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View Full Version : What are the rules on making other objects pushable?



Philae
24th Nov 2002, 09:28
Is it simply just putting that item in the pushable slot, or is it more to it?

Data
24th Nov 2002, 11:11
From what I understand, a moveable object does not necessarily need to be a block but it would need to be in the moveable block slot, however, Lara does need to appear to touch the moving object, so that does need to be taken into account.

MountainDewNut
24th Nov 2002, 14:27
It depends what moving object slot your adding it to. I tried to make a pushable set of shelves, but she wanted to push it as a block, not the size it was supposed to be. Most of the pushable objects in TR4 are the block ones, but there is one that isn't. Check out the joby wads in order to find it.

Philae
24th Nov 2002, 17:59
Cool, thanks that is good news to hear

Philae
24th Nov 2002, 21:47
Hey you guys what are the rules/guidelines for making other objects shatterable? Is it as simple as putting the object in the shatterable slot?

MountainDewNut
24th Nov 2002, 22:04
You have to amek sure that the collision is correct.
Open up Strpix 3.8 and select the drop down menu called static meshes (it's in the boundry data). Get to the mesh that you want and hit the automatic bound. Next, select the collision radio button (it was on visability) and hit automatic bound again. Save your was and output it.