View Full Version : Icanus/Nahirean Mod

24th Dec 2005, 11:08
I've read some of the older posts and i see that aot of progress was made in improving the game but i can't seem to find a link for the Icanus/Nahirean Mod OR whatever it was called in the end.

Icanus/Nahirean Mod (http://forums.eidosgames.com/showthread.php?t=53152&page=1&pp=25)

mod example (http://img373.imageshack.us/my.php?image=ss16rq.jpg)

The link to http://www.tafn.info/phpscripts/filesdb/files.php?cat=8
that is put in one of the threads has loads of little mods but does'nt have this big mod that was in the making.

Was this super mod ever made?
If so where can i find it and does it work with IG 1.1


25th Dec 2005, 01:23
I don't think the mod was ever released, not that I know of. I know TAFN does not have it and I have not seen it in other websites.

You can d/l the BattleModv11.zip. This mod
- increase unit sizes to 100 infantry, 60 cavalry, 5 artillery
- slightly reduce unit movement and formation speeds
- slightly raise musketry/artillery ranges
- progressively (by range) reduce musketry and arillery accuracy
- make light infantry faster and give them longer range
- slightly reduce AI tendency to start infantry melee
- reduce AI tendency to build militia, howitzers and light infantry

You can also d/l the new DefModeloGestion mod. This mod enables
Captains now command 5 units
Colonels command 6 units
Generals command 7 units
Marshalls command 8 units

You can find these two mods at TAFN's database.

3rd Jan 2006, 10:54
Hello everybody,
so I undertand that there are people who have edited and decripted succesfully the DefModeloGestion.mng :thumbsup: . Could those guys or anyone give any explanation about the contents and placement of the statements and how to modify them, because I modified it but not in such a deep level. :(
Does the new DefModeloGestion.mng carry slowdows because of the biggest amount of grafics?
Thanks in advance.