View Full Version : Animor fun

John D.
6th Sep 2005, 14:12
I actually got something to work with this blasted thing! :)
http://img194.imageshack.us/img194/3051/onesmallstep0lm.jpg (http://imageshack.us)
Dont think I'll be making objects anytime soon, but it was still nice to get something done with it.

6th Sep 2005, 15:49
I'm glad you're using anim8or. I use this program to make objects and now AIs. :D

I really love anim8or. :thumbsup:

If you need any help with anything, just ask.

6th Sep 2005, 17:36
I tried it some time ago and give it up very fast... I never get something done with it.

John D.
6th Sep 2005, 18:06
Come to think of it Gort, did you ever get a chance to make those cannons? :)

6th Sep 2005, 20:07
Not yet, but thanks for reminding me. :o

evil Garrett
29th Sep 2005, 08:10
Does anybody have tuttorials for Anim8or? I have this program from long time ago, but i still can't make something to move :confused: .

29th Sep 2005, 16:44
:confused: Aren't the tutorials on the website, www.anim8or.com? Or are you talking about making the models move in Thief?

John D.
30th Sep 2005, 01:12
The eggplant tutorial I used is on that site. :)

evil Garrett
30th Sep 2005, 10:36
Im talking about models move in Anim8or, but thank you - i guess the tuttorials in Anim8or site should do the work, i've never paid attention to them before.

30th Sep 2005, 19:50
Yes, yes, I download anim8tor long time ago and I was not able to make with it anything. It's easy I know, but I am not on it...

John D.
3rd Jul 2006, 12:14
While waiting for the voices to wrap my current FM project for Beta I got to playing around with animor again and redid the eggplant tutorial. I also tried Sluggs crate tutorial at http://www.jasonotto.net/tutorials/crate/crate.html but I seem to be stuck on the part where you select the old part of the crate and hit EDIT/HIDE. I did that but the old part hasnt disappeared!

3rd Jul 2006, 15:03
Get into Object/Edit mode (The topmost arrow: http://www.jasonotto.net/tutorials/crate/normalmode.jpg ) and click anywhere on the part of the object that is to be hidden. You should see a white bounding box.
Then Edit > Hide.

John D.
3rd Jul 2006, 18:52
Ok, got it. The crate uses metal textures that are already in T2, only thing now is how do you convert an animor file into a useable .bin file for the game?

3rd Jul 2006, 19:12
Go to Object > Export, and select the .3ds file type.

Then, use Nameless Voice's 3ds -> bin program (from the Utilities section of his website: http://www.geocities.com/nameless_voice/ )

John D.
3rd Jul 2006, 20:16
Okay I got the file and the other files it says it needs in the txt file, but now I get an error message: Componet 'MSCOMCTL.OCX' or one of it's dependencies not correctly registered: a file is missing or invalid.:mad2:

3rd Jul 2006, 22:34
Search your windows directory and see if that file is in WINDOWS\system32

If not, search for it on Google, download it and put it in that folder.

If the file already exists, or you still get the error after you've put it in the correct place, you may have to manually register it: http://consumer.installshield.com/kb.asp?id=Q108199

John D.
4th Jul 2006, 01:21
Got it!:thumbsup: My first object! (turned out to be 20x20x20 but I got it to 8x8x8 just fine.):cool:

4th Jul 2006, 06:49
:eek: :thumbsup: :thumbsup: :thumbsup:

John D.
6th Jul 2006, 15:04
Playing around again:
Ballistic missles for the mechs!:eek:

Marshall Banana
6th Jul 2006, 22:30
yeah, that's just what they need...

7th Jul 2006, 07:12
Here's (http://www.jonim8or.nl/page.php?main=index) a great Anim8or site you should check out. It's got tutorials and stuff. :thumbsup: There's a rocket tut to be found there too. :thumbsup:

John D.
7th Jul 2006, 12:58
Oh no....I'm going to get hooked...must resist!:eek: ;) Thanks Sluggs, btw someone told me you were working on some kind of mountain objects-how did they turn out?:)

The Phantom
8th Jul 2006, 21:27
Nice objects John :thumbsup:

...someone told me you were working on some kind of mountain objects-how did they turn out?:)

I believe this is the thread where you can find more about them: Making some landscapes for Thief 2! (http://www.ttlg.com/forums/showthread.php?t=104800)
The download links are dead, but the objects should be stored in his latest fanmission (Annihilated (http://www.thiefmissions.com/info.cgi?m=Annihilated)), with all his other objects.

11th Jul 2006, 06:00
No, they're not in Annihilated. They'll be in my next factory FM, and there's one in my next small FM, which is based on the movie "The Fog" which should be coming out within a fortnight.

I'll send you the files John via email, if you have that option enabled. Not sure when that'll be though as my ISP is messing around right now and i can't do very much! :mad2:

John D.
16th Jul 2006, 02:33
Just tried that animor tutorial site again and it appears to be down.:(

17th Jul 2006, 12:29
Oh yes! :confused:

I'm always Anim8oring away here. I made these recently. :rasp:


and a while back...





John D.
17th Jul 2006, 16:50
I havent been able to crack open animor again in the last few days due to betatesting and dromed stuff, but how exactly can you regulate the textures on your models so they dont look streched out of proportion?

17th Jul 2006, 19:37
I tend to create a cuboid behind the object, then align the texture to that (using the UV button and the squares on the yellow circle that appears).

17th Jul 2006, 19:40
When placing a texture and it gets stretched, well, that happens because the face you apply the texture to, is part of the rest of the model. You may need to detach a face before applying a texture, texture it, join it back up, merge the points and voila! Yes, i know... It seems daunting at first but you'll get it sorted.

This thread will help you loads! :rasp:

Get Learning Anim8or! (http://www.ttlg.com/forums/showthread.php?t=83285)

Oh, Ayup R Soul. :thumbsup:

28th Jul 2006, 21:23
Hmmmm... those pictures are very nice, sluggs... May I ask you to use your objects in some of my missions? Your scart is excellent....

30th Jul 2006, 06:51
Cart pack (http://www.jasonotto.net/objects/sluggs/slgcartpack.zip) Lifebuoy pack (http://www.jasonotto.net/objects/sluggs/lifebuoy.zip) :D

30th Jul 2006, 13:40