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Trinity34
6th Aug 2005, 01:08
Tomb Raider: Legend

(CBS) GameCore is a weekly column by CBSNews.com's William Vitka and Chad Chamberlain that focuses on gamers and gaming. This story was written by CBSNews.com's Chad Chamberlain.


In 1996 a pixilated, blocky female version of Indiana Jones named Lara Croft was introduced to gamers.

She made her debut appearance in Eidos’ Tomb Raider: The Scion of Atlantis, developed by Toby Gard of Core Design. At the time, Tomb Raider represented the pinnacle of design for action-adventure type games. What it introduced to all those who played was a game that was built on puzzle solving, exploration, suspense and discovery in a way no other game — at the time — had provided. But as this newly created franchise flourished in successful sequels, it also set off another trend, one that is still developing as more and more games get developed for the big screen. Lara was becoming more “Hollywood.”

In 2001 Lara Croft: Tomb Raider, starring the sultry Angelina Jolie, blazed across thousands of movie screens, leaving loyal Tomb Raider fans with mixed emotions. The movie clearly illustrated the direction that the games were going in, slowly moving away from the core concepts that made the franchise so successful, such as tomb exploration and lost civilizations.

Soon after the fourth installment of the game, two more Core Design-developed sequels followed. They were Tomb Raider Chronicles and Angel of Darkness, and while the latter set out to be an ambitious project, the delayed release dates and various bugs just added fuel to the fire for already-annoyed Tomb Raider fans.

Now — two movies and six titles later — Eidos is back at it again, this time harnessing the talent of Crystal Dynamics (the developers behind the acclaimed Legacy of Kain). Eidos has these folks hard at work trying to revamp the franchise and return it to its former glory, and they will do so by bringing Tomb Raider back to its origins. They are removing Lara Croft from her current settings (sky scrapers and high tech environments) and putting her back into exotic locales (it's called Tomb Raider for a reason, people).


READ MORE... (http://www.cbsnews.com/stories/2005/07/29/tech/gamecore/main712802.shtml)

John Carter
6th Aug 2005, 02:30
Good article, thanks!

midroth
6th Aug 2005, 12:17
"... As per Eidos, you’d really have to want to kill her in order for her to die in those circumstances. ..."

-no comment-

Sophia Leigh
6th Aug 2005, 12:27
That was great :thumbsup: . Thank you as always Trinity34 :) .

dhama
6th Aug 2005, 16:31
Tomb Raider: Legend...................putting her back into exotic locales (it's called Tomb Raider for a reason, people). [/url]

As if we, 'the people', need to be told that :rolleyes: It's why we like it so much. ;)

[disclaimer] Obviously this doesn't include those who like more technically oriented sceneries. ;)

Alti
7th Aug 2005, 20:22
What a great article!! I see they bumped up the play time to 15-20 hours, instead of the 10-12 hours! Sounds good to me! Thanks for posting Trinity! :)