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aventine50
14th Jun 2005, 04:12
When I try to enter a game at any resolution higher than 640x480, the screen is mostly black with random colored polygons flying around. I can still see some visual effects (eg, force auras and lightsabers), but the screen is otherwise indecipherable. Even at 640x480 this problem occurs occasionally, although sometimes Alt-tabbing out and back in fixes it.

During the loading screens, I'll often also get strange graphics artifacts popping up on the screen. Sometimes the "Lego Star Wars" logo on the menu screen turns into a mass of static.

As far as I can tell, it's neither a heat problem nor a power problem. I've tried running the game both with the case open and after long cool-down periods. I've recently upgraded my power supply to more-than-sufficient levels, so that shouldn't be an issue. Any other ideas? First part of my DxDiag follows. Thanks in advance for any suggestions.

---------- DxDiag ----------

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System Information
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Time of this report: 6/13/2005, 23:56:55
Machine name: AVENTINE
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: Gateway
System Model: E-4000
BIOS: BIOS Date: 08/21/03 09:49:46 Ver: 08.00.09
Processor: Intel(R) Pentium(R) 4 CPU 2.40GHz
Memory: 1022MB RAM
Page File: 576MB used, 1886MB available
Windows Dir: C:\WINNT
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

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DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found. DirectDraw test results: All tests were successful. Direct3D 7 test results: All tests were successful. Direct3D 8 test results: All tests were successful. Direct3D 9 test results: All tests were successful.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 6800
Manufacturer: NVIDIA
Chip type: GeForce 6800
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0041&SUBSYS_00000000&REV_A1
Display Memory: 128.0 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.7189 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 4/1/2005 16:16:00, 3980288 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 4/1/2005 16:16:00, 3454656 bytes
Device Identifier: {D7B71E3E-4301-11CF-A57F-0A2000C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0041
SubSys ID: 0x00000000
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {212DC725-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC725-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC725-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC725-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: All tests were successful.
D3D7 Test Result: All tests were successful.
D3D8 Test Result: All tests were successful.
D3D9 Test Result: All tests were successful.

clowry
10th Jan 2006, 13:55
Did you find any solutions to your problem? You sound like you are having the same problem as I am...

ekloot1978
27th Jul 2006, 05:32
I had the same exact problem as you...I noticed you have a geforce 6800 as well (mine is the PNY geforce 6800 128MB card). A couple people in another thread with geforce 6800's were experiencing the same problem as well. I found a driver which mostly resolves these issues...here is what I said in another post:

"I have the same exact problem with a PNY geforce 6800 128MB non-ultra card. I was originally using the 81.89 drivers when I was experiencing this. I updated to the new 91.33 beta drivers and it seemed to completely fix the problem. However, there is a catch...at least in my case. If I set the resolution to anything above 1024x768 then the graphics corruption comes back. And one time I had the graphics corruption briefly happen even at a resolution of 1024x768. I haven't had any graphics corruption at 800x600 at all yet with the 91.33 drivers though. So even though it isn't as pretty at those lower resolution at least it plays."

You can get the beta 91.33 drivers at nzone.com