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mikhus
6th Jun 2006, 07:35
Thanks to all developers of this great hit! I guess it is the most powerfull game I have ever played.

As a gamer I want to say what I wish to see in the next release. I hope this information may be usefull to developers.

1. Aim standard weapons as in a real world (like this done in Call of Duty).
2. Please add sedate gun, not only syringe. Shoot someone to sleep down from round the corner - what can be better? :)
3. AI. Opponents too straightforward in combat action. I think they should more use corners, buildings, furniture etc to cover. Now they tank my hero like they are immortal :) And shooting. The opponents shooting so badly... Looks like they do not have an aim utility on their guns. And they do it too slowly.

Thanks in advance.

JG777
6th Jun 2006, 16:03
A game that works!:D

Out of Sanity
6th Jun 2006, 17:53
1.) 47 should be able to lean again
2.) use of unusal killing toys like the billiard cue in "CONTRACTS"
3.) more weapons :)
4.)the game should be developed for pc in first place , for consoles second place

Silent_assasin
6th Jun 2006, 21:16
loool did u see the BIG pipe in contract , at hotel level , :lol: :lol: :lol: :lol: you hit them once and flys about 50-100 meters away :lol: or i dont know if its on map , after i finished the game i used cheats for weapons , so i had a big white pipe lol


one more thing .. or 2 ... make t-shirts with hitman logo on the back , u could sell a lots of them ;) i want 1 , as i saw , hitman 4 doesent finish .. quite .. like a finish and.. 5 sounds nicer than 4 .. and another option you could make in hitman 5 more effects , like in hitman 1 , bullet holes in .. you could add more tactics like in sprintel cell , rolling on the floor , forward , backward, to the left and to the right , and the thing that u stay with the back at the wall .. and as weapons ,i dunno ...maybe .... neck breaking ...hitting from the back stun , and fall asleep and plenty more ... think at simple things :) lol , i never thought ill write this much on a forum :D because no one reads that much



PLEASE HITMAN V !!!!!!!!!!!!!!

zakmaxwell
6th Jun 2006, 21:50
What i would like to seeis a more efective use ofcover by hitman and the enemy AI so when i am in a gun fight i can hide behind cover and jump out an shoot and then hide again.

I dont know why you cant keep knives after you finish a level with them.

human sheild should be able to be executed from the front while somebody is dazed.

I remember people complained about all the nighttime missions in contracts but that doesnt mean get rid of them completely, have at least three.

An why did they change the loading screens from cool pictures of hitman to just the pictures of the targets i liked all the promotional artwork to look at while the game loaded.

ltolman
7th Jun 2006, 03:12
Semi Review of Blood Money (mild spoilers)

Blood Money seems a far better game than some of the other Hitmans' I've played however I noticed that after the first mission (demo) it didnt go as I thought it would
-The demo starts off where this guy (father) is mourning over the death of his son from that amusement park ride incident; he then calls upon #47 to asassinate the manager of the amusement park......that gave you the complete feel of being a hitman
-At the end of every mission the system tallies up what you did, how many accidents occured, how many shots, bodies discovered etc (just like Splinter Cell's Chaos Theory); it then tells you how seen you were and your Noteriety, higher the # the more you'll be exposed as a true hitman and you'll be arrested on sight which is why the next screen you can bribe people to lower you ever being on scene of the crime....once again also a good feature

What I want to see in #5

1.) More phone calls, I want more people to call upon Hitman and say Hey we have a dirty job for you, someone killed my brother and I want you to put an end to him....or someone is embezzling money I want you to track his progress and find a way to make sure hes caught in the act (maybe have his laptop bugged so when he does the transaction in the comfort of an airplane its displayed so everyone can see)

2.) The PC Box for Blood Money shows a laptop with 3 missions to choose from; says the name of the target, location and the payout if you accept, you then could click the INFO button to get more information on the actual assignment......thus I say in Hitman #5 we actually have that. Also in relation to our hideout, I suggest that after we complete a mission, collect our reward we head back to our hideout for possible practice on gun shootings, check the mail and see who wants to hire Agent 47; in which we can choose to have 3 missions to select, we can choose the higher payout mission first and still have the other 2 available when we want to do them next or even after completing a different new one.

(Another review comment)

I love the newspaper idea, I love how whatever you did on that mission, it will be displayed on that newspaper. I havent re done any missions to alter the newspaper but I completely beleive you can do the mission completely stealthy or cause major acccidents left and right and it will be displayed on the newspaper

3.) Likewise, add the newspaper in again, only this time maybe also once the mission is completed on your way home to your hideout a newspaper will be available for you to purchase to find out what you did and how noticed you were during that mission. Likewise in the newspaper possibly being a little more descriptive on a certain death (though I'm thinking it might not be possible) for example if you fiberwire a person and put them in a steam room, have the newspaper say "body found in steamroom"

Thats all I can think of right now

I've only completed 5-6 missions of Blood Money and already love it, I sincerely hope they will be making a #5

Reien
7th Jun 2006, 03:25
A game that works!:D

100% Agree and QFT.

Out of Sanity
7th Jun 2006, 06:42
What also would be cool if we could or better to say 47 could get more Missions from "ONLINE DOWNLOAD" until the next Hitman sequence is comingmaybe some editor would be cool and then there will be some competitions and the best missions get avalable as downloads from ingame

ltolman
13th Jun 2006, 04:45
4.) Contined from 2 posts above......More intuitive ways to kill. I just completed the Las Vegas Mission (Casino) and ended up grabbing the diamond briefcase, I noticed there was a way to hide a mine inside of it; now if I could've gotten closer to the target I wanted, I couldve dropped the briefcase, stepped away and then blown them all to kingdom come....thus I'm saying; have more empty briefcases laying around in the game, that way we can suit up; hide a mine inside of it, drop the briefcase next to our target, step away and BLAM all dead :)

Rasko
13th Jun 2006, 18:12
There's some good ideas posted here. I like the idea of giving 47 more options in combat - utilizing cover, leaning (and firing). And the enemy AI should do the same, as mentioned. I know the point is to be a silent assassin and avoid bloodbath battles, but sometimes simple mistakes can lead to one, and it would be a hell of a lot more intense and fun if these issues were addressed.

ice13
13th Jun 2006, 18:47
i want more levels and more creative ways for people to die. in the mission till death do us part i wanted the croc or gator to eat them when they fell in the water. i think it shoud have at least twenty levels but i would be sweet to have more. i saw a screenhot when agent 47 had a toaster in his hand ready to throw it in the water and shock the person who was taking a bath but i didn't see it in the game.

jimnms
14th Jun 2006, 00:41
Get rid of the peeking through key holes. Seriously, this isn't the 1800's, we don't use locks like that anymore. You could add a fiber optic scope or something to peek under the door instead.

nameless
15th Jun 2006, 04:29
Thanks to all developers of this great hit! I guess it is the most powerfull game I have ever played.

As a gamer I want to say what I wish to see in the next release. I hope this information may be usefull to developers.

1. Aim standard weapons as in a real world (like this done in Call of Duty).
2. Please add sedate gun, not only syringe. Shoot someone to sleep down from round the corner - what can be better? :)
3. AI. Opponents too straightforward in combat action. I think they should more use corners, buildings, furniture etc to cover. Now they tank my hero like they are immortal :) And shooting. The opponents shooting so badly... Looks like they do not have an aim utility on their guns. And they do it too slowly.

Thanks in advance.

On Pro, the AI spazes way too easily. In a disguise, say FBI, you walk by one, they look at you, and the meter goes up to red fast that you have to haul your ass out of there before they start going postal on you. In fact, the AI goes postal way too many times for even silly reasons.

Take on that birdy mission. The guy is holding a sniper rifle out on the balcony, aiming at the secretary, I push him over the edge and next thing you know you got cops after you.....so they didn't see him with the rifle but they saw me? They should try to tweak the AI a bit.

H34D5H07
18th Jun 2006, 11:29
2. Please add sedate gun, not only syringe. Shoot someone to sleep down from round the corner - what can be better? :)

In the mission "A New Life", there is a gun called the Air Rifle...u might wanna pick it up and see wat it does. Its in the sniping area located in the (i) zone.


...its a tranquilizer that shoots darts that sedate the victim, so sedate guns are already here ;)

H34D5H07
18th Jun 2006, 11:32
You could add a fiber optic scope or something to peek under the door instead.

exactly like in the new rainbow six game in las vegas :D :D

Gamer105
4th Jul 2006, 10:27
Im thinking... what can make hitman a more realistic game? Here are a few ideas:
1) Make in the game something like E-bay: you pick all kind of stuff in the game, i think it would be interesting if you could sell it and get a couple of more dollars to your account like:
An image that has been drawn by an opera star! 200000$!(curtains down)
A cane sword token moments after assasination of Kathlyn! 100000$!(a dance with the devil)
The sniper rifle that almost killed the politician!!!! 300000$!!!
Or all kind of stuff.
2) When a body is found by civilians, they are scared and run to the nearest guard, they never run to 47 when he dressed as a guard, if they would run to him it could add realism and you could kill that guy that saw a body...
3) I remember i read in a game journal about year before Hitman BM was released, they said that if your notierity is high between the civilians will be enemy Hitmen, why did they took out that option? it could be real fun and realistic.
4)Another thing that could be used for realism is that guards might suspect other people except for 47, if they could suspect innocent people and even kill guards that might look suspicious. That could be very realistic.
5) adding other weapons could be realistic, i am talking about regular stuff we use every day, like a pen, a TV, a joystick.... all of them can be used as weapons, and it might even look like an accident.
6) Its like the option of fighting with your bare hands but it could be much more realistic if 47 while fighting could use the objects around him:
Hitting a guys head in a wall if there is any wall around
hitting a guys head to a table if there is a table around

I hope guys that work in eidos are reading sometimes the stuff written in the forums. And will notice this post. I also have a lot more ideas to make hitman more realistic

jimnms
4th Jul 2006, 22:10
I was thinking of starting a similar topic, though your idea for realism isn't what I had in mind.


1) Make in the game something like E-bay: you pick all kind of stuff in the game, i think it would be interesting if you could sell it and get a couple of more dollars to your account like:
An image that has been drawn by an opera star! 200000$!(curtains down)
A cane sword token moments after assasination of Kathlyn! 100000$!(a dance with the devil)
The sniper rifle that almost killed the politician!!!! 300000$!!!
Or all kind of stuff.
What does this have to do with realism? You're a hitman, not a thief.


2) When a body is found by civilians, they are scared and run to the nearest guard, they never run to 47 when he dressed as a guard, if they would run to him it could add realism and you could kill that guy that saw a body...
That would be pretty cool.


3) I remember i read in a game journal about year before Hitman BM was released, they said that if your notierity is high between the civilians will be enemy Hitmen, why did they took out that option? it could be real fun and realistic.
I think you might have misunderstood what you read, but I don't know of the specific article you're talking about though. What I read said you have to deal with other hitmen in the game, which you do in a couple of missions. The notoriety is something different. Just for the fun of it, I let my notoriety go up to see what would happen, and at the start of one mission a civilian looked at me and yelled something like "it's that guy from the paper" and ran to a guard. There were also newspapers laying around with a picture of 47 on the front page.


4)Another thing that could be used for realism is that guards might suspect other people except for 47, if they could suspect innocent people and even kill guards that might look suspicious. That could be very realistic.
Once again, how is this realistic? Cops and guards don't kill innocent people and other cops/guards because they look suspicious. To be realistic, the cops and guards shouldn't shoot at you until you've threatened them or others.


5) adding other weapons could be realistic, i am talking about regular stuff we use every day, like a pen, a TV, a joystick.... all of them can be used as weapons, and it might even look like an accident.
How would killing someone with a pen, TV or joystick look like an accident? It would be easier and quicker to just shove them off a ledge or use the fiber wire.


6) Its like the option of fighting with your bare hands but it could be much more realistic if 47 while fighting could use the objects around him:
Hitting a guys head in a wall if there is any wall around
hitting a guys head to a table if there is a table around
The fist fighting in the game doesn't last more than two punches, so I don't see the point.

A couple of things that I can think of right now that should be fixed for realism's sake are to do with the weapons. When you start getting weapon upgrades, you get "low velocity" ammo, then a silencer. When I played through, I was using the low velocity ammo with the silencer, because in the real world a silencer is useless unless you're using sub-sonic ammo because you'll still get the "cracking" sound as the bullet passes the speed of sound.

Also the drum magazine upgrade for the M4. A side effect the game lists for it is "heavy recoil." A large drum magazine like that would in reality decrease the recoil because of the extra weight it would add to the weapon.

Another one I just thought of is to do with the reactions (scripting) of some of the people in the game. In the "Till Death Do Us Part" mission, after you kill the bride's husband, if she sees him, she cries, and then afterwards continues around the room talking to people like nothing happened. How hard would it have been to make her run off to her room after seeing her husband killed?

I could go on, but it would take all day. :D

Gamer105
5th Jul 2006, 08:09
I was thinking of starting a similar topic, though your idea for realism isn't what I had in mind.


What does this have to do with realism? You're a hitman, not a thief.


That would be pretty cool.


I think you might have misunderstood what you read, but I don't know of the specific article you're talking about though. What I read said you have to deal with other hitmen in the game, which you do in a couple of missions. The notoriety is something different. Just for the fun of it, I let my notoriety go up to see what would happen, and at the start of one mission a civilian looked at me and yelled something like "it's that guy from the paper" and ran to a guard. There were also newspapers laying around with a picture of 47 on the front page.


Once again, how is this realistic? Cops and guards don't kill innocent people and other cops/guards because they look suspicious. To be realistic, the cops and guards shouldn't shoot at you until you've threatened them or others.


How would killing someone with a pen, TV or joystick look like an accident? It would be easier and quicker to just shove them off a ledge or use the fiber wire.


The fist fighting in the game doesn't last more than two punches, so I don't see the point.

A couple of things that I can think of right now that should be fixed for realism's sake are to do with the weapons. When you start getting weapon upgrades, you get "low velocity" ammo, then a silencer. When I played through, I was using the low velocity ammo with the silencer, because in the real world a silencer is useless unless you're using sub-sonic ammo because you'll still get the "cracking" sound as the bullet passes the speed of sound.

Also the drum magazine upgrade for the M4. A side effect the game lists for it is "heavy recoil." A large drum magazine like that would in reality decrease the recoil because of the extra weight it would add to the weapon.

Another one I just thought of is to do with the reactions (scripting) of some of the people in the game. In the "Till Death Do Us Part" mission, after you kill the bride's husband, if she sees him, she cries, and then afterwards continues around the room talking to people like nothing happened. How hard would it have been to make her run off to her room after seeing her husband killed?

I could go on, but it would take all day. :D
1) Well, you could find some interesting crap you can sell on ebay..... you know, some money for the weapons...
2) About that article- it was written in "Igromania" magazine which is the best magazine in russia that is popular around the whole world(even i in Israel read it), and an year or more before the game was released they said that between the civillians will be hitmen if your notierity is high, they also said about civillians pointing at you if your notierity is high. anyway it could be a nice idea, to have enemy hitmen being between the civillians.
3) It could make a lot of realizm, they always suspect YOU and only YOU! So i think if they could suspect other people and shoot them, for example- im passing a security check(if any weapons are found), one guard is looking suspeciuos at me(and my cover was not blown, my notierity has been 0, no bodies have been found) after the security check if i dont move away that guard will start shooting at me for because i am suspecious.... if they could suspect other people it could be very realistic.
4) it could be fun to kill someone with tv,pen or joystick. just fun....
5)again, only for fun
6) nice ideas for the weapons
7)that could be very realistic, i also thought its weird..... Her husband was killed and she walks around like nothing happened... lol...
Here are a few ideas for a multiplayer
A multiplayer mode could be like this, first of all maps should be increased so 20 players or more can join a server. The teams could be like this- a team of guards, and a team of hitmen, and one or two people randomally picked from the server as targets, the hitmen would be dressed as civillians and be placed randomally instead of civillian and they will have to kill the targets, the guards are gonna have to protect the target- dont let the hitmen kill it. ive thought of the option that guards will just kill all civillians and with it also kill all the hitmen so i also have a solution- as for the positive points they get for killing a hitman they will also get NEGATIVE points for killing a civillian, if there will be too many negative points the player getts banned from the server. The hitmen will be able to be dressed like guards and ONLY if a body is found the guards can identify the hitman and kill him.
So we got- guards- online players
hitmen- online players
civillians- bots(eidos is gonna have to increase their AI a lot)

Gamer105
5th Jul 2006, 08:14
Also i have a request for the moderators- if you guys can make it a "sticky post" so visitors can write here their ideas for hitman, and if you can tell eidos employees about this post so they can look at it and pick the idea they like, contact the man who gave an idea by email, after that he can be a beta tester for the next hitman game.... and also give ideas to eidos employees.
I THINK THE BEST IDEAS EVER EIDOS CAN FIND HERE, SO GUYS WRITE YOUR IDEAS HERE

illyB
6th Jul 2006, 06:40
The game is great, but still has some entirely un-believable aspects.

There are some very good ideas in this post already, but I want to focus in the Realism.

1. Instead of killing a guard, changing into his outfit and leaving a blood stain, How about 47 uses the clothes to clean up blood, dropped guns and other items then hide the outfit 47 was just wearing. I love hiding bodies, but it would be better if you could also throw in bloody clothes or and evidence.

2. 47 should't be able to fit into every outfit he finds. Sometimes you should run into a guard thats 6'10'' or scientist that 5'6''. And i think if you empty your clip into a guys chest, you can't then put his shirt on and fool everyone. 47 should only be able to wear clothes from people that didnt get bloody.

3. Have many more "accidental" options! I love finishing a level with no shots, no kills but still a complete mission... targets could choke on food, gas leak blows up the house, they slipped in the shower.

4. Or even better, have options to manipulate the "crime scene". Make it look like a jealous boy-friend killed her, or a break in gone wrong, a murder-suicide. Anything but a professional hit.

5. More "Public" hits. Have more missions that take place in hotels, parks, diners, that kind of thing. Some of my favorites missions in all the games are the more public kind.

What do you think ?

Also, Eidos- Please have more and bigger levels in the next game!! Great job on this, but still alittle short.:D

Gamer105
6th Jul 2006, 08:32
Nice, ideas, i really liked the idea of "jealous boyfriend"(or girlfriend?).
1)Ive thought of this- make more items you can take but....... i think it would be great if in most of them you could put your ru-ap mine, place the item near the target go away and BOOM!!!! so far you can do it only with suitcases but i think it would be better to add some more items like this.
2)if eidos makes my idea of "guards suspect other people than 47" i think it would also be great if sometimes yore shooting a guard and he shots at you back, so only if the guards have civillians that say- IT WAS THAT BALD GUY! THERE! the guards will shoot you but if there are no witnesses the guards who come to you and see you in a shootout with another guard, 47 could say:"He`s an assasin!!! He wants to kill Skip Muldoon!!!!" The guards will kill him and 47 could just go and continue his mission.

scotty47
6th Jul 2006, 16:16
you are a comedy genius.

Gamer105
6th Jul 2006, 16:33
another thing:
i liked the idea of throwing knives in enemies but 47 cant take the knives out of the body, i think if 47 could take the knife out of the body(plus a lot of BLOOD) it could be nice

scotty47
6th Jul 2006, 16:44
I think you should have a specially trained team of piranahs with oxygen tanks on their backs so they can breathe on land and you can set them on enemies and they will eat them all up then do a massive belch. hmm, what about the bones though....?

jimnms
6th Jul 2006, 17:35
I brought up the changing clothes issue in another topic. I mentioned that in the game Hidden & Dangerous 2 that you could only take someone's clothes if they surrendered because killing them would leave bullet holes and blood on the uniform. I think in Hitman you should only be able to take the clothes if you killed them in a way that didn't leave blood or bullet holes.

I'd like to see more missions where you you have to go through metal detectors to get in, so you ether have to find a stealthy way to get a weapon in or do without. I though a hit in a courthouse would make for a cool mission.

I also don't like it when you go through a mission and kill your target(s) by making it look like an accident, and the newspaper at the end reads that they were assassinated.

Gamer105
6th Jul 2006, 17:45
I think you should have a specially trained team of piranahs with oxygen tanks on their backs so they can breathe on land and you can set them on enemies and they will eat them all up then do a massive belch. hmm, what about the bones though....?
hmmmmm..... thats a nice idea for... postal 2....... no kidding.... seriously, it could be a great idea for postal 2..... thats not 47`s style..... it leaves too many blood

clockwork9
6th Jul 2006, 17:51
I wish they'd come up with a way for 47 to grab people from the front. I can't stand having to sneak around behind them in order to stick the syringe, use as a human shield, fibre wire etc. Is that difficult to grab someone from the front, turn them and pull off the action? 47 could even pop them in the nose before turning them to disorientate them.

Gamer105
7th Jul 2006, 07:51
I wish they'd come up with a way for 47 to grab people from the front. I can't stand having to sneak around behind them in order to stick the syringe, use as a human shield, fibre wire etc. Is that difficult to grab someone from the front, turn them and pull off the action? 47 could even pop them in the nose before turning them to disorientate them.
Ill tell you why its like that- the graphical engine on Hitman Blood Money its the same graphical engine since Hitman: Codename 47. Only improved alot, there is still the same problem- you sometimes fiber wire someone- 47 standing somewhere fiberwiring while the guy he is killing is 1 meter far away from 47(its funny to see him dying from fiber wiring when nobody actually fiber wires him....), the point is that it would look horrible because there are a lot of lags, and the move is pretty complicated, it could show everybody the old hitman lags..... dammit they need a new graphical engine....

illyB
7th Jul 2006, 07:57
Ya, it would be great to be able to approach targets in a variety of ways, creeping down a rope, hiding on top of boxes, come out of the water and pull someone in, and maybe for the easy setting, pull the "wow, look at the behind you!!" :whistle:

Gamer105
7th Jul 2006, 09:26
Ya, it would be great to be able to approach targets in a variety of ways, creeping down a rope, hiding on top of boxes, come out of the water and pull someone in, and maybe for the easy setting, pull the "wow, look at the behind you!!" :whistle:
It would be possible only with a new engine.....

jimnms
7th Jul 2006, 09:30
I wish they'd come up with a way for 47 to grab people from the front. I can't stand having to sneak around behind them in order to stick the syringe, use as a human shield, fibre wire etc. Is that difficult to grab someone from the front, turn them and pull off the action? 47 could even pop them in the nose before turning them to disorientate them.
I agree, but if you're just sedating someone, you'll want to do it from behind so they don't see you and see a scetch of your face in the news paper.

nameless
8th Jul 2006, 03:12
Ya, it would be great to be able to approach targets in a variety of ways, creeping down a rope, hiding on top of boxes, come out of the water and pull someone in, and maybe for the easy setting, pull the "wow, look at the behind you!!" :whistle:

Or chloroform.

Though I would like a "Judo-chop" key where with either a gun or a hand you can strike a guy from behind and knock them out cold. Fast and quick.

Or if he can do that "pinch" attack, you know, the one Homer used on his family when he became the Mayor's bodyguard.

Gamer105
8th Jul 2006, 06:57
Adding new moves could be nice but i like the moves we have now..

crayotic
11th Jul 2006, 06:48
I brought up the changing clothes issue in another topic. I mentioned that in the game Hidden & Dangerous 2 that you could only take someone's clothes if they surrendered because killing them would leave bullet holes and blood on the uniform. I think in Hitman you should only be able to take the clothes if you killed them in a way that didn't leave blood or bullet holes.

They could have it so that the blood stains remain on the clothing you change into. If it's just a minor bit, it could raise some suspicion, but if you pass by quickly they pay it no mind (unless the tension gauge is already high)

But if there's a whole lot of blood, then civilins will run over to inform a guard, where upon they'll come over to check you out.

And on that subject, there needs to be more of security/police coming over to question/apprehend you quietly first, instead of them just whipping a gun out and firing away. Just more realistic that way (and of course, if Eidos wanted to go for gold they could even give 47 an option to throw his hands in the air to surrender (in cases where he's obviously busted), at which point you could snap their necks when they get close)


I wish they'd come up with a way for 47 to grab people from the front. I can't stand having to sneak around behind them in order to stick the syringe, use as a human shield, fibre wire etc. Is that difficult to grab someone from the front, turn them and pull off the action? 47 could even pop them in the nose before turning them to disorientate them.

It'd obviously make the controls a little more complicated to have it as a whole seperate move, but what they could do is that his regular close up headbutt move (always felt it's a little inelegent for a hitman but hey) could send the guy spinning around opposite you holding his nose for a second. That'd then give you a chance to pull out whatever weapon you need to attack from the back.

But now The other idea I had (and reason why I actually signed up for this forum in the first place)...

More animations and options to blend in with the crowd:

Like a heap of times you'll just be standing about watching and waiting for someone to pass you by. It'd be nice if there was some idle animations where you're pretending to look at your watch, admire the scenary, etc... instead of just standing their staring them out suspiciously.

Likewise goes for being able to take a seat at a bar, sit down in a hotel lobby and look busy.

Also it'd be nice if there was some random animations for when you're walking by security, if Agent 47 would try to obscure his face from being remembered, say by casually looking the other way, or putting his hand in front of his face to scratch his head. That sorta stuff.

It's no gameplay innovator.. but it does add to the immersion of being a hitman, and that's one of the biggest draws for this game to me after all.

Gamer105
11th Jul 2006, 07:57
one more thing- i think it would be nice if 47 could "sabotage guns", i mean take out the gun with something, so the gun wont shoot, i think if some guards could put away their gun or maybe hold it in some place and walk around with no gun(but be prepared with a radio!) and all the guns will be in one place, so it would be realistic if 47 could "sabotage" them. Like, if you start a shoot-out and the guards gun- isnt shooting! it could be like this- "Hey? What the ****? Whats wrong with my ******* gun?????" "******* cheap crap! Ill complain to my ******* boss!!!!" "Dammit,my ***** can shoot better"

What do you think?

ltolman
11th Jul 2006, 16:38
Some of the posts are becoming "non hitman"

Coming out of the water for a surprise attack?

Judo Chop?

Sounds a little like Splinter Cell and perhaps Splinter Cell: Double Agent

2nd to the last post was good; having more stuff to do to make you look busy instead of staring at people blankly.

Also I sincerely hope/hoped that when you approach the camera that if you're not completely seen on camera you shouldnt be noted "caught on camera" it just gave a warning for you to make a different approach.

crayotic
11th Jul 2006, 16:54
I haven't finished all of Blood Money yet so I dunno if these are in it or not

but triggered events is a must.

So far everything has a rigid pattern, and while that's cool for planning hits, it'd be good to have things that happen just one time and make you say "whoah".

These could be small things that just help make the game more cinematic, or they could be big things which completely change how you have to approach the level afterwards.

Rival assassins.

I know there was talk of having them in Blood Money if your notoriety was too high, although it was probably a good idea they didn't make the cut. But what say that instead of trying to come after you, they were playing a part in the story?

For example early on in the game, you might just notice that there's someone else on your missions killing people--you may even see one of them sneaking out a window or killing a guard if you're quick, and then as things move on it becomes more apparent that these other hitmen are trying to beat you to the same targets. There could even be some missions where you've got to beat them to the punch, or kill to be more specific (not true real-time, but simulated by using a number of triggered events).

Heck, you may even need to hunt down these assassins yourself! How would Agent 47 go up against an intelligent and paranoid target who knows all the tricks themselves?

(and if you do decide to go for the rival hitman angle in any shape or form, remember that female assassins FTW :D)

darthpod
17th Jul 2006, 08:14
could it also be possible to include references to 'real life' assassinations through the use of some of Hitman's weapons? he could have a ricin walking stick like that assassin that killed that russian bloke in the 70's...

or did i totally make that up?!:rasp:

nameless
17th Jul 2006, 21:54
Judo Chop?



You mean to say that when a Hitman needs to knock out someone they humanshield them and then knock them out rather than just hit them on the head with their pistol from behind?

The Judo chop was just a form of expression.

snakerecon29
23rd Jul 2006, 03:46
I haven't played any of the previous games so I wonder what the barcode does. Wouldn't it be cool if it was linked to a bomb in 47's brain and if scanned by a special laser created by Ortmeier, 47's head exploded. I think the new Hitman game should involve the Franchise, who recently reverse-engineered and mass-produced this laser-gun, giving the gun out to their assassins who track 47 during each mission. Along with his marks, 47 must also kill the assassins and retrieve a crucial piece of data from each gun that brings him closer to finding the Franchise. If 47 is shot with the gun, he has a certain amount of time to kill the assassin and destroy the gun. At point blank, he instantly dies. In the last level, 47 will infiltrate their secret base, which is underground a baseball "franchise's" stadium. Each sentry will carry a specialized version of the laser gun that causes instantaneous death if 47 is shot by it. If anyone at Eidos thinks this is a good idea, e-mail me at tkdlacrosse29@yahoo.com. I have millions more.

Gamer105
23rd Jul 2006, 06:04
I haven't played any of the previous games so I wonder what the barcode does. Wouldn't it be cool if it was linked to a bomb in 47's brain and if scanned by a special laser created by Ortmeier, 47's head exploded. I think the new Hitman game should involve the Franchise, who recently reverse-engineered and mass-produced this laser-gun, giving the gun out to their assassins who track 47 during each mission. Along with his marks, 47 must also kill the assassins and retrieve a crucial piece of data from each gun that brings him closer to finding the Franchise. If 47 is shot with the gun, he has a certain amount of time to kill the assassin and destroy the gun. At point blank, he instantly dies. In the last level, 47 will infiltrate their secret base, which is underground a baseball "franchise's" stadium. Each sentry will carry a specialized version of the laser gun that causes instantaneous death if 47 is shot by it. If anyone at Eidos thinks this is a good idea, e-mail me at tkdlacrosse29@yahoo.com. I have millions more. plz dont spam, we have a sticky tread, write there your ideas. its called- Hitman wishlist, and no, i dont like the idea of 47`s head exploding

Gorrister
25th Jul 2006, 17:28
Forgive if I repeat some of your suggestions:

- saved games like in HMC (I do have a life outside of video games. Can't spend a lot of time all at once playing)

- More complex missions (I like missions where things don't go according to plan and you have to improvise. Such as traps or perhaps rival assassins beating you to the target. The bonus targets in Flatline was a nice touch.)

- Even more variety in kill methods (You guys did GREAT in Blood Money...I'm drooling for more now) :)

- A good, complex story involving a "brother". (17 was very underused....had so much potential)

- Worthy opponents. (The assassins I had to kill in the Torture Chamber and on the White House roof went down too easy.....one shot with a sniper rifle did them both in) Personally, I'd like to see more "cat and mouse" type play when it comes to fellow assassins.....shoot-outs just feel out of place.

Anyhow, I LOVED this game. Sure, the levels weren't as great as some have been in the past, but the HUGE number of alternative kill methods more than make up for it. I'm having fun replaying and trying to think up new ways to kill my targets (and a few other unfortunates).

Gorrister
26th Jul 2006, 16:34
Been reading through some of the suggestions here and felt inspired to add some more comments:

- I don't like the eBay idea. It would be too easy for police to trace 47 via sales. But I DO like the idea of a good "trophy" room. We haven't seen a decent trophy room since Hitman 2. And I don't just mean guns. In Hitman 2, you could keep other items such as swords, golf clubs, etc. I would have liked to have been able to add The Swing Kings baseball bat (or Sluggers) to my little collection. Not to mention tacking the actors little sketch up on the wall of the hideout. (Yeah, I know, it's a bit against 47s personality......but players would probably enjoy it)

- I agree about the clothes issue. Ever since the first game, I thought it odd that you could wear the clothes of a blood-stained corpse without drawing attention. (I'd also like to see 47 be at risk of blood splatters on his own clothes if he shoots someone too close)

- I'd like to see, in future games, MORE ways of killing targets WITHOUT having previously established methods removed from the game. (Example: I'd love to see Hitman 5 add methods like electrocution, overly waxed floors, tripwires on stairs, etc but without removed methods such as the bomb, human shield, or pushing.)

- I would LOVE to see the ability to frame people added to future Hitman games. I thought about this while playing "A New Life". I had killed Slugger with his own baseball bat and while looking at the bloodstains on it, I thought it would be cool if I could plant it in the van of either the clown or caterer. It would make for some funny headlines in the papers. :) (BTW, I LOVED being able to set up the women in "Amendment XXV" by putting a gun in her luggage)

- Since I just mentioned it, PLEASE keep the newspapers around in future games.

- More evidence to have to worry about (fingerprints, spent shells, 47's blood if he gets shot, etc)

Gamer105
28th Jul 2006, 20:14
--------------------------------------------------------------------------------

Quote:
Originally Posted by clockwork9
Forgot to add; if Heindrick finds you with his briefcase he goes nuts and starts shooting at you and the cops do nothing! You can be tearing through the hotel lobby with Heindrick hot on your heels squeezing off rounds in your direction and they could care less...

I find myself replaying House of Cards more often than the others because I prefer the civilian-type scenario missions like Tradition of the Trades.

Yeah the body-bag clean-up is good. It'd be great if actual paramedics could come in after a body has been discovered. Just something a bit more realistic.

The civilians picking up discarded weapons is a nice touch though incredibly annoying sometimes. I got nailed by the hedgeclipping byatch in A New Life after she picked up one of the feds guns.

I like the reinforcements being called in in that level. I wish that happened in all the levels as it's more realistic. There could be fewer guards in the level but the second you slip up, they call for back-up.

POSTED LATER BY Gamer105


Yeah... Ive though about it too... Only with more realism.... So what happens when in real life people find a body? Any guess? They call the cops, the paramedics, maybe even the SWAT (goes perfectly for A House Of Cards). I think it could be more realistic when cops are surrounding the building, it could make a few troubles, could also help you out... Ill think more about this idea. Well, ill copy it to the thread "hitman wishlist"

cingularmike55
1st Aug 2006, 16:44
First off, I'd like to start off by saying how much I enjoy this forum. As it is my first time posting, I would also like to say that man I hope the guys at eidos read these posts, because their are ideas out the wazoo in these forums. Now to begin, I will start with Hitman Blood Money and the flaws therein.Firstly, for a game that was so highly anticipated, there were very few levels. Granted, I LOVED the last level of the game, and thought "wow, didnt see that one coming" at the point of the "credits" during the last level, but the levels themselves just made the game seem so short. And even with the different options, the game still seemed very linear. But I'm getting ahead of myself here. I shouldnt talk about the problems of the game, but instead maybe some pointers that I believe might make the game a little more interesting. One thing that I found a little :mad2: was the fact that the game came out with the big feature that you can now "customize" your weapons, when in reality the "custom parts" for your "tools of the trade" are in fact "upgrades" and are not necessarily optional parts, but more like optional-if-you-dont-want-to-get-caught parts. I want the option to pick which guns I can "customize" and then actually customize them. Put different grips on them for better balance or better grip, but at the cost of having the gun be heavier and making it harder to aim, or even putting a scope on a pistol, but have it at the cost that it would be easier to see in your jacket. I want custom parts for custom weapons, not set parts for set weapons.**** no more "upgrading"!

cingularmike55
1st Aug 2006, 17:08
First, I agree with almost everything that I read on Gorrister's posts. This guy/girl knows their gaming.
Second, I like the idea of having other characters so much, I want some Online Multiplayer action. Now you may be saying to yourself "Well, everybody would just pick 47 and there wouldnt be any other characters" but what if in the next game, the Agency was slowly built up again after everybody was killed. So make it in a way like Mission Impossible, where every person has there own specific job to do in order to make sure the other members can prosper on the hit, and so that everyone makes the maximum amount of money that they can to buy upgrades and lost/used equipment. I dont know if that sounds dumb to anyone in the forum, but as with many things, its just an idea, and any criticism towards it doesnt offend me, but enlightens me.
As for the lair idea, yes, they totally need a new lair for 47. Preferably one that allows you to keep knives and assorted weapons as well as guns and ammo. Maybe even a shop for making new things such as upgrades for weapons, stronger explosives, and practice grounds to help with learing and improving the ropes, so to speak. I need more adaptive AI, more freedom (roaming and such) and more escapes (you walk to the end of the street to leave everytime? Why not just steal a car and leave in style? 47 has to get around somehow.) Like I said, any criticism is good criticism, so feel free to rip me to shreds on anything if it seems stupid.:D

Gorrister
1st Aug 2006, 17:21
I think it already is more of a customization method than mere upgrading because you can mix and match which components work best with your style. And you can put scopes on the silverballers, but I can't see why anyone would need to.

Personally, if I'm playing for Silent Assassin, I don't customize anything. I try to get through every level with the basic equipment layout, although I sometimes bring a sniper rifle along.

As for there being too few levels, or the levels being too short, I agree....BUT, if you have played the first two Hitman games, you will see that sometimes more isn't better. yes, they had more levels, but more than a few of the levels were really, really bad (Remember Columbia? Remember Japan?).

Anyhow, my point for posting was to mention a few more 'ideas' that have been discussed elsewhere on this forum, but perhaps not in this thread (unless I missed it).

- slightly more realistic Law Enforcement response to certain situations. For example: In New Orleans, cops will blow your head off if you try to enter a club with the wrong costume on. Does this really deserve a death penalty?? (not to mention they start firing into a huge crowd of innocents) Why not just have the front doors remained locked until the cop unlocks them for you (namely, when you show up with the right costume on)?

- Disguises. I don't mean wearing someone elses clothing, I mean DISGUISES! Watch how the assassin works in the movie "In the Line of Fire". He has a variety of wigs and prostetics to change his appearance before he even arrives on the scene. Would make for a nice little addition to the items we can purchase and help decrease notoriety if we leave any witnesses. (I've always wondered why that barcode isn't more of a giveaway)

- 47 and Dianna have a score to settle. I hope Hitman 5 doesn't ignore this point. Dianna set 47 up to save her own skin and that isn't something someone like 47 is likely to forgive. (Yes, she revived 47, but that was so he would have to kill Cayne...thus making the world safe for her.)

- I LOVED the increased level of 'civilian' targets and the more everyday settings. Love to see more of this.

- I missed not seeing Mei Ling in this game. She was almost as much a part of the past games as Agent Smith.

TheAlcoholik
2nd Aug 2006, 05:24
A traveling system would be tight as hell. Moscow, Venice, Paris, New York, LA, Sydney, Tokyo, London...and you could walk around the town which wouldnt be nearly the size of the acutal city but it would be comprised of districts (or w/e). Just places to gather info, or buy new upgrades and to maybe find "business". This would obviously create 47 into a more freelance type of hitman but it would also create a greater in depth game. You could even buy new Ties or outfits for 47!!!! no...**** This could be just a mode of play (freelance mode) just like how there is survival mode in the Resident Evil games...mmmhmm

Gorrister
2nd Aug 2006, 16:20
Had another thought, while playing the game, to add to this "wish list":

- NPCs that can navigate the area as well as 47 can. Meaning, NPCs (especially hostiles) who can climb through windows, climb drainpipes, and even CLIMB LADDERS to move around and/or get to 47 if they identify his position.

Can't think of how many times guards have spotted me but couldn't do anything because they couldn't climb, scale walls or hop through an open window.

Also, NPCs don't seen to make use of elevators as much as they probably should. It would just be a bit more realistic if they did.

I know, these are just nit-picks, but I thought I'd voice my opinion anyways. :D

Gorrister
4th Aug 2006, 18:14
Ok, this 'wish list' item is a bit of a nit-pick, but it's one I'd like to see corrected in the future.

Namely, objects like the Nailer.

I completely understand that real-life nail guns are loud....but the one in Blood Money has a very, very soft sound to it. Especially when you consider that ANY gun with the best possible silencer on it makes a sound MUCH louder than the nail gun in this game.

Yet, somehow, the soft-sounding nail gun seems to alert every living person on the level.....even if you aren't shooting it at a person! (BTW, why do I deserve to be blown away for shooting rats with a nail gun when an NPC worker does the same thing and nobody bats an eye?)

Anyhow, I just think the response is not proportional to the sound emitted by the weapons in the game. As I said, the silenced guns are VERY loud, yet draw no unwanted attention. The nail gun produces a very soft whisper that seems to attract trigger-happy guards!

Billfaijja
4th Aug 2006, 18:51
I want to be able to pick up and re-throw knives and such that have gotten stuck in bodies...

Imagine completing an entire level ( the dosent involve sniping / shooting from long range) with just a knife...<3 add more MELE!

Gamer105
4th Aug 2006, 20:04
I want to be able to pick up and re-throw knives and such that have gotten stuck in bodies...

Imagine completing an entire level ( the dosent involve sniping / shooting from long range) with just a knife...<3 add more MELE!
I already gave that idea...

Billfaijja
4th Aug 2006, 21:08
:rolleyes: well i think they need reminders :whistle:

sry. ;)

Gamer105
4th Aug 2006, 21:45
No problem

Dreamer13
6th Aug 2006, 07:29
:scratch: ....I gonna say the good things and bad about this game and then my whiches

good - graphics are awsome, the lighting, specially on textures, the water and blood lighting effects too, were good, nice music, nice sound (like ambient, and bullet explotions), and missions were good and fun, and upgrades were also a new thing.


Bad - Low performance on most ati video cards, is a history game, so after a while it becomes boring as ****, and many crashes on recently patches (1.1 and 1.2 :mad2: ) specially on the playboy mansion at the christmas party, when u drop and items it crashes (on version 1.1) no much items or weapons to selects from. The low performance (if you had/have it) mostly occurs on leves where there is water, or weather effects. this game doesn't have many graphic options ... like taking out weather effects or anything like that. thet's why when u start the game.... the first level is hell lag.

I which... the creators read my post, also I which they could make a level editor, and a patch that let you download more levels, so you will never get tired of the game,... I find thid game perfect, the only problem is the lag even if u meet all requirements (even recomended), because of their bad engine desing (I found games with same graphic and are not lag at all, 1 far example is maxpayne 2) centralize in one game instead of making games in mass (the same developers should make mods, but I also understand that time is money 4 them and they don't have the time to make a customer happy) they release a hit and **** is over. **** , however good game, need some improvment and some time, instead of taking care of hitman 5 u should try to fix hitman 4 that still a hit, and release new patches.... tnx :rasp:

Gorrister
9th Aug 2006, 18:22
Yeah, a level editor would be an INCREDIBLE feature.

Talk about endless replay value!

Quantum Burrito
11th Aug 2006, 12:47
I have a suggestion:
NO MORE GUNFIGHTS

If you have enemy assassins next time (which would be cool), instead of making us get into a gunfight with them, make it more like that chick who gets you into a quiet place before killing you. Either they lure you there, or wait for you there, and then when they go to kill you (slit throat, fibre, etc.) the game goes into slow motion, and enters a preset sequence. At three points in the sequence the screen rapidly turns red, and you have to press the attack button. Miss them all, your dead. Get the first one, you live. Get the first two, you live, and take the enemy assassins weapon. Get all three, you live, take the enemy assassins weapon, and kill them with it.

It sounded cool in my head.

Edit:
PS. If the guards find the body that the enemy assassins took thier clothes from, that should blow their cover. Its only fair!

Gamer105
11th Aug 2006, 14:54
Hey, i would like to ask if any Eidos\IO Intreactive employees ever watch this thread? Cuz if they take the best ideas from here it could be cooool..... Well if they dont..... ****, it just aint worths it

AdamFrechette
12th Aug 2006, 23:42
Hehe I just posted a subject without seeing this well here are my complaints etc:

I beat the entire game on Expert within about 12 hours. But the game was fantastic overall, except for the below mentioned points.

GAMEPLAY
- I was able to take out every guard in a mission (though I mostly just tested this) with ease.
- I would like to be able to lean out and fire.
- Be able to choose knives when going into a mission, also to be able to retrieve the knife once thrown.
- The fact that I couldn't find extra ammo for my Silverballers the enitre game kinda sucked.
- Being able to blow up cars would be nice, it could aid in a nice diversion. - -- Dragging people is far too slow, it is always the same speed. What I mean is that if you were dragging a skinny man/woman they could be dragged a lot faster since they would be lighter than a 350 fat man/woman.
- Fiber optic cables are the real tools of the trade for SWAT etc. I do not even remember the last time I saw a skeleton key lock, and for that matter big enough to see that much through. Or another alternative you could perhaps crack the door open a bit and use a mirror on a pole to peak with. The guards or people nearby may see this, but you would still have a warning.
- You should be able to swing open doors fast to knock enemies out, ala Splinter Cell
- When you are holding a person hostage, once you are finished you should be able to execute, knockout or shove them. IE: I took a hostage once and was taking out guards, then I ran out of bullets, I could not switch guns so I had to get rid of the hostage. Now, if I was able to shove them into the enemy and make them stumble it would give me a chance to find cover or take out a gun.
- In a crowded place you should be able to take out your syringe and inject someone without notice. IE: you are walking in Mardi Gras if you inject someone into the neck with a needle obviously someone is going to notice. Now in real life you would simply walk by them stick it in them as discreetly as possible and inject it. Possibly walk behind them and just stick it into their back real quick and walk off. They are not going to know it was you unless they make eye contact. And it if was the poison they wouldn't have time to make a fuss lol.

DUMB AI
<<<>>> SPOILERS BELOW<<<>>>
One mission I hid behind a limo and killed FBI agents while they walked out the door, they saw a fellow agent get killed. All they would do was crouch up and down, while I murdered all of them.
On the casino level, I took out the shiek by putting a mine in my briefcase and then hurling it over the wall to where he was sitting. Now, it worked well and all but it was too easy, the guards should have shot me for throwing something over there.
On the last mission I killed the agent by noticing an AI flaw. When I went near the window of the oval office (which happens to be bulletproof). He would run through the door north of him. He would then wait there until I got a certain distance away, then he would re-enter. So I placed a mine in front of that door, went back outside by the window and when he ran to the door I blew him up.
They should strafe more, aim more precisely, find cover, keep moving for cover, attempt to flank etc.
- Why can't guards climb ladders, or out windows to get you... are they afraid of heights lol?
- I am not sure about this. I don't think guards or people notice you in mirrors, they should be able to.
- Enemies and people should be able to notice shadows. IE if you are in a stairwell a few stairs above them and there is a light only shining down from above and behind you. it should cast a shadow right towards them. In real life most people (if not all) would look behind them to see who it is. This would add the need to really take out lights.


LIGHTING
Once I shot out a light I could see but my enemy could not, and what is up with not being able to blow out candles? I think it should be realistic realtime lighting like in Splinter Cell. Maybe give the hardcore killer some night vision goggles for purchase?

Quantum Burrito
13th Aug 2006, 00:55
Why would you find .45ACP ammo, when no-one else uses it?

AdamFrechette
13th Aug 2006, 00:59
Isn't the standard pistol of the police a .45 acp ???

Quantum Burrito
13th Aug 2006, 01:06
Oops, bit of a gaffe pn my part; yes, the SLP 40 uses .45 ACP ammunition, but an unmodded silverballer uses "custom ammunition", which is unavailable for obvious reasons, and can be modified to use "magnum ammo" (available on some levels) or "Low-velocity ammo" (not available).

Gorrister
13th Aug 2006, 12:17
You are correct. NPC's do not notice you in mirrors. I noticed this during my first time playing the game.

Privateer1
17th Aug 2006, 12:39
When he changes a disguise, it would be handy to have the option to carry it.

Rabbit on nerves
31st Aug 2006, 18:22
a more realistic behavior from cops, guards, civilians etc...(i.e. any NPC) would be really more interesting

after all, why do all those people turn around as you go by?

why do they keep looking at you over their shoulder? why do they all the sudden freeze and stare at you, like they were wondering "did you fart?" ?

it's so bothering...this really ruins the "infiltration atmosphere"...

they shouldn't pay more attention to you than to anybody, except if you start to have some strange behavior, like running everywhere and trying to access restricted areas and stuff

and anyway, cop/security guys reactions are a little bit excessive :scratch:

when you push a cop for example, why does he grab his gun and shoot at you?

it's stupid...he should just warn you once not to do that again, and if you keep annoying him, he should try to tie you down and handcuff you, and lock you in some room

this could be a way to loose the mission : "you got arrested"

eckdeck
1st Sep 2006, 01:41
I really loved hitman blood money, i loved all of the new feats 47 can do, such as hide bodies is freezers and jump across the balconies. i think i would like to see in the next hitman some more cool moves from 47, like say in Splinter Cell 47 should be able to hide up the walls and drop on his targets or something like that.

there was one thing i didnt like about hitman blood money, although i loved the newspaper concept after each mission it annoyed me how the police apparently suspected blood money was involved every time yet they knew nothing about what happened, also how they know exactly how many shots you've fired even if its silenced and shoot them in the sky! Otherwise i loved it!

you should be able to carry bodies, i agree with about dragging is too slow.

Gamer105
1st Sep 2006, 09:57
I really loved hitman blood money, i loved all of the new feats 47 can do, such as hide bodies is freezers and jump across the balconies. i think i would like to see in the next hitman some more cool moves from 47, like say in Splinter Cell 47 should be able to hide up the walls and drop on his targets or something like that.

there was one thing i didnt like about hitman blood money, although i loved the newspaper concept after each mission it annoyed me how the police apparently suspected blood money was involved every time yet they knew nothing about what happened, also how they know exactly how many shots you've fired even if its silenced and shoot them in the sky! Otherwise i loved it!

you should be able to carry bodies, i agree with about dragging is too slow.
Heh carriying bodies can brake your back!

eckdeck
1st Sep 2006, 10:44
Heh carriying bodies can brake your back!

:lol: true, but im sure 47 can hack it, unless its that fat woman in the white dress, she probably would break your back!!

Privateer1
1st Sep 2006, 12:40
:lol: true, but im sure 47 can hack it, unless its that fat woman in the white dress, she probably would break your back!!

Those body bags are funny.

Gorrister
6th Sep 2006, 12:19
I really loved hitman blood money, i loved all of the new feats 47 can do, such as hide bodies is freezers and jump across the balconies.

Actually, jumping across balconies isn't a new feature. I'm not so sure about Hitman 2: Silent Assassin, but you could jump in Hitman: Codename 47 as well as in Hitman: Contracts.

Hein02
21st Sep 2006, 17:33
Although the graphics and locations are great, there are many flaws in AI...

Flaws:- Pick a lock and a guard will have trigger-happy fingers, even if you keep standing still, he will shoot you down to the ground.
- turn out a light 3 times, and you will be shot. :mad2:
Staying too long in a Forbidden area( includes standing still)
Then You will be shot...
-If a person shoots you, and you don't even have a weapon in your hands, the bystanders will do nothing, even the cops and security. But, OW, when YOU grab your weapon, every single person with a gun will shoot at you..... :lol:



Suggestions:

- When several people get killed, the police, sec. guards will search everyone with detectors and when they find a gun, they will handcuff you and it will be mission failed.. Unless you walk/run away then they will punch or shoot...

_47
21st Sep 2006, 21:01
In no particular order:

1) Throw weapons and coins farther away. At the very least throw coins farther than a two year old female midget can.

2) Lose the barcode tatoo. It's cool but pointless.

3) No more climbing ladders / jumping over railings / etcetera with a weapon or briefcase in your hand. Throw it across first.

4) Why do upgrades cost that much money? You can buy 40 M82A1s in real life for the price of a sniper scope in the game. Upgrades should also all be avaliable to start with. It's not like it's bleeding-edge technology that's being periodically unlocked here...

5) More 'miscellaneous' upgrades. Why care to get more money via SA ratings if there's nothing to spend it on? Silent assassins don't use guns, ever.

6) Have the ability to knock a person out using your hands from behind, instead of with a gun. Strangling would be good.

7) More syringes; you can carry all the concealables in the game at once, but only 4 syringes?

8) Give mines their namesake functionality. They DO work that way sometimes, but when this happens, they're scripted to go off. I want to be able to set the 'mine' on the wall and have it detonate itself.

9) Mentioned above; melee weapons selectable and storable for other missions.

10) I have two hands, why can't I carry two briefcases? Or assault rifles? Or sniper rifles (don't expect to zoom with them though)? Or dual wield normal pistols (there was nothing special about the offhand SB AFAIK)?

11) More than one person per container; I don't care for personal space, I don't care if the person at the bottom gets crushed by 7 fat people on top; fill 'em to the brim.

12) The ability to draw a person away from their position, such as the guard at the building entrance in ADwtD, using words, signals, perhaps disguise-specific commands. Nothing suspicious like coins.

13) Gently place weapons on the ground. I don't want half the building to hear when I'm apparantly trying to crack the floor with my pistol.
On that note, make it easier to control how you wire your target; too often do I get an unwanted quick kill that makes too much noise and alerts the guards; seems somewhat random at times.

14) Connected levels, such as those in H2.

15) Guards shouldn't be able to see what you're doing (e.g. picking locks, poisoning a bottle, rigging equipment for accident, etc.) or recognize that you're not one of them from behind you.

16) No more auto-closing doors please.

17) People should be able to see the laser dot between their eyes (when pointed out to them) or on the door they're heading towards (when you're aiming with dual SBs and the offhand laser is missing the head).

18) Assassins that try to kill you without first confronting you (what's this 'passion for the theatrical' BS?).

19) Always being instructed to 'act casual', it's sort of ironic that the best way not to get shot (at least on the Pro difficulty) is running away from guards once they notice you in a disguise.

20) Buying intel is stupid. Intel is already avaliable, and I have to PAY to see it?! What is the point in doing that? Intel should be pre-bought from the computer before the mission, then you'd be notified of any once it becomes avaliable (i.e. at the mission's beginning).

21) Customize the W2000's rifle case to make it more flexible and be able to carry other types of rifles as I am a weapon specialist and should be able to disassemble any sniper rifle (and other weapons; perhaps hide your SBs in the foil padded case along with your sniper rifle?). Guards should also ask you to show them the case's contents. You then won't be able to hide a W2000 from them, but mere pistols could be hidden in a secret compartment amongst the many documents in the case.

22) How does the news writer / police know it was a lone assassin? Maybe it was a group, such as in the TMoC level? This is also a multiplayer implementation idea. Leader coordinates (with a radio, a map, familiarity with the area, binoculars, etc.), one person scouts and prepares the way for the third person, which carries out the hit.

23) Mentioned above; please make the game for PCs first and for the general public (that is to say consoles) port it. Everybody gains. No simplifications, either; they want simple, they get a menu option such as 'simplify strangle' (of which's functionality I still am not aware, BTW). Have it on by default too, if you must.

24) I seem to be making scraps. What happened to the 'billion USD' I was promised? This also brings up the question of what in hell do I need all this money for? Why keep doing hits? Pleasure? I'm never thinking of retirement anyway, and if I were, I'd long ago have more than enough money for anything I desired. The point in this, err, point, is this: don't start poor in the next game, no matter what ending this one has.

25) All 'commoners' in the game are fat and ugly, everyone else seems to be working out 24/7 (if male) or anorexic with breast implants (if not). This is obviously so to attract the, *cough* general public. It's unrealistic and must stop.

26) Targets that aren't ALL evil. It's nice to think and imagine that it's the actual VP (and his janitor) I'm killing here, that he is in no way evil and that I'm payed to do it so I don't care. It would be nicer if I didn't have to imagine. Way it is now, I am a goody-goody detective with a license to kill that works for the CIA under the guise of the ICA.
Whenever a target starts off as being completely "neutral", there will always be some proof that they're evil, sometimes right before the kill as with Cayne, sometimes in the target descriptions (as with Alvaro IIRC). The reporter doesn't count as a target but as a witness. I don't care if it's 'optional' to kill innocents, I want my *targets* to at least sometimes not be the friggin' devil. Is that too much to ask? Or was this too to please the masses and thus must remain that way?

27)More people going to restrooms; it is sometimes too easy to sedate some poor janitor doing his business and know the body's safe because you played the level several times and no one has ever went to his very position. Passerbys' walking patterns should be randomized per restart (as in SWAT 4).

Lupo the Butcher
28th Sep 2006, 08:50
If some of this sounds familiar, well, go buy a clue from Diana. If the developers ARE reading this and getting bored with the same complaints -- flush out yer headgear, guys.

By the Christmas mission I turned the volume down. Blah, blah, blah from Diana, then that guy saying "target is leaving at seven... six" every eight seconds. See the red circles? Sneak up on them and give them vaccinations. Method: see who goes where, corner the guy in the required uniform, pistol-whip him, drag the body into a nearby crate and put on his gear, then stride around like you own the place; rinse and repeat.

Every single person on every level (except the Vaguely Icky Street Festival) stares straight at you from the moment you enter their AI zone until you leave. No wonder paranoids are cranky. It's pointless to watch out for raised eyebrows and double-takes when half the goons in every single room not only eyeball you but scratch their chins as well.

The shotgun is useless beyond eight meters; the CEP is the exact size of one of the square bulls-eye targets in the hideout -- half the slugs land somewhere on it and half just disappear. After millions of dollars in aftermarket hardware, the M4 sprays full auto louder than a New York Dolls concert. I set my n52 to press the "trigger" for ten milliseconds, and at 20 meters, with a scope the size of an Olympic relay baton, a single shot fired at the X on the silhouette usually manages to poke a hole in its shoulder or hip. The W2000 is nice, but so is having both hands free, and 47 power-slams whatever he's holding to the deck at the first opportunity.

Sleeping guards can hear a mouse fart, so naturally the sound of a bald dork seeing how high a loaded shotgun will bounce off a metal deck gets their attention. So does palming a snub revolver from thirty meters away in the dark. The only thing that fails to interest them is the coin, unless you bounce it off their heads.

The only thing worse than the seasickness that comes from using a scope is the pervert-style mouth breathing 47 goes into when he looks through any kind of narrow aperture. Fortunately the "custom" scopes are as useless as the parallax-correcting lasers are invaluable. I'd rather have a bipod or a bench rest than a "silencer" that is at least realistic: every professional on the map says, "Hey, did you hear that? Someone's popping off with a silenced weapon" and runs straight at you.

Long story short: if 47 had a Wild Kingdom-style dart gun, you could beat the game in four hours. I'm playing through it again after nipping and tucking at a few values -- actually it's the same three files repeated dozens of times. Every archive file on your drive has the exact same notoriety, level-by-level pay schedule and AI profile thrown in for good measure. The hideout only has one set, but most of the mission folders have three identical copies. Maybe THAT'S the long story short, from a random-crash point of view.

My suggestion? "Hitman 4: Please Forgive Us." And see if you can avoid staging a pitched firefight in a church this time. I know it's an Eastern European thing, but it's really tired and old 'n' busted. Two seconds after "Eidos Presents" appeared on the splash screen, I said "That's just great, at least one mission involving mass murder on consecrated ground. What on earth is wrong with these people?"

Varo
28th Sep 2006, 23:14
Sneaking past guards, stealthy kills and costume changes make up most of Hitman, but for someone who has played 1, 2 and 3, the fourth instalment was boring, predictable and easy even on Pro. In Hitman 5, the gameplay has to evolve: the focus should be on observation, gathering information, deception, inventiveness and being able to kill enemies fast which are smart and just as deadly as you.
The BEST thing about the Hitman series is of course the atmosphere. The FEEL of arriving at some real location (not just a half-abandoned military base, which is really sad) and making it into your playground of violence – not because you have an M4, but because you’re sneaky, imaginative and nobody suspects what a badass you really are. The developers have to improve on these sensations, which are highly addictive.
The PROBLEM with the game is that the NPCs are just completely unbelievable. What does it matter if their expressions change and the shading on their bodies makes them look like they have substance, if they all move back and forth from A to B like trains or stand in one place for hours?
As artists and developers, IO can become innovators if they relax on the issue of graphics and focus on making the dynamics of the characters much more complex and unpredictable, at least giving them the appearance of living beings, and the environment the appearance of an active environment –not a robot factory! For example:

1) More behaviors: boredom induces a person anywhere he is to do as many things as he can in a random order, explore every part of his location and talk to people around him. The technology exists to make this so.
2) Combat realism:
a) When one guard gets shot, the others should take cover first, then start looking around for the shooter.
b) If they know 47 is behind a door, they should cover it, instead of rush through it and swarm him. If he is in a room, they have to surround the room and wait for the SWAT team and their grenades.
c) When one guard calls for backup on the radio, the entire team should hear him. They should have a planned strategy for an emergency, and should always call for reinforcement and start looking everywhere for 47 while evacuating or securing the VIP.
d) Shooting at someone causes an emotional reaction. People with pistols are easily dissuaded from facing an opponent with an M4.
e) Policemen don’t just shoot you because you’re suspect or the metal detector has been triggered by your keychain!
3) Competition: throughout Bloodmoney, I was always looking round my shoulder for killer Albinos. What a disappointment! Is it really that complicated to put some prowling assassins among the cops and civilians, programmed to shoot you or slit your throat if they catch you in some quiet corner? Or they should be trying to get to the target before you can. ---Once, in Silent Assassin, after killing the ambassador and escaping the embassy, I was ambushed by that KGB agent who was at the party. He actually tracked me and popped out of the corner with his pistol blazing. It happened only once.
4) Shadows: being able to disappear in them completely isn't original, but from a distance NPCs should not be able to recognize you, take note of your face or see what you’re doing.
5) Hand behind your back: should raise their suspicion, but they shouldn’t be able to know that you’re armed.
6) Talking. A real hitman gets the job done by bullsh--ing folks, getting information from them, and generally making them think that something is true which is not.
7) If you raise suspicion, guards will check your documents, not shoot you.
8) Face it: members of gangs and security teams know each other. If they see your face up close, your clothes will not fool them. Plus, if somebody sees you dressed as the garbage man, and after ten minutes as an FBI agent…****

For internet play to be possible, they also need to make the behavior of the NPCs more versatile, so that a hitman player can blend into the crowd by mimicking them. The guards, who lose points if they shoot civilians or harass them, will be trying to discern between NPCs and assassins, who they have to arrest and search, not shoot on sight before witnesses. The guards will also be arranging search expeditions while maintaining security around the VIP, who, in turn, must perform certain tasks, like attending a party etc. Only if a shot is heard or a body is found will it be possible for the security team to put the VIP in a guarded room, making the job much harder for the hitmen. Two hitmen competing on who will get to the target faster is interesting enough though.

halfblood47
29th Sep 2006, 09:24
some really good arguments!

I'd like to have more possibilities to shoot an enemy target from a greater distance than only 50 or 70. In Blood Money we were able to upgrade the W2000 extremely so if you like to sniper the movement of the scope was absolutely calm when you had upgraded every special detail. So why was there no target that could be shot from over 300 or 500. In HC it was the other way round! You could shoot the captain from the bjarkov bomb at a distance about 150 but your scope was moving as it tries to run away from your target! So please IOI give me some enemies that are far far away :D

It also would be amazing if 47 can do some movement like Sam Fisher e.g. with his knife! That would be great in a dangerous situation!

sorry for grammatical failure English is not my mother language but i would be blessed if someone could tell me what I've done wrong so i will learn it the better way!

Varo
29th Sep 2006, 12:54
It seems some interesting things about Silent Assassin didn't live to see Bloodmoney. In St. Petersburg it was a real challange to hit the targets in the park from the tower beyond the bridge, probably half a mile away. You would shoot the first and the other one would run to his car like a bloody cheetah and escape (nobody escapes in Bloodmoney:confused: it makes no sense) - but I got the sucker through the door when he was getting in!
Remeber the Sheik in the limo and the 50 cal sniper rifle? That was a sniper's challange! What I did was not try to aim that dancing barrel (why can't 47 prone? shooting that kind of gun from a crouch should have thrown him off the roof like a piece of sh--. I mean, guys have dislocated their shoulders firing a Barrett because their body was not properly alighned on the ground!) I waited in an alley for that split second when his car passess in front of me and shot him through the side window.
Now in Bloodmoney, don't waste your bloody money upgrading your sniper rifle. You can make any shot just as well with the Baller after you get the magnum ammo and long scope.
Another thing that was better in Silent Assasssin: the more trained guards, like the Ninjas, when they passed through a door, would throw a glance to the right and to the left - they didn't act like victims.
Something funny that could be added to the game: when you sneak up on someone and they turn around, they should get startled. Imagine how much fun it could be scarring people, like it is in real life! Women would scream, tough guys would push you, smart people would keep an eye on you from that moment on and stay away from you, or tell the guards to check your ID - again, in Silent Assassin, the Ninjas would check your ID.

Varo
30th Sep 2006, 15:03
Hitherto, Hitman was the game where you got to see through the eyes of an emotionally-handicapped, even retarded sociopath clone: Vinnie Sinistra was nothing to you but a meat-puppet that walks from the TV room to the bedroom and back. Angelina Mason was nothing but a chicken that always ends up standing at the same spot under a hanging piano (come on!). De Havilland is just a life-like prop that’s waiting to be pushed from the balcony. Face it, this way does not lead to true gaming art.****
A lot of us are writing long lists of technical specifics that could be improved in this game, but that's all secondary. What makes a game great, sometimes even more than the intellectual and neural challenge, is the emotional impact of the situation it simulates.
Now the overall plot in BM was moving, especially the bloody Romeo and Juliet ending where your only mission is to “leave no witnesses”. That gave you the FEEL of being a hero: 47’s fragility and helplessness against fate were shown, but he rose up to what seemed to be a fatal occasion and triumphed ruthlessly.
What the developers should do, is write subplots for every level, a series of events, a drama that would unfold with your targets as the main characters and you the surprising dark twist. This way, the game would consist more of seizing windows of oppurtunity, and less of observing an NPCs action and waiting for him to repeat it in exactly the same way.
Maybe Vinnie loves his wife from his very heart and doesn’t know that she’s cheating on him with the pool-man. Maybe 47 can open his eyes to that fact in some way. The couple would have an emotional argument, with Vinnie the snitch suddenly displaying all the admirable qualities of a passionate and lofty Italian heart. He loves his wife, but he wants to kill her. He wants to be alone and locks himself in his room. Overcome with emotion, he begins to cry. The assassin comes out of the shadows and puts an end to his misery.
Maybe Angelina and Raymond are having a romantic conversation on the radio, not just teasing each other. Suddenly, Angelina doesn’t respond. Raymond starts to worry. He runs to the place where she said she is, finds her body, cries “Nooooooo!...”
With every scenario, many aspects of the greatness and baseness of human being can be magnified, before 47 appears with this terrible moral: whether you are good or bad, whether a great man or a weakling, whatever may be the edifice of pleasures and beauty that you have chosen, a hotel, a mansion, a house in the suburbs – no law of nature exists that says you DESERVE to live!

Varo
30th Sep 2006, 17:26
To make 47 cooler, IO also need to change the weapon carrying system. No more submachinegun collections in breast pockets. Wearing a suit or jacket, some bodyguards keep one submachinegun hanging under their right armpit.
Storing the long guns somewhere in the map made them useless to accomplishing the mission unless you intended to kill every last guard on the map. They should be carried in a bag. Then, one of the challenges would be getting the bag into the building where your target is without anyone checking it. As soon as you reach the conference room where the target is giving a speech, you pull it out, riddle the podium with 7.62 and throw a grenade for good measure. The game gives you the option of doing it Rambo, so why not make it interesting. A lot of crime-related assassinations these days are done using long weapons.
This course of action should result not in a barbarian charge by the security forces, but in their surrounding of the area. Your next challenge would be to escape and evade through a preplanned route without meeting the entire force before they can block all the ways out. Wait long enough, and SWAT teams will report to the scene.
ALSO, people should always be leaving and entering the map in cars or on foot. An invisible barrier that stops only you from leaving is strange, but its much better than the road blocks the crowd in A Murder of Crows kept bumping into like sheep.
By the way, that was the best level, because there was an element of randomization in it, albeit small.
Returning to the protagonist, one of the things that undermine the power of 47's character is his childrish dependance on the Agency. They tell him when to strike and where, which is why that dupe always walks into a trap at the later stages of every game! Such complascency and lack of professionalism can only be compared to Vincent accepting the mission impossible of eliminating five targets in a single night in Collateral.

Varo
27th Oct 2006, 09:31
I wonder if the developers have read Hitman: A Guide for the Independant Contractor and the CIA Study of Assassination. These should be the theoretical foundation of the series and a well of ideas for fun scenerios.

airsoft1999
31st Oct 2006, 04:31
Make it longer! IMO, blood money was too short of a game. I beat it in a couple days.

SmokeyMcPot
29th Nov 2006, 02:40
ight dis is my idea first of all put some better ****in fightin moves uppercuts,chincheks,elbowing,getting their head and smashing it on yo knee,and when they are on the ground start bomin the **** out of them in da head and let people come to you (if yo in a guard suit) and tell you happened and let hitman tell on the guards if you saw somebody dead so you can be less suspicious and put a level on a plane foe once never seen a mission like dat before even better yet make it those huge planes that have a room for ever single passenger I think they are called jumbo planes sometin like dat oh and if yo in a cop,guard,security suit you should be able to drag bodys wit out dem shootin at ya and put more levels in it its a badass game but it seems like you beat the game to fast and give him armor and put in grenades,rocketlaunchers,flamethrowers,cocktails,brassknukles,and a chainsaw also give him a hot girl that is always in the level for help order her around make her distract guards by poppin her tits out make her kill certain people why you kill the rest and let him smoke weed so he can see colors and things hell there gonna do that for the new grand theft auto and put some more cheats in there

K43L
4th Dec 2006, 20:48
I'd like to see more diverse missions ... like all over the world ... China, France, Alaska(lol), Australia etc. And the suit changeing system could use some improvements ... i mean it's so unreal to change suits so fast (2-3 seconds) .. i think a more realistic aproach to it (taking ~10 seconds, with taking clothes OFF and puting the new ones ON) would be a:thumbsup:

Btw, can't wait for Hitman V OMGOMG:nut:

Hitmanfam101
7th Apr 2007, 14:34
HITMAN BLOOD MONEY IS A SLAM DUNK! But...

Here are some ideas for 5. Some might be repeats. Sorry if so.

- A level in a jail? There could be solitary confinement or something. I don’t know.

- For customizable weapons, make all accessories available at beginning, and maybe add a bipod mount for guns, like the sniper in 2.

- Like in many racing games, make multiple hits in one city/map, with different boundaries/ time of year

- After making hitman 5, make $5 - $10 single missions so all us super fans out there will not have to wait as long for the next game to come out.

- The tazer gun in levels like flatline had so many possibilities, so why can’t we take our melee weapons back to the hideout, like in hitman 2?

- Maybe add an airplane/ airport feature so that 47 has to smuggle all his weapons through security (and maybe have a run in with another assassin?) in order to access other countries.

- Maybe add that 47 can drive (his car only, don't make hitman to San Andreas-y).

- As well as having weapons that can be taken back to the hideout, why not be able to store clothes in agency crates. If you are worrying about players killing a cop and taking his outfit to other levels so the player can access secure areas easily, have police/ government officials wear different clothes in different countries/ cities

- Maybe add a blood spill clean up kit/ sewing kit to fix up clothes or surroundings that are bloody or ripped to 47's inventory

- Instead of just the air rifle with tranquilizer darts (found in "New Life" mission), have a tranquilizer pistol, maybe with a clip.

- Be able to bar doors with furniture/ chairs under handle


You think I’m done, but wait! There’s more!

- When there is a run in with an assassin, instead of a shoot-out, have both 47 and the enemy assassin wanting to kill each other, each the others target, each wants to eliminate the other silently. This would be hard to pull off, but possible if the arena/ level had many secret passages, giving the NPC assassin a fair chance at killing 47.

- Maybe have a drug that makes people lose memory of the past few minutes, so hitman could interrogate them (getting the same kind or information that buying info would, and then drug him/her so they wouldn't remember.


<<<<<<<<Spoiler Alert Zone!!!>>>>>>

- I kind of like hitman’s white suit in the last level maybe it should be a chooseable article of clothing, or unlock it when game is beaten

- In 5, if hitman is working for Diana still, you guys in the plot department better give him a very good reason to; she killed him (and revive him, true, but still)


<<<<<<<<End Spoiler Zone>>>>>>>>>

-Add a "blend in with crowd" action feature. Actions like sitting down, reading, dancing (yes i do know about the Easter egg in the Murder of the crows mission) eating, and drinking, instead of just standing around would be cool.

-i love the addition of all the actions hitman can now perform, but may add, instead of just a wall hug, cliff shimmy, add a hold onto an edge and hand over hand it across the same kind of space

- i know that many players of this series, including me, play it for the SA ranking, so all the guns i collect are useless. I don’t know how, but it would be cool if there could be a feature of the game that ACTUALY USED THEM!!!

Hitmanfam101
7th Apr 2007, 14:57
A few more things for Hitman 5

- The rifle suitcase idea in blood money (for teh FN2000) was a cool idea, but 47 should be able to take that with him to the hideout. Also, it should be able to hold all weapons, not just the select few.

- All weapons should be costomizeable, not just the five. Think about that, a double silenced FN2000 - that would be the BOMB! :D

- Also, why did you take the carbomb out of contracts and blood money? blowing up that car in the park level in Hitman 2 Silent Assassin was classic. When i first did the casino level in Blood money, i was hoping, seeing the car, that i could car bomb it. :(

- If there is a slot machine in hitman 5, like ther was in "A House of Cards", you should be able to play it with the money in your account.

Givijoarna
19th Apr 2007, 11:20
Is it just me?,, it have been fun if there was a Multiplayer Coop or somthing to the Hitman games?

Mick34
24th Apr 2007, 10:25
There are 2 things I REALLY want to see in hitman V:

1. Realistic death sequences. if you shoot your targets in their stomach, that they scream of pain and really fall down, but they still scream for guards, or if you shoot someone in the leg, that you can be sure he goes nowhere.
or if you knife someone in their neck, that they are on the ground bleeding to death... because in hitman BM and the others, it was a direct death, or they acted like nothing happend when you shot them and they ran away...

2. I want that you can blame someone else for the murder. Like an objective:
Blame the husband for the murder on his wife, then you have to make sure that you put blood on one of his clothes, or putting something from him next to the body, that would be great!!!

what do you think of it?

J.W.Booth
19th May 2007, 17:07
I found the control system in Blood Money to be the best so far. I also really liked the idea of the “accident” system. However, there are a few things I’d like to see.

1. Expand the “Buy info” option to include USEFUL info. For example, instead of being told “toolboxes can be useful” how about something like “Mr Smith only drinks Dom Perrignon.”

2. As well as buying information, how about being able to buy prep work, such as smuggling in weapons, (I have a hard time believing the agency would charge you $5000 to return your suit, a relatively simple task, yet it would happily smuggle an assault rifle into a secure location pro-bono) and even, perhaps, bribing employees at the location. (Wouldn’t it be cool if you could convince someone to leave the side door unlocked, leave a disguise, or perhaps even throw a sickie so you have fewer guards to deal with?)

3. I loved the idea of the newspaper, so expand that slightly. It seemed to acknowledge people’s deaths as assassinations even if you did set up an “accident”. How about sorting that out?

4. More opportunities to get away with “extra” cash. Loved the idea of levels with additional “optional” targets that could net you a bonus, and I loved the idea of nicking the payment for an illicit deal to line your pockets with. (You’ve killed the scumbag, may as well rob him too!)

5. I know it’s been mentioned before, but how about only allowing 47 to take clothes from people who have been sedated or killed in a fashion that wouldn’t leave them full of holes, or covered in blood? Seems strange you can empty an assault rifle into someone, nick their clothes, then walk past guards without them noticing something’s odd. (Perhaps 47 should become a dry-cleaner. He seems to clean and repair clothes faster than any laundrette I’ve ever been to.)

6. Better AI for guards. Mainly to get rid of that “Turn the guard round” glitch. If someone’s been told to watch a client or an object, I can understand him turning to look at someone getting too close for comfort, but why doesn’t he return to his usual position/route when he realises they’re no threat?

7. A sensible attitude to running from the guards. If you’re a civilian, who cares if you’re running in a public place? If you’re a pizza boy carrying a pizza, hey, who likes cold pizza? And if an alert’s been sounded, everyone’s running around in a blind panic. In other words, if you have a reason to run, or even don’t have a reason NOT to run, why should it raise suspicion?

8. Again it’s been said before, but why can’t guards suspect someone else? I liked the bit in Ammendment XXV that you could get another person caught with YOUR gun! Would also be interesting to get the heat off if you could frame someone else for the hit and watch as the cops gun HIM down. (I can see the newspaper headline, “Assassin killed by police.”)

9. More “re-visited” levels. As a console player, I missed out on Codename: 47 and enjoyed the re-visits in contracts. How about the next game being an “anthology” with a mix of old missions interspersed with new ones, perhaps with a story spanning more than one disc. As well as the CN47 missions, I know there’s a few from SA and Contracts I’d like to try again with the updated control system.

10. Like the last two games, NO MORE TRANSITION LEVELS! It annoyed me playing missions with no target like Graveyard shift. I’m a hitman, not a travel agent! I could really have lived without playing two whole missions just to get to Hayamoto’s damn castle.

11. Be sensible about how many pistols one can carry in a jacket without arousing suspicion. Perhaps one large pistol, (Micro Uzi, Desert Eagle or any silenced pistol) in the inside pocket and one small pistol (snub nose or smaller) in each front pocket. Also, Don't mean to be a killjoy, but no WAY you can fit an MP5 or a Sawn-off inside a suit jacket without arousing suspicion. Perhaps a feature could be that carrying excess arsenal ruins the line of the suit, and guards can become suspicious (The Walther PPK was popular for that exact reason).

12. On a similar note, allow 47 to choose the outfit he arrives at the level in. I know he likes the suit, but come ON, he'd stand out like a sore thumb at a Megadeth gig. Also, perhaps each outfit could have different carrying capacities. e.g. an outfit with a greatcoat, such as a Russian Soldier uniform, could easily conceal a Sawn-off or MP5, while a police uniform without a jacket, could only carry one pistol, (in the holster) without rousing suspicion.

13. More levels based on real buildings, e.g. Buckingham Palace

14. The Law of the land coming into effect. e.g. carrying a gun openly in Texas is a normal thing, permitted by the law. The same behaviour in London is a good way to find yourself introduced to the Police Armed Response Unit.

15. Loved the Mardi Gras level in Blood Money. How about more levels in a public environment, such as having to waste someone at a football game, or a concert. How about wasting a politician during a public press conference. Then you'd have to quite literally stop yourself being broadcast to every television set on the planet, LIVE.

16. Lastly, PLEASE bring back the ability to take melee weapons from levels into your armoury for future use.

Any comments?

mode007
17th Jun 2007, 17:38
Thanks to all developers of this great hit! I guess it is the most powerfull game I have ever played

koto23
18th Jun 2007, 09:00
Amongst all things maybe added in the next HITMAN game, I think I would love to have the Recordable Replay feature like the car racing games. So that we can see for ourselves how we did in the missions!!!

koto23
18th Jun 2007, 15:40
GREAT...!!! I hope this would really be an added feature in the next HITMAN........to tell you the truth, HITMAN has got to be rank one of my best ever played game (blood money's the greatest....a bit short though).....I love the games where there's not necessarily just the ONE WAY of completing the task........and being a HITMAN, it's like there isn't even words to describe the feelings where you complete the level making no noise....no trace...nothing.....but a GHOST each and every time!! <well, if you like the massacre, play some other games like the military ones> (Oh, the newspaper bit gotta improve, it's always the same some what~) Can't wait to play the next...ALL and IMPROVED Hitman game.....!!!

koto23
18th Jun 2007, 16:04
Just one more thing....

You know, HITMAN really brings out the ""darkest side"" of all people who played it.....and that's exactly why it's SO GREAT!!!! Just to do the way you've always wanted.....I think if this SAVING THE REPLY feature's really added in the next HITMAN game, YOUTUBE maybe overloading with posts!! But what really is interesting is that you can tell how and what that person who played the level's REALLY like on the INSIDE~~~:cool:

bloodyspike
19th Jun 2007, 18:33
personally, something else that would great for the next Hitman is if you could buy new outfits, such an FBI or Cop outfit and already come dressed for the mission.
And one of the missions must definitely take place at an airport!

people have said this already, but keeping melee weapons is a must

Reaper200
27th Jun 2007, 15:48
Just like to say how pleased i am with the game. Its totally awesome although as some people mentioned there are certain things that could be improved. I love the fact that there are numerous ways to complete your mission.

The one thing i want for the next Hitman is moddabily and a map editor. If that is not possible (or in your interest) then i think you should design more maps after release and sell them as download only options. This could be done for Blood Money and i know they would be highly appreciated.

The Joker
28th Jun 2007, 22:27
4.) Contined from 2 posts above......More intuitive ways to kill. I just completed the Las Vegas Mission (Casino) and ended up grabbing the diamond briefcase, I noticed there was a way to hide a mine inside of it; now if I could've gotten closer to the target I wanted, I couldve dropped the briefcase, stepped away and then blown them all to kingdom come....thus I'm saying; have more empty briefcases laying around in the game, that way we can suit up; hide a mine inside of it, drop the briefcase next to our target, step away and BLAM all dead :)

haha, when I did that mission I got a briefcase put a mine in it, and threw it over the wall into the little section that Shiek guy was sitting in.


BOOOOOOOOOOM!

Hitmanfam101
29th Jun 2007, 16:04
Yo. More suggestions and stuff

-make a map editor. that would be sick, and don't even try to argue with me about that. now, some of you might think, "well we cant make cinematics or do speech for the characters, but so what, wouldnt it be awsome to make a good level and then email it to eidos to be reviewed and possibly used? Obviously, they would add the voice n' stuff.

-Also, yes i saw this above, but I wanted to say it again. Have hitman be able to choose which hits he makes out of a list of 3-5.

-be able to approach each mission from different angles, instead of saying that all the other roads were blocked off by a battalion of US army tanks. This way, the player can look at a simple map (without guards) before arriving at the location, and say, "which side do I want to approach this hit from?"

-Yah.

-Have a mission that spans multiple locations, like a mission in a bay, where to get to certain areas, it is needed to either boat across the cove, or run/ride on a bus along the beach.

-when i beat missions SA, i get **** loads of cash, and spend it on upgrading my guns (wtf? who needs guns?). I should be able to buy... CLOTHING! Right now I'm starting each mission with like 10000000 **** ing dollars and my cool but and useless suit.

-hitman should be able to feed a loop into security cameras and then walk by them without **** ing getting "recorded by CCTV" :D

-Any comments?

firelogic
23rd Nov 2007, 16:50
I couldn't find ANY game to seriously pick up the glove of sniper missions.
why not make a set of missions to address sniper skills.
i also expect the weapons to be more complex regarding sights and sharp-shooting. in long distance make wind a factor, and move grass and leaves in the target area accordingly.
let 47 buy more stuff in order to blend in (clothes??!) and provide him proper intel so he can make use of the clothes he has (or stolen during previous missions).
also, i didn't find any real use to the weapons i got during the missions. wouldn't it be nice to give 47 something that he can actually USE?!!
as you probably guessed, I'm a fan of sharp-shooting so the Baller and a sniper rifle are all i need or want, but i didn't have a chance to use the sniper rifle and where i did it was ridiculously too easy or simply unnecessary, not to mention the missions where you had no use for carrying the damn suitcase in the first place.

anyway - sniper missions. what do you say? (pleeease??)

X Stilletto X
27th Nov 2007, 22:30
1. Stay with great ragdoll.
2. Louder guns.
3. Better first-person graphics.
4. Execute when holding hostage (option).
5. Can't see in teh dark that well.:mad2:

47hitman47
28th Nov 2007, 03:04
1.keep with hitman (the best games)
2.more wepons that are fun to use trip wire gun
3.wepons that are odd
4.more places to place bombs
5.beable to get in funny clothing

fury_161
28th Nov 2007, 05:50
Here's my idea, which I think could really add a lot more game-time to this series. In the next installment of Hitman, Eidos would do well to strongly consider a multi-player component. I don't just mean death-match or something crude and simple like that, I mean a well thought out sophisticated game-mode that forced players to think and act their parts.

An interesting multi-player mode would be Rival Assassins.

Up to four players can be in the game, and they take place in levels specifically designed for multi-player, rather than regurgitated single-player missions.

The goal would be, who can take out the target(s) first and get away with it alive.

The assassins would not know what their rivals look like, as the faces and clothing will be completely random. To add to this challenge, the target's location would be completely random in relatively large levels. The map would not show you anything other than points of interest, so that you would have to find the target yourself and take him out. Hints can be spread around, such as interacting with NPC's or simply locating and following suspicious looking bodyguards.

A server option to manipulate game-play could be whether or not other players would be alerted if the target(s) have been eliminated. Therefore, a player could kill the target, dress as him, and wait for another assassin and take him out too. However, all players would be informed when a rival assassin has been killed.

More options could be added to include team-play, where two teams of assassins can compete against each other. Working together can have benefits such as one person causing a distracting while the other casually walks through the crowd. Also, perhaps two players in the same disguise walking together will be less prone to having their cover blown, however if they are in mis-matching disguises, it will alert NPC's all the quicker.

In team mode, perhaps allowing players to interact with each other to either blend in with the crowd, or walk past a heavily watched doorway/entrance would be enjoyable. A simple example would be, one player dressed as a police officer can escort a second cuffed player through a security room without much suspicion. This could be useful if the target is in a prison or jail cell.

Lastly, some good old co-op without competition would be a blast too, allowing players to play through all the single-player missions together, using aforementioned strategies and ideas to deceive NPC's, or splitting up and taking down different targets.

These were just a few ideas I had, I thought it could be a lot of fun.

Of course, I had some mechanics ideas too,
-Cover System
-More Weapons (Even if they aren't much different, gives you the feeling of variety.)
-Non-bayonet-rushing guards/enemies.
-Choosing handiness of weapons to help shoot around corners or to reduce recoil. (IE, Left hand, Right Hand, Two-Handed)

Other people had good ideas too, I liked the "idle animation" idea, would work great to blend into the crowd in Rival Assassin mode.

Moazzam
5th Dec 2007, 06:23
more fibre wire killing styles,neck breaking,more knife killing styles,able to pull out knife after throwing.in human shield able to kill the victim by shooting at head,

Mr.3
14th Jan 2008, 15:25
The game is already great. But as people said: more real sniper missions. I mean the distances are too short. In silent assassin using the .50BMG anti-material rifle was a great idea. Unfortunately not narrowed enough.

The ability to go prone would be better. Control of the breathing as well.

I also know it is a lot of work but I'm sure it's worth it.

Also: more places to hide bodies. And the ability to lock rooms to prevent someone from accessing it (alerting guards if these aren't "supposed to be locked").

Better interaction with the NPC. Maybe even being able to lure someone into a trap. Like disguised as a cop asking another "fellow officer" to come with you that someone is breaking into a restricted area for example.
Also dialogue, the NPC asking 47 dressed as a cop:
-hey! you! Who are you? I've never seen you before!
having multiple answers available like:
- I'm new here, Paul (the name of the guy you took the clothes from, that you would have to type into a box after reading the name from the dead guy's ID card from his wallet that you went through) had to go early, his little girl (you know that too because you saw a picture of him and his family inside the wallet) is sick. I was scheduled to start monday but they called me.
- oh! ok! I hope Paul's daughter will be fine! Well see you newbie!
- see you...

Pretend that you surrender, throw your weapons, the guy approaches and you take care of him close combat style ;) .
Or with some enemies they would keep you at distance with the gun and call for reinforcements. Then you are being "escorted" to the exit point, giving you time to attack for example one agent and kill the others. If escorted to the exit point by the guards the mission would be failed.
Also you could let yourself being captured for example inside an isolated military camp to infiltrate. Of course escape by hiding a tranquilizer dart for example that you could use against the guard or the guy interrogating you.

Then also being able to buy ID cards, clothes etc... before starting a mission.

Weapons: well the blood money weapons are great. The Walther 2000 was the best choice for the game. But the crossbow from silent assassin was great too. Maybe also add a weapon: a mini blow-darts with either poisonous or tranquilizer darts.

Also about the "alarm" system. I admit that a serious bold guy with a bar code at the back of his skull dressed with a great suit is rather suspicious...

needhm21
20th Mar 2008, 12:20
I would like to have these features (some already mentioned):

-Have 47 not just stand around staring, thats suspicious. More animations, and maybe a sit/lie down key... It's just kinda weird a bald guy staring at you, with everyone sitting down at a meeting or something.

-I would also love some kind of reply system, for example:
_Security: Hey, get out of there! It's restricted!
_You: I'm sorry, I lost my keys / couldn't find the bathroom / etc.

I understand this might be complicated, I'm just letting you know the only two things that would greatly improve my gaming experience :)

karel7
8th May 2008, 17:17
(my first post...)

I started playing BM the other week (right after i finished contracts) and it... really... really, really, really!... disappointed me...

In this post, i will not yet enumerate all the things I don't like about the game (I'm making a little list as i go along the gameplay...) and those i wish could be sort out in the next...

right now i just want to say one thing:

I like the change in game approach with difficulty level (less assistance, better "AI"...); I like the fact that you have to be extra careful; I like the fact that you have more interaction... this would all be very fine and dandy... even the fact that you can't go to stealth mode anymore nor crouch without having to keep pushing that button... but they had to mess it up...:

WHY THE F**K CAN'T I LOAD A GAME?!?!? WHY THE F**K DO I HAVE TO SIT FOR HOURS STUDYING A LOCATION, THE MOVEMENTS, AND ALL THAT CRAP, IF, BY MAKING ONE WRONG MOVEMENT IN THE END OF THE FREAKING LEVEL, AFTER PLAYING FOR HOURS(!) I HAVE TO PLAY IT ALL OVER AGAIN SOME OTHER DAY?!?!

Is this game made only for those that want to barge into a location? or is this intended to make us cheat on the purpose of the game, by studying a location the easy way (barging in, caring not if you are going to get shot, cause you know that you're just going to restart the level, now that you know where all the targets and useful things are?)

i like to play one bit at a time. Go a certain way when you know that it's safe... i have finished SA and contracts without a single shot being fired at me because of that! and in this one,... they all seem to be trigger happy! <<<SPOILER WARNING!!!>>> In "vintage years", i infiltrated the cellar in the guided tour and, without reason, the guys came up to, in the middle of the group and kept telling me to get out! This happened as the group was leaving (hence I was leaving also), and they started shooting me anyway! For leaving! Why? I did nothing wrong! And so, after spending 20 minutes waiting for the guide to show up after the previous excursion, I get shot, die, and had to reload... <<<SPOILER END>>>

Is there a reason for this? For not being able to load a previous game after exiting? I can't think of any... (If you're thinking of the difficulty thing, forget it, they just had to make you choose the difficulty in the beggining of the game or saving the game with the inherent difficulty and stating it)


<maybe this post should be in a different thread, it's own thread called "Rantings">

Stromtrooper
11th May 2008, 18:59
There are two things I'd like to see improved (or modified).

One is to have the AI improved a bit. Example : I'm disguised as a cop, and the bad guys start shooting at me, so naturally the cops start shooting at me too. (I mean, come on!)

The second thing I would like is to have the ability to turn off "auto reloads" - especially when using the bolt-action sniper rifle. I'd like to keep my sight-picture until I have decided whether a follow-up shot is necessary.

hollylie
27th Jun 2008, 11:25
I think that lack of sound steps behind doors make this game unreal (N.B. I played only in Blood Money). I never know and never hear when somebody comes to the room where I am or comes by. Of course I can peep in keyhole but it is not the way out. Did anybody notice it? or may be only I have such kind of problems.
But It is so inconvenient. A good example of voices and sound of steps behind doors is in Thief III.

crazyhorse128
27th Jun 2008, 17:37
are footsteps even in normal play, and about the doors, do you realy need them?, Im not trying to be mean or anything but there's the map, and like you said there's looking through the keyhole

hollylie
30th Jun 2008, 04:52
Im not trying to be mean or anything but there's the map, and like you said there's looking through the keyhole
Yes, you're right in this regard:D . But I feel myself a little bit deaf, I can't emagine that I use the map every little step. So may be it is not correct, 'coz my person (agent 47) has such kind of advantage - interactive map. And I just play on his behalf (it's not GPR play from 1d person):scratch:
But nevertheless I want to hear creak of opened door:nut: even it never creaked before:lol:

Lenka_Pinka
6th Jul 2008, 05:18
:D I'm a big fan of the Hitman series and I think the few complaints that I had with interaction of game are smalll and minimal. I think the biggest fix (As far as realistic concerns) should be the door opening and closing. I mean... why do almost every door in the game close automatically? A little queer if you know what I mean... and opening doors just magically... 'open'?

Another fix I would bring about is the fact that any weapon in the game you find you should have it on your list of weapons. (Such as knives, all guns... tree cutters, etc...)

And of cousre... MORE MISSIONS!!! I like how Blood Money gives you soooo many ways to kill your targets... that was one big plus in the game, but hopefully the creators see this and we will be very happy!!!

kratos
23rd Jul 2008, 15:48
hey i have problem if blood money..
look i have 512MB ram & i have nVIDIA geforce MX 4000 graphic card i think
it does not support pixel shader....
my question is can i run this game without pixel shader using the software 3D analyzer..... please help if anyone knows then show me the settings of that....

FreedomPhantom
13th Aug 2008, 17:26
Big fan of series here also game was awesome but i didnt like that i could only have a suitcase for my sniper rifle. I customized my M4 bought alot of stuff for it and i cant even walk around with it in a suit case i have to find the drop of point.

I also wanted more Casino and Suburb missions those were really cool and interesting. Maybe even different suits you can wear at the beginning.

Oh yea and Face masks that you can buy and start off with at the beginning of levels.

Skidellor_47
15th Sep 2008, 08:28
I want to see a game that works . Anyway , they will be a lot of surprises in the next game ( more than we wrote here ) , if it takes so long for Eidos to make another Hitman . Maybe they're preparing something special . Anyway , i want a lot more missions , longer missions , high-quality sounds adapted to the situation . I wanna see the bullet's trail to enemy's head in slow-motion like in Hunting Unlimited Series ! BUT ONLY WHEN WE DO HEADSHOT ( every shot like that would be extremely boring ) I want as much surprises as Eidos can offer!

And ...Hey , Mr.3 , They are ''Tranquilizer Darts'' In the game.. Check the ANL mission . youll see

allanssd
22nd Sep 2008, 05:28
I loved a lot of the suggestions on here, especially that of idle animations and sniper missions.

One thing I would like to come back from previous installments is the fact that guards and police can run out of ammo. They don't necessarily have to kneel and surrender like they used to. They could maybe run to the security room for more ammo or take cover with someone else and share clips.

I just hated the fact that your enemies had access to some fairy godmother that would keep their ammo supplies plentiful. :mad2: I guess it made up for the fact that they were dumb as bricks though.

Stromtrooper
22nd Sep 2008, 08:12
To be able to purchase a regular briefcase, with the ability to store your suit (or a disguise) in it. Maybe an "advanced" foil-lined one (like for the sniper) that could pass pistols through scanners.

It could also be used / destroyed / re-purchased if used for 'hiding' a remote-detonated mine in it...

firedance99
22nd Dec 2008, 00:23
neck breaking

I like the neck breaking idea, although with the fibre wire it seems kind of unnecessary.

I also really liked the crazy ways you could kill people in Contracts e.g. the pool cue in the manor. Nail guns and hammers are a good start, but still kinda obvious - more oppurtunies for the sadists among us would be good. :)

lsdsigma
30th Jan 2009, 09:50
Contracts-style + BM-gameplay + "freeroam concept" (better interaction with the NPC, big locations full of people etc.) = perfect game

WhatsHisFace
8th Feb 2009, 05:23
I would really just like Jesper Kyd to get back to his older style of song-writing with brassy, memorable themes.

Kebab
30th Mar 2009, 14:00
Pretty much all has been said but let's second them:
- Newspaper was great idea. It should be kept. :thumb:
- I also like the idea that you make money from the missions that you can use to obtain information about the mission and buy new add-ons to your gun. This should be kept aswell.
- Blood Money was IMHO best Hitman yet. Great music, fantastic levels, many ways to complete the missions (heck, Im still playing it). Once again you guys should really improve from Blood Money, expand and think bigger. More accidental kills, maybe frame someone else from the murders?
- It was said that you guys will improve the AI in one game magazine around the time K&L came out. Good, because the AI was in some cases too stupid and other cases too smart. They'd instantly know you are the bad guy and decide that best course of action would be to kill you. If you get caught picking a lock the guards will kill you instead of arresting you or giving you a fine or something. I mean honestly! Some guards maybe should have this feature. Goons of drug lord are up in trouble anyway so it might not be a bad idea from them to shoot intruders.
- If you stand near body too long and civilian notices you he immediately runs to cops why start shooting at you without asking anything. Why couldn't hitman run to these cops and make the cops shoot others?
- Blood Money had some nice interactions with NPCs in the game, such as asking the respetionist for your missing suitcase in dance with devil, bartender in the same level, Curtains down reseptionist etc etc.

Bottom line, BM was IMHO best of the Hitman series. Grow it from there and expand the ideas and improve and you guys will make another awesome game. :thumb:
EDIT: And yeah while we're at the newspaper idea, wouldn't real hitmen hide their tracks the best they can? Taking the shells of the ground and taking the bullet off the body making it hard to know what type of weapon was used etc.
And oh yeah, hiding bodies should be tweaked. Maybe hiding in plane sight by posing dead bodies to look as if they were alive.
And more bloody death the more bloody the costume will be = people would start to think where the blood came from.

Vincent_
18th Aug 2009, 18:52
Varied execution moves. The option of an overcoat may look cool especially on cold missions. The series doesn't need a complete overhaul either, stick to the formula.

Fruitster
1st Sep 2009, 17:17
I'd really just like to see a more advanced AI, and larger levels for 47 to do his thing in. Blood Money did so much right, so more of the same with some of the improvements mentioned by previous posters would be great.

sunny-945
26th Sep 2009, 18:12
i say only one thing
i m deadly w8 for new one

Prussian Army
27th Nov 2009, 22:11
All I want from Edios is not to sell and makke loads more Hitman Games.:D

AssassinAgent47
20th Feb 2010, 02:41
I liked everything from all the games but PLEASE UBI DO NOT MAKE THIS A NON-STEALTH GAME OR REMOVE THE SILENT ASSASSIN RATINGS

I will literally have a heart attack, literally if you remove stealth and stealth ratings

Conviction has already broken my heart so please don't go all Jack Bauer on us

I love my action games and have plenty choices but stealth is a dwindling commodity

That is all

P.S. Seriously please don't remove ANY stealth features I beg you with all my heart


Ok that is all ...again

for now

anisebal
22nd Feb 2010, 09:48
Hello AssassinAgent47!!! I think you are very pleased to play this game I know that If they remove the stealth then you gonna feel bad..
Is there any way to request this action game will more thriller and suspense because I need too and I waiting for the next version of this game.

AssassinAgent47
23rd Feb 2010, 05:26
If you want action games I can think of about 100 right now available just on the 360.

Please for the love of all that is holy don't make Hitman a pew pew pew non-stealth game.

I guess they won't anyways he's an assassin so I think it will be alright.

vampirewarrior
7th Mar 2010, 04:19
i think the way agent47 opens and closes door should be changed.like opening the door with his hand.like in splinter cell double agent

berny
15th Mar 2010, 05:37
okay you guys think of this an open world hitman where you get dropped of at the town your target is in to either go in immediatly to kill him or study him to not fail. also imagine like your at 47's safehouse and you get a new message on your laptop from diana that you got a new mission also that you can call the a weapon supplier to get new weapons

Rayden Knight
19th Apr 2010, 17:16
I've read all the posts. I hope Eidos reads them. I think there are some great ideas. Some core elements should really be kept, like the stelth element. This is what characterizes Hitman. Alternatively gamers can go in like Rambo with multiple guns and machine guns blazing; a better combat & shooting system, but playing like Rambo shouldn't be the way this game should be optimized, bearing in mind this is a stealth game.

I want to be creative, resourceful & be able to better use the environment, or mix items in combination (like posioning a sausage in HBM is great) to use them against the target

I want to be able to keep & display my melee weapons as a tool & trophy. I agree the stun gun had so much potential, but disappointingly wasn't developed

I want to be able to display & use the clothes i steal. Then using my weapons & clothes can have some continuity.

I agree having that Eastern Euro thing of desecrating consecrated ground is gettiing predictable. Maybe the last mission can end at his hideout, where he is discovered. A SWAT team, the army & commandos go in to try & take him out, then 47's weapons can really come in useful

47's hideout then should really be upgraded to have mazes, blind spots, traps, practise areas where when the SWAT & commandos teams come, they dont know the area but 47 does. The hunter becomes the hunted & they are fighting on 47's turf & playground. That would really be fun

I dont want to be able to upgrade my customized sniper rifle only to get to really use it only on the Albino. I paid a fortune just to put one armor piercing round to some albino clone's head ??? Come on.

The new Hitman 5 must have a cool title. It should also be the basis where there will be expansion packs to choose from. There will be a map & character editor Fans can also create their own custom missions & show it to everybody. Then Eidos can have the best modded mission, or series of mission & recognize the best modder for his dedication

I want unique ways to murder my target, like if he wears a necktie, flush his necktie down a toilet bowl & have the toilet system strangle the ****er to death, hahahah

AI muz be upgraded to be more human, instead of them juz charging through a door. They muz reflect co-op teamwork & reflect real security strategies.

In this regard, 47 should be able to prone & use walls for cover, etc. He should also be able to jump.

More enemy assassins please. Diana says,"We're dealing with The Franchise here!" Maybe there can be another rival agency, since The Franchise had been destroyed. I'm ok if the enemy assassins like the bartender were so mortal they can be killed with a bullet to their heads. After all, they are juz normal human beings, unlike 47, who is the perfect clone. The singer assassin, Angel was a great idea. She could throw knives at you, stab you, somersaunts & shoot you. I had so much fun inventing ways killin the ***** & shooting the tits outta her

One thing i noticed on that level was when i lockpicked the door & got out. She was attacking me in public & nobody seemed to care. But when i draw my own weapon to defend myself i get shot by everyone. WTF ???

No more self- closing doors please

I want to be able to carry more than juz one knife & a variety of blades

47 should also be able to draw his gun in various ways. If 47 is in a police uniform, he should be using his holster & not juz keep & draw his gun from his shirt like all other disguises

47's barcode is cool. thats what makes him 47 to me. Maybe he can buy a cool wig to hide his tattoo.. hehehehhs ..

The multiplayer idea is cool.

Eidos can see hitman fans have alot of hope for the new series to really blow us away. I dont mind if they spend more time to ensure the game is really good.

More immersive environments will be good, so we feel as if we really travelled to that destination. Hitman is an international game

More varied explosive devices. Grenades, mines that explode if some one steps on them

Thank you for reading my long-winded albeit passionate rants

Rayden Knight
19th Apr 2010, 17:22
Last but not least, more fun & nifty gadgets. Rembering Hitman is similar to James Bond with blood on his hands !

47's safehouse can have a TV set too, where he can change the channels to watch news. 47 can be staying in a suburb neighbourhood, or a town bustling with activity

TinyForumIlan
16th Jun 2010, 17:49
Thanks to all developers of this great hit! I guess it is the most powerfull game I have ever played.

As a gamer I want to say what I wish to see in the next release. I hope this information may be usefull to developers.

1. Aim standard weapons as in a real world (like this done in Call of Duty).
2. Please add sedate gun, not only syringe. Shoot someone to sleep down from round the corner - what can be better? :)
3. AI. Opponents too straightforward in combat action. I think they should more use corners, buildings, furniture etc to cover. Now they tank my hero like they are immortal :) And shooting. The opponents shooting so badly... Looks like they do not have an aim utility on their guns. And they do it too slowly.

Thanks in advance.
Yes, I know what you are saying. There should be more than just the 'Stun Gun' and the 'Air rifle'Something like a taser, or something. And indeed the enemies are just badasses If you look at their shooting "Skils".

TinyForumIlan
16th Jun 2010, 17:56
Last but not least, more fun & nifty gadgets. Rembering Hitman is similar to James Bond with blood on his hands !

47's safehouse can have a TV set too, where he can change the channels to watch news. 47 can be staying in a suburb neighbourhood, or a town bustling with activity

Yeah, right. Like a cold-blooded-assassin like Hitman goes watch the telly all day long when he has not got an assanment. :nut:

TinyForumIlan
16th Jun 2010, 18:03
1.) 47 should be able to lean again
2.) use of unusal killing toys like the billiard cue in "CONTRACTS"
3.) more weapons :)
4.)the game should be developed for pc in first place , for consoles second place

Yes I think hitman 5 should have:

- 50 or more handguns, 10 not automactic at all(like weapons before 1800 i dunno)
- 30 or more smgs
- 15 rifles, 2 not automatic like the weapons of the US Marine in the Withe House Mission)
-10 or More sniper rifles
and 15 or more melee weapons of any kind

TinyForumIlan
16th Jun 2010, 18:10
i want more levels and more creative ways for people to die. in the mission till death do us part i wanted the croc or gator to eat them when they fell in the water. i think it shoud have at least twenty levels but i would be sweet to have more. i saw a screenhot when agent 47 had a toaster in his hand ready to throw it in the water and shock the person who was taking a bath but i didn't see it in the game.

I realy want to see some things like in New Life mission your target is paronoid.
Well i think, when you take his gun. He should wake up, getting paronoid and freak out.
The Guards will say; Oh no, our boss Is going to freak out better call the 'Crazy house people', a car will come, and run down over Vinnie (because he runned onto the main road). And kill him. That is a nice use of somebody being parnoid. :D :/

TinyForumIlan
16th Jun 2010, 18:17
Semi Review of Blood Money (mild spoilers)

Blood Money seems a far better game than some of the other Hitmans' I've played however I noticed that after the first mission (demo) it didnt go as I thought it would
-The demo starts off where this guy (father) is mourning over the death of his son from that amusement park ride incident; he then calls upon #47 to asassinate the manager of the amusement park......that gave you the complete feel of being a hitman
-At the end of every mission the system tallies up what you did, how many accidents occured, how many shots, bodies discovered etc (just like Splinter Cell's Chaos Theory); it then tells you how seen you were and your Noteriety, higher the # the more you'll be exposed as a true hitman and you'll be arrested on sight which is why the next screen you can bribe people to lower you ever being on scene of the crime....once again also a good feature

What I want to see in #5

1.) More phone calls, I want more people to call upon Hitman and say Hey we have a dirty job for you, someone killed my brother and I want you to put an end to him....or someone is embezzling money I want you to track his progress and find a way to make sure hes caught in the act (maybe have his laptop bugged so when he does the transaction in the comfort of an airplane its displayed so everyone can see)

2.) The PC Box for Blood Money shows a laptop with 3 missions to choose from; says the name of the target, location and the payout if you accept, you then could click the INFO button to get more information on the actual assignment......thus I say in Hitman #5 we actually have that. Also in relation to our hideout, I suggest that after we complete a mission, collect our reward we head back to our hideout for possible practice on gun shootings, check the mail and see who wants to hire Agent 47; in which we can choose to have 3 missions to select, we can choose the higher payout mission first and still have the other 2 available when we want to do them next or even after completing a different new one.

(Another review comment)

I love the newspaper idea, I love how whatever you did on that mission, it will be displayed on that newspaper. I havent re done any missions to alter the newspaper but I completely beleive you can do the mission completely stealthy or cause major acccidents left and right and it will be displayed on the newspaper

3.) Likewise, add the newspaper in again, only this time maybe also once the mission is completed on your way home to your hideout a newspaper will be available for you to purchase to find out what you did and how noticed you were during that mission. Likewise in the newspaper possibly being a little more descriptive on a certain death (though I'm thinking it might not be possible) for example if you fiberwire a person and put them in a steam room, have the newspaper say "body found in steamroom"

Thats all I can think of right now

I've only completed 5-6 missions of Blood Money and already love it, I sincerely hope they will be making a #5




I wish you could make civilians kill people 'Kill that guy" :"But i dont wanna" "Do it or i Kill you" :eek:

TinyForumIlan
16th Jun 2010, 18:22
They could have it so that the blood stains remain on the clothing you change into. If it's just a minor bit, it could raise some suspicion, but if you pass by quickly they pay it no mind (unless the tension gauge is already high)

But if there's a whole lot of blood, then civilins will run over to inform a guard, where upon they'll come over to check you out.

And on that subject, there needs to be more of security/police coming over to question/apprehend you quietly first, instead of them just whipping a gun out and firing away. Just more realistic that way (and of course, if Eidos wanted to go for gold they could even give 47 an option to throw his hands in the air to surrender (in cases where he's obviously busted), at which point you could snap their necks when they get close)



It'd obviously make the controls a little more complicated to have it as a whole seperate move, but what they could do is that his regular close up headbutt move (always felt it's a little inelegent for a hitman but hey) could send the guy spinning around opposite you holding his nose for a second. That'd then give you a chance to pull out whatever weapon you need to attack from the back.

But now The other idea I had (and reason why I actually signed up for this forum in the first place)...

More animations and options to blend in with the crowd:

Like a heap of times you'll just be standing about watching and waiting for someone to pass you by. It'd be nice if there was some idle animations where you're pretending to look at your watch, admire the scenary, etc... instead of just standing their staring them out suspiciously.

Likewise goes for being able to take a seat at a bar, sit down in a hotel lobby and look busy.

Also it'd be nice if there was some random animations for when you're walking by security, if Agent 47 would try to obscure his face from being remembered, say by casually looking the other way, or putting his hand in front of his face to scratch his head. That sorta stuff.

It's no gameplay innovator.. but it does add to the immersion of being a hitman, and that's one of the biggest draws for this game to me after all. I wish the civilians in the murder of crows running scared if you shoot. Now they don't mind.

TinyForumIlan
17th Jun 2010, 14:05
4.) Contined from 2 posts above......More intuitive ways to kill. I just completed the Las Vegas Mission (Casino) and ended up grabbing the diamond briefcase, I noticed there was a way to hide a mine inside of it; now if I could've gotten closer to the target I wanted, I couldve dropped the briefcase, stepped away and then blown them all to kingdom come....thus I'm saying; have more empty briefcases laying around in the game, that way we can suit up; hide a mine inside of it, drop the briefcase next to our target, step away and BLAM all dead :)


Boom, blowed to tiny pieces.

TinyForumIlan
17th Jun 2010, 14:08
i want more levels and more creative ways for people to die. in the mission till death do us part i wanted the croc or gator to eat them when they fell in the water. i think it shoud have at least twenty levels but i would be sweet to have more. i saw a screenhot when agent 47 had a toaster in his hand ready to throw it in the water and shock the person who was taking a bath but i didn't see it in the game.

No I haven't see it in the game neither. Kind of disapointing that you can't do that:confused:

Vincent_
27th Jun 2010, 13:50
Yes I think hitman 5 should have:

- 50 or more handguns, 10 not automactic at all(like weapons before 1800 i dunno)
- 30 or more smgs:nut:
- 15 rifles, 2 not automatic):wave:
-10 or More sniper rifles:hmm::p
and 15 or more melee weapons of any kind

Yes, guns, lots of guns. They should raise the bar for the amount of guns in a single game.

TinyForumIlan
4th Jul 2010, 10:02
Yes, guns, lots of guns. They should raise the bar for the amount of guns in a single game.

Hey Thank you ;) :tongue2:



:friends:

TinyForumIlan
6th Jul 2010, 20:20
In the mission "A New Life", there is a gun called the Air Rifle...u might wanna pick it up and see wat it does. Its in the sniping area located in the (i) zone.


...its a tranquilizer that shoots darts that sedate the victim, so sedate guns are already here ;)

But one, not nice :D errrr :(

TinyForumIlan
6th Jul 2010, 20:33
I've read all the posts. I hope Eidos reads them. I think there are some great ideas. Some core elements should really be kept, like the stelth element. This is what characterizes Hitman. Alternatively gamers can go in like Rambo with multiple guns and machine guns blazing; a better combat & shooting system, but playing like Rambo shouldn't be the way this game should be optimized, bearing in mind this is a stealth game.

I want to be creative, resourceful & be able to better use the environment, or mix items in combination (like posioning a sausage in HBM is great) to use them against the target

I want to be able to keep & display my melee weapons as a tool & trophy. I agree the stun gun had so much potential, but disappointingly wasn't developed

I want to be able to display & use the clothes i steal. Then using my weapons & clothes can have some continuity.

I agree having that Eastern Euro thing of desecrating consecrated ground is gettiing predictable. Maybe the last mission can end at his hideout, where he is discovered. A SWAT team, the army & commandos go in to try & take him out, then 47's weapons can really come in useful

47's hideout then should really be upgraded to have mazes, blind spots, traps, practise areas where when the SWAT & commandos teams come, they dont know the area but 47 does. The hunter becomes the hunted & they are fighting on 47's turf & playground. That would really be fun

I dont want to be able to upgrade my customized sniper rifle only to get to really use it only on the Albino. I paid a fortune just to put one armor piercing round to some albino clone's head ??? Come on.

The new Hitman 5 must have a cool title. It should also be the basis where there will be expansion packs to choose from. There will be a map & character editor Fans can also create their own custom missions & show it to everybody. Then Eidos can have the best modded mission, or series of mission & recognize the best modder for his dedication

I want unique ways to murder my target, like if he wears a necktie, flush his necktie down a toilet bowl & have the toilet system strangle the basterd to death, hahahah

AI muz be upgraded to be more human, instead of them juz charging through a door. They muz reflect co-op teamwork & reflect real security strategies.

In this regard, 47 should be able to prone & use walls for cover, etc. He should also be able to jump.

More enemy assassins please. Diana says,"We're dealing with The Franchise here!" Maybe there can be another rival agency, since The Franchise had been destroyed. I'm ok if the enemy assassins like the bartender were so mortal they can be killed with a bullet to their heads. After all, they are juz normal human beings, unlike 47, who is the perfect clone. The singer assassin, Angel was a great idea. She could throw knives at you, stab you, somersaunts & shoot you. I had so much fun inventing ways killin the ***** & shooting the tits outta her

One thing i noticed on that level was when i lockpicked the door & got out. She was attacking me in public & nobody seemed to care. But when i draw my own weapon to defend myself i get shot by everyone. WTF ???

No more self- closing doors please

I want to be able to carry more than juz one knife & a variety of blades

47 should also be able to draw his gun in various ways. If 47 is in a police uniform, he should be using his holster & not juz keep & draw his gun from his shirt like all other disguises

47's barcode is cool. thats what makes him 47 to me. Maybe he can buy a cool wig to hide his tattoo.. hehehehhs ..

The multiplayer idea is cool.

Eidos can see hitman fans have alot of hope for the new series to really blow us away. I dont mind if they spend more time to ensure the game is really good.

More immersive environments will be good, so we feel as if we really travelled to that destination. Hitman is an international game

More varied explosive devices. Grenades, mines that explode if some one steps on them

Thank you for reading my long-winded albeit passionate rants

I Think you are right, but more like: "Hey, let's put a tiny little explosive into the sauage, then detonate it (BOOM!), target blowed to pieces :D" And the police is like: "Look the cause of the death of the victim is....... a hotdog (LOL) :D :D :D.

I think you should be able to sell and buy eg weapons, items, drugs you find around the levels, all things you can cary, like computers, plates, cups, knifes ya know the drill. There should be a guy or crate in every level who you can give/put items in. Then, in the next level, the guy should give you a envelope, (or a briefcase) with money. Or there must be just a thousend bucks.

burning
1st Sep 2010, 00:09
i want more interaction with the NPC
for example tht big party in the snow with all the hookers none of the hookers asked me if i wanted to screw them, none even tries to chat you up, wich is really LAME! your invited to this hugh hooker party yet none asks you into the grotto.. is this a 18+ game or is this a little kids game??

and i want even more interaction, you can for example presuade people to help you in some sort of way for example promosing a junkie some cocaine in return for their help.,

but the most ANNOYING thing about hitman blood money is the stupid annoying changing cloths in the middle of a freaking fire fight, iam hitting space bar to collect droppped ammo and then it changes cloths in the middle of a firefight and i get killed i got no idea who came up with the plan of making change cloths and picking up ammo the same button but that does not work!!!!

further more the keys are annoying as hell!!!!
E = picking up a draging a body yet F = dropping it again yet E = opening a lid ??
who thinks of this ? did anyone think of this ? change it plse!!

make it
E = pickup a body and drop a body
F = change cloths and
space bar = grabbing ammo..
you can tell no one even put any thoughed into this ..

looking through keyholes is what people did in the 1900 we now use high tech survalance equipment like fibre optic cable to do that..

i most defenently miss my dual guns! where the freak did the dual guns go to ? or have i not yet found them in blood money, i loved them dual guns!!

we dont need more guns in a next hitman, we need more clever stuff, last thing you want is turn hitman into a ordanairy shoot em up game..


MULTIPLAYER GAME

where the hell is the multiplayer game ??
i want to fight other hitmans in a hugh city setting boobtraps for each others like door bombs or sticky mines on walls,
why did no one think of a multiplayer game, you can even make a multiplayer game in wich the hitman group will fight a terrorist group in sneaky ways..
if the next hitman doe snto have a multiplayer i will probably not buy it, cause single player is so limited. nothing is better then a human opponent!

123
13th Sep 2010, 02:51
I agree. even if there's no multiplayer you still gotta buy the game.

BigBoss
27th Oct 2010, 09:37
MP would be nice, but I like the idea more of open world, or at least hubs. Choices that affect the story, and the exploration of "social stealth" you could either get dialogue options to talk your way into or out of places, and you should be able to interact more with the world to blend in. Like guards are walking up behind you, you turn a corner and grab a newspaper from a stand and read it as cover(ok that example isn't that good but you get the point) Blood money had enough guns imo(I like to go in unarmed), but you could always have more gadgets.....

123
5th Nov 2010, 03:27
i want more interaction with the NPC
for example tht big party in the snow with all the hookers none of the hookers asked me if i wanted to screw them, none even tries to chat you up, wich is really LAME! your invited to this hugh hooker party yet none asks you into the grotto.. is this a 18+ game or is this a little kids game??

and i want even more interaction, you can for example presuade people to help you in some sort of way for example promosing a junkie some cocaine in return for their help.,

I agree there definitely needs to be more interactions with the NPC's, for example on Dance with the devil & You better watch out there were female assassins that would try to lure you room and kill when you let your guard down. That would work better if though out the whole game you could pick up girls and hookers then when 47 goes into the room with the girl and she stabs him in the neck and blood is spaying every were it would be more of a surprise to who ever is playing.
And about promising a junkie cocaine or money Definitely, that reminds me of hitman Contracts on the stage Deadly Cargo were 47 pay a hooker to distract a guard.

MP would be nice, but I like the idea more of open world, or at least hubs. Choices that affect the story, and the exploration of "social stealth" you could either get dialogue options to talk your way into or out of places, and you should be able to interact more with the world to blend in. Like guards are walking up behind you, you turn a corner and grab a newspaper from a stand and read it as cover(ok that example isn't that good but you get the point) Blood money had enough guns imo(I like to go in unarmed), but you could always have more gadgets.....
Grab a newspaper and pretend to be reading definitely I get it like assassins creed being able to set down and blend into crowds.
But you can never have to many guns adding more guns won't take any thing away from the series the more the better it would only be come a problem if they made senarios for each new weapon.
CustomGuns and RifleCasesYou should be able to put all sniper rifles in a case and there also needs to be a case for assault rifles as well.
All the guns in the game should be customizable, guns with accessories slides for scopes and stuff.

Covelio
17th Dec 2010, 12:47
100% Agree and QFT.

I loved this game!

Mister47
31st Jan 2011, 03:26
Hello Eidos, I hope you do read these wonderful posts. Please pass this information unto the people that decide to make games there in Eidos and let them know that their public is demanding another installment of the hitman series.

Please allow us to go crazy with the latest technology. Please provide a more fluid game this time, with more creative ways to carry out the assassinations. More trinkets and devices as well to flavor the game and to give us wonderful getaways.

Thank you for always putting a smile on my face in the past. However, the last release was 5 years ago. We need a new one. Please deliver. Thank you.:D

BigBoss
8th Mar 2011, 09:51
And so we go another year without hitman.....
http://scienceblogs.com/isisthescientist/head%20explode.jpg

Lady_Of_The_Vine
25th Mar 2011, 12:59
Hello Eidos, I hope you do read these wonderful posts. Please pass this information unto the people that decide to make games there in Eidos and let them know that their public is demanding another installment of the hitman series.

Please allow us to go crazy with the latest technology. Please provide a more fluid game this time, with more creative ways to carry out the assassinations. More trinkets and devices as well to flavor the game and to give us wonderful getaways.

Thank you for always putting a smile on my face in the past. However, the last release was 5 years ago. We need a new one. Please deliver. Thank you.:D

Nice first introductory post, Mister47. :cool:

BlackFox
3rd Apr 2011, 20:53
Ohhh I cant wait for another Hitman game, Blood Money absolooterly rocked. Cant wait for another one.

If I could have just one wish for HitmanV it would be to expand the customisation that BM had. That was my favourite aspect, allowing me to tinker my tools how I saw fit, with attachments and devices that I wanted to use.

Expanding this in the next one would keep me more than happy, but I know I wont be dissapointed as each Hitman has got better each time.

I just cant wait for Mr47's return!!!

(I just realised Eidos are involved with a lot of games I like, Hitman, Deus Ex, Theif, Batman AA!!!crazy!!!)

keeperhood
23rd Apr 2011, 18:24
I know it may look weird at first and that agent 47 is not Sam Fisher, but i think Hitman should have the ability to Jump. At least a small leap that could help in some situations

MilkMoneyHitman
23rd Apr 2011, 20:03
1.More weapons. Like you can choose knives,screwdrivers etc in your brief.
2.More missions. I know it's hard to come up with new missions but still fans will be happy if they'll do it.
3.More movements. Like more combat that you can kill anyone with your fists.

primepost
17th Jul 2011, 11:51
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prats47
19th Jul 2011, 10:19
i wanted to see the toaster part too.hitman absolution should be one step further than blood money

Norseman
29th Feb 2012, 01:05
It would be cool to see more snipers rifles in a game and tasks that deals with this topic. Another interesting thought is to develop idea of doing the job by weapons you discover by yourself in a mission process. Personally me, I tried to finish a mission for several times by using different methods of eliminating the target.

Annunaki
29th Aug 2012, 01:14
They need to make a shirt that says, "Agent 47". Or something for us 47 fans. I think that'd be cool. :)

ClaireBrooks
19th Jul 2013, 08:09
What also could be cool if we could or better to say 47 could get more Missions from "ONLINE DOWNLOAD" until the following Hitman sequence is comingmaybe some editor could be cool and then you will see some contests and the greatest missions get avalable as downloads from ingame.

bushuohua
9th Dec 2014, 06:06
Adding new moves could be nice .