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princecaspian4
13th Nov 2006, 02:49
i hade read that some ships will have sonar (ex Fletcher class DD) and in the videos whenever they show a sub you can hear it pinging away, but do you think that there will be passive sonar (just listening for the noise of other ships instead of pinging)? i want to sneak into a formation and kill them and if the enemy can hear the constant ping... ping... ping... it would be a dead give away that there is a sub, i would prefer not to ping the enemy and just listen for them and their pinging so i know if they are close, also how will sonar show up, will it just tell you that there is an enemy nearby? or will it tell you exactly where they are?

chip5541
13th Nov 2006, 05:31
Hopefully when a demo hits we will find out. Maybe there will be an option to control sonoar readings.

princecaspian4
14th Nov 2006, 01:59
i hope there is, because that would mean that there would be a disadvantage to pinging, if there wasn't you could ping away and that would put subs at a disadvantage, because they couldn't sneak up. if not passive sonar maybe they will give the option to do one ping, and for passive sonar maybe it will just say the approximate location of the enemy on your map, and the more noise you make (ex. pinging, going fast, firing torps etc.) the more precise that location becomes.

OperationPhoenix
14th Nov 2006, 04:58
Good points..since this game does have sub warfare,how in depth is that?

princecaspian4
14th Nov 2006, 05:04
i have no idea how in depth it is, if it is really in depth, most of the realism will come from how the sonar works, but you can't make it too complex, because most people probably don't know about passive sonar and think subs just go around going ping... ping... ping... all the time

OperationPhoenix
14th Nov 2006, 05:15
I know what active/psv sonar is.Im sure the devs are smart enough to know what they are as well.

The Japanese didnt have very effective sonar,esp if this 'Ends at Midway'(or radar for that matter)so that would be a major advantage to allies,that being said,the Japanese torpedoes were way more reliable than the US Navy's.(at least in the early to mid war years,I dont remember when the US Navy changed the torpedo designs I think late 43 maybe?)

BTW here is an EXCELLENT website about the
Japanese Navy (http://www.combinedfleet.com/kaigun.htm)

princecaspian4
14th Nov 2006, 22:39
i didn't say that no one knows what passive sonar is (and i would hope the developers would), but most people don't seem to know about it, so it could be a bit complex (at first) for those who don't

dargo
20th Nov 2006, 16:08
I hope they do it like in Destroyer Command where you could find the sub manualy by sonar and your team mate could radio in the contact data of the sub so you could do a run over the sub.

princecaspian4
20th Nov 2006, 23:28
I hope they do it like in Destroyer Command where you could find the sub manualy by sonar and your team mate could radio in the contact data of the sub so you could do a run over the sub.

well I’ve never played Destroyer Command so i don't know exactly how that works, but you control an entire fleet, so you wouldn't need to radio the contact info, just jump into another ship,

dargo
22nd Nov 2006, 10:29
well I’ve never played Destroyer Command so i don't know exactly how that works, but you control an entire fleet, so you wouldn't need to radio the contact info, just jump into another ship,

I hope you can do that in the multyplay than you can use this as tactic:

Anti Submarine Warfare

When a U-boat is located the closest escort should make an urgent attack to gain the initiative and to force the U-boat to dive thus making him less mobile. When other escorts join, they should make a deliberate attack, either as a creeping attack or a "plaster attack".

A creeping attack is made by two ships and is designed to give the U-boat less time to make an evasive maneuver. One ship is directing the attack and the other takes position between the "director" and the U-boat and then moves in on the U-boat at about 5 knots with the ASDIC turned off.

The "plaster attack" is carried out by three ships in line abreast, which drop their depth charges simultaneously to cover the U-boat even if it’s turning away.

An escort groups normal deployment for protecting a convoy. 10-15 miles ahead is the forward screen in a bent line with a spacing of 1500-2000 yards, on the flanks is the close escorts with the dual purpose of protecting the merchants and assisting the convoy commodore. One escort is usually deployed astern to be in position to attack shadowing U-boats and to assist stragglers. The escorts are moving within their allotted areas, which are gradually moved ahead along with the main body of the convoy.

The escorts are moving in long zigzag mainly to misguide any observer of their true heading. When a U-boat is in close vicinity the short zigzag is used to upset the fire solution of a waiting U-boat, this means a change of course every two or three minute. The general zigzag is a compromise of the two.

princecaspian4
22nd Nov 2006, 23:16
you will control a fleet in multiplayer, so you will be able to jump between ships