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shurik
16th Apr 2006, 19:22
Well the game already came out and some ppl aleady beat it and some didn't.
I completely love this Tomb Raider and Lara, it's the BEST series of all. Therefore, I decided to make a poll and see how would you guys rate it. The poll is from 1-10. For me it's 10 all the way. Let's hear from you!!! Hope everyone likes it. Well done to Eidos and Cristal Dynamics!!!!!!!

R1c4n
16th Apr 2006, 19:33
I say 9/10, I just wished it was slightly longer and wished I could run through the levels with lara in her bikini lol. The red tokyo dress is excellent anyhows, I think overall the controls are exactly how I want them to be now, all that is left for a next iteration I suppose it larger, less linear levels and more levels period. I'm still very happy with the game and find myself still playing it every once in a while, which means its a great game :)

ShadowOfOblivion
16th Apr 2006, 19:34
I rated it very good. If it were longer and the combat was a little more refined it would've been perfect. However, it's a very good first effort by Crystal Dynamics and a great return to form for Lara Croft.

Here's to hoping TR8 kicks just as much booty.

shurik
16th Apr 2006, 19:38
I agree with you guys, I wish the game could've been little longer, but still it's just so good!! hehe :D The controls are awsome, and everything else just is the same way.

Allek
16th Apr 2006, 19:50
The length is just keeping it a little below a 10. I give it a 9! :thumbsup:

Zeeblade
16th Apr 2006, 19:57
there was already a poll done. You left out TO SHORT. Thats my vote
Graphics are great. I didnt like being forced to only go one way in the game. There were times I could have jump on something so easy but it would not let my unless I did it there way. For the 1st time playing this on hard was the easyest TR I have every done.

gingerspice+tombobsessed
17th Apr 2006, 00:49
I gave it a 9/10! I literally LOVE legend - i can't get enough of it. But obviously it lacks in length so I couldn't give it a 10. I swear if they just added like 4 or 5 more levels as long as the Kazakhstan level (longest one) then it would've been perfect.

OuTR
17th Apr 2006, 02:40
The game is fantastic and they give Lara so much more character and depth. I cant wait for the next one. This one is so good I think I'll replay it from the start all over again after I get 100% :D

Prometeus
17th Apr 2006, 04:57
What does it means "terrific" for you? (to the author of the pole)

as i see, the answers are ordered from worst to the best, for that reason i don't understand the meaning of terrific in that place

PS If it means "excelent" i want to change my vote from "very good" to "terrific"

Disciple
17th Apr 2006, 13:59
I like it a lot; vast improvement over AOD. I must admit though, sometime it feels as if it's been dumbed down in places. Can't put my finger on it but it's like somethings missing. Definitely a thumbs up though.:thumbsup:

thoran6
17th Apr 2006, 17:19
1 out of 10

auto grab made it so you couldnt fall
there were no gators or any challenging animals
no levels like venice or the sphinx
the whole game babied you through it, telling you what to push or where to grapple
the annoying guys blabbering in your ear all the time
i could go on and on, i am going to buy TR2 and replay it to see what a real game is like, TRL was super short, super easy and will make a good coaster on the table..

zren
17th Apr 2006, 17:22
As a Tomb Raider 'veteran' i voted 'bad'.
For a newcomer they would probably vote better.

Why i voted 'bad'? :

Legend was too easy imho. Like someone (cant remember name) pointed out
we were treated like a bunch of kids.. For todays 14 year old generation that maybe
a good thing since they mostlikely havent played TR1-2-3-4-5.

For the 'die hard' Tomb Raider this game is just way too easy. Everything is
self-explanitory with hints, Lara 'looking' where to go, shiny objects.
The challenge is gone in Legend for us 'die hards'.

I bought Legend last week (holland). Initially while i was going on in the first
level it felt all right and played like a real Tomb Raider.
I remember Tomb Raider (1,2,3 primarily) and how they made a big impression
on me while playing it with my girlfriend & brother together on PlayStation.
Long enjoyable evenings running around trying to explore every square feet
and even trying impossible jumps 'just to get to that spot' where there might
be a ammo, gun or medpack pickup that we concidered 'we must get it' before
we need it lol.

There were so many 'traps' in Tomb Raider 3 and you had to explore and take
your time to review the whole area before you recklessly run or jump for your
destiny.
Where are the keys in Legend? Or the pieces of an artifact that can be put
together to form something you can use in a different area/map?

Legend its 'scare factor' is also far less impressive (if any at all). In previous
Tomb Raiders you would sometimes pee in your pants when out of no where around some
corner a creature makes a loud noise and runs towards you. You panic and
start making mistakes lol.

I remember the crocodiles in Tomb Raider very well, i was always scared to go
in the water (in tomb raider, not real life lol) knowing there could be some
weird things chasing you while you are in panic trying to look for a place to
surface and catch breath.
The piranha's so much freaked me out in TR3 lol

I must agree that the controls in Legend are far better than the ones
in AoD. Only a few things i dislike is the fact that Lara doesnt
do sideway flips anymore (only with guns equiped). What happened to
sprinting :S ?
Also the fact that you can move forward with all the W/S/A/D keys depending
on the camera point of view is very annoying. Lara should simply 'rotate/turn around'
when using A and S (left / right) and not walk in that direction. Only the W (forward)
should be used to make Lara move in a direction and independent from the camera view.
Forward should be forward ALWAYS.
If you are looking at Lara (seeing her face) you have to use S (backward) to walk
forward. This is highly annoying and disturbs the players 'feel for movement'.

The High Security Compound in Nevada was extremely nice. You had no
guns and had to use your brains to think out what to do to get where you
want to go while some cons are coming after you.

You can probably guess by reading this that TR3 is my favorite really :P

Legend is ok i guess if you are new to Tomb Raider but for alot of Tomb
Raider fans Legend just is not what it should be. Puzzling, scary in some parts,
mysterious, hidden pickups (or save crystals like in TR3 for PS).
I was slightly disappointed with Legend. It is just too easy in my opinion.
Newcomers maybe not agree..

Disciple
17th Apr 2006, 17:45
As a Tomb Raider 'veteran' i voted 'bad'.
For a newcomer they would probably vote better.

Why i voted 'bad'? :

Legend was too easy imho. Like someone (cant remember name) pointed out
we were treated like a bunch of kids.. For todays 14 year old generation that maybe
a good thing since they mostlikely havent played TR1-2-3-4-5.

For the 'die hard' Tomb Raider this game is just way too easy. Everything is
self-explanitory with hints, Lara 'looking' where to go, shiny objects.
The challenge is gone in Legend for us 'die hards'.

I bought Legend last week (holland). Initially while i was going on in the first
level it felt all right and played like a real Tomb Raider.
I remember Tomb Raider (1,2,3 primarily) and how they made a big impression
on me while playing it with my girlfriend & brother together on PlayStation.
Long enjoyable evenings running around trying to explore every square feet
and even trying impossible jumps 'just to get to that spot' where there might
be a ammo, gun or medpack pickup that we concidered 'we must get it' before
we need it lol.

There were so many 'traps' in Tomb Raider 3 and you had to explore and take
your time to review the whole area before you recklessly run or jump for your
destiny.
Where are the keys in Legend? Or the pieces of an artifact that can be put
together to form something you can use in a different area/map?

Legend its 'scare factor' is also far less impressive (if any at all). In previous
Tomb Raiders you would sometimes pee in your pants when out of no where around some
corner a creature makes a loud noise and runs towards you. You panic and
start making mistakes lol.

I remember the crocodiles in Tomb Raider very well, i was always scared to go
in the water (in tomb raider, not real life lol) knowing there could be some
weird things chasing you while you are in panic trying to look for a place to
surface and catch breath.
The piranha's so much freaked me out in TR3 lol

I must agree that the controls in Legend are far better than the ones
in AoD. Only a few things i dislike is the fact that Lara doesnt
do sideway flips anymore (only with guns equiped). What happened to
sprinting :S ?
Also the fact that you can move forward with all the W/S/A/D keys depending
on the camera point of view is very annoying. Lara should simply 'rotate/turn around'
when using A and S (left / right) and not walk in that direction. Only the W (forward)
should be used to make Lara move in a direction and independent from the camera view.
Forward should be forward ALWAYS.
If you are looking at Lara (seeing her face) you have to use S (backward) to walk
forward. This is highly annoying and disturbs the players 'feel for movement'.

The High Security Compound in Nevada was extremely nice. You had no
guns and had to use your brains to think out what to do to get where you
want to go while some cons are coming after you.

You can probably guess by reading this that TR3 is my favorite really :P

Legend is ok i guess if you are new to Tomb Raider but for alot of Tomb
Raider fans Legend just is not what it should be. Puzzling, scary in some parts,
mysterious, hidden pickups (or save crystals like in TR3 for PS).
I was slightly disappointed with Legend. It is just too easy in my opinion.
Newcomers maybe not agree..

I think you hit the nail on the head; i mentioned it felt dumbed down in places and now i know why. You are guided way too much and are not allowed to try to reach that nook or that cranny. That takes away the fear because you know EXACTLY what you have got to do. I remember a certain bull, i think it was TR2; had my heart beating like a maniac; same with St Francis's Folly. I still think its good though.

thoran6
17th Apr 2006, 17:58
As a Tomb Raider 'veteran' i voted 'bad'.
For a newcomer they would probably vote better.

Why i voted 'bad'? :

Legend was too easy imho. Like someone (cant remember name) pointed out
we were treated like a bunch of kids.. For todays 14 year old generation that maybe
a good thing since they mostlikely havent played TR1-2-3-4-5.

For the 'die hard' Tomb Raider this game is just way too easy. Everything is
self-explanitory with hints, Lara 'looking' where to go, shiny objects.
The challenge is gone in Legend for us 'die hards'.

I bought Legend last week (holland). Initially while i was going on in the first
level it felt all right and played like a real Tomb Raider.
I remember Tomb Raider (1,2,3 primarily) and how they made a big impression
on me while playing it with my girlfriend & brother together on PlayStation.
Long enjoyable evenings running around trying to explore every square feet
and even trying impossible jumps 'just to get to that spot' where there might
be a ammo, gun or medpack pickup that we concidered 'we must get it' before
we need it lol.

There were so many 'traps' in Tomb Raider 3 and you had to explore and take
your time to review the whole area before you recklessly run or jump for your
destiny.
Where are the keys in Legend? Or the pieces of an artifact that can be put
together to form something you can use in a different area/map?

Legend its 'scare factor' is also far less impressive (if any at all). In previous
Tomb Raiders you would sometimes pee in your pants when out of no where around some
corner a creature makes a loud noise and runs towards you. You panic and
start making mistakes lol.

I remember the crocodiles in Tomb Raider very well, i was always scared to go
in the water (in tomb raider, not real life lol) knowing there could be some
weird things chasing you while you are in panic trying to look for a place to
surface and catch breath.
The piranha's so much freaked me out in TR3 lol

I must agree that the controls in Legend are far better than the ones
in AoD. Only a few things i dislike is the fact that Lara doesnt
do sideway flips anymore (only with guns equiped). What happened to
sprinting :S ?
Also the fact that you can move forward with all the W/S/A/D keys depending
on the camera point of view is very annoying. Lara should simply 'rotate/turn around'
when using A and S (left / right) and not walk in that direction. Only the W (forward)
should be used to make Lara move in a direction and independent from the camera view.
Forward should be forward ALWAYS.
If you are looking at Lara (seeing her face) you have to use S (backward) to walk
forward. This is highly annoying and disturbs the players 'feel for movement'.

The High Security Compound in Nevada was extremely nice. You had no
guns and had to use your brains to think out what to do to get where you
want to go while some cons are coming after you.

You can probably guess by reading this that TR3 is my favorite really :P

Legend is ok i guess if you are new to Tomb Raider but for alot of Tomb
Raider fans Legend just is not what it should be. Puzzling, scary in some parts,
mysterious, hidden pickups (or save crystals like in TR3 for PS).
I was slightly disappointed with Legend. It is just too easy in my opinion.
Newcomers maybe not agree..

myh sentiments exactly. what a very well put statement..nice job!!!!!!!!!!

Straw Dog
17th Apr 2006, 18:08
As a Tomb Raider 'veteran' i voted 'bad'.
For a newcomer they would probably vote better.

Why i voted 'bad'? :

Legend was too easy imho. Like someone (cant remember name) pointed out
we were treated like a bunch of kids.. For todays 14 year old generation that maybe
a good thing since they mostlikely havent played TR1-2-3-4-5.

For the 'die hard' Tomb Raider this game is just way too easy. Everything is
self-explanitory with hints, Lara 'looking' where to go, shiny objects.
The challenge is gone in Legend for us 'die hards'.

I bought Legend last week (holland). Initially while i was going on in the first
level it felt all right and played like a real Tomb Raider.
I remember Tomb Raider (1,2,3 primarily) and how they made a big impression
on me while playing it with my girlfriend & brother together on PlayStation.
Long enjoyable evenings running around trying to explore every square feet
and even trying impossible jumps 'just to get to that spot' where there might
be a ammo, gun or medpack pickup that we concidered 'we must get it' before
we need it lol.

There were so many 'traps' in Tomb Raider 3 and you had to explore and take
your time to review the whole area before you recklessly run or jump for your
destiny.
Where are the keys in Legend? Or the pieces of an artifact that can be put
together to form something you can use in a different area/map?

Legend its 'scare factor' is also far less impressive (if any at all). In previous
Tomb Raiders you would sometimes pee in your pants when out of no where around some
corner a creature makes a loud noise and runs towards you. You panic and
start making mistakes lol.

I remember the crocodiles in Tomb Raider very well, i was always scared to go
in the water (in tomb raider, not real life lol) knowing there could be some
weird things chasing you while you are in panic trying to look for a place to
surface and catch breath.
The piranha's so much freaked me out in TR3 lol

I must agree that the controls in Legend are far better than the ones
in AoD. Only a few things i dislike is the fact that Lara doesnt
do sideway flips anymore (only with guns equiped). What happened to
sprinting :S ?
Also the fact that you can move forward with all the W/S/A/D keys depending
on the camera point of view is very annoying. Lara should simply 'rotate/turn around'
when using A and S (left / right) and not walk in that direction. Only the W (forward)
should be used to make Lara move in a direction and independent from the camera view.
Forward should be forward ALWAYS.
If you are looking at Lara (seeing her face) you have to use S (backward) to walk
forward. This is highly annoying and disturbs the players 'feel for movement'.

The High Security Compound in Nevada was extremely nice. You had no
guns and had to use your brains to think out what to do to get where you
want to go while some cons are coming after you.

You can probably guess by reading this that TR3 is my favorite really :P

Legend is ok i guess if you are new to Tomb Raider but for alot of Tomb
Raider fans Legend just is not what it should be. Puzzling, scary in some parts,
mysterious, hidden pickups (or save crystals like in TR3 for PS).
I was slightly disappointed with Legend. It is just too easy in my opinion.
Newcomers maybe not agree..

You know what. I too agree with you, and kudos to you for having a well thought out argument without mentioning the L word (length). I'm also a fellow TR3 fanatic. Just can't understand why that game isn't everyones favourite. Oh well.

MMX1031
17th Apr 2006, 18:18
:mad: Though this game is somewhat better than the last horrible game, Angel of Darkness, it is far from "legendary" when compared to the first four installments of this series. Eidos has left out many of the precedented features of the franchise only to be replaced with good graphics and cheap stunt scenes. If you ask me this game isn't by far worth the sixty dollars I spent on it or the short time it took me to beat the game. They replaced the whole series with a movie like quality. Among the things that annoy and disappoint me about this game are:

-The annoying voices of the people Lara works with (Who shouldn't even be in the game. The whole point of the game is that Lara is a one woman army.) The idea to put these annoyances in this game originated from the stupid movies.
-The music is flat-out retarded. I remember when in Tomb Raider one you only had music during either a part with a celestial quality, like when your looking upon the Sphinx in Egypt thinking how amazing it is but how scary the setting looks at the same time, or it had a suspenseful type of music when you where in a dangerous situation, like when you fought those crazy centaurs.
-Pretty much the only enemies on the game are people. Where are the mutants or the short cannibals or event the dinosaurs! People are very predictable AI (Shoot, hide, shoot again) and they lead to repetitive gameplay.
-The gun system is too universal. In every game now you can simply pick up your weapons from a dead corpse. I miss having to find the shotgun or M9. Along with that is the fact that there are no keys at all and you spend the whole game in cities or bases.

Sound 3/10
-Too many scores that don't grab your attention.
Graphics 10/10
-Can't argue with Xbox 360 in HD.
Gameplay 5/10
-Not original enough for a Tomb Raider game.
Replay Value: Moderately Low

Hopefully Eidos will come to realise that they lost their originality and should replay the old games to see where they screwed up. They sacrificed originality and very fun gameplay for good graphics.

midroth
17th Apr 2006, 19:08
How many Rate Legend threads (http://forums.eidosgames.com/showthread.php?t=58008) do we need?

shurik
17th Apr 2006, 22:00
What does it means "terrific" for you? (to the author of the pole)

as i see, the answers are ordered from worst to the best, for that reason i don't understand the meaning of terrific in that place

PS If it means "excelent" i want to change my vote from "very good" to "terrific"

Yeah I guess you're right, that would've been a better word. Well you get the idea anyway. I can't change the words in the poss or touch it at all. Sorry if I did something wrong!!!!

Midroth, the other pole was not a good pole at all. It was a bit comfused, and wasn't too acurate!!!!!!!!!!!!!

MMX1031 I completely disagree with you on the music. The music is very nice, I love it, it's legendary to the game. I don't know how else they could impress me. Well they can't make everyone like it!!!

munchkin
18th Apr 2006, 01:28
hi,

voted terrific, as very good didn't cover it. woudl give it a 9 and 1/2 out of 10 length just lets it down a tad, althohg to be fair its not a major concern for me, as TR1 is easily completable by any halfway decent gamer in under 10hrs. /and that along with resi 2 another shorter for many game, are two favorites.


music is excellent, levels, are almost perfect, zip and alistair allow Lara to show her emotions and charecter more, especially the banter with zip who is very much on her wave length with her sense of humour. She was as smart and as sassy as ever, but also emotive, and kind to her friends.

The moterbike sequences where great, the kazhakstan one especially fun.

That is what CD manged to bring back to the TR franchise, fun. TR4 was fin but goodness did it make it tough in places, TR3 propably the best of the lot in many ways, just gets a little dull once you've beaten the game, i just can;t find the enthusuasm to replay it, cause it is so meandering, to meandering in many ways.

TRL might have a few niggleing fault, but as a TR fan of old it is good to see Lara as i've always imagined her to be, in game which she deserves to be in again, one which holds a certian taste of TR2 to it, and TR2 is ultimatly my fav of the old TR games (not counting TR1 which is in a catagory of its own)

well done CD :)

beccaxx

GoranAgar
18th Apr 2006, 20:38
How many Rate Legend threads (http://forums.eidosgames.com/showthread.php?t=58008) do we need?
How many ranting threads do we need?

zren
18th Apr 2006, 20:45
It would probably be a good idea to sticky 1 'Rate TRL' / 'Opinions on TRL'
and close all new created ones :P

sheighton
18th Apr 2006, 20:45
How many ranting threads do we need?

Evidently there are never enough... :rolleyes: They are all the exact same and it is annoying as heck to hear the same whiny complaints from people over and over again! :mad:

NMMQ
22nd Apr 2006, 00:01
I voted terrific... I loved the game, for me, he was of that more I liked to play for many reasons, such as since the history of the game, the sound (the music during the play game), the grafics the Lara and its abilities and all new gadgets and the Zip and the Alister between many other things... I loved the history, because the history had everything for the first time to not only see with the Lara and with one artefacto any... I Loved the sound and the music during the game, therefore they become the game atractiv and a good way to distract the player and to not.make of the game a monotony game so... The grafics were excellent, better so if they were as in the FarCry in max grafic quality.... I loved so the symbology and the technology that very resulted utility and interesting to the player I loved so the appearance of the Zip and the Alister, Therefore they make with that the game is more real and more fluid not so monotony and entretainig... I loved so the form of if making the game, therefore it makes of the game a mixing game... tombs and civilization... therefore nor everything what as important in the game is than in a tomb with 1000 years... But I don't liked it end, therefore much suspense in air left, many you doubt and many questions... I wait more that the Tomb Raider 8 on the basis of follows the history of the Tomb Raider Legend... and with the way of game based on the TRLegend, but best this clearly, and with more new features (gadgets) and more actions capacities for the Lara...

:mad: :mad: So one Note for the obsolete ones.... :mad: :mad:

So that and that they buy grafic cards of 300 and 400 Euros with 256 and 512Mb of memory? to play games that play with 64 and 128Mb of memory? I think that not sinserely! I think that he is for playing games that all take off the income of the grafics cards... certain? after that why the people0 continues to compare the last (recent) games with the classics and to think about reemakes? they forget the past, live the future the past as passed nao more return... EVOLUTION!!! Mutants??? Dinossours? this still exists? Tomb Raider is a game that if can compare and approach to the reality where we live... Why to continue with things that not exist? the Tomb Raider 1, 2, 3, 4 Had been exelents games... but had been... if they want to come back to play this games, come back to play these games. I want here to evolution, in such a way graphically as of the history and animals, Men's and puzzels are enough....

TJSimulation
22nd Apr 2006, 00:44
I think it's alot better than TR: AOD. I'll definitely be trying to complete it 100% when I get it tomorrow (hopefully--depends on the circumstances).

thoran6
22nd Apr 2006, 01:40
I think it's alot better than TR: AOD. I'll definitely be trying to complete it 100% when I get it tomorrow (hopefully--depends on the circumstances).

AOD rocks compared to Legends...

TJSimulation
22nd Apr 2006, 02:30
IMO, I thought Lara handled pretty bad in AOD, so TRL is definitely better in that area. After hearing about how long TRL is, I'd say AOD had a great story, but didn't have the gameplay to back it up with (meaning a lot of newcomers to the series that bought AOD wouldn't complete it). I didn't like the glitches in AOD--you could see through the meshes, her head (man it was creepy seeing her eyes :eek:), fall through platforms in certain places whe you save games on moving objects (i.e: the Le Serpent Rouge lighting rig)...in TRL's demo, all I've noticed so far is that she walks through the rocks near the waterfall after she takes down the two guys, and in the first tomb, the boxes sometimes go right through her (but only if you let go of it while it's on the mechanism and it slides back down on her). I'm positive I'm bound to run into more when I get the full game.

The thing that disappointed me was when I found out that you don't play the game as Amanda Evert (with a different storyline instead of just her model).

shurik
22nd Apr 2006, 02:49
How many ranting threads do we need?
One good one, and this one is it!!!!!!!!!!!


It would probably be a good idea to sticky 1 'Rate TRL' / 'Opinions on TRL'
and close all new created ones :P
Stiky this one, since this is the best one of all so far.

probostide
22nd Apr 2006, 09:48
what is this? a mix between Soul reaver and tomb raider series? I don´t like it at all. The puzzles are....where are the puzzles? All I´ve been doing is jumping and shooting, and that´s boring. I´ve spent almost the whole time I´ve played tring to kill bosses, no good long difficult interesting surprisings puzzles at all. And the history....just pieces. I´d like another soul reaver or another tomb raider like stories, but not something in between.

Sorry boys, this is just another comercial release. I give it a 3. :mad: (just for the good looking :cool: )

cagatay
22nd Apr 2006, 12:31
what is this? a mix between Soul reaver and tomb raider series? I don´t like it at all. The puzzles are....where are the puzzles? All I´ve been doing is jumping and shooting, and that´s boring. I´ve spent almost the whole time I´ve played tring to kill bosses, no good long difficult interesting surprisings puzzles at all. And the history....just pieces. I´d like another soul reaver or another tomb raider like stories, but not something in between.

Sorry boys, this is just another comercial release. I give it a 3. :mad: (just for the good looking :cool: )

Yeah I agree with you. This is the completely commercial game. WHERE IS THE PUZZLES, WHERE? Ah, Ah Where is the tomb raider 4.

LPhoebe
22nd Apr 2006, 14:07
Well, I've never played Tomb Raider Legend in fact because I still play TR Angel Of Darkness but I tried playing only the first level of TRL and it was realy great!I was gonna vote terrific but the only thing that stopped me was that they have changed Lara very much and now it doesn't feel like her to me so much!So I finally vote Very Good!

nirvanair
22nd Apr 2006, 15:13
As a Tomb Raider 'veteran' i voted 'bad'.
For a newcomer they would probably vote better.

Why i voted 'bad'? :

Legend was too easy imho. Like someone (cant remember name) pointed out
we were treated like a bunch of kids.. For todays 14 year old generation that maybe
a good thing since they mostlikely havent played TR1-2-3-4-5.

For the 'die hard' Tomb Raider this game is just way too easy. Everything is
self-explanitory with hints, Lara 'looking' where to go, shiny objects.
The challenge is gone in Legend for us 'die hards'.

I bought Legend last week (holland). Initially while i was going on in the first
level it felt all right and played like a real Tomb Raider.
I remember Tomb Raider (1,2,3 primarily) and how they made a big impression
on me while playing it with my girlfriend & brother together on PlayStation.
Long enjoyable evenings running around trying to explore every square feet
and even trying impossible jumps 'just to get to that spot' where there might
be a ammo, gun or medpack pickup that we concidered 'we must get it' before
we need it lol.

There were so many 'traps' in Tomb Raider 3 and you had to explore and take
your time to review the whole area before you recklessly run or jump for your
destiny.
Where are the keys in Legend? Or the pieces of an artifact that can be put
together to form something you can use in a different area/map?

Legend its 'scare factor' is also far less impressive (if any at all). In previous
Tomb Raiders you would sometimes pee in your pants when out of no where around some
corner a creature makes a loud noise and runs towards you. You panic and
start making mistakes lol.

I remember the crocodiles in Tomb Raider very well, i was always scared to go
in the water (in tomb raider, not real life lol) knowing there could be some
weird things chasing you while you are in panic trying to look for a place to
surface and catch breath.
The piranha's so much freaked me out in TR3 lol

I must agree that the controls in Legend are far better than the ones
in AoD. Only a few things i dislike is the fact that Lara doesnt
do sideway flips anymore (only with guns equiped). What happened to
sprinting :S ?
Also the fact that you can move forward with all the W/S/A/D keys depending
on the camera point of view is very annoying. Lara should simply 'rotate/turn around'
when using A and S (left / right) and not walk in that direction. Only the W (forward)
should be used to make Lara move in a direction and independent from the camera view.
Forward should be forward ALWAYS.
If you are looking at Lara (seeing her face) you have to use S (backward) to walk
forward. This is highly annoying and disturbs the players 'feel for movement'.

The High Security Compound in Nevada was extremely nice. You had no
guns and had to use your brains to think out what to do to get where you
want to go while some cons are coming after you.

You can probably guess by reading this that TR3 is my favorite really :P

Legend is ok i guess if you are new to Tomb Raider but for alot of Tomb
Raider fans Legend just is not what it should be. Puzzling, scary in some parts,
mysterious, hidden pickups (or save crystals like in TR3 for PS).
I was slightly disappointed with Legend. It is just too easy in my opinion.
Newcomers maybe not agree..
/i must agree 100% with that..for the 1st friends of tomb raider its tooooo easyyyyyyyyy...

MachoBunny
22nd Apr 2006, 16:42
There are two distinct possibilities: 1. The people posting favorable comments are the same ones who designed the control system. Or 2. Eidos and Nvidea have conspired to make the game unplayable by anyone lacking the very latest NVidea board. My Ultra 5200 seems to handle the graphics just fine. Graphics are beautiful, but the controls make the game useless. Several of us in this house have tried to play it. What crap. She turns in 90 degree increments. For you teenagers, that means she can be pointed in 4 directions only. That is not enough of a handicap, though. To make things totally untenable, the directional controls CHANGE FUNCTION when she turns, ie, forward is sometimes forward...sometimes it is backwards or even left or right, depending on aparently random varibles. All directional keys do that. She cannot be made to aim at a target. She points the guns in one direction and cannot be pointed at the target except by accident. The targeting Key, G, has no effect most of the time. Jumping, grabing, pulling up...unpredictable results everytime largely because she can only be aimed in 90 degree steps. There are no examples of more useless game controls in the industry. At last Tomb Raider has risen above the crowd and can forever be sited as the foremost example of HOW NOT TO DESIGN A GAME.
God I wish I could get my $50 back.

thoran6
22nd Apr 2006, 16:51
what is this? a mix between Soul reaver and tomb raider series? I don´t like it at all. The puzzles are....where are the puzzles? All I´ve been doing is jumping and shooting, and that´s boring. I´ve spent almost the whole time I´ve played tring to kill bosses, no good long difficult interesting surprisings puzzles at all. And the history....just pieces. I´d like another soul reaver or another tomb raider like stories, but not something in between.

Sorry boys, this is just another comercial release. I give it a 3. :mad: (just for the good looking :cool: )

i got your back as well...


There are two distinct possibilities: 1. The people posting favorable comments are the same ones who designed the control system. Or 2. Eidos and Nvidea have conspired to make the game unplayable by anyone lacking the very latest NVidea board. My Ultra 5200 seems to handle the graphics just fine. Graphics are beautiful, but the controls make the game useless. Several of us in this house have tried to play it. What crap. She turns in 90 degree increments. For you teenagers, that means she can be pointed in 4 directions only. That is not enough of a handicap, though. To make things totally untenable, the directional controls CHANGE FUNCTION when she turns, ie, forward is sometimes forward...sometimes it is backwards or even left or right, depending on aparently random varibles. All directional keys do that. She cannot be made to aim at a target. She points the guns in one direction and cannot be pointed at the target except by accident. The targeting Key, G, has no effect most of the time. Jumping, grabing, pulling up...unpredictable results everytime largely because she can only be aimed in 90 degree steps. There are no examples of more useless game controls in the industry. At last Tomb Raider has risen above the crowd and can forever be sited as the foremost example of HOW NOT TO DESIGN A GAME.
God I wish I could get my $50 back.

here here!!!!!!!!!!!!!

raiderboi4u
22nd Apr 2006, 17:12
Legends the coolest, and if you thin AOD was better, you were probably smoking better stuff back then. Legends is visually stunning (especially in the PC version) my only beef is that ANY die hard TR fan could beat the game in less than 10 hrs, thats pretty weak.... sorry

grubman
22nd Apr 2006, 17:15
As a Tomb Raider 'veteran' i voted 'bad'.
For a newcomer they would probably vote better.

Why i voted 'bad'? :

Legend was too easy imho. Like someone (cant remember name) pointed out
we were treated like a bunch of kids.. For todays 14 year old generation that maybe
a good thing since they mostlikely havent played TR1-2-3-4-5.

For the 'die hard' Tomb Raider this game is just way too easy. Everything is
self-explanitory with hints, Lara 'looking' where to go, shiny objects.
The challenge is gone in Legend for us 'die hards'.

I bought Legend last week (holland). Initially while i was going on in the first
level it felt all right and played like a real Tomb Raider.
I remember Tomb Raider (1,2,3 primarily) and how they made a big impression
on me while playing it with my girlfriend & brother together on PlayStation.
Long enjoyable evenings running around trying to explore every square feet
and even trying impossible jumps 'just to get to that spot' where there might
be a ammo, gun or medpack pickup that we concidered 'we must get it' before
we need it lol.

There were so many 'traps' in Tomb Raider 3 and you had to explore and take
your time to review the whole area before you recklessly run or jump for your
destiny.
Where are the keys in Legend? Or the pieces of an artifact that can be put
together to form something you can use in a different area/map?

Legend its 'scare factor' is also far less impressive (if any at all). In previous
Tomb Raiders you would sometimes pee in your pants when out of no where around some
corner a creature makes a loud noise and runs towards you. You panic and
start making mistakes lol.

I remember the crocodiles in Tomb Raider very well, i was always scared to go
in the water (in tomb raider, not real life lol) knowing there could be some
weird things chasing you while you are in panic trying to look for a place to
surface and catch breath.
The piranha's so much freaked me out in TR3 lol

I must agree that the controls in Legend are far better than the ones
in AoD. Only a few things i dislike is the fact that Lara doesnt
do sideway flips anymore (only with guns equiped). What happened to
sprinting :S ?
Also the fact that you can move forward with all the W/S/A/D keys depending
on the camera point of view is very annoying. Lara should simply 'rotate/turn around'
when using A and S (left / right) and not walk in that direction. Only the W (forward)
should be used to make Lara move in a direction and independent from the camera view.
Forward should be forward ALWAYS.
If you are looking at Lara (seeing her face) you have to use S (backward) to walk
forward. This is highly annoying and disturbs the players 'feel for movement'.

The High Security Compound in Nevada was extremely nice. You had no
guns and had to use your brains to think out what to do to get where you
want to go while some cons are coming after you.

You can probably guess by reading this that TR3 is my favorite really :P

Legend is ok i guess if you are new to Tomb Raider but for alot of Tomb
Raider fans Legend just is not what it should be. Puzzling, scary in some parts,
mysterious, hidden pickups (or save crystals like in TR3 for PS).
I was slightly disappointed with Legend. It is just too easy in my opinion.
Newcomers maybe not agree..

100% Agreed - For SURE!

Hoffa
22nd Apr 2006, 21:40
Short but really great

JamesArcher
23rd Apr 2006, 01:11
beautiful.....well crafted....lara is the best she has ever been.....level design is awsome....control system is perfect....make it 15 levels and a variation in enemies and u have a perfect game

Glider
23rd Apr 2006, 06:34
If you really want to know my first impressions of the game, you can read all about it here. (http://www.redeemerinsanity.com/bbs/viewtopic.php?t=2309)

Millo
23rd Apr 2006, 12:47
I wished it was slightly longer and wished I could run through the levels with lara in her bikini lol. The red tokyo dress is excellent anyhows)

In the PS2 version at least, the tokyo dress was black. Is it different for different consoles?

Allek
23rd Apr 2006, 13:26
AOD rocks compared to Legends...

:rolleyes: How many Legends do you have?

Leak
23rd Apr 2006, 15:15
In the PS2 version at least, the tokyo dress was black. Is it different for different consoles?
The red one is one of the many outfits you can unlock...

np: Isolée - Rockers (Western Store)

Silver_Rain
23rd Apr 2006, 15:17
In the PS2 version at least, the tokyo dress was black. Is it different for different consoles?

No. The red dress is an unlockable outfit. Lara is wearing the black dress during the Tokyo level of the game and when you finish this level you will have the black dress in the Outfit menu. However, if you also finish Tokyo with ALL of the silver rewards found in that level you will get the same dress in red as well. So there are two versions of this outfit, one red and one black....same for all formats;)

Back on topic...I rated it Very Good. I didn't fully consider the last level when deciding on that rating, because that part I found to be completely unplayable on my PC and I had to download a savegame at the end to be able to see the final cinematic. Probably because of a poor CPU speed and so on, so that's why I haven't taken that into account. I'm convinced it will be way better when I play it on the PS2.

However, I've been thinking about how to rate it from the very first level and to me Very Good has always been the best description. A bit too good to be classified as only Good, but it doesn't quite reach up to Terrific in my eyes. There are way too many mercenaries and shoot-outs for a Tomb Raider game(in comparison to animal enemies, something that I found a profound lack of). The mouse controlled camera is stressful at the best and in general the game is way too short. It has a very high quality gameplay though and the cinematics are absolutely awesome. Lara has never looked better and the graphics are stunning. I also enjoyed the neck-breaking jump sequences(especially in Nepal) and it has a wonderful and varied set of locations without ever becoming too long-winded and tedious. A very good storyline and although the end did feel rather cut in half it still has left me hoping we'll see the continuation in the next game, which I will also definetely be buying:D

grubman
23rd Apr 2006, 15:51
First, the Pros...:)

1. No bugs at all on the PS2 version, none that I can find anyway - a well made game.
2.The return of hard-to-find secrets (Where IS that Gold award in Bolivia 1? - don't tell me!)
3. Smooth controls overall.
4. Graphics - Can't fault 'em.
5. Time trials. Good idea.
6. Free-roaming and exploring the house and gym. Fantastic!
7. Slow-motion during fights - excellent!
8. The upward jump. I've warmed to it even though it's unrealistic - hey! I can suspend my disbelief!
9. Twin pistols back again - Yay!
10. Magnetic grapple - I like it. Maybe not on all levels and maybe it should be a collectable item but on the whole, good idea.
11. If I think of something else, I'll edit it in. :cool: :)
Now the cons; :(

1. Auto-grab should be an option. Jumps are just too easy.
2. Pin-sharp graphics are fine, but I suspect that when a game is in pre-production, a budget is set and a certain percentage of the money available is allocated to the various aspects of production, hopefully in TR8 no more money will be spent on graphics and those funds will be channelled into making the game longer, with more levels, those levels being longer and overall playing time at least trebled.
3. Free-roaming in the Croft Manor is very enjoyable as mentioned above.
Why? No annoying and unnecessary sidekicks whooping and bickering down your ear-phones giving unwanted advice and destroying the feeling of isolation that makes true TR games so atmospheric. I don't know what deals and contracts the Eidos suit-boys have going with the film-makers to account for the inclusion of Zip and Alistair, but if they are in the games as part of some contractual obligation, so be it.
How about this for a compromise?
An option, in TR8 for the player to choose to do without the ear-piece completely?
That way, everyone is happy, right?
The only sidekick Lara needs to guide her safely to success is ME!
4. On the subject of free-roaming, I am fully aware that the demographics boys in marketing have advised the creatives who actually make the game to make it in its current form, is because the "modern gamer" does not like endless free-roaming.That's as may be. I'm not in a position to argue with that.
What I do know is, that my single biggest disappointment with Legend is the spoon-fed "linearity" of the game.
This subject has been endlessly covered by countless other posters both on the AoD boards and again on the Legend boards but nothing has ever been done to rectify this.
Free-roaming, to many of us, is the very essence of true Tomb Raider.
Eidos should recognise and address this massively important issue if they want to boost sales and customer satisfaction and it is beyond my comprehension as to why this major gripe has been totally ignored.

So how about a compromise?

Make the next game more of a free-roamer but allow an option for Zip and Alistair to advise which way to go and what to do or look for next for those who prefer a more linear game but include the silent option mentioned above, for those who masochistically enjoy wandering round for hours looking for hidden keys, cogs, canopic jars and so on?

If this is a completely stupid idea, I'd like to know why.

5. How about an option for NO help whatsoever.
That's right, no sparkly lights, helping hands, magic binoculars etc. See my sig.
Oh, and if you need light, go and find a damn' flare!

I'm serious.
No help.
Even on the interactive cut-scenes!
Call the option something mildly insulting like "Geriatric Mode - For Over 60's Only" if you like - I don't care!

I guarantee your customer satisfaction rating will rise by at least 5%

6. Music. What would a James Bond flick be without the 40 year old 1960's twangy guitar Bond theme?
Where would Indiana Jones be without his overblown, triumphal tune?
That's right - MISSING SOMETHING.

Want another easy 5% on customer satisfaction surveys?

GET THE NATHAN MCCREE LARA TUNE BACK.

Oh, and incidental music should be just that - incidental.
If Lara is in a cave complex, just an eerie echoing water-dripping soundtrack is all that is needed.
If she's in a crumbling Egyptian tomb complex (please!!), just a desert wind and occasional small rock-falling sound is sufficient.

Less is more!

7. Enemies. Lara is not James Bond. James Bond-world has certain rules and parameters.
So does Lara's.
Screaming demons, centaurs, skeletons, evil spirits, bats, giant rats, bears, bats, mummies and so on are all perfectly acceptable assailants in Lara world.
So why the fixation with Bond-esque paramilitary-dressed henchmen?

Suggestion - Ask the out-of-work graphics guys to put their minds to designing some new, quirky foes for Lara - They'll probably love the change and I KNOW the fans will!

8. Legend is just too well, small Here's a tip from a fan and incidentally a shareholder who hasn't seen a return on his investment since the Spice-Girls were number 1... :mad:

Think BIG.
Then go away, have a brew, come back and think BIGGER
In TR8 present me with a gurt big vista full of locked doors, strange machinery, dead-ends, red herrings, supernatural enemies, secrets, hard to obtain pickups.
Check out 'Coastal Ruins' or 'Venice' or 'Sacred Lake'.

Drive me mad.
Make me feel like a complete failure when I have to consult a walthrough after 3 weeks of sheer frustration (King Midas anyone?)
Make me curse you!
Trick me with impossible jumps that look possible!
Hide vital items in crazy, counter-intuitive places.

Or give me a job!

I'm at the stage of my life where I can take the pay-cut!

Regards,
The Grubman!

ladylinnycroft
23rd Apr 2006, 20:01
I thought it was excellent....very addictive......i know a lot of people think it was extremely short...i would rather have a short playable game with the minimum of bugs than a huge game with lots of them.....i must admit i am not a fan of running aimlessly through huge levels for at least hours on end not finding anything and getting frustrated.....BRAVO to Crystal dynamics and Eidos and i can't wait for the next one

M@gician
24th Apr 2006, 00:12
:mad: :mad: :mad:

As a Tomb Raider 'veteran' i voted 'bad'.
For a newcomer they would probably vote better.

Why i voted 'bad'? :

Legend was too easy imho. Like someone (cant remember name) pointed out
we were treated like a bunch of kids.. For todays 14 year old generation that maybe
a good thing since they mostlikely havent played TR1-2-3-4-5.

For the 'die hard' Tomb Raider this game is just way too easy. Everything is
self-explanitory with hints, Lara 'looking' where to go, shiny objects.
The challenge is gone in Legend for us 'die hards'.

I bought Legend last week (holland). Initially while i was going on in the first
level it felt all right and played like a real Tomb Raider.
I remember Tomb Raider (1,2,3 primarily) and how they made a big impression
on me while playing it with my girlfriend & brother together on PlayStation.
Long enjoyable evenings running around trying to explore every square feet
and even trying impossible jumps 'just to get to that spot' where there might
be a ammo, gun or medpack pickup that we concidered 'we must get it' before
we need it lol.

There were so many 'traps' in Tomb Raider 3 and you had to explore and take
your time to review the whole area before you recklessly run or jump for your
destiny.
Where are the keys in Legend? Or the pieces of an artifact that can be put
together to form something you can use in a different area/map?

Legend its 'scare factor' is also far less impressive (if any at all). In previous
Tomb Raiders you would sometimes pee in your pants when out of no where around some
corner a creature makes a loud noise and runs towards you. You panic and
start making mistakes lol.

I remember the crocodiles in Tomb Raider very well, i was always scared to go
in the water (in tomb raider, not real life lol) knowing there could be some
weird things chasing you while you are in panic trying to look for a place to
surface and catch breath.
The piranha's so much freaked me out in TR3 lol

I must agree that the controls in Legend are far better than the ones
in AoD. Only a few things i dislike is the fact that Lara doesnt
do sideway flips anymore (only with guns equiped). What happened to
sprinting :S ?
Also the fact that you can move forward with all the W/S/A/D keys depending
on the camera point of view is very annoying. Lara should simply 'rotate/turn around'
when using A and S (left / right) and not walk in that direction. Only the W (forward)
should be used to make Lara move in a direction and independent from the camera view.
Forward should be forward ALWAYS.
If you are looking at Lara (seeing her face) you have to use S (backward) to walk
forward. This is highly annoying and disturbs the players 'feel for movement'.

The High Security Compound in Nevada was extremely nice. You had no
guns and had to use your brains to think out what to do to get where you
want to go while some cons are coming after you.

You can probably guess by reading this that TR3 is my favorite really :P

Legend is ok i guess if you are new to Tomb Raider but for alot of Tomb
Raider fans Legend just is not what it should be. Puzzling, scary in some parts,
mysterious, hidden pickups (or save crystals like in TR3 for PS).
I was slightly disappointed with Legend. It is just too easy in my opinion.
Newcomers maybe not agree..

I have to admit, i agree totaly.

I also have to add that since eidos came out with the first Tomb and realised that they were onto a winner, they just kept on going. Its now a case of get a game out as fast as possible and rip off as many naive idiots as possible.
I actually said that after that totaly useless piece of junk AoD that my die hard fan prinicpals have been shot to pieces and that i will never invest money into a TR game again. No not naive in this case but absolute stupidity on my behalf, 60€ for a days game play, yep they got me again.

Ok i only got 91% of the game but got to the end in 12h19m19s.
I totaly regret buying this game and will advise as many people as possible not to waste their hard earned cash on such an expensive piece of çr@P.
In fact i think i will start a new website that explains to everybody how much of a time waste it is.

In fact i believe some sort of system should be put into place whereas game developers should not be allowed to release a game unless it contains a certain number of hours game play.
I also believe that eidos should be taken to court and forced to give back a large percentage of the cash. Lets face it game play/duration makes the game worth no more than 10 euros.

In my opinion they have gone from game developers to outright thieves and should be punished for abusing the situation.
:mad: :mad: :mad:

midroth
24th Apr 2006, 02:35
That (http://forums.eidosgames.com/showpost.php?p=564464&postcount=43)'s it! (90% of it), less shooting humans, I miss. And let her climb next time like a human! Hint: There is a basic physical movement.

CD, okay maybe they didn't told you, but there is a world outside of America and they don't like all fast food..! Ok?

E: My hope for the future is Toby.

.

staticnoise
24th Apr 2006, 15:56
All in all a great game. I do feel it was a tad bit short but still much better than previous efforts. I still feel the first Tomb Raider was the best all around. Would love to see them remake that game with current technology.

Pros:
Intruiging story
Voice acting is top notch
Graphics the best of the series
Gameplay is solid

Cons:
A little short
Controls a bit confusing with changing camera angles
Horrible PC install
Initial PC release a bit buggy

I lost interest in the series after Revelations (never completed it) and never bothered to pick it up again. Legend, however, was a pleasant suprise. Much like how Batman Returns rejuvinated the Batman movies, Legend really brought Tomb Raider back full circle. If this is the direction that Eidos is taking with the frenchise then I can't wait for the next installment.

thoran6
24th Apr 2006, 17:29
First, the Pros...:)

1. No bugs at all on the PS2 version, none that I can find anyway - a well made game.
2.The return of hard-to-find secrets (Where IS that Gold award in Bolivia 1? - don't tell me!)
3. Smooth controls overall.
4. Graphics - Can't fault 'em.
5. Time trials. Good idea.
6. Free-roaming and exploring the house and gym. Fantastic!
7. Slow-motion during fights - excellent!
8. The upward jump. I've warmed to it even though it's unrealistic - hey! I can suspend my disbelief!
9. Twin pistols back again - Yay!
10. Magnetic grapple - I like it. Maybe not on all levels and maybe it should be a collectable item but on the whole, good idea.
11. If I think of something else, I'll edit it in. :cool: :)
Now the cons; :(

1. Auto-grab should be an option. Jumps are just too easy.
2. Pin-sharp graphics are fine, but I suspect that when a game is in pre-production, a budget is set and a certain percentage of the money available is allocated to the various aspects of production, hopefully in TR8 no more money will be spent on graphics and those funds will be channelled into making the game longer, with more levels, those levels being longer and overall playing time at least trebled.
3. Free-roaming in the Croft Manor is very enjoyable as mentioned above.
Why? No annoying and unnecessary sidekicks whooping and bickering down your ear-phones giving unwanted advice and destroying the feeling of isolation that makes true TR games so atmospheric. I don't know what deals and contracts the Eidos suit-boys have going with the film-makers to account for the inclusion of Zip and Alistair, but if they are in the games as part of some contractual obligation, so be it.
How about this for a compromise?
An option, in TR8 for the player to choose to do without the ear-piece completely?
That way, everyone is happy, right?
The only sidekick Lara needs to guide her safely to success is ME!
4. On the subject of free-roaming, I am fully aware that the demographics boys in marketing have advised the creatives who actually make the game to make it in its current form, is because the "modern gamer" does not like endless free-roaming.That's as may be. I'm not in a position to argue with that.
What I do know is, that my single biggest disappointment with Legend is the spoon-fed "linearity" of the game.
This subject has been endlessly covered by countless other posters both on the AoD boards and again on the Legend boards but nothing has ever been done to rectify this.
Free-roaming, to many of us, is the very essence of true Tomb Raider.
Eidos should recognise and address this massively important issue if they want to boost sales and customer satisfaction and it is beyond my comprehension as to why this major gripe has been totally ignored.

So how about a compromise?

Make the next game more of a free-roamer but allow an option for Zip and Alistair to advise which way to go and what to do or look for next for those who prefer a more linear game but include the silent option mentioned above, for those who masochistically enjoy wandering round for hours looking for hidden keys, cogs, canopic jars and so on?

If this is a completely stupid idea, I'd like to know why.

5. How about an option for NO help whatsoever.
That's right, no sparkly lights, helping hands, magic binoculars etc. See my sig.
Oh, and if you need light, go and find a damn' flare!

I'm serious.
No help.
Even on the interactive cut-scenes!
Call the option something mildly insulting like "Geriatric Mode - For Over 60's Only" if you like - I don't care!

I guarantee your customer satisfaction rating will rise by at least 5%

6. Music. What would a James Bond flick be without the 40 year old 1960's twangy guitar Bond theme?
Where would Indiana Jones be without his overblown, triumphal tune?
That's right - MISSING SOMETHING.

Want another easy 5% on customer satisfaction surveys?

GET THE NATHAN MCCREE LARA TUNE BACK.

Oh, and incidental music should be just that - incidental.
If Lara is in a cave complex, just an eerie echoing water-dripping soundtrack is all that is needed.
If she's in a crumbling Egyptian tomb complex (please!!), just a desert wind and occasional small rock-falling sound is sufficient.

Less is more!

7. Enemies. Lara is not James Bond. James Bond-world has certain rules and parameters.
So does Lara's.
Screaming demons, centaurs, skeletons, evil spirits, bats, giant rats, bears, bats, mummies and so on are all perfectly acceptable assailants in Lara world.
So why the fixation with Bond-esque paramilitary-dressed henchmen?

Suggestion - Ask the out-of-work graphics guys to put their minds to designing some new, quirky foes for Lara - They'll probably love the change and I KNOW the fans will!

8. Legend is just too well, small Here's a tip from a fan and incidentally a shareholder who hasn't seen a return on his investment since the Spice-Girls were number 1... :mad:

Think BIG.
Then go away, have a brew, come back and think BIGGER
In TR8 present me with a gurt big vista full of locked doors, strange machinery, dead-ends, red herrings, supernatural enemies, secrets, hard to obtain pickups.
Check out 'Coastal Ruins' or 'Venice' or 'Sacred Lake'.

Drive me mad.
Make me feel like a complete failure when I have to consult a walthrough after 3 weeks of sheer frustration (King Midas anyone?)
Make me curse you!
Trick me with impossible jumps that look possible!
Hide vital items in crazy, counter-intuitive places.

Or give me a job!

I'm at the stage of my life where I can take the pay-cut!

Regards,
The Grubman!

so far the best post i have read that states it perfectly!!!! i was playing and saw ledges or niches and such in the wall that she could have jumped on in the old TR's, now she cant even grab or jump on anything but what it laid out for here in a single line. i saw building that i coluld jump on, but she just went straight up and the down again without grabbing..

thoran6
24th Apr 2006, 17:30
:mad: :mad: :mad:


I have to admit, i agree totaly.

I also have to add that since eidos came out with the first Tomb and realised that they were onto a winner, they just kept on going. Its now a case of get a game out as fast as possible and rip off as many naive idiots as possible.
I actually said that after that totaly useless piece of junk AoD that my die hard fan prinicpals have been shot to pieces and that i will never invest money into a TR game again. No not naive in this case but absolute stupidity on my behalf, 60€ for a days game play, yep they got me again.

Ok i only got 91% of the game but got to the end in 12h19m19s.
I totaly regret buying this game and will advise as many people as possible not to waste their hard earned cash on such an expensive piece of çr@P.
In fact i think i will start a new website that explains to everybody how much of a time waste it is.

In fact i believe some sort of system should be put into place whereas game developers should not be allowed to release a game unless it contains a certain number of hours game play.
I also believe that eidos should be taken to court and forced to give back a large percentage of the cash. Lets face it game play/duration makes the game worth no more than 10 euros.

In my opinion they have gone from game developers to outright thieves and should be punished for abusing the situation.
:mad: :mad: :mad:+

give me the website address when you get it running, i will join ASAP!!!!!!!!!!

GoranAgar
24th Apr 2006, 19:09
In fact i believe some sort of system should be put into place whereas game developers should not be allowed to release a game unless it contains a certain number of hours game play.
I also believe that eidos should be taken to court and forced to give back a large percentage of the cash. Lets face it game play/duration makes the game worth no more than 10 euros.

In my opinion they have gone from game developers to outright thieves and should be punished for abusing the situation.
:mad: :mad: :mad:
Well, if you drag them to court you want to check your facts. Eidos is the publisher and Crystal Dynamics is the developer. I know, details. But it could be important for the lawsuit.


Ok i only got 91% of the game but got to the end in 12h19m19s.
And if you only accomplished 91% you have not finished the game. That is not Eidos fault. Another detail you might want to fix before going to court.

dhama
24th Apr 2006, 19:45
Well if it realy is that bad, I see no point in paying out for another Eidos lemon...

Let me see.....

Chronicles, too short. Only redeeming feature was the level editor.

AoD, handles like bald tyres on ice. Only redeeming feature; is there one?

Legend, too short. Only redeeming feature; looks good if you can afford a hefty video card.

Thief 3 (obviously not TR but it is Eidos), doesn't work on my PC. Only redeeming feature; makes a great door stop.

Lone Raider
24th Apr 2006, 19:55
Well if it realy is that bad, I see no point in paying out for another Eidos lemon...

Let me see.....

Chronicles, too short. Only redeeming feature was the level editor.

AoD, handles like bald tyres on ice. Only redeeming feature; is there one?

Legend, too short. Only redeeming feature; looks good if you can afford a hefty video card.

Thief 3 (obviously not TR but it is Eidos), doesn't work on my PC. Only redeeming feature; makes a great door stop.

I kind of liked the "short story" approach in TRC... as a fill-in.. quite enjoyable. But you're right, the level editor was its best feature. (I even made some levels back then... but I tried reinstalling le recently and it won't work :( )

AoD, redeeming feature? hmmm... lemme think... her jeans jacket moved seperately. I liked that ;)

Legend, redeeming feature, great music and nice places. Just as good as watching a TR movie ;) oh and I like making Lara shrug endlessly. Makes me larf. :D:D:D

"Thief" I don't know. so I can't spout off about it ;)

susan
24th Apr 2006, 19:57
4. On the subject of free-roaming, I am fully aware that the demographics boys in marketing have advised the creatives who actually make the game to make it in its current form, is because the "modern gamer" does not like endless free-roaming.That's as may be. I'm not in a position to argue with that.
What I do know is, that my single biggest disappointment with Legend is the spoon-fed "linearity" of the game.
This subject has been endlessly covered by countless other posters both on the AoD boards and again on the Legend boards but nothing has ever been done to rectify this.Yeah, I'd love to see the sales figures for TR 1 - 6 and customer/market breakdown generally to see what they're up to and why.

I mean, there is NO way the developers cannot know that a huge proportion of people who love TR love it for the reasons you mention in your post (it gets said all the time). And that when they buy a Tomb Raider game they expect to get certain things from the gameplay beyond Lara Croft and a few tomb backdrops. Free roaming exploration, non-linear gameplay, perplexing puzzles, aloness in silent places, no hand-holding or hints, and awesome environments with big "reveals" - T. rex, St. Francis's Folly, huge pyramid to climb, and so on - to repeat the obvious yet again. :rolleyes:

They MUST have deliberately chosen to move away from these ideals. The old formula cannot be attractive enough to a large enough share of the market, to make it worth their while.

In which case, and especially if Legend sells well, then TR8 will be very similar in scope and execution I imagine.

Lone Raider
24th Apr 2006, 20:07
...

I mean, there is NO way the developers cannot know that a huge proportion of people who love TR love it for the reasons you mention in your post (it gets said all the time). ...

They MUST have deliberately chosen to move away from these ideals. The old formula cannot be attractive enough to a large enough share of the market, to make it worth their while.

In which case, and especially if Legend sells well, then TR8 will be very similar in scope and execution I imagine.

Susan. Isn`t that funny. I agree, from what I've been reading and hearing there are so many people disappointed, yet Eidos did not seem to count those people as the "large market" they were aiming at. (Funny- I like to please my fans first and my not-fans later) (even funnier, TR is always a best seller... look how many people went and bought it straightaway... as they have done for years, faithfully)
I have since heard that Chrystal D (and correct me someone if this is wrong) will never return to the old gameplay. So I am worried. Very worried. Which is why I keep on coming back to this board to find out whether I should give up hope, or not.

Will it be that all of us who liked TombRaider as it was will have to make do with custom levels? Are we being pushed off our own grounds, so to speak?
Will we have to eat BigMac from now on, or will that BigMac undergo a magical transformation into a five star dinner? My only conclusion so far is, I will rent the next TR before I buy it.

thoran6
24th Apr 2006, 20:18
Susan. Isn`t that funny. I agree, from what I've been reading and hearing there are so many people disappointed, yet Eidos did not seem to count those people as the "large market" they were aiming at. (Funny- I like to please my fans first and my not-fans later) (even funnier, TR is always a best seller... look how many people went and bought it straightaway... as they have done for years, faithfully)
I have since heard that Chrystal D (and correct me someone if this is wrong) will never return to the old gameplay. So I am worried. Very worried. Which is why I keep on coming back to this board to find out whether I should give up hope, or not.

Will it be that all of us who liked TombRaider as it was will have to make do with custom levels? Are we being pushed off our own grounds, so to speak?
Will we have to eat BigMac from now on, or will that BigMac undergo a magical transformation into a five star dinner? My only conclusion so far is, I will rent the next TR before I buy it.

if CD is realy never going baco to old gameplay, then i am out. nice post, i agree totally

susan
24th Apr 2006, 20:25
even funnier, TR is always a best seller... look how many people went and bought it straightaway... as they have done for years, faithfully.True and they have to be careful with what conclusions they draw from Legend's sales figures. Because, despite how everyone's slagged off the old TR's as tired and worn out, a lot (if not most) of Legend's sales are directly due to the good faith generated by those previous games. People buying to get more of the same please, just with updated graphics and a bit of freshness in the puzzle types to recapture the suspense and mystery.

The big question is - can Legend's gamestyle alone support as large a franchise as the TR1-style gameplay did? How well will TR8 sell if people know it is Legend style and not old TR style? It'll be interesting to see. :)

dhama
24th Apr 2006, 20:25
Will we have to eat BigMac from now on, or will that BigMac undergo a magical transformation into a five star dinner? My only conclusion so far is, I will rent the next TR before I buy it.

What a fine definition :thumbsup: , Just like TR, we keep coming back for more, even though it promises the the world, it still tastes like old boots. :rolleyes:

susan
24th Apr 2006, 20:29
Just like TR, we keep coming back for more, even though it promises the the world, it still tastes like old boots. :rolleyes:Lmao. Some people just know how to make their point in one apt sentence perfectly. :thumbsup: :D

GeorgeMaciver
25th Apr 2006, 18:40
I think whoever it was who decided to kill Lara off at the end of The Last Revelation was a far sighted person who loved Lara and was doing her a favour. Some nasty people with big money and ulterior motives were muscling in . . .

JANKERSON
25th Apr 2006, 22:34
Finished the PC Version, great game :D

Going back to pickup the rewards I missed. :)

M@gician
25th Apr 2006, 23:40
After an intitial onesided negative outburst, based on anger after the suprise of seeing the credits at the end of such a short lived game i calmed down, switched on my xbox again and had another quick go at the game!
I decided it best if i put forward the positive points i found with the game.

The level design in itself has come a long way since the first episode and the quality of the meshes/models are absolutely marvelous. The earlier box effect made it very easy to count your steps and calculate your jumps. The fact that Lara moves in such a superior way to the very first version and that lack of box style squared off effect makes calculating more of a judgement based principal than purely mathematical, a good move.
The addition of new items as standard such as the grapper or the binocs i believe to be wonderfull additions although shiny, look here noob and sling your hook at me is a bit of a drag. Actually pulling objects around and using them to interact with other objects within other areas of the map adds to the gameplay and could make for some great new level problems to solve.

The textures are just pure eye candy the relief effect on rock wall surfaces, so was the new water reflection effects and particles. I got some fabulous close up camera on things suchs as fire and lighting and was absolutly amazed by the detail.

Although there are negative things about the game such as the fact that its abruptely over when normaly is should be just aboute starting to hotten up. And maybe camera control for rock climbing.
It doesnt change the fact that i believe it was too exspensive for the length of the game.

I guess i went a little too far with my first post, a childhood memory says, Lord help me to put my brain into gear before i put my mouth into action, maybe it applies in that case.

I humbly and publicly appologise to Eidos and CD for the initial outburst because overall you have made a great game even if a little a little short lived.
I did not say that, and i am not seeking legal action neither will i build an anti-TR website, i will probably even buy TR8 if its game length goes up again.

I also appologise to you the community for my initial anger driven big mouthed outburst.

OldSchoolTRer
26th Apr 2006, 03:16
As a Tomb Raider 'veteran' i voted 'bad'.
For a newcomer they would probably vote better.

Why i voted 'bad'? :

Legend was too easy imho. Like someone (cant remember name) pointed out
we were treated like a bunch of kids.. For todays 14 year old generation that maybe
a good thing since they mostlikely havent played TR1-2-3-4-5.

For the 'die hard' Tomb Raider this game is just way too easy. Everything is
self-explanitory with hints, Lara 'looking' where to go, shiny objects.
The challenge is gone in Legend for us 'die hards'.

I bought Legend last week (holland). Initially while i was going on in the first
level it felt all right and played like a real Tomb Raider.
I remember Tomb Raider (1,2,3 primarily) and how they made a big impression
on me while playing it with my girlfriend & brother together on PlayStation.
Long enjoyable evenings running around trying to explore every square feet
and even trying impossible jumps 'just to get to that spot' where there might
be a ammo, gun or medpack pickup that we concidered 'we must get it' before
we need it lol.

There were so many 'traps' in Tomb Raider 3 and you had to explore and take
your time to review the whole area before you recklessly run or jump for your
destiny.
Where are the keys in Legend? Or the pieces of an artifact that can be put
together to form something you can use in a different area/map?

Legend its 'scare factor' is also far less impressive (if any at all). In previous
Tomb Raiders you would sometimes pee in your pants when out of no where around some
corner a creature makes a loud noise and runs towards you. You panic and
start making mistakes lol.

I remember the crocodiles in Tomb Raider very well, i was always scared to go
in the water (in tomb raider, not real life lol) knowing there could be some
weird things chasing you while you are in panic trying to look for a place to
surface and catch breath.
The piranha's so much freaked me out in TR3 lol

I must agree that the controls in Legend are far better than the ones
in AoD. Only a few things i dislike is the fact that Lara doesnt
do sideway flips anymore (only with guns equiped). What happened to
sprinting :S ?
Also the fact that you can move forward with all the W/S/A/D keys depending
on the camera point of view is very annoying. Lara should simply 'rotate/turn around'
when using A and S (left / right) and not walk in that direction. Only the W (forward)
should be used to make Lara move in a direction and independent from the camera view.
Forward should be forward ALWAYS.
If you are looking at Lara (seeing her face) you have to use S (backward) to walk
forward. This is highly annoying and disturbs the players 'feel for movement'.

The High Security Compound in Nevada was extremely nice. You had no
guns and had to use your brains to think out what to do to get where you
want to go while some cons are coming after you.

You can probably guess by reading this that TR3 is my favorite really :P

Legend is ok i guess if you are new to Tomb Raider but for alot of Tomb
Raider fans Legend just is not what it should be. Puzzling, scary in some parts,
mysterious, hidden pickups (or save crystals like in TR3 for PS).
I was slightly disappointed with Legend. It is just too easy in my opinion.
Newcomers maybe not agree..


Not only was it too short. But it was too easy. And I dont mean the fighting the badguys. Although that was pretty easy too.

It didnt have any nasty traps really. Sure it had some. But it was nothing compared the to the other TR games. Remember how much time would go into negotiating the traps in the other TR games? The only time in TR it even comes close to the others is in the last level. The whole game could have been that hard and it would have only been more fun. And longer, as you would spend much more time figuring out just exactly how you were going to get past all those spikes, buzz saws and swinging blades, all while the floor is caving our benith you. I remember spending an hour or more on some spots. Getting all the moves timed out and then vaulting, jumping, ducking, rolling and praying. Of course after you mastered the trap it was much easier there after. But that was also fun too as friends would watch you seemlessly leap about like it was nothing. In TRL, it sorta is nothing.

And picking up weapons was cool. But they should have kept the old ones there too. And made you find them like they did in the old games. By the way.. Where are my Uzis?

The puzzles also werent hard at all. I liked it better when they are hard, huge, and mean. Like where you come to a door that is locked. You need to collect fragments of a key or some sorts. Each fragment is in its own little maze and puzzle. Each is hard to get. After you get them all you pop then together, stick them in the door. And BAM! A new and harder puzzle. All incased in massive locales. Be it tombs, caves, or jungles.

There was no getting lost or confused. I remember getting lost many times in the old TRs. Many circles it seemed. Not once did I get lost in TRL. Infact i believe it impossible. Nor did I get to a point where I thought...
Alright. Now what?" Or "Ok, I got theses pieces... But where do they go?"

And no super daring leaps. The only stuff that even touched it was the last level. Remember diving off that super high ledge, falling like 3 screams worth down and right into a little hole in the floor? (The hole was some cavern with water, dont remeber which TR it was. But I know it was sweet.) There is nothing in there like this.

And most of the crazy stuff they did have, like i said 10 times was in the last level. And it was still way too easy. And very similar to stuff I saw in PoP. Not that they were meant too..

I think this game was made and marketed about Lara herself. It wasnt so much about keeping with the old tomb raiding. They said it went to the roots of TR. And many thought that meant the gaming part. But they meant Lara's roots literally. As part of her story.

This game was made and marketed for a larger age group. They wanted all the old TR gamers to buy it. But they wanted the younger new TR players to be able to play it. So they made it easy and straight forward. Easy enough for a little kid to play it and beat it. And then they slapped a bunch of nice graphics on it to wow in the old schoolers, along with the promise of roots. But thats not what they delivered.

I beat the game on hard in no time flat.

The people who "love" this game or think its "the best TR game." Really need to go and play TR 1, 2, 3, and 4. You all want to know how I know most of you havent? No, its not only because you say TRL is "the best".

Its because NONE of you have asked about her Uzis.

I dont think you will play through the old games. After all, they are old games.. What good could they be with those crappy graphics?

And the only reason more people on these forums say this game is the best is because mostly kids use these forums, and thats who the game was aimed at. Kids.

They made it nice and easy for them, and short too. The musta figured in the ADD factor so dominating todays youth.

Its really just too bad none of you like to sit down and bang your brains on some hardcore puzzles and traps. But todays kids arent happy unless they are being hypnotized every 10 seconds by flashing lights and changing pixles. So whats to be expected?

Enjoy your 5 minute simpleton game. I just went out and got TR4. After being so sadly let down by TRL I had to go back to Tomb Raiding's roots. The real roots. The ones where you raid tombs, get lost and confused. The games where she might move a little slower, but your brain is busy busy busy.

So after beating TRL I promptly trashed it and started on TR1, beat that and am no on TR2, TR3 is waiting and TR4 is still in the box, also waiting.

Enjoy your button mashing.

Travis Fletcher
26th Apr 2006, 05:31
Who the hell thought up the idea of having her move in the direction of the arrows?

Overall, the graphics are GREAT! I've always loved the general feel of eidos Tomb Raider games and settings.. but this motion control is driving me CRAZY!!!

I actually had to put the game aside for a while after only completing part of the first scene!

It isn't so bad that they did the "move on the screen in the direction you want to go" thing.. but they didn't keep it consistant! At times the motion is absolutly random!

Come on guys.. if your going to friggin change the game's motion in a fundimental way... at least keep it friggin consistant! I have no idea how I'm going to get through this game... I really don't. I mean why change it now?

I had to give it a "Not satisfied" rating due to the change. :mad2:

Just killin me to have the motion be inconsistant.. killing me.

Travis

Leak
26th Apr 2006, 06:55
Just killin me to have the motion be inconsistant.. killing me.
Would you mind telling us what is inconsistent?

If you press forward, Lara will turn and run directly away from the camera, if you press left or right she will run left or right parallel to the camera and if you press back she'll run right towards the camera.

So if you want to run a curve, turn the camera while pressing forward, don't push forward and right or something like that.

The same goes for jumping off poles etc. and when shimmying on ledges - if the ledge goes towards the camera, press backward/down, if the ledge goes away from the camera, press forward/up, and if the ledge goes left or right press left or right.

I can't really think of an easier way to control her with a gamepad; haven't tried to use the mouse and really don't feel like it - it's not a first person game after all...

dufflover
26th Apr 2006, 09:12
I'm used to 3rd person shooter WASD strafe controls (Jedi Academy) so I found the TR controls weird at first but then I got used it.

I think a lot of people voting not satisfied are just being picky :whistle:
(can you really say you didn't enjoy it at all?)

Silver_Rain
26th Apr 2006, 13:15
Its because NONE of you have asked about her Uzis.

I dont think you will play through the old games. After all, they are old games.. What good could they be with those crappy graphics?

Enjoy your 5 minute simpleton game. I just went out and got TR4. After being so sadly let down by TRL I had to go back to Tomb Raiding's roots.


Personally I never liked the Uzis. Or rather, I did the first couple of times I played, but that was pretty much it. They sure are effective as weapons, but man what a waste of ammo....they run out in no time at all. Give me the pistols(which we already have) or the good old TR3 Desert Eagle any day. The revolver from TR4 and TRC was good too:cool:

I've played all of the games. Maybe not completed them all, but that's more because I haven't had time/desire to and because I got bored at some point, put them away and never tried them again. It has got nothing to do with the old graphics.....these games are classic and will always be the gems in my very small gaming collection. I still like Legend though.....I don't love it, but it's certainly something to enjoy.

I never liked TR4 personally. It was the last game I got(apart from Legend) and I quit after level 9. Maybe I should have been more patient and I certainly will complete it one day. But up until then all I could see was sand, tombs and dark caves. And it went on for what felt like forever and a day. When I play TR I prefer variety. Maybe that's why I like TR3 and TRC so much. And Legend too of course. In fact I just received the original version of TR2 today. And now that I'm done with Legend I intend on enjoying every second of TR2:thumbsup:

OldSchoolTRer
26th Apr 2006, 16:54
Personally I never liked the Uzis. Or rather, I did the first couple of times I played, but that was pretty much it. They sure are effective as weapons, but man what a waste of ammo....they run out in no time at all. Give me the pistols(which we already have) or the good old TR3 Desert Eagle any day. The revolver from TR4 and TRC was good too:cool:

There was plenty of ammo if you found it, and then could get to it. And thats one of the main things about Tomb Raiding. Finding the hidden items, and then the impossible task of actually getting to them. Thats what Tomb Raiding is all about.


I've played all of the games. Maybe not completed them all, but that's more because I haven't had time/desire to and because I got bored at some point, put them away and never tried them again. It has got nothing to do with the old graphics.....

Theres the ADD i was talking about.


I still like Legend though.....I don't love it, but it's certainly something to enjoy.

It was a dissapointment to all of us who took the time and effort to beat the other games. TRL, while yes it was ok. It was still a Sesame Street version of Tomb Raiding.


I never liked TR4 personally. It was the last game I got(apart from Legend) and I quit after level 9. Maybe I should have been more patient and I certainly will complete it one day. But up until then all I could see was sand, tombs and dark caves. And it went on for what felt like forever and a day.

There's that American Youth ADD again.


When I play TR I prefer variety. Maybe that's why I like TR3 and TRC so much. And Legend too of course.

Legend doesnt have much variety. It is short and simple. Which is why you finished it and havent finished the others.


In fact I just received the original version of TR2 today. And now that I'm done with Legend I intend on enjoying every second of TR2:thumbsup:

Why? You wont finish it.


The big question is - can Legend's gamestyle alone support as large a franchise as the TR1-style gameplay did? How well will TR8 sell if people know it is Legend style and not old TR style? It'll be interesting to see.

My buddies and I would get together for every TR game. Spend the weekend together taking turns. We'd find every secret, explore every possible crack and cranny. Even getting to some spots we were quite sure we werent meant to be standing on.

We did the same for AOD. But as you know it was the first major blow to TR. We didnt even bother to finish it. It wasnt Tomb Raider, it was Lara in some kind of action game...

After that we made it a point to rent the next one before we bought it. Good thing too. I'd be seriously bumbed out if I had spent the cash on this TRL game. And so with TR8, I imagine it will be more of the TRL. After all, they are making money, not good games. If they make it easy, more new people can step in and play. And if they make it look good, and promise it will be good they will trick us older players into buying it.

I'm glad I didnt fall for that again. And I sure wont for TR8. But I will try it. In hopes that this time they might really go back to the roots of Tomb Raiding.

I've got one thing to say. St. Francis' Folly.

thoran6
26th Apr 2006, 16:58
There was plenty of ammo if you found it, and then could get to it. And thats one of the main things about Tomb Raiding. Finding the hidden items, and then the impossible task of actually getting to them. Thats what Tomb Raiding is all about.



Theres the ADD i was talking about.



It was a dissapointment to all of us who took the time and effort to beat the other games. TRL, while yes it was ok. It was still a Sesame Street version of Tomb Raiding.



There's that American Youth ADD again.



Legend doesnt have much variety. It is short and simple. Which is why you finished it and havent finished the others.



Why? You wont finish it.



My buddies and I would get together for every TR game. Spend the weekend together taking turns. We'd find every secret, explore every possible crack and cranny. Even getting to some spots we were quite sure we werent meant to be standing on.

We did the same for AOD. But as you know it was the first major blow to TR. We didnt even bother to finish it. It wasnt Tomb Raider, it was Lara in some kind of action game...

After that we made it a point to rent the next one before we bought it. Good thing too. I'd be seriously bumbed out if I had spent the cash on this TRL game. And so with TR8, I imagine it will be more of the TRL. After all, they are making money, not good games. If they make it easy, more new people can step in and play. And if they make it look good, and promise it will be good they will trick us older players into buying it.

I'm glad I didnt fall for that again. And I sure wont for TR8. But I will try it. In hopes that this time they might really go back to the roots of Tomb Raiding.

I've got one thing to say. St. Francis' Folly.

I like this guy/or girl....sesame street of Tomb raiding, that is great!!! That is just how how I feel. My buddies and I would do the same thing as well..Heck I could give Legend to my dog and he would be able to finish it..

susan
26th Apr 2006, 18:06
I've got one thing to say. St. Francis' Folly.I read a review once that referred to St. Francis's Folly as one of the Seven Wonders of the gaming world and I think that's true. Remember your first time through it? Every design aspect of that level hit a sweet spot for me, from the fathomless design of the actual Folly, the scenery colours and mythological references, to the music cue that strikes up when you first stand at the top of the Folly. Simply wonderful. :thumbsup: :)



My buddies and I would get together for every TR game. Spend the weekend together taking turns. We'd find every secret, explore every possible crack and cranny. Even getting to some spots we were quite sure we werent meant to be standing on. Legend simply isn't the same game is it? You can't properly explore the area or get lost, but Lara has some niiiiiice outfits though, even a *gasp* bikini. Can you imagine these things improving TR1, lol (hysterically ;) )...

Silver_Rain
26th Apr 2006, 18:09
There was plenty of ammo if you found it, and then could get to it. And thats one of the main things about Tomb Raiding. Finding the hidden items, and then the impossible task of actually getting to them. Thats what Tomb Raiding is all about.

It was a dissapointment to all of us who took the time and effort to beat the other games. TRL, while yes it was ok. It was still a Sesame Street version of Tomb Raiding.

Legend doesnt have much variety. It is short and simple. Which is why you finished it and havent finished the others.

Why? You wont finish it.


Is it too much to ask of you to please stop drawing hasty conclusions about people you don't know or stop presuming what people will or will not do based on whether they like Legend or not??? And please don't lecture me on what Tomb Raider is all about.....I have(as I so plainly said before) played every single game since TR2 was released and there has only been three games so far I haven't completed(TR1 and TR2 I am one level short of completing). I have also played lots and lots of custom levels so I know very well what Tomb Raider is all about.
And when I was talking about variety in Legend I was speaking about variety in LOCATIONS. You know; Nepal, South America, England, Kazakhstan and Ghana??? As opposed to the "Around Egypt in 80 days" that TR4 brought us???

OldSchoolTRer
26th Apr 2006, 18:51
I read a review once that referred to St. Francis's Folly as one of the Seven Wonders of the gaming world and I think that's true. Remember your first time through it? Every design aspect of that level hit a sweet spot for me, from the fathomless design of the actual Folly, the scenery colours and mythological references, to the music cue that strikes up when you first stand at the top of the Folly. Simply wonderful. :thumbsup: :)

Yea, they had it set up real nice. Specially the music cues at those key moments. I just played through TR1 and 2 after being so bumbed by TRL. So St. Francis is fresh in my memory. :D

Lone Raider
26th Apr 2006, 19:15
Is it too much to ask of you to please stop drawing hasty conclusions about people you don't know or stop presuming what people will or will not do based on whether they like Legend or not??? And please don't lecture me on what Tomb Raider is all about.....I have(as I so plainly said before) played every single game since TR2 was released and there has only been three games so far I haven't completed(TR1 and TR2 I am one level short of completing). I have also played lots and lots of custom levels so I know very well what Tomb Raider is all about.
And when I was talking about variety in Legend I was speaking about variety in LOCATIONS. You know; Nepal, South America, England, Kazakhstan and Ghana??? As opposed to the "Around Egypt in 80 days" that TR4 brought us???


Actually, it was the enthusiasm of many fans for the egyptian levels from TR1 which made Core bring us TR4. I for one really loved that. :)

Silver_Rain
26th Apr 2006, 19:34
Fair enough.....I won't argue with what people like and do not like, it's a matter of taste and I know most(or many at least) fans love TR4:) The reason I personally don't like it all that much is because it has as many as 33 levels taking place in Egypt alone. At least TR1 had very few Egyptian levels in it. That's what I like about TR3 and TRC, the fact that Lara is globetrotting and not being confined to only one place throughout the whole adventure:)

OldSchoolTRer
26th Apr 2006, 19:57
Is it too much to ask of you to please stop drawing hasty conclusions about people you don't know or stop presuming what people will or will not do based on whether they like Legend or not??? And please don't lecture me on what Tomb Raider is all about.....I have(as I so plainly said before) played every single game since TR2 was released and there has only been three games so far I haven't completed(TR1 and TR2 I am one level short of completing). I have also played lots and lots of custom levels so I know very well what Tomb Raider is all about.
And when I was talking about variety in Legend I was speaking about variety in LOCATIONS. You know; Nepal, South America, England, Kazakhstan and Ghana??? As opposed to the "Around Egypt in 80 days" that TR4 brought us???

I'm Sorry, Silver. I'll stop.

BUT.. TRL still sucks compared to the others. Aside from AOD. Its better than that.

thoran6
26th Apr 2006, 20:45
BUT.. TRL still sucks compared to the others. Aside from AOD. Its better than that.

yes it does suck!!

NMMQ
27th Apr 2006, 00:51
Tomb Raider 1 now is to the squares...
Tomb Raider 2 it must walk in sky to kill Chinese monsters that fly...
Tomb Raider 3 i think it is cool aside remark to kill men whom if they transform into spiders ... but it continues to be good

for me the best game of the old gammes serie....

Tomb Raider 4... of as much sand that ties it nauseates... one puts in all the holes and ties lara was embedded (she died in the sands or aparently she died) and so mummys... gods ressurections whats that????
Tomb Raider Chronicles... i don't talk about it beacause i have it, but i never play it....

in its time they had been good games now not interest me...:( :(

For all People...

they never played Domm3? Far Cry? Half Life 1 and 2? Matrix? Counter Strick? Battlefield? Unreal Tournment? Medal of Honor? or other games of this type?

soon you played with the mouse, now you talk that you dont like to play whit the mouse if you play with it all days????

they stop of raising errors to the game where it dont has them...So you is badly you that you are following of serie... you give thoughts to improve the new Saga that this to be edited, not criticize the work of the others.... its ugly what stays to make ....:eek: :(

that you turns some arqueologycal to find dinossaurs ET's or monsters of another world? I dont... why because they continue with these estupids thought ...

Lara is dead in the egipt Tomb Raider4 End of the Old Saga!!!!! ITS OVER....
Lara commes diferent in Tomb Raider AOD New Saga new game new historys new grafics new souds new game play.....I am agreed when you tal in improve more time game more nivel's the pozzel a little more difficulty....
but for they of this i dont see anythings to chenge... perhaps more interaction with the things in the Lara's Manor and With the people... like in Dom 3 more gadgets and i think nothing more i can remember... all the rest are good...

i have read some thing about this game are made tho the kids and that the eidos ones had to think about first about the FAS and later about the others... and in the foruns have more and more kids in the forum... what do you think you are????:( :mad2: you are nothing... mi friend all Men in this world are more than you...
do you understand???!!!

All Men an Women has the same right of that you... the game is made for all the people not only for you... and if you like truthly the Saga of Tomb Raider Games you play it you give your opinion and you closes your mouth... understood the game is make for all people and it is imposseble please all the consumers...

Please dont annoy you but I think that needed to hear these truths...

a thing called human rights exists, and says that all we are equal and that we have same right the things....

Be cool a beer for everyone and good by...

OldSchoolTRer
27th Apr 2006, 02:11
do you understand???!!!

No, sorry. I dont.


Be cool a beer for everyone and good by...

Now that I do understand!

Lone Raider
27th Apr 2006, 06:05
Tomb Raider 1 now is to the squares...
Tomb Raider 2 it must walk in sky to kill Chinese monsters that fly...
Tomb Raider 3 i think it is cool aside remark to kill men whom if they transform into spiders ... but it continues to be good

for me the best game of the old gammes serie....

Tomb Raider 4... of as much sand that ties it nauseates... one puts in all the holes and ties lara was embedded (she died in the sands or aparently she died) and so mummys... gods ressurections whats that????
Tomb Raider Chronicles... i don't talk about it beacause i have it, but i never play it....

in its time they had been good games now not interest me...:( :(

For all People...

they never played Domm3? Far Cry? Half Life 1 and 2? Matrix? Counter Strick? Battlefield? Unreal Tournment? Medal of Honor? or other games of this type?

soon you played with the mouse, now you talk that you dont like to play whit the mouse if you play with it all days????

they stop of raising errors to the game where it dont has them...So you is badly you that you are following of serie... you give thoughts to improve the new Saga that this to be edited, not criticize the work of the others.... its ugly what stays to make ....:eek: :(

that you turns some arqueologycal to find dinossaurs ET's or monsters of another world? I dont... why because they continue with these estupids thought ...

Lara is dead in the egipt Tomb Raider4 End of the Old Saga!!!!! ITS OVER....
Lara commes diferent in Tomb Raider AOD New Saga new game new historys new grafics new souds new game play.....I am agreed when you tal in improve more time game more nivel's the pozzel a little more difficulty....
but for they of this i dont see anythings to chenge... perhaps more interaction with the things in the Lara's Manor and With the people... like in Dom 3 more gadgets and i think nothing more i can remember... all the rest are good...

i have read some thing about this game are made tho the kids and that the eidos ones had to think about first about the FAS and later about the others... and in the foruns have more and more kids in the forum... what do you think you are????:( :mad2: you are nothing... mi friend all Men in this world are more than you...
do you understand???!!!

All Men an Women has the same right of that you... the game is made for all the people not only for you... and if you like truthly the Saga of Tomb Raider Games you play it you give your opinion and you closes your mouth... understood the game is make for all people and it is imposseble please all the consumers...

Please dont annoy you but I think that needed to hear these truths...

a thing called human rights exists, and says that all we are equal and that we have same right the things....

Be cool a beer for everyone and good by...

oha.
I don't understand everything you say here, but I understand this:

what do you think you are????:( :mad2: you are nothing... mi friend all Men in this world are more than you...
do you understand???!!!

I , and all the other complaining people, are customers. Customers who payed out a lot of money for a game that was praised sky high and has let us down very much. We are nothing? That's downright rude. We have the same right to utter our opinion as every other customer. Thank you. Actually, I wouldn't have to repeat myself so often if I didn't have the feeling that I am being bullied into liking it or shutting up. And that I CATEGORICALLY won't.

Now take heed everyone who has so far said: "Like it or go and shut up" Behave yourselves. Stick to saying what you like about it but do not start bullying people who think otherwise.

GoranAgar
27th Apr 2006, 06:34
I , and all the other complaining people, are customers. Customers who payed out a lot of money for a game that was praised sky high and has let us down very much.
But your complaining starts to sound a lot like whining and nagging. It is not so much what you guys say, but how often you say it.

How often do you think you could you go into the Wal Mart to complain about 1 product you bought there before they stopped listening to you (and probably wouldn't let you back it.) And you wonder why people lose paitence? We all heard you the first 3 times. If Eidos and CD haven't heard it now, they never will. So what is the point in going on and on and on about the same crap, the same argument?

Lone Raider
27th Apr 2006, 06:47
But your complaining starts to sound a lot like whining and nagging. It is not so much what you guys say, but how often you say it.

How often do you think you could you go into the Wal Mart to complain about 1 product you bought there before they stopped listening to you (and probably wouldn't let you back it.) And you wonder why people lose paitence? We all heard you the first 3 times. If Eidos and CD haven't heard it now, they never will. So what is the point in going on and on and on about the same crap, the same argument?

I guess because I can't go and give it back and get my hard-earned money back, Goran. And because I don't like to be told to shut up rudely.
edit:
People are angry. Very angry. They are not whining, or nagging, they are critizising. If Chrystal D was WalMart and around the corner I would be standing at their door and ask for answers. I would love to see some kind of statement from CD. Some kind of answer.

GoranAgar
27th Apr 2006, 07:32
People are angry. Very angry. They are not whining, or nagging, they are critizising. If Chrystal D was WalMart and around the corner I would be standing at their door and ask for answers.
Not people. Some people.

And I ask you again. How often would the clerks at the Wal Mart let you into the store to bring up your criticism "I do not like your ravioli! Change the recipe now and tell me I am right!" especially when most people say "Not bad, that ravioli".

And how often were you allowed to state your opinion in here? And you are telling me you are bullied here? Give me a break. :rolleyes:

Leak
27th Apr 2006, 07:41
But your complaining starts to sound a lot like whining and nagging. It is not so much what you guys say, but how often you say it.

How often do you think you could you go into the Wal Mart to complain about 1 product you bought there before they stopped listening to you (and probably wouldn't let you back it.) And you wonder why people lose paitence? We all heard you the first 3 times. If Eidos and CD haven't heard it now, they never will. So what is the point in going on and on and on about the same crap, the same argument?
I usually hate quoting a lot only to add almost nothing, but in this case:

:thumbsup: :thumbsup: :thumbsup:

OldSchoolTRer
27th Apr 2006, 15:34
I would love to see some kind of statement from CD. Some kind of answer.

I second that notion. Speak up Eidos/CD. What is your reason for doing this?


Not people. Some people.

And I ask you again. How often would the clerks at the Wal Mart let you into the store to bring up your criticism "I do not like your ravioli! Change the recipe now and tell me I am right!" especially when most people say "Not bad, that ravioli".

And how often were you allowed to state your opinion in here? And you are telling me you are bullied here? Give me a break

Its more like a debate. On one side you have all the people who like TRL. And by supporting it you are telling Eidos/CD that it was a good game. And they will take those opinions and make another game just like it. Which is why the people that like the harder, more grown up TR are countering you. We don't want another TRL when TR8 comes out. We want a harder, longer, more complex and more mind boggling TR game.

We want a game that has Lara as the star. But is based around Tomb Raiding.

Tomb Raiding = Hard puzzles. Massive levels you can get lost in. Few, but hard enemies that often terrify you. Deadly traps. Hard jumps. And hidden items. Mind blowing scenery, when you come into a massive room it looks so cool that the music kicks in and the camera auto pans, and zooms until Lara is a tiny figure on a ledge, overlooking some landscape that makes you think.. "Wow."

We dont want another generic Prince of Persia type game. We want the same old Tomb Raiding. Wrapped in new graphics. Not PoP wrapped in what looks like TR.

JANKERSON
27th Apr 2006, 15:44
I really don't get all of this whining and crying. :rolleyes:

Just play the game and have fun, geeze. :lol:

No game is perfect, not even HL2 and that is one of the highest rated games to ever hit the market. I haven't had any problems with TRL or any of the past 6 games either.

Some people sure like living in the past ~ 1996. :rolleyes:

OldSchoolTRer
27th Apr 2006, 15:50
Some people sure like living in the past ~ 1996. :rolleyes:

I dont understand that statment. Just because the best TR games were made in the past makes them obsolete? The graphics yes. I agree there. The graphics today are better than 1996. Thank you for your observation.

The things people are "whinning" about are the ease of game play. And if going into the future means that the TR games will get easier, shorter and simple. Then yes.. I guess we are stuck in the past. Because those are not improvments as far as we are concerned.

The Past: Hardcore Tomb Raiding. Massive game size. Nonlinear (Means not in a straight line. Hard Puzzles. Large Puzzles. Many Traps. Hard Traps. Use of Lara's moves in negotiating maps. Secrets worth finding. Bad guys worth fighting. Daring/Impossible jumps and leaps (St. Francis Folly). Cool weapons. Cool vehicles.

The Present: Weak Tomb Raiding. Tiny game size. Linear (Means the game is in a set path, you cant get lost.) Simple puzzles "my dog could solve". Small sinlge room puzzles. Few traps, that are easy to get by. No use of any special moves to get through the maps. No secrets/rewards worth finding (Aside from the bikini). Bad guys were weak, and slapped with the generic stick. No daring leaps or jumps until the very end level, and even then they were weak. Weapons sucked, where are the uzis? Why did the grenade launcher suck? Did they try it out before they shipped the game? Vehicle levels where totally linear and lame. Nothing like racing on a race track.

The Future: Keep telling Eidos/CD that you like this lame crap. They will pump out another weak ass game for you to beat in 24 hours and you can feel like a Tomb Raider.

For what you call Tomb Raiding anyway.

GoranAgar
27th Apr 2006, 15:54
We want a game that has Lara as the star. But is based around Tomb Raiding.

Tomb Raiding = Hard puzzles. Massive levels you can get lost in. Few, but hard enemies that often terrify you. Deadly traps. Hard jumps. And hidden items. Mind blowing scenery, when you come into a massive room it looks so cool that the music kicks in and the camera auto pans, and zooms until Lara is a tiny figure on a ledge, overlooking some landscape that makes you think.. "Wow."

We dont want another generic Prince of Persia type game. We want the same old Tomb Raiding. Wrapped in new graphics. Not PoP wrapped in what looks like TR.
Oh, look, a completely new point of view. Finally. Why did you wait so long to tell us exactly this?

My eyes are bleeding.

No one is saying the game can not be improved (well, not a lot of people). Just take a look at the suggestion thread. Lot's of people say. Good game, let's make it even better.

JANKERSON
27th Apr 2006, 15:58
I dont understand that statment. Just because the best games were made in the past makes them obsolete? The graphics yes. I agree there. The graphics today are better than 1996. Thank you for your observation.

The things people are "whinning" about are the ease of game play. And if going into the future means that the games will get easier, shorter and simple. Then yes.. I guess we are stuck in the past. Because those are not improvments as far as we are concerned.


For most old TR fans including myself TRL was pretty easy, I agree with that.

But I know why they did it and it's working, Legend is selling like crazy, they really can't make a game so hard that it is almost impossible to beat today because it wouldn't sell. It more about volume sales, if the word got out that it was too hard then it would be the last game in the TR series. What they are trying to do is continue the series, not kill it.

I think they could make it somewhat harder, but not too hard so people get fed up and quit playing it.


I have personally had to go over to peoples houses and get them through certian places in the older games because they couldn't do it, even with the walk thoughs. They were too hard for a lot of people.

OldSchoolTRer
27th Apr 2006, 16:11
For most old TR fans including myself TRL was pretty easy, I agree with that.

Pretty easy? Thats an understatment and you know it. Specially if you are an old fan.


I have personally had to go over to peoples houses and get them through certian places in the older games because they couldn't do it, even with the walk thoughs. They were too hard for a lot of people.

Exactly. Like I said, this game is now a Sesame Street version of Tomb Raiding. Marketed and made for kids. Not that it needs to be, they'd make plenty of money on us adults. But as long as you take what they give you and tell them you like it, your gonna get more of it.

I'm done with you people. I cant believe you like it this easy. No challenge at all. Just move through the game until its done. Yay!

JANKERSON
27th Apr 2006, 16:19
Pretty easy? Thats an understatment and you know it. Specially if you are an old fan.



Exactly. Like I said, this game is now a Sesame Street version of Tomb Raiding. Marketed and made for kids. Not that it needs to be, they'd make plenty of money on us adults. But as long as you take what they give you and tell them you like it, your gonna get more of it.

I'm done with you people. I cant believe you like it this easy. No challenge at all. Just move through the game until its done. Yay!


I just enjoyed the game really, not looking for faults as I was playing it. ;)

Sure it was too easy for me, but I am enjoying going back and getting all of the rewards and I will complete the time trials too.

I like all of the games in the series, but I just don't play TR games, I also play FPS like HL2, Doom3, UT 2004 and the older ones in those series too.

JANKERSON
27th Apr 2006, 16:33
I will bring up one thing about TR 4 sense people like to talk about past games comparing them etc.

I personally thought that whole First Level, the race between Young Lara and Von Croy was stupid and not needed. :lol:

Other than that the game was great. :thumbsup:

thoran6
27th Apr 2006, 17:00
I guess because I can't go and give it back and get my hard-earned money back, Goran. And because I don't like to be told to shut up rudely.
edit:
People are angry. Very angry. They are not whining, or nagging, they are critizising. If Chrystal D was WalMart and around the corner I would be standing at their door and ask for answers. I would love to see some kind of statement from CD. Some kind of answer.


same goes for me, and CD and Eidos might not read this it all or they might read it sporadically throughout the day, so if people post somewhat the same message at the right time, the CD might get a glimpse of it. Of course if I were in Goran's shoes, I might do the same thing as he probably gets in trouble if he doesnt defend the game or if he doesnt complain or whine about complaners or whiners....


Not people. Some people.

And I ask you again. How often would the clerks at the Wal Mart let you into the store to bring up your criticism "I do not like your ravioli! Change the recipe now and tell me I am right!" especially when most people say "Not bad, that ravioli".

And how often were you allowed to state your opinion in here? And you are telling me you are bullied here? Give me a break. :rolleyes:

Well see Wal-Mart actually CARES about their consumers, so a manager would be called out to listen and would resolve the issue. The manager wouldnt come out and tell the customer to stop being a whiner and complainer at all.


I dont understand that statment. Just because the best TR games were made in the past makes them obsolete? The graphics yes. I agree there. The graphics today are better than 1996. Thank you for your observation.

The things people are "whinning" about are the ease of game play. And if going into the future means that the TR games will get easier, shorter and simple. Then yes.. I guess we are stuck in the past. Because those are not improvments as far as we are concerned.

The Past: Hardcore Tomb Raiding. Massive game size. Nonlinear (Means not in a straight line. Hard Puzzles. Large Puzzles. Many Traps. Hard Traps. Use of Lara's moves in negotiating maps. Secrets worth finding. Bad guys worth fighting. Daring/Impossible jumps and leaps (St. Francis Folly). Cool weapons. Cool vehicles.

The Present: Weak Tomb Raiding. Tiny game size. Linear (Means the game is in a set path, you cant get lost.) Simple puzzles "my dog could solve". Small sinlge room puzzles. Few traps, that are easy to get by. No use of any special moves to get through the maps. No secrets/rewards worth finding (Aside from the bikini). Bad guys were weak, and slapped with the generic stick. No daring leaps or jumps until the very end level, and even then they were weak. Weapons sucked, where are the uzis? Why did the grenade launcher suck? Did they try it out before they shipped the game? Vehicle levels where totally linear and lame. Nothing like racing on a race track.

The Future: Keep telling Eidos/CD that you like this lame crap. They will pump out another weak ass game for you to beat in 24 hours and you can feel like a Tomb Raider.

For what you call Tomb Raiding anyway.

Hey you took my dog can play this quote...just teasing..Hey I like this guy he is putting into word what I have been thinking. So thoran isn't the only one out here that thinks this way about Legend, so stop picking on me..WAAAAAAAAAAAAAAAAAAA!! Old school Tomb Raiders unite...lol

OldSchoolTRer
27th Apr 2006, 17:33
Hey you took my dog can play this quote...just teasing..Hey I like this guy he is putting into word what I have been thinking. So thoran isn't the only one out here that thinks this way about Legend, so stop picking on me..WAAAAAAAAAAAAAAAAAAA!! Old school Tomb Raiders unite...lol

Sorry about that swipe of your words :whistle:

It is so fitting though. ;)


I just enjoyed the game really, not looking for faults as I was playing it. ;)

Sure it was too easy for me, but I am enjoying going back and getting all of the rewards and I will complete the time trials too.

I liked it too. I beat it 100%. And did the time trials. But I am not going to let it be called a great Tomb Raider game. Because its not.


I like all of the games in the series, but I just don't play TR games, I also play FPS like HL2, Doom3, UT 2004 and the older ones in those series too.

As do I. Planetside, BF2, Tribes 1 & 2, Far Cry, WoW, EQ2, to name a few. I prefer tactical shooters over twitch FPS. It gets boring running in circles grabbing the biggest guns and shield boost.

thoran6
27th Apr 2006, 17:54
Quote:
Originally Posted by thoran6
I liked the old games because they were challenging and i didnt need tour guides to tell me what to do all the time. this game babied me all the way and acted like i needed to be told what to do and where to go. i am 40, so i was 30 when the first one came out. it was overall alot more fun, much more harder, and alot more involving. but if you like a starter set for newborns to play, then buy Legends


BANG ON TRUTH.the original trs are not for gasheads,skill and thinking is required.

yay people agree with me, i dont feel so alone..

GoranAgar
27th Apr 2006, 19:09
You are quoting yourself now? ... Just don't.

Do not double/triple post, use the edit function.

thoran6
27th Apr 2006, 19:20
You are quoting yourself now? ... Just don't.

Do not double/triple post, use the edit function.

No, some other poster said BANG ON TRUTH..Dang I keep forgetting about the edit button, sorry for all the extra work. Will try to get better..

ken croft
27th Apr 2006, 21:07
Amazing game. 100/10

Lord Downey
27th Apr 2006, 22:40
I have two sons, one age 7 and one 11. We all play TRL. we are all at different levels, and we all help each other out.
i originally got into TR1, and my son and i enjoyed everything with the mantra, its things are there for a reason.
TRL has lost a bit of that, BUT, if it can still appeal to a wide range and differing abilities of playes its got to achieve what it set out to do.
Lots of winers asking for perfection, people sticking in their two pence worth. eidos are not gonna please all the people all the time. we all have differing opinions and ideals.
TRL in my opinion and my sons pinion rocks.
£32 a bargain. Cost you that to see the Arsenal for 90 minutes. :)

wakkawakka7262
28th Apr 2006, 02:46
Great game, glad I purchased it. I'm addicted now, and probably won't sleep tonight *sigh* ahh well :rolleyes:

deerwood
28th Apr 2006, 03:57
I personally thought the game was way too easy, I think Eidos needs to go back to basics. Where are the secret walls, the puzzles that need solving, more worlds. This game was a dissapointment to me., what use to take me weeks to finish I can now finish in 24 hours, I actually finished the game in 23.43 hours. I love all the tombraider series but this one just didn't measure up to the true Tomb Raider Legends......

dufflover
28th Apr 2006, 08:34
Sure the game length is a problem but a lot of people are suggesting radical changes for the difficulty. Yeh I found most of the puzzles easy too but I still found them enjoyable and very clever (like the water-wheel one).
Consider the difficulty then if there were no sparkling indicator lights, hints from Zip/Alistair or RAD mode on the binoculars - I would've found a couple of the puzzles more difficult then.
The problem is that a lot of people are suggesting massive hour-long puzzles and what not; these can't easily be shortened (or lengthed) for different difficulty levels (I'm just pointing out the broad range of players they have to compromise on).

PaPi NyC bK
28th Apr 2006, 19:35
hello ppz!
Well, i rated it terrific!
cuz, i really love this game!
so dat meanz, its gonna be a hit!!

10Gz, for yall!!

-1-:)

Allek
28th Apr 2006, 21:08
The people who "love" this game or think its "the best TR game." Really need to go and play TR 1, 2, 3, and 4. You all want to know how I know most of you havent? No, its not only because you say TRL is "the best".

Its because NONE of you have asked about her Uzis.

I dont think you will play through the old games. After all, they are old games.. What good could they be with those crappy graphics?

And the only reason more people on these forums say this game is the best is because mostly kids use these forums, and thats who the game was aimed at. Kids.

They made it nice and easy for them, and short too. The musta figured in the ADD factor so dominating todays youth.

Its really just too bad none of you like to sit down and bang your brains on some hardcore puzzles and traps. But todays kids arent happy unless they are being hypnotized every 10 seconds by flashing lights and changing pixles. So whats to be expected?

Enjoy your 5 minute simpleton game. I just went out and got TR4. After being so sadly let down by TRL I had to go back to Tomb Raiding's roots. The real roots. The ones where you raid tombs, get lost and confused. The games where she might move a little slower, but your brain is busy busy busy.

So after beating TRL I promptly trashed it and started on TR1, beat that and am no on TR2, TR3 is waiting and TR4 is still in the box, also waiting.

Enjoy your button mashing.

I own all (-AoD, it's garbage) and I have played all of the TRs. In fact, I made sure I was first in line when they were released. Frack Uzis, I love the assault rifle and dual pistols. Yeah, the game was short and fairly easy, but I expect the sequels will get longer and harder. Time Trials are a challenge. I enjoyed the game and yes I am a 33 year old kid! :rasp:

You trashed Legend? :lmao:

thoran6
28th Apr 2006, 21:59
I own all (-AoD, it's garbage) and I have played all of the TRs. In fact, I made sure I was first in line when they were released. Frack Uzis, I love the assault rifle and dual pistols. Yeah, the game was short and fairly easy, but I expect the sequels will get longer and harder. Time Trials are a challenge. I enjoyed the game and yes I am a 33 year old kid! :rasp:

You trashed Legend? :lmao:

I trashed Legend as well

grubman
28th Apr 2006, 23:22
I dont understand that statment. Just because the best TR games were made in the past makes them obsolete? The graphics yes. I agree there. The graphics today are better than 1996. Thank you for your observation.

The things people are "whinning" about are the ease of game play. And if going into the future means that the TR games will get easier, shorter and simple. Then yes.. I guess we are stuck in the past. Because those are not improvments as far as we are concerned.

The Past: Hardcore Tomb Raiding. Massive game size. Nonlinear (Means not in a straight line. Hard Puzzles. Large Puzzles. Many Traps. Hard Traps. Use of Lara's moves in negotiating maps. Secrets worth finding. Bad guys worth fighting. Daring/Impossible jumps and leaps (St. Francis Folly). Cool weapons. Cool vehicles.

The Present: Weak Tomb Raiding. Tiny game size. Linear (Means the game is in a set path, you cant get lost.) Simple puzzles "my dog could solve". Small sinlge room puzzles. Few traps, that are easy to get by. No use of any special moves to get through the maps. No secrets/rewards worth finding (Aside from the bikini). Bad guys were weak, and slapped with the generic stick. No daring leaps or jumps until the very end level, and even then they were weak. Weapons sucked, where are the uzis? Why did the grenade launcher suck? Did they try it out before they shipped the game? Vehicle levels where totally linear and lame. Nothing like racing on a race track.

The Future: Keep telling Eidos/CD that you like this lame crap. They will pump out another weak ass game for you to beat in 24 hours and you can feel like a Tomb Raider.

For what you call Tomb Raiding anyway.

Fantasic post.

Nearly as good as mine.:D

Lone Raider
28th Apr 2006, 23:58
last post from me...
Goran, no hard feelings. I've got TRLE going today and I'm playing custom levels... I heard there are more than a thousand...

I'm happy now :)

Allek
29th Apr 2006, 00:35
I trashed Legend as well

Yet you are still here...:scratch: Everyone in this forum already knows you didn't like... hated the game.

You know, it would have been better to donate to some less fortunate kid. Why the hell would someone pay out hard earned money and then throw it in the trash? :nut:

dufflover
29th Apr 2006, 02:11
Yet you are still here...:scratch:
Yeh I'm wondering that too...:scratch: .

GoranAgar
29th Apr 2006, 09:11
I'm happy now :)
When you are happy, I am happy. ;)


You know, it would have been better to donate to some less fortunate kid. Why the hell would someone pay out hard earned money and then throw it in the trash? :nut:
He is just saying that to make his feelings clearer to us. He works in the honest area of marketing. We all know what marketing is about, don't we?

laralicious
29th Apr 2006, 09:23
Aod and Legend is nothing like the past tomb raiders, that's for sure, but I don't think they are unworthy, but different.
Past tomb raiders had hard puzzles, while legend's were really easy. That is not that bad, considering we used to yell at the screen when we couldn't solve the puzzles, but I missed having to find keys and stuff to solve puzzles.
There were moments at past tomb raiders that I was too scared to continue (remember the music giving you the creeps when you were about to go forward?). Personally, I think that it was a good thing that legend doesn't have that, but other people liked that.
However, legend had many cinematics and lara was in contact with Zip and Alister and went back to the croft manor occasionally. I liked that we heard her voice from time to time and she wasn't all alone, but others want to think lara as a "one-woman-army" or something like that.
What I didn't like is that, legend is like a platform game. Where you have to go and what you have to do was so obvious, but that made the yells at screen less, too...
Length is a controversial subject. Legend may be short, but I liked the story and was looking forward to seeing the end, and if legend took me a life time to complete like previous tomb raider, I would have forgotten the story and had no idea what I am doing and why.

Concluding, I think that Legend may be a "passage" to a new generation lara, that is worthy, too, but different

thoran6
29th Apr 2006, 18:01
Yet you are still here...:scratch: Everyone in this forum already knows you didn't like... hated the game.

You know, it would have been better to donate to some less fortunate kid. Why the hell would someone pay out hard earned money and then throw it in the trash? :nut:

I never said I hated it at all, it was just a big letdown after the buildup It is enjoyable, just not like TR 1-4 was. I didn't know how bad it was until I bought it, I thought it would be just like the previous one were. And I didnt throw it away, as everyone here knows, it is making a good coaster for my coffee table, albeit and expensive one..

Vampmaster
29th Apr 2006, 22:19
I got so frustrated with TR1 and 2 that I gave up on it for months on end. It took me over a year to complete it that way and I was just sick of it by then, so I got rid of it afterwards. Legend seems more fun, although I only played the demo so far.

winston
30th Apr 2006, 09:26
I voted good.

Although i was impressed with the graphics and Lara's new moves, i admit the levels are quite short and it could do with some more puzzles.

I am enjoying playing it :)

JANKERSON
30th Apr 2006, 11:38
I got so frustrated with TR1 and 2 that I gave up on it for months on end. It took me over a year to complete it that way and I was just sick of it by then, so I got rid of it afterwards. Legend seems more fun, although I only played the demo so far.


TR 1 was not an easy game at all, I think it was the hardest of the series personally. Lots of fast high precision jumps with short time limits. With the grid pattern on the timed stages it could get very hairy.

TR 2 wasn't that hard for me, but then once you beat TR 1 all the others are easy. :D

susan
30th Apr 2006, 12:50
I got so frustrated with TR1 and 2 that I gave up on it for months on end. It took me over a year to complete it that way and I was just sick of it by then, so I got rid of it afterwards. Legend seems more fun, although I only played the demo so far.I have some sympathy with people who feel the earlier TRs are too hard and so prefer Legend.

I'm not very good at stealthy or fps games, but I recently played a game called Beyond Good and Evil which has these elements, but makes them achievable for people like me. It's a game that's all about fun with zero frustration, exactly like I think Legend is attempting to be.

People who enjoy playing Splinter Cell wouldn't be very happy if the makers suddenly dished up the stealth seen in BGandE, I'm sure, but for people like me it works very well. It tested me just enough, not too easy, not frustrating at all with bite-size segments to get through one at a time. At the end I felt like I'd accomplished something reasonable. :D

Same with the FP shooting with the camera. Nice and easy compared to real (and very difficult) FPS games out there. Just the right level for people like me who don't have the patience for this type of thing normally. :thumbsup:

And, you also get to take loads of pretty pictures with your camera, travel around with a couple of sweet sidekicks, show-off your fighting skills against a boss or two and unravel a mystery storyline too.

It's a great game for making accessible styles of play (stealth, fps, fighting) to people who usually wouldn't bother. Just like Legend is a great game for including people who usually wouldn't bother with the gameplay of TR. :thumbsup: :)

darth_maul25
30th Apr 2006, 21:38
Just got done with TRL and have to say this really does the job! It brings me back to the "old school" type of gaming and revives Lara's place in gaming history. Love the new look by the way!!

If I had any complaints, it would be with the reward system. It seemed to be too "demanding" for my tastes with all the rewards and so many different options for outfits, pistols, etc. Also it was a little short in my opinion, but overall I guess it's OK because the ending leaves a bevy of sequels WIDE OPEN! YES!!!!!!!!!!!!!

What was up with the "Next Generation Content?" I have a ATI AIW X800 with the latest drivers that cleans house with any other game, but for some reason I couldn't have the "Next-Gen" content available?? Weak!

Anywho...these are minor complaints. The game itself rocks and I would rate it 9 out of 10!

Go Tomb Raider!:)

Rasko
1st May 2006, 00:00
People who enjoy playing Splinter Cell wouldn't be very happy if the makers suddenly dished up the stealth seen in BGandE, I'm sure, but for people like me it works very well. It tested me just enough, not too easy, not frustrating at all with bite-size segments to get through one at a time. At the end I felt like I'd accomplished something reasonable. :D

Splinter Cell...ah, I love this series, and am so looking forward to Double Agent, the next installment. Splinter Cell doesn't pander to the uninitiated. It's tough, unforgiving, complex, and intriguing. Ubisoft built this series on these elements, and I'm so thankful this is one series I can still count on to deliver what hardcore fans want and expect.

I was thinking about Ninja Gaiden. What a terrific adventure this game was. Just looking at the gameplay, it has far more in common with the early TRs than Legend does. Although the crazy level of difficulty springs more from the enemy encounters, as Gaiden is about hardcore action. But the adventuring elements of the game can't be ignored. Levels are quite large, and there are well hidden items scattered about that truly make a difference in the experience: health, magic, weapons, etc. In this game, you will most certainly want to find everything you can to assist you.

You do a lot of backtracking in Ninja Gaiden, much like the old TRs. When retracing your steps, you'll often encounter different, and tougher enemies, as well as use the items you found to unlock/gain access to areas you'd seen but couldn't enter.

Yeah, that was a hell of an adventure. And its popularity and critical acclaim prove that there's still a market for tough as nails, lengthy, complex adventures.

susan
1st May 2006, 00:19
Splinter Cell...ah, I love this series, and am so looking forward to Double Agent, the next installment. Splinter Cell doesn't pander to the uninitiated. It's tough, unforgiving, complex, and intriguing. Ubisoft built this series on these elements, and I'm so thankful this is one series I can still count on to deliver what hardcore fans want and expect.I want to be a stealth agent, I really really do. I like the idea of infilitrating Fort Knox-style guarded areas by my cunning alone, but I simply have not got the patience. :( And, I get palpatations at the nervy parts, when the guards come too close, and then it all my best plans go haywire, lol. :rolleyes: :D


I was thinking about Ninja Gaiden. What a terrific adventure this game was. Just looking at the gameplay, it has far more in common with the early TRs than Legend does. Although the crazy level of difficulty springs more from the enemy encounters, as Gaiden is about hardcore action. But the adventuring elements of the game can't be ignored. Levels are quite large, and there are well hidden items scattered about that truly make a difference in the experience: health, magic, weapons, etc. In this game, you will most certainly want to find everything you can to assist you.

You do a lot of backtracking in Ninja Gaiden, much like the old TRs. When retracing your steps, you'll often encounter different, and tougher enemies, as well as use the items you found to unlock/gain access to areas you'd seen but couldn't enter.

Yeah, that was a hell of an adventure. And its popularity and critical acclaim prove that there's still a market for tough as nails, lengthy, complex adventures.Yeah I've heard that about Ninja Gaiden being really tough. I've been tempted to try it but very difficult fighting is a bit much for me too. :o

Hehe, you're a bit of Master Games Player aren't you? :thumbsup: :)

You ever try Forbidden Siren? That's very difficult stealth too apparently. If you have, is it harder or easier than Splinter Cell? :confused:

Rasko
1st May 2006, 02:59
Yeah I've heard that about Ninja Gaiden being really tough. I've been tempted to try it but very difficult fighting is a bit much for me too. :o

Hehe, you're a bit of Master Games Player aren't you? :thumbsup: :)

You ever try Forbidden Siren? That's very difficult stealth too apparently. If you have, is it harder or easier than Splinter Cell? :confused:

Haven't heard of Forbidden Siren, but stealth is my metier, so I will investigate :thumbsup:

As for Ninja Gaiden, I highly suggest it, it was repackaged as Ninja Gaiden Black (same game, but with loads of additional content), and in Black an "easy" mode was introduced. However, the only way to unlock it is by dying at least three times early in the first level. The easy level is called "Ninja Dog", and to throw salt on the wound, if you select this mode, your character wears a pink ribbon on his arm. Seriously! :lol:

And here's the real kicker, even Ninja Dog mode is hard! Developers Team Ninja are sadists...but what a thrill it is to beat this game :D

Wolfguard
1st May 2006, 09:37
I dont understand that statment. Just because the best TR games were made in the past makes them obsolete? The graphics yes. I agree there. The graphics today are better than 1996. Thank you for your observation.

The things people are "whinning" about are the ease of game play. And if going into the future means that the TR games will get easier, shorter and simple. Then yes.. I guess we are stuck in the past. Because those are not improvments as far as we are concerned.

The Past: Hardcore Tomb Raiding. Massive game size. Nonlinear (Means not in a straight line. Hard Puzzles. Large Puzzles. Many Traps. Hard Traps. Use of Lara's moves in negotiating maps. Secrets worth finding. Bad guys worth fighting. Daring/Impossible jumps and leaps (St. Francis Folly). Cool weapons. Cool vehicles.

The Present: Weak Tomb Raiding. Tiny game size. Linear (Means the game is in a set path, you cant get lost.) Simple puzzles "my dog could solve". Small sinlge room puzzles. Few traps, that are easy to get by. No use of any special moves to get through the maps. No secrets/rewards worth finding (Aside from the bikini). Bad guys were weak, and slapped with the generic stick. No daring leaps or jumps until the very end level, and even then they were weak. Weapons sucked, where are the uzis? Why did the grenade launcher suck? Did they try it out before they shipped the game? Vehicle levels where totally linear and lame. Nothing like racing on a race track.

The Future: Keep telling Eidos/CD that you like this lame crap. They will pump out another weak ass game for you to beat in 24 hours and you can feel like a Tomb Raider.

For what you call Tomb Raiding anyway.
Jeez, it's pretty obvious that you want everyone else to be as disappointed as you. I'm sorry it sucked for you, HOWEVER, your disappointment in no way makes you god of all Tomb Raider fandom, so while you are free to have your (continuous) opinion, so are the rest of us who enjoyed the game. It's not perfect, and there are things which could have made it better, and should be made better in future games, but TRL is no Superman 64...not by a long shot.

Oh yeah -funk the Uzis when you can have weapons a-la Tommy Verceti style. :cool:

gpas
1st May 2006, 17:18
I would give TRL a 9/10. Pretty much of the same opinion as most here. Game was great fun, levels are really well made, especially Peru and Bolivia, and controls are 100% better than they were in AOD.

Where TRL looses the extra point for me (and possibly should be more than that as this is a major drawback) is that the game is far, far too short. Later levels are tiny, Tibet being the prime example IMO. The ending was a farce. "I'm going back to Bolivia" states Lara, I was rubbing my hands with anticipation having thoroughly enjoyed the opening level... unfortunately to my dismay I found that after killing the easiest of all the bosses, the storyline was brought to an abrupt end! :(

I don't think it is unreasonable to say that the game should have been 3-4 times as big as it actually was. I spread my play out and the game lasted me 5 days (which is still longer than AOD, but that isn't difficult!)

Still had good fun playing it, storyline was very good too. I think Eidos should stick with Crystal Dynamics, they did a good job overall with graphic and controls. I think the next game needs to be a lot bigger, or I will personally just rent the game out for a couple of weeks.

thoran6
1st May 2006, 18:26
Jeez, it's pretty obvious that you want everyone else to be as disappointed as you. I'm sorry it sucked for you, HOWEVER, your disappointment in no way makes you god of all Tomb Raider fandom, so while you are free to have your (continuous) opinion, so are the rest of us who enjoyed the game. It's not perfect, and there are things which could have made it better, and should be made better in future games, but TRL is no Superman 64...not by a long shot.

Oh yeah -funk the Uzis when you can have weapons a-la Tommy Verceti style. :cool:

I am just as disappointed as oldschooler and agree with all that he said. i ma the demi-god though

GoranAgar
2nd May 2006, 07:27
... in no way makes you god of all Tomb Raider fandom,
He is not. You should see my collection of Tomb Raider merchandise. ;)

Wolfguard
2nd May 2006, 10:28
I am just as disappointed as oldschooler and agree with all that he said. i ma the demi-god though
OK.

JANKERSON
2nd May 2006, 14:11
For a good Laugh I loaded TR3 today to remind myself of what it looked like.

TR has sure come along way from the Blocky Graphics (Good in it's day, but terrible now).

I am not interested in going backwards personally.

Legend's graphics are beautiful.


Do we really want to go back to this?

http://img454.imageshack.us/img454/4770/tr3lara5jn.th.jpg (http://img454.imageshack.us/my.php?image=tr3lara5jn.jpg)
http://img329.imageshack.us/img329/4750/tr31ig.th.jpg (http://img329.imageshack.us/my.php?image=tr31ig.jpg)

thoran6
2nd May 2006, 17:00
For a good Laugh I loaded TR3 today to remind myself of what it looked like.

TR has sure come along way from the Blocky Graphics (Good in it's day, but terrible now).

I am not interested in going backwards personally.

Legend's graphics are beautiful.


Do we really want to go back to this?

http://img454.imageshack.us/img454/4770/tr3lara5jn.th.jpg (http://img454.imageshack.us/my.php?image=tr3lara5jn.jpg)
http://img329.imageshack.us/img329/4750/tr31ig.th.jpg (http://img329.imageshack.us/my.php?image=tr31ig.jpg)

yes we do because this was what a real game was like. Make graphics like Legend and gameplay like TR1-4 and all will be swell

JANKERSON
2nd May 2006, 17:02
yes we do because this was what a real game was like. Make graphics like Legend and gameplay like TR1-4 and all will be swell


No way they could keep the grid and have graphics anything close to Legend.

Old terrible Graphics are gone these days most of the time.

Personally I feel that a game has to have great Graphics or I won't buy it.

JANKERSON
2nd May 2006, 20:54
Well I guess they could have different Graphics settings.

Next Generation

Standard (Normal)

Blockey with Grid pattern.


System Requirements:

Next Generation:

Shader 3.0 Graphics card recommended 512mb Memory for best Performance. Windows XP or Windows 2000. P4 3.0 GHZ or Equal AMD Athlon. 8 GB Free HD Space. 1 GB System Memory.

Standard:

256mb DX9 Graphics card Recommended. Windows XP or 2000. P4 3.0 GHZ or Equal Athlon. 8 GB Of free HD Space. 512 to 1 GB System Memory.

Blockey with grid Pattern:

8mb or better Graphics card, example S3 Virge DX. OS Required: DOS 6 or better. CPU Pent class 60 Mhz. 3 1/2 Floppy drive to play game booting into DOS. 1.2 MB of free Hard Drive Space. 4 MB system Memory, 16mb Recommended.

jason
2nd May 2006, 23:21
I am absolutly impressed with the game,and if this game was this good i cant wait to see tomb raider 8.As long as tomb raider 8 comes out on ps2.

JANKERSON
2nd May 2006, 23:57
100% Agreed Thoran.

As usual.


I don't think anyone is saying it's a perfect game, not even HL2 is perfect and that is the highest rated game ever from what I have read.

There could have been more levels and the game could have been harder.

Legend is selling extremely well topping the sales charts across all platforms so will likely see another game.

As it is it really is good and enjoyable to play, better than the past few games IMO.

ipodperson4
3rd May 2006, 22:44
Although I thought the game was great it was simply too short for me even with the extra stuff. I unlocked it all and still feel unsatisfied. What I really wanted was the old game that had challenging puzzles and took longer then 2-3 days to beat. Thats was the true Lara however this one just seems unfinished. :(

kcushing
3rd May 2006, 22:55
This is a great poll. It's good to know that over 70% of the people surveyed rated it good, very good, or terrific!

midroth
4th May 2006, 05:19
^^I would say: They rated the graphics, not the gameplay. ;)

scavenger99
4th May 2006, 07:28
I rated it "not bad". It certainly improves on the earlier games in certain respects - graphics, movement etc - but the locations are woefully undersized, there is too much emphasis on action/combat, the camera is a constant irritation, the back-up team (Zip/Alistair) is unnecessary and irritating and the music is inferior. It also lacks atmosphere, tension and any sense of discovery.

I'm pleased that Eidos have succeeded in reinvigorating the TR brand after the AoD fiasco, but Legends is a light sugary snack compared to the feast that the earlier games provided. I'd recommend Legends as a weekend rent from your local video store, but I'd save your pennies for something more substantial and satisfying.

Rasko
4th May 2006, 12:41
I rated it "not bad". It certainly improves on the earlier games in certain respects - graphics, movement etc - but the locations are woefully undersized, there is too much emphasis on action/combat, the camera is a constant irritation, the back-up team (Zip/Alistair) is unnecessary and irritating and the music is inferior. It also lacks atmosphere, tension and any sense of discovery.

I'm pleased that Eidos have succeeded in reinvigorating the TR brand after the AoD fiasco, but Legends is a light sugary snack compared to the feast that the earlier games provided. I'd recommend Legends as a weekend rent from your local video store, but I'd save your pennies for something more substantial and satisfying.

Well said, Scavenger. Succinct. :thumbsup:

Acerbus
4th May 2006, 19:12
With so many people loving TRL, then I fear it's inevitable that Eidos and CD will start bringing out new PoP style TRs and not return to the good old ways.

But according to the polls, the majority of people still like old-fashioned Tomb Raiders most. So, why not have CD working on a new pop-style TR and also on a harder and... well... better TR which would appease the old-school hardcore fans? I'm sure that both games will fetch a profit.

Although I don't know if such a thing is possible.

BekkAlekkA
4th May 2006, 21:34
I disagree with the people who say that her team talking to her is annoying. I thought it made things a bit more fun and interesting. Also, I highly disagree with the notion that Lara is ‘‘supposed’’ to be a ‘‘one-woman army’’ - I think it makes more sense this way. Being a total loner who saves the day all by him/herself is a desirable role, I guess, but ultimately impractical. I think a true explorer and/or archaeologist would have a team of assistants that s/he keeps in constant contact with; it’s essential for a) a glimpse into the outside world while you're stuck deep inside a small section of it, b) wider resources - you can get information from those who can search farther than you can, and c) backup in case you find yourself in deep doodoo. I mean, let’s face it: Lara’s extraoardinary, and this obviously is why she does what she does, but she is still human.

In blunter terms, I think the concept of Lara being so self-reliant that she ignores potential sources of information and backup is idiotic and overly idealistic. My belief is that if Lara is so intelligent, then she knows when external help is necessary - especially if it’ll expand her knowledge in the long run.

However, I do agree that the game was too short and way too easy.



They made it nice and easy for them, and short too. The musta figured in the ADD factor so dominating todays youth.

Watch it - I’m diagnosed with ADHD, and I even have it to its worst extent. Not everyone with ADD or ADHD dislikes a truly solid and well-produced game. :P

scavenger99
4th May 2006, 22:56
One of the things I always loved about the early games was the way they conveyed a sense of remoteness. When you wandered into an ancient ruin, it felt like you were alone somewhere that had been untouched for centuries, somewhere vast and full of secrets. In TRL however, you're never alone. Between the cast of Ben Hur arriving at the start of a level in standard baddie-issue black trucks and helicopters, and the incessant banter over Lara's earpiece, any sense of exploration and discovery is destroyed. That is the root of my personal dislike of Lara's "team", but it's entirely subjective.

canadian-girl
5th May 2006, 00:02
WOW! I absolutely loved this game. The grahpics were so much better than Angel of Darkness, and Lara was back to the way she used to be. 10/10 overall! Only complaint is the amount of levels, a great game needs more than that!:D :eek: :nut:

jason
5th May 2006, 06:43
I was impressed with the cinamatics in this game both when she does things and when i make her do stuff in them. I also find it good that there was a few different outfits she can wear,and i also like the new range of monsters and ways to kill them. I agree the game play was a bit easy with all the hints and tips she recieved in the game,how ever i do not agree with the graphics on it i think they could of been better if they tried. I like my graphics and game play to be really good,now where i can say that the graphics in the cinamatics was near perfect the other graphiics needed a little bit of work done on them,and i also liked the graphics on the scenery of the game.

Godfather
5th May 2006, 14:46
I happen to be one of the very first Tomb Raider gamers around. I was introduced to the beautiful Lara Croft and her Tomb Raider adventures a decade ago (1996) and I instantly fell in love with her and everything the first 4 games contained. The fifth one was the very first flawed Tomb Raider-game. It was also very good but too short and then those annoying glitches at the end. AOD is much better than many people claim, but moving Lara Croft became kinda tricky as well as the fact that the 6th Tomb Raider game had the easiest boss in the history of videogames.

That said: it's time to take a look at the 7th Tomb Raider game ... Tomb Raider Legend !!!

Personally, I think it's futile to compare AOD and TR:L with their predecessors. I believe Tomb Raider 1-5 is PART 1 and Tomb Raider 6-7 (AOD & Legend) is the beginning of PART 2 of the Tomb Raider-saga! The differences between the first 5 and the past 2 games are sooo huge that one cannot compare them without getting frustrated! Unfortunately the days of old Tomb Raider-games are over! I wish to God they'd come back (as well as a 1000 others) but they don't! I read an article that said that most games today are far shorter and easier than any of their previous installments. I have too few games to actually know whether this is true, but it does sound familiar, no?

IMHO -- Tomb Raider Legend is a fantastic game! Yes it's too short, but that doesn't particularly bother me! The fact that at many times it's too easy does! Everything else is A-OK! The enemies are interesting characters, the new weapons (such as the grapple) are original and a lot of fun to use, the special movements have never been better and Lara Croft is so astonishingly beautiful!! I wish we would've seen more of Amanda, but maybe she'll come back in the next one!

Bye for now

rwcmann
5th May 2006, 18:56
Tombraider Legend is a diabolical hash of a game in most respects. Let me break it down.
- Controlling Lara's movement is fickle and counter intuitive.
- The animation of movement is unconvincing.
- Combat is needlessly nonsensical.
- The puzzles are thin and dull.
- The game is too short.
- It lacks the grandure of the original four games.
- The story is unimaginative.
- The unnecersary characters are the stinking leftovers of a couple of vapid films.

Now why is this? Well probably because Eidos are under presure to maintain a rather lucrative franchise in the hope that another film will be made. At the top of the design brief they handed to Crystal Dynamics was 'lets make money' which is why the graphics are so good. The graphics are the games only genuine positive and still overated but never-the-less they are a good hook to grab peoples attention. Still you can't polish a turd.

Of course it is to be expected that Eidos are looking for profit. However they were looking for no less when they took on board the original Core game. For the benefit of the younger contributers to this thread, Tombraider is one of the most important games that the industry has ever produced. It ranks alongside Space Invaders, Manic Miner, Mario Bros, Doom, Goldeneye, Elite, Tetris and the rest, (as you can guess I have been playing computer games for some while). In Lara's most recent outings Eidos have failed to live up to the example of that first game. Their brief to Crystal Dynamics should have been 'let's get back to basics' and 'Take your time'.

In fact that should have been their brief to Core in the first place as opposed to panicing over the release of the first film; a consequence of which was Chronicals. The problem lies in the fact that Eidos became less interested in what makes a good game and more interested in maintaining a market presence for the TR logo and this is their failure.

It is also our loss. I will be returning my copy of the game for a refund by the end of the week.

rwcmann
5th May 2006, 19:00
I don't think anyone is saying it's a perfect game, not even HL2 is perfect and that is the highest rated game ever from what I have read.



HL2 is Hamlet to TRL's Benny Hill.

JANKERSON
5th May 2006, 19:15
HL2 is Hamlet to TRL's Benny Hill.


Well when you compare the two directly then yes.

But then most games are a joke when compared to HL2 directly. ;)

Valve really knows how to make a game to say the least. :D

susan
5th May 2006, 19:29
Tombraider Legend is a diabolical hash of a game in most respects. Let me break it down.
- Controlling Lara's movement is fickle and counter intuitive.
- The animation of movement is unconvincing.
- Combat is needlessly nonsensical.
- The puzzles are thin and dull.
- The game is too short.
- It lacks the grandure of the original four games.
- The story is unimaginative.
- The unnecersary characters are the stinking leftovers of a couple of vapid films.

:thumbsup: Yep, I find this game lacks completely lacks the class of the Core games in nearly every regard. Lara's wit, the architecture of the environments, the imaginative locations, etc etc etc.

I found it to be like playing an interactive episode of Charlie's Angels.

But so many people on here seem to think this means updating the game and making it what it really should be. :rolleyes:

JANKERSON
5th May 2006, 19:41
But so many people on here seem to think this means updating the game and making it what it really should be. :rolleyes:

I think of it as moving forward in another directon, better direction than it was heading in..... DOA TR Series..... ;)

CD has brought the series out of certian death with Legend, now they have to write and even better game, they have their hands full now IMO. :D

Rasko
6th May 2006, 00:32
The problem lies in the fact that Eidos became less interested in what makes a good game and more interested in maintaining a market presence for the TR logo and this is their failure.

You nailed it, bro! :thumbsup: Problem is, their failure is only recognized by those of us that see through this charade.

And, unfortunately, there are far more casual gamers that could give a damn about atmosphere, depth, and a genuine challenge in a game - the masses want pretty graphics, and satisfaction without frustration.

It's a business, and they went for the money. Most will say you can't fault them for that, but I say bull - maintaining the integrity and spirit of a genre defining franchise should have been their goal. It would have sold well, had they done it, but, and here's the key, perhaps not quite as well as this candy-coated cloan, Legend.

Roger, what did you write? Money, so they say, is the root of all evil today.

misskitty
6th May 2006, 01:41
I'm playing TR Legend...Duh...And there are some things I really love about the game but there are some things that are really p'ing me off too...BTW, I used to come here all the time but haven't since TR Dark Angel and forgot my old id...oops...Anyway, here are a few of my rants:

1. I hate the interactive video thingies where it *tells* you the buttons you need to push...Actually I hate those parts even if it didn't tell you which ones to push.

2. I hate the way that it leaves nothing to find...Her head is always looking at any secrets there are. It's as bad as the hand was in TRDA.

3. I don't like it that you can't press a button and make her do the quick roll that turns her around.

4. I don't like it that the handstand thing is so easy now and you wind up doing half the time that you don't want to...It seems less special now that all you have to do is hold the button a little longer.

5. I *hate* the flunkies on the radio...There's one part in there where dude tells her to hurry up because it's going to give way...How does he know?? He's supposedly sitting back at her house!! I think they really take away from the game. Lara is supposed to be the brains behind this, not a bunch of weenies.

Okay, those are all I can think of at the moment on the rants. There are a few raves and here they are:

1. I like the way she can jump in different directions now while climbing.

2. I love the new music.

3. I like it that her clothes change! I mean seriously...In reality if she was to be going to all these places it would take more than one day...Shouldn't she change clothes every now and then??

4. I love the way it's TOMB raiding again...There are way more tomb levels than in the last few. I like her climbing around in temples and tombs and jungles...Not museums and ships.

5. I *love* the new way she swims...You can actually get her butt in gear now when she's swimming on the surface. Before you had those pansy strokes.

I'm in Africa now. I don't know how close I am to finishing the game. From what I've observed here, it's fairly short. Overall, I love the new game. There are just a few little nit-picky things I don't care for with it. But I guess that comes with all of them. My favorite pick is still Tomb Raider 2. I loved the dragon levels.

Ash

shurik
6th May 2006, 02:11
Wow I came back from playing Legend, and now we have 6 full pages in this thread!!! Just want to say once again THE GAME IS GREAT, not the hardest or longest TR but still awsome!!
Well I realy didn't have time to stick around and listen to all whining and criticisms. Some ppl love it, some don't and it's alright cause I see you just can't please everybody!!! Everyone has their own favorite TR, but for me it's this one!!! :thumbsup:

Well if another TR will come out I do wish for it to be more diffucult then Legend, and if possible to be longer as well. Well gotta get back to Legend again. ;) hehe

rwcmann
6th May 2006, 10:42
... unfortunately, there are far more casual gamers that could give a damn about atmosphere, depth, and a genuine challenge in a game - the masses want pretty graphics, and satisfaction without frustration.

Roger, what did you write? Money, so they say, is the root of all evil today.


In a sense the original Tombraider defined computer games for a generation and perhaps this latest game marks it's end. Some serious commentators are predicting a sea change in the nature of gaming in the near future. Please read this article,
http://news.bbc.co.uk/1/hi/technology/4553620.stm, in which David Braben, co-author of the original Elite discusses the future of gaming.

I particularly like his analogy comparing the games industry as it is to the film industry moving from silent movies to the talkies. Where are the Alfred Hitchcocks and Orson Welles of the gaming world? Can you imagine a game with the integrity of Citizen Kane or the tension of The Thirty Nine Steps?

(Rasko don't forget they're 'just riding the gravy train')

rwcmann
6th May 2006, 10:44
Wow I came back from playing Legend, and now we have 6 full pages in this thread!!! Just want to say once again THE GAME IS GREAT, not the hardest or longest TR but still awsome!!
Well I realy didn't have time to stick around and listen to all whining and criticisms. Some ppl love it, some don't and it's alright cause I see you just can't please everybody!!! Everyone has their own favorite TR, but for me it's this one!!! :thumbsup:

Well if another TR will come out I do wish for it to be more diffucult then Legend, and if possible to be longer as well. Well gotta get back to Legend again. ;) hehe


shurik, do you work for Eidos?

JANKERSON
6th May 2006, 13:29
Reading throught he Forum and this thread I found a few things interesting.

It seems that people who really like Legend are accused of the Following:

Working for CD or Eidos

Have never played TR 1 - 4

Aren't gamers at all.

Don't have any idea what a TR game is.

--------------------------------------------------------------------------

Well guess what?

There are people who Liked Legend that have played all of the games in the Series, including me.

None of them work for CD or Eidos AFAIK.

A lot of them ARE gamers, but just don't play TR 1-4 over and over 100's of times.

They are not stupid because they liked Legend.

Just about all of them agree that the next game needs some improvements, including me.

midroth
6th May 2006, 14:18
I think: The truth is somewhere there outside... :D

rwcmann
6th May 2006, 14:35
There are people who Liked Legend that have played all of the games in the Series, including me.

None of them work for CD or Eidos AFAIK.

A lot of them ARE gamers, but just don't play TR 1-4 over and over 100's of times.

They are not stupid because they liked Legend.

Just about all of them agree that the next game needs some improvements, including me.


Your point is well taken Jankerson. To judge a persons intelligence based upon their tastes in some form of entertainment is itself foolish. I myself have been involved in theatre for many years and enjoy many styles from surrealist French theatre to British farce. I'm sure that many people in this thread would find the Ubu plays of Alfred Jarry obscure and pretentious. My criticism is of the game and it's developers.

As to my previous question of shurik, it is not only because he likes the game. I am curious for three reasons. Firstly his almost evangelical love of the game. Then there is the fact that he posted the first thread regarding the game four days after it's release and finaly there is the unusualy biased poll stucture he has presented. Notice that six of the ten possible choices allow for a positive assesment of the game.

You have to appreciate that this forum is under the direct auspice of a company with a direct interest in establishing the credentials of the game. I myself made my descision to purchase the game based upon many of the comments in this particular thread. Do you not believe that Eidos might not be above a little light sculduggery in order to market their product?

I am afraid I must also confess to being an arch sceptic. Therefore my question stands with a slight revision. Has this thread been instigated by Eidos in order to present their product in a favourable light to those looking for legitimate comment on a product whose most recent predecesors have been below standard?

JANKERSON
6th May 2006, 15:06
You have to appreciate that this forum is under the direct auspice of a company with a direct interest in establishing the credentials of the game. I myself made my descision to purchase the game based upon many of the comments in this particular thread. Do you not believe that Eidos might not be above a little light sculduggery in order to market their product?

I am afraid I must also confess to being an arch sceptic. Therefore my question stands with a slight revision. Has this thread been instigated by Eidos in order to present their product in a favourable light to those looking for legitimate comment on a product whose most recent predecesors have been below standard?


Oh I know that Eidos wants the game to be in a positive light.

I never said Legend was perfect, really I don't think any of the TR games were perfect. I liked all of them and enjoyed playing them though.

susan
6th May 2006, 15:33
I've played through a couple of times now, so I have a better idea of how I feel about Legend.


Pros

If this game wasn't a Tomb Raider game and hadn't got Lara Croft in, I would have played it and enjoyed it a fair amount. It's a fun game, it tries a few different styles of play. On the whole it works, it's a reasonable adventure and story. The graphics are very detailed and the main characters look good (detail wise).

There's a generous amount of options - hard, medium and easy, plus hints through the RAD that helps include as many people as possible. There's diversity in locations and a fluid sense of progression from beginning to end. Purposeful movement at all times leading to the climax ending.

If it wasn't a TR game, I'd rate it 7/10 (maybe 8 if I was going through a dry games spell) and would have bought it at Platinum price or cheaper, and enjoyed it very much.

It is a good game for what it is and does. I like it a fair old amount. :thumbsup:


Cons

As the flagship "next-gen" revival of the TR franchise, it is not good enough.

The style of this game has not taken TR into the future as far as I'm concerned. It's taken it down the road and parked it into another street is all.

Splendour and beauty
The main thing I missed was the splendour and beauty of the previous games. Those stunning looks of everything that over-awed you and made you feel you were trepassing in somewhere precious and special. I would get butterflies of excitement at the start of every new level because of this.

The graphics in Legend are detailed but most places are drab. And if I didn't know better I'd say they'd had a special offer on greenish-grey pixels when Legend was developed. Everything is awash with it.

One level looking like this would have been atmospheric, but virtually everywhere looked like this to me. From the rocks and water in Ghana, to the inside of some old cold war building in Russia, to the vaults of England.

Locations
The locations were boring frankly. I had no sense of actually being in these places and destinations most of the time. Japan could have been anywhere. Same with Russia, another warehouse in destination Anywhere's-ville with some electrical technology to get going, and, knights in tombs in dark watery underground places (didn't we just have that in the game before this one?).

Style
The whole thing now feels camp to me as well. Lara has become "terribly British". You either like that kind of thing or you don't I guess. I prefered her before where she was just British, y'know, not "British actually."

When they invent time machines in the future, Alistair should be on the list of top ten mistakes that they need to come back and sort out at once for all of us. Shut that silly voice up please. He looks and sounds like a wedding-party organiser or your interior designer. If she must have an archeological adviser why can't they pick someone who looks, sounds and acts like one fgs?

Movement
Lara has gained some nice new moves. I didn't mind a lot of how that worked and I thought I would because I'm a big fan of the older preciser 3D style of controls. I still think a game like TR benefits from the older controls because of the precision, but also the level of immersion (feeling like you're in the game) it encourages. And just it's easier to control Lara with the older controls. However, if they could find a way to combine the postivie features of 3D controls (camera and precision) with these controls/movements, it would be perfect.

A bit too much swinging on ropes and poles for my liking overall but that was OK. And too much reliance on the Magic Lasso that she's acquired. Hehe, the deus ex machina of computer games. What powers this mystical device, lmao.

Characters
The characters are Cliched with a captial C. eg, Bad man from Japan, "I am bad man from Japan. You are insolent foreigner, I will never give you the artifact, I will defeat you and be victorious."
Lara, "I will make you beg for your life like before..." :rolleyes: (or words similar to this crummy effect).

Possibilites
But the biggest disappointment is knowing that it is possible to take the old TR style games forward into the next gen, with newer graphics, different movements, puzzles, stories and mysteries, in a better way than this. OK maybe not better (that's personal opinion), but definitely closer in spirit to the essence of the original.

The biggest things they missed here were genuine mystery (what is going on here?) and suspense (omg, I wonder what is going to happen next around that corner?). And, I hate to say it but sometimes I got quite bored in Legend because of this.

In summary - this game calling itself Tomb Raider reminds me of people who stack bricks a metre high in a tetrahedral shape and then say, "See, we do know how the Great Pyramid was built. This is exactly the same only smaller."

-----

Reading throught he Forum and this thread I found a few things interesting.

It seems that people who really like Legend are accused of the Following:

Working for CD or Eidos

Have never played TR 1 - 4

Aren't gamers at all.

Don't have any idea what a TR game is.

I know. It's silly, just ignore them. :)

JANKERSON
6th May 2006, 15:45
I know. It's silly, just ignore them. :)

It's hard to after awhile, but I keep trying. :mad2:

Being a Super Moderator on another board (HWC) it's really hard for me to miss posts like that. ;)

rwcmann
6th May 2006, 15:49
I never said Legend was perfect, really I don't think any of the TR games were perfect. I liked all of them and enjoyed playing them though.

To be fair I don't expect any game or indeed any thing to be perfect. Perfection resides in the realm of absolutes and archetypes. What I do expect for £30 is some degree of competence and a smatter of imagination from the designers. I also wish to be viewed as a game player first and a consumer second.

I must also reiterate my earlier point about the original Tombraider. It was not perfect, however it was ground breaking! If the TR franchise is to endure in any kind of meaningful way then the developers must be allowed to re-examine the genre. This kind of re-appraisal if succesful could result in another groundbreaking leap for Eidos and her developers. What better way to reinvigourate the franchise is there than taking a gamble on some exciting and inventive new ideas.

We are in the 5th generation of computer games. I am writting this on a PC that matches or surpasses any console on the planet and I am waiting for games that will dazzle in just the same way TR1 did all those years ago. Tombraider Legend comprehensivly fails to do this. It is mediocre at best and it is a poor cousin to it's predecessors at worst and this will only damage the franchise in the long run.

JANKERSON
6th May 2006, 15:59
It is mediocre at best and it is a poor cousin to it's predecessors at worst and this will only damage the franchise in the long run.

Damage the franchise?

The series was in fact all but dead after the last 2 games, Chronicles and AOD, it had one foot in the grave and the other on a banana peel.

Legend has brought the series out of the grave.

TRL has addressed a number of problems with the past games, graphics, control problems etc so it is a good game.

It is intersting that people keep comparing Legend to TR 1-4. :rolleyes:

Would you compare a game like HL or HL2 to TR 1-4? No off course not, they are miles apart in every way.

People keep talking about the perfect TR 1-4....They were not perfect, not even close, fun yes, good games, yes, the best ever? Not even close.

rwcmann
6th May 2006, 16:30
It is intersting that people keep comparing Legend to TR 1-4. :rolleyes:



Yes it is interesting isn't it. Why do you think that is exactly? Perhaps because many of us feel that they were fundementaly better in almost every respect. Everything from the quality of the gameplay to the strength of the narrative arc were superior to the most recent iterations of the game.

From the perspective of the original games, Legend is a profoundly unsatisfactory experience and we have good justification in feeling agrieved at the quality of this game.



People keep talking about the perfect TR 1-4....They were not perfect, not even close, fun yes, good games, yes, the best ever? Not even close.

I did not suggest that TR1 was perfect, I suggested that it was ground-breaking. By this I mean that it was conceptualy innovative and had a unique impact on the way computer games were made. However I don't wish to sink into a semantic argument over the philosophical leap one would have to make between perfect and ground-breaking.

Curiously I was playing HL earlier last month and it compares very well to it's sequel despite the dated appearence.

JANKERSON
6th May 2006, 18:13
Why do you think that is exactly?

You really don't want me to answer that..... ;)



I did not suggest that TR1 was perfect, I suggested that it was ground-breaking. By this I mean that it was conceptualy innovative and had a unique impact on the way computer games were made. However I don't wish to sink into a semantic argument over the philosophical leap one would have to make between perfect and ground-breaking.

I know what you said ground-breaking, but then so was Quake, Doom, and HL. You don't hear people saying things like they wish they could go back to those old games like they do TR. And before you say BUT..... Those games were GREAT when they were released just like TR was. Time passes and people do move on to other games. There is life outside TR and the world doesn't revolve around TR either.

It's hard to use a game that is 10 years old as a benchmark against games today because none of them are as good as what is out today.

Legend is the First game in the New Series, or chapter if you want to look at it that way. Legend is it's own game, shorter than most would have liked it to be, but none the less is a good game. Remember this was CD's first crack at a TR game so I am sure they can and will put out a better game next time.



Curiously I was playing HL earlier last month and it compares very well to it's sequel despite the dated appearence.

Not many games can compare to the HL series, most are not even on the same planet when trying to compare them to others.

Modus
6th May 2006, 20:46
Well. Im 14 year old girl. Whose played all the Tomb raiders. And to be honest. This game was fantastic. Better than AoD or Chronicles.

It did have its flaws, Ill admit. Like the highlighting of things you could grapple and the indications; It was a little too easy.

And the Enemies. Pfft. It was boring. I had trouble with the Jaguars at first cause I couldnt get a handle on the movement with the camera motions. AOD, i loved the enemies in that.

But it had so many other things going for it.
The checkpoints helped out ALOT. I remember when Id play the other games and I would remember to save. Then get distracted and not save, and end up dying.

The storyline was good. I liked how it when into her past with the flares etc.
I know some people would rather lara was naked instead of in the different outfits.
[I do wish we could of chosen our own choice of outfit for each level. But I bet people would of just been dumb and put her in the cocktail dress in Nepal etc.]

I have more to say but I think thats enough. :]

dufflover
7th May 2006, 01:16
Yeh you go Jankerson! We're twins....or not...:nut:

Firstly just re-letting people know, I really haven't even played the TR series (I only played like 1 quarter of TR2...can't remember why I stopped :scratch: ) but it was enough to get the basic idea of the grid system, menus, graphics ,etc.
but as you all refer to old games and stuff, I too have my own favourite games which really have their newer follow-on games but none able to provide the same level of enjoyment, but by no means that makes the new ones crap. A couple of pairs of these are: Tie Fighter and XWing Alliance, Wing Commander IV and FreeSpace, Total Annihilation and (other futuristic RTS games) [although Supreme Commander is coming!), and to a lesser extent, the original Command & Conquer.

OK, so maybe all that stuff above was completely useless :lol: .

With my points on Legend, just copy Jankerson's statements .
Hmm, out of all my "I like/support Legend and CD' threads I don't think I've actually given any ratings, so this being a rating thread I'll do so now. :)
Gameplay: 8
Good variety of experiences like action scenes, puzzles and combat. Main problem is real difficulty settings and lack of control options (but see unlike others I don't condemn the whole game on them :thumbsup: ). Too much Zip/Alistair (regardless of hinting or not). I guess the point is I found it very enjoyable.
Graphics: 8
Great looking graphics with great enviroments. Obviously not a Half-Life 2 :rolleyes: . Also just minor stuff which I guess most gamers overlook anyway; stuff like bullet mark decals, the occasional clipping problem (like hair crosses into the bag), etc. I personally found it to be a good running engine (X800XL, no next-gen)
Sound: 9
Great quality sound, speech and great music (which actually matches the enviroment...unlike a couple games I've played). Had a little annoyance though where sometimes when falling off a cliff and hitting a ledge on the way down made it play this impact sound REALLY loud (like 10 or 20 times played simultaneously)
Value: 4
Quite simply, too short, and the replay options are too short themselves (better than nothing); for instance if you only had time for one form of replay feature attempt, some sort of outdoor course in the Manor would've been more effective (personally). Like I've said in this poll (http://forums.eidosgames.com/showthread.php?t=59194) I think the engine is fine and they should focus on level/story design for the next game....then it'll be perfect :D .


LOL, sorry for the long post. :(

susan
7th May 2006, 02:17
... but as you all refer to old games and stuff, I too have my own favourite games which really have their newer follow-on games but none able to provide the same level of enjoyment, but by no means that makes the new ones crap. A couple of pairs of these are: Tie Fighter and XWing Alliance, Wing Commander IV and FreeSpace, Total Annihilation and (other futuristic RTS games) [although Supreme Commander is coming!), and to a lesser extent, the original Command & Conquer.

OK, so maybe all that stuff above was completely useless :lol: .It shows you understand what people are trying to say and respect it. :cool:



Gameplay: 8
Good variety of experiences like action scenes, puzzles and combat. Main problem is real difficulty settings and lack of control options (but see unlike others I don't condemn the whole game on them). Too much Zip/Alistair (regardless of hinting or not). I guess the point is I found it very enjoyable.
Graphics: 8
Great looking graphics with great enviroments. Obviously not a Half-Life 2 :rolleyes: . Also just minor stuff which I guess most gamers overlook anyway; stuff like bullet mark decals, the occasional clipping problem (like hair crosses into the bag), etc. I personally found it to be a good running engine (X800XL, no next-gen)
Sound: 9
Great quality sound, speech and great music (which actually matches the enviroment...unlike a couple games I've played). Had a little annoyance though where sometimes when falling off a cliff and hitting a ledge on the way down made it play this impact sound REALLY loud (like 10 or 20 times played simultaneously)
Value: 4
Quite simply, too short, and the replay options are too short themselves (better than nothing); for instance if you only had time for one form of replay feature attempt, some sort of outdoor course in the Manor would've been more effective (personally). Like I've said in this poll (http://forums.eidosgames.com/showthread.php?t=59194) I think the engine is fine and they should focus on level/story design for the next game....then it'll be perfect :D .


I think that's a really good idea. It'd be interesting to see how everyone breaks the game down into those catagories. :scratch: :D

dufflover
7th May 2006, 02:28
It shows you understand what people are trying to say and respect it. :cool:

Cool...I hope I was always coming off as that though :rolleyes: .

A bit more on my "Value" rating -> reason why I didn't give it lower than 4 is cos any lower to me would usually mean it's was a waste of money...which it wasn't. However the length of the game received is definitely my limit on price/length ratio (but like I said I have no quality issues)

Silent Shark
7th May 2006, 21:30
I vote 9.

It's not perfect. It's too short, too easy, too many hints and doesn't run well on my 'quite high spec' machine.

It is however fun. That's the most important thing. I like the story too. I like the unlockables. I like the locations.

There are a few more bad points and a few more good points, but in the end, I just really enjoyed it, and still do when I play it now (just got a few Time Trials left to do). With an active modding community, this game could last me some time.

And for £17.99 from play.com... it was a bargain!

NightRain'06
8th May 2006, 02:41
I just got the PC version of the game today. I'm going to start playing a little of it tonight and hopefully continuously through the week, then give my rating. :)

JANKERSON
8th May 2006, 19:41
yes it does, legend was awful, you tell em!!!!!!!!


Yeah right.....

I am currently replaying AOD and it has a ton of glitches.

Replaying that one because it doesn't have the grid and you can use the Mouse and KB with it too. And the Graphics are much better than the 1st 5 games.

grubman
8th May 2006, 21:53
Yeah right.....

I am currently replaying AOD and it has a ton of glitches.

Replaying that one because it doesn't have the grid and you can use the Mouse and KB with it too. And the Graphics are much better than the 1st 5 games.

What's the big deal about playing on a PC?

I read a lot of guys posting a lot of techy jargon-speak bs (eg. what the h*ll is a K8?) and think to myself...

PS2 works just fine and costs 80 quid!

Really.

Educate me.

JANKERSON
8th May 2006, 22:03
What's the big deal about playing on a PC?

I read a lot of guys posting a lot of techy jargon-speak bs (eg. what the h*ll is a K8?) and think to myself...

PS2 works just fine and costs 80 quid!

Really.

Educate me.


Graphics for one will always be better on PC than the Consoles.

Consoles go out of date about 6 months after they are released and the PC Graphics cards end up 3 generations ahead or more before the next new model Console comes out.

PC games are usually cheaper than Console games.

You can use a PC for more than you can a Console, that is a no brainer.

There are a lot of us that have been PC gamers from the start, we like to use the KB and mouse, some like gamepads, but most don't.

Unless a person with a Console has a HD TV the Resolution on a PC monitor will be a lot higher than on a TV. Frame rates will be much higher on a PC than a Console.

Game saves are on the PC hard drive instead of a memory card, that should be another no brainer.

The K8 a CPU.

scavenger99
8th May 2006, 22:42
The Gameplay: 4
The game focuses far too much on action rather than exploration(-2), but the combat never felt as exciting that in say Indiana Jones & The Emperor's Tomb (a 3 year old game). Boss levels are a chore (-1), puzzles are over-simplified (-1). Camera is so awkward that positioning it correctly is actually the game's biggest challenge (-2). Strip away the brand appeal and you're left with a pretty poor game: a pauper's Prince of Persia with t&a.

The Graphics: 9
No complaints in this department. The game looks fantastic. Very nicely done indeed except for some minor glitches (-1). Those involved should pat themselves on the back, but leave the other hand free to administer a well-deserved lady-slap to those responsible for..

The Sound: 4
What can I say? The old TR soundtrack remains my favourite piece of game music and it should never have been changed. The music in TRL isn't bad by itself but it has none of the evocative qualities of the music in the early games (-2). The other sound effects are good enough, but this category has to include the voice overs I'm docking 3 points for Zip and 1 for Alistair.

Overall Value: 3
TRL = Tomb Raider Lite. This game retails for the same price as TESV Oblivion - when you consider the disparity in the volume and quality of the content, I find that pretty disgraceful. Rent or - if you have to own it - buy it used. It simply isn't worth the asking price.

grubman
9th May 2006, 21:04
Graphics for one will always be better on PC than the Consoles.

Consoles go out of date about 6 months after they are released and the PC Graphics cards end up 3 generations ahead or more before the next new model Console comes out.

PC games are usually cheaper than Console games.

You can use a PC for more than you can a Console, that is a no brainer.

There are a lot of us that have been PC gamers from the start, we like to use the KB and mouse, some like gamepads, but most don't.

Unless a person with a Console has a HD TV the Resolution on a PC monitor will be a lot higher than on a TV. Frame rates will be much higher on a PC than a Console.

Game saves are on the PC hard drive instead of a memory card, that should be another no brainer.

The K8 a CPU.

So.

No big deal at all then eh?;)

GoranAgar
10th May 2006, 09:02
BTW, you guys (and gals) are amazing. :thumbsup: All of you.

hagatha
11th May 2006, 08:49
I thnk for me the issue is that the newer incarnations of these games that we love (Thief, Deus Ex, TR) are good games but they lack the real essense of the originals. It's been watered down so much it's barely there.

I want to like Thief 3 as much as the originals, and I enjoy playing it. But beautiful graphics aside, it lacks the funky weirdness of the original two games. Where else could you find philosophicaly inclined assault robots walking through a medieval city? What about that first time you found the Lost City, only "it ain't lost no more?" And wandered through Constantine's bizarre garden in the basement? In Thief 3 where is the mind-blowing goofiness of the first two games in the series? Where are the rope arrows, the thieves' highways, the wonderful long levels that took nights to get through, like the Bank? Phooey. There aren't any.

I wanted to like AOD, but it lacked the very things I loved about the TR games. Dinosuars living in caverns, for heaven's sake. yes, the first time I saw one I knew I was hooked. Dropping down onto a massive pyramid enclosed in a huge tomb. Yes, climbing and jumping just to see if something's on that ledge. Restarting a level because I didn't find all the secrets, or because I missed a weapon pickup. Getting lost, and trying to make a jump 50 times just because. That's WHY I loved those games. That was their very reason for existing as far as I was concerned.

So I'm happy for those who like the two new TR installments. I am. But the new TR games are not TR games, nor is Thief 3 a Thief game, nor is Deus Ex IW a worthy sequel to the original. Good games, yes, but not the same. Not the same at all.

Chris Daly
12th May 2006, 15:13
[QUOTE=JANKERSON]You really don't want me to answer that..... ;)






It's hard to use a game that is 10 years old as a benchmark against games today because none of them are as good as what is out today.

No its not, just look at Gamespot reviews currently ranking TR1 above
TR Legend

Legend is the First game in the New Series, or chapter if you want to look at it that way.

They tried that with AOD too !!:D

Legend is it's own game, shorter than most would have liked it to be, but none the less is a good game. Remember this was CD's first crack at a TR game so I am sure they can and will put out a better game next time.

They had better !!!:p

GoranAgar
12th May 2006, 15:57
No its not, just look at Gamespot reviews currently ranking TR1 above
TR Legend

Ok, you guys should decide now. Who are they supposed to listen to? Gamesnot or the members of this forum?

Speaking of the members of this forum. It is funny how some people ask for Legend to be like TR1 when our own polls about this forums favorite TR Game never resulted in TR1 being the most favorite.

Here is our first poll for the games Tomb Raider 1 to Tomb Raider Chronicles.

http://www.catsuitandponytail.com/files/PollResultsAsOfSept92003.jpg (http://forums.eidosgames.com/showthread.php?s=&threadid=110)

And the second.... ;)
http://www.catagar.com/cat/files/Poll2.jpg (http://forums.eidosgames.com/showthread.php?t=24053)

So you better vote for TR1 in the current poll. TRLegend is in the lead:

http://forums.eidosgames.com/showthread.php?t=57874

:p

JANKERSON
12th May 2006, 16:15
I think I would believe the current polls here. ROFL :lol:

Chris Daly
12th May 2006, 16:17
Yes generally statistics are democratic but with
45 votes in total for the best game and ironically
started just after Legend was released ?? who are
we kidding ?? :p. Nice try but I think time will tell :D

And to assert no sides and a friendly nature
I wish you well in your beliefs .... but lets wait :)

GoranAgar
12th May 2006, 20:34
You ignored the main point of my post. :rolleyes:

Chris Daly
13th May 2006, 03:19
You ignored the main point of my post. :rolleyes:

Not really I provided comment about statistics and
minimal input -45 votes ,as being possibly too early
to assess.. time is an interesting parameter.

Your post shows TR2 ,3 and 4 were popular
and TR1 was slightly less so. :p

The Gamespot rating .. er despite you not liking it ,
is also a current statistic that shows that TR1 is
still a popular game vs Legend. :)

Godfather
13th May 2006, 14:07
Well when you compare the two directly then yes.

But then most games are a joke when compared to HL2 directly. ;)


I know a game that is equally good (if not better) than HL2!! :rasp: How about .......... MAX PAYNE? :thumbsup: :thumbsup: :thumbsup:

Rubi
13th May 2006, 14:20
:mad: ! Cmon u guys! waths wrong with you! Tomb raider jsut keeps getting better and better! I voted 10 /10! Its the best adventure game of the year;)

dufflover
13th May 2006, 14:40
:mad: ! Cmon u guys! waths wrong with you! Tomb raider jsut keeps getting better and better! I voted 10 /10! Its the best adventure game of the year;)
Glad you liked it but remember this is supposed to be comparing the whole game scene as well. Legends was a very good game but there are certainly games which are clearly better than Legends and you can't exactly say they're the same.

All experience and preference I suppose.

DamarStiehl
14th May 2006, 03:33
I'm loving it so far... I now realize how much I missed Lara. Especially since the controls issue has been fixed and she's so... alive, beautiful and (almost) natural. Yes, the Prince of Persia can still teach her a couple moves, but she's gaining on him fast. And the grapple is pure genius. I'm sorry to sound like a fanboi, but it really put the icing on the cake.

I'm not very happy with checkpoint system though... silly console, checkpoints are for kids (playing PC version). And the camera sometimes messes up my jumps. And the pistols, I do hope that the upgrades make them much better - it's sad to see Lara's trademark weapons be weak throwaways.

Xxx_Lara_xxX
16th May 2006, 02:50
The more I play it, the more I love this game.

The dialogue is excellent, astounding really. I was shocked when I heard Lara tell Anaya that one day everyone will look to the past, because we can't escape our past, or something to that extent. It really struck me as something both poetic and true. I didn't save before that point but if someone has that dialogue please post it. Also the quip "coincidence" "funny name for a sword" :D it has been a long time since I have heard unexpected irony in a game

Very unexpected considering the cliche and Miss Obnoxious Attitude of the last few games, "if I had a coconut" ****
"we had an agreement remember silly? not to lay a finger on you." Then he plunges to his death... :scratch: ****
"you know Eckardt, Its gonna be a real pleasure to shut you up!" :rolleyes:

The old Zip:
"Time to get hip with Zip"
"Yow! Jimi Hendrix is back! Lara? You there, Lara? Croft? Are you gettin' this?

Lara: "Fly me."

Although I hope the headpiece in the next game is optional, as I prefer the feeling of total isolation, I was prepared for the worst and pleasantly surprised by the quality of the background conversations in Legend :)

nico2000
16th May 2006, 09:57
Just like the last Tombraider, this one doesn't offer a lot of surprises, or innovations.
The graphics are very nice, the story pretty cool and the controls are easy to use.
The game play however is very, and I mean very repetitive, the enemies are no challenge and the 5 bosses ,(or were there only four) are somewhat predictable and easy to beat.
But the biggest frustration.... is the ending... Very, very, very unsatisfying.
Sorry, to all those people in love with Lara.... but I can't give this game more than a 4 on a 1-10 scale.

JANKERSON
16th May 2006, 12:41
I know a game that is equally good (if not better) than HL2!! :rasp: How about .......... MAX PAYNE? :thumbsup: :thumbsup: :thumbsup:


I played Max Payne when it fist came out, not bad, but too short.

Stiletto
16th May 2006, 13:40
Hi all. Back after an absence of years. I doubt anybody remembers me, but oh well...

Just played through the game after buying it a few days back. I have never ever beaten a game so fast :(

I am afraid I voted "bad". Not that it's entirely bad, the game has a lot of positive aspects, but my general feeling is one of great disappointment.

Not that anybody is really interested in my opinion, but I'll try to list the good and bad as I see them.

The good:

The game looks absolutely wonderful. the views are great, the artwork is magnificent.
Lara looks better then ever.
No gamestopping bugs.
Different outfits.
My favorite moves are still there (swandive, handstand etc...) + some beautiful tumbling moves. It's a wonder the "f" key of my keyboard still works after all the hammering on it to watch the beautiful series of tumbling moves.
Story. Finally a TR game with a story that goes a little deeper then the almost non-existent storylines in previous games. And the cutscenes tell it nicely. Too bad there are so many useless cutscenes thrown in.

The not so good:

The controls take a lot of getting used to. Although I've quickly learned how to use the mouse view together with the "w" to move Lara in any direction I want, it still doesn't feel right. Forward should be forward and not suddenly become backward.
The game-slowdown together with the crackling (slow) sound when the game is loading a new "area" on the fly. Very annoying, but as I understand it, it's caused by my antique soundblaster life and none of the "fixes" help.

The bad:

The game is so short. I think I beat the game in the same time it took me to beat the 1st level in the 1st tombraiders.
The feel of exploration is lacking completely. In previous games you really had to explore a level to find your way. These levels are just a straight line from start to finish, with a bit of jumping and a bit of shooting.
The feel of having to do the same over and over again. After having rushed through a series of moves over collapsing things 2 or 3 times, finding another area where you have to do something very similar becomes boring and annoying.
The silly cutscenes where you have to push an arrow. What's up with that? I'm enjoying a cutscene, sitting back and resting from the previous excitement and suddenly...
The enormous amount of cutscenes that add absolutely nothing. So Lara pushed a rock down. Do I really need a cutscene to see the rock fall? Lara enters an area with a few chains she has to climb. Do I really want a cutscene that shows me the chains close-up? I've bloody seen the chains, I'm not blind. The worst, there is no way to skip these useless scenes when doing a time-trial.
Complete lack of puzzles. I don't concider the "get this crate there to press that tile into the ground" puzzles. It's obvious what has to happen and it only takes a minute of thinking to know how to make it happen. I want to go look for clues.
Monotomous enemies. In every level we see the same enemies again. They hardly become any harder from start to finish. In the previous games each level had it's own feel and it's own dangers. This is just the same over and over again.
Replayability almost none. Oh, I can replay the levels wearing a different outfit? How nice. I still have to simply go from A to B. Where are the shortcuts we spent days and days to find? Where are the alternative routes or tactics to finish a level? Admitted, most of these alternative routes in the previous games were only there thanks to the cornerbug, but not all. Where are the hard to reach areas? Where are the "Ive gotten Lara on top of the towers... in that and that ravine..., I've gotten the quad in that level to the end of the level, I've finished the level without using a quad, I've not fired a single shot..." and all the fun little challenges people came up with?
The only replayability comes from the "time-trials", rushing through a level like a blind horse on speed.

So at the end it's a very very short game with almost no replayability because the main factor that made people play the game again and again is totally lacking. Exploration!!!

Lone Raider
16th May 2006, 15:24
I remember you :)
but I've said my thing about Legend so I won't say anything else :)

Scorpion_Aussie
17th May 2006, 09:06
:mad2: If I wanted to play a console game I would go buy one. As usual controls impossible to configure for a left hander

Big Raider
19th May 2006, 02:33
The game is great other than the length of it. Great first game from CD.

sparda
19th May 2006, 14:38
10/10 I LOVE IT:thumbsup:

NightRain'06
19th May 2006, 15:58
I have minor issues with the game but so far, so good. Won't rate it officially...yet. :D

Pythia
19th May 2006, 21:54
Well the game already came out and some ppl aleady bit it and some didn't.
I completely love this Tomb Raider and Lara, it's the BEST series of all. Therefore, I decided to make a poll and see how would you guys rate it. The poll is from 1-10. For me it's 10 all the way. Let's hear from you!!! Hope everyone likes it. Well done to Eidos and Cristal Dynamics!!!!!!!


Ditto for me!!!

I LOVED IT!!!

Tihocan
20th May 2006, 01:12
I've played the seriese on PS/2 only, so I can't comment on the PC/XBOX etc installments. Generally I found the games to improve in many areas, while lacking in others. AOD was a painful exercise (perhaps due to loss of their 'vision guy', from what I've read, who came back for TR:L), so I won't consider that one.
Tomb Raider Legend is the same, improving in many areas, but dropping out in others. Graphics, character building, storyline, fluid movement were traded for game length and non-linearity.
My opinion is that I thoroughly enjoyed the game and the new mechanics, but am very much waiting for the next, where perhaps with an already established game model the designers can put more stock into the size of the levels and puzzles.

linden
21st May 2006, 12:05
The worst game ever :mad:

Treeble
21st May 2006, 16:27
I've played up to the Kazakhstan level the other day on a neighbor and I loved every bit of it. Great work Crystal, I see a bright future for Tomb Raider again. http://forums.eidosgames.com/images/icons/icon14.gif

Manyfest
22nd May 2006, 02:30
Thanks To Crystal Dynamics You Save The Franchise Of Tomb Raider! ;)

aussie500
22nd May 2006, 04:00
l was perhaps a bit harsh and only gave it "good" l thought the graphics, music, character development, and controls were all excellent, the replayabilty is reasonable, extras were good. But it was to short, to easy and to linear, when l play a Tomb Raider game l like the freedom to look around a bit more, mostly they have only made the environment interactable with Lara on a direct route to the next level, that is where they want you to go and you are not allowed to go anywhere else! It took me 6 hours to finish the game and another 4 to get everything including the time trials, used to take me weeks to do some of the older games. Having finally seen some of the early trailers l can see CD did their homework and did initially pruduce a much better, longer, harder game. Why they decided to drop all the best parts who knows, it seems they were trying to get non Tomb Raider players more interested in the game, so we were all treated like beginers incapable of thinking. Fair enough l accept that, l want them to make more games so am willing to put up with it. But l still expect to see more hidden areas and challenges in the next game. They can just put them somewhere other than on a direct path to the end of the game. Then the ones who want an easy game can finish, and the others who want more of a challenge can spend an extra day or two looking for all the hidden extra's and other goodies

JemyM
22nd May 2006, 10:20
There's many games on the market and for a game to be worth it it really needs to be a quality experience all the way through. Because of this I prefer a short game packed with content and quality over a long game.

I was really impressed by the game. Really well done and above average for PC games in general. I am not a fan of theese games in general, but Tomb Raider Legend was too well made to be bypassed.

sedfirst1
22nd May 2006, 21:50
Appreciate your work on TR Legend, thanks to Eidos and Crystal Dynamics for maintaining the integrity of the TR series;the style, substance and general appeal of the game has been kept the same while being different.
Have been addicted since the first Tomb Raider so I had to finish this latest game and was not disappointed. Age 56,played at medium, finished time 66:23:37 Keep on keeping on!:D
ps. preferred the jiggle in Angel of Darkness and was not interested in the time trials aspect of Legend.

Sophia Leigh
23rd May 2006, 01:38
Well I finally completed the game last night (still to finish the manor and the time trials though) and I have to say, Well done Chrystal Dynamics. I loved that Lara showed compassion to the poor kitties that she had to shoot. I found Zip and Alister funny at times, I wasn't expecting much from Zip after TR5 but was pleasantly surprised. I was in complete awe when I found King Arthur's tomb - I think I spent almost half an hour just looking around in there, reading all the names of the knights of the round table - loved the old spellings on those sarcophagi, it was almost like I had actually found the tomb myself and it was real. The scenery in this game was beautiful especially in Bolivia and Ghana, and Japan was a pretty level in part too.

I have played every Tomb Raider game except for the Times Exclusive which is my next project, and must say that Legend is the most captivating of the lot. I rated this game terrific.

I was horrified at the end to see another unfinished storyline though, I instantly thought "don't do this to me again!"

357mag
23rd May 2006, 05:53
Graphics for one will always be better on PC than the Consoles.

Consoles go out of date about 6 months after they are released and the PC Graphics cards end up 3 generations ahead or more before the next new model Console comes out.

PC games are usually cheaper than Console games.

You can use a PC for more than you can a Console, that is a no brainer.

There are a lot of us that have been PC gamers from the start, we like to use the KB and mouse, some like gamepads, but most don't.

Unless a person with a Console has a HD TV the Resolution on a PC monitor will be a lot higher than on a TV. Frame rates will be much higher on a PC than a Console.

Game saves are on the PC hard drive instead of a memory card, that should be another no brainer.

The K8 a CPU.

You are so wrong. I used to play just PC games and then eventually bought and Xbox. And consoles are far superior to a PC. You can use the Xbox and the Xbox 360 for much more than just playing games. You don't need a high-definition TV to enjoy high-definition graphics either. I use just a Sony WEGA flat-screen display, and the graphics that I see on my TV are stunning, to say the least. Consoles do not go out of date either. The new Xbox 360 and the Playstation 3 have huge amounts of processing power, and you never need to upgrade them, like with a PC you always have to upgrade your damn computer every 12 months to play the latest and greatest PC games. It's a never ending battle and it costs way too much money. Game saves on a PC hard drive better? Why? I don't use a memory card on my 360. That comes with an internal hard drive, just like your PC. And video game companies still are producing games that are still tapping into the power of the original Xbox. Look at Half-Life 2. That's on the original Xbox. Look at Doom 3. That's on the original Xbox. These games look awesome.

GoranAgar
23rd May 2006, 08:29
The new Xbox 360 and the Playstation 3 have huge amounts of processing power, and you never need to upgrade them
And therefore they never improve hardwarewise. They might come up with some tricky ways to improve programming, but that only goes so far.


... like with a PC you always have to upgrade your damn computer every 12 months
Yes. :) And with each upgrade your PC gets better. You don't really believe that a graphic chip and CPU that will be high end in 1, 2 or 3 years will still be behind an XBox 360 or PS3, do you? Nah, you can not really believe that. It did not work with the PS2 which was said to be so incredibly advanced when it came out.

Yes, consoles have their advantages. So do PCs. It all depends on what you prefer. To say someone is wrong to prefer one or the other is not very wise. ... it is actually ... wrong. ;)

But this thread is not about whether a PC is better than a console. It is about how you would rate Tomb Raider Legend.

JANKERSON
23rd May 2006, 12:03
You are so wrong. I used to play just PC games and then eventually bought and Xbox. And consoles are far superior to a PC. You can use the Xbox and the Xbox 360 for much more than just playing games. You don't need a high-definition TV to enjoy high-definition graphics either. I use just a Sony WEGA flat-screen display, and the graphics that I see on my TV are stunning, to say the least. Consoles do not go out of date either.

Goran

I had to respond to this so nobody reading it would get confused getting the wrong info on the difference between HD and SD TV's.
--------------------------------------------------------------------------

I have a WEGA Flat Screen and a 42" Plasma HDTV too and you are not getting HD Resolutions on that TV, no way. The quality of the picure is awesome yes, but not HD.

In short you can't display HD Resolution on a Standard Def TV, that is impossible because they just don't support the High Resolutions that HD needs.

SD TV's are 480 period, that's as high as they get.

HD TV's Display 720 and 1080.

grubman
23rd May 2006, 21:53
*restrains self from being unkind to Jankerson*

This is a friendly forum after all.

JANKERSON
23rd May 2006, 22:34
*restrains self from being unkind to Jankerson*




:confused:

fiestaria
29th May 2006, 00:29
hello to everyone!!sorry for my english(i am greek). i have just finished legend and i really have to say that it was a splendid GAME!terrific!awesome!from where can I start...fully impresive graphics especially with next generetion on and 1.2 patch of course, perfect gameplay, top ranking movement particularly in combats (kicks and so on), exquisite music, marvelous surroundings, sublime atmosphere and and and...!
But now the hard part. As i have mentioned above this game was splendid but it was definitely NOT a Tomb Raider game and this is for sure(personally speaking of course). Tomb raider equals to puzzles but...where exactly are they??ok, i am definitely not a clever guy but there was not a single puzzle that made my life difficult. not even one from...three or four(lol). Forget about puzzles ok.What about the linearity of the game? Which tomb raider was linear?(AoD is not a raider either). i remember the unlimited route options that we had in previous TR.how many times did u get lost? i really can't remember. how many paths could u choose? and then...all the parts of a single level were pieced together in a magical way!Where are the enormous levels with the full mazes (even in water)?where exactly is the mystery??how much i missed mystery. not to mention the game shortness!i was desperately looking for a second dvd in the case but...no luck at all. Where exactly is that masterly composed music that was giving me-us the creeps when we were finding a secret, when we were solving a puzzle (after one or even two hours lol) when we was entering a new area and so on! where are the items-keys-artifacts that we were supposed to find+combine in order to use them somewhere else,where, where...And before I stop I've got a question for u ladies and jents. how long did Last revelation take you to finish? Just curious...
Unfortunately times change, people change, games change and i have to accept that. Actually, i have already accepted that. Ok, maybe Eidos and crystal dynamics wanted to combine killing, racing, puzzling, bossing (lol) (personally i hated these bosses) etc in one game...in one very short game. To be honest...I am ok with that! i voted very good for the game, i buyed it the very first day, and i am going to buy every tomb raider that is going to be released. Of course the aforementioned point of view is absolutely personal and it does not mean that i am right. i am not...taxing anyone here but in the contrary I would like to say bravo to EIDOS for not releasing an angel of darkness 2. I look for an even better Legend next time.(hope soon). Cheers!!

Treeble
29th May 2006, 00:59
Of course the aforementioned point of view is absolutely personal and it does not mean that i am right.

Wow! I couldn't believe what I read. That's the kind of attitude everyone around here should have. Myself included. :o I mean, it allways can be narrowed down to personal opinions!

I myself disagree with a few of your points, but I can't say I am right either!

cjhilljack
29th May 2006, 02:57
At first I was really frustrated with TRL - new controls and all that. But then I got a chance to sit down with it with my best gaming buddy and really get into it and now I love it.

I have a couple minor dissappointments - the first is that the game is WAY too SHORT! The second is that there are almost no pickups. It seems the only time you can get a health pack is when you get into a shoot out with a bunch of baddies and sometimes the game progresses before you get to pick them up.

I haven't quite finished the game yet - level wise - we're still having to beat the dragon, but all in all we loved it! It's great to have Lara back in her world! I've yet to complete a time trial - not even the first one, but that adds a whole new level of challenge and will help to prolong the game for me.

I really love the way Lara is more interactive with her environment - kicking rocks, boxes and stuff and being able to use objects to get through tough spots! I could live w/out the PDA and I'd like to be able to carry more healthpacks and weapons, but for the most part, she hasn't needed more than she can carry. I really love the mansion too, I haven't unlocked all the rooms yet, but the environment is very cool and very much like the house in the movies - so I guess if we couldn't have the old croft manor, this is the next best thing!

star girl
29th May 2006, 15:14
An awesome game.... BUT SOOO SHORT!!!!

I rated it terrific, nothing beats Legend. It was better than I had expected... muxh better. Good work Eidos + CD team! :thumbsup:

Avanguard
2nd Jun 2006, 09:38
Here is nice review of Tomb Rider: Legend and the rate is 84% (http://hitgames.net.ua/games/?a=game_list&do=view&gameid=53)

KasigiYabuSama
5th Jun 2006, 06:40
Using the scale at the top I'd rate Legend as "Good."

The graphics, the details related to graphics and sound, and just the overall production, are all fantastic.

Where it comes up short is in maintaining fidelity to some of the key ingredients of the original games:

- the simplicity and intuitiveness of the original control scheme and camera POV;

- the "feel" of the gameplay on a nuts-and-bolts level. In other words, the whole intangible pull of motivation you felt in the early TR games - the way the pickups motivate you to explore and achieve; the immediate usefulness of those pickups, therefore the weight of importance (a.k.a. good healthy greed,) you place upon their acquisition as you play;

- that almost meditative sense of isolation, easily remedied by making the ongoing banter with Zip and Alistair optional via a simple on/off toggle.

All in all, CD is off to a spectacular start in the new chapter of Tomb Raider and game #8 promises to be excellent - an instant classic if it can successfully fuse the phenomenal new visuals, audio and general technology with the winning gameplay formula of the early TR.

ziad
5th Jun 2006, 07:03
how can you people like this game, it was awful, and obviously made for 4 year olds who arent that intelligent, but anyway omg this game was BAD BAD BAD and like u don't have to think for any of it.

don't get me wrong it was enjoyable at first, but i mean i got throigh the whole thing in less then 6 hours

wildcat
5th Jun 2006, 08:14
Hi everyone!

I voted "good" because when I red the reply's from U al, I thought that the game was in fact just to short and I did expect more(because its my first TR game) but now I have a Q to U al... Which TR game was the best or do U think was the best that Eidos created? (Just Curious)

grubman
5th Jun 2006, 21:26
Hi everyone!

I voted "good" because when I red the reply's from U al, I thought that the game was in fact just to short and I did expect more(because its my first TR game) but now I have a Q to U al... Which TR game was the best or do U think was the best that Eidos created? (Just Curious)

If they could reproduce Last Revelation atmosphere, difficulty, length, re-playability and gameplay with TR 1's off-the-wall-creative nothing-is-impossible craziness with Tr2's darker side with Legend's pretty pictures, then I'm one happy bunny.

Oh.

And just those four notes of "the Lara tune" played on an instrument of your choice wouldn't hurt either!

cjhilljack
5th Jun 2006, 22:33
If they could reproduce Last Revelation atmosphere, difficulty, length, re-playability and gameplay with TR 1's off-the-wall-creative nothing-is-impossible craziness with Tr2's darker side with Legend's pretty pictures, then I'm one happy bunny.

Oh.

And just those four notes of "the Lara tune" played on an instrument of your choice wouldn't hurt either!

I have to agree with all of the above! Well said!

wildcat
6th Jun 2006, 18:09
http://i66.photobucket.com/albums/h244/wild0426/7262a5f0.jpg

I loved the game!!!

angelcynn_uk
7th Jun 2006, 11:43
I can’t get the grapple to work. So frustrating I’ve given up on the game now.
:nut:

Chummy62
7th Jun 2006, 14:17
Good Day All,

I'm exceptionally dissatisified with the time trials & gathering secrets to "unlock" premium content. I expected Tomb Raider, not some console clone of games usually created in Asia. I bought the game and played it for two days. Now it is on the shelf and will probably be given to some 15 year old who likes console games. You completely missed the mark by venturing away from the core of what made Tomb Raider fun. Where are the hours of discovery and endless adventures?

fiestaria
9th Jun 2006, 00:00
Which TR game was the best or do U think was the best that Eidos created? (Just Curious)

Last revelation. it was such a perfect game!wow!i am currently playing it again...

lara_legend
9th Jun 2006, 20:07
on a schale from one to ten i give it a

10 +:lol:

Tomb_Raider26
10th Jun 2006, 21:21
Literally the greatest game I have ever played, along with Halo and Fable.

bubbagump
13th Jun 2006, 02:30
Was really enjoying the game until the water serpent. This isn't a boss, it's dag-nasty programming and storyboarding. I'm at over sixty attempts to get past this and running into the same performance issues with every variance. Turned down display features to rock bottom which speeds things up but with the same inabilities to shoot, grapple, pull, dodge and manouver. It's supposed to be fun, but this takes all the fun out of it because it's not a challenge, it's just sloppy objective planning.

exmachinad
13th Jun 2006, 23:31
:) Legend is, for me, simply put, the best TR game ever.

One of the best games ever as well. :cool:


Was really enjoying the game until the water serpent. This isn't a boss, it's dag-nasty programming and storyboarding. I'm at over sixty attempts to get past this and running into the same performance issues with every variance. Turned down display features to rock bottom which speeds things up but with the same inabilities to shoot, grapple, pull, dodge and manouver. It's supposed to be fun, but this takes all the fun out of it because it's not a challenge, it's just sloppy objective planning.

I do feel sorry for you. It is so frustating when something lke this happens with any game. I remember some previous TR gagems where I was like mad trying to pass some impossible part.

Luckily for me, I had no problem with this part and managed to kill the serpent thing in the second attempt. Prabably, Legend is the first TR game which I have no such problem. That'd really a blesing. :) :cool:

fdwilliams
15th Jun 2006, 16:25
The only challenge this game offered was keeping the camera positioned so the jumps/pulls/squats/whatever send Lara in the correct direction. There are few more boring games I have played. Lara is suppose to be a game of puzzles with a story that can be followed. Without puzzles and with a PC control that is not steady or predictable then the game is bad. In fact the game that many thought would kill off Tomb Raider - TRAOD - was more challengimng than TRL and would get my vote as a better game if it would run cleanly on my machine.

As an aside, what is with a rifle that takes 15 or so shots at close range to kill a person? And why will Lara walk off a cliff to her death? Run off blindly, maybe. But a TR rule I believe is that Lara would not WALK off an edge if the fall would hurt her in any way.

As another aside, was adding "time trials" against existing levels suppose to make us think this VERY short game was really not so short?

angelcynn_uk
15th Jun 2006, 16:48
I found a way for progressing with the game by downloading save games. It means you can progress by not playing the game. First time was the grapple not working and now the ‘SCALING THE FRONT OF THE RUINS’ part I found to be undoable. Lara jumps to miss the falling rock but grabs the bar with one hand then falls. I’ve hared people that play Legend on a console think it’s excellent but playing on a PC I find it goes from frustrating to unpayavable. :mad2:

RuumTaedor
15th Jun 2006, 17:52
But a TR rule I believe is that Lara would not WALK off an edge if the fall would hurt her in any way.
Yes, that control feature that was in every other Tomb Raider was one of the casualties of the new engine. It may seem insignificant, but you couldn't even walk with the keyboard until the update was released. I missed the leisurely stroll while exporing. But back to running off an edge, Lara does grab the edge instead of falling.

shaahinkaaveh
15th Jun 2006, 20:30
Legend is ok i guess if you are new to Tomb Raider but for alot of Tomb
Raider fans Legend just is not what it should be. Puzzling, scary in some parts,
mysterious, hidden pickups (or save crystals like in TR3 for PS).
I was slightly disappointed with Legend. It is just too easy in my opinion.
Newcomers maybe not agree..

That's a very important point: I imagine for a while: What would my judgement about TR-L be, when I supposedly knew nothing from TR and had played no such game? The answer is I would get truely crazy about it ! If we are unsatisfied, it's because we have expectations, we have the other installments in our memories.

I have a sad theory: When they published the first version, it wasn't obvious at all, wether it would be successful or not. It means they didn't care about money so much. It was what it was: seemingly Lara told you to go to hell if your taste was different. Only those who enjoy being in dilemma welcome! This pride made it (and her! ;) ) lovely.
But now it seems that they just want to sell. So what would most of people love? Blood, speed, and sex; and it is possible that getting stuck bothers some of them (bet they want all of them to buy it).

Is it like that?

fdwilliams
16th Jun 2006, 17:35
Lara will fall to her death - as well as fall to hurt herself - if she walks or runs off a ledge she isn't suppose to be "working" off. If Lara is suppose to use the ledge for any reason then she will grab it when going off at a run or a walk.

RuumTaedor
16th Jun 2006, 18:03
Yes, it does depend on the type of ledge. I was thinking the working ledges because those are the ones I've mostly encountered.

pot
21st Jun 2006, 15:53
Sorry, but I have to disagree with all of you regarding the controls.

I'm afraid that I have found a major flaw in the gameplay, a flaw for me anyway. In the first 3 TRs what`i liked about it was the 3-d platform style of gameplay it introduced by the cleverly constructed control configuration. Simple but effective - no matter what`direction Lara was facing the camera, you always had to press up to move her "forward", and left and right was always left and right with recpect to Lara. What have te programmers only gone and done though with Legend, they've changed it to the more common style where if Lara is facing you, instead of pressing up as before, you now have to push down, or down and slightly to the right, or even completely left. Then, as the camera pans round lara you have to change the direction you are pushing or she runs into a wall. This is a confusing and counter-intuitive config to the more spatially aware 3-d platformers amongst us. How could the writers have overlooked this, why did they change it, was it to make the game appeal to a wider audience? This is the kind of bad control config that has put me off daxter recently, and many 3-d rpg's in the past. Great game, I haven't found many other flaws yet, but that has let it down badly for me. On the other hand I like the new controls they've introduced for moving objects and swinging from ropes and bars though, and the grapplers thing is good.

Boooooo to eidos for being so stupid boooooooooo.

Inuyasha
21st Jun 2006, 22:07
;) Well I think that the game is awesome but, it ends to soon it needs lots more levels like 5 more. I was surprised the way it ended...I was like wow what a way to end a game I thought I was going to the next level. I am a girl AND I beat that game in 4 days...WOW!!!!!!

Inuyasha
21st Jun 2006, 22:12
I think it's alot better than TR: AOD. I'll definitely be trying to complete it 100% when I get it tomorrow (hopefully--depends on the circumstances).
you are sooo right I didn't really like angel of darkness...I thought it was to hard and confussing hey did you beat it???:scratch:

hbic3
22nd Jun 2006, 12:58
WE WANT LEVELS, DAMMIT! What happened to the endless number of levels that takes aleast a 3 days to finish the game? The complicated, intellectually challenging puzzles? Where's the bosses that make you want to pee your pants? The eerie music that tells you you're about to get eaten? Where's the alcoves, and expansive enviroments that were explorable for days and you still didn't figure out where the secret or piece you needed was? I want to search for my ammo, weapons, flares, medi-paks, secrets, artifacts, I don't want them handed to me. The plot was interesting, but lacked substance, and story line. What happened to going out side of the Manor? The enemies and bosses were lame and predictable and too easily defeated, even on hard mode. The puzzles were child's play. I didn't have to look for clues to solving them in seemingly benign art, I didn't have to find pieces of artifacts, put them together to unlock doors in order to advance the game, I couldn't open closets, cabinets, drawers, to find items, etc.. This game just didn't make me want to pull my hair out, call Lara a Crack Head, and throw my controller at the TV. That's what I want in a Tomb Raider Game. Excitement, intrigue, surprise, temptation to look for a walkthrough...

While visually this game is superb compared to the rest, it lacks the magic formula that MADE TR a Legend. Go back and play 1-5 and give me a game like that! Stop making these bogus games.

pot
22nd Jun 2006, 17:49
The gameplay reminds me a bit like Dragon's Lair. Nice-ish, but its not what TR is all about.

OldSchoolTRer
22nd Jun 2006, 21:04
I found a way for progressing with the game by downloading save games. It means you can progress by not playing the game. First time was the grapple not working and now the ‘SCALING THE FRONT OF THE RUINS’ part I found to be undoable. Lara jumps to miss the falling rock but grabs the bar with one hand then falls. I’ve hared people that play Legend on a console think it’s excellent but playing on a PC I find it goes from frustrating to unpayavable. :mad2:


Lol, wow. Weak. :scratch:

OldSchoolTRer
22nd Jun 2006, 21:11
Jeez, it's pretty obvious that you want everyone else to be as disappointed as you. I'm sorry it sucked for you, HOWEVER, your disappointment in no way makes you god of all Tomb Raider fandom, so while you are free to have your (continuous) opinion, so are the rest of us who enjoyed the game. It's not perfect, and there are things which could have made it better, and should be made better in future games, but TRL is no Superman 64...not by a long shot.

Oh yeah -funk the Uzis when you can have weapons a-la Tommy Verceti style. :cool:

I was pointing out what needs to be better. And I did. And you saw it. Mission accomplished. :rasp:

And further FYI I was expounding upon it to make clearer what I meant to someone I felt missed it.

fiestaria
23rd Jun 2006, 02:08
WE WANT LEVELS, DAMMIT! What happened to the endless number of levels that takes aleast a 3 days to finish the game? The complicated, intellectually challenging puzzles? Where's the bosses that make you want to pee your pants? The eerie music that tells you you're about to get eaten? Where's the alcoves, and expansive enviroments that were explorable for days and you still didn't figure out where the secret or piece you needed was? I want to search for my ammo, weapons, flares, medi-paks, secrets, artifacts, I don't want them handed to me. The plot was interesting, but lacked substance, and story line. What happened to going out side of the Manor? The enemies and bosses were lame and predictable and too easily defeated, even on hard mode. The puzzles were child's play. I didn't have to look for clues to solving them in seemingly benign art, I didn't have to find pieces of artifacts, put them together to unlock doors in order to advance the game, I couldn't open closets, cabinets, drawers, to find items, etc.. This game just didn't make me want to pull my hair out, call Lara a Crack Head, and throw my controller at the TV. That's what I want in a Tomb Raider Game. Excitement, intrigue, surprise, temptation to look for a walkthrough...

While visually this game is superb compared to the rest, it lacks the magic formula that MADE TR a Legend. Go back and play 1-5 and give me a game like that! Stop making these bogus games.

WELL SAID!That's exactly what I am talking about!I wish EIDOS + CD see this post.cheers

hbic3
23rd Jun 2006, 09:24
I appreciate your agreement. Remember when you couldn't get any further in the game until you figured out how to open that door, only to find out that it wasn't the door you needed to open, and now that you did, a giant bolder is coming at you? Remember when the game took you back to a previous location, because something you did between the first time you were there, and this time unlocked some secret alcove that contains that damned piece you've been looking for for a week? Remember when cut scenes were enthralling and not this drab, nonsensical diarreah? Remember when jumping to catch a rope was actually HARD to do(and fun)?
Remember having to pause to game to stop shaking and collect yourself before you could take on that nasty evil spirit dude thingy that was trying to skewer you with it's 5 swords in it's 5 hands? Remember when Lara used to scream when she fell? Remember when you had to swim down some long flooded tunnel only to discover that there were 3 more tunnels you could go down, not knowing which way to go, getting yourself turned around, and drowning 30 times in a row?

Ahh, Good Times, Good Times.


You'd think, after all the complaints they had over AOD, they would have don't it right this time. Legend IS better, no doubt, but just NOT good enough, Eidos.

By the way, If you're gonna put Easter Eggs in a game, make them worthwhile, please. I don't care what Lara is wearing while she's jumping fences, I couldn't care less about concept models... PLEASE, make TR 8 worth the money we pay for it.

pot
23rd Jun 2006, 12:02
Ditto.

Eidos, if you muck up TR8 then I'll never buy another TR again!

You have ONE more chance.

Take note of what we say about the controls.

grubman
23rd Jun 2006, 15:23
I appreciate your agreement. Remember when you couldn't get any further in the game until you figured out how to open that door, only to find out that it wasn't the door you needed to open, and now that you did, a giant bolder is coming at you? Remember when the game took you back to a previous location, because something you did between the first time you were there, and this time unlocked some secret alcove that contains that damned piece you've been looking for for a week? Remember when cut scenes were enthralling and not this drab, nonsensical diarreah? Remember when jumping to catch a rope was actually HARD to do(and fun)?
Remember having to pause to game to stop shaking and collect yourself before you could take on that nasty evil spirit dude thingy that was trying to skewer you with it's 5 swords in it's 5 hands? Remember when Lara used to scream when she fell? Remember when you had to swim down some long flooded tunnel only to discover that there were 3 more tunnels you could go down, not knowing which way to go, getting yourself turned around, and drowning 30 times in a row?

Ahh, Good Times, Good Times.


You'd think, after all the complaints they had over AOD, they would have don't it right this time. Legend IS better, no doubt, but just NOT good enough, Eidos.

By the way, If you're gonna put Easter Eggs in a game, make them worthwhile, please. I don't care what Lara is wearing while she's jumping fences, I couldn't care less about concept models... PLEASE, make TR 8 worth the money we pay for it.


100% Agreed. :thumbsup:

Those days, I fear, are long gone my friend.

fiestaria
23rd Jun 2006, 15:58
I appreciate your agreement. Remember when you couldn't get any further in the game until you figured out how to open that door, only to find out that it wasn't the door you needed to open, and now that you did, a giant bolder is coming at you? Remember when the game took you back to a previous location, because something you did between the first time you were there, and this time unlocked some secret alcove that contains that damned piece you've been looking for for a week? Remember when cut scenes were enthralling and not this drab, nonsensical diarreah? Remember when jumping to catch a rope was actually HARD to do(and fun)?
Remember having to pause to game to stop shaking and collect yourself before you could take on that nasty evil spirit dude thingy that was trying to skewer you with it's 5 swords in it's 5 hands? Remember when Lara used to scream when she fell? Remember when you had to swim down some long flooded tunnel only to discover that there were 3 more tunnels you could go down, not knowing which way to go, getting yourself turned around, and drowning 30 times in a row?

Ahh, Good Times, Good Times.



Actually I do not remember!I am living the aforementioned circumstances because I am currently playing Last revelation for forth time I think!
Well said again!!

fiestaria
23rd Jun 2006, 16:00
Those days, I fear, are long gone my friend.

Yes indeed

toxik
24th Jun 2006, 13:24
whats wrong with you people?:mad2: legends sucked all the way except for the graphics. crystal dynamics needs to get the anniversary right. im a tr veteran. ever since one. my week of playing on 10 hours of sleep. thats what games are about

pot
24th Jun 2006, 14:22
whats wrong with you people?:mad2: legends sucked all the way except for the graphics. crystal dynamics needs to get the anniversary right. im a tr veteran. ever since one. my week of playing on 10 hours of sleep. thats what games are about

You are not alone, Legend is a farce, as an old school Tomb Raider fan from the early days I am very dissapointed in it too. I gave up after 3 really as the PC version of 4 and 5 were crap.

Vote in my control config poll.

hbic3
24th Jun 2006, 15:00
Yes, 3 was the best thus far, but LR, and C were still pretty damned good, especially compared to this, whateveryacallit, that Eidos calls AOD and L. My first experience with TR was seeing it at my friend's house. I really thought video games were stupid at that time, and I saw her playing it and I fell in love. I went out and bought every game and expansion pack there was on the shelves.
If you thought the PC versions were crap, maybe it was because the graphics don't look as good on Puters as they do on the TV, and playing Playstation consoles makes the controls sooo much easier and more fun, especially when you have a dual shock controller that vibrates at key parts... really adds the experience.

But I do agree, these last two just aren't Tomb Raider. It's a sad immatation.

Psychomorph
24th Jun 2006, 15:45
As a Tomb Raider 'veteran' i voted 'bad'.
For a newcomer they would probably vote better.

Why i voted 'bad'? :

Legend was too easy imho. Like someone (cant remember name) pointed out
we were treated like a bunch of kids.. For todays 14 year old generation that maybe
a good thing since they mostlikely havent played TR1-2-3-4-5.

For the 'die hard' Tomb Raider this game is just way too easy. Everything is
self-explanitory with hints, Lara 'looking' where to go, shiny objects.
The challenge is gone in Legend for us 'die hards'.

I bought Legend last week (holland). Initially while i was going on in the first
level it felt all right and played like a real Tomb Raider.
I remember Tomb Raider (1,2,3 primarily) and how they made a big impression
on me while playing it with my girlfriend & brother together on PlayStation.
Long enjoyable evenings running around trying to explore every square feet
and even trying impossible jumps 'just to get to that spot' where there might
be a ammo, gun or medpack pickup that we concidered 'we must get it' before
we need it lol.

There were so many 'traps' in Tomb Raider 3 and you had to explore and take
your time to review the whole area before you recklessly run or jump for your
destiny.
Where are the keys in Legend? Or the pieces of an artifact that can be put
together to form something you can use in a different area/map?

Legend its 'scare factor' is also far less impressive (if any at all). In previous
Tomb Raiders you would sometimes pee in your pants when out of no where around some
corner a creature makes a loud noise and runs towards you. You panic and
start making mistakes lol.

I remember the crocodiles in Tomb Raider very well, i was always scared to go
in the water (in tomb raider, not real life lol) knowing there could be some
weird things chasing you while you are in panic trying to look for a place to
surface and catch breath.
The piranha's so much freaked me out in TR3 lol

I must agree that the controls in Legend are far better than the ones
in AoD. Only a few things i dislike is the fact that Lara doesnt
do sideway flips anymore (only with guns equiped). What happened to
sprinting :S ?
Also the fact that you can move forward with all the W/S/A/D keys depending
on the camera point of view is very annoying. Lara should simply 'rotate/turn around'
when using A and S (left / right) and not walk in that direction. Only the W (forward)
should be used to make Lara move in a direction and independent from the camera view.
Forward should be forward ALWAYS.
If you are looking at Lara (seeing her face) you have to use S (backward) to walk
forward. This is highly annoying and disturbs the players 'feel for movement'.

The High Security Compound in Nevada was extremely nice. You had no
guns and had to use your brains to think out what to do to get where you
want to go while some cons are coming after you.

You can probably guess by reading this that TR3 is my favorite really :P

Legend is ok i guess if you are new to Tomb Raider but for alot of Tomb
Raider fans Legend just is not what it should be. Puzzling, scary in some parts,
mysterious, hidden pickups (or save crystals like in TR3 for PS).
I was slightly disappointed with Legend. It is just too easy in my opinion.
Newcomers maybe not agree..
I don't know how often that was quoted allready, but exactly that. Even though, my vote goes to "very good" and would be teriffic if the game would be longer and less linear, but still zren is 100% right.

Hope they count that in when they make TR:8.

Tempestozaur
26th Jun 2006, 01:00
7.50 or 8 / 10

The game is to easy, way to easy ... last night i installed the game and now after less than 24h i finished it ( not playing it continiously; i think that the game has less than 10h if you play it continiously ).

The grapichs are great, the game is an eye candy. Lara's moves are also great. The music isn't bad but neither great. ( these are the parts that i can't complain about )

A real problem is that:The stages are to short, don't have alternative routes and the puzzles are to obvious (easy). There are only a few types of enemies: 3 or 4 types of mercenaries and 2 types of animals. When driving there are some kind of camera problems: like the time when you use the Ducati in Tokyo you can't see in front of you when taking the corners around the top flor building ( you must manualy adjust the camera ).

TR1 and TR3 are , no doubt, the best TR games made. I spent months playing TR3 over and over only because of the awesome smart level design. That is the kind of game i wanna play when i came home from school or work, not a game made for retards.

PS: It would be cool to see a TR1 exact remake using this new TR engine :) That would kick a**

pot
26th Jun 2006, 17:40
Yes, 3 was the best thus far, but LR, and C were still pretty damned good, especially compared to this, whateveryacallit, that Eidos calls AOD and L. My first experience with TR was seeing it at my friend's house. I really thought video games were stupid at that time, and I saw her playing it and I fell in love. I went out and bought every game and expansion pack there was on the shelves.
If you thought the PC versions were crap, maybe it was because the graphics don't look as good on Puters as they do on the TV, and playing Playstation consoles makes the controls sooo much easier and more fun, especially when you have a dual shock controller that vibrates at key parts... really adds the experience.

But I do agree, these last two just aren't Tomb Raider. It's a sad immatation.

LR and C were appalling on the PC, the graphics were really obnoxious, its was like they forgot to finish the game. The PSX versions by comparison looked as nice as 3, I don't know why they chose to use a different engine for the PC.

pot
26th Jun 2006, 17:41
PS: It would be cool to see a TR1 exact remake using this new TR engine :) That would kick a**

Donot even think about suggesting such a thing. :mad: