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NrthnStar5
24th Jun 2003, 19:41
While Eidos's near-comical indecisiveness means European fans still have no clear idea when Tomb Raider: Angel of Darkness will actually hit store shelves (current money is on July 4, with Eidos extending its financial year to accommodate, but, frankly, God only knows) you can at least marvel at pretty pictures of Ms. Croft on the side of buses in the interim.
One thing that is known, however, is that Angel of Darkness is the first title of a brand new Lara trilogy for next-gen, with the final two chapters releasing on PS2 and PC over the next couple of years.

After much arty-farty posturing, Core returned to its roots for Angel of Darkness, offering a classic Tomb Raider adventure set in the murky streets of Paris and Prague. But that clearly wasn't 'classic' enough for Core co-founder Jeremy Heath-Smith, who let slip some surprising details when he spoke with us exclusively last week.

Speaking about plans for the remainder of the trilogy, Heath-Smith stated: "We don't think we went traditional enough with this game. For the next one, we want to bring the dinosaurs back."

Explaining this ostensibly massive u-turn from Core's position at the time AOD was announced - where Lara was said to be moving in a darker, edgier, more adult direction - Heath-Smith explained: "Lara's pretty good in Paris, but in hindsight, we were scared of taking her straight back to tombs. We thought people had had enough of tombs, but the reality is, I don't think people can get enough of tombs and all that stuff. So we're gonna go pretty big on that.

Full on, old-skool Lara action? Back to basics, shall we say? "Yeah!" exclaimed Heath-Smith. "We were nervous of going back there. We felt we had to make a statement; I think we've now made that statement and we can draw the consumer back in, the players are gonna love it and I think we can take them back with a real good trip in the next game.

"Our plan for the trilogy is very much to have one out every 12 months, because we've got them planned out and we're not going to touch the technology, so we're going to play with the storyline - and our plan is to spin the next one in a year. Our plan is to have it, I'm hoping, before June next year. Worst case would be in a year, but hopefully before that." Tempting as it was, we didn't dare ask Eidos if it had a solid date for the sequel...

Commenting on the current status of the AOD follow-up, Heath added: "Yeah, all the design and locations are done, lots of sketches have been done... and we have the main character! [laughs]."

Tombs and dinosaurs are the future, and Core knows it. Keep it here for the very latest on all things Lara related, and as soon as Eidos announces a European date for Angel of Darkness on PS2 and PC, you'll be the first to know.

Taken from www.computerandvideogames.com

All that information sounds awesome... one bad thing though, they said they are not going to touch the technology? Does that mean that the graphics will not improve at all over the next games? Then they will REALLY be outdated, lol.

Seth
24th Jun 2003, 19:57
Blech.

They tear us away from Tombs for a change, and it seems like it's going to be nice. And now we're going back to them. Not really what I had in mind for the future, so I'm hoping that the majority does not take place in the tombs, the urban areas seem great.

And what are they thinking, not touching the technology? :rolleyes:

OriginalBryGuy
24th Jun 2003, 20:24
"Our plan for the trilogy is very much to have one out every 12 months, because we've got them planned out and we're not going to touch the technology, so we're going to play with the storyline - and our plan is to spin the next one in a year.

I'd love to believe it, but it might just be too little to late! It's the only ray of hope we have. Of course, I really do think they need to touch the technology.