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View Full Version : A new FM in the works...



GORT-SMDM
15th Aug 2006, 07:03
Well, since ttlg.com is having some problems right now, I'm going to post some pics of the FM I'm working on right now. Hope ya all like 'em.
http://i10.photobucket.com/albums/a110/xGORTx/ee96ed4c.jpg
http://i10.photobucket.com/albums/a110/xGORTx/f44333e6.jpg
http://i10.photobucket.com/albums/a110/xGORTx/33fd7af8.jpg
http://i10.photobucket.com/albums/a110/xGORTx/7b550fed.jpg
http://i10.photobucket.com/albums/a110/xGORTx/909b019e.jpg
Now, these are very early pics of what the FM looks like. I'm not so sure that this FM's title will stick, but right now it called "The Unknown Treasure".
I'll try to get a few up-to-date pics as soon as I can. There's still a lot to be done. Got to put in some custom objects and a few side objectives.

GORT-SMDM
23rd Aug 2006, 11:11
Getting close to finish up this FM. Just got a few objectives, custom models, custom AIs, and cnversations to take care of.:D

Sluggs
24th Aug 2006, 02:09
We'll give you another year then! :lol:

John D.
25th Aug 2006, 11:19
Looks good, but please no 'gotcha!' traps ok?;)

maddermadcat
25th Aug 2006, 18:59
Looks great, but... What's with the tilted house? 0.o

GORT-SMDM
26th Aug 2006, 01:26
Looks good, but please no 'gotcha!' traps ok?;)
I'll try my best. Most of the readings will give you some clues before hand.

@ maddermadcat
The tilted house is suffering from a sink hole. This house is the major part of the FM, but there are a few things that you got to do before you go there (some side objectives.).

GORT-SMDM
14th Sep 2006, 21:33
Here's a pic of Yangus, the two sworded man. He has a nasty spin attack that hurts.
http://i10.photobucket.com/albums/a110/xGORTx/b87a63a4.jpg

This is another dog headed person.
http://i10.photobucket.com/albums/a110/xGORTx/b053de79.jpg

Watch out for this firey guy. If the heat of him doesn't get you, his sword will. He also leaves flames where ever he walks.
http://i10.photobucket.com/albums/a110/xGORTx/85708c7e.jpg

Yandros
15th Sep 2006, 05:35
Those particles actually look decent, but for God's sake man, use Eshaktaar's flame bitmaps instead of the nasty stock flame object! :eek:

GORT-SMDM
16th Sep 2006, 18:25
Hmmm...

Either that, or make my own.:D

BTW: He also has an orange corona on him.

Yandros
18th Sep 2006, 20:37
Just as a comparison, when they're made large (way larger than you would use) they still look this good:

http://www.wearytaffer.com/temp/immolation.jpg

GORT-SMDM
19th Sep 2006, 16:40
Hmmm...
I see. Yah, I better change that crappy flame object.:p

Peter_Smith
20th Sep 2006, 06:09
I kind of like the one you already have. The bright spots give it an powerful look. The more homogeneous flame is not so interesting to me for this particular application. Sorry, Yandros. ;)

Marshall Banana
26th Sep 2006, 03:33
Hey Yandros, what mission is that?

Yandros
26th Sep 2006, 04:50
Actually, I think I agree with you, Peter.

MB - It ain't out yet. :whistle:

Eshaktaar
26th Sep 2006, 17:10
BTW: He also has an orange corona on him.GORT, have you tested this in Thief (i.e. not in DromEd)? I also had a an AI with a corona, but when I played the mission through thief.exe, the corona would always remain at the AI's initial position and not move.

GORT-SMDM
29th Sep 2006, 06:30
Hmmmm...Not sure. I thought it sayed on the AI.:scratch:

I better check it out. If it doesn't stay on the AI, I try another way similar to the magic sword shots in ROTB.:D

Eshaktaar
29th Sep 2006, 07:47
Attaching the corona bitmap as a separate object to the mesh would probably work.

GORT-SMDM
29th Sep 2006, 07:53
Exactly.:D