View Full Version : Holding Ground Tactic

13th Apr 2005, 02:22
The one thing that I want from this game is a hold-ground function... when my units run off after the first thing they see, they destroy the whole purpose of tactical formations. You'd think this problem would be easy to solve with a little scripting. But now I'm almost certainly (and dissapointedly) convinced that it would be nearly impossible. If an infantry line/column has to reshuffle to face its target before it fires, then a hold-ground command would make it impossible for the unit to actually engage at all! Just set some infantry columns on auto-engage and you'll see what I mean...

13th Apr 2005, 20:23
just search for this next time as MANY people have discussed it.