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xarax
23rd Jul 2003, 02:27
I always look forward to the awesome architecture in the LOK games. How is the architecture designed? Are the designers looking at pictures of real architecture or perhaps just dreaming it up ("gee, that looks nice..."). Is there a comprehensive set of concept art available to us mere mortals?

punkst4r
23rd Jul 2003, 02:36
You should post your questions here.



http://forums.eidosgames.com/showthread.php?s=&threadid=20774;

someguysteve
23rd Jul 2003, 02:43
i've seen some old gothic Cathedrals and the architecture is similar, especially inside the sarafan keep in SR2. i can't remember enough of the BO2 architecture to make a judgement.

blincoln
23rd Jul 2003, 09:02
Apparently there was an actual architect on staff for the first Soul Reaver. I'm not sure if there still is for Defiance, but I know there have always been a lot of books on the subject involved.

Saitou
23rd Jul 2003, 12:17
Well most of the architecture is infact from real world. It is apparently mostly stylized off of gothic architecture. No nothing dark or drab but meaning a period of architecture in which alot of buttress are used and also where arches come to a point instead of being rounded. If you look at Cathedrals and old European architecture you will see this; a good example would be Notre Dame, and a good in game example would be the Sarafan Keep from Soul Reaver 2.

kongg
23rd Jul 2003, 12:21
I read from an old issue of Game Informer that the staff actually purchased tons of books on architecture from Amazon to get inspiration.

Vampmaster
23rd Jul 2003, 19:17
Originally posted by Saitou
Well most of the architecture is infact from real world. It is apparently mostly stylized off of gothic architecture. No nothing dark or drab but meaning a period of architecture in which alot of buttress are used and also where arches come to a point instead of being rounded. If you look at Cathedrals and old European architecture you will see this; a good example would be Notre Dame, and a good in game example would be the Sarafan Keep from Soul Reaver 2.

IIRC, gothic cathedrals often have elaborate stained glass windows depicting stuff like angels and demons and also have lots of gargoyles and things. I think it was supposed to warn people of hell. Gothic is also a style of horror, which is probably why goths tend to get (falsely) accused of being evil and devil worshippers. I looked it up once and I was suprised to see that the rock genre wasn't down in the dictionary as at least one of the definitions of the word 'gothic'.

Saitou
23rd Jul 2003, 20:25
Originally posted by Vampmaster
IIRC, gothic cathedrals often have elaborate stained glass windows depicting stuff like angels and demons and also have lots of gargoyles and things. I think it was supposed to warn people of hell. Gothic is also a style of horror, which is probably why goths tend to get (falsely) accused of being evil and devil worshippers. I looked it up once and I was suprised to see that the rock genre wasn't down in the dictionary as at least one of the definitions of the word 'gothic'.

Thank you, I must have hastily wrote my response; I really enjoy the stained glass windows too.:D

Dylan
23rd Jul 2003, 21:19
Soul Reaver 2 is full of Meso-american styles (airforge) as well as architectural influences from India (dark forge) and Egypt (light forge). It's almost silly how much those levels resemble real-life counterparts.

But that's one of the main reasons why I love Soul Reaver 2! The environments are just stunning!

I studied archaeology, specialising in Maya architecture. Ruined buildings might be what I love most. Hopefully one day I'll be a level designer on a project such as the Kain games.


xarax, if you like game architecture, do check out 'Rygar'! That is a beauty as well!

Saitou
23rd Jul 2003, 23:15
Yes I really enjoyed the different architectures of the forges, especially the air and light forge, which were especially good looking, the fire forge was cool also; I dont know there is something intriguing about a giant pool of blood filling a room to the ceiling.:cool:

Sarxis
24th Jul 2003, 02:40
The SR2 architecture was amazing! Those reviewers that said the graphics weren't up to snuff should be shot.

I still love that sundial room in the dark forge.