View Full Version : DromEd 1: 16-bit textures problem:

3rd Oct 2002, 21:39
I am building some new texture families for use in my DromEd 1 project.

I have, after great frustration, figured out that a full.PCX file is needed in each new texfam folder. But if I make my own full.PCX for a folder some of the textures look weird in-game while others look alright. I assume it is because my full.PCX doesn't have all the color information of all the textures in the folder saved into it.

How do I make a full.PCX that does?

How did the Thief II team make theirs?

Perhaps more relevantly, how did the Calendra's Legacy team make theirs?

I really need to know this.

Thank you.

3rd Oct 2002, 21:40
Okay: I found the answer in one of Thorin's tutorials at http://www.mseyre.freeserve.co.uk/T&S_tut.htm#bright and found Unreal's Bright texture converter at http://unreal.epicgames.com/files/Bright183.zip after a very intensive Googling session.