View Full Version : Burrick ".e" file?

5th Mar 2003, 16:21
I want to use Meshscale on a burrick but I can't find an .e file.
I thought maybe I could use frogbeast but I'm having trouble.
Couldn't find the right BAT file. Does anyone have this figured out?

5th Mar 2003, 18:16
you can either turn the burrick .bin file into an e.

You need burick.bin
bintoe all in a folder
run DOS prompt
<b>bintoe burrick.bin</b>

bintoe is on my Dl page. Tools

Or you can go to Shadowspawns page and grab the reonstitued Burrick (not sure which files, maybe .rtg.

Then you'd need the Free the Objects Toolkit (at his site)

I think rtgtoe is in there. Well maybe rtgto3ds, then n3ds2e.

5th Mar 2003, 18:39
The .BAT is DOBURR.BAT and I was also thinking about bintoe but where's the .bin file ?

10th Mar 2003, 14:15
Unfortunately, BintoE won't solve your problems with the burricks.

BintoE can't figure out the joint limiting planes, they're just so processed out of the information that's left in the bin file that there's really nothing left to work with.

I DID manage to reconstruct the burricks, it took me a week to get the planes right. I'm sure you don't want to start down that path.

So, go to my web site; http://www.angelfire.com/games4/shadowspawn/

and grab the re-constituted burrick files. It's on the "Thief_AI" page. I've included the .3ds, .E, and the .bin and .cal files.