View Full Version : Square Enix and Avalanche should develop a G.I.Joe game with Just Cause mechanics

8th Mar 2017, 03:33
so your head might be spinning by now just by looking at the title.


when i played any Just Cause game, yes i felt like i was in an action movie, but i also remembered the time i was young and playing with toy soldiers (G-I-Joe).

then it hit me, what if you put G-I-Joe characters and put them in the Just Cause world?

a multi-character action sandbox, that's what!

Snake Eyes would be a melee and stealth focused character.

Duke would be a tactical carbine and duel pistols character.

Roadblock would be the heavy weapons specialist.

Scarlet would be a equipment specialist such as her traditional crossbow.

Tunnel Rat would be an explosives specialist

ETC. i would personally like the characters listed to be be playable.

now imagine a setting similar to traditional Just Cause scenarios: bad guy owns land, bad guy abuses land's resources, bad guy makes enemies, enemies become rebels, rebels hire "enemy-of-my-enemy" specialist(s), specialist(s) bankrupt bad guy by blowing up everything he/she owns in glorious Hellfire.

Personal subtopics:

i personally want the devs to try and implement a melee combat and stealth system particularly for Sneak eyes and Scarlet. it would be a nice mechanic to have in a sandbox game.

i really want the devs to make every character unique and try and create a system that does not have the traditional "All-rounder" gameplay like Rico. basically, each character would have their own special way to sabotage enemy resources and supply. it would also add replay-ability to the game.

they should definitely include other G.I.Joe characters on the side as potential quest givers or NPC partners and even playable summons: Ace is considered the best pilot of the Joes, and he would be a playable jet fighter summon with extra stats. there are also other joes that have specific roles within the universe and they could make small appearances within the game. for example, Thunder is the artillery: imagine that there is a artillery strike summon and Thunder speaks by communications from every use. ETC. ETC.

CO-OP. more characters will give the game more Co-op potential.

i dont know if every character should have wing-suits, parachutes, and grappling hooks to get around, or if they each should have their own unique mobility (ninja speed and super jumps for snake eyes, please...).


that's all i got to say. action sandbox G.I.Joe game made by Square Enix and Avalanche studios.