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shanehead
22nd Jan 2007, 02:09
i Wanted to know everybodys opinions on several ting that i have been thinking

1. What is better torpedoes or 1000ib bombs.

so far i have had great success with the torpedoes, the bombs just make a fire that doesnt seem to do very much.

2. where do you aim for a battleship...Front turret, rear turret middle...this is if you are useing bombs.............where do you want to hit the ship if you are useing torpedoes.. i just want my bombs to do a little more than they seem to be doing now


3. Where do you want to shoot your ships turrets at a another ship in battle, hit it high, near the water or at its turrets

Think thats all for now

Please Keir, developers, dont be shy about giving us some answers:D



This may be a good sticky, Ship Weakspots, and Weapons

Dutch Jester
22nd Jan 2007, 02:56
torpedoes are better vs BB hit anything the back the back it is a weak point

shanehead
22nd Jan 2007, 03:21
when you strafe a ship, particularly a bb what happens, do you blow up a gun or does it do nothing. if you can do something (such as blow a gun up) where what type and how many times/shots does it take from a airplane

Dutch Jester
22nd Jan 2007, 04:10
it takes like a couple of planes to hit it :lmao:

Divine_Wind
22nd Jan 2007, 05:07
Yeah, I've been wondering where the sweet spots are. I've tried to test it out by shooting different parts of enemy ships, but when I'm engaging them at over a mile away it's kind of hard to tell exactly where my shots are landing. I'm sure a guide or something will be out soon.

DarthMoron99
22nd Jan 2007, 05:40
In a BB/CA gun battle aim right for her waterline, if you can flood her and have the explosion it's a double whammy.

colonelklink
22nd Jan 2007, 15:30
i always aim for the deckline on the very bow of the ship, i notice that this tends to land my shots either right on the bridge or on the closest turret to each side. Usually this gets me the explosion where the bridge is destroyed or one of the turrets are hit and knocks them out of commission. A warship without guns is just big troop carrier afterall.

shanehead
22nd Jan 2007, 21:07
i have hit ships with my dive bombers and caused fires but fire doesnt seem to spread rather it seems like it does nothing at all except for smoke is this just me or are the bombs way too underpowered

xIGuNDoCIx
22nd Jan 2007, 21:09
I have noticed that hitting the carriers flight decks with bombs inhibits them from being able to launch planes. Notice that in the repair panel for the carriers the Flight Deck can take damage.

Hamerhead020
18th Apr 2007, 11:26
Dont know about the torpedos yet but with dive bombers i sunk a DD with one group of thre planes. You gota target the week points .... the munition storage...few meters in front and back of the main bridge... i made a direct hit on both and mabe it would go down with 2 bombs but i droped a thrd just to be shure. Ther whore thre big explosions with fire blaseing hi up in the aer and she went down.Just gota figure out where the fule tank is.


That whas at the beginning of the game when the DD whase escorting 2 BB-s

I can imagine the face expresion of the guy :eek: seying WTF

I proudly returned the bombers back to the carrier and give them a pat on the back:thumbsup:

xgamerms999
18th Apr 2007, 19:16
torpedoes are better vs BB hit anything the back the back it is a weak point

I screwed a New York with a couple squads of DBs!! Although I was not able to copy that success.
Note: Lv Bombers CAN'T kill a BB, not at all. I put 18 Lv. Bombers on one(It was stuck, so nothin missed) and it did NO damage! It was amazing to watch, and surgest you watch if you r lucky enogh to see!!!

The_Stoic
18th Apr 2007, 20:14
I prefer torpedoes but the bombs are good for a distraction in damage control. Having your enemy on fire and taking water at the same time will always do more damage since they can't devote full support to both areas.

Armistead
18th Apr 2007, 22:15
I find it's best to do massive damage in one spot to sink something. You can put 10 torps in a carrier in many places and it will not sink, but put 4-6 in one spot and it will go. I sank a carrier the other night with a sub with 4 torps right in the arse. He probably didn't have repairs on, but down she went.
I find that is the best spot to damage a carrier, 4 in the rear as they all hit the same spot. If a ship is damaged, I go for that area. take time to look at a ship, if it's listing on one side, that's the side you need to hit.

When aiming torps from a sub on the side of a ship, don't spread em, put them all in one spot. This usually means, shoot the first one and then aim a little ahead for the next one and so on. That way as the ship moves, they all
basically hit the same area. Many will aim and shoot all 4 at the same time, same spot, but they will spread backward, as the ship is moving forward.

Dave2000
19th Apr 2007, 23:07
i did a test on solomon islands.

i launched 2 renown class BBs, and 2 subs.

with one sub i fired the torpedos in the rear
with the other i fired them all along the side of the BB at different points (ends, middle)

both battleships took exactly the same amount of torpedos to sink


i think what does make a difference is the more hits in the shorter space of time, the better

i've been trying to link the subs on sibuyan sea and attack a BB simultaneously, 8 torps at the same time could do a lot of damage.

Armistead
19th Apr 2007, 23:37
different bb's take damge different. The one test i did was with a fuso. I put four torps in one side and 2 in the other, it didn't sink. I lined up two subs and put 6 in the same spot on one side, one after the other, it sank.

Dave2000
19th Apr 2007, 23:44
did you use just one sub on the first try?

because 4 torps in one side and 2 in the other sounds like you went underneath and fired some torps with the rear torpedo tubes. there would've been a time delay.

also, on what map did you attack the Fuso with a sub? correct me if i'm wrong but i didn't think there was a map in which the Fuso battleship AND a submarine feature

M0n3y
20th Apr 2007, 10:14
you could better use dive bombers on DD's bcs he's going about 40 knots so that's a bit fast to hit with torpedoes eh

SonderKommando
20th Apr 2007, 14:38
The best part to hit a Battleship would have to be the rotor's, hands down. I have had the most sucess with that procedure. Just simply aline your Devestator/Kate/Avenger behind the enemy Battleship and nail her right in the rear with the gear.

good luck. :cool:

Tirpitz
21st Apr 2007, 10:47
The best part to hit a Battleship would have to be the rotor's, hands down. I have had the most sucess with that procedure. Just simply aline your Devestator/Kate/Avenger behind the enemy Battleship and nail her right in the rear with the gear.

good luck. :cool:

bismarck style

QWAD
22nd Apr 2007, 00:50
I can testify that getting torpedoed in the screws is very very bad!

I was playing the Iowa in the new map, it was down to me, with bomber support and the Yamato with 1 miny sub! The little sub can not be dodged and managed to land every torpedo. I initially had the advantage because the Yamato had sustained previous torpedo damage and I "crossed the T" on him. The miny sub took my advantage away by shooting my propellers and causing flooding and a manoeuvring failure; FULL STOP with a Yamato bearing down!!

The next volley blew away one of my 16" guns and really evened up the match. It was very tense managing repair, between FLOOD, WEAPON and the occasional FIRE while still landing shots! In the end I won thanks to continuous bombing runs from my team mate good aim and a bit of luck! I suspect the Yamato ran out of armour and succumbed to flooding.

Just to comment on bombing ships. Note that bombs still strip armour off the ship if they don't hit a weak spot. So carpet bombing may appear to do no damage but it has weakened the hidden armour value. In the repair screen the health bar in the top center is the armour. When armour is 0 every following hit will cause flooding, obviously death follows quickly if your under attack. So it is still worth it to bomb, and even better if you hit a weak point or pop a turret. Try to time a bombing attack on a turret with another ships conventional attack; Yamato isn't a big threat if you blow away her main guns (at least for 5 seconds before the guy repairs :whistle: ).

kstewy16
22nd Apr 2007, 14:11
the key is to change it up. Hit them with different things, that way they can't just put damage control on one thing, they have to keep changing it. IF you are using a CV to attack a BB, send up bombers and torps at same time and h it them with it, torpedoes work well at any hit point, but the back is the best. With bombs, drop them on the guns or on the smoke stack, they both make for a big explosion. If doing BB v BB, aim for different parts. What i mean is shoot a volley at the guns, then at the water line, then at the smoke stack. Just keep hitting different things, making them have to adjust constantly. If you do BB v BB properly, you can kill the enemy BB while keeping yourself at about half health. (with a person using the other BB, not CPU.)

Armistead
25th Apr 2007, 01:14
did you use just one sub on the first try?

because 4 torps in one side and 2 in the other sounds like you went underneath and fired some torps with the rear torpedo tubes. there would've been a time delay.

also, on what map did you attack the Fuso with a sub? correct me if i'm wrong but i didn't think there was a map in which the Fuso battleship AND a submarine feature

error, it was kongo class on Solomons,,,my bad.

Lt.Luke
27th Apr 2007, 03:06
Well id have to say when i use torpedos i drop then on ships not drop in water on ships after that KAMAKAZI!!!!!!
But i get the control center of the ship lots more damage :)