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jaywalker2309
25th Feb 2005, 17:32
Minimum Spec:

OPERATING SYSTEM:
Microsoft Windows 2000/Windows XP (admin rights required)
(Windows® 95/98/ME/NT not supported)
CPU:
Pentium IV 1.5GHz (or AthlonXP equivalent)
RAM:
256 MB System Memory
GRAPHICS:
100% DirectX 9 compatible 64MB Direct3D Card with Pixel Shader 1.1 support (GeForce 3/Radeon 8500+)
(GeForce 4MX not supported)
SOUND:
100% DirectX 9 compatible Sound Card
OPTICAL DRIVE:
DVD-ROM drive
HARD DRIVE:
3GB free disk space
INPUT DEVICES:
Keyboard and Mouse

Note: Laptops & Integrated graphic cards may function but are not supported.

Recommended Spec:

CPU:
Pentium IV 2.4GHz (or AthlonXP/64 equivalent)
RAM:
512MB System Memory
GRAPHICS:
100% DirectX 9 compatible 128MB Direct3D Card with Pixel Shader 2.0 support (GeForce 6 Series/Radeon X series)
INTERNET:
LAN and Broadband Internet play supported.

BrainPrawn
26th Feb 2005, 15:25
Cool.

Now all we need is a release date... ;)

Mike_B
26th Feb 2005, 16:02
Without wanting to hijack this thread. My retailer states the 4th of march.

ViperXtreme
2nd Mar 2005, 01:04
nice, so it will suport SM2.0(im hoping for SM3.0 though :P)

jaywalker2309
2nd Mar 2005, 02:29
nice, so it will suport SM2.0(im hoping for SM3.0 though :P)

SM? am guessing u meaning ATI's Shader model?

ViperXtreme
2nd Mar 2005, 11:03
SM? am guessing u meaning ATI's Shader model?
OT:
yeah, but its not just ATi in general, the naming applies to all cards, Shader Model 1.1 for GeForce 3/4 cards;Shader Model 2.0 for GeForce FX and radeon 9xxx/Xxxx cards and Shader Model 3.0 for GeForce 6 cards.

jaywalker2309
2nd Mar 2005, 22:00
OT:
yeah, but its not just ATi in general, the naming applies to all cards, Shader Model 1.1 for GeForce 3/4 cards;Shader Model 2.0 for GeForce FX and radeon 9xxx/Xxxx cards and Shader Model 3.0 for GeForce 6 cards.

Ahh i'd call that just `Pixel Shader`.

1.1 being the first released version, then 1.4, then 2.0, then nVidia came out with 3.0 whilst ATI doesnt support 3.0

ViperXtreme
3rd Mar 2005, 05:56
you say pixel shader when it involves only programmable pixel processing(dynamic lights,motion blur,per pixel manipulation), shader model when you talk about the whole(pixel and vertex/geometry shader)
oh well were waay off topic now :)

Dllfile
17th Apr 2005, 09:45
GRAPHICS:
100% DirectX 9 compatible 128MB Direct3D Card with Pixel Shader 2.0 support (GeForce 6 Series/Radeon X series)


Just a note, FX series, ex. 5900 is a G5 Series card, they are 100% DX9 Compatible, Direct3D/OpenGL, and offer pixel 2.0, so might want to change that to GeForce 5 Series. IF im not mistaken I think FX 5600 and up meet those requirements, could be wrong as I have kinda lost the loop in the FX Series ..

jaywalker2309
17th Apr 2005, 12:11
Just a note, FX series, ex. 5900 is a G5 Series card, they are 100% DX9 Compatible, Direct3D/OpenGL, and offer pixel 2.0, so might want to change that to GeForce 5 Series. IF im not mistaken I think FX 5600 and up meet those requirements, could be wrong as I have kinda lost the loop in the FX Series ..

Yes the 5 series is dx9 compatible, however this is under the recommended spec section so we are stating what we recommend (ie latest cards)

Dllfile
17th Apr 2005, 22:13
Yes the 5 series is dx9 compatible, however this is under the recommended spec section so we are stating what we recommend (ie latest cards)

ok, the way I was reading it was it was saying that Geforce 6 cards are dx9 compat. ect, sorta saying that FX Series are not, but anyways, just a note, tested on FX series, 5700, 5900. 5950, (both 128MB and 256MB flavors) and those 3 (I dont have 5600 atm) are able to run the game maxed grafix with no performance loss. Still receives steady playable FPS. Just a note I guess to anyone who reads this so they know they do not need to run out and buy the latest $400+ card to play the game.