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dancingzombieKat
24th Sep 2005, 17:26
how do you make stairs? seriously, i dont know. cant find them under object hierarchy

John D.
24th Sep 2005, 17:42
Stairs are composed of air/solid brushes. A beginners way of making them is to use a series of air brushes and make one a little higher than the other (but not over 1 foot). The way I use a lot is to make one airbrush for the stairwell and a series of solid brushes for the stairs 1ftx1ftx4, 6 or 8 units long. It will take some experimentation, but you'll get the hang of it. Use area brushes to isolate your stairwell in order to better see how it's going as you build. :)

dancingzombieKat
24th Sep 2005, 18:04
thanks
er... i cant find bookshelves in the object hierarchy either :p

ChristineS
24th Sep 2005, 18:50
Bookcases like in the original missions are made of brushes too ;)

But Nameless_Voice made a nice custom object, you can download it from his page: http://www.geocities.com/nameless_voice/

Yandros
25th Sep 2005, 02:31
I also made reskinnable bookcases, available at my website, The Weary Taffer (http://wearytaffer.com/).

Marshall Banana
4th Jul 2006, 20:56
I usually make an air brush, and go into shapes-stair tool. It automatically makes stairs for you depending on what you set in it's menu. you set the # of stairs, if the stairs are slats or solid, face texture, and things like that.

Sluggs
4th Jul 2006, 21:42
Here's a couple of options for you...

Notice the shading on these? Not sure why they're shaded like that! :scratch: Ignore the "Air" option on those steps, they're meant to be Solid!

http://i71.photobucket.com/albums/i133/SluggsUK/wedgesteps.jpg

http://i71.photobucket.com/albums/i133/SluggsUK/cubesteps.jpg

Marshall Banana
4th Jul 2006, 22:01
if your talking about the light/dark shades on the brushes, it's dromed's distance thing. the further from the brush you are, the darker it is.

R_Soul
4th Jul 2006, 22:04
The brushes are shaded like that because the camera's roughly in the middle and the surrounding brushes are different distances away from the camera. In this case it's quite nice.
Ctrl-7 to disable
Ctrl-8 to enable

Sluggs
4th Jul 2006, 22:05
Ahh! I've been using this damned thing for about 4 years now and i should know about such things! :nut:

Edit: Yes, i always use CTRL 7 myself but i didn't think it was down to that! :nut:

Yandros
5th Jul 2006, 02:58
I usually make stairs using a wedge and then carving out the steps with rectangular air brushes. Using wedges for the steps is a neat idea Sluggs... I wonder which is bette ron poly and cell count though?

Marshall Banana
5th Jul 2006, 03:04
Does anyone use the stair tool besides me?

Sluggs
5th Jul 2006, 03:47
I can't say that i know anyone who uses the stair tool.

If you can make the spiral stair tool work, i'll kneel before thee and kiss yer boots! :cool:

I don't think anyone's figured that thing out yet! :lol:

Yandros
5th Jul 2006, 18:35
I halfway figured it long ago, but decided it was easier to just do it the way I'm accustomed to, plus I feel I have more control over it.

Telliamed_
5th Jul 2006, 23:35
I usually make stairs using a wedge and then carving out the steps with rectangular air brushes. Using wedges for the steps is a neat idea Sluggs... I wonder which is bette ron poly and cell count though?

Carving air out of a solid block is always better than building solids into air. When you carve, the extra cells will be localized to the wedge you created first. Any time a fill-solid sticks out into an air brush, the cell splits will radiate all the way to the next cell split.

I'm trying some experiments with air-to-solid and solid-to-air as alternatives to fill-air and fill-solid. There might be an advantage there.