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Trinity34
3rd Oct 2005, 00:28
Hi.

Here is a description of the dvd that came with the Total Overdose game. I will be adding more info as I transcribe the interviews so check back often. There are 6 sections to the dvd....

I. Intro
II. Lara - Toby Gard
III. Dynamic Worlds - Riley Cooper
IV. Back To The Tombs - Eric Lindstrom & Riley Cooper
V. Controls & Animation - Toby Gard
VI. The Tomb Raider Experience - Troels Folmann


SECTION I - Intro

There were no spoken words only a short little video section. Here are some screenshots from it. Most of the shots we have already seen.

http://img306.imageshack.us/img306/3815/title0112ol.jpg http://img306.imageshack.us/img306/6929/title0123me.jpg

http://img306.imageshack.us/img306/9090/title0139as.jpg
_________________________________________________________________

SECTION II - Lara


TOBY GARD:
Lara Croft... she's a British, Hollywood, villian star character who happens to be... you know... not actually trying to destroy the world but just going after artefacts for her own interests. I am Toby Gard and I am the creator of Lara Croft.

For me the core of Tomb Raider is discovering history, uncovering things, [ ]-smacking, and being impressed by it. So I mean... when I was originally thinking of Lara Croft, it was very much the opposite for game characters were like at the time. There is a lot of sarcastic, self-[ ] heros and I wanted Lara just to be the opposite of that, so I wanted her to be this extremely refined, gentile lady who just had this steely disposition who was quite happy to kill you as soon as look at you. That terrifying danger underneath the surface of extremed refined pleasantrys seemed like an excellant choice.

With this new game, I think Lara's main, probably the most signature new thing that's going on for her, is her new grapple, which she can use in a variety of ways... she kind of uses it to help solve puzzles and she uses it to some extent as a weapon and she can use it to swing around the place... well, so she can actually jump and grapple...eh.. because we have physics based worlds.... she can use it to affect the environment in all sorts of different ways. You can be quite creative with it, it's a great tool.

http://img350.imageshack.us/img350/1516/title0140cr.jpg http://img350.imageshack.us/img350/586/title0152so.jpg

___________________________________________________________________

Treeble
3rd Oct 2005, 15:26
SECTION II - Lara

Hi Trin! Great work, very interesting!! :thumbsup:

I'm not quite proficient in English (Brazilian, so native language is Portuguese), but I think the two gaps you have in your text are filled like this:

"For me the core of Tomb Raider is discovering history, uncovering things, you know... really gobsmacking, and being impressed by it. So I mean... originally when I was thinking of Lara Croft, it was very much the opposite for game characters were like at the time. There is a lot of sarcastic, self-monosyllablic self-heros and I wanted Lara just to be the opposite of that, so I wanted her to be this extremely refined, gentile lady who just had this steely disposition who was quite happy to kill you as soon as look at you. That terrifying danger underneath the surface of extremed refined pleasantries seemed like an excellant choice."



Hope to be of help. Will be tracking this one topic! :cool:

imported_Mark_
3rd Oct 2005, 18:39
Nice work Trin! Thank you so much!! http://www.tombraiderfans.com/images/smilies/icon_hug.gif

Trinity34
3rd Oct 2005, 22:35
Hi Trin! Great work, very interesting!! :thumbsup:

I'm not quite proficient in English (Brazilian, so native language is Portuguese), but I think the two gaps you have in your text are filled like this:

"For me the core of Tomb Raider is discovering history, uncovering things, you know... really gobsmacking, and being impressed by it. So I mean... originally when I was thinking of Lara Croft, it was very much the opposite for game characters were like at the time. There is a lot of sarcastic, self-monosyllablic self-heros and I wanted Lara just to be the opposite of that, so I wanted her to be this extremely refined, gentile lady who just had this steely disposition who was quite happy to kill you as soon as look at you. That terrifying danger underneath the surface of extremed refined pleasantries seemed like an excellant choice."



Hope to be of help. Will be tracking this one topic! :cool:

hehe I speak english and even I could not understand him. :p those words are probably correct. At first I thought he might be saying globe-smacking.... :confused:

Trinity34
4th Oct 2005, 00:12
SECTION III - Dynamic Worlds

RILEY COOPER:
In Tomb Raider: Legend we are going to both answer questions and raise new ones. The biggest mystery of this game... we will get an answer to... and you will leave satisfied.

My name is Riley Cooper and I am the Lead Designer on Tomb Raider: Legend.

So we have really gone for a dynamic experience in Tomb Raider: Legend, and a couple ways that's most realized is interactive and the esthetic presentation. The screen is alive.... so when you are in the jungle you'll see birds fly, you'll see insects flying about, the foliage will be moving in the wind, you'll hear other animals.... so it's just completely lush, real, believable, and just alive.

Because of the full physics system we have here, you are able to fully interact with the world and create situations that are much more... just real, and believable, and kind of awe-inspiring...that you were never able to do in previous Tomb Raiders. And in going into the tombs, they are much more real and much more alive than they have ever been. So really, we just took what made the franchise great, focused on that, and made that all it could be. So if you love Tomb Raider because of who Lara Croft is, because of what she can do, because of the fact she is an artefact-hunter and she engages in these mysterys that have supernatural elements. That's exactly what you're going to get from this game and it's going to focus on that.


http://img24.imageshack.us/img24/7886/title0160cy.jpg http://img24.imageshack.us/img24/8760/title0174tf.jpg http://img306.imageshack.us/img306/9134/title016a6qz.jpg http://img306.imageshack.us/img306/4024/title017a4lp.jpg http://img306.imageshack.us/img306/4577/title0189tw.jpg http://img438.imageshack.us/img438/1135/title01102bo.jpg

Look at the clouds and the sky... :)

LuxAngel
4th Oct 2005, 00:56
Thank you so much for doing this, Trin! You put a lot of work into this. :)

I'm sure that people that didn't see the footage will appreciate your report! Great job. ;)

Sophia Leigh
4th Oct 2005, 03:45
Your efforts are appreciated Trinity34 :)

L Croft
5th Oct 2005, 10:25
thanks trinity, could I have permission to put this on my site please :)

Trinity34
11th Oct 2005, 22:24
thanks trinity, could I have permission to put this on my site please :)


Sure, as long as you credit me for it. :)

Trinity34
11th Oct 2005, 23:20
SECTION III - Dynamic Worlds (continued)


http://img438.imageshack.us/img438/9674/title01111cf.jpg http://img438.imageshack.us/img438/8172/title01133mo.jpg http://img438.imageshack.us/img438/3655/title01147uu.jpg

imported_Mark_
11th Oct 2005, 23:34
Thank you again. The pics are awesome and I appreciate your efforts in transcribing the interview. :thumbsup:

Trinity34
12th Oct 2005, 00:03
I just wish the resolution was better. :(

L Croft
12th Oct 2005, 18:59
Sure I will Trinity34, should I just say Trinity34 of the Eidos forums?

Trinity34
12th Oct 2005, 23:41
Sure I will Trinity34, should I just say Trinity34 of the Eidos forums?

Yeah dat cool. :)
______________________________________________________________________________


SECTION IV - Back To The Tombs

ERIC LINDSTROM:
Tomb Raider has always been about exploration and finding those remote corners of the world that the world forgot about.

My name is Eric Lindstrom and I am game designer and story editor.

Worldwide excursions, going around, different exotic places, and usually to places that no one has ever been before.... at least not since the tombs were built thousands of years ago or tens of thousands of years ago.

RILEY COOPER:
You go to just about every continent and every local type, so you're going to be exploring completely different spaces with each level. One of the places we go... probably the most important place we go is the Himalayas... and for fans of the series, you'll have heard that something happened to Lara in the Himalayas which made her who she is, and we are going to go to the Himalayas and find out what that was. The other locations include jungles, we are going to go to Peru, we are going to go to Bolivia, we are going to be in south Africa, we are going to be everywhere... so... just about everything you would imagine.

In Tomb Raider: Legends, we are going back to the roots of the franchise, we are going back to the tombs. That's where Lara does her thing, that's where she lives, that's where she pursues things she pursues.

ERIC LINDSTROM:
One of the things that we found most interesting in the old Tomb Raiders that brought back a lot of is.... finding ancient mechanisms.

RILEY COOPER:
That means you have to have traps, you have to have puzzles... that's what makes the tombs compelling, that's what makes them what they are.

ERIC LINDSTROM:
So, finding large scale mechanisms....

RILEY COOPER:
... toppling pillars, re-starting each machinery.... the interactions you have in those tombs....it's less about pulling a switch in one room and then running to a door five rooms away, and it's more about solving real dynamic puzzles in a given location.

ERIC LINDSTROM:
Which is partly challenge, it's partly dangerous, and at the end you get to see this big thing in operation and they often have large scale effects.


http://img361.imageshack.us/img361/1995/title01158ec.jpg http://img361.imageshack.us/img361/6218/title01164fx.jpg http://img361.imageshack.us/img361/991/title01179oe.jpg http://img361.imageshack.us/img361/7546/title01187cs.jpg http://img361.imageshack.us/img361/4386/title01197zx.jpg http://img361.imageshack.us/img361/3883/title01203fq.jpg http://img361.imageshack.us/img361/8936/title01210oy.jpg

Trinity34
15th Oct 2005, 15:06
SECTION V - Controls and Animations

TOBY GARD:
In the original Tomb Raider it was my goal to make a character who was very solid, who animated very smoothly, and didn't have a lot of snaps or jerkings to her. That was because in reaction to what was around at the time, which was that people did not care to much about animations, they did not care about whether or not people's feet slipped around the world and all sorts of stuff like that.

There is a huge step forward in the animations technology we are using in this game because, where as before Lara would smoothly animate but she would be so very unresponsive, we now have that smooth animation but with great responsiveness and great intuitiveness as well. We animate everything by hand for Lara and we are actually oggling masses of different animations together to create smooth and fluid movement that Lara has in the game.

Another thing we've been doing which is a big step forward for this game is the quality of the actual model itself. We have got a lot more detail, not only in terms of her skin and her costumes, but in terms of her gear... like the actual individual parts of equipment that she uses. Her model separately, so that you can actually see them, they are actually attached to her, and she actually physically uses them... takes off her belt and stuff. The poly count of the model is quite outrageous, really. We have got 10,000, or so, polys on Lara alone. There is such gorgeous detail on her, as well. She gets dirty when she runs around, she gets wet when she goes into water, and she'll react to things like being cold. She knows that she's wet and might shake herself when she gets out of the water... and stuff like that. So very much, we have tried to create a character that is very alive, that seems very real when you are playing her.


http://img426.imageshack.us/img426/1700/cap0023qj.jpg http://img426.imageshack.us/img426/1403/cap0054pl.jpg

http://img426.imageshack.us/img426/5647/untitled1a0ag.jpg

http://img426.imageshack.us/img426/3729/cap0095xj.jpg

http://img426.imageshack.us/img426/1425/untitled1b6rv.jpg

Trinity34
17th Oct 2005, 15:02
SECTION VI - The Tomb Raider Experience

TROELS FOLMANN:
One of the things we are trying to do here is to create an experience that goes a little, sort of, evolved from what you have seen in normal games. We are trying to create not an experience that is just actionary, we are not trying to create an experience that is just adventure oriented, but we are trying to create an experience that is almost emotionally oriented.

My name is Troels Folmann and I am composer of Tomb Raider: Legend.

We are taking this well established brand, Tomb Raider, and really trying to, sort of, put it into the next generation. What we did was, to go back and do analysis of the old games, [ ] games. There are 6 Tomb Raider games that we went really into, and we tried to understand what they did right and what they did wrong. One of the things we did when we went back and analyzed the old games was actually to look at the storyline of Lara. What we are trying to do in this game, without revealing too many details, is trying to go back in her past and try to understand how she became who she is.

I think one of the common problems in the games... you talk about the story and you have a very sort of slim storyline that just goes through... but in this one we took a step deeper and try to re-create an emotional experience. I went back and looked at the soundtracks for the previous games and how they worked in the game... again what they did right and what they did wrong. We went back to the movies, the two movies, and tried to look at that soundtrack as well. We established a template of what to do in this game. So, typically what we did was, we decided that all main characters should have their own theme. All destinations have their own themes as well. Here you see is what we call a signature instrument from that particular region of the [ ]. There is a lot of destinations and we actually went out and did actual recordings of them. What we are trying to do here was actually to discover a new dimension of how you can do game scoring, it's something I call micro-scoring.

The idea is that you, sort of, if there is a slight change in the environment, if there is a slight change in the lighting, if there is a slight change in the character's movement, what happens with the music is that it actually, it sort of changes or adapts to. Let's say she starts to like, just walk on, the music will be slow. When she starts running the music will adapt to that. We will have a pillar breaking down with lots of stones coming down, that's going to be scored as well. The idea of micro-scoring is to take all the different small aspects of the game and compose for them. We need to micro-score all the different things here in this environment and actually make a full musical
experience out of it.


http://img434.imageshack.us/img434/5573/cap0201du.jpg http://img434.imageshack.us/img434/9836/cap0197fu.jpg

http://img434.imageshack.us/img434/4909/cap0185hr.jpg http://img137.imageshack.us/img137/2227/cap0229fm.jpg

http://img434.imageshack.us/img434/4273/cap0216nt.jpg http://img434.imageshack.us/img434/1386/cap0399ht.jpg

btw, I did not realize it at the time but I talked to Troels at E3. There were two guys from Eidos in the lobby watching the second trailer and I started talking to them. They said they worked on the score for Legend. I did not realize Troels was one of them until I saw this interview. :rolleyes:

L Croft
18th Oct 2005, 12:09
Thanks so much trinity :D, Intresting information as well. My version is now on my site (http://www.funkylydia.com/tombraider/tr7bonusdvd.html) if anyone wants a more perminant link to the info.

Trinity34
18th Oct 2005, 13:06
Looks great Lydia. :) I will get the rest of the pics up today. Then I will have to find something else to do.... :D

Trinity34
18th Oct 2005, 15:59
SECTION VI - The Tomb Raider Experience (continued)


http://img384.imageshack.us/img384/334/cap0146fs.jpg http://img384.imageshack.us/img384/5535/cap0158in.jpg

http://img396.imageshack.us/img396/3857/cap0163mq.jpg http://img396.imageshack.us/img396/6535/cap0259ax.jpg

http://img396.imageshack.us/img396/981/cap0238ll.jpg http://img396.imageshack.us/img396/8548/cap0242yh.jpg

http://img396.imageshack.us/img396/7431/cap0277xt.jpg http://img396.imageshack.us/img396/5998/cap0289xr.jpg

Trinity34
18th Oct 2005, 16:44
SECTION VI - The Tomb Raider Experience (continued)


http://img54.imageshack.us/img54/2064/cap0309tz.jpg http://img54.imageshack.us/img54/9353/cap0312ud.jpg

http://img380.imageshack.us/img380/4875/cap0290lh.jpg http://img380.imageshack.us/img380/3718/cap0469xe.jpg

http://img444.imageshack.us/img444/3784/cap0348xl.jpg http://img444.imageshack.us/img444/2719/cap0337zj.jpg

http://img433.imageshack.us/img433/9629/cap0368mr.jpg http://img433.imageshack.us/img433/5842/cap0356vk.jpg

Trinity34
18th Oct 2005, 20:37
SECTION VI - The Tomb Raider Experience (continued)


http://img135.imageshack.us/img135/6044/cap0376xi.jpg http://img61.imageshack.us/img61/8749/cap0329hn.jpg

http://img305.imageshack.us/img305/4369/cap041***.jpg http://img305.imageshack.us/img305/493/cap0406qx.jpg

http://img409.imageshack.us/img409/7186/cap0451oj.jpg http://img409.imageshack.us/img409/1818/cap0445mb.jpg

http://img409.imageshack.us/img409/564/cap0439nc.jpg http://img409.imageshack.us/img409/1002/cap0425kb.jpg


The End.

L Croft
19th Oct 2005, 22:24
wow its an image explosion :D, I decided to shrink them all and have links to larger versions to spare those on dial up.

yesrushdt
22nd Oct 2005, 01:29
Thanks for the higher quality screengrabs Trinity. Nice to know this forum is allowing pics from the DVD to be posted.

This looks like it's from the Boliva level.

http://img476.imageshack.us/img476/378/trfl5uh.jpg

Seeing this thread and the new screenshots today is making me very impatient for the demo. :D I hope it comes out in the next month. Would be nice pub for the game if an XBOX360 demo was made available the day that console is released.

Trinity34
24th Oct 2005, 16:51
Thanks for the higher quality screengrabs Trinity. Nice to know this forum is allowing pics from the DVD to be posted.

This looks like it's from the Boliva level.

http://img476.imageshack.us/img476/378/trfl5uh.jpg

Seeing this thread and the new screenshots today is making me very impatient for the demo. :D I hope it comes out in the next month. Would be nice pub for the game if an XBOX360 demo was made available the day that console is released.

Yes that would be nice for the xbox360 peeps, huh? :)

shurik
20th Nov 2005, 21:08
Wow I completely forgot about this new DVD of tomb raider. So does anyone have any idea of where I can get the DVD. I don't want to buy the whole game of Total Overdose just to get the DVD. So any ideas???

Trinity34
22nd Nov 2005, 00:26
Sorry shurik, have to buy Total Overdose. :)

CatSuit&Ponytail
22nd Nov 2005, 11:20
I don't want to buy the whole game of Total Overdose just to get the DVD.
I love the game Total Overdose. It's really really FUN! :thumbsup: It is a game well worth playing. :)