:53
Will password servers be included in the patch, if not why :scratch:

Kai Robin
28th Feb 2007, 05:19
*sigh* please someone tell me the patch is gonna be out soon. Its been 3 weeks and I have nothing to do with this game....I won't even start.

jwhal
28th Feb 2007, 16:27
In the first post it said about 4 weeks.

Kingjed
1st Mar 2007, 11:11
While we are on the subject my first computer was a speccy 48k rubber keyboard job that I ended up taking to bits and turning into a spectrum +, after that it was the 128k version with the built on tape machine. Anyway for a patch yes I would love to clear up the server issues as I can connect to start with but then get booted fom the system and have trouble relogging on however I would also like to see an offline skirmish mode as well as I think the single player missions are a little short, that said I really like the game as it is different from all the other base build R.T.S's out there.

same here although i took the inerds out and put it in one of those big white keyboards they made for the specky before i got the 128 lol

Jed UK

SKEEA
2nd Mar 2007, 02:27
You guys really need to fix the connection issues. i get a message that says connection lost 100% of the time when joining a multiplayer game. also it needs a skirmish game mode for single player.****

Kai Robin
2nd Mar 2007, 02:59
You guys really need to fix the connection issues. i get a message that says connection lost 100% of the time when joining a multiplayer game. also it needs a skirmish game mode for single player.****


lol, welcome to the forums, I wish it was a slightly more positive place. Look around General MSB and you'll see there's various "issues" we're dealing with.

zycore
2nd Mar 2007, 05:15
Thanks CHIP for the update. Maybe Keir could update us as to when we might expect a patch? Any information would be helpful at this point.
Thanks.

It3llig3nc3
2nd Mar 2007, 12:47
Its a EVGA brand. It has nothing to do with the Video card. The game disables your screen saver and Power settings so your screen saver wont go on when your playing or your monitor wont auto power off while gaming. The game should enable thoses settings when the game is closed. The problem is it dose not. I have read other people having the same problem. They need to patch the game to correct this problem. Thanks for your concern.


The demo did not have this problem for me. I am talking about the full game. DVD.

I wish I have found this earlier... Too bad I'm mostly in the "General" section of the forum. I have the EXACT same issue and I did not know where it is coming from. No screensaver, no POWERSAVE for the monitor.
It never occurred to me that BS:M caused it, although now thinking back it started after I installed the retail version of BS:M.
I have an ATI X1900XT card, WinXP SP2.

Anyways, thanks for the info!

Kai Robin
4th Mar 2007, 00:00
Chip, Keir,

Its been almost 4 weeks now, any developments?

chip5541
4th Mar 2007, 06:38
Not much news on the weekend.

zycore
5th Mar 2007, 18:55
Not much news on the weekend.

It is monday now :) . Maybe someone could try and find out whats going on in the patch department. Thanks
:D

ps. In3ll3g3nc3 your welcome

BrianST
6th Mar 2007, 01:13
From all the posts, there seems to be great a growing player base, i only ask that the mouse sensitivity issue be addressed, way to hard to look around. TY and i hope this game gets the attention it deserves.:)

Kai Robin
6th Mar 2007, 01:25
for the love of monkeyheads please Keir tell us something is happening! from what I can tell the only reason the DLC was delayed was because the dev team was wiped off the face of the earth in one ginormous horrendous bubble-gum blowing accident and their trying to find replacements...I'm going mad!!!!!!!!!!!

zycore
6th Mar 2007, 19:12
Not much news on the weekend.

It's Tuesday now :) only 3 more days till it's the weekend again :scratch:
any chance we can get a update :confused:

Thanks:eek:

itchy01ca
6th Mar 2007, 19:32
Patience guys.
I can't list the number of games that have come out with massive problems and have had to have huge amounts of patch work done to them.

What im looking for is mostly improved multiplayer performance and Microsoft Sidewinder joystick drivers :P
and MAPS
MORE MAPS MORE MAPS MORE MAPS.
Single player could get really boring after awhile ><

buzzard
6th Mar 2007, 20:27
I would be happy to at least be able to play single player right now. I cant even do that without crashing. Its like buying a kid a new bike and telling him he cant ride it. Or worse making him buy it himself and he cant ride it!!!:mad2: ****

zycore
7th Mar 2007, 17:07
I would be happy to at least be able to play single player right now. I cant even do that without crashing. Its like buying a kid a new bike and telling him he cant ride it. Or worse making him buy it himself and he cant ride it!!!:mad2: ****



I would have to say a patch probably would not help you. If the game is crashing or not starting up at all it is most likely a driver issue or your video card is to old to be able to handle the game. I do not know your systems specs so this is just a shot in the dark. Try updating all your drivers and make sure you uninstal the old ones corectly (driver cleaner)

Good Luck.


Ps. it is wednesday and on two more days till the weekend :D Still no word on the patch :scratch: Maybe if we ask for some news on Friday we will get the "no information on the weekend" speach ****

chip5541
7th Mar 2007, 17:21
It can be tricky, but thankfully that isn't the problem here. I'll always give you a straight answer one way or another - but as I say it needs to go through the appropriate channels first, no news is sometimes good news ;)




:thumbsup: I'll keep you posted.

In other news, the patch for the PC version is in QA, and I should be able to make some details public about that in the next week or so.

from another thread.

zycore
7th Mar 2007, 18:02
"The squeaky wheel gets the oil" as my dad used to say. Thanks for the update. :)

chip5541
7th Mar 2007, 19:28
Never a problem. i'm here to help.

Napoleon Blownapart
13th Mar 2007, 02:41
May we expect an expanded support for decent joysticks? Itching to fly planes properly.

buzzard
13th Mar 2007, 21:12
Yup it was a driver issue , and a duel core issue , switch to a single core proccesser , and update my vid driver , works perfect in single player , multiplayer still an issue:D

MudMarine
13th Mar 2007, 21:49
Guys,
I must be one of the lucky ones so far.I have installed the DVD verions on my PC:

Gateway GT5414E
AMD Athon(tm) 64x2 Dual Core 4600+2.40 Ghz
2046 MG Ram, 32 bit OPS with Vista Home Premium
has GeForce 6150SE on board graphics
Had installed GeForce 7900 gs, 256mb,GDDR3 PCI express card.

I have updated to the latest drivers from Nvidia version 101.41 winvista_32 bit english drivers.

I have also the Gateway 22 in LCD monitor. I have had no problems with screen saver or power settings that I have noticed. I have had no crashes. I did notice that this game was designed for the higher end machines out there.

I think that when you buy the a computer game is to read the the specs on the box. I have not yet tried online play.
I do have broadband which is recommend.

I do have my lower end machine a E-machine T2245, 2.20 GHz celeron, 1 gig ram, XP HOME sp2,and a Geforce FX 5500 oc 256mb ram. I have not yet tested this game on it yet.

The main reason I went to a better machine was that I new from experience that future games were going to need a more powerful machine. That sooner or later XP and this last generation of computers would not be able to support the new games coming out using dual core and vista.

If you want I could post my entire specs of my new machine as reported by Everest Program.

What I would like to see in future updates:
1. larger maps with land and sea search capabilities. Lets face one fact this game was designed for the battleship enthusiasts not a carrier enthusiasts or sub enthusiasts. So I doubt if I will see the game move in a carrier or sub direction. I would like to see and expansion that would cover:
1. ablility to launch all a aircraft fom land bases or carriers, limited by fuel and range.
2. Land and sea searches on a strategic map, simplified as to what was used in Avalon Hill"s Midway using grids and zones.
3. better cockpit model in the vain of Aces over the Pacific
4. a sub model and play at least that was used in Wolfpack , would prefer Silent Service 2 model.
5. Add the Atlantic for the early and late war.

Then I would say you would have a perfect naval game of WWII. I guess this carrier and sub enthusiast can only dream. Something for the designers toi think about.

One last thing a modable version of this game. Games that are modable are more durable and by far more saleable and have a greater following.

Kai Robin
15th Mar 2007, 00:33
so....uh....its been 6 weeks since the patch was announced, care to throw us a bone Eidos? :whistle:

itchy01ca
15th Mar 2007, 01:22
why would they?
They're a huge multinational corporation.
Why would they care about us?

Dogmeatz
15th Mar 2007, 01:37
I have a simple philosiphy about awaiting patches....

"a watched kettle never boils" :whistle:

or theres another

"Patience is a virtue" :nut:

Chill out fellas when its done its done.... waiting on tender hooks will just make it seem to take ages, forget about it an you will be suprised how fast it arrives. A.k.a. Murphies Law.......

Reaves
15th Mar 2007, 02:48
Happens everytime a new game comes out. Personally i've had less trouble with this game in buggyness compared to other titles.

Remember SH3 first release for people with NVIDIA cards?

The amount of bugs in BF2142 that allowed people to cheat in online play?

CIV IV not working with my ATI RADEON I had at the time. Needed to manually decompile the videos so it would run. Lucky I knew how to do it...

IL2: Pacific Fighters took several months to release patches that included the flyable Betty that was listed on the box.

X3 - Horrible experience with that one. Ended up rebuying it once the patches came out though.


The patch will come out eventually. The sad thing is that every game needs patches nowadays.. what happened to beta testing? :scratch:

Wovik
15th Mar 2007, 09:14
Anyone who buys a new game before the first patch is a Beta Tester! You paid for the privilege!

Dogmeatz
15th Mar 2007, 10:08
at least we dont need to make boot disks anymore hehe, like in the bad old days... O dear i'm showin my age now :whistle:

chip5541
15th Mar 2007, 12:58
Load "?",8,1

BrewGuy
15th Mar 2007, 13:52
Load "?",8,1

haha - those were the days. Look at that tape fly!

Tex Vindictive
15th Mar 2007, 15:17
Will we see any info on the patch this week?

ravenofnight
16th Mar 2007, 03:52
1- i think Eidos should add a (swear mute) to the patch i had enuff
of ppl swearin at newbe in the room. it not on and it not fair.:mad2:
****

2- Eidos can you plz add more speed to the planes returnin to land
i see most ppl r crashin there planes into ships then they r returnin to there base to. more speed would be ok :thumbsup: :)

3-i like to see eidos add a point server more points you get the more you can get to pick a better ship to unlock in online

can befrom new stuff like

guns < firin all the guns at the same time
torps < faster torps
planes < scout planes
ships < ammo ships to repair ships you can call for
sailors < faster repair

THX for takin ur time to read my post

EuT.be
16th Mar 2007, 06:47
Some statements I fully disagree Ravenofnight.

First of all, faster planes when going home. If they crash their planes then they're simply depleating them and if you're a good AA user, you're simply depleating them and putting them without planes. Makes them think twice before crashing their planes. I would suggest to decrease the limit of the avaiable planes or a host option where you decide the amount of avaiable planes!

Faster torpedos, they're already faster then in real as also faster then the PT boat. so does it has to go faster. Shoot further in front and spread the torps and you've got some insured hits. This is what's been called Skill.

The repair ship, I bet if this is in, I think it's a primary target when leaving the shipyard and doesnt get the abillity to reach your damage/unarmed vessel. Returning to ship for re-arm and maybe repair would do the stuff, therefor no more sailors are required. Btw, in battlemode a real battleship has also the avaiable men on their spots.

What I would like to see is tbh, either fight intenser or else tactical intense maps and far more different objectives then instead of destroying shipyards/airfields and some vessels/fleets.

Dogmeatz
16th Mar 2007, 07:46
Just in responce
Not so sure about making toprs faster, id prefer ships stop/accelerate slower would make torps more effective.

Same damage control in my opinion is way powerful as it is. You do know about the R key ;) (PC) I would be advocating slowing down repairs a bit (see below)

But its a free world an we got different opinions and you were so polite as well hehe and I sure agree with the idea of freeing up slots for landing planes., crashing them on purpose to do so imo is very lame tactic. Maybe Formations can be set to autodisband after bombin/torp or something.

My wish list would be...

Host able to see Pings of Players who join there servers, at least in lobby, in game would be sweet as well.

Customizable forces for maps, maybe host could set these when they set up a game. So you could change what was buildable at shipyards and Air assets and how many you could build. All who joined could see what was set and thus if they didnt like it or felt it was unbalanced just join another server.

Free camera view for airfields and Shipyards, maybe able to direct AA fire like for Ships and heavy bombers.

Maybe slowing down repair a bit in particular flooding repair, a slight delay before you can stop leaks. So light cruisers cant cop 8 torps and only suffer 25% damage if three men already on pumps. :scratch:

Maps more map must have more maps :lmao: please.. A map editor would be a nice way to generate the afore mention gooodies.

Plus all the networkin issues that im sure edios is well into already fixen.

In my opionion this is an awsome game, if a little short for SP but thats another story/post and I have pretty good faith that the developers will resist the publishers desire to milk a cash cow and offer good support (and value addonns) into the future.


Thnx all who bother reading my Dyslexic dyatribe :nut:

EuT.be
16th Mar 2007, 10:41
Host able to see Pings of Players who join there servers, at least in lobby, in game would be sweet as well.
I think instead of ping that response time would be better. Cause a ping is just a simple reply back from the other system whilst response is bit more complicater. So we could decide to remove a person with a response time to ensure a better Gameplay for all!

ScottWAR
16th Mar 2007, 20:43
Well, another week down, and still no real news yet on a patch. This has to be the longest 4 weeks I have ever seen.

Remo
16th Mar 2007, 21:17
The longer the wait, the better the patch , as they say :rasp:

airguard79
16th Mar 2007, 22:58
Just in responce
Not so sure about making toprs faster, id prefer ships stop/accelerate slower would make torps more effective.

Same damage control in my opinion is way powerful as it is. You do know about the R key ;) (PC) I would be advocating slowing down repairs a bit (see below)

But its a free world an we got different opinions and you were so polite as well hehe and I sure agree with the idea of freeing up slots for landing planes., crashing them on purpose to do so imo is very lame tactic. Maybe Formations can be set to autodisband after bombin/torp or something.

My wish list would be...

Host able to see Pings of Players who join there servers, at least in lobby, in game would be sweet as well.

Customizable forces for maps, maybe host could set these when they set up a game. So you could change what was buildable at shipyards and Air assets and how many you could build. All who joined could see what was set and thus if they didnt like it or felt it was unbalanced just join another server.

Free camera view for airfields and Shipyards, maybe able to direct AA fire like for Ships and heavy bombers.

Maybe slowing down repair a bit in particular flooding repair, a slight delay before you can stop leaks. So light cruisers cant cop 8 torps and only suffer 25% damage if three men already on pumps. :scratch:

Maps more map must have more maps :lmao: please.. A map editor would be a nice way to generate the afore mention gooodies.

Plus all the networkin issues that im sure edios is well into already fixen.

In my opionion this is an awsome game, if a little short for SP but thats another story/post and I have pretty good faith that the developers will resist the publishers desire to milk a cash cow and offer good support (and value addonns) into the future.


Thnx all who bother reading my Dyslexic dyatribe :nut:

how about just making multiplay a playable experienece with out having to have a degree in computer science........

Dogmeatz
17th Mar 2007, 02:24
how about just making multiplay a playable experienece with out having to have a degree in computer science........


Sorry you are having problems getting online. After doing a quick course on port forwarding from portforwarding.com ive had no problems hosting or joining games.

If all else fails if you router has DMZ function, just turn that on when playing BS:M and that should sort out any port conflict stuff. (Remember to turn off after thou )

airguard79
17th Mar 2007, 04:34
Thanks for the input I will try that. I agree with your suggestions also. Except the slow down damage control part. It keeps the game going longer even though it makes it harder for submarines to do there job. I think they need to limit the amount of depth charges you can drop from destroyers though. or up the amount of torps carried by subs....

Kai Robin
17th Mar 2007, 04:47
uh................................

Another week bites the dust, with zero customisable features or gameplay assets BSM is starting to wear out its welcome on my hard-drive much as I love it....

Taelron
17th Mar 2007, 08:30
Fix joystick support so people can use their joysticks... Like many I have the X52 rig. After spending $150 on it and have it work perfectly in every other game, including Pacific Storm, there is no reason I should have to go out and buy another joystick just for this game.

If you arent going to add functional Joystick support, please atleast tell us how and where to return the game for a refund.

joesmaname
17th Mar 2007, 15:52
Load "?",8,1

A few of my 1982 brain cells are still around, wasn't it: LOAD "*",8,1 and go make lunch?

Lord_Zath
17th Mar 2007, 18:23
You guys think this was a long wait? Try Pacific Storm. Delayed several months. Then the patch took another 6 months or so to come out. And it's still not fixed!

Kai Robin
17th Mar 2007, 20:00
You guys think this was a long wait? Try Pacific Storm. Delayed several months. Then the patch took another 6 months or so to come out. And it's still not fixed!

One company's bad business practices are no excuse for anothers.

ScottWAR
17th Mar 2007, 20:28
Yeah, and Pacific Storm was a complete game, not a fraction of one. Also Pacific Storm's devs/publisher isnt trying to sell the remainder of the game via DLC.

Kai Robin
20th Mar 2007, 00:01
sooo..........its the Monday of the next work week....c'mon guys, something...anything...HELLOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!

ANYONE THERE!?!?!?!

Tex Vindictive
20th Mar 2007, 01:16
And the last post at the site http://www.battlestations.net/home/ is from Jan 25th announcing the PC demo. It's becoming easy to lose interest in this game.

Kai Robin
20th Mar 2007, 01:50
And the last post at the site http://www.battlestations.net/home/ is from Jan 25th announcing the PC demo. It's becoming easy to lose interest in this game.

Yeah it'll be 2 months a week from now, its a real shame this thing seems like its goin to waste...I hope not

Servili007
20th Mar 2007, 02:46
I know what you mean, I wish we had a more dedicated team, its already been 2 weeks since the 1 week Q.A. (quality assurance) period for the patch.....wth?? Im also one of those who politely request a working multiplayer without more router fiddling (got my last 20 games to work, but I can't touch the router)

Beastttt
20th Mar 2007, 03:40
only bad thing I can say about pacific storm is that it has starforce protection on it
when I saw that malware try to install on my machine I said no and wiped from my machine before the reboot



Yeah, and Pacific Storm was a complete game, not a fraction of one. Also Pacific Storm's devs/publisher isnt trying to sell the remainder of the game via DLC.

Kai Robin
20th Mar 2007, 03:49
I know what you mean, I wish we had a more dedicated team, its already been 2 weeks since the 1 week Q.A. (quality assurance) period for the patch.....wth?? Im also one of those who politely request a working multiplayer without more router fiddling (got my last 20 games to work, but I can't touch the router)

speaking time Keir gave us 2 assurances last month it would be soon, and in two days it'll be 3 weeks since last.

Keir? I ain't hatin on you but what happened buddy? It looks like the BSM party is dying and people are startin' to leave..............I mean, we all know there just isn't that much to do with the game so its natural enthusiasm would die down real quick, so when is the cavalry a'comin?

airguard79
20th Mar 2007, 04:53
bad news for BSM. Tomorrow silent hunter 4 is coming out and man y people who are disgusted with the lack of support here ARE GOING TO TO GO THERE. Shame cause this game has great potential.

Kai Robin
20th Mar 2007, 06:33
bad news for BSM. Tomorrow silent hunter 4 is coming out and man y people who are disgusted with the lack of support here ARE GOING TO TO GO THERE. Shame cause this game has great potential.

uh.......uh.......hehe.......funny how you brought that up....I'm certainly thinking about, the thought of a dynamic campaign instead playing scripted missions with zero variation is enticing

chip5541
20th Mar 2007, 06:47
Pacific Storm only had SF on the Russian release and the english demo only. I just thought I would point that out.

SH4 does come out and I plan on getting it but when the patch and additional content comes out for BM *puts on cheerleader outfit* that is were most of my time will be. :D

trongey
20th Mar 2007, 14:50
...*puts on cheerleader outfit* that is were most of my time will be. :D
TMI! TMI!:eek:

Kai Robin
20th Mar 2007, 15:36
SH4 does come out and I plan on getting it but when the patch and additional content comes out for BM *puts on cheerleader outfit* that is were most of my time will be. :D

Chip, I already know for a fact you're not a babe so please don't give my subconscious mind ideas for nightmares...:rasp:

chip5541
20th Mar 2007, 16:53
:lmao: :lmao: :lmao:

Lord_Zath
20th Mar 2007, 18:03
Yeah, and Pacific Storm was a complete game, not a fraction of one. Also Pacific Storm's devs/publisher isnt trying to sell the remainder of the game via DLC.

no, they just made an expansion that made the game what it should have been at the start :mad2: .

Lord_Zath
20th Mar 2007, 18:04
only bad thing I can say about pacific storm is that it has starforce protection on it
when I saw that malware try to install on my machine I said no and wiped from my machine before the reboot

The demo had starforce, but the North American release does not have it.

airguard79
20th Mar 2007, 18:08
Dont get me wrong I love BSM. I own the dam game for both pc and 360. 360 multiplay is ok some random disconnects. PC however is horrible. Only 3 or 4 hosts on at anytime no clan support. Nothing. I am involved with a big BF2 clan/COH clan and we are dieing to get into this game for the teamplay style it offers but due to the crappy networking code(GAMESPY) we cant get all members up and running. I have found that for me to be able to play this game(I CANT HOST) I have to install gamespy 2.0and run it in background, turn off my upnp and sometimes completly turn off my firewall. PLease tell me chip I will be able to run a dedicated BSM server on one of our many servers when this patch comes out. If not I am afraid we will all be taking our buisness to silenthunter and unfortunatly continue playing BF2(UNTILL QUAKE WARS)(DOWN WITH EA HEHE>>>>)

airguard79
20th Mar 2007, 18:10
speaking time Keir gave us 2 assurances last month it would be soon, and in two days it'll be 3 weeks since last.

Keir? I ain't hatin on you but what happened buddy? It looks like the BSM party is dying and people are startin' to leave..............I mean, we all know there just isn't that much to do with the game so its natural enthusiasm would die down real quick, so when is the cavalry a'comin?

Its like the party is over and the last one to leave gets stuck with the CHECK...

zycore
20th Mar 2007, 20:27
By the time the patch comes out no one will be playing the game. Whats the hold up?

:confused:

OperationPhoenix
21st Mar 2007, 05:46
I havent even played this game in about 3 weeks now.Multiplayer is boring anymore and I allready beat all of the missions.

Its a pity that soon as I get SH-IV that BSM will probably get kicked to the curb for a while.I still say that over all Destroyer Command is a much better game than BSM at this point.

Maybe whenever there are mods/skirmish mode/improved multiplayer features Ill play this game again.

That being said,thanks for the 2 weeks I actually enjoyed playing this game.:mad2:

-=BoM=-HyTech
22nd Mar 2007, 16:36
I also have not played in about 3 weeks to a month oh except for 1 night for 1 multiplay mission. I check these forums every other day waiting for more news on the patch.

I own SH3 and did not know SH4 was coming already. hmmm. what to do.
I guess I'll continue playing 2142 Norther Strike until I get bored and if BSM patch is not out by then I will go ahead with SH4.

BlueSabor
22nd Mar 2007, 20:16
Silent Hunter 4 "arriving tomorrow." YEAH!:rasp:

airguard79
23rd Mar 2007, 01:55
still no patch huh. I just got SH 4 and it rocks and guess what a 1.1 patch is due this week the same week as launch.......Maybe Ubisoft should teach eidos i thing or 2 about taking care of its customer base

BlueSabor
23rd Mar 2007, 02:37
Thursday 22.03.07 - SH4 Patch 1.1 has been released.:whistle:

Kai Robin
23rd Mar 2007, 03:30
Thursday 22.03.07 - SH4 Patch 1.1 has been released.:whistle:

lol, speaking of that the week ends TOMMOROW? where's the ****in BSM patch?

not pickin up anything on radar skipper.

airguard79
23rd Mar 2007, 13:40
lol, speaking of that the week ends TOMMOROW? where's the ****in BSM patch?

not pickin up anything on radar skipper.

CON-----SONAR I got a contact 300 meters port bow.

CAPTAIN CHIP------Periscope depth MR.KEIR

CAPTAIN CHIP------I know those markings....Oh my its the U.B.I. Ubisoft what are we going to do.

Con-----sonar fish in the water there hot...

Mr. KEIR------ What do we do captain...

CAPTAIN CHIP----- Nothing we can do we have to wait for word from EIDOS command........... Contact them now.

Mr. Keir--------This is BSM this is BSM we are under attack can anyone hear me....

EIDOS COMMAND-------AHHHHHHH...UMMMMMM.....AHHHHHHH......WELL GET BACK TO YOU.......

Mr. Keir------- Captain they said they get back to u..............(SILENCE and RADIO STATIC AS THE GAME WE ALL KNOW AS BSM IS DEAD)

airguard79
23rd Mar 2007, 13:48
WTF GUYS I plug in my 360 and behold an update downloads for BSM.....This just proves to me that you(COMPANY) do not care about your pc customers at all. First you port a game from 360 to pc that much is obvious. Now you get a patch out for 360 which was working fine and nothing still for pc. This is disgusting. The only reason you patched 360 version is so they stay happy so you can charge those suckers willing to shell out 8 bucks for your crappy DLC. Which they allready paid for. This will be proved when they see the size of the dlc and find out it is only a key that unlocks the fiels allready on the game disk. I see EA games is rubbing off on everyone.......Take your game and the rest of the games you have coming out and shove them up your rearends. I and my entire clan will never purchase and EIDIOS product ever again.. ..This was funny for a while but now it is just horrible buisness. Unless more people stand up and fight it this kind of practice will be commen place in the gameing world and gaming will die like it did 30 years ago...

Kai Robin
23rd Mar 2007, 18:02
i'm know i'm miffed, the date for 360 dlc has been set but NO news on an actual gameplay patch or PC content. once again another week has passed and KEIR is no where to be seen! where did he go?!?!

airguard79
23rd Mar 2007, 18:06
i'm know i'm miffed, the date for 360 dlc has been set but NO news on an actual gameplay patch or PC content. once again another week has passed and KEIR is no where to be seen! where did he go?!?!

Ship is sinking fast dude get in a life boat and row your but out of there.

smane114
23rd Mar 2007, 19:26
hey look at this: http://en.wikipedia.org/wiki/Eidos_Interactive

Kai Robin
23rd Mar 2007, 19:36
Ship is sinking fast dude get in a life boat and row your but out of there.

i would but the lifeboat patch don't come out till next month as a 7.50 DLC

BlueSabor
23rd Mar 2007, 21:49
i would but the lifeboat patch don't come out till next month as a 7.50 DLC

:lol:

Remo
23rd Mar 2007, 23:22
hey look at this: http://en.wikipedia.org/wiki/Eidos_Interactive


and how does this relate to the patch? :mad2:

Kai Robin
24th Mar 2007, 04:22
and how does this relate to the patch? :mad2:

In the article it mentions some Eidos corporate bigwig getting a customer service award...........

Eidos.....customer service? :lmao:

Haha! That's a good one.

I3laze
24th Mar 2007, 10:29
i'm know i'm miffed, the date for 360 dlc has been set but NO news on an actual gameplay patch or PC content. once again another week has passed and KEIR is no where to be seen! where did he go?!?!

Keir is probably that embarised about Edios's actions that he cannot find himself to come on here and tell us whats what. IGN and Gamespot have exclusive and you Loyal fans get nothing on the edios forum. ****

Kai Robin
24th Mar 2007, 13:34
Keir is probably that embarised about Edios's actions that he cannot find himself to come on here and tell us whats what. IGN and Gamespot have exclusive and you Loyal fans get nothing on the edios forum. ****

lol, he was alot more in the forums before the game came out so if afterwards Eidos don't toss him anything yeah I guess we can't blame him.

Keirs is cool, we just sometimes tend to shoot the messenger unfortunately.

zycore
26th Mar 2007, 01:01
wow still no patch?? Gotta laugh at the lack of customer service. Reminds me of a song......Take the money and run! or something like that. I have given up. SH4 is another pice of work. Great idea and game play but full of bugs. At least when it launched it they already had a patch out that broke the game more than it fixed it and at 116mb you would think it would or patched things not made them worse. Its a sad time for computer gamers. More and more games are released in a Beta state. Oh well what can you do other than ***** on the forums?

Kai Robin
26th Mar 2007, 03:22
wow still no patch?? Gotta laugh at the lack of customer service. Reminds me of a song......Take the money and run! or something like that. I have given up. SH4 is another pice of work. Great idea and game play but full of bugs. At least when it launched it they already had a patch out that broke the game more than it fixed it and at 116mb you would think it would or patched things not made them worse. Its a sad time for computer gamers. More and more games are released in a Beta state. Oh well what can you do other than ***** on the forums?

somebody's a Radiohead fan...

the part of the song that reminds me of eidos is "I'll laught until my head pops off," :cool:

chip5541
26th Mar 2007, 10:10
Actually it was The Steve Miller Band :D

Amit9821
27th Mar 2007, 20:38
so no patch news? just great

capt-fishguts
27th Mar 2007, 22:04
The Patch is finally here :rasp:

chip5541
28th Mar 2007, 00:28
No it's not. ****

Kai Robin
28th Mar 2007, 03:22
awww...you guys are breaking my heart

Dogmeatz
28th Mar 2007, 05:17
Just a question:

This weekend when i was playing BSM i saw a few 1.1 hosted games (greyed out and unjoinable) Would these be testers working on the new patch or some dodgy pirate patch?

Ive noticed these 1.1 servas occasionally for the last three weeks, just wondering if anyone got any idea what the story is.

"Patience is a Virtue", but dang were all going to be as virtuose as saints by the time we see this patch hehe :nut:

Remo
28th Mar 2007, 16:44
logic would say its the patch since

A- were expecting a patch (it might be called 1.01 or even 2.0 but 1.1 sounds about right :whistle:
B- no mod tools
c- xbox port

so ya my bet is A :rasp:

chip5541
28th Mar 2007, 17:48
The patch is going through tests so more than likely you will see that when looking for games.

Amit9821
28th Mar 2007, 20:01
its always being tested, yet it never works

Kai Robin
28th Mar 2007, 20:13
The patch is going through tests so more than likely you will see that when looking for games.

its to bad they didn't let some of us in on the action

It3llig3nc3
28th Mar 2007, 20:48
The patch is going through tests so more than likely you will see that when looking for games.

Chip, if you could forward the message to the EIDOS guys: I do not really have too much faith in their efforts in testing. The PC version came out so evidently buggy around networking so I really question how it was tested. It might have been a thorough testing but then the protocol was completely wrong. Same thing with the XBOX 360 DLC now.
I strongly recommend that instead of wasting weeks and months testing it EIDOS should release a BETA patch and see what happens and collects feedback from the community. It would be much better for everybody. The testing team of EIDOS is obviously not the strongest part of the team...

Dapos
29th Mar 2007, 00:11
The testing team of EIDOS is obviously not the strongest part of the team...
Sounds like you've been burned before. Are you a veteran of the hell that DICE puts BF franchise players through?
I'm hopeful for this BS:M patch, but honestly, I'd play the same maps over and over that we have now, if the game had a dedicated server option. Most of the issues I have are to do with poor client connectivity due to the host having not enough upstream bandwidth. When I play with a core group of friends they all make me be the host as I have just a slightly better upstream capability, which is still only 800k. Hell, if I had more available, for less than $100 a month, I'd get something better. But, the fact is, I do rent a server that has far more bandwidth available, but can't host the game.
Sadly, consoles are where the money is for game publishers, it seems. (outside of the hell that is MMO's) and PC support, dedicated servers and the like, is going to dwindle. But to me, if a publisher is going to release a PC game at all, they should at least support it for some amount of time (how long? I do not know) But long enough to give us consumers a stable platform and an MP game that can only be hosted by clients locally, where the majority get only 370k or so of upstream connectivity, is not stable.
Never mind the fact that h4x are already out there and there's no Punkbuster (or similar) support either.

As this is my first post (took about 6 days for registration to confirm) Hello everyone!

Kai Robin
29th Mar 2007, 00:18
As this is my first post (took about 6 days for registration to confirm) Hello everyone!

Greetings! You should get used to some of us more crazy :nut: members soon enough!

OperationPhoenix
29th Mar 2007, 00:23
Just a question:

This weekend when i was playing BSM i saw a few 1.1 hosted games

Hmmmm if you saw this in the standard online game browser,I hope this dont mean that they havent fixed the ingame browser :scratch:

Dogmeatz
29th Mar 2007, 04:41
I strongly recommend that instead of wasting weeks and months testing it EIDOS should release a BETA patch and see what happens and collects feedback from the community. It would be much better for everybody. The testing team of EIDOS is obviously not the strongest part of the team...

Excellent idea there It3, as someone who was part of the Company of Heroes Beta , we went through some very laggy buggy versions but ultimately it resulted in an extremely functional, lag free and user friendly multi player game. Edios would do well to copy RELIC's excellent testing and development regime. Plus they released new maps free in patches and even a map editor, and thus have one of the most acclaimed and popular games on the market. Instead of following the DLC ripoff model of EA, a company that i hope will die a miserable bankrupt death as more and more gamers become disillusioned by there cynical greed orientated publishing style.


Hmmmm if you saw this in the standard online game browser,I hope this don't mean that they haven't fixed the ingame browser :scratch:

Ouch I hadn't thought of that, because i sure put some multiplayer game lobby functionality is high on my list of much needed fixes. (Ping in Game, see who's in lobby and a lobby chat etc) As i mentioned they were greyed out so maybe a beta 1.1 that hadnt included all upgrades, or maybe as 1.0 i cant see the new 1.1 lobby options.... maybe.

EDIT: Pardon my poor English/grammer..... im Australian :nut:

chip5541
29th Mar 2007, 12:57
Ok everyone,
This is what I know but remember none of this is set in stone so things can change.

The PC Patch and PC DLC is in QA. The patch should be ready for release in about three weeks.

The DLC for the PC will be available, free from the website in around a month or so.

it'll address the exiting accounts problem with GameSpy, the NAT issue and hopefully a fix to improve connectivity. It isn't restricted to these fixes either.


Now remember that due to technology things can change but this is what I understand ATM. Sorry I couldnt be more specific.

Drawde
29th Mar 2007, 13:23
Thanks for the update! It's good to hear that there actually will be a patch for the PC version (even if it's uncertain what it'll fix) and that there is a fair chance of the DLC being available for PC users as well. (I was beginning to doubt that there would even be a patch)

Dapos
29th Mar 2007, 14:34
http://us.i1.yimg.com/us.yimg.com/i/mesg/emoticons7/20.gif
No mention of a dedicated server option still.

Tex Vindictive
29th Mar 2007, 14:38
Ok everyone,
This is what I know but remember none of this is set in stone so things can change.

The PC Patch and PC DLC is in QA. The patch should be ready for release in about three weeks.


I know your not the offical word for Eidos Chip, so this isn't directed to you, BUT 3 weeks and then DLC a month. Sorry but a patch for connection issues only should have been out by now with other patch updates to follow.
But 12 year olds are have a blast on the Xbox with this game. That's all that counts. God knows nobody markets video game to 12 year olds. So at least they have one game to play with. :scratch:

Tex Vindictive
29th Mar 2007, 14:41
http://us.i1.yimg.com/us.yimg.com/i/mesg/emoticons7/20.gif
No mention of a dedicated server option still.

I don't think we'll see a dedicated server option for this game. Nothing was build in to start, I don't think it will happen. :mad2:

Dapos
29th Mar 2007, 14:45
And for the same reason you mention two posts up, the Console folks get first dibs these days. It's a console port and nothing more. Sad, as the development is done on a computer, not a console. The epic battles of 30 on 30 are all a dream that will never be realized. Instead, 3 on 3.
I'm crossing my fingers that one day the Forgotten Hope 2 mod sees the light of day and that they find a way to put workable ships on the ocean with the horrid BF2 engine.
So much promise in BS:M, but not to be realized, I fear.

airguard79
30th Mar 2007, 03:29
I know your not the offical word for Eidos Chip, so this isn't directed to you, BUT 3 weeks and then DLC a month. Sorry but a patch for connection issues only should have been out by now with other patch updates to follow.
But 12 year olds are have a blast on the Xbox with this game. That's all that counts. God knows nobody markets video game to 12 year olds. So at least they have one game to play with. :scratch:

The hell with them they were the idiots who paid for it while we computer guys get it for free.........I am all for that.

Kai Robin
30th Mar 2007, 05:05
The hell with them they were the idiots who paid for it while we computer guys get it for free.........I am all for that.

lol, I like your style.

Mechmechie
30th Mar 2007, 07:12
Any idea of when the much spoken of patch will appear?
A main selling point of the game was the muliplayer option which seems to not work...
Is that not a case of misleading sales talk if it does not work?
:scratch:

chip5541
30th Mar 2007, 07:22
*sigh* 1 page back.


Ok everyone,
This is what I know but remember none of this is set in stone so things can change.

The PC Patch and PC DLC is in QA. The patch should be ready for release in about three weeks.

The DLC for the PC will be available, free from the website in around a month or so.

it'll address the exiting accounts problem with GameSpy, the NAT issue and hopefully a fix to improve connectivity. It isn't restricted to these fixes either.


Now remember that due to technology things can change but this is what I understand ATM. Sorry I couldnt be more specific.

MP does work. It is just that some people had trouble because of gamespy requirments (PC Version).

Mechmechie
30th Mar 2007, 11:28
*sigh* 1 page back.



MP does work. It is just that some people had trouble because of gamespy requirments (PC Version).

Lan play does not work as you cant connect to the servers

airguard79
31st Mar 2007, 16:01
lol, I like your style.

Well thank you sir..... I just hope the day does not come when PC gamers will be pushed into this nasty world of DLC. Ea has tried it with there so called BOOSTER PACKS for battlefield 2 and 2142 and they failed. I just hope this trend will continue. If companies want to make more money they should do it the old fashioned way MAKE AN EXPANSION AND SELL IT IN RETAIL STORES. I mean I would even buy and expansion that offered the first patch and added things like a jap campaign. I would not however pay 5 bucks for 2 maps and a few units that are allready on the game disk.

Dogmeatz
1st Apr 2007, 05:46
Agreed, maybe soon PC publishers will realize that taking the booster pack DLC option is a very risky option.

My main grief is that it divides the on line community, those who have original and those with addon. On some mass marketed games like the BF series they can almost get away with it, although even with that huge community, only a fraction ever seem to get the addons.

For a new game like BS:M that has a limited but dedicated following, its hard enough to get a functioning lag free game as it is at the moment (being in Australia dint help) they should be thinking of growing the base support of this game, before splitting up a small community into have and have nots.

As ive said before look at RELIC's game Company of Heroes for a game that has continued to grow due to the developers strong and free support of the game. (Free Beta trial, Patches that had new maps and a map editor) . Unlike the EA BF series that has had falling sales since BF2.

BS:M is an awesome game and deserves a following like COH, its up to the publishers what choice they make. EA short term money grab that will imho divide and kill this game online, or Relics development of a global rts hit which has well after its release a steady growling list of fans.

PC owners (unlike xbox :rolleyes: ) can tell the difference in quality/value.

Porting games from Xbox straight to PC , also never is the best for the old PC gamer, but thats nother topic for another post :nut:

Burninator
1st Apr 2007, 10:13
Doesn't Eidos get it? I want to, most of us, WANT to LOVE this game. Could have been so good. :mad2:

mackem
1st Apr 2007, 15:20
were oh were is this patch eidos you have wot could be a very good game but this is just spolling it please move it a bit faster

Tex Vindictive
2nd Apr 2007, 13:20
And will we get ANY patch news this week?

chip5541
2nd Apr 2007, 14:39
Don't know. The week just started :rasp:

trongey
2nd Apr 2007, 17:42
Doesn't Eidos get it? I want to, most of us, WANT to LOVE this game. Could have been so good. :mad2:

Of course Eido$ gets it. How much money did they get when you preordered BS:M? Now compare that to how many more dollars they would get from your love of the game - oops.

Game publishers are finally realizing what lots of other businesses have figured out: Making customers happy doesn't generate profits. Selling stuff to customers generates profits. There are always plenty of new customers available who never read any forums to find out what existing customers think of the products.

Companies used to rely on the good will of existing customers to get repeat sales. Now with all the forms of mass communication and globalization that are available they can afford to ignore the repeats and just go for new buyers.

Remo
2nd Apr 2007, 19:59
Of course Eido$ gets it. How much money did they get when you preordered BS:M? Now compare that to how many more dollars they would get from your love of the game - oops.

Game publishers are finally realizing what lots of other businesses have figured out: Making customers happy doesn't generate profits. Selling stuff to customers generates profits. There are always plenty of new customers available who never read any forums to find out what existing customers think of the products.

Companies used to rely on the good will of existing customers to get repeat sales. Now with all the forms of mass communication and globalization that are available they can afford to ignore the repeats and just go for new buyers.

-Base economics the more people want your product the more it sells, the more profit you make, period,

your argument makes no sense, if anything mass communication just makes it easier and faster to sink, and sink they do, like led, a ton go bankrupt every year(if you think its such easy money , become a dev...) At most gaming companies need is 2 or 3 flops in a row and theyre toast(one is usually enough to sink) no one can make all their customers happy all the time, but to reduce it to a cynical analogy, that companies are changing from business models that work, to ones that even 1 st year commerce students will tell you lead to bankruptcy is just ignorant. (the only business model that follows what your describing is fraud... not only it is illigal, but word of mouth turns you into a pariah.

Unlike a perfect world game companies have to deal with budgets and new technologies(that cost unforseen amounts to adapt to like 32 to 64 bit different cards rams platforms ect...), and sometimes, they just have to say enough is enough, we've put as much money as we can into a project , its time to move on, meanwhile some nerdy gamers, assume its a big conspiracy to rip you off just to piss you off lol

mackem
2nd Apr 2007, 21:05
ok can understand wot your saying but at the end of the day the game does not work now surly eidos have a duty to sell a game that works how long did it take to devople this game .wot would happen if we all took them back and asked for a refuned ocs it did not work ?:)

Remo
2nd Apr 2007, 23:38
the game has only been out a few months, they took a ton a feedback , theyve said theyre working on a big patch, hell they even announced a sequel to this game, so what it boils down to is people want it now now now, and no matter how long it takes it will never be fast enough......

http://www.gamespot.com/news/6168262.html?action=convert&om_clk=latestnews&tag=latestnews;title;1

trongey
3rd Apr 2007, 18:37
-Base economics the more people want your product the more it sells, the more profit you make, period,

your argument makes no sense, if anything mass communication just makes it easier and faster to sink, and sink they do, like led, a ton go bankrupt every year(if you think its such easy money , become a dev...) At most gaming companies need is 2 or 3 flops in a row and theyre toast(one is usually enough to sink) no one can make all their customers happy all the time, but to reduce it to a cynical analogy, that companies are changing from business models that work, to ones that even 1 st year commerce students will tell you lead to bankruptcy is just ignorant. (the only business model that follows what your describing is fraud... not only it is illigal, but word of mouth turns you into a pariah.

Unlike a perfect world game companies have to deal with budgets and new technologies(that cost unforseen amounts to adapt to like 32 to 64 bit different cards rams platforms ect...), and sometimes, they just have to say enough is enough, we've put as much money as we can into a project , its time to move on, meanwhile some nerdy gamers, assume its a big conspiracy to rip you off just to piss you off lol

I bought the game shortly after release. I love the game. I'm apparently really lucky (or know my own computer pretty well) since I have almost no techinical problems with the game either in SP or MP. I log on almost every night to see if I can find enough people to play.

Like I said before, Eidos isn't making any money off of my love for the game. They got my money when I bought it. They've already announced that they're working on a new product based on this engine so they can't be putting very many resources into maintaining and improving this one. I'm glad to hear that work is progressing on the patch and DLC. Hopefully it won't be like many x.1 patches that break more than they fix.

I certainly wouldn't put millions of dollars into a product that's already on the downhill side of it's sales curve. They could patch everything perfectly and add 400 new maps, and it would hardly make a blip on the revenue line at this point.

Notice that I didn't say any of this is a bad thing. It's just the way more and more businesses are going now.

Dogmeatz
4th Apr 2007, 07:18
Like I said before, Eidos isn't making any money off of my love for the game. They got my money when I bought it.

They could patch everything perfectly and add 400 new maps, and it would hardly make a blip on the revenue line at this point.
.

Yes it would !

Certainly what you have expressed are publishers like EA attitude to the industry but there name is becoming mud amoungst gamers, a reputation that will hit them in the pockets down the line. Look at BF series sales...

Most of my game i buy on friends recommendations and trusted reviews, not glossy screen shots from the Publishers, It may take a year after release but a well supported game Will increase sales if the fan base is there and growing. Just look a Company of Heroes A larger fan base that will then most probably automattically buy a sequel and also recommend itto there friends.

It all a question of Short term or Long Term Investment...

Im pretty confidant well will get that support for BS:M , it may take awhile for PC patch, but in the end i think well be much happier with PC BS:M than maybe our XBox comrades.

Tex Vindictive
4th Apr 2007, 13:47
Im pretty confidant well will get that support for BS:M , it may take awhile for PC patch, but in the end i think well be much happier with PC BS:M than maybe our XBox comrades.

I hope so. I don't feel like buying an Xbox to game.

zycore
12th Apr 2007, 00:10
the game has only been out a few months, they took a ton a feedback , theyve said theyre working on a big patch, hell they even announced a sequel to this game, so what it boils down to is people want it now now now, and no matter how long it takes it will never be fast enough......

http://www.gamespot.com/news/6168262.html?action=convert&om_clk=latestnews&tag=latestnews;title;1

Wow and what a big patch it was! NOT!!! Dont know if I have enough space on my hard drive for the 16.56MB patch they released (can you feel the sarcasm?). All they did was fix the damm net code and ignored all the other problems with the game. Remo you are the perfect sucker...opps I ment to say customer that edios is hoping for. I bet you will be first in line to buy the next release.

trongey
13th Apr 2007, 16:27
Wow and what a big patch it was! NOT!!! ...

I wouldn't know. I bought from D2D, and Eidos doesn't seem to be providing a patch for either D2D or Steam customers.:(
MP seems pretty much non-existent for us now.

SODsniper
16th Apr 2007, 12:03
I wouldn't know. I bought from D2D, and Eidos doesn't seem to be providing a patch for either D2D or Steam customers.:(
MP seems pretty much non-existent for us now.



Ditto.... :mad2: :mad2: :mad2: :mad2:

Eidos, please do not pull an UBI.. Even UBI is starting to communicate with it's customers...

Please tell us D2D'ers what is going on with our D2D patch??

Remo
16th Apr 2007, 20:03
Theyve said theyre working on it, so just give them time, unlike alot of people here , they dont just play games all day, obsessively checking for patch news every 5 min, and wondering why no one from eidios hasnt posted a response within those 5 min lol

besides i think by this point its pretty obvious they have some fatal flaws in this game, theyre having insane patch problems, and theyre already working on a sequel, not an expansion but a sequel, which to me indicates there are issues that cant be corrected without rebuilding the game from the ground up.

Still good concepts and ideas i hope they get it right in the sequel

SODsniper
16th Apr 2007, 20:29
Theyve said theyre working on it, so just give them time, unlike alot of people here , they dont just play games all day, obsessively checking for patch news every 5 min, and wondering why no one from eidios hasnt posted a response within those 5 min lol

besides i think by this point its pretty obvious they have some fatal flaws in this game, theyre having insane patch problems, and theyre already working on a sequel, not an expansion but a sequel, which to me indicates there are issues that cant be corrected without rebuilding the game from the ground up.

Still good concepts and ideas i hope they get it right in the sequel


I will admit that I don't follow these forums as closely as I do others, so I may have missed it.

If there is any official post from Eidos with regards to the D2D patch, would you please be so kind as to post a link?

It would be nice to know if the D2D patch HAS been given to D2D and the holdup is at D2D, or if the patch hasn't been passed along and the holdup is at Eidos..

generaleskimo
7th May 2007, 06:53
The announcement of a sequel is really only bad news for us. That means they have another big thing they will be spending time on, and it means most improvements will be put into the new game, instead of our game. You see, they already have our money, and they will never be able to rebuild the reputation for this game. So, they need to create a new game.

It means that they are beginning to move on, which is a very bad thing. Once you start rebuilding systems in a game, fixing bugs seems way harder than just replacing the system altogether.

This situation is really very bad. I haven't started the game in months, as I cant play online. This is the first time I have thought of it in a while. This is most likely true for many others, meaning that its population can never regrow to its previous size. They basically screwed it over.

For this reason, I am not going to build Eidos games any more. Maybe Eidos and Ubisoft could combine into some super-company, and together they will produce a new franchise, with even more bugs, more compatibility errors, and MORE LAG! Imagine the support of BS:M, combined with the incompatibility of of Splinter-Cell:Double Agent, wrapped in never-ending crashes and errors of Dark Messiah. Then together, they can launch said game exclusively over their very own digital distribution system. Then, 3 days later, they can release a patch for the non-existent retail version, breaking the game for all its players, and tell everyone "we're working on it" until all of its players either forget about it or kill themselves!

Is it not readily apparent to anyone but me that they shouldn't have released this game? It should still be in development right now. They released beta software. We shouldn't have had to pay for that! They shouldn't spend a single moment working on BSM2 when this game isn't finished!!!!!! But they do it anyways, because they have our money. And of course, that is all that matters.

BTW- They still list "coop" on the steam description:
http://www.steampowered.com/v/index.php?area=game&AppId=6870&cc=US

They can change it any time. I just got confirmation of that. It would take them about 5 minutes. However, they love to be purposefully misleading, as they love money. I mean, it is starting to look like Eidos is simply an extremely complex scam. They don't really make games, per say, but instead make this which appear to be games, in order to entice buyers, like a spider and its web. Their customer service department is not so much, customer service, but instead the numbing venom from the spider's fangs. :mad2: