View Full Version : neverwinter nights (and yes, this will relate to thief)

26th Jul 2002, 01:51
anyone else here have nwn? if so, has anyone considered trying to make/recreate the city where all this thiefy action takes place?

we have a goodly number of maps thanks to the game, so while there's lots of stuff that would still need to be filled in/created/blah blah, there's quite a bit that could be put into it off the bat.

It may be too much of a pain though, since the toolset for nwn is VERY sparse, not to mention what a pain it is to try to learn the scripting. If someone else would want to tackle that, I could certainly work on the mapmaking.

thoughts anyone?

one of the larger issues would probably be trying to include the mechanist bots, since there's nothing even close to that in the included monsters (bioware did a very poor job on this front imho) I think most of the other creatures are either there already (lots of human-types already and zombies) or could be faked (I'm sure I could come up with something to work like a burrick)