PDA

View Full Version : Thief: Contracts?



BOB_E
2nd Jun 2004, 21:38
Id like to see a Thief sereies game where it is like contracts...like Hitman: Contracts. A lot of the levels in Thief 3 like Seaside Mansion, Rutherford Castle, the Kurshock Cavern etc. where you are actually trying to steal things are the levels that get my attention. The Asylum level, not that it completely freaked me out (did make me wanna piss my pants a few times tho lol), I was a little disappointed though, because its a very long level and for pretty much the whole level you are doing favors for the girl and trying to avoid undead that are all in one area and notouriously hard to kill. I did like the past time thing though, as you were actually avoiding people to get things like the diary, etc.

But back to my point, I would have liked to see more levels like Seaside Mansion (knock people out, steal lots of loot, have lots of fun) in Thief 3 than the spend 5 hours running errand levels in the Asylum. Perhaps there could be a Thief: Contracts where instead of killing people you steal things, like in Theif 1, the scepter in the first mission. Obviously keep the whole freelance city thing, and say get contacts from your fence like what the Keepers did for the Paw and the Chalice.

I did really like Thief 3 though, I would just rather like at least one version of Thief where it is all looting or killing...like Contracts :D .

grafixmonkey
2nd Jun 2004, 22:09
I'm confused, you're saying you'd like a version of Thief that's more like... exactly the way this version of thief is? You are getting contracts all the time for stuff, unless you're missing the plot points. You do run around looting and knocking people out, if you want to. Go steal this/that item from this/that group, I'll give you gold and whatever you find along the way, sounds like a contract to me.

ringo380
2nd Jun 2004, 22:39
Really, I would love to have one giant freeplay City with no missions and no tasks.

To make up for it, they could concentrate on providing real NPC interaction and content, and basically have every building be real and accessible. Gothic 2 city, anyone? Yeah. They did it, and they're not near as big as this company. It's nowhere near impossible.

I could've easily spent the entire Gothic 2 game enjoying the city itself. Fantastic job they did on that.

Princess_Frosty
2nd Jun 2004, 23:30
I know exactly what you mean, most poeples point of view on the origional thief was to get rid of the multitude of zombie infested caves and bring back more bigger mansions and castles.

Its nice when your prime objective is a certain artifact or piece, although you cant have the entire game like that because it becomes hard to write in a good storyline. Despite thief 3's more than obvious flaws over the first 2, its storyline is turning out to be quite good. Im half way through the haunted mental asylum atm and its making me **** my pants BIG TIME, however i wouldn't want much more than 1 level like this.

I think somoene should get a team of people together and mod thief 3 into a more origional thief game, remove all the bull**** from it (blue glows on selected items, crap lean, glittering loot, 3rd person, wall hug etc) and make a city scape which is far bigger where you can use the roof tops more (thief 2 that massive mission to go party crash karases party, the areas were massive)

The plain thieving missions are far more fun to be honest, possibly some assassination missions aswell. The storly line important missions to tend to get a bit annoying, like when you break into the keepers liabry and fumble about trying to find clues to clear your name.

miek
2nd Jun 2004, 23:41
ooo ya good idea. eidos is taking this thread under serious consideration. gj, next project is thief: contracts. you're brilliant. in fact you're so smart they are giving you a job in the team as "idea specialist". they are going to go off everything and only everything you say. good luck. you are the future of the next thief.

rob444
2nd Jun 2004, 23:43
Originally posted by Princess_Frosty

I think somoene should get a team of people together and mod thief 3 into a more origional thief game, remove all the bull**** from it (blue glows on selected items, crap lean, glittering loot, 3rd person, wall hug etc)

Well, I dont see why everyone is bothering about "highlight" on objects, why does that make the game more worse? Whats wrong with glittering loot, it was really good in my opinion, I could spot loot that was worth something from distance, like a master thief like Garret is suposed to do. Was nothing wrong with third person, it was good to watch around corners. Wall hug? Are you talking about the ability to squeeze into a wall? I love that, I dont know how many times that has saved my sorry a** from the enemies.

And yes, Cradle is a VERY spooky place. I'm on that level. Im on my way to white halls and I think I'm near it, takes me around 10-20 minutes to just move trough a door. :( (to scared, lol, it's true.)

THUGENSTEIN
2nd Jun 2004, 23:48
Originally posted by BOB_E
Id like to see a Thief sereies game where it is like contracts...like Hitman: Contracts. A lot of the levels in Thief 3 like Seaside Mansion, Rutherford Castle, the Kurshock Cavern etc. where you are actually trying to steal things are the levels that get my attention. The Asylum level, not that it completely freaked me out (did make me wanna piss my pants a few times tho lol), I was a little disappointed though, because its a very long level and for pretty much the whole level you are doing favors for the girl and trying to avoid undead that are all in one area and notouriously hard to kill. I did like the past time thing though, as you were actually avoiding people to get things like the diary, etc.

But back to my point, I would have liked to see more levels like Seaside Mansion (knock people out, steal lots of loot, have lots of fun) in Thief 3 than the spend 5 hours running errand levels in the Asylum. Perhaps there could be a Thief: Contracts where instead of killing people you steal things, like in Theif 1, the scepter in the first mission. Obviously keep the whole freelance city thing, and say get contacts from yuor fence like hat the Keepers did for the Paw and the Chalice.

I did really like Thief 3 though, I would just rather like at least one version of Thief where it is all looting or killing...like Contracts :D .

Yes, Garrett. I Will pay you money if you steal for yourself.

Kildread
3rd Jun 2004, 00:12
Thief 1 had a bit more focus on ruins exploring and dealing with supernatural entities than thieving, but Thief Gold sorta 'blanaced' it out a bit.

Thief 2 is the closest to what you're talking about, even Thief 3 seems similar to that with the enclosed missions offerring plenty of loot.

Your request is sorta confusing though, I get what you mean, I just don't see how it isn't already that way.

On another note, glittering loot was more useful than I had presumed, there's a lot of crap that looks like regular items that are actual loot.

There was already the annoyance of dealing with that in Thief 2 (You'd never know the designers resorted to silly tricks like a regular sack being loot or freaking COINS laid about on the floor).

flipsteel
3rd Jun 2004, 00:23
Would seem to me, that a game with levels that have you doing the same thing repeatedly would get boring after awhile.

The variety in many of the levels has kept me well involved in the game - you never know what to expect next.

While there are things about T3 I am not keen on - the varied gameplay is an asset in my opinion.

grafixmonkey
3rd Jun 2004, 19:42
Just think if it was ONLY guards and civvies. No zombies, tree-monsters, skeletons, or anything, just guards and civvies. Wouldn't that be really, really boring? There's only so many combinations of corridors and watch patterns you can make. The different creatures requrire you to deal with them in different ways, which I think is nice.

And I don't get the complaints about the glow either. It doesn't seem any brighter than the original games, and I think it looks pretty neat the way it highlights the bumpy edges. It's not like there's big blue glowing sun-flares coming out the sides with choirs of voices going HAAA-LELUIA! IT'S A DOOR! like some people seem to be saying. IMO it's much better than the original flat highlighted overlay they put on objects in the original games.

ringo380
3rd Jun 2004, 21:06
What would happen if you had only Guards and Civvies? Well hell, you'd have an authentic medieval thieving simulation. (I'm actually still a little confused on what time period Thief takes place in, as the Asylum had some somewhat advanced electricity, and it had supposedly been abandoned for 100 years or so) Trust me, there are plenty of "corridor patterns" to make to perpetuate the entertainment, even with just guards and civvies (and hammerites and pagans, to fit the story).

The varities of "real-world" situations are endless, in any time period. There is absolutely no real reason to include zombies, monsters, mutated fish-guys, etc, unless it really has a distinct purpose and realistic attachment to it. The Asylum is a perfect example of realistic fantasy, if you get my meaning. In that case, the "zombies" had a perfect and understandable role, as did the employees. I would also give that credit to the undead hammerites below Fort Ironwood, it felt more purposeful and had a distinct reason.

Need some examples of the variety? I've mentioned plenty, but shops, houses, mansions, banks, hospitals, cathedrals, jails (the jail level was fantastic, but could've been larger), city watch command center, castles, ships (would've much rather snuck around a real ship crew, rather than zombified ones), taverns, pubs (weren't near enough of these, and the ones they had didn't look right), apartments (loved sneaking around Garret's apartment complex, could've been bigger).. I could go on forever.

These all have their own appeal, and with good AI and map design, would have tons and tons of gameplay time, and they all fit within a "realistic" prospect. And if you're going to make a city, especially cities as small as the ones in this game, you need to give EVERY building a valid interior. This should have TOP priority.

Relicc
3rd Jun 2004, 23:26
whats wrong with the blue glow, and loot gleam? lean works ok for me, and i play in 1st person . Also, huging the wall is bad ass in my opinion. As far as what time period this takes place in...well I dont think it takes place in any specific one. Its a fictional time period.

Darkaven
3rd Jun 2004, 23:28
Thief: Contracts?

God I hope not.

BOB_E
4th Jun 2004, 01:32
Thief COntracts as in being a city and castles. Just like a "filler" game between say Thief 4 and Thief 5 or something. Just to keep the fans with a game that doesnt have or need a story line. The thing I dont understand about the asylum level is, how did the patients get the cages over their hands and head, how come they didnt die in that fire, how come they were left in there in the fire, how come they turned undead, how come they were circling around white hall and the morgue when their rooms were locked, what happened to the guards, etc. If you ask me the zombies dont really have as big of a fit then humans do. Im just saying that I would like a game without zombies -- or a less amount of -- because the game doesnt even explain why the undead are there in the first place. Thief 2 was very much kind of what I would like to see again. The bank, the police station, the storage docks place, etc. A larger city would be nice and so would more side quests and buildings you could actually enter. There are so many ideas to think of like the whole framing thing for the police, the bank job, etc. that I doubt that a type of game like this would be boring.

I can understand the pagans and technelogical hammerites, along with their wizards as 2 warring cults in a city and with an added touch of the wizardry would make the game more entertaining. To me, all the zombies and undead just add a very unrealistic touch to a game that is supposed to be about a thief, not a holy crusader trying to smite the undead from the Earth.

The whole thing about people saying that getting rid of the sword is bad just seems dumb. What kind of master thief do you see running around with a sword thats almost as tall as the guy? Who cares if second D&D rules say that thiefs can use short/long swords. A dagger just makes a hell of a lot more sense. And with the sparkle of loot thing, I think that also makes sense. Garret is after all a master thief, so he should know the difference between junk and loot. Or maybe an option to turn that off would be good too if you dont like it. And the highlight thing dont matter to me. It just shows what you can and can not take, pick up, open, or use. Makes sense to me. The wall hugging and leaning makes sense, as you would see that in real life.

Thugenstein, if you wanted to hire someone to kill say a political figure, corrupt cop, blackmailer, etc. I dont think you would care if the person you hired took things for themselves. Think for a second. And miek, dont see what the hell your problem is. If you didnt think Eidos was taking any of the forums seriously why do you think Eidos made the forum, and then why did you apply to it? You should think for a sec too.

The time period is also very fantical as well. You have extremely advanced electric systems which were created well after the invention of gunpowder. I am glad that there are no guns in Thief games, as that completely destroys the whole fun of the game. Be a master thief, steal lots of loot, and die i two hits because a trigger happy gaurd thought he heard a noise. Thief is one of my favorite games, because you are in a mainly medieval time period. No guns, no cars, no fingerprints, just witnesses to the crime or guards that kill you while your stealing. I did think the cameras in Metel Age was wierd though, as the robots were powered by heat and then you ahve some random advanced survallince system. But wither way, I would just like to see a filler of the Thief games that are all about the thieving or the killing if its a contract.

styphon
4th Jun 2004, 01:37
I would have liked TDS to be just as it is, but with more, regular missions to go places and steal stuff. Those types of missions have always been my favorite. I loved breaking into the bank and into the jail in Thief2. The whole mechanist stuff that dominated the last half of the game wasn't as much fun for me.

Breaking into a bank/museum/mansion/castle etc..., avoiding security measures, bonking guards' heads and hiding the bodies, and stealing stuff is what's fun for me.

I think most of the large complaints people have with the game have more to do with level design than anything else.... man oh man I hope they come out with that level editor.