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View Full Version : Editing,moddeling and Modding -tools?



dlkxsgb
3rd Feb 2006, 08:56
are there tools out yet. such as a level editor ;D!


or does anyone know how to create some kind of custom S HI T in 25tolife?
let it be levels,models,textures,scripts,shaders... or even the music... GET an editor!

Irreverence
3rd Feb 2006, 21:24
I doubt tools and editors will ever be released. Don't really think the game was built to be moddable in the first place.

intrepid_soul
4th Feb 2006, 01:55
I doubt tools and editors will ever be released. Don't really think the game was built to be moddable in the first place.


The original Doom was never meant to be modded, if there are enough hardcore fans of the game, it will happen. I doubt that there will be tools released. I personally would like to see tools. I am always amazed at what end users can come up with.

dlkxsgb
4th Feb 2006, 08:41
.hm

lets keep on searching...
i still need a sound converter for these audiotracks in
".emt "
format. Yes Yes Ya┬┤ll!

doesnt even a console command exist''''''
bytheway:
found that in onlinescreens.h : #define ID_KEYBIND_VOICECHAT (303)
that (303) key should be the shift button
but the functiopn for ingamevoice is also set as hidden in game. it seems that eidos did ingamevoice for xbox and ps2 and disabled it for pc...
#define SCREEN_ID_VOICESETTING (1068)
#define ID_VOICESETTING_MENU (1069)
#define ID_VOICESETTING_VOICEOUTPUT (1070)
#define ID_VOICESETTING_SETTING1 (1071)
#define ID_VOICESETTING_OUTPUTVOLUME (1072)
#define ID_VOICESETTING_SETTING2 (1073)
#define ID_VOICESETTING_DONE (1074)
#define ID_VOICESETTING_CURSOR (1075)
#define ID_VOICESETTING_LOWCURSOR (1076)
#define ID_VOICESETTING_TITLERECT (1077)
#define ID_VOICESETTING_TITLE (1078)
#define ID_VOICESETTING_25TOLIFE (1079)
#define ID_VOICESETTING_CURRENTPROFILE (1080)
#define ID_VOICESETTING_SEPARATOR (1081)
#define ID_VOICESETTING_HELPRECT (1082)
#define ID_VOICESETTING_HELPTEXT1 (1083)
#define ID_VOICESETTING_HELPICON (1084)
#define ID_VOICESETTING_HELPTEXT2 (1085)
#define ID_VOICESETTING_HELPTEXT4 (1086)
#define ID_VOICESETTING_HELPTEXT3 (1087)
#define SCREEN_ID_STARTMENUNETWORK_XBOX (1088)


does anyone know what engine it uses?
that game lookslike Postal2!

Mike_B
4th Feb 2006, 10:05
does anyone know what engine it uses?
that game lookslike Postal2!

I think it's an inhouse engine. And Postal 2 uses the unreal engine if I'm not mistaken.

dlkxsgb
4th Feb 2006, 10:18
oh i remember... now where you said it. are u playing the game 25too @@m`?

Irreverence
4th Feb 2006, 15:05
...if there are enough hardcore fans of the game, it will happen. I doubt that there will be tools released.
Damn right. :cool:


I think it's an inhouse engine. And Postal 2 uses the unreal engine badly if I'm not mistaken.
Fixed.