View Full Version : Submarine Blackout & No Face Poly Reversal!!!

20th Jul 2003, 05:58
Check out the insanity!

Complete blackness underwater around 98% of the time. It's making the water levels very dificult as I have to kind of guess where I am most of the time!

I've messed around with a few video settings but to no avail.

It seems that in confined underwater areas the camera has to move out of the 'room' or tunnel, but then can't see through the wall!

When I spoke to the guy in Cafe Metro, a lot of the poly's on his face were either reversed or completely transparent - so I thought maybe the two could be linked. Hey ho.



Problem solved. I went to video settings and restored them to default, then I went to http://www.eidosinteractive.co.uk/s...h.html?gmid=134 and downloaded the update patch. Not only did it fix the underwater problem, it gave me cool menu graphics that I never had before. I'm now in the process of sneaking my screen resolution back up to see if it affects the game again.

Hope it helps, seeya.

20th Jul 2003, 17:40
to try and help you resolve this problem, try enabling depth pass in your graphic options, this helped me with my see through fish problem.

Ps. you've posted a dead link for the patch.

Try............ http://www.eidosinteractive.co.uk/support/index.html