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chip5541
16th Aug 2006, 20:50
Way back in March (I think) of 2005 (??) the official website went live and there is a section to sign up for news letters. Will news letters be going out? I would have thought that atleast when the E3 trailer hit live that would have warrented a news alert.
Also, please note that the new registration does not give the US as a country to choose. Someone might want to look into that. I have posted about this game alot in other forums for several years now. Actually since the tech demo trailer, and I have had several inquire about what to do since the US is not a country option.

I also forgot to ask. Will the official website have its own forum or will everything be here?

Does Eidos or teh Devs plan on releasing any kind of modding tools for teh game?

Any idea on when or if any will be released?

I am planning on maybe trying my hand at it but I do know I will be making some screen savers (if anyone is interested). Is there anywhere where I can get pictures of BM that are not exclusives for other sites?

Are any of the original Mithis team still working on the game? So many rumors and such. I use to talk to Cmdr Koenig and others and they were all great people.

I know that demo dates are usually not listed until very close to release so I won't go there but is there any public information on what the demo (if released) would include? MP/SP? and will a demo be released for both PC & 360?

In the old tech demo it showed a cockpit view however every trailer I have seen since does not show that. Has that been dropped or it just hasnt been shown?

Just Cause
22nd Aug 2006, 00:45
I have a quick question as well....can we drive the carriers???

chip5541
3rd Sep 2006, 07:48
Can we ram the enemy ships? ;)


RAMMING SPEED!

chip5541
26th Oct 2006, 10:52
Who was the artist from the artwork for the wallpaper? Any additional works?

OperationPhoenix
27th Oct 2006, 15:50
Are you going to be needing any beta testers for this game?

chip5541
27th Oct 2006, 16:39
My understanding is that the beta on this game was internal. I asked some others in SCi/Eidos a little over a year ago:D

Lthawk77
2nd Nov 2006, 07:19
I have on very important question. Are there gonna be more battle ship's then what they have listed on the Game site's home page.:confused:

OperationPhoenix
6th Nov 2006, 05:50
I have a question about mulitplayer action,how will this work,I mean obviously there will have to be teams,BUT will each user have its own navy or will they use the same fleet?

I mean if I use certain tactics,I know I dont want Chip taking my escorts on some wild sub hunt goose chase :scratch:

now not that this would be a bad thing either.actually,both ways would be pretty cool.

(no offense to chip,its just I have been lurking this forum for ages and I know for the longest time he was the only one who posted here on a regular basis so he is the one I can poke a little fun towards)

chip5541
6th Nov 2006, 06:08
Actually I would take control of your largest ship and play bumpership with the rest of your fleet :rasp:

dargo
20th Nov 2006, 16:54
What is the Dev. Team's view on the issue of Scripted vs. Dynamic campaign?
Will we have a good mission editor to create scenarios? We could then create historically realistic ones.
Will there be an ability to control engines (both types) separately (port or starboard)?
What about navigation? How will maps look like? And what information will they include on?
How moddable will the game be?
How detailed will the simulation be?
Will 'Punkbuster' be incorporated?
How will radio communication work between fleets? Like, passing on information or asking for support?
If in the WWII a ship was under attack by a submarine or a ship, they used a kind of "international distress frequency" to call help by Morse code, and the U-boats sometimes caught those signals after attack. Is it possible for the player catch these kind of signals after a ship attack to know the ship requested help?
Is MP missions Co-op or versus?
Is there any consequence for accidentally sinking Neutral, Allied, or Hospital ships, aircraft or subs?
How large will the battleground be once the battle begins? What’s the current limitation?
Are tides/streams modelled correctly?
Will it be possible to receive weather forecasts by radio? And are we able to make some repair in neutral or allied port city?
Will there be the ability for us to lay mines? This would be great if we are stalking a port we know has heavy shipping traffic.

Keir
20th Nov 2006, 17:06
Keep the questions coming chaps - I'll see if I can get some of the dev guys on here - if not I'll put all the questions into a long list and see if I can get them answered :thumbsup:

Dutch Jester
21st Nov 2006, 01:47
if a ship were sinking, then when it is going to the bottom (completeley under the water) could a sub run into it and blow up or would it pass through?
if a ship sunk in shallow water could you run into it?
if a ship were sinking and a sub were under it could that sub keep it afloat?
if a sub were to come up under a ship would the ship rise?

princecaspian4
21st Nov 2006, 02:14
for the last 2 of your questions i think a ship would be to heavy and it would damage the sub, and if it was small enough to be lifted (PT boat) it would probably just be pushed aside. that's just my guess, i could be totally wrong

Keir
21st Nov 2006, 17:59
OK! Here are some answers to keep things ticking over. Stuff that I haven't answered here I'm referring to the dev guys so they should be answered soon :thumbsup:



Way back in March (I think) of 2005 (??) the official website went live and there is a section to sign up for news letters. Will news letters be going out?

I'm organising a newsletter now - hopefully sending it out soon, certainly this week all being well.


Also, please note that the new registration does not give the US as a country to choose.

It should be fine now if you select the US version of the site.


Does Eidos or teh Devs plan on releasing any kind of modding tools for teh game?

No plans at the moment as far as I know. I'll speak to the dev guys about this as it would be cool.


I am planning on maybe trying my hand at it but I do know I will be making some screen savers (if anyone is interested). Is there anywhere where I can get pictures of BM that are not exclusives for other sites?

Great, I'm aiming to get some new stuff added to the fankit for this kind of thing.


I know that demo dates are usually not listed until very close to release so I won't go there but is there any public information on what the demo (if released) would include? MP/SP? and will a demo be released for both PC & 360?

News coming soon.


In the old tech demo it showed a cockpit view however every trailer I have seen since does not show that. Has that been dropped or it just hasn't been shown?

You are able to go into first person view in some vehicles - planes mainly, but there's no visible cockpit as such.


I have a quick question as well....can we drive the carriers???

You can sail them ;)


Who was the artist from the artwork for the wallpaper? Any additional works?

It's from the developers end of things. I'm hoping to get some prints made as competition prizes. Watch this space!


Are you going to be needing any beta testers for this game?

The testing is taken care of internally I'm afraid.


I have on very important question. Are there gonna be more battle ship's then what they have listed on the Game site's home page.:confused:

Yes! Loads more ships and planes to come. We'll be updating that section of the site soon :thumbsup:

I hope that's OK for now, I'll get answers to the other questions soon.

chip5541
21st Nov 2006, 19:40
Any plans for a PS3 or Wii version? Anyone else think the motion sensor controllers would rock on this game?

princecaspian4
21st Nov 2006, 23:06
will there be passive sonar? if not will the enemy be able to hear the pinging when you get near, because in the videos when you saw a sub you could hear it pinging

dargo
22nd Nov 2006, 10:08
will there be passive sonar? if not will the enemy be able to hear the pinging when you get near, because in the videos when you saw a sub you could hear it pinging

Subs could only hear the ping when the sonarman on the DD transmits the ping

dargo
22nd Nov 2006, 10:12
Can you set the sonar / radar on manual so that you can operate ( see and hear ) with keys?
Can you manual operate the guns / torpedoes?

Keir
22nd Nov 2006, 17:06
We've got a new trailer, it's going up on battlestations.net soon, but in the mean time you can see it here (http://uk.gamespot.com/xbox360/strategy/midway/index.html?q=midway).


Here are some more answers for you....


1. Are multi player missions Co-op or versus?
Multi player is versus. Currently 4 v 4 is the max number of players.


2. Is there a mission editor to create scenarios?
There isn't a mission editor. We'll reveal more information to the community about all the missions that exist soon.


3. Will there be an ability to control engines (both types) separately (port or starboard)?
You can’t control engines independently. You control the speed of the ship (forward or reverse) with one analog stick and the direction with the other.


4. How does radio communication work between fleets? Like, passing on information or asking for support?
There isn’t radio communication as you control every element of the game.


5. If in the WWII a ship was under attack by a submarine or a ship, they used a kind of "international distress frequency" to call help by Morse code, and the U-boats sometimes caught those signals after attack. Is it possible for the player catch these kind of signals after a ship attack to know the ship requested help?
There are verbal alerts in the game, so if an enemy sub enters an area covered by radar and is detected, an alert will be heard saying “we’ve detected a sub sir... etc”.


6. Is there any consequence for accidentally sinking Neutral, Allied, or Hospital ships, aircraft or subs?
It'll make your mission significantly more difficult to complete!


7. Will it be possible to receive weather forecasts by radio? And are we able to make some repair in neutral or allied port city?
Weather has no direct affect on gameplay. Repairs are done to ships by the crew onboard and is managed by the user.


8. Will there be the ability for us to lay mines? This would be great if we are stalking a port we know has heavy shipping traffic.
Mines aren’t in the game.


9. Is there passive sonar? (If not will the enemy be able to hear the pinging when you get near, because in the videos when you saw a sub you could hear it pinging)
At most depth levels except the deepest, a ship with radar will detect an enemy sub when it’s within range. The pinging noise indicates to the user controlling the sub that they’re being tracked from above i.e. their sub has been detected.


10. What about navigation? How will maps look like? And what information will they include on?
The maps look great and are very detailed. The map serves as a great way to switch between units while in the heat of the battle. I'll get some screenshots up in the coming weeks.


11. Any plans for a PS3 or Wii version? Anyone else think the motion sensor controllers would rock on this game?
Not as far as I know at the moment.


12. Can you manually operate the guns / torpedoes?
Yes you can.

And the dev guys have kindly provided these answers:

13. What is the Dev. Team's view on the issue of Scripted vs. Dynamic campaign?
The challenge with Battlestations: Midway was building the innovative game system in the first place. We weren't completely sure how players would receive it and so we choose the conservative option. We're really open to the community's views, if they'd like to see a more dynamic style game here is the place to let us know.


14. Will 'Punkbuster' be incorporated?
No.


15. How large will the battleground be once the battle begins? What’s the current limitation?
The complete size of a map is 20 by 20 km, included with an additional 2 km "border zone" where the player will be warned to turn back. So the whole battleground is 18 by 18km.

16. Are tides/streams modelled accurately?
No, we don't have tides/streams in the game, because of the scale of the battle it isn't so important.


17. If a ship were sinking, then when it is going to the bottom (completely under the water) could a sub run into it and blow up or would it pass through?
Yes, the sinking ship can collide with a sub and even damage it.


18. Are any of the original Mithis team still working on the game?
Yes :)




I hope that helps. More soon!

a dutch alphawolf
22nd Nov 2006, 17:07
do you need windows vista or can you also play on windows xp?

gzr_groundhog
22nd Nov 2006, 18:19
Under the system requirements they recommend Videocard: Nvidia 6800 Series or equivalent (2.0 pixelshader compatible) which would be dx 9c. So they don't say for sure I believe windowsxp would be OK. maybe the release date is to make sure its Vista compatible.

princecaspian4
22nd Nov 2006, 23:22
that answers many of our questions, thank you

dargo
23rd Nov 2006, 07:16
[..........]
2. Is there a mission editor to create scenarios?
There isn't a mission editor. We'll reveal more information to the community about all the missions that exist soon.
[.........]
I hope that helps. More soon!


First I want to thank you and the dev team for the fast reply :thumbsup:
Second the reason I asked about the mission editor is that we at the WolfPack League (http://www.subclub.info) / Eagle league (http://www.subclub.info/egl) ( Wolfpack League and Eagle League are registered trademarks. Subsidiary of the World Sim Network. (http://www.subsim.com/worldsim.htm) ) play STAT games online and campaign games. There are missions writers that make every month STAT missions that people play and record there result into the database of the WPL see www.subclub.info, so I and many players of the WPL/EGL would very like to see a kind of mission editor or a way to edit/make the missions manualy.
Thanks

chip5541
23rd Nov 2006, 09:39
Thanks Keir. Great stuff and great video link.

Keir
23rd Nov 2006, 14:51
do you need windows vista or can you also play on windows xp?

You'll be able to play it on XP.


I and many players of the WPL/EGL would very like to see a kind of mission editor or a way to edit/make the missions manualy.
Thanks

OK, I'll note this and make sure it's passed onto the decision makers and the dev team :thumbsup:

Keir
23rd Nov 2006, 14:52
Thanks Keir. Great stuff and great video link.

There's another one coming soon too :thumbsup:

chip5541
23rd Nov 2006, 16:55
Nice. BTW. Loved the nose art in the video ;)

a dutch alphawolf
23rd Nov 2006, 18:55
Yes! Loads more ships and planes to come. We'll be updating that section of the site soon :thumbsup:

I hope that's OK for now, I'll get answers to the other questions soon.

Will there also be more dutch ships like the java-class (dutch light cruiser)

Dutch Jester
23rd Nov 2006, 20:32
Will there also be more dutch ships like the java-class (dutch light cruiser)
ya i was wondering that also i would love to have more.

chip5541
24th Nov 2006, 12:37
MAybe we should rename the thread to Developers questions or something like that and make it a sticky.

CannedCanary
24th Nov 2006, 15:23
ya i was wondering that also i would love to have more.

There are a LOT of duchies in here... kinda makes me wonder if it is because our naval history is the only pice of history we can be (some what) prowd of :rasp:


Signed: A fellow duchie

On a side note: Great idea chip, seeing that this is one of those few forums where there is a actual response to the community. (thank you Keir :thumbsup: )

princecaspian4
24th Nov 2006, 22:40
will there be any co-op missions, online or offline?

Dutch Jester
24th Nov 2006, 23:58
Will the online play be like the game "Chromehounds"(for the 360), where you choose your team, in this case allies or japanese, and play to win the war in battles at certain spots, like Midway, and when a country wins, the war is reset?

princecaspian4
25th Nov 2006, 15:49
ya, and if they did it in battlestations the countries would be real, so you would have the problem of people actually caring who they fight for (a problem you wouldn't have as much trouble with if the countries were fictional)

also, another question, if you rammed a ship or plane into a ship would it do damage? and if so, would it do enough damage to make Kamikaze attacks a viable tactic?

gzr_groundhog
26th Nov 2006, 03:32
Thanks for the new trailer it is a real teaser, can't wait.
I have a question in first person views for the planes can you takeoff and land on the aircraft carriers.
Could you explain the different views and if you can zoom in and out.
Is there a provision for taking screen shots or recording a movie.

Thanks

chip5541
26th Nov 2006, 05:32
Screen captures should not be a problem. Movies may be a little more hard to come by as very few games actually have that. Only Company of Heroes comes to mind and even that had to be patched to work. I recommend a program called FRAPS for recording.

gzr_groundhog
26th Nov 2006, 18:34
Thanks, I have fraps and use it a lot. My question was if this would be available in the software like it is in the Microsoft flight simulators. It would be nice to share videos of different views between on line players. This could be useful for mission development but could be done with an outside software if necessary. I'm really impressed with the graphics for this software but the unknown factor for me is if this is going to be a realistic strategy simulator for the PTO WWII era or is it going to be an arcade game. The article in the holiday issue for PC Gamer states " Suddenly, the game transformed from a navy combat game into an arcade-style airborne shooter". I realize that its not a flight simulator in that it doesn't have a cockpit view but are flight characteristics realistic in that you feel that your are flying a WWII fighter in actual combat conditions or is just going to be an arcade shooter with outstanding graphics. As you probably guessed my interest is in flight simulators but find the idea of strategy simulator that includes flight and naval combat is very intriguing if its directed at some historic accuracy and is more of a simulator rather then a arcade game. I wish they would be more specific what audiences they are directing this towards.
They need to correct this in "Hints & Tips (regarding the SBD Dauntless)
Second-best dogfighter" to it should be strong against Torpedo Bombers and Recon Planes.

Dutch Jester
27th Nov 2006, 04:41
i dont know if anyone has already asked this but can more than one person control a ship, like one person drive another use AA and so on?

princecaspian4
27th Nov 2006, 05:03
i don't think you would, because in multiplayer, each player controls a fleet, and i don't think you would be able to share control of a fleet let alone a ship, but i could be wrong

Lthawk77
28th Nov 2006, 01:20
That answer's my question. Because i think just having the KGV would be a bad battleship to put up against The Yamato.:)

chip5541
28th Nov 2006, 04:42
You know I have seen this before. I will see if I can find the outcome. It may surprise you.

chip5541
28th Nov 2006, 08:44
Found it


Sorry, but she was a flawed design from the get go. While massively armored and otherwise well protected, she exhibited typical Japanese damage control design principals and training. She also had a relatively deep draft and some sea keeping qualities that her crew were not fond of. In addition her fire control was far less than that of her American and British counter parts by 'wars end'.

A one on one engagement at night against say the Missouri would have been a definate defeat for the Yamamoto... would take a while for Missouri to pound her into submission, but here radar controlled fire control and better damage control features would win out over the heavyier armament of the Yamamoto.

By day I think it' boils down to which captain sailed their ship better and who's damage control coped better (edge to the US ship most likely). The Yamamot's fire rate is not quite as fast, but the actual broadside throw weight of her main guns (plus secondaries if they dared to get in 'that close') seriously outweights and out-ranges the best of the american BBs by upwards of 15%. At extended ranges both would have to rely on a tactical spotting craft given the excessive range of their main guns (especially the Japanese) and perhaps radar for 'on the horizon' engagements (edge US). It's an interesting tactical situation in daylight, the edge perhaps going to a well captained and well crewed Yamamoto (which she wasn't by war's end).

She also lacks the AAA armament to really defend her self well. Even at the end, when the Japanese tried to throw a bunch of extra light weight AAA on her it just wasn't enough... she's too big of a target and her fire control and AAA arangement simply not thought out well enough for the threat that aircraft eventually would represent in the age of the Carrier.
__________________
------------------
GNNR


Posted by Patrick Cox almost 2 years ago. :eek: Have I been talking about this game that long? :nut:

:lol:

Keir
28th Nov 2006, 12:15
MAybe we should rename the thread to Developers questions or something like that and make it a sticky.

Good idea :thumbsup:

PS- Some more answers coming up.

Keir
28th Nov 2006, 16:04
Will there also be more dutch ships like the java-class (dutch light cruiser)

There is only one type of Dutch ship, the De Ruyter class.


Will the online play be like the game "Chromehounds"(for the 360), where you choose your team, in this case allies or japanese, and play to win the war in battles at certain spots, like Midway, and when a country wins, the war is reset?

Yep. When playing online you pick a side - Americans or Japanese. A lot of the maps played during the single player campaign can be fought on during the multiplayer. This includes maps such as Midway.



ya, and if they did it in battlestations the countries would be real, so you would have the problem of people actually caring who they fight for (a problem you wouldn't have as much trouble with if the countries were fictional)

also, another question, if you rammed a ship or plane into a ship would it do damage? and if so, would it do enough damage to make Kamikaze attacks a viable tactic?

Ships which ram each other can damage each other. Planes will frequently be destroyed if involved in a midair collision. Size is a factor when colliding with a vehicle. Some ships can be destroyed by repeated kamikaze attacks.



Thanks for the new trailer it is a real teaser, can't wait.

I have a question in first person views for the planes can you takeoff and land on the aircraft carriers.

Could you explain the different views and if you can zoom in and out.

Is there a provision for taking screen shots or recording a movie.

Thanks


The user can take off and land in first person view.




Could you explain the different views and if you can zoom in and out.

Thanks

There is the default 3rd person view on all ships/planes. 1st person view is also included on all planes. Binocular view/zoom view can be accessed by most planes and vessels allowing the user to see further in more detail. There is also a map view where units can be given orders and an overview of the battlefield can be observed.




i dont know if anyone has already asked this but can more than one person control a ship, like one person drive another use AA and so on?

Only one person can control any one unit at a time.


I hope this help guys. Keep an eye out for developers Rfx and Klaude from Eidos Hungary who'll also now be around to answer your questions :)

princecaspian4
28th Nov 2006, 21:15
thank you for the answers,
because you have to choose which side you are on (allied or Japanese) will you have to wait for a while before switching to the other side so that when one side starts winning you don't have everyone switching to that side (that always happened in Mech Assault 2 Lone Wolf's conquest mode which sounds basically the same as this), and if you do have to wait, how long?

PL-Grom
28th Nov 2006, 22:30
How would you describe this game ? More startegy, more simulation, more arcade ? Startegy with simulation mode or Startegy with arcade mode ? Screens are great, 3D modeling lovely, how with realism then ? Will fans of naval simulations find "Battlestations Midway", as a good realistic game ? Or you would say this is title will be more atractive for naval strategy fans ?

chip5541
28th Nov 2006, 22:40
For either the PC or 360 version when playing MP will there be auto team to keep the teams even?

Dutch Jester
29th Nov 2006, 06:17
Will there be clan support?
Will there be something like the squads of 20 people in Chromehounds?

chip5541
29th Nov 2006, 06:44
Keep an eye out for developers Rfx and Klaude from Eidos Hungary


Great!

chip5541
29th Nov 2006, 11:10
Who on the dev team goes by the online handle of CmdrKoenig?

CmdrKoenig
29th Nov 2006, 12:33
Who on the dev team goes by the online handle of CmdrKoenig?

Hi Chip, Rephix told me you are searching for me.... :)
I know we talked a couple of times years ago, but actually I've never been in the final dev team of Midway, I only worked on the first techdemo (four years ago!!!).

In fact I'm in the *other* post-Mithis company, Most Wanted Entertainment ;)

Sorry.....

chip5541
29th Nov 2006, 14:07
Hi Chip, Rephix told me you are searching for me.... :)
I know we talked a couple of times years ago, but actually I've never been in the final dev team of Midway, I only worked on the first techdemo (four years ago!!!).

In fact I'm in the *other* post-Mithis company, Most Wanted Entertainment ;)

Sorry.....


Well, color me embarrassed :nut:

ma1746@juno.com
29th Nov 2006, 17:16
Hello all, i have a quick question. Ive been reading that the joysticks control the ships, one stick for steering, one stick for throttle, if thats the case, how do you control the gun turrets/anti aircraft guns etc? thank you,

Matt

OperationPhoenix
30th Nov 2006, 05:08
Will this game be available as a download? (I.E direct to hard drive ala steam games?)

princecaspian4
30th Nov 2006, 22:22
when will the game come out? everywhere i look i see a different date, most seem to be in January or February, but exactly when does it come out.

timetraveller
1st Dec 2006, 18:32
And will the PC and XBox versions be released at the same time?

TT

Panzer 49th
1st Dec 2006, 19:55
Why did you developers decide to cancel the xbox version and go only go xbox 360 as i cannot afford that please tell me why?!:mad:

chip5541
1st Dec 2006, 20:15
I would think it was because the original X-box was being fazed out in place of the 360 so they made the decision to jump to teh 360.

chip5541
1st Dec 2006, 20:17
I just got back from EB (gots me a PS3 :rasp: ) and asked about Battlestations: Midway since there where alot of people in the store (hehehe nothing like getting the word out) and I asked about the release date. They have bother versions down for the 30th of January. I put $5 down on a preorder and got several other people attention. :cool:

princecaspian4
1st Dec 2006, 22:07
thanks for telling me that, that means we only have to wait about 2 months.

timetraveller
1st Dec 2006, 22:49
Great news, Chip.:)

TT

Beastttt
2nd Dec 2006, 01:30
if the game had come out before the 360 they would have made it for it
but with the higher capabilities of the 360 and PC's in general why would you make a game that is outdated by 3 yrs when you want to promote the NEW SYSTEM that you just put out 1 yr ago

princecaspian4
2nd Dec 2006, 02:59
also the 360 has more power then the original x-box, so they can do more with it

princecaspian4
2nd Dec 2006, 18:06
another question, in multiplayer, will you be able to chose which ships you have in your fleet, or will everyone get the exact same fleet?

Rayze
2nd Dec 2006, 18:12
hi im Rayze i have read most of the questions and have a couple of my own.

If a shell hits the ship you are controling, say you are controling the guns, if a shell directly hits your back turret will it render it disabled but at the same time enable you to use your forward turrets? or is the damage detail not that specific? also if your ship is sinking untill your weapons are submurged can you still use them?

And on play.com it says the release date is 22/12/2007 i know play.com's dates change as the release dates change they keep upto date, so does this mean it is actualy out at that date or it is jan-feb like some people mention of?

apart from is there a demo before Xmas i think thats all from me.

thanks in advance
Rayze :)

Beastttt
2nd Dec 2006, 19:58
when a ship is firing at a target all the guns that bear on that target are slaved together(3 turrets as in the yamato=9 guns)
should 1 of those turrets get knocked out then only 2 turrets will fire(6guns)

if the game is written to be true to history once the ship is in that much trouble the crew will either be abandoning ship or all are working to keep it afloatthe turrets are very heavy machinery on the order of hundreds of tons for battleships so they will need power to operate
so you will need generators that are still on line to do that
with a ship in that state the captian would order all power to propulsion and pumps to keep the ship afloat and retreat from battle space



hi im Rayze i have read most of the questions and have a couple of my own.

If a shell hits the ship you are controling, say you are controling the guns, if a shell directly hits your back turret will it render it disabled but at the same time enable you to use your forward turrets? or is the damage detail not that specific? also if your ship is sinking untill your weapons are submurged can you still use them?

And on play.com it says the release date is 22/12/2007 i know play.com's dates change as the release dates change they keep upto date, so does this mean it is actualy out at that date or it is jan-feb like some people mention of?

apart from is there a demo before Xmas i think thats all from me.

thanks in advance
Rayze :)

Rayze
2nd Dec 2006, 20:23
i know, but i was wodering if this was going to be implemented into the game , as in yes i am maning my 3 16inch guns is it possible for me to try and nock out only guns, like is the damage system going to be that accurate or will it be so much damage the ship sinks, just wonderd if the damage system was indepth, that would be great i would love to slap a salvo into the rear end of a yammato and hear the driver complain he only has forward working turrets :P and as for hits to the bulge would that be after hit by so many direct torpedos would your ship be slowly sinking but still useable? i just generaly wanted a quick throw up on how the damage system is going to be like :)

princecaspian4
2nd Dec 2006, 21:26
i think that you can nock out individual guns (or turrets in the case of the main guns), and i think beastttt is right about when the ship is sinking, i would think that once a ship starts sinking, the crew would be more concerned with getting off,

Beastttt
2nd Dec 2006, 21:27
yeah I would love to know this also
from what I have gleened from the website this it what I have deduced
1 fletcher and fubuki DD's will be virtually identical even though they had some major differences in real life
sofar in the line up of ships we have these ships and there closest opponets posted so far IMHO
Allied Japanese my opinion

Yamato nothing less than a N Carolina,S Dakota, or an Iowa class could take her on in a 1 on 1 fight

KGV Fuso/Ise close in fire power but KGV is much newer by 25 yrs

New York/Texas Kongo/Hiei both near the same age(WWI vintage but Kongo class were battle cruisers and much faster than the New York class(30kts vs 21kts)fire power 10x14" NY vs 8x14" Kongo

Repulse Kongo both the same age both BC's
speed near equal firepower 6x15" for Repulse 8x14" for Kongo near equal but Repulse will have much better punch

not going to compare CV's this is a gun/torp comparision

N Hampton Takao/Mogami speed & firepower(Guns only) near equal the japanese have the advantage of Long Lance torpedoes and it is a big 1

York Takao/Mogami speed near equal less guns on York 6x8" vs 10x8" this Brit cruiser has 2 banks of 3 torps(21") compared to the Takao with 4 banks of 4 24" 2 banks per side and the long laances are more powerful and much longer ranged and faster than the 21"

Cleveland Kuma speed near equal gun firepower Cleveland walks all over the Kuma Kuma has 4 banks of 2 24"torps Cleveland has none also the Kitakami and Oi are part of this class and before the war were converted to torpedoe cuisers with 10 banks of 4 torpedoes plus reloads and yes these are the 24" long lance and they are monsters

Atlanta Kuma speed near equal gun fire power Atlanta has 16 5" guns and can bear 14 to a broadside to Kuma's 7 guns 6 for a broadside Atlanta has 2 banks of 4 torpedoes 21" see above for Kuma










i know, but i was wodering if this was going to be implemented into the game , as in yes i am maning my 3 16inch guns is it possible for me to try and nock out only guns, like is the damage system going to be that accurate or will it be so much damage the ship sinks, just wonderd if the damage system was indepth, that would be great i would love to slap a salvo into the rear end of a yammato and hear the driver complain he only has forward working turrets :P and as for hits to the bulge would that be after hit by so many direct torpedos would your ship be slowly sinking but still useable? i just generaly wanted a quick throw up on how the damage system is going to be like :)

Beastttt
2nd Dec 2006, 21:36
I had a friend on american carrier during the suez crisis and there was a bit of a misunderstanding with the British he was the fire contol director for the 5" guns on the carrier the range was under 1 mile and he was aming for a Brit cruisers(WW2 vintage)range finders and said hta at that range he would have gotten the hits he wanted but that further out you just aiming for center of mass
also any of the naval games I have played have had a random hit location most based on what the % of the ship the item took up in each turret on a BB was about 2% of the area


i know, but i was wodering if this was going to be implemented into the game , as in yes i am maning my 3 16inch guns is it possible for me to try and nock out only guns, like is the damage system going to be that accurate or will it be so much damage the ship sinks, just wonderd if the damage system was indepth, that would be great i would love to slap a salvo into the rear end of a yammato and hear the driver complain he only has forward working turrets :P and as for hits to the bulge would that be after hit by so many direct torpedos would your ship be slowly sinking but still useable? i just generaly wanted a quick throw up on how the damage system is going to be like :)

OperationPhoenix
4th Dec 2006, 17:37
Will there even be DC parties involved? (damage control/repair)

PinCushion
4th Dec 2006, 19:27
Having had a chance to play this one, yes it is a comprehensive damage system. Be prepared to have firecrews on hand when a fire breaks out in the lower decks from a direct hit on your powder room.

Guns blazin all the way to the bottom. You'll be cruising like the titanic and still laying shots into there bow.:lmao:

chip5541
4th Dec 2006, 21:39
YOU TEASE!!! :mad2:

;)

Keir
5th Dec 2006, 11:53
Hello all, i have a quick question. Ive been reading that the joysticks control the ships, one stick for steering, one stick for throttle, if thats the case, how do you control the gun turrets/anti aircraft guns etc? thank you,

Matt

With ships one stick controls the throttle and rudder and the other stick controls the camera/aiming crosshair.




Will this game be available as a download? (I.E direct to hard drive ala steam games?)

Afraid not.




when will the game come out? everywhere i look i see a different date, most seem to be in January or February, but exactly when does it come out.

There is no official announcement yet. (You're on the right lines ;) Just don't mention I said anything :whistle: )




And will the PC and XBox versions be released at the same time?

TT

Yes, yes they will.




I just got back from EB (gots me a PS3 :rasp: ) and asked about Battlestations: Midway since there where alot of people in the store (hehehe nothing like getting the word out) and I asked about the release date. They have bother versions down for the 30th of January. I put $5 down on a preorder and got several other people attention. :cool:

You rock :D




another question, in multiplayer, will you be able to chose which ships you have in your fleet, or will everyone get the exact same fleet?

Each multiplayer map has a pre determined number of ships/aircraft which vary in class. The levels play out with this number of ships/aircraft no matter how many human players are in the session. So in a 1v1 game a player will have control of an entire fleet. Where as in a 4v4 game, they may only have 2 units under their control.



hi im Rayze i have read most of the questions and have a couple of my own.

If a shell hits the ship you are controling, say you are controling the guns, if a shell directly hits your back turret will it render it disabled but at the same time enable you to use your forward turrets? or is the damage detail not that specific? also if your ship is sinking untill your weapons are submurged can you still use them?

And on play.com it says the release date is 22/12/2007 i know play.com's dates change as the release dates change they keep upto date, so does this mean it is actualy out at that date or it is jan-feb like some people mention of?

apart from is there a demo before Xmas i think thats all from me.

thanks in advance
Rayze :)



Hi Rayze :)

Damage is specific to different areas of a ship or plane. Planes can be shot down quicker if their engines are hit. Ships can have individual guns disabled and take localized damage to more vulnerable areas such as their fuel tank, magazine, steering etc. In your example - if one gun turret is knocked out all other turrets will remain operational. Also once a ship is sufficiently damaged to sink it will be uncontrollable and the weapons can’t be used anymore.

News on a demo and full release dates to follow so watch this space!

chip5541
5th Dec 2006, 12:10
On the PC version, will individuals be able to host games or will there be a central server?

Keir
5th Dec 2006, 13:03
On the PC version, will individuals be able to host games or will there be a central server?

Individuals can host games over GameSpy.

Rayze
5th Dec 2006, 20:22
so the release date will be after the 22/12/06 that play.com has on there preorder? seeing that there isnt a final release date yet?
and thank you keir for the detailed reply love it i think im going to enjoy this game alot now :P thanks

Dutch Jester
6th Dec 2006, 00:11
do any other ships have more AA weaponry than the Yamato? because i want to get a ship with a lot of AA firepower

princecaspian4
6th Dec 2006, 02:00
i am not sure, but i think that historically the yamato didn't have great AA (not saying it was bad, but it could have been better), but i am not sure of that.

another question, will there be clans? and if so how many in a clan?

chip5541
6th Dec 2006, 02:07
I posted this earlier. Yamato was a bit deficiant in the AA department.

Beastttt
6th Dec 2006, 02:07
Yeah at the start of the war she had only 12x5"dp guns 2x6 turrets 3 per side
later she is refitted with a total of 32x5"dp guns 2x16 turrets 8 per side and over 100 25mm machine guns
the 2 best defences against bombers & torpedoe planes are

1.lots of fighter aircraft

2. no be there


i am not sure, but i think that historically the yamato didn't have great AA (not saying it was bad, but it could have been better), but i am not sure of that.

another question, will there be clans? and if so how many in a clan?

chip5541
6th Dec 2006, 02:09
Found it


Sorry, but she was a flawed design from the get go. While massively armored and otherwise well protected, she exhibited typical Japanese damage control design principals and training. She also had a relatively deep draft and some sea keeping qualities that her crew were not fond of. In addition her fire control was far less than that of her American and British counter parts by 'wars end'.

A one on one engagement at night against say the Missouri would have been a definate defeat for the Yamamoto... would take a while for Missouri to pound her into submission, but here radar controlled fire control and better damage control features would win out over the heavyier armament of the Yamamoto.

By day I think it' boils down to which captain sailed their ship better and who's damage control coped better (edge to the US ship most likely). The Yamamot's fire rate is not quite as fast, but the actual broadside throw weight of her main guns (plus secondaries if they dared to get in 'that close') seriously outweights and out-ranges the best of the american BBs by upwards of 15%. At extended ranges both would have to rely on a tactical spotting craft given the excessive range of their main guns (especially the Japanese) and perhaps radar for 'on the horizon' engagements (edge US). It's an interesting tactical situation in daylight, the edge perhaps going to a well captained and well crewed Yamamoto (which she wasn't by war's end).

She also lacks the AAA armament to really defend her self well. Even at the end, when the Japanese tried to throw a bunch of extra light weight AAA on her it just wasn't enough... she's too big of a target and her fire control and AAA arangement simply not thought out well enough for the threat that aircraft eventually would represent in the age of the Carrier.
__________________
------------------
GNNR

Beastttt
6th Dec 2006, 02:15
will this game have Starforce protection

I only ask because SH3 had it and it wreck my cd drives

yes I believe that the developers should get paid for their efforts

and I think the Stardock method works fine

chip5541
6th Dec 2006, 02:25
Very few companies are using SF anymore and most of those that do are small publishers.

Cerebus
6th Dec 2006, 15:00
Hi, Will the game be expanded later to include the other theatres of war eg atlantic and Mediterranean seas?

princecaspian4
6th Dec 2006, 17:03
about how long will the single player missions be? i know they won't all be the same length, but what is the average?

also, will planes run out of gas, i saw in the 3rd game play trailer that once they use their main weapon (like their torpedo or their bombs) and need to go back to the carrier to rearm, but will they run out of gas and need to return to the carrier to refuel, or will they be able to stay aloft indefinitely.

also, when bombing, will the bombs drift while falling to their target, or will they fall exactly where the targeting reticule is pointing, because some inaccuracy would help to make it more realistic, and make it so you have to chose between releasing the bomb low, leaving less space for the bomb to drift off target (meaning it will hit closer to where you want it to hit), but releasing it low exposes you to more ground fire, or releasing it higher leaving more space for the bomb to drift (meaning it will hit farther away from the target) but it would expose you to less ground fire.

also, in the single player battles, will the Japanese AI at least start out using the same tactics as the Japanese used in the real battle,

also, in a game play movie i saw that the player was flying a B17 above the clouds, how high are the clouds, and how high can planes go?

also (i say "also" too much don't i?), when in multiplayer, what happens when your ships are destroyed, but your teammates are still playing, what do you do? do you just watch your teammates like you do in many FPS games, or will there be something like what happened in chromehounds when you died (when you died in chromehounds you would re-spawn as a little foot solider with an assault rifle, i don't think you could kill enemy hounds, but you could run into the battles and watch, you could shoot the enemy hounds, and if you shot them enough they would become distracted and stop attacking your base or whatever you were doing and try to kill you by stepping on you, or you could fight with other foot soldiers shooting them), doing that helped pass the time after you died and was a lot more fun then just watching someone else play, so making it so that you could control something (doesn't need to be something that can do anything of consequence) makes it a lot more fun when you die early. will anything like that be in battlestations?

Beastttt
6th Dec 2006, 22:04
you could stay around to strafe various AA batteries to owdestroy or supress them
play target for enemy fighters in hopes that the other aircraft can hit their tagets
you could Kamakazi into an enemy ship in hopes of destroying it

I hope they don't put in respawning because then you will not have players husbanding their resources
they will throw away units and the game will never end and have no realizism what so ever

princecaspian4
6th Dec 2006, 22:16
you could stay around to strafe various AA batteries to owdestroy or supress them
play target for enemy fighters in hopes that the other aircraft can hit their tagets
you could Kamakazi into an enemy ship in hopes of destroying it

I hope they don't put in respawning because then you will not have players husbanding their resources
they will throw away units and the game will never end and have no realizism what so ever

i like your ideas about strafing, being bait, and eventually going Kamikaze.
just so you know i think your right about re-spawning, what i was talking about was once a players fleet was destroyed, but his teammates were still alive and continuing the battle, that player would re-spawn into some useless vehicle just to help pass the time, because it's not much fun being dead, maybe they could put the player into a small unarmed recon plane, or something like that, not creating a ship and putting you in control, because if that happened, what you said would happen, no one would care about protecting their ships, but if they put you into something small and insignificant, you couldn't affect the battle from your grave (like you would if you re-spawned and were given a ship), at least not too much, and it would make it more fun for players who die early in a match.

Beastttt
6th Dec 2006, 22:23
I could see respawning in 1 of your team's aircraft of what was left
just respawning into a recon plane it would need to be a ghost it could get shot down but could not Kamikaze into enemy ships

princecaspian4
6th Dec 2006, 22:53
good point on the Kamikaze, but to over come that the designers would only have to make it so that you couldn't do any damage once your dead, because if you could kamikaze you could just keep re-spawning and doing it again giving your team and infinite amount of kamikaze planes which could give that team an advantage and as for taking over one of your teams remaining aircraft, i had thought of that, but if your team had no more aircraft what would happen then? all i want is something to pass the time, i wouldn't like it if the dead could still have a great effect on the battle, that's why i said unarmed recon plane, because all you could do is look for the enemy, and the other players could do that themselves only using up one plane, so one team wouldn't have an advantage over the other because they have a dead player

Neroman
6th Dec 2006, 23:46
1 Will there be a set number of planes?
2. HOw many bombs/torps can a plain hold
3. How much ammo for the ships?
4. I didnt see an answer on clans? will there be one?
5. For aiming do you use high angle sights like in Chrome hounds for the this ships?
Do you adjust the angle or do you just look at the guy and shoot and the shell fly in a straight line?

6. DO the carriers actually do something besides launching planes? Does the player get to fly the planes?

7. Is there a possibility for more than 4v4? Like 8v8 or 6v6?

:)

looks like a great game cant wait till it comes out :)

princecaspian4
7th Dec 2006, 00:24
1) i think you can have about 12 planes from a carrier at a time
2) dive bombers and torpedo planes carry 1 bomb or torpedo and the B17 holds 24 bombs I don’t know about other planes and it could be different for other planes that I haven’t seen
3) i think ships have unlimited ammo
5) you just aim at the enemy and the game calculates the angle for the shot, so they don't just fly in a straight line, but you don't need to figure out trajectory like heavy gunners did in chromehounds
6) don't know if the carriers can do smoething other than launch and land airraft (they do have AA guns, so they can fight off air attacks, is that what you ment?) and the player can fly planes

i got all of this info off the new gameplay trailer (here is a link to it, here, (http://www.gamespot.com/xbox360/strategy/midway/media.html) it is trailer #3) except for the ships haveing unlimited ammo, i think i heard that here

Neroman
7th Dec 2006, 02:00
Thanks, one other question.... Is there unlimited fuel?

The aiming system looks pretty easy. in NF(navy field) you manually move your guns into position and adjust their angle. There is a auto system but your accuracy sucks with it -.-

princecaspian4
7th Dec 2006, 02:14
for ships, you may need to refuel, because there are fleet oilers in the game, but i don't think you would need to, because a ship can carry enough fuel to last through 1 battle, so i don't see why you would have to refuel mid-battle, it is more like that there are fleet oilers in the game because in a real fleet there would have been fleet oilers. if they are making the ships have infinite ammo meaning ships won't need to rearm mid-battle, i don't see why they would complicate matters by making you need to refuel, because if you need to refuel why not make you rearm as well, it would make the game more realistic, but it would make it more complex, and it wouldn't be fun to sit and watch your ships waiting in line to be refueled while the enemy is coming after you (it would be even more boring if the enemy wasn't coming after you, because then you would just be sitting there)

Neroman
7th Dec 2006, 02:16
I think you misunderstood my question, i was asking about planes.

princecaspian4
7th Dec 2006, 02:22
ah, i had already asked about that, just waiting for an answer

gzr_groundhog
7th Dec 2006, 04:59
A demo:thumbsup: I check it once a day but now I'll check it twice a day.;)

News on a demo and full release dates to follow so watch this space!

Cpt.sharp
7th Dec 2006, 11:03
Hi I have a few questions.

Apart from the KG5 class, Repulse, York and the British DD destroyer will there be any other UK warships. Like the Edinburgh sub class Light cruiser (HMS Belfast)


Will the game only have ships relating to that era? I have seen SS with the names of ships in the top corner. One I saw was York CA. HMS York was never in the pacific during WW2; in-fact she was blown up on the 22nd may 1941 near Crete. Same goes for the KG5 class. They never reached the pacific till 1944 (apart from POW which was sunk heading to Singapore) Not that I’m complaining, I want more UK ships in the game ;).

I’m looking forward to this game very much. Please tell there Devs this game looks amazing.

Edit::
can we also have a SS of HMS Repulse please :)

Iron Sound
7th Dec 2006, 19:23
Any chance of seeing one-off "specials" from other nations, such as Australia's HMAS Shropshire of the County/London class?
All it would take would be a couple commonwealth ships and you'd make a lot of people happy! ;)

princecaspian4
7th Dec 2006, 22:05
Hi I have a few questions.
Will the game only have ships relating to that era? I have seen SS with the names of ships in the top corner. One I saw was York CA. HMS York was never in the pacific during WW2; in-fact she was blown up on the 22nd may 1941 near Crete. Same goes for the KG5 class. They never reached the pacific till 1944 (apart from POW which was sunk heading to Singapore) Not that I’m complaining, I want more UK ships in the game ;).

i think that it is only ships of that era, and i think the KG5 class ship in the game is the HMS Prince of Wales (i had read somewhere that one of the missions is the sinking of the Prince of Wales and the Repulse, although not sure why that is in the game because in the game you play as an American, maybe the article was old, but that is what i have read, and would explain why the KG5 class is in the game) also it is the York class, not the HMS York, the other ship in the York class the HMS Exeter did fight in the pacific and was sunk in March 1942

sandman07
8th Dec 2006, 16:20
I've got a simple question -- didn't see is elsewhere on this thread but may have missed it:

In single-player, will it be possible to play the campaign as Japan, or will we be restricted to playing the USA/Allies?

(specifically referring to XBox 360, the platform i'll be using :) )

Cpt.sharp
8th Dec 2006, 16:33
I think its 11 to 12 missions in the allied campaign. Once you complete the campaign you are given X amount of Japanese missions to play that are harder.


I think I have also read somewhere that if you go above and beyond your mission (ie destroy a battleship that was not destroyed in the real battle) then you are rewarded with an extra mission.

sandman07
8th Dec 2006, 21:18
I think its 11 to 12 missions in the allied campaign. Once you complete the campaign you are given X amount of Japanese missions to play that are harder.


I think I have also read somewhere that if you go above and beyond your mission (ie destroy a battleship that was not destroyed in the real battle) then you are rewarded with an extra mission.

cpt. sharp -- thanks for the reply. i hope you're right about the extra missions -- i'm eagerly anticipating this game, although it will be a little disappointing if there's no way to play as Japan in single-player mode.

i bought an xbox 360 a few months ago out of frustration with the fact that i can no longer buy games for my obsolete mac powerbook (now almost 4 yrs old). i love sim/strategy games and think it's *awesome* that Eidos is releasing this title for Xbox. Thanks!! :D

princecaspian4
9th Dec 2006, 00:41
you will be able to play as the japenese in the challenge missions
In the game info page it says,
“Features 11 epic campaign missions, 12 bonus challenge missions, naval training academy and an immersive storyline.”

And in the Q and A thing they have on the news page said,
“Single player also features a Challenge mode - letting you play the Japanese forces (some of the most exciting warships at this time were Japanese!) The Challenge missions are quite tough and have been designed to really test players' skills to the full. There are also a number of Naval Academy missions that you can dip into to find out about the in depth features, or maybe just to brush up on your basic skills.”

and i think Cpt.sharp is right, I had heard that you unlock these challenge missions by as he said going above and beyond by finishing some secret objective (ex sinking a certain ship you didn't need to, i think)

Vicious 21
11th Dec 2006, 20:54
Question about aircraft carriers, if you launch all your planes and they all get shot down does you carrier regenerate more planes over time or does it become just an oversized AA platform?:scratch:

princecaspian4
11th Dec 2006, 21:49
Question about aircraft carriers, if you launch all your planes and they all get shot down does you carrier regenerate more planes over time or does it become just an oversized AA platform?:scratch:

i think you can only launch 12 at a time, but if those are shot down there are more in the hanger deck that you can send up to replace the ones shot down, but i think that once you have lost them all, they are all gone

chip5541
12th Dec 2006, 11:18
Has the game been designed with sequals in mind?

Are there classes of ships/planes that you wanted to include but are not in the game?

Crazy Nut BE
12th Dec 2006, 12:50
Could we get some more details on the download content for the xbox 360?

Keir
12th Dec 2006, 13:53
OK! Quick fire question round. Deep breath!


will this game have Starforce protection

I only ask because SH3 had it and it wreck my cd drives

yes I believe that the developers should get paid for their efforts

and I think the Stardock method works fine

No Starforce! I asked mastering and they were quite adamant about that :D



so the release date will be after the 22/12/06 that play.com has on there preorder? seeing that there isnt a final release date yet?
and thank you keir for the detailed reply love it i think im going to enjoy this game alot now :P thanks

You're welcome! :)

Still no concrete release date yet I'm afraid, as soon as I can release some info I will.



about how long will the single player missions be? i know they won't all be the same length, but what is the average?

On average single player missions last around 45 minutes.




also, will planes run out of gas, i saw in the 3rd game play trailer that once they use their main weapon (like their torpedo or their bombs) and need to go back to the carrier to rearm, but will they run out of gas and need to return to the carrier to refuel, or will they be able to stay aloft indefinitely.


The plans don't need to refuel, but as you say they do to rearm.



also, when bombing, will the bombs drift while falling to their target, or will they fall exactly where the targeting reticule is pointing.


They fall exactly where the reticule is pointing.




also, in a game play movie i saw that the player was flying a B17 above the clouds, how high are the clouds, and how high can planes go?


It's difficult to say how high the planes go. Pretty high, there is a ceiling limit and clouds exist somewhere between this and the ground. I'll see if I can get one of the dev guys to help out.



also (i say "also" too much don't i?), when in multiplayer, what happens when your ships are destroyed, but your teammates are still playing?

Once all your ships/planes are destroyed you become a spectator for the duration of battle. However, any member on your team with more than one unit can assign a plane/ship to you. So the majority of the time it’s possible to have most people playing the level even if their own units have been previously destroyed.



1. Will there be a set number of planes?

Airfields and carriers have a max number of planes that can be launched/airborne at one time. This is 12 for the vast majority of the game. So for example, you may have a level with 2 carriers and an airfield which have launched a combination of fighters and bombers. At one time this can be a max of 36 planes in the air (of varying squad sizes determined by the player).




2. HOw many bombs/torps can a plain hold?


Bomb loads vary depending on planes size. So for example; a B-17 can carry up to 24 bombs, a Dauntless normally carries 1x 1000lb bomb and an Avenger torpedo plane carries 1 torpedo. Slightly different payloads can also be assigned to planes at the players discretion.




3. How much ammo for the ships?


Ships have a limited number of torpedoes, but an unlimited supply of shells/flak. Depth charges are also unlimited if the ship is capable of anti-sub warfare.




4. I didnt see an answer on clans? will there be one?


There isn't a clans feature in the game as far as I know.. what's the question?




5. For aiming do you use high angle sights like in Chrome hounds for the this ships?
Do you adjust the angle or do you just look at the guy and shoot and the shell fly in a straight line?

The view in Midway is in 3rd person for the majority of the time. On certain planes the player can go into 1st person mode to aim their weapons. You look at a target and shoot, the shell will then go to the location of the reticule at that time. The same principle applies for both ship and plane combat, although obviously the projectiles travel differently.




6. DO the carriers actually do something besides launching planes? Does the player get to fly the planes?


A carrier’s primary role is to launch planes. But they can also be moved to any location and their AA guns can be used effectively against incoming attacks from enemy planes. Planes launched from a carrier or airfield can be controlled by the player.




7. Is there a possibility for more than 4v4? Like 8v8 or 6v6?

:)

looks like a great game cant wait till it comes out :)

The max multiplayer numbers are 4v4.


I hope that helps everyone :thumbsup:

Vicious 21
12th Dec 2006, 22:05
I saw a PBY Catalina in a screen shot and I would like to know if it is armed with bombs or depth charges

(this screen shot)
http://www.actiontrip.com/rei/scr.phtml?cat=p&platform=pc&link=battlestationsmidway_i&pic=battlestationsmidway_i2

Beastttt
12th Dec 2006, 23:03
Thanks Keir

that has been the make or break for me the last 2 yrs

glad that horrible program that does a good impression of a malious virus will not be included IMHO

Vicious 21
12th Dec 2006, 23:44
Question about fighters, I know that bombers and torpedo planes need to land to rearm after they drop their payload but to fighter ever run out of bullets?

MarkDawg
13th Dec 2006, 09:11
Hello I have a question about the multi player aspect of the game. Will it just be death match or will it be more like battlefield where you fight over spawn points or parts of the map? Will you be able to costmize the multi player battles with the units you want in the battle or will that be set by the map you choose? And one last question do the Devs see the multi player aspect of the game as important as single player?

ma1746@juno.com
13th Dec 2006, 13:25
I have another question, Is there split screen offline? or is all multiplayer through xbox live, thank you!

ma1746@juno.com
13th Dec 2006, 18:17
Keir, i wanted to add to my last question if i may, i know you do not have a definitive release date at this time, but i was wondering if you could tell me if the area of the end of january/beginning of february looks about right for a United States release? or if i should plan on it being released later, i know your probably tired of the release questions but im one of the few that have been following the game patiently for what it seems like about 2 years, and it would be nice to have at least a rough time frame to look forward to. Thank you as always,

Matt

princecaspian4
13th Dec 2006, 22:55
Hello I have a question about the multi player aspect of the game. Will it just be death match or will it be more like battlefield where you fight over spawn points or parts of the map? Will you be able to costmize the multi player battles with the units you want in the battle or will that be set by the map you choose? And one last question do the Devs see the multi player aspect of the game as important as single player?

the units are set for each map, and i don't think there will be death match, i had heard that it will all be objective based games, also I asked the same question about release
i said
when will the game come out? everywhere i look i see a different date, most seem to be in January or February, but exactly when does it come out.

keir said
There is no official announcement yet. (You're on the right lines Just don't mention I said anything )

Iron Sound
14th Dec 2006, 00:14
hello keir!

any chance of a County Class cruiser in Battlestations or an expansion or a sequel?

Really one of my favourite ships of all time, so please tell me!

chip5541
14th Dec 2006, 10:51
Are there any plans that would allow PC and 360 owners to play against each other?

Keir
14th Dec 2006, 18:15
I saw a PBY Catalina in a screen shot and I would like to know if it is armed with bombs or depth charges

(this screen shot)
http://www.actiontrip.com/rei/scr.phtml?cat=p&platform=pc&link=battlestationsmidway_i&pic=battlestationsmidway_i2

The Catalina carries torpedoes but you can switch this to depth charges while it’s in the hangar. Aircraft deployed depth charges are a really good way to take out submarines, and of course that reflects reality.


hello keir!

any chance of a County Class cruiser in Battlestations or an expansion or a sequel?

Really one of my favourite ships of all time, so please tell me!

There isn’t a County Class cruiser in the game, but now that we know someone likes it perhaps it can make it into download content. We need to stay aware of dates (even though we do stretch history a little in places). So we’ll check when that cruiser was in operation.


Keir, i wanted to add to my last question if i may, i know you do not have a definitive release date at this time, but i was wondering if you could tell me if the area of the end of january/beginning of february looks about right for a United States release? or if i should plan on it being released later, i know your probably tired of the release questions but im one of the few that have been following the game patiently for what it seems like about 2 years, and it would be nice to have at least a rough time frame to look forward to. Thank you as always,

Matt

Between me and you I'd say you're probably thinking along the right lines there. But I didn't tell you that ;)


Question about aircraft carriers, if you launch all your planes and they all get shot down does you carrier regenerate more planes over time or does it become just an oversized AA platform?:scratch:

Good question. That is the purpose of Carriers and was perhaps the shaping factor on sea war in this period. Think of your Carrier as a combined King and Queen piece in Chess: you need to protect it, but also it is a very powerful unit… via its aircraft. Keir is correct to say you can use its AA against aircraft and small boats, but you don’t want to get into a gunfight with a Battleship.

princecaspian4
14th Dec 2006, 21:45
Are there any plans that would allow PC and 360 owners to play against each other?

might happen if you have windows vista, i had read that people playing on windows vista could play with those playing on x-box live, but i am not sure if you can in this game this game

Digby5000
15th Dec 2006, 00:54
Keir - Thanks for the info provided so far!

I have a few questions:

1. Can the multiplayer game be played against the AI only, or does there need to be 2 or more players to play through the Multiplayer maps?

2. Map Size - 20 sq KM max ... Do each of the grids on the tactical map represent 1 sq KM? Can we assume that the largest maps in the game are twice the size of the maps shown in, say, the 'Tulagi' video?

Thanks in advance! Been looking forewrd to the game since 09/2002, back when the game was called "Midway: Naval Battles"! :)

Alpha Wolfgang
15th Dec 2006, 00:57
how many carriers are you allowed to have per battle?

poey, honestly, i think the planes should be able to respawn, every 5 minutes or so, you get a few planes, that will make battle last long and make the nice and juicy. because 12 planes is only a 3 minute battle at most among 2 good teams... if planes respawned every 5 or 10 minutes, it will give you reason to hold onto your carrier after the first wave of planes... if there is limited planes, i think i kind of lost most interest in the game... sad to say it, but dang...

dang, honestly, it would be more interesting if the teams were 8v8, or maybe more, so more people can have more roles... 4v4 in a massive battle is kinda limited... especially with soo many beutiful aircraft zipping around.

is the downloadable content going to cost anything?
please make them free! paying for dl content is kind of a bad idea, also since you cant just download it, ya gotta get those dumb microsoft points to download it. all in all, please make the downloadable content free, it would be a generous touch.

flak fields are soo crazy to fly through!!! i love making and flying through them! good work on the game though! this is kind of a dumb question, but is it going to be released in the US right away?

Iron Sound
15th Dec 2006, 03:10
Keir,

Thank you for your reply!

The County class cruisers were layed down in the 1920's and would comfortably fit into the timeframe offered by the game already.. my suggestion is that an expansion is made to include this sort of ship and some scenarios it was involved in! :D

When Japan dominated the early part of the pacific theater on the sea, its Empire stretched as far south to Australia as the Solomon Islands, which I'm sure you are aware of. The Allies suffered major naval defeats all the way through the year of 1942.

=========================================================

I recommend a few battles for the game which fit in with the historical scope and ship classes so far available:


1) Battle of the Coral Sea - 4th to 8th May 1942
The first ever true "Carrier Battle".
This battle obviously preceded the Battle of Midway.

Sunk:USS Lexington, IJN Shoho
Heavily damaged: USS Yorktwon, IJN Shokaku


2) Battle of Savo Island - 8th to 9th of August, 1942.
HMAS Canberra, Australia's flagship and of the County/Kent class is sunk along with many American CAs and DD's by a raiding Japanese force at night.

This was one of the most clear cut naval victory for Japan in the war in my view!

I'm Australian, I've been to Guadacanal to see the battle sites and do some wreck diving, and my birthday is on the 8th of August - so the hairs on my neck always stand up whenever I hear about Guadacanal!

This is where my interest in the County class began - Shropshire was commissioned by the British government to replace Canberra. Both her and HMAS Australia (of the County class too, and THE first ship to receive Kamikaze attacks, and also suffer the most hits from kamikaze attack in the war!), lead Australia's navy from then on.

Indeed, I believe any of the naval battles in the Guadalcanal campaign could be considered possible scenarios, particularly the First and Second Naval Battles of Guadacanal, which saw both sides engaging with limited BB action.

The battles in the Guadacanal campaign which followed The Battle of Savo Island are as follows:
- Battle of Cape Esperance, October 11, 1942
- First Naval Battle of Guadalcanal, November 13, 1942
- Second Naval Battle of Guadalcanal, November 14, 1942
- Battle of Tassafaronga, November 30, 1942

The channel where these battles took place became a warship mass grave, and was nicknamed "The Iron Bottom Sound".

Hence my name
<<<<<<<<<<<

=========================================================


I hope the above is some food for thought and might even be researched and considered for additional content!

It would simply be one of the gaming highlights of my life to see any of the above history relived in a game!

Iron Sound
15th Dec 2006, 03:11
Just to add, I'm another of the 2 year-ish + followers of this game!

Keep impressing us, devs! :)

princecaspian4
15th Dec 2006, 05:37
they probably have coral sea, it was the battle that set up for midway,

P.S. how’s the diving, and about how deep are the wrecks? i would love to dive the wreck of a war ship, but i live in the middle of Canada, so any wrecks are a long way off for me

MarkDawg
15th Dec 2006, 10:14
Hello I have a more question will the Devs release mod tools/Map editor and incourage mods?

chip5541
15th Dec 2006, 14:16
Hello I have a more question will the Devs release mod tools/Map editor and incourage mods?

From page 1 :rasp:



Quote:
Originally Posted by chip5541 View Post
Does Eidos or teh Devs plan on releasing any kind of modding tools for teh game?

No plans at the moment as far as I know. I'll speak to the dev guys about this as it would be cool.

Iron Sound
15th Dec 2006, 22:47
they probably have coral sea, it was the battle that set up for midway,

P.S. how’s the diving, and about how deep are the wrecks? i would love to dive the wreck of a war ship, but i live in the middle of Canada, so any wrecks are a long way off for me

The diving is absolutely incredible!

Last summer I dived Cocos, the summer before that Galapagos. I've also dived at Hawaii, Lizard Island on the Great Barrier Reef, I've dived Belize's reef and the Blue Hole, I've dived Little Cayman and Cayman Brac, I've dived Oman, I've dived Maldives, and Mauritius, and Indoneasia where I learned in the open sea..

So... basically, without trying to sound pompous, the Solomons is fantastic diving! :D

Imagine Cayman Islands's visibility - 50 metres sometimes, and 28-30 degrees C water temp, with the usual Microneasia amazing soft corals and diversity! Truly amazing!

I went with my dad, and the only reason we didn't stay was because people at our hotel contracted malaria ****

So, we only did 3/4 dives I think.

That is how much of a measure this place is to still rate up there in my books.

Best dive was a Maru, I think the name was Toa Maru. There is a massive whole about midway through the ship which you can swim through. The ship was hit by US bombers and wallowed in the shallows for a few days with the hopes it would somehow limp home.. it was shortly finished off and plodded to the bottom with hardly any loss of life (ship bow... I think... is less than 10 metres from surface, stern about 50+).

Tanks, sake bottles, ammo everywhere. On the atoll nearby where we moored for a snack and breather, we walked along the beach.

I noticed a lump on the beach... moved closer... inspected it..
It was a box of shells, the contains spilled onto the beach, as if untouched for 50 years. The wood had fosilized and the shells had broken through one of the box's sides, cascading onto the beach forming a mini pile. They were rusted and some had fallen apart.

Had there been no rough weather for 50 years!? no one had dared to pick these up at any time since the war?
Were they primed and prone to explode if disturbed? - my dad came over and told me to back off because that might be the case!

We kept strolling along the beach but moments later I had to grab my dad and stop him from walking on a sea snake making its way back to the ocean. It was striped blue and black, a beautiful thing! Docile and with blunt fangs but still one of the most venomous and deadly things on the planet!
"thanks mate"..

The Solomons is wild, totally ****ing wild. It is like travelling through a time warp going there. I don't mean that about the peoples or cultures.. just the array of WW2 artefacts everywhere.

My dad has dived literally everywhere of significance and has been to a majority of major battle sites in the pacific (Chuuk, Palau, Yap etc.), and even on the Indian/Burma side of things, but he still rated this trip too.

I'm thinking of doing the Kokoda Trail with him, but its leach-tastic and two weeks+ of solid trekking and camping in jungle!


The land sites in the Solomons are another story! Ammo, barb wires fragments, you name it, it's still lying there like in 1942, except a bit rusty and covered in some soil!

princecaspian4
15th Dec 2006, 23:19
sounds amazing, the only wreck i have dove on was in Grand Cayman (called the oro verde), it was the wreck of an old ship that the US navy sold and had been turned into a freighter carrying bananas (in the end the captain began to haul drugs, and was caught), but it was a total wreck, the only part that was intact was the front 10 feet of the bow, everything else had been spread across the reef by a hurricane. but i know someone who dove in Palau, there he dove on the wreck of a Japanese supply ship that spilled it's cargo when it was sunk, apparently all over the bottom he saw little bumps in the sand, later when he surfaced he asked what they were, and apparently they were land mines from the supply ship

ma1746@juno.com
16th Dec 2006, 03:39
I have another question for the developers, ive been reading the abundance of online hands on previews on numerous websites the past couple days, and one or two of them state in multiplayer theyve been assigned control of airbases and/or shipyards. Now my question is if your assigned a shipyard and your task is to build ships, do you get to control the ships after they are launched? and vice versa with the planes, or do you just control the facilities themselves? Thank you Keir as always.

Matt

Digby5000
16th Dec 2006, 04:57
I have another question for the developers, ive been reading the abundance of online hands on previews on numerous websites the past couple days, and one or two of them state in multiplayer theyve been assigned control of airbases and/or shipyards. Now my question is if your assigned a shipyard and your task is to build ships, do you get to control the ships after they are launched? and vice versa with the planes, or do you just control the facilities themselves? Thank you Keir as always.

Matt

The game is all about controlling the units. That includes ships (AA Guns, Artillery, Depth Charges and Torpedoes), flying the planes and piloting the subs - you're doing the flying, shooting, bombing if you choose or you can assign orders to your units and let them fight. Many of the previews I have read state that taking control of your units greatly increases their chances in battle. Even more of an incentive to take part in the action!

Check this new preview from IGN. It's pretty detailed:

http://xbox360.ign.com/articles/751/751155p1.html

princecaspian4
16th Dec 2006, 05:33
when your flying a b-17, do the gunners auto target nearby enemy planes?
and when your a battleship duking it out with another, do your turrets auto target enemy planes while you shoot your cannons at enemy ships? because it would be a pain switching between the 2...

oh, and keir, thanks for actually replying to us, first time ive ever seen that happen in any game development!

yes, i think that if you don't have direct control over a weapon, it will fire automatically

Alpha Wolfgang
16th Dec 2006, 05:36
sweet! because i saw those turrets shooting in the videos... thanks for clearin that up!

do we have to watch the torpedoes and bombs fall to their destination every time? or is there a way to turn that view off?

princecaspian4
16th Dec 2006, 07:02
do we have to watch the torpedoes and bombs fall to their destination every time? or is there a way to turn that view off?

i think it is optional, so you can turn it off

Iron Sound
16th Dec 2006, 19:28
sounds amazing, the only wreck i have dove on was in Grand Cayman (called the oro verde), it was the wreck of an old ship that the US navy sold and had been turned into a freighter carrying bananas (in the end the captain began to haul drugs, and was caught), but it was a total wreck, the only part that was intact was the front 10 feet of the bow, everything else had been spread across the reef by a hurricane. but i know someone who dove in Palau, there he dove on the wreck of a Japanese supply ship that spilled it's cargo when it was sunk, apparently all over the bottom he saw little bumps in the sand, later when he surfaced he asked what they were, and apparently they were land mines from the supply ship

Damn! You wouldn't wanna go picking those up :eek: the mines, not bananas that is ;)

Cpt.sharp
16th Dec 2006, 19:42
i have a question.

Can you order ships to stay in formation with your controlling ship.

i.e. can you control the carrier and order the DD's to sail in a formation with the carrier to protect against ships/subs/Aircraft?

Ghost_loy
16th Dec 2006, 19:45
i have a question.

Can you order ships to stay in formation with your controlling ship.

i.e. can you control the carrier and order the DD's to sail in a formation with the carrier to protect against ships/subs/Aircraft?

I hope so.

Ericman55
16th Dec 2006, 20:07
Hello. I am ne where and the game looks amazing.It looks prefect for me .I love this

1.Is there going to be a demo released to the x360 marketplace?
2.If so what date
3.Are the missions going to be repetitive.Are all of the missions going to be exactly the same?
4.Is there a storyline or is it jsut switching phases?

Thanks

princecaspian4
16th Dec 2006, 20:44
in would hope so, because if you get your carrier battle group (CVBG) to form a protective ring around the carrier the other ships in the CVBG would take most of the torpedo hits meant for the carrier, which would protect it from subs and the other ships would be protected by the carrier's planes.
i think you can do it, if you watch the tulagi walkthrough, when they give the order to attack, if you read the options for what orders you can give, on top is attack, to the left is orders (maybe some advanced controls), to the right is leave, and on the bottom is formation, so i guess you can order it into a formation

Vicious 21
16th Dec 2006, 22:16
To Ericman55 there is going to be a demo but there is not a release date for it but it will not be out until 2007 I am thinking January. Also I consider WWII alone a compelling story, but as for your question about how good the story and missions will be truthfully what kind of developer would say anything negative about their game? Keir has been extremely helpful to us here on the board, but the bottom line is that his job is to sell the game, and it would be irresponsible for him to do anything else but that.

Alpha Wolfgang
16th Dec 2006, 22:35
well, a tiny demo will give us a bloodlust, LOL...

well, a demo would be nice, and possible give the game much more momentum... more time for it to spread among the xbox community and others...

princecaspian4
16th Dec 2006, 22:53
i agree with Vicious 21, WWII is a good enough story, but i think that there will also be a small story, your character goes up in rank and stuff like that
also there is an entire thread about a demo, and it won’t be coming out this side of Christmas, and I think they said that it would be a multiplayer demo

ptboro53
17th Dec 2006, 01:06
how can the best allied plane in the war, the p-51 mustang, not be in this game??:mad2: ****

princecaspian4
17th Dec 2006, 02:48
how can the best allied plane in the war, the p-51 mustang, not be in this game??:mad2: ****

because the plane hadn't been made yet, the first combat flight was in may 1942 for the RAF, and it wasn't very good until later when they put the Merlin 61 engine in it.

alos i have a question, there are Catalina flying boats in the game, so where do they fly from? do they only go from seaplane bases, or can ships carry them,

TheMetalStorm
17th Dec 2006, 06:12
Interesting Stuff Guys.

I have one question.

The Zero Fighter, Was made out of Several Wood pieces, To make it lighter.
Will this reflect damage in any way? This goes for other planes, and ships.

princecaspian4
17th Dec 2006, 07:03
The Zero Fighter, Was made out of Several Wood pieces, To make it lighter.
Will this reflect damage in any way? This goes for other planes, and ships.

i would hope, because the Zero's biggest weakness was that it didn't take much to take it down, but it was more maneuverable, so that made up for it's weakness

MarkDawg
17th Dec 2006, 07:09
Chip although your question and my question was asked on page 1 I also wanted to know if the Devs welcomed and encouaged mods?

chip5541
17th Dec 2006, 07:33
I would hope so as it would greatly extend the life of the game.

TheMetalStorm
17th Dec 2006, 15:51
I have another question as well. Will Powder Storages on ships, And petrol tanks on planes be able to explode if you hit them just right? Will it be a gigantic Arizona like explosion if you can?

If you can though, I wouldn't want it to affect the gameplay, Such as everybody grabbing the lightest Cruiser Or Battleship. Then Attempting to hit it right there.

chip5541
17th Dec 2006, 16:07
It was mentioned that their is a sweet spot on teh ships which could be considered a head shot.

TheMetalStorm
17th Dec 2006, 16:23
Thanks.

chip5541
17th Dec 2006, 16:40
No problem. If I was awake I would post a reoganized Q&A but man I can hardly keep my eyes open.

TheMetalStorm
17th Dec 2006, 16:46
Ugh, I feel you. 15 Year Old + 4 Cans Of Red Bull = Really tired SOB in the morning.

Beastttt
17th Dec 2006, 16:50
ok here's a questions to give headaches

while the playing area is 18km x 18km which is a bit small for BB's to have their main guns to start plunging fire(shots hitting the deck instead of hitting the side belt)Cruisers and destroyer main guns will be plunging at that range will this be taken in to account

also can a battleship use it's secondary batteries(6"and 5" guns to take on small craft like destroyers and PT boats beacuse they fire faster and even 1
5" round would kill a PT boat
destroyers would take a bit more pounding

in the war machines section for the yamato for armor it just says 200
for KGV it says 170 both DD's have 50
is this the hit points of those ships and how would a 18.1" shell compare to hitting KGV which is armored and a fletcher which has none and a Ca that has some

lastly will there be long lances(24") for the japanese or will both sides have generic 21"torpedoes

chip5541
17th Dec 2006, 17:31
Ugh, I feel you. 15 Year Old + 4 Cans Of Red Bull = Really tired SOB in the morning.

HA! 40 years old + 4 kids + work 11pm to 7am = ZOMBIE!

princecaspian4
17th Dec 2006, 17:52
ok here's a questions to give headaches

in the war machines section for the yamato for armor it just says 200
for KGV it says 170 both DD's have 50
is this the hit points of those ships

that is the thickness of their deck armor, i just looked it up, the yamato has deck armor 200mm thick and the KGV class has deck armor 178mm thick, so they are a bit off on the KBV class, but only by 8mm

OperationPhoenix
17th Dec 2006, 17:56
alos i have a question, there are Catalina flying boats in the game, so where do they fly from? do they only go from seaplane bases, or can ships carry them,

Catalina's were not launched from ships,however Im sure that their will be 'Vought OS2U-3 Kingfisher's' that are launchable from ships.
Blackcat PBY's (http://www.daveswarbirds.com/blackcat/)

Beastttt
17th Dec 2006, 17:59
they will come from the land bases where you will have your B-17's at
is my guess


Catalina's were not launched from ships,however Im sure that their will be 'Vought OS2U-3 Kingfisher's' that are launchable from ships.

princecaspian4
17th Dec 2006, 18:00
close enough, i got my flying boats mixed up, but the Kingfisher in the game as well, so the question still stands

Beastttt
17th Dec 2006, 18:10
with the ranges so close plunging fire for bb's will be very rare
why not give belt armor stats instead

sorry but who ever is designing the war machines page has almost no clue on giving the info out let alone corrrect
that also have been no updates to the page since I found the site
with a late january/feburary(game spot) release you would think there would be more ship and plane boxes filled


that is the thickness of their deck armor, i just looked it up, the yamato has deck armor 200mm thick and the KGV class has deck armor 178mm thick, so they are a bit off on the KBV class, but only by 8mm

Alpha Wolfgang
17th Dec 2006, 21:07
i just hope downloadable content is free!

and yeah, i hope that peeps dont go get a patrol boat to just go k.o. a big ship with a "head shot"... i hope its kinda difficult to get those special shots!

yeah, the website does need to be updated a little...

how long will it take for a submarine to dive/surface?

Beastttt
17th Dec 2006, 21:20
more the question will armor work a 5"shell off a DD should bounce off the main belt of a BB even at point blank range

best places to hit in real life would be
1 under the main turrets for the magazines(also this will have the most armor)
2 under the smoke stacks and to the rear of then but well before the rear main turrets for the boiler and engine rooms
3 aft end of the ship under water(rear 1/6) for props,shafts and rudder


i just hope downloadable content is free!

and yeah, i hope that peeps dont go get a patrol boat to just go k.o. a big ship with a "head shot"... i hope its kinda difficult to get those special shots!

yeah, the website does need to be updated a little...

how long will it take for a submarine to dive/surface?

Alpha Wolfgang
17th Dec 2006, 22:06
if i do a machine gun strafing run on a ship, can i kill the men using the aa turrets? if so, will more men take that place after some time?

Beastttt
17th Dec 2006, 22:34
I could see you killing the crews on the 40mm and below size guns and even destroying them but if not destroyed they could be remaned maybe at the expense of the damage control,torpedoe,depth charge crews but then they may not be as good as that was there
the question is how much cross training goes on in that navy



if i do a machine gun strafing run on a ship, can i kill the men using the aa turrets? if so, will more men take that place after some time?

princecaspian4
17th Dec 2006, 22:36
with the ranges so close plunging fire for bb's will be very rare
why not give belt armor stats instead

sorry but who ever is designing the war machines page has almost no clue on giving the info out let alone corrrect
that also have been no updates to the page since I found the site
with a late january/feburary(game spot) release you would think there would be more ship and plane boxes filled

i some screen shots (here is the link http://www.gamespot.com/xbox360/strategy/midway/screenindex.html look at screen shot 26), you can see that the shells have a very high arch, so you could get plunging shots, and i don't know when you first found the main site but they have updated it since i found it, not much, but they have added to the war machines page, but your right, i would be nice if they added some more

Beastttt
17th Dec 2006, 22:53
found this website when the I started posting to these forums
think those may have been AA firing up didn't see explosions or splashes

though 1 thing I say that pleased my eye was the sight of torps tubes on a japanese heavy cruiser(10 gun maybe Chokia or Mogami
now the question is are they just eye candy or do they do something like shoot torps


i some screen shots (here is the link http://www.gamespot.com/xbox360/strategy/midway/screenindex.html look at screen shot 26), you can see that the shells have a very high arch, so you could get plunging shots, and i don't know when you first found the main site but they have updated it since i found it, not much, but they have added to the war machines page, but your right, i would be nice if they added some more

chip5541
18th Dec 2006, 06:33
Can we get a picture of teh Multiplayer setup screen/screens? Currious about the amount of options for setting up MP matches.

generalsilverstone
18th Dec 2006, 16:07
i have some questions so here they are.

1. how many vechiles will you be able to play as in single player e.g. all, some or not so many.
2. how many ships and aircraft and subs on the averadge multiplayer map
3. what game types are there for multiplayer and how do they work

Thank you

shanehead
18th Dec 2006, 20:23
if your flying a plane can you go to the tactical map, if so what happens to your plane ex: autopilot

this would be useful if your are needed on the frontline but dont want to switch to ship. Also is it possible to freeze the game while you are in the tatical map, it would make it much easier to coordinate in the heat of battle.




Thanks keir great job with talking to us that keeps me here, most dev. dont care it seems:thumbsup:

Tzmir
18th Dec 2006, 21:07
Is it possible to play this game sticking to just one type of unit, or do you constantly have to switch between planes, subs and ships to be effective?

chip5541
18th Dec 2006, 21:39
I would think the outcome may be more in your favor if you cycled through teh different units.

shanehead
18th Dec 2006, 22:14
i read somewhere that you would want to become active in the battles, for example if you destroyer is on fire you will want to put crews on this, will the computer do this if you are not the destroyer sorry if this has already been asked

Alpha Wolfgang
18th Dec 2006, 23:07
can you fix turrets and guns after being destroyed? will they be operable again after 20 minutes or somethin? any repair yards you can fix your ships at?

kinda fake, but it can add some more depth to the game... like, each side has a well defended port that they can repair at...

Tzmir
18th Dec 2006, 23:49
If you are useing your boats turrets, and enemy planes are heading your way, will the AI use the AI guns while you use the main guns? Or do you have to pick one ?

Alpha Wolfgang
19th Dec 2006, 00:00
i think the ai automatically target aircraft nearby and shoot them down, if not... gayyy

chip5541
19th Dec 2006, 00:22
Do submarines on occasion fire dud torps?

princecaspian4
19th Dec 2006, 00:51
If you are useing your boats turrets, and enemy planes are heading your way, will the AI use the AI guns while you use the main guns? Or do you have to pick one ?

i think the AI fires, if you look at some of the videos, the ships guns are firing even when the player is controlling so other guns

i have a question, if planes are on the deck of a carrier, can you strafe them and destroy them
also can the wreckage of vehicles do damage to a ship, ex. if you shoot down a plane and it hits a a ship will it do as much damage as if the plane just flew into the ship? and once you sink a ship, does it have momentum, will it keep going (and possibly ram an enemy ship)

shanehead
19th Dec 2006, 00:55
couple questins when you bomb lets say an airfield is it destructable, will buildings collapse, also can you shoot people and kill them ,for instance kill the gunner on a patrol boat. if so does somebody respone and take the killed gunners place(which would be fake, not an a bigger ship but on smaller patroal boats) thats it for now hope to see the reply soon:D

Ramblin'
19th Dec 2006, 04:00
I have questions about the the B-25 bomber:

in the pacific theater they outfitted a good number of these with special armaments such as 16 forward.50 cal machine guns or even some small version of artillery for shipping

That sounds like it'd be a hella lotta fun to play in this game strafing the hell out of stuff

will it be included????

Beastttt
19th Dec 2006, 04:15
God I hope so
also skip bombing too please



I have questions about the the B-25 bomber:

in the pacific theater they outfitted a good number of these with special armaments such as 16 forward.50 cal machine guns or even some small version of artillery for shipping

That sounds like it'd be a hella lotta fun to play in this game strafing the hell out of stuff

will it be included????

princecaspian4
20th Dec 2006, 00:20
Well there are land bases...I'm sure it'd be fun to take a squad of 3 B-17's then bomb the hell out of it.

that’s the point,
also i have a question, in multiplayer, can you give your ships to other players on your team? i know you can give dead players ships, but could a player just ask for a ship and if you want to, you can just give it to them

TheMetalStorm
20th Dec 2006, 00:32
Aircraft

Class


Type


Class


Type

ALLIED


JAPANESE


Brewster F2A Buffalo


F


Ki-43 Oscar


F

Curtiss P-40 Warhawk


F


A6M Zero


F

Hawker Hurricane Mk 1/2


F


D3A Val


D

F4F Wildcat


F


D4Y Judy


D

SDB Dauntless


D


B5N Kate


T

Fairey Swordfish Mk 2


T


E13A Jake


R

TBD Devastator


T


H6K Mavis


R

TDF Avenger


T


H8K Emily Flying Boat


R

OS2U Kingfisher


R


F1M Pete


R

PBY Catalina


R


G3M Nell


B

B-25 Mitchell


B


G4M Betty


B

B-17 Flying Fortress


B


F = Fighter, D = Dive bomber, T = Torpedo bomber, R = Recon Plane, B = Level Bomber, Misc. = Transport Plane

TheMetalStorm
20th Dec 2006, 12:18
Can we get a picture of teh Multiplayer setup screen/screens? Currious about the amount of options for setting up MP matches.

http://www.qgamo.com/games/battlestationsmidway/screen88.asp

Cpt.sharp
20th Dec 2006, 13:28
P-38 Lightning
Maximum speed: 414 mph

de Havilland Mosquito
Maximum speed: 415 mph

p-47 Thunderbolt (Ver D)
Maximum speed: 426 mph



"In 1940 I could at least fly as far as Glasgow in most of my aircraft, but not now! It makes me furious when I see the Mosquito. I turn green and yellow with envy.

The British, who can afford aluminium better than we can, knock together a beautiful wooden aircraft that every piano factory over there is building, and they give it a speed which they have now increased yet again. What do you make of that?"

Hermann Göring, January 1943[1]

Digby5000
20th Dec 2006, 15:40
http://www.qgamo.com/games/battlestationsmidway/screen88.asp


Still wondering if you can play any of the multiplayer missions alone (skirmish against CPU). Anyone know or read if this is possible?

This is the first screenshot ive seen that shows planes on the carrier deck. Very cool. I thought the carriers looked kind of bland without this:

http://www.qgamo.com/games/battlestationsmidway/screen89.asp#

Also, did anyone else notice that the crew on the Japanese ships look like they are in their dress uniforms (white outfits)? Shouldn't they be wearing helmets and flak jackets?

TheMetalStorm
20th Dec 2006, 19:50
Not sure, But a flak jacket won't exactly stop a 500 Pound AP Bomb. It'd be dead weight.

imnotcanadian
21st Dec 2006, 01:32
In multi player,can we have an example of how a fleet might be split between two players? Such as - Aircraft carriers and smaller ships for one player,while the other person controls cruisers and battleships?

shanehead
21st Dec 2006, 03:45
In multi player,can we have an example of how a fleet might be split between two players? Such as - Aircraft carriers and smaller ships for one player,while the other person controls cruisers and battleships?

check out ign's preview, it has good info about how they break each player up!!!:D

http://xbox360.ign.com/articles/751/751155p1.html

imnotcanadian
21st Dec 2006, 03:47
Ok,sweet. Thanks shane.

princecaspian4
21st Dec 2006, 05:00
i have a question, because planes can't run out of gas and i don't think they can run out of bullets, when a carrier is sunk or an airbase destroyed, what happens to the planes from the bases that are in the air? do they just stay in the air until they are shot down, or do they just fall out of the sky when their carrier is sunk

imnotcanadian
21st Dec 2006, 05:05
Planes do need to land to get ammo for their secondary weapons...but as for the machine guns,they have unlimited ammo. Not sure,but planes might even get to repair on runways and carriers. If a carrier is sunk,I'm sure that the planes will stay in the air until shot down,or, if another carrier has enough slots left (ie. the 12 slots it has for aircraft)...it might be able to support these planes.

princecaspian4
21st Dec 2006, 05:20
Planes do need to land to get ammo for their secondary weapons...but as for the machine guns,they have unlimited ammo. Not sure,but planes might even get to repair on runways and carriers. If a carrier is sunk,I'm sure that the planes will stay in the air until shot down,or, if another carrier has enough slots left (ie. the 12 slots it has for aircraft)...it might be able to support these planes.

but carriers have a limit of 12 in the air, so if the other carrier only had a few slots left, what would happen, because if my carrier was going to sink, i would try to get all 12 in the air to save as many as possible, so the other carrier may not have enough room, or there might not be another carrier

Dutch Jester
21st Dec 2006, 05:22
can u drop a bomb right in the hanger of a carrier as it opens up when a plane comes out, and then destroy the ship?

imnotcanadian
21st Dec 2006, 05:24
If there isn't another carrier,my guess would be that your planes would perform as normal,but just couldn't rearm/land. My other theory about another carrier supporting your planes was just a guess,no idea if it would work or not.

maelstrom90
21st Dec 2006, 05:42
I also have a question concerning the damage models in the game because it looks like in some screen shots that shrapnel holes appear in the planes so i was just wondering if as they are shot up that the holes will appear in the plane instead of just the generic smoke and flames out the back as the sign that you have to kiss your ass goodbye and also can like wings be shot off and other parts

TheMetalStorm
21st Dec 2006, 19:38
Particle Damage.

Alpha Wolfgang
21st Dec 2006, 20:37
i hope you can transfer planes to other carriers, that would be nifty.

Beastttt
21st Dec 2006, 23:13
check them in a dive
P-38 wins


P-38 Lightning
Maximum speed: 414 mph

de Havilland Mosquito
Maximum speed: 415 mph

p-47 Thunderbolt (Ver D)
Maximum speed: 426 mph



"In 1940 I could at least fly as far as Glasgow in most of my aircraft, but not now! It makes me furious when I see the Mosquito. I turn green and yellow with envy.

The British, who can afford aluminium better than we can, knock together a beautiful wooden aircraft that every piano factory over there is building, and they give it a speed which they have now increased yet again. What do you make of that?"

Hermann Göring, January 1943[1]

Alpha Wolfgang
25th Dec 2006, 06:55
any type of demo soon i hope!
i check the market place every time i go to the dashboard!

and, in a multiplayer game, if my bud is controling a battleship, and then exits it to another ship, can i take that battleship he was jsut controling? i hope the multiplayer games will feature shared fleets, that will be very handy!

chip5541
25th Dec 2006, 11:27
Will the demo be an actual mission from the game or will it be a custom mission? Please be custom :D

AVCG stone
25th Dec 2006, 23:06
Planes do need to land to get ammo for their secondary weapons...but as for the machine guns,they have unlimited ammo. Not sure,but planes might even get to repair on runways and carriers. If a carrier is sunk,I'm sure that the planes will stay in the air until shot down,or, if another carrier has enough slots left (ie. the 12 slots it has for aircraft)...it might be able to support these planes.

this could be the case but by what i saw in the tulagi walkthrough i saw carriers have four hangers for upto 30 aircraft in the first 2 hangers and 20 in the 2nd 2 hanger bringing ur aircraft total to 100 but u can only launch a squdron (4 planes) from each hanger at a time i believe if theres 2 CV's and there was enuff rom on 2nd CV ie 2nd Cv had lost aircraft during battle the airborne aircraft from CV1 would be transfered thats how i figger it anyways

princecaspian4
26th Dec 2006, 00:48
this could be the case but by what i saw in the tulagi walkthrough i saw carriers have four hangers for upto 30 aircraft in the first 2 hangers and 20 in the 2nd 2 hanger bringing ur aircraft total to 100 but u can only launch a squdron (4 planes) from each hanger at a time i believe if theres 2 CV's and there was enuff rom on 2nd CV ie 2nd Cv had lost aircraft during battle the airborne aircraft from CV1 would be transfered thats how i figger it anyways

it isn't 4 hangers, just 4 squads, the numbers you saw were the numbers of each type of plane, and i am not sure if you can transfer planes to other carriers because when you want the plane to land, you just say land, it doesn't give you the option of where to land

imnotcanadian
26th Dec 2006, 03:42
Will there be a skrimish mode? You know...one like,oh,per say.....Company of Heroes or the C&C series where you can brush up on your skills against a comp,or just play that aspect of single player? That would be great,especially for those who don't have internet connection or in which online play doesn't appeal to them.

princecaspian4
28th Dec 2006, 04:05
there are so many pages, I can't tell if any developers answered any questions. If any did could you quote them so they are near the end of thread (easy to find) thx

here is a thread where all of the answers to our questions are http://forums.eidosgames.com/showthread.php?t=63955

xgamerms999
28th Dec 2006, 04:23
Now I have a question. I read that this will be like Mech Assult (take over contries ie:islands, ect) and was wondering, will this have a type of player match(unranked) if you will (ie: Gears of War, Call of Duty 3).ne that has no effect on the "War". Also, will there be a kind of score board, shows how many time a sise has one a war, before being reseted? Also, I know that there are DD's in the game, anychance we're gunna get DE's, my grandfather fought on those. Thanks, and good luck at launch.

PS - what is the thread notification thing. will it tell ne if I am answered or quoted, or that i have made a post? (I didn't subscribe to this cause I don't know what it does, will it give me spam? like others sending random crap?)

PS answer my poll on wich version, 360 or PC. Thx again

princecaspian4
28th Dec 2006, 05:34
it probably will have an unranked, i am not sure if it will go as far as Mech Assault: Lone Wolf went (it had the war mode, then a ranked mode that didn't effect the war, and each had their own leader board, then an unranked mode) i doubt that there will be DE's in the game because they were mainly convoy escorts, and they aren't listed on the war machines page

Lochar
29th Dec 2006, 01:45
1. scripted AI or dynamic - will AI always do the same strategies? What kind of replay value or banking on mp to fill that role?

2. Any info on logistics side of game, got some glimmers can change some ammo loads, do some repairs, but not alot on the building and other aspects.

3. Still havent seen clear answer on carrier plane capacity. Can have 12 in air at one time but how many in storage to replace the 12 if they get shot down?

4. Catapault launched planes, how will these be handled as far as landing again?

5. What provides resources for building things? Key points , static income?

You know when first saw this game advertised I figured it was just going to be something like the other arcade games out like crimson skies or that other plane game.

I have been impressed with the detail and movies so far. The fact that planes actually come out unfolded from the carrier was cool, far better than just magically appearing.

If I had any request it would be to make the sequel more along the lines of the PTO series for the playstation or Pacific Storm with maybe less micromanagement.

Also think fuel was a factor in the war and would love to see it needed as it lends more authenticity.

princecaspian4
29th Dec 2006, 03:47
3. Still havent seen clear answer on carrier plane capacity. Can have 12 in air at one time but how many in storage to replace the 12 if they get shot down?

Also think fuel was a factor in the war and would love to see it needed as it lends more authenticity.

it is 12 planes in the air at one time, and i added up the numbers of planes in the hanger in the tulagi walkthrough and it came out to 100 planes, 40 Wildcats, 30 Avenger torpedo bombers, and 30 Dauntless dive bombers
as for fuel, I don’t think you need to refuel

OperationPhoenix
29th Dec 2006, 05:08
If I had any request it would be to make the sequel more along the lines of the PTO series for the playstation or Pacific Storm with maybe less micromanagement.



PTO is an awesome game..I still play that with my emulator from time to time.

xgamerms999
29th Dec 2006, 07:29
I was just curious, this game won't have the Montana or Super Yamamoto class (both were never produced), maybe through the Bismark in for effect, lol:lol: . Anyways, I doubt you will, but what does it hurt to ask.

princecaspian4
29th Dec 2006, 18:37
I was just curious, this game won't have the Montana or Super Yamamoto class (both were never produced), maybe through the Bismark in for effect, lol:lol: . Anyways, I doubt you will, but what does it hurt to ask.



doubt it

Lochar
29th Dec 2006, 19:15
it is 12 planes in the air at one time, and i added up the numbers of planes in the hanger in the tulagi walkthrough and it came out to 100 planes, 40 Wildcats, 30 Avenger torpedo bombers, and 30 Dauntless dive bombers
as for fuel, I don’t think you need to refuel

yeah watched it again in HD to see better and saw the same totals.

Also I know planes dont need to refuel but was more making a comment that I think fuel should be considered next time around.

Happened to watch Midway last night and fuel was a major factor there. I could be wrong but the whole point of of the Pacific war was to get close enough to bomb their major cities.

princecaspian4
29th Dec 2006, 21:26
the thing with fuel is that it isn't fun to sit and watch as your fleet is refueled, and the maps are small enough that fuel isn't a problem

Lochar
30th Dec 2006, 03:30
the thing with fuel is that it isn't fun to sit and watch as your fleet is refueled, and the maps are small enough that fuel isn't a problem

well I think were on diff pages, I am looking ahead with fuel needs, played as a theatre with different fleets I think fuel is key, but for the current instant action maps it isnt so much needed.

andy3536
30th Dec 2006, 15:18
it is clear in the game that for secondary ammo you need to re-arm, but what about primary ammo? is there a limit on machine gun bullets or will you find people in the multiplayer flying around constantly firing? :scratch:

Capt:.Cavan
30th Dec 2006, 16:05
-Crashes-

Is it possible for ships to collide, i mean in mp if you are destroying another players eg destroyer can they possibly go full speed and ram you in a last ditch attack, and would it cause serious damage? I have heard about during night battles, ships could have collided with each other and sunk

Also if you can take control of certain aspects of your units

For Example a dive bomber

If you aim for a ships control room, and destroy it . Can the boat now be un-movable?. I have been reading about weak spots on a ship and was just wondering if that was possible.

-Mods-

I know how people say how mods can really expand the life of a game but i think mods really spoil the game, mods just cause your game to crash and sometimes damage your game or your computer.

-Ship Yards, Airfields-

For building new ships and planes, wouldnt it cost money and supplies? Honestly i wouldnt want this in the game but do you recieve anything in completing an objective in singleplayer so you can advance better equipment for the next level? Or destroying other player's units?


Sorry i ask to much :)

I suppose a night battle could be a hard bonus mission, it would take great skill and a watchful eye to stay clear and win :D

princecaspian4
30th Dec 2006, 18:22
-Crashes-

Is it possible for ships to collide, i mean in mp if you are destroying another players eg destroyer can they possibly go full speed and ram you in a last ditch attack, and would it cause serious damage? I have heard about during night battles, ships could have collided with each other and sunk



i already asked this question and here's the answer

i said
also, another question, if you rammed a ship or plane into a ship would it do damage? and if so, would it do enough damage to make Kamikaze attacks a viable tactic?

then keir said
Ships which ram each other can damage each other. Planes will frequently be destroyed if involved in a midair collision. Size is a factor when colliding with a vehicle. Some ships can be destroyed by repeated kamikaze attacks.

OperationPhoenix
30th Dec 2006, 18:36
the thing with fuel is that it isn't fun to sit and watch as your fleet is refueled, and the maps are small enough that fuel isn't a problem

Actually,unreps are very dangerous..but yes your right It wouldnt really be feasable in this game.

I think this game is more on a tactical level as compared to a grander overall strategy game,where micro management should not be an issue.Then again we really dont know.

princecaspian4
31st Dec 2006, 23:58
Actually,unreps are very dangerous..but yes your right It wouldnt really be feasable in this game.


i know they are dangerous, but they still aren't fun to watch

Simthor
1st Jan 2007, 02:55
I don't know if this question has been asked already, but when you are the ship's captain will you interact with the crew? (give orders/allocate resources, get reports, hear suggestions etc) And will you also be able to have a view from the bridge?

princecaspian4
1st Jan 2007, 06:20
I don't know if this question has been asked already, but when you are the ship's captain will you interact with the crew? (give orders/allocate resources, get reports, hear suggestions etc) And will you also be able to have a view from the bridge?

you can give orders concerning damage control, ordering more people to fight fires, or taking people from fighting fires and make them work the pumps to get flooding under control, also if an enemy is sighted, a little voice will tell you saying "we've sighted enemy planes" or something like that (if you listen while watching the tulagi walkthrough, you can hear them making those announcements)

Cpt.Smorter
1st Jan 2007, 22:38
On the war machines page for the ships it says that there are LST Mark 2 - big landing craft and Higgins Boat - small landing craft and and the japanese counter-parts and was wondering what role they play in the game and possible to use them to capture enemy air, sea, and seaplane ports instead of destroying them?

Also on the Tulagi Walkthrough Video i think the guy says that he will use his landing craft to "take the island later in the level" and was wondering if that is part of a cut-scene or if you actually take the ship and do it (even though you don't start with it.)

princecaspian4
1st Jan 2007, 22:45
On the war machines page for the ships it says that there are LST Mark 2 - big landing craft and Higgins Boat - small landing craft and and the japanese counter-parts and was wondering what role they play in the game and possible to use them to capture enemy air, sea, and seaplane ports instead of destroying them?

Also on the Tulagi Walkthrough Video i think the guy says that he will use his landing craft to "take the island later in the level" and was wondering if that is part of a cut-scene or if you actually take the ship and do it (even though you don't start with it.)

i had heard that online, there will be a game type where you have an invasion fleet and must get it to the enemies island (while stopping the enemy invasion fleet from reaching your island), but once you've taken the island i think that is it, i don't think you can take over the enemies shipyards and air fields, as for offline play i don't know, i would think that you would just protect your invasion fleet until it reaches the island

andy3536
1st Jan 2007, 22:46
you have to land the craft on some islands to complete a mission. think its mentioned in the walthrough.

Alpha Wolfgang
2nd Jan 2007, 16:09
err... if im a carrier, and switch to a plane, can my buddy take over the carrier? and then i ask nicely for him to leave it so i can put it back in its spot?

i hope you can use any vehicle as long as its unoccupied... i know that in some games a noob will grab the carrier and be a total moron with it, but thats not a big concern, i hope that i can go fly while my bud can properly move the carrier, so that i dont have to.

Cpt.Smorter
2nd Jan 2007, 17:10
i take it you unlock the ships and planes as you play through the SP missions. Will this effect the online multiplayer, like you have to unlock them before you use them? It would be useful so you don't get a whole bunch of n00bs that don't know how to use SS on your team :mad2:! I know that many people go strait online and have no idea what they are doing:mad2::mad2:

chip5541
2nd Jan 2007, 17:19
I think the MP portion of ship selections will prob be left up to the host. At least this is how it was with Nexus.

Tzmir
2nd Jan 2007, 17:21
Units are dertermited by the map you are useing. You dont get to choose what units you will get.

princecaspian4
2nd Jan 2007, 18:36
err... if im a carrier, and switch to a plane, can my buddy take over the carrier? and then i ask nicely for him to leave it so i can put it back in its spot?

i hope you can use any vehicle as long as its unoccupied... i know that in some games a noob will grab the carrier and be a total moron with it, but thats not a big concern, i hope that i can go fly while my bud can properly move the carrier, so that i dont have to.

i don't think so, you might be able to give others your ship (transfer it to their fleet), but i don't think that you can just switch to any unoccupied ship or plane if it is in someone else's fleet, because then you would have problems with two people ordering the same ship to do different things, or people hogging the BB or the CV

imnotcanadian
2nd Jan 2007, 18:52
You will have a portion of the fleet assigned to you,and only you. Nobody can take control of it exept the AI and you. So no worries about a bf series repeat in that aspect. I don't think you will have to play single player to unlock ships,that would be ridiculous to me...but then again thats just my opinion.

andy3536
2nd Jan 2007, 19:17
Think i read somewhere that on multiplayer if someone looses all there units they can have one assined to them from another player on there team so they can continue playing the game

imnotcanadian
2nd Jan 2007, 20:22
Yeah,and if nobody is feeling generous (come on...at least give them a squadron of planes) then you have to become a spectator.

princecaspian4
2nd Jan 2007, 22:27
i wonder if you can give some of your ships to another player even if they haven't lost their fleet

andy3536
2nd Jan 2007, 22:36
i think you can give people a ship if they loose there units.

Dutch Jester
2nd Jan 2007, 23:36
wait so if you can give people ships, can u trade them so certain people control certain things, because if you can they might as well let you pick your ships from a list

imnotcanadian
3rd Jan 2007, 00:43
i wonder if you can give some of your ships to another player even if they haven't lost their fleet

I bet you can.


wait so if you can give people ships, can u trade them so certain people control certain things, because if you can they might as well let you pick your ships from a list

You can probally make a trade (say,"If I give you this ship,will you give me that") witht ships....but then you would have to trust the other person to keep his end of the deal. If they let people pick which ships exactly,you would have one guy with the battleships and carriers,while everybody else is limited to smaller less significant (in terms of size) ships. You will be able to pick from different groups of ships such as a group of destroyers,carriers,etc.

Lochar
3rd Jan 2007, 01:35
How will planes get treated for rearm and repair?

Will they disappear soon as they land or will they get towed to the side? (saw a forklift looking vehicle but not sure if eye candy only)

If left on deck can an enemy strafe deck and cuase them further damage?

imnotcanadian
3rd Jan 2007, 02:33
I've seen video where strafing/bombing was done on a runway with planes coming out of hangars and it destroyed planes.

Alpha Wolfgang
3rd Jan 2007, 02:44
hmm... i was kinda hoping that it was 1 large fleet that you can all control, or if u had the option to close ur ship to other players, somethin like that... im not worried about noobs, because they couldnt keep up with us anyway.

trading ships would take too long in combat.

unlocking ships sounds dumb, just let the team leader or host pick your ships.

Lochar
3rd Jan 2007, 03:14
I've seen video where strafing/bombing was done on a runway with planes coming out of hangars and it destroyed planes.

Yeah I saw that vid too just, but havent seen any with carriers with ships on the deck so was curious if they just magically poofed to rearm/repair.

On a side note to that, I hope there IS a way to cycle fresh planes out so wont always pull the half damged plane out like pacific storm does.

Alpha Wolfgang
3rd Jan 2007, 03:16
i hope it puts damaged planes at the end of the list, and hopefully they will be repaired by the time they are put into the air again.

princecaspian4
3rd Jan 2007, 03:23
Will they disappear soon as they land or will they get towed to the side? (saw a forklift looking vehicle but not sure if eye candy only)



i think that once they land they go down a lift into the hanger deck


trading ships would take too long in combat.

unlocking ships sounds dumb, just let the team leader or host pick your ships.

i don't think that it would take to long, it all depends on how you do it, it could be some complex process, or it could be as simple as selecting a ship and selecting an option like "transfer command to ..."

and your right i don't think you should need to unlock ships

imnotcanadian
3rd Jan 2007, 03:44
Well,you still do get to pick your ships.....in a way. The group you pick in the lobby will determine the ships you get in the match.

And yes,the "Your unit has been lost" message only came up because the plane he had selected was lost.

Lochar
3rd Jan 2007, 09:51
i think that once they land they go down a lift into the hanger deck




Well from the new preview and screenies @ hookedgamers, it may have some planes on deck for rearming. Which is cool because if you can find their carrier and catch them rearming a squadron you might be able to take out a few planes with a strafing run.

andy3536
3rd Jan 2007, 18:06
dont think they rearm on walkthrough the only option was land. not re-arm and take off
think the new screen shots that seem to show this are just either game video or eye candy

princecaspian4
3rd Jan 2007, 19:22
dont think they rearm on walkthrough the only option was land. not re-arm and take off
think the new screen shots that seem to show this are just either game video or eye candy

they can rearm, if they couldn't then planes would only be good for 1 attack, and if you watch the walkthrough, when he sends them back to land he says "... send them back to the ship to reload with new torpedoes" so you can rearm, planes probably rearm as soon as they land

andy3536
3rd Jan 2007, 19:42
no the planes land the dissapear from the map. it looks like when a plane lands you have to go to the hanger and launch more. as when he goes back to the map later on there is no sign of the planes but he would have the option to launch 3 more .

princecaspian4
3rd Jan 2007, 20:23
no the planes land the dissapear from the map. it looks like when a plane lands you have to go to the hanger and launch more. as when he goes back to the map later on there is no sign of the planes but he would have the option to launch 3 more .

yes, so the planes returned to the ship and went into the hanger deck, and rearmed, it doesn't matter if they launch again as soon as they are rearmed, they rearm

Dutch Jester
3rd Jan 2007, 23:10
okay i still haven't seen anything on it but will this game be one of the Vista games where you can play against people on the Xbox?

Maybach
4th Jan 2007, 00:49
This might already have been asked, but what will the subs entail in terms of detail and such. Will the subs and their controls have the kind of immaculate detail that was emphasized in SH3, or will they be more like the inanely simplistic subs in BF1942 with only the submerge and surface commands along with the arcadey torpedoes? It would be a great compromise if the ships were realistic but not too much like a simulation.