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View Full Version : Discription of files that can modified P3



Yorkie
23rd Jun 2005, 10:49
Imperial Glory\Game\GameModes\Gestion\Balanceo - DefsBalanceoJugadores

This file deals with the base cost of everything. Setting the values high will increase the the cost whilst setting em to 0.0 will cost ya nowt.

.MILITAR - deals with the military tech branch costs
.COMERCIAL - deals with the commercial tech branch costs
.RECURSOS - deals with the resource tech branch costs
.POLITICA - deals with the political tech branch costs
.TROPAS - deals with the costs of troop production and upkeep
.BARCOS - deals with the costs of ship production and upkeep

The nations are quite easy to self translate, the minor countries use the default setting except the Ottomans and spain.

Quests.
Imperial Glory\Game\GameModes\Gestion\Quest - DefQuest

This as you might guess deals with the quest. In this file you can modify how much resourses you need to complete the quest and what you get for doing the quest.
*Warning* any missed placed . (full stop / period (for you yanks out there)) will cause the game to crash.

e.g 1
.REVOLUCION_AGRARIA - Agrarian Revolution
[
.TURNOS 0 #5 - How many turns it takes to take effect 0
#5 means its avalible to all gove types i think :?
.REQUISITOS - What is required
[
.RUTAS_TERRESTRES [ .CANTIDAD 1 ] - 1 land tade route
]

.RECOMPENSAS - What ya get :)
[
.EJERCITOS - Army
[
[ .MANDO MARISCAL .EFECTIVOS [ OBUS_CAB OBUS_CAB OBUS_CAB CAB_DRAGON ELITE ELITE ] ]
[ .MANDO MARISCAL .EFECTIVOS [ OBUS_CAB OBUS_CAB OBUS_CAB CAB_DRAGON ELITE ELITE ] ]
[ .MANDO MARISCAL .EFECTIVOS [ OBUS_CAB OBUS_CAB OBUS_CAB CAB_DRAGON ELITE ELITE ] ]
[ .MANDO MARISCAL .EFECTIVOS [ OBUS_CAB OBUS_CAB OBUS_CAB CAB_DRAGON ELITE ELITE ] ]
[ .MANDO MARISCAL .EFECTIVOS [ OBUS_CAB OBUS_CAB OBUS_CAB CAB_DRAGON ELITE ELITE ] ]
]
]
]

As you see in the example above ive made the Agrarian Revolution to give me 5 Field Marshals with 3 horse howitzers 1 dragoon and 2 elites when ive completed the simple task of building one land trade route without any other resoruce outlay.

E.g 2
.ENCICLOPEDIA
[
.TURNOS 0 #5

.REQUISITOS
[
.RIQUEZAS [ .DINERO 5000 .MAT_PRIMAS 2500 .POBLACION 1500]
.RUTAS_TERRESTRES [ .ENLACES [ CAP_CASTILLA CAP_E_PAPALES ] ]
.RUTAS_MARITIMAS [ .ENLACES [ PUE_EGIPTO PUE_GRECIA ] ]
.EDIFICIOS [ UNIVERSIDAD ]
]

.RECOMPENSAS
[
.INCREMENTO_PRODUCCION [ .TURNOS 24 .MULTIPLICADOR_CIENCIA 6 ]
]
]

In this example ive taken the Encyclopaedia Quest and added a university to be built as well as incresed the cash needed and also added the need for population and raw mats to be needed. The bottom line indicated how many turns the quest is avtivated for in this case 24 (2 yrs) and it mutiplies the research output by 6.

you can find all translated quest subjects and buildings and troop names in C:\Program Files\Pyro Studios\Imperial Glory\texto\english\Management.

Building outputs -
Imperial Glory\Game\GameModes\Gestion\Reglas - DefReglasEdificios

this file deals with the output the builds give in a percentage.

DINERO - cash
MATERIAS_PRIMAS - Raw Materials
COMIDA - Resarch
POBLACION - Population

Increasing them to silly numbers will take the fun out of the game, but its good to see population boom every now and again .. The rest of the file (CONSULADO -> INFRAESTRUCTURAS)
deals with the bonus given by building the buildings in a nuteral country. so setting them to 0 will give you now bonus and will stem the tide of peacefull anxeation by the ai The next part of the file deals with the maximun capacity of barracks, elite down to basic.
And the last is about the bank :)

Starting Fleet -
Imperial Glory\Game\GameModes\Gestion - dbgDefFlotasIniciales

In this file you can modifly the starting fleet of any nation. All you have to do is follow the script format laid out in the.
you can find the province names in Imperial Glory\texto\english\Management TextDescripcionesProvincias

AI battle tactics -
Imperial Glory\Game\LuaScripts\IA_Batalla
These are Lua scripts and are easy to understand why .. Because there all in english :) . So i wont bore you with the translations or what this does and what that does you can read cant yas :)


Any wayz thats me done for a bit, im now compliing all my posts and putting them into one nice little box. Im also making a mod and writing scripts for some nifty stuff like flag transition from old union flag to the current union flag :) . Any comments are welcome :).