PDA

View Full Version : Graphics problem - frame skipping



cueshot
19th Aug 2005, 02:53
There seems to be an issue with the graphics during a land or naval battle where it seems to be "hesitating" or, what appears to be, skipping frames. It rarely ever does it during a naval battle. It's mostly during land battle, and worse during the battlefield flyover at the beginning of a battle. I've not had any similar graphic issues with any other games. I've downloaded and installed the latest drivers. I have also installed the v1.1 patch.

Here is the pertinent diagnostic info about my computer:

------------------
System Information
------------------
Time of this report: 8/6/2005, 11:32:48
Machine name: GAMEBOX
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System name
BIOS: Phoenix - Award BIOS v6.00PG
Processor: AMD Athlon(tm) 64 Processor 3200+, MMX, 3DNow, ~2.0GHz
Memory: 1024MB RAM
Page File: 261MB used, 2199MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 6800 Series GPU
Manufacturer: NVIDIA
Chip type: GeForce 6800 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_00F9&SUBSYS_21201682&REV_A2
Display Memory: 256.0 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: SCEPTRE X9G-Naga2
Monitor Max Res: 1280,1024
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.6177 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/15/2004 11:42:00, 3740032 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 7/15/2004 11:42:00, 2459712 bytes
Device Identifier: {D7B71E3E-43B9-11CF-136D-2A0103C2CB35}
Vendor ID: 0x10DE
Device ID: 0x00F9
SubSys ID: 0x21201682
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

Thx,
cueshot

zizzenet
19th Aug 2005, 07:36
There seems to be an issue with the graphics during a land or naval battle where it seems to be "hesitating" or, what appears to be, skipping frames. It rarely ever does it during a naval battle. It's mostly during land battle, and worse during the battlefield flyover at the beginning of a battle. I've not had any similar graphic issues with any other games. I've downloaded and installed the latest drivers. I have also installed the v1.1 patch.

Hi, I have had a similar problem to yours. My card is a Radeon 9800 Pro, and the driver caused the problem. The game does not like the latest Catalyst drivers, it does not like whole 5.x series.
So, I suggest you, try to use older drivers for your card.

efthimios
19th Aug 2005, 09:42
Also just in case try a defrag and what I posted earlier about the sound hardware accelaration.

jaywalker2309
19th Aug 2005, 18:24
Try the latest nvidia drivers.. 6177 are quite old now

cueshot
20th Aug 2005, 13:31
I do have the latest drivers. Looks like put the diag info that I ran before installing the latest ones. I installed the latest drivers about a week and a half ago. Current diag info below:

------------------
System Information
------------------
Time of this report: 8/20/2005, 09:28:47
Machine name: GAMEBOX
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System name
BIOS: Phoenix - Award BIOS v6.00PG
Processor: AMD Athlon(tm) 64 Processor 3200+, MMX, 3DNow, ~2.0GHz
Memory: 1024MB RAM
Page File: 262MB used, 2197MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 6800 Series GPU
Manufacturer: NVIDIA
Chip type: GeForce 6800 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_00F9&SUBSYS_21201682&REV_A2
Display Memory: 256.0 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: SCEPTRE X9G-Naga2
Monitor Max Res: 1280,1024
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.7772 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 6/15/2005 17:20:00, 3896320 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 6/15/2005 17:20:00, 3200256 bytes
Device Identifier: {D7B71E3E-43B9-11CF-6E6B-2A0103C2CB35}
Vendor ID: 0x10DE
Device ID: 0x00F9
SubSys ID: 0x21201682
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

jaywalker2309
20th Aug 2005, 23:08
The nVidia chipset you have is top of the line and we've never had any problems with it here. Am wondering somethings.. Is it PCI express or AGP (dont think can tell from dxdiag). Do you have a decent power supply in your pc? is it very well cooled?

cueshot
21st Aug 2005, 00:05
It is a PCI Express. The power supply is an Antec SmartPower 500W. Yes, the system runs very cool. I have 2 80mm fans on the front, a 120mm at the rear, there's an interior and exterior fan on PSU, then there's all the other fans like the CPU fan, graphic card fan, etc. The BIOS reads that the CPU and MB temp both hover around 38 degrees Celsius. I'm nowhere near in danger of overheating.

Does the game read more data from the CD during the flyovers than any other time, or is it mostly reading from the hard drive? That's when it seems to be the worst? I will mention that since installing the latest video drivers, it "seems" that it's a little better than it was before, but it still happens.

Could it be a video codec problem? I'm just drawing straws at this point. I don't think I should be having graphic frame-skipping problems, or at least not in a major way, with what I have in this machine.

Although it seems to be mostly during the flyover, I have, however, noticed "hesitation" on rare occasions during a battle when I'm strafing or rotating the camera.

Also, to respond to efthimios' suggestion on defragging, I do that from time to time anyway. This is a very new system and I made sure to defrag right after getting the OS and all my games installed. It's not been very long since the last defrag. I did just now check it, though, and the drive is only 9% fragmented. It's a 120Gb drive.

efthimios
21st Aug 2005, 01:15
The game shouldn't load from the CD at all if you have the patch installed. In fact you do not even need the cd in the drive for the game to work. (THANK YOU PYRO!)

ST0MPA
21st Aug 2005, 04:42
The game shouldn't load from the CD at all if you have the patch installed. In fact you do not even need the cd in the drive for the game to work. (THANK YOU PYRO!)

Yes, i find that better than all the things on the patch, that one impressed me the most, :thumbsup:

vanian
22nd Aug 2005, 19:06
Ive exactly the same problem as you.Im using a G force 6600 GT graphics card.Could it be the drivers on mine too?

firelion1800
22nd Aug 2005, 19:55
im having same issue on 6800 gt with 77.723 drivers...one thing i noticed ...is if i turn the sound off in the options menu...the frames do not skip...hmmm???

cueshot
23rd Aug 2005, 01:03
im having same issue on 6800 gt with 77.723 drivers...one thing i noticed ...is if i turn the sound off in the options menu...the frames do not skip...hmmm???

Interesting...however, that would not be the first time I've run into an issue with sound causing the graphics to skip frames. Had the same problem with Empire Earth where even the splash screens were skipping. The solution was to install the latest sound drivers as well as make sure I had, not only the latest video drivers, but also the latest and correct drivers for my monitor as opposed to using the Plug and Play Monitor drivers. This was on an older machine, though.

Hmm...a thought...

My monitor is a Sceptre X9G Naga III LCD monitor. Sceptre hadn't even updated their .inf file from their website with the X9G Naga III drivers at the time I bought, so I had to use the latest included which was the X9G Naga II. Maybe I should also check to see if they've added the driver info for the X9G Naga III by now. If that doesn't turn out, then I'll try installing my spare Sounblaster Live 5.1 card, install the latest drivers for it, and see if that makes a difference. I've been considering doing that anyway. I've been told the integrated audio on the newest motherboards now is actually quite good. And that seems to be the case when playing music and other sounds in general. But I'm not so sure about that when games are concerned.

After your response, firelion, I wonder also if this issue might have some correlation to my sound crackling problem (http://forums.eidosgames.com/showthread.php?t=53091)!?

firelion1800
23rd Aug 2005, 04:04
i had a problem on my old nforce 2 asus board...i was running audigy 2 zs on that board and it crackled and poped like crazy...and the only real solution i found was too turn the volume down in the control panel to about 70 % and only adjust volume on your speakers if you have that option...i know its a strech but you could try it...this is the only game i have the stutter in...i play call of duty, battlefield,pacific fighters,splintercell,silent hunter 3,ect...and no problems...?

firelion1800
23rd Aug 2005, 04:08
i did also try the PCI latencey tool with no real success?

zizzenet
23rd Aug 2005, 09:16
OK, i repeat it. I have similar problem (or the same problem) with my Radeon 9800 Pro card when i use any of Catalyst 5.x driver.

ST0MPA
23rd Aug 2005, 14:24
OK, i repeat it. I have similar problem (or the same problem) with my Radeon 9800 Pro card when i use any of Catalyst 5.x driver.
i believe with those drivers you need to roll back to a 4 version, can some one confirm this, wheres that link gone

Grandmaster
24th Aug 2005, 09:14
the drivers 5.6 5.7 even the new 5.8 i have tryed before i gave the game to my pal i had problems with the only driver i found effective, were the the 5.2 drivers with the game , the others were crap on the 5.7 drivers the game was unplayable the game would freeze up all the time , i suggest you play about with the drivers and find the best one that suits the game i found 5.2 ATI very good for IG , but the trouble is i have swap my drivers if i what to play other games half life 2 , doom or that new demo F.E.A.R which i suggest you download this demo as its brill.