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View Full Version : MISC. 25 minutes played, my observations.



Macavitylol
15th Oct 2013, 17:55
--Gameplay--
Flying(RMB) as Sentinel is way too complicated for people who just start out with the game, there needs to be a better description of how to do it or maybe change the way it works entirely.

--Balance--
It feels like the only classes actually worth playing are Hunter, Reaver, Tyrant and perhaps a good Sentinel. The 2 remaining classes are vastly inferior and I really don't see why anyone would play them.

--Bugs--
I keep getting freezes every 10th second with everything maxed on a 3770k @ 4.5Ghz + EVGA GTX670 - Got no freezes in the next game where I had everything on the lowest, so it's obviously a graphics setting causing it(I still haven't found out which one exactly though, more testing required).

The game keeps changing my name from a smileyface to "?" to the smileyface and then back to "?" over and over. I guess the game doesn't like special character maps.

Matchmaking seemed to screw me and my team in my first game. We played the entire game 3v5 on both sides in a TDM that was supossed to be a 4v4 game. There was never anything like an autoteam balance system that kicked in.


--Technical--
VOIP is enabled by default, there's no settings to turn it off/turn it down/etc. and all microphones are broadcasting during lobbies/loading/team switch/endgame screen.


--Shop related--
Item descriptions in the shop needs to be better and tell exactly what the items do. Here's some examples of poor descriptions:
Regeneration Perk - Faster Regeneration
Cooldown Perk - Reduces cooldown of all abilities
Berserker Perk - Do extra melee damage at low health
Bloodlust Perk - Increases attack and movement speed after a kill for a short duration
Scavenger Perk - Increases the amount of health regained from supply kits
Steadiness Perk - Reduces weapon recoil
Accuracy Perk - Reduces weapon spread
Catlike Reflexes Perk - Fall from greater heights safely and take less damage from falls

The rest of the items in the shop have pretty good descriptions with accurate numbers and %'s.

Once you actually have bought the items(or gained them as daily perks) the items in the inventory have longer descriptions with correct numbers and %'s. Just change the descriptions in the shop to be identical to those.


I will keep updating this thread if I find more stuff that I feel needs to be changed/fixed.

Psyonix_Corey
15th Oct 2013, 18:18
--Gameplay--
Flying(RMB) as Sentinel is way too complicated for people who just start out with the game, there needs to be a better description of how to do it or maybe change the way it works entirely.
We're definitely keeping a close eye on Sentinel controls. Becuase we haven't had time to put together a tutorial, he's the biggest risk area for new players. I was pleasantly surprised by the number of Sentinels I saw flying and kidnapping in the match I played today, but we'll keep an eye on it.


--Balance--
It feels like the only classes actually worth playing are Hunter, Reaver, Tyrant and perhaps a good Sentinel. The 2 remaining classes are vastly inferior and I really don't see why anyone would play them.
We have experienced playtesters that love the Scout and Alchemist, so I would ask for some patience on this assessment.


--Bugs--
I keep getting freezes every 10th second with everything maxed on a 3770k @ 4.5Ghz + EVGA GTX670 - Got no freezes in the next game where I had everything on the lowest, so it's obviously a graphics setting causing it(I still haven't found out which one exactly though, more testing required).
We haven't seen this internally, so keep us updated if you figure out which setting is causing it.


Matchmaking seemed to screw me and my team in my first game. We played the entire game 3v5 on both sides in a TDM that was supossed to be a 4v4 game. There was never anything like an autoteam balance system that kicked in.
This is our #1 priority to fix right now. This should never happen.


Once you actually have bought the items(or gained them as daily perks) the items in the inventory have longer descriptions with correct numbers and %'s. Just change the descriptions in the shop to be identical to those.
Good catch, sounds like it's just a bug with the shop display.


I will keep updating this thread if I find more stuff that I feel needs to be changed/fixed.
Sounds good! Thanks!

Monkeythumbz
15th Oct 2013, 18:40
We have experienced playtesters that love the Scout and Alchemist, so I would ask for some patience on this assessment.

I concur 100%. My preference on Human classes has shifted over time, from Hunter, to Alchemist and now Scout.

Sianan
15th Oct 2013, 19:24
I actually feel like all the classes have a lot of potential. I started out getting destroyed when playing the scout, but once you figure out how it plays (arrows are instant like gunshots) you can use it really well. It was very fun to snipe sentinels from across the map.

Gekkolicious
15th Oct 2013, 19:27
I don't think Scouts or Alchemists needs to be balanced. I preferred playing Scout and Alch. The Alch got insane dmg with auto atks and though it might be a bit tough hitting stuff, it was definately worth it when you did. The Scout starting skills might be a bit weak, especially considering how tough it was hitting with those daggers, but overall still a fun class, especially with the grappling hook. Only thought on the hook, is to make it a bit more smooth, when using it. It looks a bit too dramatic when you use it and the thought of it being a fast way to get around, kind of ruined by how slow it was and how little range it had (Only a bit more range on it and I'd be happy!). The only thing I have to say about Sentinels, would be their F ability (Can't remember the name sorry). It could be a strong ability, but without any way to aim more accurate, it seems kind of pointless. It would be great to kidnap people, throw them on the ground and end it with a charge downwards, but because of how it is, it's quite impossible, atleast when I tried. Sorry for this much in your thread, I'll go make my own :x

Lomonop
16th Oct 2013, 12:08
The only thing I have to say about Sentinels, would be their F ability (Can't remember the name sorry). It could be a strong ability, but without any way to aim more accurate, it seems kind of pointless.
After a few tries I was able to aim it quite well, I usually did a followup with the default Q ability.