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Venus_Starr
2nd Nov 2003, 23:48
What do you expect from TS3? I think that it should have a better mapmaker, bigger and better story, and a create a character.

Captin Snow
3rd Nov 2003, 02:58
You never know what to expect, but hopefuly they visit these forums sometimes and gain ideas from us. Here's an idea, I know I've said it alot, but more innovative weapons.

Venus_Starr
3rd Nov 2003, 23:30
whoops. sorry forgot the Other catagory.

recycled duck
4th Nov 2003, 06:12
Don't you think they should put penguins in TS3?

RenegadeR109
4th Nov 2003, 12:58
personally i would like all teh original game modes and some new ones plus i would like all the game modes to be team games aswell because that would rule so well.

Also R110 the third creation with a story for him and gretal mk3. Yeah but have the machine wars in it scine we never got to be in that and that would rock.

Also have a area specifically for CTB and teh same for the others. and bring back escort and last stand but make them 4 player.

recycled duck
4th Nov 2003, 21:43
Yeah, there should be all the original game modes, levels and guns from both games. I especially would like to see the ability to play on the other side of 'Assualt', and 'Escort' from the original.

spanks
12th Nov 2003, 16:30
As far as I'm concerned, they can drop the story mode if that lets them put more effort into new and combined multiplayer modes as well as an upgraded mapmaker with support for online map exchange.

capt. Forestzombie
15th Nov 2003, 13:16
Well I don't know about dropping tke story line, because thats where the characters come from,(main):rolleyes: and thats where and what the whole game takes place.:cool:

spanks
17th Nov 2003, 14:34
Originally posted by capt. Forestzombie
... and thats where and what the whole game takes place.:cool: Whole game? I've put 300+ hours into TS2, about 14 of which was beating the story mode on hard ... and those were certainly not the most fun 14 hours. I honestly believe that if they upgraded the mapmaker enough, you'd be able to find better story mode missions made by gamers online. Anyway if you want another one of those scripted linear story modes, you can always get an EA Bond game.

RenegadeR109
17th Nov 2003, 21:57
nah story is amazing to play. i love being able to play pool with a mate or run around a dam gunning down zombies with a mate.

If the didnt have it then it would ruiona large part of the game

The Skeletor
20th Nov 2003, 22:34
Having the LAN supporting CO-OP and to includ Bots in the arena with you. For PS2
LAN = GOOD-BY SPLIT SCREEN!!!

Ensomniak86
27th Nov 2003, 00:07
I think they should bring back more of the original levels. Plus, they should add an easier online multiplayer setup.

spanks
27th Nov 2003, 14:24
Originally posted by The Skeletor
Having the LAN supporting CO-OP and to includ Bots in the arena with you. For PS2
LAN = GOOD-BY SPLIT SCREEN!!! Right now LAN = no bots? I didn't know that. (I'm on cube)

Oh, and probably the #1 thing needed is the ability to combine multiplayer modes. ex: capture the bag with finite lives (elimination) AND shrink. I'd take that over another mediocre story mode any day.

Mr.t
4th Dec 2003, 01:40
i think they should put in some of the original GoldenEye multiplayer levels

JordanSiddall
9th Dec 2003, 10:27
Mapmaker! It should have a cutscene maker.

You can save in to separate data bases.
1. Will be for your games
2. Will be for movies

The cutscene selection should be in the GameLogic.
Eg. Location = Cutscene1.

It should be like driver. Where you can go to a record mode, record moving around, killing people. And then you save and edit it by (Like in Driver) moving the camera angles around, adding your own voise and sounds, mabie add objects from other levels on story, Eg. A helicopter.

This is how mapmaker should be :)
I'll shut up now...

DrkSnpr14
10th Dec 2003, 15:25
I would be so happy to go hardcore with my mapmaking abilitys. Create a player would be awsome to. I was even happy in Perfect dark with the head swap option. (you know, the alien head on a human body):D

Thezombiemessiah
11th Dec 2003, 16:18
Hi, i'm a newbie here, but i've been thinking over what TS3 should have, etc, for the past couple of days now. So here goes:

TS3 should be a 3 disc game (it sounds stupid, but i'll explain:

Disc 1:

Main game; Storymode, challenge, and arcade.

With it all on one disc you can have a bigger storymode, more challenges, and more arcade modes, etc.

Disc 2:

Mapmaker; Beginner and Advanced.

With it all on one disc, you can have more space for bigger maps, and more items/enemies.
They can add in new items (camera's, ceiling guns, computer consoles, shelves, etc.
New tiles would include:
Sewers, hospital, city buildings, space stations, etc.

Disc 3:

Mapmaker: Extreme.

This would be with outside areas, more itmes (fences, tree's, buildings, etc.), vehicles, etc.
The tiles would be different ground types, and you would get different building types depending on the ground type, etc.
With this disc you would also be able to mess around with maps that already exist (Storymode maps, etc), and you would be able to link all of your maps to make a smooth flowing story.
Also, you would be able to create new characters, and make some characters bosses, etc.

There would also be a possibility (perhaps on an add on pack, or on one of these discs) to make cutscenes.


Well...it's ust an idea really, sorry if i've interputed anything. :)

The Skeletor
11th Dec 2003, 17:03
I also agree, if the disk's were DVD would be even greater, I wish they would give it more memory to play with in the map making department.

Thezombiemessiah
11th Dec 2003, 17:17
Altogether i'm happy with the TS2 Mapmaker...i've made some pretty decent maps in the past 2 days. It's just the space that i have a problem with, i have to make the single player maps quite short, and quite easy.

The Skeletor
11th Dec 2003, 17:23
Yes Thezombiemessiah:
I too have to make them quite short, Need more memory.

DrkSnpr14
11th Dec 2003, 17:38
That is an excellent idea Thezombiesmessiah. I've been craving a bigger more configurable map maker since I got TS2. On a seperate disk, it could be HUGE!:eek:

spanks
11th Dec 2003, 18:28
I've made some pretty large single player maps that are hard to beat. Here's a few tips:

1) Stay away from adapter #16 - it's a memory hog.

2) Reuse tiles repeatedly instead of always using new tiles.

3) Use tile #4 (small T) instead of tile #1, 2 or 3 - it saves plenty.

4) use stealth to add difficulty (ex: enemy spots player = fail).

5) bots with sniper rifles can see farther than bots with other weapons.

6) spawn and attack bots are more aggressive than patrol or stationary bots.

7) saa bots in inaccessible areas with miniguns or homing launchers can make things tough.

8) autoguns can too.

If you're on gamecube and you have a BBA or a USB memory card, you can download some of my maps at this site (http://groups.yahoo.com/group/ngcfs/) .

Thezombiemessiah
11th Dec 2003, 23:13
Actually (to put a slight dampener on your tips there), i have been useing those tips since i started (2 days ago...figured it all out by myself :D ). But sadly, i am still not happy with:

1. The AI of the enemies...so god damn dumb.
2. The lack of items...a crate, and 2 guns?
3. The lack of space:

- My levels are hard in the sense that you get lost easily, but if you've made the levels (ie, me.) you find them extremely easy.
- My levels are easy in the sense that, the enemies are too easy too kill...even the spawn and attack.

I have 1 level which has linked corridors filled with camera/gun thingies...but i can still get through it (and the same with my friends), without loseing any health...on frantic mode aswell.
I would like there to be another difficulty setting, better AI, different tiles, etc (check my first post).

spanks
12th Dec 2003, 19:51
Well, all I can suggest is to keep experimenting. For stealth missions, the AI is quite good. You can distract a patrolling bot by letting them get a glimpse of you without actually triggering the "enemy spots player". That's useful because they will persue you but unless they see you again, they will return to their patrol. They will also react to another bot being killed in their viscinity by walking quickly to the body then they will return on a heightened state of alert (you have to stay out of sight) to their original patrol. Given that you can make them walk some pretty complicated patrols, you can make some stealth missions that are very difficult.

For shoot-em-up difficulty, it's tough, but not impossible. Try my tip #7. You can place spawn and attack enemies with superior weapons in strategic locations, but make sure you window them off or put them in a tile on the other side of a barrier (like a tile #24) where you can't get their weapons. You can also trick them into staying on platforms (rather than jumping down to where you can get their gun) if you make them spawn while the player is in what the bot perceives to be an unreachable location (ex: a location only reachable by walking from door to door along the little ledge on the side of a tile #20). You can then force the player to walk into an ambush where they are totally outgunned and have no chance to upgrade their weapon.

One more thing ... you can do some pretty cool stuff with the logic if you AND it with an enemy NOT killed or an enemy NOT spots player trigger. (Things like countdown timers and puzzles where multiple presses of switches are required).

If you could check out my maps on ngcfs, you could see some of these ideas in action.

tyrantyoshi
14th Dec 2003, 00:50
TS3 should have a longer story mode with at least 25 missions. It should also have a bigger mapmaker. If they let you choose to save to 4 blocks it would double the space you could normally save on wich would be enough for me. They should have more tilesets and able to draw/write on the walls. They should also have more options such as more game logic and put in more space to add enemies.You should be able to use about 35 story enemies.I wouldn't mind using about 8 or 9 blocks if my map was good enough. TimeSplitters has an awesome multiplayer, so their set on that. A bigger story and better mapmaker is all I ask.:)

spanks
15th Dec 2003, 14:58
Honestly though if you want a better story mode, why not get Halo, Half life, MoH or whatever? Why ask for Timesplitters to be the best FPS in all aspects? Isn't it enough that it's the best splitscreen multiplayer FPS and the only one with a mapmaker? Why not just ask for them to make those great features even better?

tyrantyoshi
15th Dec 2003, 21:37
You have a good point, but wouldn't a better story mode make TimeSplitters even better? I mean, would it hurt anything if they made it better? Plus if you don't like story mode I guess you don't have to play it. Although that is how you get a lot of the characters. And I said I want a better storyline in TS3, not any of the games you metioned.

spanks
15th Dec 2003, 21:53
Originally posted by tyrantyoshi
You have a good point, but wouldn't a better story mode make TimeSplitters even better? I mean, would it hurt anything if they made it better? Plus if you don't like story mode I guess you don't have to play it. Although that is how you get a lot of the characters. And I said I want a better storyline in TS3, not any of the games you metioned. For sure, but Free-Rad is a small company. Any time that they spend on the story mode is time that they could have spent on the mapmaker or more multiplayer options. If they could do everything, that'd be fine too. ;)

Kubes
16th Dec 2003, 21:05
The best way to get a better mapmaker is to create a PC port of TS3, and an advanced mapmaker (Like QeRadiant or UnrealEd) should be available for free on the Internet, or bundled with the PC version. The maps made with that mapmaker should be universally compatible with all consoles. One problem with that, though, is that the PS2 and Gamecube would need a hard drive to store a lot of maps, and transferring maps would also be a problem.

tyrantyoshi
17th Dec 2003, 21:37
Actually, I don't think TS3 is for PC. But online data exchange for Gamecube is possible due to USB memory card.

P.S. Does any one know the release date for TS3 in the US?

DrkSnpr14
24th Dec 2003, 15:02
I miss the option to fully customise the time limit and other number options. I liked having 14 minute matches.:D The TS2 options in the number limits are not satasfying me.

capt. Forestzombie
24th Dec 2003, 15:14
Same thing here Drksnper14.:) that has never satisfy me.

tyrantyoshi
24th Dec 2003, 15:59
You should also be able to choose how much ammo is in the weapons.

DrkSnpr14
30th Dec 2003, 21:33
I just came up with a few new ideas for TS3 as I was playing TS2.

1. I want to be able to be on the OTHER team in assault. I really want to defend bases and stuff.

2. Arcade level: Prison. Think about it, you can make it very complex on the inside, and There'd be watch towers to sniper from. I dont think any game has made a prision level before.

tyrantyoshi
1st Jan 2004, 03:35
I would also like to see more tilesets and story enemies in the mapmaker.

Klaymen
1st Jan 2004, 12:22
What about online? I think that is the most important thing to add to TS3.

DrkSnpr14
1st Jan 2004, 16:54
Originally posted by Klaymen
What about online? I think that is the most important thing to add to TS3.

Were all pretty shure that's going to be a given. (At least it better be.....):D

Thezombiemessiah
4th Jan 2004, 15:44
Originally posted by Kubes
The best way to get a better mapmaker is to create a PC port of TS3, and an advanced mapmaker (Like QeRadiant or UnrealEd) should be available for free on the Internet, or bundled with the PC version. The maps made with that mapmaker should be universally compatible with all consoles. One problem with that, though, is that the PS2 and Gamecube would need a hard drive to store a lot of maps, and transferring maps would also be a problem.


The QeRadiant and the UnrealEd are way too complicated for unskilled map makers. That's the beauty behing the TS2 mapmaker, it's amazingly simple to use, and it takes under an hour to make a decent map.
If they just kept the mapmaker the same (keep the basic idea of how to make the map, etc), and just made it bigger (more space, more tile sets, etc), then it'd be better.

DrkSnpr14
4th Jan 2004, 16:07
It seems that almost everyone wants a bigger map maker.:D

Thezombiemessiah
4th Jan 2004, 18:46
I think the reason why people want a bigger mapmaker is because it offers more variety.
I mean, you can complete a game over and over, but it'll be the same over and over. If we have an amazing mapmaker, then everything will be different each time.

DrkSnpr14
4th Jan 2004, 18:53
I pray that we get the option to take the amazing maps we make online. Could you imagine? The game would take a LONG time to get boring, because the levels would always change! New enviroments to play in, online! (wipes drool from cheek)

tyrantyoshi
4th Jan 2004, 18:57
Originally posted by DrkSnpr14
I pray that we get the option to take the amazing maps we make online. Could you imagine? The game would take a LONG time to get boring, because the levels would always change! New enviroments to play in, online! (wipes drool from cheek)

Hell, yes! And the ability to make outdoor/indoor maps and combine them would be awesome. Unforunately I can not exchange maps online cause I am on 'Cube.But maybe Nintendo will get off their lazy butts and make an actual modem!:D



No I doubt it:(

Thezombiemessiah
5th Jan 2004, 21:16
There is a broadband adapter for the cube. It's hard to find, but you can get one.

tyrantyoshi
7th Jan 2004, 01:15
Originally posted by Thezombiemessiah
There is a broadband adapter for the cube. It's hard to find, but you can get one.

True, but all you can do with it is play Phanatsy Star Online, or Mario Kart: Double Dash or Kirby's Air Ride over LAN.

DrkSnpr14
7th Jan 2004, 02:52
Originally posted by tyrantyoshi
True, but all you can do with it is play Phanatsy Star Online, or Mario Kart: Double Dash or Kirby's Air Ride over LAN.

Huh! That kinda sucks eh?

NivekPS2
7th Jan 2004, 20:30
I want the Mapmaker levels to be available when doing the Lan/Internet multiplayer. Anybody else gotten to experiense the LAN play with TS2? It's awsome, some of the most thrilling game play I've had in a long time.

Kevin

DrkSnpr14
7th Jan 2004, 23:43
Skeletor shure has!:D

tyrantyoshi
9th Jan 2004, 00:19
Here are some more ideas:
Xbox and PS2 should have online play
Gamecube should have LAN play and also be able to connect a GBA or GBA SP to use as a termporal uplink. That way you wouldn't have to pull it out to use it! I want to shoot people while looking at my map!:D

Thezombiemessiah
10th Jan 2004, 19:41
That GBA conection thing is a class idea! It'd be good to be able to search the whole map aswell...To have a detailed map of an area is key to success! :D

DrkSnpr14
10th Jan 2004, 23:42
As I was playing TS2, I came up with another idea. I shot a zombie in the head and decapitated him. Then I thought, wouldn't it be cool if when you were a zombie and you got your head shot off, that you still continue to see from wherever your head lands? You wouldn't be able to move far from were it is, because you wont be able to see yourself. I think that if they include this however, it should be an option, because I know some of you out there are reading this and thinking 'what? Is this guy nuts?'

Sebastian Photon
28th Jan 2004, 02:16
1) Alright first of all bring back all the cool characters and all the ones people like. Bring back the old TS1 left behinds to! Especially Sebastian Photon.

2) More Free Space for Map Maker... I want to make a huge level.

3) Just as many characters or more!

4) Create a character would be real cool.

5) Keep the story mode similar or better.

6) Bring back the Uzi's!

7) More monkies! Monkey! Purple Monkey! and Monkey Zombie!

8) Most Importantly Capture the Bag needs much better levels. I would really like to see Planet X, Village, or at least Cyberden. Chinese can't leave either. Also need some other more cool interesting levels. TS2's levels wern't as great as the originals.

LaO_PiMp
5th Feb 2004, 17:47
no limits on mapmaker i hate it when i run outa room for stuff and have to delete building to put items down

DrkSnpr14
5th Feb 2004, 17:52
Originally posted by LaO_PiMp
no limits on mapmaker

Ahh, what a perfect dream that would be.:rolleyes: Unfortunatly, it would be very impossible to pull off. The consoles wouldnt be powerfull enough to proscese that much info. I would just be happy with a much larger memory capacity then the constricting one in TS2.

Sebastian Photon
5th Feb 2004, 22:55
I would also like to see your accuracy, kills, bags captured, bags recovered etc. after a match like in TS1

robk755
13th Apr 2004, 22:35
MY TS3 WISH LIST!!!

Basically, your game is awesome. It is really just that it needs more weapons and characters. Plus because of the fact that I only use the multiplayer, you need more additions to that. I like that the names are basic like shotgun or Lugar instead of pn343, ka557 ect. I have listed some things that I wish to see.

- Keep all old characters and add as many as possible more
- Keep the guns and add lots more. (KEEP NAMES BASIC)
- Make the Map maker more in depth with more tiles, tile sets, and place able items (turrets, guns ect.)
- Please add VEHICLES! That is why I like Halo because of the banshees and warthogs
- Make hills in levels
- Add to levels make them longer but about the same hardness
- Own character in story mode
- More Levels in multiplayer
- More game types in multiplayer
- More bots
- Fix elimination
- Bigger Arenas
- Put all the challenges plus as many more as possible
- Anything else you can think of.
- Conquest Mode (similar to Battlefield 1942)
- Improved Bot AI (don't just focus on the nearest Human Player)
- More Awards, as well as number of times each award has been received
- Stats Screens like TS1 (Who you killed how many times, who killed you how many times etc.)
- Lockable Doors which need to be blown open
- More realistic gun noises
- More Capture the Bag teams
- Better soundtrack
- 4 player co-op
- Create your own character
- Special features like moon gravity big heads, ect.
- ONLINE PLAYABLE FOR ALL CONSOLES
- More gadgets in all types of games
- Melee attack with the weapons so you don’t have to switch to your fists. Also, weapons like knifes, clubs, etc

One last request.....PLEASE MAKE IT AVAILABLE TO ALL THE GAMESYSTEMS INCLUDING GAMECUBE PLEASE!!!!

DrkSnpr14
13th Apr 2004, 22:53
You seem very interested in TS3!:D Click on my signature picture to go to the TS3 forum. EA is handling TS3, so Eidos wont like talk of it here after a while. (No posting there yet, in a week or so, just go there to register) There are a few links to current articles and updates, were we found out that TS3 will defiantly be on all three systems.

robk755
13th Apr 2004, 22:59
haha ok im registering now...so cya lata